How to Make Procedural Wood in Blender (Three Materials)

  Рет қаралды 55,774

Ryan King Art

Ryan King Art

Күн бұрын

Пікірлер: 138
@RyanKingArt
@RyanKingArt Жыл бұрын
*Purchase the Procedural Wood Materials:* • Gumroad: ryankingart.gumroad.com/l/wood • Patreon: www.patreon.com/posts/79589306
@philippwelsing9108
@philippwelsing9108 Жыл бұрын
Actually, THIS, doing all three in a row, teaches you what's really happening and how you make proc. materials. If you put the full effort into this tutorial, you are a huge step further. Thank you, Ryan!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@bradleyhoryza3391
@bradleyhoryza3391 Жыл бұрын
Love the pace you teach at. I can follow without pausing much. Thanks for what you do.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like my videos. Thank you for watching!
@lishanh
@lishanh Жыл бұрын
I am so bad at thinking logically but your video helped me understand a bit more now about how procedural materials are made!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped!
@grapegobbler
@grapegobbler Жыл бұрын
I have to say that your videos have been very helpful to me. I'm working on a project for school, and some of your tutorials have really helped me alot!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for watching. Glad my videos can help!
@grapegobbler
@grapegobbler Жыл бұрын
@@RyanKingArt Of course! I love that you explain everything you do, I feel like I get a way better understanding so I can use some of the methods on my own later on! Keep it up! :)
@alexbluez7632
@alexbluez7632 Жыл бұрын
this is gold! You deserve much more subscribers and likes and views!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@Alexander_Haplington
@Alexander_Haplington Жыл бұрын
Yes!
@TonyIsCool45
@TonyIsCool45 Жыл бұрын
Thanks for this, and everything else on this channel! Now time for me to do the Rocky River!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks!!
@dexterdexter7923
@dexterdexter7923 Жыл бұрын
Hey Ryan! Wanted to say: Big thank You for whole Procedural series you're giving us. Love your tutorials!
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like them!
@PhoenixVids123
@PhoenixVids123 7 ай бұрын
@@RyanKingArt Im following the tutorial and once we have made the node group and we add the inputs and output, it doesnt show any for me and i have to choose what to create, an input, output or panel. This is using the latest version of blender (4.0). Could you please tell me what to do from here as its all different with the latest version of blender. timestamp: 15:41
@blenderstuffs
@blenderstuffs Жыл бұрын
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@TheDevian
@TheDevian Жыл бұрын
Can never have too many good/unique wood textures. Thanks.
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like them!
@cat9595
@cat9595 Жыл бұрын
Sir Iam from Pakistan you are my favourite and great teacher,,,👍 👍 I love your work,, be happy 😊
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks! Glad you like it.
@BBB-vb2fn
@BBB-vb2fn Жыл бұрын
you can never have too many woodmaterials, especially procedural ones. A big thanks from sweden. Appreciate your dedication and professionalism.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@soggystarlitstories
@soggystarlitstories 6 ай бұрын
These are AAA quality tutorials, thanks a ton from a wannabie indie game developer in TN XD
@RyanKingArt
@RyanKingArt 6 ай бұрын
thanks!
@TylerHarney
@TylerHarney Жыл бұрын
Bought your file on Gumroad but you have undefined errors which break the material.
@RyanKingArt
@RyanKingArt Жыл бұрын
Upgrade to the latest blender version, and then re-download the product files. That should fix the issue. It has to do with Blender updating the Mix RGB node, to the Mix Color node, in the new Blender update.
@TylerHarney
@TylerHarney Жыл бұрын
I will try that, thank you!@@RyanKingArt
@jonathanreyes5254
@jonathanreyes5254 Жыл бұрын
Youve read my mind, I was just now struggling to make a decent realistic wood texture and here you come along with an absolutly amazing tutorial!
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like it! thanks for watching.
