*Purchase the procedural material and help support the channel:* Gumroad: ryankingart.gumroad.com/l/ikyxw Patreon: www.patreon.com/posts/62037866
@CsokaErno2 жыл бұрын
This is just fantastic. I have checked rest of your tutorials - expensive online courses are much worse than your free tutorials. I really appreciate your time, efforts, help. Great man.
@RyanKingArt2 жыл бұрын
Glad you like them! Thanks for watching!
@gerdsfargen66873 жыл бұрын
Perfect for modelling childhood old toys. Oh and thank you Ryan for another astounding Blender adventure, Nick.
@RyanKingArt3 жыл бұрын
Yes, it would be a great material for plastic toys. Thanks!
@georgios.marinoudis3 жыл бұрын
Man, this is high quality content. Thanks for sharing. Great work!
@RyanKingArt3 жыл бұрын
Glad you enjoy it! Thanks for watching 😃
@Pronobozo2 жыл бұрын
If you add some subsurf you can get a nice see-through-like effect when light is shining from behind, especially on thinner plastic like toy race tracks.
@RyanKingArt2 жыл бұрын
Cool!
@empe68992 жыл бұрын
Man, you are like the god of beginner Blender node users. I worship your tutorials!
@drawnimo3 жыл бұрын
i so appreciate you explaining up front that part of the tutorial is cycles-only! for those of us who are computationally challenged. thanks so much ryan!
@RyanKingArt3 жыл бұрын
Yeah, I thought that was important info. Thanks 😀
@fortsickill062 жыл бұрын
One of the best blender tutorials I have ever seen!
@RyanKingArt2 жыл бұрын
Glad you like it! 👍
@simulation_stds7 ай бұрын
Dang Ryan is on fire, this tutorial is top material, now I get why other youtubers are copying you
@Botix43 жыл бұрын
One fact: I searched for a good plastic material yesterday, and I didn't find a good one. And this came out with perfect timing ;)
@RyanKingArt3 жыл бұрын
Hope you found the video helpful. 😀
@MrKoffeeKup2 жыл бұрын
I just want to say thank you for these tutorials it really means a lot that you would take the time to teach something so complicated in theory but relatively easy in practice. The more I learn from your material's play list the more I understand how they work and how to make my own.
@RyanKingArt2 жыл бұрын
glad you like it! Thanks for watching
@MegaFedeo4 ай бұрын
Another great tutorial! It's a very complicated material, but your to-the-point explanation makes it easy to follow along. Subscribed!
@RyanKingArt4 ай бұрын
Thanks for the sub!
@edstepoff3 жыл бұрын
The BEST chanel of the procedurial texures
@RyanKingArt3 жыл бұрын
Thanks! Glad you like it!
@phant0m.strang3r8 ай бұрын
This tutorial is soooo good! I thought it was going hard to follow along but nope. Love that you carefully explain all the steps and what the function of each node is. I made a wall rotary phone and this procedural texture elevated my model by a lot :-) thank you!
@RyanKingArt8 ай бұрын
thanks for watching!
@scatterbrainart2 жыл бұрын
You can also just add an HSV node in between the ColorRamp and Base Color input to shift it to whatever color you want. Excellent tutorial; your pace and level of detail explanation is superb; thank you so much!
@RyanKingArt2 жыл бұрын
Yes, you could do it that way too! Thanks for watching! 👍
@snow_mamba3 жыл бұрын
Nicely done, looks very realistic!
@RyanKingArt3 жыл бұрын
Thank you Sam!
@trumpetandflugel2 жыл бұрын
A no nonsense tutorial. Excellent job Ryan!
@RyanKingArt2 жыл бұрын
Thanks for watching!
@9sora-2b5 ай бұрын
Very useful! Keep up the good work
@RyanKingArt5 ай бұрын
thanks!
@stardemy2 жыл бұрын
Great material and tutorial! One of the best plastic shaders I’ve ever seen! Thank you very much!
@RyanKingArt2 жыл бұрын
Thanks!
@Great_Panther3 жыл бұрын
Just what I needed!
@RyanKingArt3 жыл бұрын
Thanks! Hope you enjoy it!
@pv8685 Жыл бұрын
the master of procedual materials did strike again! another awesome tutorial! thank you!
@RyanKingArt Жыл бұрын
glad you like it!
