The Video - • Star Citizen Live: Q&A... Check out my main channel - / @saltemike Check out my clips channel - / @saltemikeclips Check Out My Twitch Stream to see this live: / saltemike
Пікірлер: 139
@TheJakebriscoe4 күн бұрын
love these breakdowns mike, keep em' coming. Good stuff
@CraigPaschang3 күн бұрын
Being able to print 2 SCU boxes is a natural buff for the Fortune
@ninefive03 күн бұрын
2025 and we’re still at concepts of a plan.
@Luukullus4 күн бұрын
Thank you for your video Mike! 12:07 100% agree. First thing i thought was: Do they may take away funny and important parts of a gamplay loop i totally enjoy doing. Feels like they developed the ship with too much realism in mind. We are not really the character and we dont care to move some boxes. Its also not heavy for the players to do so. Thats why i think the "feature" of the Fortune is underperforming in players thoughts and feelings.
@jamesgale97224 күн бұрын
They discussed a while back that scraping will net valuable materials (armour and the hull is made of certain hardened components) and munching will add different materials. So both are needed bur RMC itself is just a placeholder. Again as with all things these can change and likely will but that was the intention and made sense.
@deathlytree4344 күн бұрын
The title had me dead 😂
@HughJazz696964 күн бұрын
no no Mike, I think you had it right @ 2:25....Mis-Fortune.....
@VortexStolenName3 күн бұрын
The conveyor system should be the QoL feature that it is, and the Fortune gets a buff to be a Vulture made by MISC, like EVERYONE thought it was going to be. This whole slower but convenient thing isnt fooling anyone
@bonsaikensei4 күн бұрын
My approach to those two ships would be: Vulture best for quick salvage but low capacity Fortune best for long term salvaging runs So the vulture would be a good pick if you have a cargo hauler around or you want to clear a dangerous place, where every second you stay there counts. But due to limited cargo you need dump cargo more often. The Fortune on the other hand is slower in the process but has much more capacity, double the grid by stacking containers automatically on each other, easy fix). So ist better for solo-salvaging. For me: easy as that 😎
@scottbroyles21143 күн бұрын
They needed a larger salvage ship… not a starter size ship
@thefixxer724 күн бұрын
To get a total of 35 SCU of RMC in the fortune you got to get out of your pilot seat more times than you might think
@tomificated4 күн бұрын
Check this: Upgrade the base ship through a blueprint to include a conveyer belt to create a second row of copacity to the exterior cargo grid. Bringing to total from 12 to 24. But they can add that now! Because it would be part of the base ship. Can we encourage CIG to authorize the kinds of upgrades?
@Wulthrin4 күн бұрын
can we all just come together as a community and agree to call it the mis-fortune? with the way things have been it just feels right
@cfriedel1234 күн бұрын
The Fortune has been very beneficial for my vulture. I find Fortunes all of the place, floating dead in space, sometimes with loot. Pick the loot off the hulk, scrape the hulk, disintegrate the hulk and I usually get 12-24 SCU of stuff in almost no time. Keep flying Fortunes and leave them out in space. It's making me rich =)
@minipirate8882 күн бұрын
Leave the Vulture where it is, fitting 39 SCU with some manual labor but with 2 lasers. Make the Fortune fit 36 SCU fully automated (24 outside plus 12 in the buffer) but with 1 laser only. That would be the fair trade-off. You get the whole experience without having to leave your seat, but you pay for it with a 3 SCU "tax" on comfort and double the salvaging time.
@robertlee14974 күн бұрын
00:04 The work around here is to click on the CANCEL button.
@matteobarbarini31204 күн бұрын
I think the idea for the fortune to drop 2 scu of RMC rather than 1 is nice!
