"Apparently keeping their word is way harder than game development" well said
@chariotrider465620 күн бұрын
I think having a bunch of cinematics in the prologue is acceptable and assists me as a player to become immersed
@CaptainDisowned20 күн бұрын
Exactly!!
@allthatishere20 күн бұрын
Like, what are you even saying here? No one plays single-player games to be immersed... it's not an MMO.
@IrisCorven20 күн бұрын
@@allthatishere That's almost *exclusively* what people play single player games for. MMO's are the more difficult genre to make immersive. What are *you* even saying here?...
@LordCreo20 күн бұрын
This, really can't judge the game as a whole based on the prologue!
@joescorner435320 күн бұрын
Sarcasm was missed today @@IrisCorven
@Vioblight20 күн бұрын
Historically what’s next is more delays… Having fun with the game but damn we need new and stability
@JJS56320 күн бұрын
In terms of cinematics, this is exactly how I thought SQ 42 was going to be, it was always going to be this massive cinematic experience. I just want that to finish so we can get back on track with SC
@AtlasRandGaming20 күн бұрын
I want to know what the playtime is minus cinematically. I’m afraid that number will be less time than the cinematically.
@phoenixtalon10020 күн бұрын
always found it vaguely amusing when people say "Back on track with SC" etc even though SQ42 WAS the original star citizen, and it just got renamed and the "Multiplayer bonus thing" kept the name SC.
@AtlasRandGaming20 күн бұрын
@ here we go… lol… please provide a source where it says SC is a solo player game at any time before or after the kickstarter. We shall wait for you…
@hawk208618 күн бұрын
@@AtlasRandGamingthe Kickstarter page which you can still go back and see says a single player co-op game
@AtlasRandGaming18 күн бұрын
@@hawk2086 no it’s say a mode. You’re reading 1/2 of what it says.
@IrisCorven20 күн бұрын
I am on the "NPC Crew would be nice" team. If only so I can still somewhat efficiently fly stuff like a MOLE or something when friends schedules don't match up. But I've never once expected this "living, breathing" NPC crew that folks seem to have envisioned. I expected a dude sitting in my gunner chair, or a guy standing at my engineering console, and maybe teleporting when I'm not looking to repair a damaged component. Did people really expect NPC crews that ran about and walked around the ship in a game where the servers are taxed already with 100 players and one star system?... I mean, hell. I'll take Blades, if it just means I have another set of hands to help mine at 1AM on a Wednesday night.
@cybertaniwha19 күн бұрын
Then use a Prospector, its a solo miner for when you dont have friends to crew a MOLE.
@matuto198620 күн бұрын
Whats next? By Citizencon 2025, CIG will present: i) StarFloor! New tech-tool to be implemented soon (TM), where your character will stop falling through the floor! ii) StarParty-markers! New Tech-tool that will (redacted)!
@johnzoidberg116020 күн бұрын
Yeah..I think the worst thing about CIGs communication is that it's more open than other studios but they hold back key data to be cheeky or have a big reveal later and it makes the "open" development more like "grey muddy water development". Then everyone fills-in the multitude of [redacted] lines in their own heads, pledge based on their head canon and then complain about the game instead of marketing/comms
@xXMABSHREDXx20 күн бұрын
Starsex
@barrybarry856420 күн бұрын
One things for sure, we're going to have another hour-long presentation on tree -tech that is nothing more than gussied up varieties of plants
@cedvelt20 күн бұрын
I vote for emergency staircases!
@guitar6025320 күн бұрын
Lmao, Mike. There is zero chance 1.0 is released anywhere near SQ42 release date. Unless SQ42 is delayed 4 more years after 2026.
@benjima10020 күн бұрын
13:55 honestly i would be happy with NPC crew on the level that warframe uses; npcs that can enter turrets and fire on enemies, that can fix engineering issues should they occur that need to be hired beforehand. A daily upkeep cost shouldn't be much harder to implement nor fulfillment, tiredness or nutrition bars.
@allthatishere20 күн бұрын
I've been playing a lot of Railjack recently, void storms for holokeys, and the NPC crew is pretty on point 98% of the time! I just got elite crew members, and these guys haven't disappointed me once yet. If SC could implement AI even half as good as that for the crew, it would be a success.