@VortexFlims
@VortexFlims 11 ай бұрын
I dont get it. Mine looks like urs but not as much as it pops out as urs does. Urs look movie like where as mine looks like a video game. and yes i have cycles like urs to. so how do i make it pop like ur more
@helloWorld432Hz
@helloWorld432Hz 11 ай бұрын
I´m definetely going to support you as soon as i get a job, I´ve been hooked to these procedural tuts for three days now!! Excellent method to teach, kind of repetitive when you do 10 tuts on a row but you mechanize all the process so it´s really helpful. Thanks Ryan!! you are the best!!!
@RyanKingArt
@RyanKingArt 11 ай бұрын
Awesome, thank you!
@hueym2196
@hueym2196 7 ай бұрын
It look wa=onderful. But it needs a Blender 4.0 update. The bumb node didn't work. It had more effect sticking the bumbnode into the the
@ceresandlestatwingfield8436
@ceresandlestatwingfield8436 Ай бұрын
Hey Ryan! Thank you so much for your tutorials! I wanted to ask about why my textures look slightly different than yours. I'm using 4.2 and noticed that the wood grain on my textures is finer detailed and has less of the larger areas of grain and my bump seems to be more intense than yours. Could this have to do with me not changing the scale of the object as you did in the beginning?
@wot_noobclown5621
@wot_noobclown5621 Жыл бұрын
11:24 what’s the difference between using one or the other input in either A and B in the mix node?
@soundandsophia
@soundandsophia 4 ай бұрын
Man, the speed you're going at is really good! Have gone through many similar tutorials where I constantly had to pause and rewind.
@RyanKingArt
@RyanKingArt 4 ай бұрын
glad it was a good speed for you
@medafan53
@medafan53 Жыл бұрын
22:20 This is something I really wish they upgraded about the colour ramp, exposing the colour values so you can plug it into a group input, particularly if you need more than the 2 handles, and putting it through a mix node is not as simple.
@RyanKingArt
@RyanKingArt Жыл бұрын
Yeah I totally agree. it would be a nice feature to add to the color ramps.
@indy7764
@indy7764 Жыл бұрын
a big thanks for your tutorial, always good explanation and worflow!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@Bastianberserker
@Bastianberserker Жыл бұрын
I love your tutorials, excellent with procedural materials, excellent thank you very much
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like them!
@Wesley-v8o
@Wesley-v8o 11 ай бұрын
Hey Ryan, thanks for the tutorial! I do have a question. I just fully completed the fluid simulation and it looks great. Rendered, looks even better. However I also went through this tutorial and hooked up some of my mesh with this great looking wood. But now when I render the project my wood material is missing, like, its not white, its literally not casting shadows or anything.
@VGModelling
@VGModelling 11 ай бұрын
Very nice tutorial! How to add knots by the way?
@whenyoucantfindafriend9304
@whenyoucantfindafriend9304 11 ай бұрын
Love this! It’s great how you explained three different techniques for the wood texture! Just wondering if it’s possible to control the orientation of the wood grain procedurally. I’m making furniture and I just ended up uv unwrapping it. But maybe there is a math node or something that could switch the grain based on an object’s longest dimension? Just curious and thanks again for another great tutorial!
@themattjennings
@themattjennings 2 ай бұрын
Superb, so easy to follow and excellent results -thank you!
@RyanKingArt
@RyanKingArt 2 ай бұрын
Glad it was helpful!
@artemaung5274
@artemaung5274 Жыл бұрын
Ryan have you seen dimensional lumber? 2x4, 2x6, etc? They have wood grain running along the length of the material and at the ends of it you have tree rings. They are also typically much more rough on touch and usually darker. I think this is an essential feature of any wood material. I made a very simple material like that with wave texture node and it looks good, great even, but I wish to make naturally occurring knots there and make it more rich in texture, kind like your materials, any ideas?