@JAlexanderCurtis4 күн бұрын
Here's an easy way to balance the Fortune. Let the side grids carry 2 SCU deep, just like the Hull A. This means you now carry 24 on the side grid + 4 on the elevator grid (+2 in the elevator room off-grid) + 13 in the hopper. This is a total of 41 officially (43 unofficially), plus you can also squeeze a few more into the hab area you are dedicated) The reason this makes sense to me is that now the Fortune has the advantage of being able to carry more salvage, therefore staying out in space longer and less time traveling back and forth to planets to sell. They already are trying to convince people that the extra quantum fuel is a major advantage for the fortune, but it really isn't since you have to come back to a planet more frequently than the vulture. So now if it can carry more storage it has a selling point of being able to do longer salvage runs where you theoretically go deeper into space (not sure that's a reality currently, but maybe one day). The extra storage to me is a compelling enough benefit to offset the slower collection. The idea is that the vulture might collect salvage faster but you waste time traveling to and from planets to unload and moving boxes around inside. The Fortune can go further and longer on salvage trips and doesn't need to come back to the planet as frequently and you get the auto-storage mechanism. Being able to go deeper into space almost compliments the larger shields that they give it (presumably deeper in space would be more dangerous...). This is an easy change they can make (the Hull A already carries 2 scu deep on its grid) which balances the Fortune in a way that actually makes a lot of sense and makes it a more compelling argument and better balance with the vulture. The alternative is that we wait 6 more years for whatever mysterious "components" salvaging gets added that makes the Fortune a better ship.
@thomasinlondon28494 күн бұрын
80 SCU would of been more useful. It's a good ship, but I don't think it should be so similar to the Vulture.
@Evocati254 күн бұрын
That would be way too much capacity on the fortune vs the vulture. It would make the vulture entirely useless. You want the fortune to not only have more capacity but the ability to auto store most of its capacity? In what instance would the vulture be a better ship? The slower speed of stripping with just one device doesn't have nearly the same impact that having to go though multiple doors and down a ladder and manually manipulate a bunch of cargo boxes in an extremely confined space does.
@thomasinlondon28494 күн бұрын
@ you’re missing the point, there is no point in having two near identical salvage ships. The Fortune can move in to mid-tier with 100+ SCU of cargo storage.
@PetrosSanctus3 күн бұрын
@Evocati25 Surely scraping faster and therefore making more aeuc/hr makes Vulture better than the Fortune? How is that balanced? Right now there's pretty much no advantage on the Fortune side. Even if loose crates were currently damaging your ship, the vulture still fills quicker and therefore makes more money. The current best way to balance the slow scraping speed from the Fort is to increase it's cargo...
@Evocati253 күн бұрын
@ The time you spend navigating the vulture, waiting for crates to exit machine and moving/stacking the crates in the vulture takes far longer than malice of missing a second scraping head on the Fortune. If you were to add substantially more capacity to the fortune like the suggestion but leave it at the same size and price tier as the vulture then you would be once again be putting out a strictly better ship. It would be a repeat of nerfing the redeemer so people will buy the paladin.
@Mr1FTW4 күн бұрын
I still find that, for me to consider the Fortune - I would need the Fortune to stack the outer boxes at least two high (read: outer hauling 24 scu in total). 2scu boxes would be awesome, but nothing I would expect. Right now it is just not even close to the vulture - other than that I really like the estetics of the Fortune. ;)
@trichartfix19 сағат бұрын
i just want a slightly larger sized vulture. something just one size up with a 2man crew and more cargo. in addition i feel cig keeps messing up the most fun part of salvaging to me. picking through the wreck for cargo, weapons and components is so good, but i've never played a patch where it's worth it. components and weapons always sell at a huge mark down. they need to add value to stripping the ship down. i would love if cig would populate the salvage contracts you buy and bounty ships with random assortments of components, weapons and fill the lockers with loot. wrecks or abandoned ships are the only things i'm interested in salvaging panels are way too boring.
@MrGeios4 күн бұрын
I feel like you should be able to scrap a ship and refine it down into the base components that made the ship. Like if a hull is composed of titanium and you scrape that you get Titanium (Scrap) and have to take it to a refinery to get actual usable titanium.
@hamitron3 күн бұрын
I'm hoping the dynamic economy tries to balance the ratio of wealth between profession types. Then if everyone jumps on salvaging, prices crash, etc.
@jasonmaxwell97623 күн бұрын
The price of RMC should be much lower but the amount of time it takes to scrap ships should be much faster. The scraper should rip metal off more effectively in one pass and should straight up remove the debris and be able to reduce a wreck to nothing. This way at the same time you are cleaning junk ships out of the server. Or at least have a ship crusher at the yard or something to get rid of the hulls. Offer missions to haul ships to a junk yard if they been sitting somewhere after X amount of time. I also think junkyards should have ships from the system for miles like a REAL junkyard as they are being brought there. Have AI garbage men picking up wrecks instead of having them just despawn. Especially around cities or stations. This sets an immersive experience while giving people something to do.