@CraigPaschang19 күн бұрын
The AI is achievable, a server that can handle NPC crews is… less so.
@sandman134720 күн бұрын
The moment they release SQ42, CIG enters into a new universe. That is the moment that they surrender their their most potent defense against criticism; the ability to say that "it's not finished". All of the bugs and glitches in the PU - "game's still in alpha". Lack of features and gameplay loops - "game's not finished yet". Basically their response to almost all forms of criticism is one version or another of that excuse. The moment they release something that is labeled as a final product, they lose the ability to make that excuse, which opens them up to a whole new level of criticism. Right now criticism is focused on the prevalence of bugs and performance issues. The moment that they release a final game, you start to experience criticism about the elephant in the room, which is the fact that the game currently sucks (as in the moment to moment gameplay is not particularly compelling or fun). Star Citizen does not produce exciting, white-knuckle, moment to moment gameplay that is really FUN for the player. The fun now comes from getting friends together to screw around, NOT from playing the game as intended. This will be a major problem the moment they enter the "final product" universe. Star Citizen has long been a "content creator's game" - meaning it is a game that looks really good when edited down to the 10 minutes of compelling footage you accumulated in 4 hours of frustrating gameplay. It has NEVER been a "player's game" at any point in its existence.
@phoenixtalon10020 күн бұрын
counterpoint, SQ42 being finished won't turn criticism of SC which is a different game at this point to "Why does the game suck" because SC still won't be finished. if SQ42 sucks, different matter altogether.
@sandman134720 күн бұрын
@@phoenixtalon100 SQ42 is the single player "version" of SC. In other words, the way you fly the ships, navigate the menus, engage in combat on foot, etc. will be identical in SQ42 to what is in SC. If SQ42 sucks, that will mean SC is pretty much also guaranteed to suck. SQ42 is actually the lower degree of difficulty to pull off.
@AndreikVlogs19 күн бұрын
Min 6:00 1000000% this is happening. I worked enough in the video game industry to know this will happen. Squadron will be delayed until SC is ready to go. That's why we have a tentative 2026 release date cuz SC still needs a looot of time for that 1.0 work. That's how the cookie crumbles in vid game companies
@Tentacl20 күн бұрын
15:04 I really don't get this point. Punishing people for spending is probably the WORST marketing sin of them all, it's simple as that. If large ships require freaking RAID GROUPS to operate they are dead. It's no like we never had a MMO before. Having a full 5 people party all time isn't easy for even hardcore and ery social players, otherwise WoW wouldn't have a party finder. Having 14 (yeah, 14, a fully crewed Polaris) is almost a full WoW raid , and remember they added the flex dificulty so whole GUILDS who could not gather 20 people could complete those groups. And the Polaris is basically worthless by itself, and just a corvette (the smallest capital ship type), reaching the magic 14 will not simply "be enough" to do everything. Yeah, in very specific times it would be awesome (if server meshing allows, I'm not that sure) to have 100 vs 100 players in a multitude of ships af many sizes facing each other - hey, I like Planetside 2. But requiring that to even fly incredibly pricy assets bought with real money sounds just... asinine. I want to play with people. I want my ship to have NPCs or blades that will leave once my friends wake up in the ship from bed logging (another issue, WILL they be able to all bed log in my ship? What happens if they enter the verse and I'm offline? etc). But hey, I paid a lot of AAA games to have an assault ironclad and a reclaimer and I want to be able to use them, no matter if other people are available or not, even if in a sub optimal way.
@senn423720 күн бұрын
100%. Fully crewing large ships in a reasonable time will be impossible for the majority of players and it is a recipe for failure. Not to mention the many completely boring stations people wont want to do.
@robertchandler206320 күн бұрын
@@senn4237well you will have blades for turrets so you just need engineers and pilots will never be ai crew so if your depending on parasite ships you will need pilots for them. So engineer AI is the only thing the really need day 1 and I would be cool with them expanding to that for 1.0
@ericweeks838619 күн бұрын
@@robertchandler2063 All true, but.... even the engineering stations will be boring as heck 99.999999% of the time. Imagine this chat: "Hey guys, need 10 people to crew my big ship, doing a trade run from X to Y. We may see combat, but probably not. This trip is expected to take 8 real hours. During which, you will not really earn anything, or do anything fun. I'll pay you all the standard minimum wage of 10 spacebucks per hour.
