Bloody Brilliant. That 7 minutes just saved me hours of hand cutting out of objects from the scene for media purposes.
@孫杨4 жыл бұрын
Didn't know about those features as I've been using `HighResShot #` all the time. Thanks!
@mikebuhayTV4 жыл бұрын
How do you take screenshots from camera? So we could take images with a different focal length
@agentarachnid20095 жыл бұрын
Could you do how to do HD video? For trailers?
@RyanLaley5 жыл бұрын
It's almost as if you know what is coming lol it's out later today :)
@Schytheron5 жыл бұрын
This is a bit of a weird question (and it might be completely wrong) but can the "Render CustomDepth Pass" tickbox be used on FPS character meshes (arms and gun) to prevent the gun from clipping into the wall when walking close? Or am I completely talking out of my ass right now? What does "Render CustomDepth Pass" actually do?
@RyanLaley5 жыл бұрын
I'll do a full video on custom depth pass in the future. But for what you saying, we could use it for what you are suggesting. The custom depth pass allows us to have something rendered on a desperate layer essentially. So we can tell it to render after everything else for example.
@ErvinJesse5 жыл бұрын
How can I specify the screenshot location for a packaged game? Your bus looks like the TTC by the way :)
@RyanLaley5 жыл бұрын
It is :) These screenshot methods are for only in engine. To get it to take a screenshot in game. Use the blueprint node "ExecuteConsoleCommand" and as the parameter type in the HighResShot command as shown in the video.