@jaymayhem83464 күн бұрын
Glad everything is subjective because I feel not getting out of the seat to move boxes DOES counter the speed for me. If we are basically stop watching everything for time, then some people are missing the entire point. Sometimes its the experience and the way a ship can you make you feel about what you are doing. Some people will say worse than the Vulture and some will say better than the Vulture. After more than 15 hours salvaging by myself in it, then throwing 2 in a Polaris and salvaging with buddies I feel it is better for me, IMO. Got to throw IMO in there because someone will always try to get you to agree with their opinion like its fact. Not spending time go down and move boxes around and go back up is a good feeling especially when someone is trying to pirate you (not like you can do a lot about it anyway) but if you are downstairs in the Vulture jacking off and waiting for each box to come out and move it, then yeah you have no options but to abandon ship. With everything in this game there are pros and cons and this and that but thats what makes things interesting.
@Morashtak4 күн бұрын
Would like to see more of a click-brick salvaging mechanic much more than this hand-wavey "ship mining" we have now. More components as well as ship pieces (wings, engines, undamaged fuselage sections, etc). Damaged pieces could continue to be broken down in the same way we do now. Supply-and-demand for ship pieces as well as components could help add more variety to the economy.
@frogger2011ify4 күн бұрын
Considering the reclaimer looks alot like thr noctis is a dead give away that they got the idea from eve
@shempasta4 күн бұрын
Ooooo a Rant!!
@jdpc93914 күн бұрын
How do you do a full run with Fortune? Salvage with auto-fill until your side as only one spot left, remove the Auto box creation on the side, Drop the last box in manual mode, and then do the same on the other side. Once each side is full and on manual mode, you can feel the hoppers again until they are full. Go back to sell, empty both sides, and then hop in and press Autofill on the side closest to the freight elevator, get out, and the ship with pump the box for you until it's empty. Honestly, when you put a larger salvage laser on it. I prefer it to the Vulture (But I hate to work in the cramped space of the Vulture to move the box and I have a reclaimer so those solo ships are just secondary for me.)
@venomhaze51624 күн бұрын
CIG could have really done something special with this fortune to make it unique, Why not have external conveyer belt section extend out when full like the cargo Hull C, Further more if it has two stations then why not increase the storage capacity. The Ship only has one mining head which adds more time to salvaging and adds more risk in unsafe areas with a not so great return on . The fortune needed to be different in a way that it made sense to pick it easily over a vulture for a specific task.
@sprayyin62784 күн бұрын
I have a theory that the only reason the Fortune has the cargo bay with 4 slots at all is because they cant figure out how to fix the hopper not being able to be filled if it doesn't have space to produce a box on the outside of the ship.
@jdpc93914 күн бұрын
I just did a run with my exterior filled, and my Hopper almost filled, Just close the auto-create box before the last box is done and then create the last box, and then keep it nonauto, and you can fill the thing again..
@thenecrolept4 күн бұрын
Vulture only has one dispenser, fortune has two, maybe it’ll get the ability to separate materials better bc it’s got twice the sorting power. *Shrug*
@TheWasd12343 күн бұрын
I dont like the vulture. The Fortune is much more up my alley both in layout, utility, and that back elevator is super nice. Its a great bunker runner too to salvage those ships parked outside of bunkers and throwing their loot into my trunk
@DruidicRifleman4 күн бұрын
I wanna know the reason this Was chosen OVER the same idea... BUT using the argo mole instead
@GrumpyEyeGaming4 күн бұрын
Structural salvage was supposed to be the main thing that earns the most money.. hull scraping was supposed to be the cherry on top. You can see that in every commercial for the reclaimer and the vulture.. the vulture had a grinder between those forks/arms. Reclaimer has the arm and the grinder pit. The fortune is missing that. So I would say that they have given up on the structural salvage being the main thing or that they're just making ships to earn money, without thinking about the future.
@First_Chapter4 күн бұрын
The Fortune having no 'munching' mechanicals in the model does suggest that either the mechanical aspect is no more or that, in the future, the Fortune won't be able to munch. The mechanical aspect of munching being dropped seems more likely.