@Chris-u8s7c20 күн бұрын
At this second, with 4.0, star citizen in a great game IF and only if it can be stable in regards to a new player jumping into sc
@the5starx20 күн бұрын
I disagree with Level's notion that base shops kill the purpose of merchant ships like the BMM or Kraken Privateer. As you stated, it allows players to move when attacked or threatened. They also pointed out that you are likely to build in unlawful systems, but those may not be a great place to set up shop for obvious reasons. With a BMM, you can land and set up shop in a very high sec location, even early on when you and many other players don't have citizenship yet, and therefore can't build in high-sec. Frankly, im just really glad they are getting that gameplay in BEFORE these merchant ships drop.
@orbione20 күн бұрын
I'm honored that you used my photo from the community hub for the thumbnail. I'm gonna go watch your video. o7
@mrtinythumb536320 күн бұрын
im actually really looking forward to SQ42 :D
@5h4ndt20 күн бұрын
I'm not sure how anyone could think of sq404 as an AAAA. Demo was basically movies and unimpressive fps gameplay. It might be actually good, but we ain't seen that....
@dhwajgoyal20 күн бұрын
People are trying so hard to manifest a success they are showing appreciation for a cinematic demo as only a couple of gameplay loops were shown in the demo, there wasn’t much to judge it from. Also though the bugs were good for confirming it was an actual demo, seeing the bugs and this demo a few years earlier would’ve been much more reassuring than so late in the development stage for the initial level.
@jacktyler5820 күн бұрын
I think this is fair. Maybe the tutorial argument applies to some degree but the fact is, there wasn't much there to learn lol. I think this is likely Chris' penchant for big initial impressions and my suspicion (hopium) is that's all it is and the game will be more player driven after the prologue. I guess we'll find out in two years 😂
@phoenixtalon10020 күн бұрын
you all seem to be forgetting that SQ42 is a spiritual successor to wing commander, which was.... a primitive attempt at "I want to make a movie but with gameplay" - i honestly also can't believe we live in a world where people complain about the intro having a lot of cutscene in this game when metal gear solid 4 had a 71 minute - *71 MINUTE* long cutscene as it's intro and we all just go "Haha, that was funny". like dude, really? i get it though, i honestly get that people wanted MORE gameplay. but SQ42 will have a lot of this. the tutorial argument is also true; not just for being a tutorial, but because this is supposed to be your introduction to the universe. This is a hook; designed for you to open up the game and get hyped by the story. A lot of other games don't do this, but many much more immersion-based or lore-rich games have huge huge huge amounts of dialogue or cutscenes. i enjoyed watching it. frankly, if they just straight up made a film instead of a game, and it looked like that? that'd be awesome. the fact it's also a game is something that we SHOULD be excited for. because this shows how much effort they've put in to story. and to me at least, story is just as important as gameplay in this kind of game.
@dhwajgoyal19 күн бұрын
@@phoenixtalon100 yeah but we didn't get to see much gameplay to call it a movie that can be played as a game. It was in fact, a movie.
@NyssaW-c8q20 күн бұрын
NPC crew has to come to the game. They made hundeds of millions of dollars off solo players based on the promise that those players can fly those ships with the help of tools like NPC crew. People can feel however they want, but to walk back on that would be morally wrong invalidating viable usage of purchases people spent thousands of dollars on. That wasn’t just a one off comment either. CIG reinforces that’s the case still like every other year. What I think is a fair point is limiting each player to around 8 active NPC crew. That should be enough for players to cover their ships to a viable point with blades taking over the rest for achieving minimum crew count. You want to fly a javelin solo? You can, but it will completely bare bones. Other players can work together to combine thier crew counts and gain exponentially better usage out of their ships. That would solve the teamwork issue for those big ships and stops solo 30 NPCs stuff people keep spouting. And it sets a realistic standard for achieving a realistic goal.
@caintindal167120 күн бұрын
There is a few things thay have to bring into the game especially when it comes to everything they want to see in this game. One they have to divide us up into two groups to fight each other in a way they have Earth and Terra civil war for PVP this will give us a enemy and want to work together with NPC crews aswell but will put us into two sides.