@Facts_Daily_123
@Facts_Daily_123 Жыл бұрын
Can someone help me with baking this texture i need it for unity but the bump in the wood is different
@RyanKingArt
@RyanKingArt Жыл бұрын
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: kzbin.info/www/bejne/eGPOd5iDd6d1oMU
@KarlHale
@KarlHale 6 ай бұрын
This is incredible. Thank you, Ryan. Any suggestions on how to create end-grain? A wood material (perhaps with geometry nodes?) that correctly gives end grain when it wraps around the end would be amazing.
@RyanKingArt
@RyanKingArt 6 ай бұрын
maybe I can make a video on that sometime.
@KarlHale
@KarlHale 6 ай бұрын
That would be awesome.
@Rampatuolistani
@Rampatuolistani 8 ай бұрын
Hey, your tutorials are absolute gold, you tell each phase every time so it's easy to jump in to any one of your tutorials, I am studying game development so your channel is in constant use. However I am having troubles with applying the textures into unity game engine that we use at the school. Any tips and pointers on how to do it? I mostly use 3D URP and HDRP
@RyanKingArt
@RyanKingArt 8 ай бұрын
to use the procedural materials in a game engine, you need to bake them to texture maps. I have tutorials on how to do that
@Rampatuolistani
@Rampatuolistani 7 ай бұрын
@@RyanKingArt Thanks. I was trying to find a tutorial of how to make secondary Detail Map that tiles to make those small details really good quality. Apparently you need a channeled map where, R is desaturated albedo, G is Normal Y, B is smoothness and A is Normal X. Do you have a tutorial on something like this?
@ramalshebl60
@ramalshebl60 Жыл бұрын
i know you get this question a million times a day, but what graphics card do you use?
@RyanKingArt
@RyanKingArt Жыл бұрын
RTX 2080 Super WINDFORCE OC 8G Graphics Card
@ramalshebl60
@ramalshebl60 Жыл бұрын
@@RyanKingArt thanks!! also, your videos are top notch both in terms of quality and how informative they are, and i'm grateful you make them available for free... i wish i could support you on patreon in the near future
@KionLionGuardOfficial
@KionLionGuardOfficial Жыл бұрын
Looks Grate! Love your Videos! The amount of effort into the blender project or material!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thank you very much!
@KionLionGuardOfficial
@KionLionGuardOfficial Жыл бұрын
@@RyanKingArt np! Always Here!
@SpaceCaseZ06
@SpaceCaseZ06 Жыл бұрын
Kinda cool but I cringe every time he says "heightH" instead of "height" EVERY TIME
@RyanKingArt
@RyanKingArt Жыл бұрын
Oh your right. There is no H at the end. Thanks for the feedback! I will try to fix that in future videos. 👍‍
@SpaceCaseZ06
@SpaceCaseZ06 Жыл бұрын
@@RyanKingArt thanks! I've long had to restrain my inner grammar Nazi. After all, you might have a minor quirk with reading but after all it's better than having some of my personal major weaknesses such as: Materials, lighting, modeling, general creativity.... Those would make what you do much more difficult. 😂 Lol I worry that you would be like purportedly Ron DeSantis is according to John Oliver on HBO's Last Week Tonight recently, intentionally mispronouncing "Thai" as *_"thigh"_* to induce a challenge only so as to know who to reject and abandon. Generally people hate getting corrected
@SpaceCaseZ06
@SpaceCaseZ06 Жыл бұрын
@@RyanKingArt I very much appreciate what you're sharing in these videos.. it's generous
@chuctanundaspiderbone5407
@chuctanundaspiderbone5407 7 ай бұрын
Really nice tutorial. Thanks
@RyanKingArt
@RyanKingArt 7 ай бұрын
You're welcome!