@GalironRunner4 күн бұрын
@First_Chapter or they want ships to do different things and not identical to each other in everything but the hull
@MrFotogGaming4 күн бұрын
RMC makes sense to me. How many people repair their ships everytime they go back into a hanger? Also gameplay loops need to be equal time vs money. It's about 1 hour of finding collecting returning and selling rmc. About 370k per hour. Cargo is the same 120k every 20 minutes. Can keep going. All money making loops without(big risk) needs to be around the same to make a good eco
@kishkin87434 күн бұрын
The fortune needs the ability to grind up small chunks in the future when we are supposed to be able to do structural salvage.
@Kiwi95524 күн бұрын
Seems to me like hull scraping was tuned to feel good on two salvage beams. So having one feels bad. The solution might be to tune it up, so that salvaging on one beam feels good and the vulture just feels faster, rather than the fortune feeling slower.
@VortexStolenName3 күн бұрын
O r . . . size 2 salvage laser. That gives the Fortune a buff, and gives the Reclaimer a MUCH MUCH MUCH needed buff.
@psilence04 күн бұрын
I have the fortune. I love it!!! Care bears are the worst of Karen’s.
@djJaXx1014 күн бұрын
shesh as soon as I see a queue of over 200 its on to the next server
@linzenmeyer4 күн бұрын
10:11 I think the loop he wa a referring to was the overall salvage gameplay loop. Cuz if that happened, I wouldnt play it either. It takes so long to scrape that it would invalidate that loop. Who CARES what demand there is if the value only fluctuates a tiny bit.
@simondolak65344 күн бұрын
I like the fortune more then vulture and I have no idea why. it feels like both are fine to me. fortune is actually 7 on each side 4 inside and 13 buffer = 31 on grid and seen people doing around 9 more off grid doors hold one more box
@For2ty4 күн бұрын
if the Fortune had "Hoppers" on Both sides...it would be incredible!
@anthonystrickland70494 күн бұрын
It's weird that they treat salvage like we're operating hay bailers. You'd think we would land in a station and attach a hose to the ship to siphon the hopper empty, the way salvage scraping operates...
@FoxVelox2224 күн бұрын
Then you'd have to do the same for the 2 hoppers on the reclaimer...
@joshkubes19754 күн бұрын
Only good thing about the fortune is that u could fit 2 in a Polaris and make it easy to store the rmc on the polaris while the fortures go out and scrape, whereas u can only fit 1 vulture and not easily
@ValterUngerson4 күн бұрын
I like Fortune rmc salvage its not as fast like Vulture and that makes Fortune so special its work for the money its easy and has nice Misc interior that keeps the game loop so nice.
@alantaylor46314 күн бұрын
I fully agree the loop is enjoyable and relaxing. But presently in game if they do not have a high price for RMC then no one will play the loop. With the Vulture if you do not take a full load of RMC then it is hard to make a profit from the 50K contracts.
@evictor994 күн бұрын
I love the honesty of this title, no click bait, just living in the moment
@stuarth3174 күн бұрын
Maybe we can have salvaged head attachments, similar to mining heads that let's you change things up. You could also have a small bonus in efficiency or speed as a multiplier on the Fortune, so it closes the gap with the vulture a bit. It could be put down to higher quality power delivery or alignment with the MISC ship.
@BiasHyperion4 күн бұрын
@@stuarth317 both already mechanics, 3 salvage heads, reclaimer gets an efficiency boost, the devs made an active decision to provide no improvement for the fortune.
@TheMaw3654 күн бұрын
Hull stripping as it is, is the salvage loop. That's what it's going to be for a very long time. It's the flavour of the month because they're selling a ship. The second they have a different ship class to sell you can kiss any developement into salvaging goodbye. CIG have talks about a lot of stuff they literally will never do. Remember those repair drones? The ones that actually worked? They're gone. Remember refueling? Remember ground mining? Remember the salvage armour? Exploration? This game is litered with the corpses of previous dev teams. Salvaging will not be what you want it to be, that is the sad reality. Just like every other mechanic is the game is either half baked or dead.