@LukeMancell19 күн бұрын
Couldn't have said it better, this seems like the only way the game will work long-term. It seems at this point that server meshing is the key for everything in SC. Who knows how they'll divide the playspace up for static SM, but let's just pray that CIG can crack dynamic SM else I just don't think the game will ever get to 1.0
@Chris-u8s7c20 күн бұрын
When asked about the beds in the Apollo the dev asked said " it's up to marketing " ... 😮
@AthosRac20 күн бұрын
Who cares? 3-4 fps server....
@Amusing_Alias19 күн бұрын
The ratio of cinematic to gameplay was fine with me, but ONLY because it was actually good. I was hooked in. If they can keep that feeling going then a cinematic experience isnt a problem imo
@sanctred20 күн бұрын
The OG BMM was a mobile merchant ship selling wares and having people come in to browse them. It’s all on the OG comm link from 2014.
@SpaceDad4220 күн бұрын
That dev did not coin the term. It has been around for a long while.
@IIITangentIII20 күн бұрын
I actually think it's a little weird that people don't think NPC crew might even be possible. Warframe is a completely different game that's true. Obviously not the technological marvel that star citizen will be, but in your rail jack ships you can have hired NPC crew assigned to do certain tasks and they will run all over your ship doing those tasks. I don't think they have to be too complicated. Just do their job. If they overcomplicated then yeah it's going to be a long time coming if not impossible. I would rather have Warframe caliber NPC crew then nothing. 100%
@Fayzon_XD20 күн бұрын
@13:30 The AI Crew part is pretty simple really, It just needs to be client side. To anyone outside your ship or the server, it will just be your ship doing things, no need to render all that crew server side.
@VortexStolenName19 күн бұрын
instead of panicking on the patch JUST BEFORE SQ42 drops to quickly fix everything, lets just slowly fix the PU over the next 3 years, so that it is stable and ready by the time SQ42 comes.
@Mindbulletz20 күн бұрын
As to your hypothetical: Not a chance in hell. They'll fuck up the release just like they did for this year's citizen con even though we saw that release disaster coming from a mile away and called the fuck out of it.
@4mazingZarek20 күн бұрын
TheS42 demo felt amazing, the video parts and the game parts felt integrated and the story felt as "rolling". My only criticism is. If the game plays like that, how will next play throughs be? Will it be as interesting as the first or second time? I immagine soon we will get the same thing as Skyrin unskipable meme carruage ride for the first few minutes. Amazing the first few times, slightly annoying when you are seeing it for the 5th or 10th time. "kill me now" on the 20th time.
@dhwajgoyal20 күн бұрын
Pretty sure it will be skippable. For some reason it wasn’t for the demo (is it really in polishing stage or hurriedly being completed if even a skip function is missing?)
@Fuar1120 күн бұрын
These kinds of games aren't necessarily for the replayability. They're meant to tell a good story. And the potential replayability that's present is correlated with just how engaging and good the storytelling is.
@jimjim864018 күн бұрын
The Merchantman can be parked anywhere, I see these as being in "shop mode" at existing population centres. - Parked outside NB TDD. - Parked in armistice zone around stations - etc. This is it's USP (probably).
@Mullins2319 күн бұрын
11 years of talking up NPC crew, hold CIG accountable
@wallacengineering809615 күн бұрын
The thing is: the start of any Single Player Campaign is heavily cut scenes - even Call of Duty. So Im guessing they chose this specific part of the campaign to show both the story cutscenes and the gameplay. It makes sense actually, and Im sure as you progress it will be more gameplay and less cut scenes.
@ericweeks838619 күн бұрын
The 100 systems thing is achievable but it won't bring in more spacebucks. They've only automated their tools like 3 times already. Perhaps in another 7 automations of those planet creation tools, they'll be able to go faster than 1 system per decade.