@SatisfyingNerd
@SatisfyingNerd 7 ай бұрын
Well, dude! Your style of teaching is confusing and I get lost in the middle. Thank you for investing your times and energy into this video anyway
@RyanKingArt
@RyanKingArt 7 ай бұрын
thanks for watching
@umbydederg
@umbydederg Жыл бұрын
You are and absolute hero! that you so much for giving us such amazing tutorials! You teach it easily and with an easy to follow pace that allows Step by Step following! greatjob and I will take a look at much more of your videos! btw, could you eventuall make one for like "Scales" like of snakes/dragons and such?
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like my videos. thanks for watching! and thanks for the material idea. 👍‍
@o.kiryukhin
@o.kiryukhin Жыл бұрын
magic texture with some noise textures really fried my 1050 ti))
@RyanKingArt
@RyanKingArt Жыл бұрын
ahh sorry about that.
@BT-su1yf
@BT-su1yf 11 ай бұрын
Awesome video. Some of this stuff is so insanely complicated, i have no idea how you Blender experts came up with it. Just trial and error, or…?
@bellousow2607
@bellousow2607 Жыл бұрын
Hi brother can you please 🙏 make a tutorial using cycle baking for archviz
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial request
@HELL0RWIN
@HELL0RWIN Жыл бұрын
I enjoyed your explanation. Thank you^^. High quality surfaces are awesome.
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like it! thanks for watching.
@antoniosuarez7881
@antoniosuarez7881 Жыл бұрын
I just have seen your comment on Lachlan's channel, really good to
@RyanKingArt
@RyanKingArt Жыл бұрын
Oh yeah he made a really good procedural wood too!
@dwarakesh5891
@dwarakesh5891 Жыл бұрын
I have been looking for YEARS for a good procedural wood texture.. This one is fricking awesome! Thank you so much ryan love you
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like it!!
@MrCreeper5906
@MrCreeper5906 Жыл бұрын
Ryan, would you consider making a video on some general tips for creating procedural materials? Like, if we want to create a procedural material, your tips and suggestions, please?
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the video idea! I will consider it.
@MrCreeper5906
@MrCreeper5906 Жыл бұрын
@@RyanKingArt Thanks for considering my considerate request for a consideration 😄
@exagner7097
@exagner7097 Жыл бұрын
This is truly a next level of procedural materials. Particularly impressed with the use of the colorramp at 31:00.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@tuxgirl
@tuxgirl Жыл бұрын
I'm really curious why you use the same group input node everywhere. It seems really messy and hard to read. I find it much more clear to have multiple input nodes, each with just the inputs they are close to! For example, for your Wood3 material, I have 8 group input nodes. Personally, I use an add-on to colorize the group inputs (mine are all orange) and group output (mine is blue... I added this part to the add-on). The add-on also has a button to hide all the unused sockets on input nodes, so I don't have to hit ctrl-h to all the input nodes.
@RyanKingArt
@RyanKingArt Жыл бұрын
I don't understand what you mean. I only use one group input node in each material. And I use it to make all of the custom values.
@tuxgirl
@tuxgirl Жыл бұрын
@@RyanKingArt a material group can have as many input nodes as you want. So, you can have one input node over near the final principled bsdf that has a noodle for the roughness. And then over near the mapping nodes, you can have a group input node with a noodle for the scale. It prevents you needing to drag noodles across the entire node tree just to get inputs everywhere. Then, after you hook them up, you can use ctrl-h to make is so that each group input node only shows the sockets that are connected out (instead of each having a lot of empty sockets visible). It makes the node tree much cleaner and more readable. :)
@RyanKingArt
@RyanKingArt Жыл бұрын
@@tuxgirl Ahh ok I see what you mean now. I just tried it out. Yeah I suppose I could do it that way, but I don't really know if I like that better. it may be more clean and neat, but it also adds a bunch more nodes to the node group setup. I guess either way works. I might try it out more and maybe use that method in future tutorials.
@Emre-lg5wj
@Emre-lg5wj 10 ай бұрын
U rly nailed it. Thanks for sharing!
@RyanKingArt
@RyanKingArt 10 ай бұрын
glad you liked it!