@OssianMills4 күн бұрын
See i wish that construction materials could be crafted into the components. Like CM with specific BPs, etc you can break into "components." I would want it to be rigs stuff - that's what you mean by your CZ stuff But it will likely be "materials"
@davryder124 күн бұрын
oh you mean like Space engineers? pipes, beams, plates, wire, displays and other such COMPONENTS that go into the ship, that would complicate crafting ten fold with no gain to gameplay just another thing to sink time and SC has enough of that already. I honestly dont think that, that is what they are going to do and I am worried that it will be more of a revert back to or recycling process to gain base materials via RMC and Construction Materials.||| ->It worries me that they will also not account for, or cannot account for the extra materials that were used to make tier 2 or high or upgrades of any kind on a crafted ship to be tracked and returned by the means of processing RMC and CM meaning that only a base set of materials will be returned, else they would have to make a complicated and taxing system that tracks and assigns specific material values to each SCU of RMC/MC extracted from specific ships and that is before considering the quality level of each MAT. I also think that logically the RMC would be a compressed powder comprised of a mix of different metals that would require a process that targets each atoms specific gravity to then separate it from the mix, then smelt it back into a solid metal for use in another crafting projects. so basically space recycling. I honestly think skipping the whole mining part of the resource grind with the method described above is fine, I would balance it with never being able to receive the highest quality materials via reclaiming salvage.
@azntactical48844 күн бұрын
I like my vulture. Depending on the size of the ship weapons, i can keep it in the cargo along side with my rmc.
@Velthus4 күн бұрын
I would really love to see more done with Salvaging overall other than what's being proposed by Thorsten. Gadgets, some kind of tweaking to salvage heads to get more pros/cons.. I don't know. It's fine that it's basically Powerwash Simulator in Space and later we use this stuff for crafting, it doesn't need to be TOO much more complicated, but it needs just a tiny bit more going for it than just point and click and receive rmc/cmat and grinded down material giving you other raw components used for crafting. Something in addition to that would be great. But I guess we'll see what happens whenever they get around to it.
@Dkcampo4 күн бұрын
that would be great but i hope they just dont fall into copy mining mechanics
@leoncantwelliii79464 күн бұрын
I would prefer they don't. I don't mine in this game specifically because they added gadgets and a bunch of other stupid mechanics that prevent me from doing the thing I came out to do unless I "came prepared". I thoroughly enjoy that with salvage, all I have to do is show up in my salvage ship and I can literally do everything I need to do to salvage without having to worry about not having an optimal mining head or a stupid gadget. Keep that shit in mining and leave salvage alone. It's a nice chill gameplay loop that I currently thoroughly enjoy.
@alexanderdooley58334 күн бұрын
I want to see the fortune get more materials per ton of ship chunk, and the Vulture fracture larger ships and chunks. This way the Prospector is better suited for solo play (not in a fleet) gets more materials from smaller ships and the Vulture for speed and lil more scale. the brand fits also, drake I feel is a more get in and get out type of ship lending itself to risky salvage. Fortune being your everyday scraper man, who punches the clock 9 -5.
@BiasHyperion4 күн бұрын
Love me a rant about the Mid Fortune, drake makes budget ships, why in any right mind would MISC release a ship that does the same job as drake, at the same price, worse. CIG needs to grow a pair and lower the ship cost to the prospectors, if its worse than drake, it should cheaper, since misc is a lawful oriented industrial ship company, quantity over quality. In lore if your buying a fortune, your buying 4, for your fleet of workers to clear much faster than you can in a vulture, the vultures a more expensive freelance single-contractors ship, if a vultures working for your company, your paying them for their labor. If they want it to compete, crank the cargo capacity (24 scu external), make the fortune what it already seems to hint at, a long term salvage vessel, a ship you can fly out into the middle of nowhere, and get a large haul of salvage, and 1 jump back to safe space .(the larger the external grid, the greater the value from loading it automated is, and likewise the time spent unloading and heading back in a vulture adds further value)
@johnzoidberg11604 күн бұрын
I wish they'd fire the marketing department.
@linzenmeyer4 күн бұрын
Yes, either crank up the scu or lower the price
@xDeadlyfuryG3x4 күн бұрын
The amount of people in the starcitizen community that do not understand basic economics is frightening.
@randomuserameКүн бұрын
Most people period, don't understand basic economics. Thats why raising wages is so popular when the actual change they're looking for is buying power.
@SpaceDad424 күн бұрын
That would be a terrible idea to have two salvage ships capable of two different things. Absolutely terrible idea.
@pierro91194 күн бұрын
Why making the RMC cheaper ? It's time consuming , you have find a decent target to salvage,salvage it,manage the box. It's faster than mining ( it need a little raise in sells prices)
@FelixNewname69174 күн бұрын
Do you think the Fortune needs a size 2 scraper?