@kerncraftartgraphics2 жыл бұрын
Applause! Thank you thank, you thank you, great tutorial!
@RyanKingArt2 жыл бұрын
Glad you liked it!
@edstepoff3 жыл бұрын
Ryan is the King👌💪👑
@RyanKingArt3 жыл бұрын
Haha thanks!
@basiccomponents2 жыл бұрын
Amazing tutorial! It was extremely straightforward and helpful
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@alexdib39152 жыл бұрын
Very clear and thorough tutorial, thank you very much!
@RyanKingArt2 жыл бұрын
Thanks for watching!
@alexdib39152 жыл бұрын
@@RyanKingArt You're welcome!
@simoncodrington Жыл бұрын
Great little video mate, perfect scratches and exactly what I needed
@RyanKingArt Жыл бұрын
Glad it helped!
@marinodi6936 Жыл бұрын
As always, great tutorial!!!!
@RyanKingArt Жыл бұрын
glad you like it!
@kidindia Жыл бұрын
This is so well explained. Thankyou for making this Ryan
@RyanKingArt Жыл бұрын
You're welcome!
@SewerTapes2 жыл бұрын
Thank you so much. I've been putting off nodes because it's a bit overwhelming. This helped ease me into it, anxiety free. Cheers.
@RyanKingArt2 жыл бұрын
glad it helped!
@zwatchxd2 жыл бұрын
great video, from this video i realise what i did wrong on another project, while combining 2 texture i didnt enable clamp but now i know that you need to clamp it thanks
@RyanKingArt2 жыл бұрын
Thanks for watching!
@AndresRSaravia5 ай бұрын
thank you! it was useful to generate scratches for wood!
@RyanKingArt5 ай бұрын
welcome!
@kamiladylik566910 ай бұрын
Excellent tutorial, thank you so much
@RyanKingArt10 ай бұрын
welcome!
@AI-Hallucination2 жыл бұрын
Blender dudes on KZbin wireing up other worlds great to watch 👍
@RyanKingArt2 жыл бұрын
I don't understand what you mean
@rhomis2 жыл бұрын
The first thing I think of is a plastic Big Wheel tricycle, but with dirt stained on it. Thanks for the tutorial.
@RyanKingArt2 жыл бұрын
Thanks for watching!
@ThePianoman633 жыл бұрын
Thank you, I was looking for something like this. You’re the man. 😎
@RyanKingArt3 жыл бұрын
Thanks for watching 😃
@hund1267 Жыл бұрын
So nice and on point. Fun to follow thx.
@RyanKingArt Жыл бұрын
Glad you enjoyed it!
@Starbat882 жыл бұрын
Wow. Thanks so much for these tutorials. Extremely useful!
@RyanKingArt2 жыл бұрын
glad you like it!
@amassasa Жыл бұрын
Very nice video. I learned a lot about how to use nodes on blender. Thank you!
@RyanKingArt Жыл бұрын
Thank you for watching! 👍
@CGcelestial3 жыл бұрын
Amazing!!!!!!!
@RyanKingArt3 жыл бұрын
Thanks!
@sicorange32 жыл бұрын
Love these videos man. I am up to 10 materials I have made off of your tutorials, with additional materials I was able to modify from those. If I can get about 10 more (which I'm sure you have, just to be the most useful to me, currently) I think I would be pleased with myself, but mostly your channel. Couldn't appreciate tutorials like these anymore. Thanks again and again. +edit: 11, actually. The procedural brick (I made a high quality icosphere) ties up so much to load, I had to hide it from the rest of the materials lol
@RyanKingArt2 жыл бұрын
Thanks for watching my procedural tutorials!
@dhayamurugesh35433 жыл бұрын
This my fav series 😃
@RyanKingArt3 жыл бұрын
Thanks!
@keithkool Жыл бұрын
Amazing tutorials!
@RyanKingArt Жыл бұрын
Glad you like them!
@flashgordonrocks2 жыл бұрын
thank you
@RyanKingArt2 жыл бұрын
You're welcome!
@blenderstuffs3 жыл бұрын
Amazing 😍😍
@RyanKingArt3 жыл бұрын
Thanks 😀
@newdeviceinformatica12 жыл бұрын
Thank you for this!
@RyanKingArt2 жыл бұрын
you're welcome!