@tiansivive16 күн бұрын
This! I seem to remember them talking their planetary tech a couple years back, how it'd allow their artists to automate the process... and now Genesis is more of the same? I mean, it's cool they're developing more diversity with the different biomes/habitats, but if they're gonna keep manually creating all POI because the generated ones are deemed too boring/empty/trash then it's pointless, no? It's kinda revealing that they made such a big fuss about Genesis and yet that will only allow them 5 systems at launch? 2 of those systems are already in game, Terra will probably need lots of curated content, so that leaves Nyx (which is mostly empty) and Castra. That all Genesis can do?
@2110FSX10 күн бұрын
OMG, the BMM was always a family run intergalactic trading ship, it was always intended to have in ship stores fronts to allow buyers to see the wares before purchasing.
@brn4meplz20 күн бұрын
They’ve got to release Star Citizen either alongside SQ42 or shortly after it(4-6 months?) it wouldn’t make any marketing sense to miss out on the hype around the single player release. They’ve got an uphill struggle to hit that timing window. The good news is, once they’ve got the tech working that’s the biggest hurdle. (At least until CR looks up and sees a horizon he wants to chase)
@senn423720 күн бұрын
There is no chance 1.0 is ready near that timeframe.
@dazmania1120 күн бұрын
I don't want to play sq42 I just want a stable fulfilled PU
@dhwajgoyal20 күн бұрын
Same. Though it’s way more difficult to get the stable PU done than sq42 😂
@jamesc896820 күн бұрын
Need SQ42 to sell well to keep the PTU dreams alive
@robertchandler206320 күн бұрын
Good for you
@Schimyping20 күн бұрын
I loved every second of the Squadron 42 prologue demo. Gameplay or cinematic, it was a masterpiece and I loved watching it!
@Graythreat18 күн бұрын
Your question around 4:00 is ABSOLUTELY something I've been thinking about for years, and why I thought there was no chance of Squadron coming out in 2025. SQ42 is an advertisement for Star Citizen. Star Citizen NEEDS to be ready and in a "fun" state.
@jessuit12119 күн бұрын
the banu merchantman and the kraken are going to shine during global events it allows you to have a shop set up without building a base. You just show up and sell stuff.
@cedvelt20 күн бұрын
Its a really good point. The success of SQ42 and SC is somewhat interconnected. If the experience gap is too wide, they wont be able to use the (potential) success of SQ42 for SC and mights even hurt if people are unwilling to spend more money on the game.
@VFW-Mayer20 күн бұрын
If Star Citizen is not fun enough for a Starter Package Player to have years of fun and enjoyment, then it will be considered Dead on Arrival.
@SpaceDad4220 күн бұрын
I’d be happy with static NPCs that hang around the ship for atmosphere, similar to Starfield. Then they could must have invisible NPCs that respond to wing commands, similar to elite dangerous or other games with wingman commands.
@MrBerhemoth18 күн бұрын
There is a lot cutsceens but this is basicaly tutorial trining mission and something to show and explain what the gami is about and we don't know what will be later after this mission.
@Turdmonkee9920 күн бұрын
Assuming they keep the schedule wouldn't 4.08 be Christmas 2026? That is not much time in the SC Patch Universe.
@robertchandler206320 күн бұрын
Depends if 4.8 has base building and crafting gm a decent level
@Trendy_Bendy_Original17 күн бұрын
I'm happy to see you're back salty Mike.... This is the kind of content that people want🎉🎉🎉🎉🎉👍👍👍
@kayski-san18 күн бұрын
Mike, regarding P2W and upgrades: Crafted items will be more powerful than bought items. Clearly stated by CIG multiple times. You gotta remember, an item bought in the pledge store will be of "standard" quality. But if you find a blueprint for that same item in the verse, you can craft it from scratch using quality components - immediately, you're benefitting from additional bonuses, before you even raise the item's upgrade tier.
@deathlytree43420 күн бұрын
Im hoping that with SQ42 that they are able to patch the game with the same updates to star citizen when applicable. I dont think the flight model is the same across the two and id prefer they were
@Kallivak20 күн бұрын
I still say that CIG makes a huge mistake if they don't release arena commander as a stand alone free to play title.