@havocnchaos4 күн бұрын
I do like the idea that ships are made from intermediary components, like cables, circuit boards, structural beams and panels and that the Fortune might be better at recovering these. However, given our current mechanics, I think the fortune should have more on grid storage than the vulture (make it 3x instead of 2x on each side), and/or higher capacity buffers. That would make it somewhat better for a single person salvaging op because you would be bringing back a bigger load, but worse for group ops where the Vulture's smaller max capacity (in my example) but faster salvage speed are better when offloading cargo to teamates. The Vulture is still very clunky to use, but that will in theory be worked on.
@anthonystrickland70494 күн бұрын
The issue with this situation is that the fortune is easier to work with a 2 person operation, but it operates half as fast. It's ass-backwards design. A single player operation is always better with a higher capacity, slower draw situation. Every extra trip to unload is that much less profit over time. Team ops don't care about cargo space because it doesn't factor to the profit loop.
@mattoverton55264 күн бұрын
They need to leave something for the tier 5 version of the ship.
@anthonystrickland70494 күн бұрын
If the vulture had an external eject port, the Fortune would never get used. External eject is more efficient in-station for, at best, only one side. If one side is pointed at the elevator, the other side needs to be hauled all the way around the ship. If the tail is pointed at the elevator, it's still a matter of pulling off the sides and maneuvering around the rear to get to the elevator. The vulture just aims its rump at the elevator and you pull them out. It's marginally inconvenient but the effort's a lot less than people are thinking. The only slowing is in emptying the buffer, where there's some speed benefit from the Fortune. I look forward to seeing players have competitions to see which is faster to unload. My money is that the fortune will take a strong lead for the first half, the vulture will start to catch up at around the 2/3 point, and come in first while those internal cargo boxes are still being offloaded.
@barryhoggle23544 күн бұрын
So far the Fortune has been broken for me My elevator delivers it to me clipping through bouncing it all over the place or I get in it and I go salvage and it'll only print out one or two boxes and then it just stops even if the hopper is full
@Thor_Asgard_4 күн бұрын
Fortune comes out upside down or the one time i tried it today, the one i had to claim and the new one spawned at the same time and they exploded in my hangar. CIG is utterly incompetent. Also when 1 side is full i always have to print one manually on the other side so it works automation again.
@thefixxer724 күн бұрын
In my experience you have to move around more in the fortune than you do the vulture to get the same total
@IrisCorven4 күн бұрын
Absolute opposite experience, in my case. I'm mot touching the vulture again. Sick of that ladder, sick of squeezing boxes in and them clipping out of the ship.
@thefixxer724 күн бұрын
@IrisCorven I guess that's why it's good. They got two ships man cuz I can't stand the fortune to each their own
@guitar602534 күн бұрын
All they need to do to balance the fortune is pick 1 drawback not 2. Either salvage slower or hold less, not both. That’s what kills it. It’s slower and holds less.
@thefixxer724 күн бұрын
In my experience you have to move around more in the fortune than you do the vulture to get the same total RMC
@joshkubes19754 күн бұрын
If ur moving around while scraping ur doing it wrong
@MrUnbekabal4 күн бұрын
I've been taking my Fortune to bunker missions and scraping the ships left around the bunker. I get the bunker mission aUEC (45k) and get to shoot 9 tails and get about 50k to 100k aUEC of RMC per mission/.
@aso64374 күн бұрын
Unless they are forcing us to buy Misc fortune?
@linzenmeyer4 күн бұрын
With one scraper, the fortune will take nearly twice as long per scu AND you have to travel more often to unload once full (which is MORE often than the vulture) and they are charging the same amount for it. This is why i said, at the beginning, that the fortune will not last. If the fortune were say, $100 ... then maybe...you could use it to step UP to a vulture. But to claim they are comparable is just ignorance.
@michaelsmith20394 күн бұрын
As an owner of both.. I can definitively say that the MISC Fortune is not worth it especially at the price point. CIG had the opportunity to set it apart by having more external capacity by at least double and two internal hoppers. Instead they are selling it as a direct competitor with the same price point as the Vulture for less of a ship all around. The only real advantage is size for transporting multiple vehicles on a carrier ship.