@MrRoomba23212 жыл бұрын
2 big thumbs up this was super clear, everything was explained super well and it all worked perfectly! Subbed!
@RyanKingArt2 жыл бұрын
Thanks for the sub!
@Cyber_Kriss3 жыл бұрын
Neat, man ! Thanks.
@RyanKingArt3 жыл бұрын
You're welcome. Thanks for watching 😀
@eonikanimation2 жыл бұрын
You can bake the textures on to your model if you still want the pointiness node in Eevee, but I guess it's not a node at that point. Whatever.
@RyanKingArt2 жыл бұрын
Yeah, you could bake it and then use it in Eevee, but then its not adaptable for other objects.
@JustinHunterTCM2 жыл бұрын
Thank you so much. you have gained a subscribe and a like on every video I watch of yours!
@RyanKingArt2 жыл бұрын
Thank you 😀
@MYTHICALLY3D2 жыл бұрын
uploading results soon this is awesome
@RyanKingArt2 жыл бұрын
glad you like it!
@sunteem3692 жыл бұрын
You are awesome!!! thanks!!!!
@RyanKingArt2 жыл бұрын
Thank you 😄
@mikhailzuev2 жыл бұрын
Best! Thanks!
@RyanKingArt2 жыл бұрын
You're welcome!
@MRUStudios3 жыл бұрын
More procedural materials! This one looks fantastic my friend! Your content is always next level! WOOOOOOOO!!!!!!!! 😃
@RyanKingArt3 жыл бұрын
Thank you! I really like how this one turned out! 😀
@MRUStudios3 жыл бұрын
@@RyanKingArt Me too. I mean, I think you do a great job with all of your procedural materials, but you totally out did yourself on this one. It looks fantastic! 😃
@RyanKingArt3 жыл бұрын
Thank you very much. : )
@vmartme2 жыл бұрын
Wow mate you are awesome! Thank you so much!
@RyanKingArt2 жыл бұрын
Thanks for watching!
@vmartme2 жыл бұрын
Hey mate do you have maybe suggestions how to make plastic cover (you can see through it usually for RCI car toy) for toy packaging ? I have problem find best solution. Maybe you have some suggestion from one of your tutorials if you can link me?
@vmartme2 жыл бұрын
Probably Your Procedural Chrystal is closest just need tweak some nodes :)
@JohnFrazier2 жыл бұрын
So much information coming rapid fire, and I couldn't get this to work at all with a flat object.
@RyanKingArt2 жыл бұрын
Hmm, I just tried adding the material to a plane, and it seems to work fine on flat objects.
@JohnFrazier2 жыл бұрын
@@RyanKingArt I blew right past where I had to ctrl-shift-right-click on the color-ramp to see the change. It works now!
@RyanKingArt2 жыл бұрын
@@JohnFrazier Oh good. Glad its working.
@beruangbuntu2 жыл бұрын
It reminds me of Red Bluster from The Sea Beast, great tutorial
@RyanKingArt2 жыл бұрын
thanks!
@pabloezequielpadula72783 жыл бұрын
Thanks a lot!
@RyanKingArt3 жыл бұрын
You're welcome!! 😀
@papadenteam2 жыл бұрын
Very nice! Thx!
@RyanKingArt2 жыл бұрын
Glad you like it!
@imankhayyat31703 жыл бұрын
hi ryan ur videos help me always thanks my brother
@RyanKingArt3 жыл бұрын
Glad to hear that! Thanks for watching
@imankhayyat31703 жыл бұрын
@@RyanKingArt ur wellcome
@ake.studio3 жыл бұрын
great video
@RyanKingArt3 жыл бұрын
Thanks!
@ake.studio3 жыл бұрын
@@RyanKingArt im waiting for more robot tutorials 😏
@juanpantano8612 жыл бұрын
You are the boss !
@RyanKingArt2 жыл бұрын
thank you very much : )
@nicolanarracci3 жыл бұрын
fantastik, thank you
@RyanKingArt3 жыл бұрын
Thanks for watching!
@Oxy4616 ай бұрын
i found Poliigon Uber Mapping node (from Blender Guru tutorial) and connected it with mapping node, now the texture is way better to manipulate, but the downside is it uses UV map
@lafragua.producciones11 ай бұрын
What a superbbbbb tutoriallllllllllllllllllllll
@RyanKingArt11 ай бұрын
glad you like it!