@chrisjansen1943
@chrisjansen1943 Жыл бұрын
My man Ryan King giving us some more of that gold
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like it!
@HrPedrosak
@HrPedrosak Жыл бұрын
Can you update the wood floor magerial with the option to scale plank length and have random lenght pr. plank. Love the pack!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks! I might do that in the next update. For the time being, you can hit "Tab" to go into the node group, and then change the brick width and row height on the brick texture.
@HrPedrosak
@HrPedrosak Жыл бұрын
@@RyanKingArt Thanks. Already doing that. I guess I can add length to the output node now, but the random length I dont know how to do...
@o.kiryukhin
@o.kiryukhin Жыл бұрын
and dont forget to apply Scale if you scale your models previously
@RyanKingArt
@RyanKingArt Жыл бұрын
Yes I did that at 3:44 in the video. 👍‍
@o.kiryukhin
@o.kiryukhin Жыл бұрын
@@RyanKingArt thanks for your work Ryan. God bless you.
@RyanKingArt
@RyanKingArt Жыл бұрын
@@o.kiryukhin thanks!
@mr.lunatic3157
@mr.lunatic3157 Жыл бұрын
😍😍
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@Anton-hd2dm
@Anton-hd2dm Жыл бұрын
Ryan, you are the best! thank you!
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@jabiraidan
@jabiraidan Жыл бұрын
I have to say you are very good.
@RyanKingArt
@RyanKingArt Жыл бұрын
thank you!
@Waviiie
@Waviiie Жыл бұрын
Great video man!!
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you liked it!
@matthaevsvlx5971
@matthaevsvlx5971 Жыл бұрын
Thanks a lot!!
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome! 👍‍
@Tomy_Yon
@Tomy_Yon Жыл бұрын
Super cute. 🙉🙈🙊
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks : )
@ZombieDinocorn
@ZombieDinocorn Жыл бұрын
These are so amazing!
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like them!
@GaryParris
@GaryParris Жыл бұрын
excellent
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks!
@boombaska6578
@boombaska6578 Жыл бұрын
👑
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks : )
@OlivieroCorsetti
@OlivieroCorsetti Жыл бұрын
Grandissimo!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@shadow_animates898
@shadow_animates898 Жыл бұрын
1
@RyanKingArt
@RyanKingArt Жыл бұрын
👍‍ 👍‍
@ibraheembinahmed-zh4wq
@ibraheembinahmed-zh4wq Жыл бұрын
Hello, just a tip, you can use this with the bark texture to make a broken-down log. I will put unrelated comments in replies.
@ibraheembinahmed-zh4wq
@ibraheembinahmed-zh4wq Жыл бұрын
You can make a crack texture by using the voronoi "Distance to edge" setting. combined with the default voronoi, this can make a cracked bump.
@ibraheembinahmed-zh4wq
@ibraheembinahmed-zh4wq Жыл бұрын
Just a suggestion, can you make a cracked ice lake material? You (Ryan King Art) can reply if you want more details on how to make it (the material).
@jeffreyspinner9720
@jeffreyspinner9720 Жыл бұрын
Sadly, I just wanted to say goodbye to you and thank you, because you have been instrumental using a now obsolete method of creating CGI. I'm still putting off using GPT 4 and awaiting the "incremental release" of GPT 5 (starting this December), because it can do audiovisual work and must have gotten close to AGI with 100 million ppl already predicted just in the West to lose their jobs. When TV came out everyone thought Radio would be dead and it just shrunk precipitously. Maybe with the new AIs some ppl will still do it this way, like some ppl still listen to radio when they can't watch TV. Best wishes and continued success, but I'm out. I put this here, so it'll probably not be seen my most ppl given the age of the video.
@randykimberlin3133
@randykimberlin3133 Жыл бұрын
Wow amazing video tutorial can you do this thing of making the zombie rotten flesh texture alsol skulls texture of the human skull and how about blood texture if you don't mind
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial requests.
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