@Wandderer4 күн бұрын
I don't see anyone ranting
@thomasinlondon28494 күн бұрын
RMC is already a low paying time consuming loop. They shouldn’t nerf it at all.
@shiiiiiiiiiiiizzzzzzzzz4 күн бұрын
Yeah this was another L take from Mike.
@jamieford93914 күн бұрын
I wrongly assumed that salvage ships would be able to clear wrecks at landing sites by now... They talk about overlapping players and careers and jeez do we need it!
@shiiiiiiiiiiiizzzzzzzzz4 күн бұрын
They shouldn't nerf the vulture they should buff the fortune so it can compete. Why the heck would MISC release a similar priced salvage ship that isn't as good as the Drake competitor. It makes no sense. Yet another reason to question those making decisions for CIG.
@briane49753 күн бұрын
Higher RMC reward a EUC increases the ship sell potential right everybody sees you can make a lot of money doing it so what do they do buy the ship and then what does Star citizen do later reduces the value of the commodity which makes the ship then less profitable I'm in maybe even less enjoyable to spend time flying in playing in
@linzenmeyer4 күн бұрын
8:25 now you're just coping.
@leoncantwelliii79464 күн бұрын
Possible hot take, and feel free to disagree with me. The fortune is fine. I enjoy the fact that it is pretty much just an alternative flavor to the vulture. The game has a million flavors of fighter that all do the same job all competing in the same niche, industry ships need the same level of bio diversity. Salvage is fine as it is. Not everyone wants salvage to turn into another form of mining. I enjoy the gameplay we have for it now. There is a point where a system becomes overly complex. And where complexity is good up to an point, the point at which it becomes too complex is different for everyone. I for one am grateful that salvage exists in a space right now that is easier to get into than mining. You need to stagger the complexity of your trade systems in order to ensure that anyone can find at least one trade that suits them. In my opinion, the only real thing that needs to change is the monetary rewards per time investment in game. If salvage is easier, safer or more reliable money than mining, then mining needs to have better potential profits for the same time invested. Beyond that. I think it's fine. Also, I'm not sure where your getting your information from about the fortune not selling well. I bought 2, and a number of my friends have purchased them as well. According to the funding tracker, they've made plenty of money during this sale...
@Mindbulletz4 күн бұрын
I don't think your design for RMC sounds fun, since you're not considering auec/hour. Money per time is already poor with RMC salvage, and neither it nor the Vulture should be balanced down. Money is agency, and agency is fun, so there is no fun without money at this point. I think they need to do something extra creative with the Fortune, and the conveyor belts are a good start. I've always thought the Fortune should have the salvage efficiency of the Reclaimer instead of sharing the Vulture's efficiency nerf. Double stacking cargo would also go a HUGE distance towards the FEEL of the ship as a MISC product. The slight multi-role into minor cargo would be so fitting and interesting.
@jml3484 күн бұрын
the misc fortune should have worked the same way as the prospector with it's saddle bags, needing a ship like the misc expanse to refine materials.
@ArcticGamez4 күн бұрын
RMC is 8k now not 11k they nerfed it during 4.0. Fortune can do x4 2SCU box and 4 1SCU box if the devs wanted too
@First_Chapter4 күн бұрын
Orison was paying 10.8K aUEC and was an outlier in paying more than other cities and maybe remains like this? Orison is a pain compared to other city locations, though.
@ArcticGamez4 күн бұрын
@First_Chapter yea orison only place that has 10k per RMC other cities in stanton are 8k
@rampant544 күн бұрын
I'm finding at the Lagrange Stations, they won't take RMC in 1SCU boxes. I keep seeing this station does not accept that size.
@aso64374 күн бұрын
Because they all sell at TDD now.. have to go and sell on planets. Giant pain in the butt with game issues being forced on elevators and transit.
@AthosRac4 күн бұрын
You can only sell at planets.
@sleepfishl4 күн бұрын
I'm perfectly happy with the fortune. You can salvage without interruptions and unloading is a thing of a few short minutes. I got rid of my Vulture for it. Profits and type of salvage don't even matter to me.