@Gygantis3DRullz Жыл бұрын
Figured out how to make this texture in a Custom Groupe Node.
@RyanKingArt Жыл бұрын
Cool! 👍
@joop12k113 жыл бұрын
Yo! I suggested some imperfections in the last vid! Thank you!
@RyanKingArt3 жыл бұрын
Hope you enjoy the tutorial! 😀
@albakaz2345 Жыл бұрын
Sensei ! Thx !
@RyanKingArt Жыл бұрын
you're welcome!
@aaabbbab10 ай бұрын
you are genius
@RyanKingArt10 ай бұрын
thanks!
@insanityfilms2 жыл бұрын
14:52 I'm stuck here, when I add the Geometry node, then connect the color ramp, and preview it with the pointiness connected, I don't get that, it's all flat
@RyanKingArt2 жыл бұрын
Are you using Cycles? The pointiness value only works in Cycles, and in Rendered mode.
@insanityfilms2 жыл бұрын
@@RyanKingArt yep, I wasn't in render mode ! thanks buddy !
@micezzhang41092 жыл бұрын
Thanks so much
@RyanKingArt2 жыл бұрын
You're welcome!
@MichaelHickman3D3 жыл бұрын
I adore these helpful tutorial, can you do procedural Caustics next. It would be great if you could do a tutorial for that.
@RyanKingArt3 жыл бұрын
Thanks for the video idea 👍
@dmytroanonim72982 жыл бұрын
Like always brilliant! Waiting for the old bakelite)
@RyanKingArt2 жыл бұрын
thanks!
@санитарпсихбольницы Жыл бұрын
Ohhhhhhhhh its so nice
@mustafak.8089 Жыл бұрын
thanky you
@RyanKingArt Жыл бұрын
you're welcome!
@lidiatorresprado Жыл бұрын
And what happen if I use a image texture instead a color ramp, am I going to have the same effect on the model but with a PNG imagen applied to the model?
@cono1092 жыл бұрын
Muchas gracias!!
@RyanKingArt2 жыл бұрын
you're welcome!
@slash.m.b Жыл бұрын
Thanks❤❤❤❤😊
@RyanKingArt Жыл бұрын
You're welcome!
@xaviervicens52172 жыл бұрын
thank you..
@RyanKingArt2 жыл бұрын
You're welcome!
@SolidCapo2 жыл бұрын
Awesome, i used fresnel in eevee and worked perfectly, in fact, in cycles didn't worked the pointinness...don't know why, anyway, thanks for the tuto, i'm liking more the use of nodes :D
@RyanKingArt2 жыл бұрын
thanks for watching 👍
@Rumspringa183 жыл бұрын
hi ryan king, can you make a video about, how to organize a huge projects or how to work with other people at a greater project?
@RyanKingArt3 жыл бұрын
Thanks for the video idea. I get a lot of video requests, but I will consider it.
@salvadormarley Жыл бұрын
Just used it on a low poly robot I'm doing. Great result, Although I'm not too impressed with my model :)
@RyanKingArt Жыл бұрын
thanks for watching : )
@ReignZ_99 Жыл бұрын
For some odd reason, my second set of scratches stay as dots even though the z-axis is set to 30 on scale. Do you happen to know a fix for this?
@mix-up9003 Жыл бұрын
Hey dude, I used this tutorial as practice in figuring out on how to turn this material into a proper node like you do in your more resent stuff and I think I managed it mostly pretty well. I would like to know from, under your review, you if I have actually managed to cover all the sliders there should have for this Scratch Plastic Material Node, if you think I have missed some things. My sliders are as followed: Scale Base Pointiness Color, Pointiness Rougthness, Pointiness Contrast, Scratch Scale, Texture Noise Scale Texture Noise Strength. Please let me know if I have miss something.
@lupulo89 Жыл бұрын
9:39 Ok, I finally understand what the clamp button is, but at the same time I have discovered that on my PC there is no difference, does anyone know why my clamp button works as if it were always on?
@pranavk28882 жыл бұрын
Do we have anisotropic shader node blender 3.0 why is there no node the that in this version do you know any other versions that has this node? Please?
@RyanKingArt2 жыл бұрын
Hmm, in my Blender version there is an anisotropic BSDF Shader. I am using version 3.1. Also, the principled shader has an anisotropic slider you could use.
