You know you could just tick the sweep box on the set location node, to stop the cube from going trough walls
@劉哲嘉-m6qАй бұрын
Which location node😅😅
@OrionEnding Жыл бұрын
There seems to have ben something left out from when you jump cut to fixing the diagonal pushing wherein if your'e pushing the block, rather than the block mesh stopping at an obstacle, the box trace collides with things early. Is there some particular way you fixed that (because it wasn't shown in the video)?
@regbagshaw4238 ай бұрын
push mechanics work fine
@epeli9915 Жыл бұрын
do a rpg series, i would pay for that.. you do everything correctly
@jakejuan-ue4pg Жыл бұрын
Yes RPG series please
@keygamedev8 ай бұрын
double HitNormalAndForwardDot = UKismetMathLibrary::Dot_VectorVector(Hit.Normal, PushingActorForwardVector); double StraightDirectionTolerance = 0.95f; if (bool IsPushingDiagonal = UKismetMathLibrary::Abs(PushingDirection.X) + UKismetMathLibrary::Abs(PushingDirection.Y) > 1.0f || HitNormalAndForwardDot < StraightDirectionTolerance) { return; } use this to check diagonal
@andyallen8101 Жыл бұрын
I'm having issues where there seems to be a delay of when I push and can move away from the block of around 5ish seconds
@gowtxd9 ай бұрын
same here, did you find how to fix it?
@schnooploop5379 ай бұрын
Thats because you may have forgotten to adjust the length of the timeline when you initially created it. The default length for the timeline is 5 seconds. if you go in and set it to 1 it should work
@Alistr2001 Жыл бұрын
Im having issues with this in regarding to 2 players pushing it.... anyway to prevent it from happening if one player is already touching?
@MJTheJetPlane8 ай бұрын
There seems to be a great deal of lag when walking away from the pushing of the block as in once i push the block i have to wait for a full 2 seconds before being able to move away again. How can I get this to not do that anymore?
@emilyoneil64548 ай бұрын
Try editing the length of your Move Block timeline. I had the same problem and noticed it was set to a length of 5. Switched it to 1 second and voila.
@leungandrew25258 ай бұрын
somehow i needed to use box trace for objects to make it work..