@yawnbox20 күн бұрын
with my house, i was told there were 6 types of "flood" (water damage) insurance, and they all don't have to do with the weather. they also weren't expensive to add onto the policy
@robertchandler206320 күн бұрын
Do you live ind Florida ? 😂
@yawnbox18 күн бұрын
@ washington
@robertchandler206317 күн бұрын
@@yawnbox exactly Florida has whole other insurance issues due to the 3-4 hurricane that hit it a year ago
@or10nsharkfin17 күн бұрын
"What is SQ42 was ready earlier than 2026?" That was my thought, as well. Although I'm more pessimistic that it's going to be a 2026 CitCon drop, or it will drop about a week or two after CitizenCon; I simultaneously, somehow, wouldn't be surprised if they decided to drop it on us in 2025 and 2026 was just a projected "make or break" timeline that CIG would have had to have meet or else they would be in real trouble.
@NinjaSonar19 күн бұрын
Just fyi Mike, insurance usually covers anything that comes from the roof. What they dont usually cover are ground level water intrusions.
@krazyivan00720 күн бұрын
On the cut scenes - keep in mind...most RPG games have a lot of cut scenes early on to establish the story. But, as the game goes on, typically, the number of cut scenes decrease.
@Helspyre20 күн бұрын
My anticipations also currently revolve around server meshing being accomplished and working well. Otherwise, I just feel like everything else is on stand-by.
@Kessra17 күн бұрын
There are somwhere between 2500 and 3000 evos ATM and when you look at streamers who are on the evo servers you see that there are roughly 30-50 people on those servers. Not sure whether CIG should drop the evo concept at this point and rotate players over some time period in and out to allow them to make their own experience and tests. I feel this could add way more data in the long run. People who violate the no-pvp-on-evo-servers simply could get banned from future testing and stuff.
@romanwiller218019 күн бұрын
BMM is a good ship because the shops can still move. Ground Bases and Space Stations are still stuck in one place, and since you have to go to the location the item is for sale at to buy it, BMM still has a high-value reason (outside of lording your wealth over the peasants) to have.
@NorthRedWave20 күн бұрын
So right now i can have a robot vacuum cleaner for my house, but in the future, it's hard to accept that we can't have autonomous robots managing things like turrets or ship maintenance without draining the ship's power. Sure, maybe on a smaller ship like the Aurora, that might make sense, but on a massive ship like the Carrack-equipped with giant generators-an AI-controlled turret shouldn't even make a noticeable dent in power usage. It feels more like a gimmick for the sake of having one, rather than something that actually makes sense. It's like auto-landing or autopilot in ships-my car can drive itself from home to work with zero input from me, but in the future, my ship can barely do anything without me manually controlling it. The technology just doesn't add up
@MrBerhemoth18 күн бұрын
I hope 4.0 will be slowly turning to beta and start focusing on quality and stability and improoving server meshin and next year mostly this and expanding what is in game and 2026 we will get SQ 42. This would help grow player base and that would help fund the game and make it more alive having total limit between 1000-2000 players in 2026 would be interesting.
@caintindal167119 күн бұрын
The entire game changed that is what Citizen Con showed and dont mean content but what they are now doing with it. I think it is good although building bases and tryng to get Organisations working will need a few more systems and I also think we need to be split into two or three groups to have goals to fight over for PVP. My best example in which was discussed is the Earth and Terra Civil war. Which will split us into sides and goals.
@redsaints20 күн бұрын
That loop should be played whenever someone goes to buy a concept ship.
@Atheica-Atheismos19 күн бұрын
The answer regarding SQ42 vs SC is... SQ42 will be released in chapters. I estimate it will be one chapter a year. Because that's CIG style. Get as much money out of people as possible. So before you get to the end of SQ42 to be able to follow up on the gaming experience in SC, at least another 5 - 10 years will pass. So there will be time to work on SC.
@TheStumafoo19 күн бұрын
Why does the PU “have to be ready”?… it can be a little after too…they are 2 separate games… also if it’s a MMO treat it like one..make queues for party finder for capital ship gameplay.. solo..2man parties 3-man all the way up to capital.. party forms.. they pick a role and spawn in that seat and go.. depending on mission
@roberthadfield283920 күн бұрын
I was getting concerned about the amount of cut-scenes and lack of actual gameplay for the first 20 or 30 minutes. After the protagonist woke up from the drop out of the turret, I was a lot more relaxed about it.