@gokiburi-chan42552 жыл бұрын
Awesome tutorial! If you look at it from afar it feels really realistic. but upon closer inspection you'll notice a pattern in the depth of the scratches. Is there a way to vary the depth of one scratch group? I'm very new to blender.
@RyanKingArt2 жыл бұрын
Possibly. I worked on this material for quite a while, and this was the best I could make.
@Brantoonz3 жыл бұрын
Nice
@RyanKingArt3 жыл бұрын
Thanks!
@xylvnking2 жыл бұрын
great
@RyanKingArt2 жыл бұрын
thanks!
@FabioFRZ87 Жыл бұрын
Extremely useful and well made tutorial! Thanks a lot. How do I save the textured object as an .stl for printing, please?
@Imloic2 жыл бұрын
Thanks for the video. Really good ! Can we use on textures ?
@RyanKingArt2 жыл бұрын
yes you could mix this in with textures.
@AlluttajaYT Жыл бұрын
I have an object that I want to make look plastic like this but I also have a image texture for it. Where should I put that in, instead of using the red and blue plastic?
@icepirate072 жыл бұрын
how to i control the amount of scratches? with the color ramps?
@RyanKingArt2 жыл бұрын
Yes, you can move the color ramp values around to control the amount of scratches.
@legocomputerguy Жыл бұрын
i have a very important question how do I make the scratches bigger since the scratches on mine are soooo small that they look like there is none
@RyanKingArt Жыл бұрын
just change the size of the texture nodes. or add a mapping node after the texture coordinate node and change the scale of the mapping.
@legocomputerguy Жыл бұрын
@@RyanKingArt ok thank you 👍
@legocomputerguy Жыл бұрын
@@RyanKingArt yeah its still not working for some reason I tried multiple sizes on all of them and it didn't change anything are you sure this still works in blender 3.5
@WildGrowthJ Жыл бұрын
3:00 tutorial start
@RyanKingArt Жыл бұрын
👍
@WildGrowthJ Жыл бұрын
@@RyanKingArt Love your work! thank you so much for this!
@truccusplays8022 Жыл бұрын
can somebody help me? i cant find the mixRGB note when i search
@RyanKingArt Жыл бұрын
I made a video specifically about the Mix Node: kzbin.info/www/bejne/n2Wqcnuuqal0qc0 In the new Blender update of 3.4, they changed the Mix RGB node, to just the Mix Node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.
@mr.lunatic31573 жыл бұрын
Hey... i was wondering can you 3d print multicoulor models or a model with a texture
@RyanKingArt3 жыл бұрын
I really have no idea. I don't have a 3d printer. Never used one before. I'd love to get one sometime. Also, a lot of 3d printers can only print one color, but I think some can print multiple colors. : )
@mr.lunatic31573 жыл бұрын
@@RyanKingArt Yeah I don't have a 3d printer too..but I print models by giving them to 3d printing company and they don't do multicolor printing.. I haven't really heard of multicolor printing that much ..anyway thanks for the reply though
@Nikolai_The_Crazed2 жыл бұрын
Nice video, but not exactly what I’m looking for. Real plastic doesn’t just have surface imperfections and roughness, but subsurface scattering as well. If you hold a plastic object up to the light, provided it’s not so thick the light can’t get through, you should see light scattering. I’m trying to get that to look right in my scene.
@RyanKingArt2 жыл бұрын
You could add some subsurface scattering if you want.
@Nikolai_The_Crazed2 жыл бұрын
@@RyanKingArt Yeah, but it seems like blender hasn’t been made for anything but flesh. The subsurface scattering makes it look like flesh or wax, and I’m trying to find out how to get around that.
@ibrahimalielsawwah68682 жыл бұрын
Hello great tutorial i learned a lot i have a question, how do you mask the scratches to make them show on certain areas ?
@RyanKingArt2 жыл бұрын
you will need to make some sort of black and white mask. then mix it with a mix RGB node, and mix the scratches texture and the mask together. Set the mask texture you made in the factor of the mic RGB, to remove the scratches from those areas.
@ibrahimalielsawwah68682 жыл бұрын
Thank you for the reply, it worked
@TauranusRex7 ай бұрын
Blendöööör
@RyanKingArt7 ай бұрын
👍
@PGonc102 жыл бұрын
At the beginning blender does not have equirectangular anymore. Whats the equivalent?