@jkr0wdy3 күн бұрын
Cant even salvage since 4.0.1 since when I get close to my salvage mission I become hostile (trespassing on my own ship) this makes the game unplayable for me. 😢
@GalironRunner4 күн бұрын
no. the two ships work fine as is why the fuck does everyone want them to be exactly the same or to have one be an upgrade. the vulture is a min max ship the fortune is a more relaxed ship with the 1 laser and auto boxes. The point of the same ship sizes doing the same job but different is what makes having different ships for the same job matter. The distinctions these ships have make them both being worth it depending on your style of play not everyone has the same style or plays like anyone else so again having differences beyond just on this is a drake or this is a Misc is important.
@skelevrask36274 күн бұрын
Pay more for lesser ship. Seriously
@h.y-chen4 күн бұрын
there is NO REAL item DEMAND in game , for now the item getting from game loops just cash but different form , so you said making sense to the supply/demand is non sense at all
@zantrag4 күн бұрын
So; the Misfortune is supposed to do what the Vulture does, that's O.K. because some people just do not like Drake ships. I thought that the drones on the Reclaimer, were supposed to go out and get the individual "components" while salvaging. While the Reclaimer is collecting RMC, the drones get the components, then you disintegrate the remaining structure, no?
@DistortedChrist4 күн бұрын
I'll believe it when I see it. How long have we heard about drones doing things?
@buda73264 күн бұрын
We need to stop speculating. The "game" is still in alpha, so until they say that this is the gameplay I just look at everything as placeholders. Alpha is just testing game mechanics before the gameplay is in
@snoopymccloud18754 күн бұрын
Quite the opposite. We can stop speculating, because - this is - the game. This game is alpha in name only. It's unlikely they'll get another 10 years worth of funding and 10 years is an optimistic estimate of how long it'll take to finish devloping this game. They have like 10-20% of all the intended features in there and those are all broken beyond repair and need a complete overhaul. This is just what we have after over 10 years of development. This isn't an early version of a game, i.e. an alpha, this is a product of a decade of development.
@buda73264 күн бұрын
@@snoopymccloud1875 In name only? the devs say it's an alpha so it's an alpha and if you think what we have now is the game, you're in for a rude awakening
@snoopymccloud18752 күн бұрын
@ SC's development started in 2011. If this is the alpha after 14 years, I guess we can expect a beta after 28 years and the full release after 40 years. I'm not in for a rude awakening because you and me are gonna be dead by then brother
@jrsydvl72184 күн бұрын
How long do wrecks from a bounty kill last? Can a player mark the site for a salvager?
@azntactical48844 күн бұрын
Once you leave a certain area, it despawns. I did a merc mission and a ship had cargo. Offed myself in the area to get my starlancer. Ai ship was gone. So, I'm guessing someone needs to be within range to keep it from despawn.
@recasa614 күн бұрын
Misc fortune needs either a bigger salavage head or atleast 9 scu each side
@odcon4 күн бұрын
Wait... The Vulture is good at RMC. The Fortune is convenient to munch/structural salvage. Good for different things, right? Is he saying Fortune should be better at structural salvage or that it should be as good at RMC or...? Confused.
@saltemiketv4 күн бұрын
Munching
@thefixxer724 күн бұрын
Easy there greasy no need to be messing with the RMC
@ftlnetwork60674 күн бұрын
Mike you leave rmc alone or else... ^ I'm definitely joking so no one get salty lol.
@bizibetikko27254 күн бұрын
The Vulture will get a natural nerf when unsecure cargo becomes an issue.
@Joshua-ox3ym3 күн бұрын
I think you have misunderstood so much that I feel bad for those who take your opinion seriously.
@yashik4 күн бұрын
doesn't matter if new ship is Fortune or something else, flying space ship is not fun anymore, MM ruined it all... and so far still they didn't fixed it to make it newtonian fun ... popcorn and enjoyment from this game is gone since i can't eat that popcorn meanwhile watching newsbies crashing into spacestation... literaly game is boring ... have to find a new game SC is RIP
@dasmoools6064 күн бұрын
CIG: Lets release a hollowed out reskinned Prospector that does the same job as the Vulture *BUT WOOORSEEE*! AMMAAZINNGG And make it cost exactly the same as the Vulture! PPPERFFECCT! I would have preferred waiting longer for say.. an Argo salvage ship that competes with the Vulture. Instead we get a MISC Ship with an identity crisis.
@BiasHyperion4 күн бұрын
The Mid Fortune, the only ship clearly meant to be bought in bulk, charging premium prices.
@linzenmeyer4 күн бұрын
No, we dont want both ships to be viable. CIG wants both to be viable.