@jamescossey637220 күн бұрын
My expectation on how the merchant man will work compared to normal cargo ships. The merchant man will have its Cargo in the cargo area. And your shops can display what's in your cargo allowing players to buy individual items without you needing to go through every single container to find the items that they want. Having a base setup 3 star systems away means a player will have to take time to get to your base. That can mean potentially getting pirated or anything else. Whereas a player with a merchant man who travels from system to system might make it more convenient for the buyer. When the merchant shows up in system saying hey guys I just landed at so and so safe Zone and I have tier 3 weapons and armor that I'm selling. Even if the buyer was not thinking about purchasing items, because the merchant man came to their system making it easier to acquire the items a player might go check out what they have. If I know I can buy items three systems away I might not worry about going there until I absolutely need these items. Again I think this will work depending on how easy is going to be for the Merchant to put cargo on their ship and it be organized to sell individual items
@jamescossey637220 күн бұрын
Side note maybe at the same time the merchant man can't have a system that once you buy all your items as a customer, it will spit out a box with all of your items inside of it. Whether that's a one scu up to an eight scu.
@First_Chapter20 күн бұрын
CIG may want to transition SQ42 players to the SC PU - but what proportion of those attracted to single-player games will therefore shun an MMO versus embracing such a multi-player sandbox?
@BenJaminLongTime19 күн бұрын
I think you are right Mike, I actually think SQ42 is actually more done than is really being led on, I think it will be polished to a strong release state in late 2025. I believe they will delay SQ42 to an extent, to get SC into a minimum viable product state or very close to it at least, so I think SQ42 will come maybe late 2026 or something, with minor delays specifically due to letting SC catch up a bit. Releasing them separately comes with big risk and its risk I doubt they will take. Just speculation but, honestly sometimes companies are very predictable I find, and CIG is not terribly unpredictable.
@DummyThinksThoughts20 күн бұрын
Imagine complaining a cinematic story telling single player game had a bunch of story telling and set up lol
@johnzoidberg116020 күн бұрын
THANK YOU!!!! I'm glad someone finally said it.
@allthatishere20 күн бұрын
You guys have no clue what you're talking about. Story based games usually save the cutscenes and long story segments for the ending. If you actually played *ANY* type of RPG, you would've known this...
@loganderrick744920 күн бұрын
@@allthatishere tell that to Bg3
@Cavthena20 күн бұрын
You can tell the story and setup events without turning the game into a movie. I find cutscene heavy story telling in games to be lazy on the end of the writers and designers. I praise story telling through gameplay. If I recall back in the early days, part of the attraction to SQ42 was the ability to skip cutscenes or view them from your character and not cinematically. While still being given the story. After watching the demo I think that if you skip or view the scenes from your character's view, you'll be missing out on rather important information. Which is not what was pitched. Will it be an experience to play? Maybe. We've only seen the prologue with next to no gameplay or interactions. Will it be a game I'd want to reply? Likely not. I didn't see anything here that would grab me and pull me in enough to want to play it over and over again.
@robertchandler206320 күн бұрын
Imagine not knowing that or not caring about how it’s marketed and making a normal comment on how you feel without another person calling you stupid lol😂
@HughJazz6969620 күн бұрын
Don't worry Mike, S42 chapter 2 will be ready before the PU is ready....I just hope enough of us are still left to mount an offensive with our canes and walkers from the old folks home.
@Dorm_16 күн бұрын
So many people are talking about sq42, but its just going to be a game we finish over 1 weekend, the PU is what really matters tbh
@aivenssar19 күн бұрын
Whatever legal security blanket the marketing team is using is going to tear eventually.
@s.s.j504620 күн бұрын
Thanks for rubbing your hello fresh ad into my face..
@scottyrye19 күн бұрын
I was fine with the cut scene/game play ratio. Overall I think SQ42 looks great and I am excited for it. Not a white knight, that trailer was just good.
@Ogata12320 күн бұрын
Im sure S42 will be good for the movie watchers. For people who want to play a game though, we will see
@b34k9720 күн бұрын
I think the prologue of SQ42 just felt like a lot of cut scenes because it crashed twice, and one of the 2 crashes was right at the end of the longest cut-scene segment of the whole chapter, so we had to re-watch it.
@QCvoice19 күн бұрын
you are sooooo positive .... that joke about Jared telling you to come get your check last year at CitizenCon start to make sense !!! Where is the salt dude !!!
@KiithnarasAshaa18 күн бұрын
That's because the initial part of "gameplay" is essentially just walking and feels like a cinematic section in itself. I felt the Cinematic aspect was a somewhat immature take on space naval battles, and some of the strategic character decisions and strategic setting decisions didn't mesh with a Space environment. It felt _very_ Star Wars and much less BSG/Expanse, with the two fleets politely engaging in an in-close line melee rather than something dynamic and hectic and emergent and taking advantage of the volume of space. The Vanduul should not have emerged from the Space Fog - the human fleets should have had quantum snare nets set up to catch them coming out of quantum at optimum engagement ranges for their long-range capital guns, with fighter screens standing by to swarm and engage fighters before they got in close to the capitals. They didn't have to _succeed_ which would have then led into the turret gameplay, starting at long range using precision mode to pick off fighters as they closed in, and then shifting to swarm management as they make attack runs on your ship and nearby ships. That would have felt a lot better and faster-paced to me.
@andrewalther249720 күн бұрын
I have been saying to do s42 in 2 parts. Most AAA games are 15 hr of gameplay. They have 40. Do one part get more money, more people in the ptu. Then more people will be excited for part 2 and we got a little bit of delivery from cig. I think it’s a compromise, everyone is happy-ish but not satisfied. It would be at least a line in the sand on them giving us something.
@MrBerhemoth18 күн бұрын
Ok merchentman (or whatever it is called) in comparison to base with store. You can fly to differnt place where is more clients at the time can you do that with base???
@jeremiahbond281020 күн бұрын
Im always excited. Ive been kicked in the nutsack by CIG but and despite that im buckled in. BMM was never a mall for me. Nor do i plan on it being a mall. The crucible is equally devalued for usage IMO but at the same time its undeveloped. Meh, they will figure out a usage. When it doesnt reach that end ill just get rid of it. You can still trade and transport with the BMM to localities. I want the BMM to be a modular ship you can do anything with.
@itllBuffGaming19 күн бұрын
4:55 not exactly, many games have launched their single player without their multiplayer. GTA 5 is one to name. Although they wasn’t “playable” so I can see the difference there
@gizmo104drives719 күн бұрын
3:32 that's a worry if it's true... That's another whole video there
@Aerius_2119 күн бұрын
BMM is still valid...even with base build stores...its a traveling shop, and base building doesn't change that.
@GrunfWorks20 күн бұрын
4:58 Here is a crazy thought. SQ42 was delayed to 2026 due to Star Citizen not being able to keep up and will reach playable state by 2026. Makes sense after what you just said
@senn423720 күн бұрын
Well that is definitely crazy.
@GrunfWorks20 күн бұрын
@@senn4237 It makes no sense, I know, just a random thought that hit me.
@matthiasmeier336820 күн бұрын
Pretty sure blades got added to the 1.0 roadmap.
@azntactical488420 күн бұрын
Didn't they say that to be known as a citizen, you had to complete squadron 42?
@Cavthena20 күн бұрын
uh... Level I can get the satisfaction of Squadron being more than hot air, assuming it is more than what we saw here, but throwing it in with Skull and Bones? S&B, the only other title to claim a "AAAA" quality, is rated 6/10 on steam or lower at other review sites.
@DismayingHades619 күн бұрын
i think ik why people hated the cutscenes, because they weren't cutscenes tryna sell a new ship.
@everettumphrey19 күн бұрын
Well, SaltEMike, The Hot fix dropped. about 4 gigs. I just downloaded it.
@BDY-n9z20 күн бұрын
So SQ42 is probably pretty much done. They are just getting the bugs out. Yes Mike, you would be right to think CIG doesn't want to throw SQ42 out sooner before fixing the main game. I suspect at Citizencon 2026. It would make sense to have SQ42 and 4.0 out at the same time. This is the best way to capitalize on the game. That would be their moment to shine and gather the most money in one single shot. They gutted 4.0, probably for that reason. CIG wants 4.0 out at the same time SQ42 comes out, and the only way to do that is slim down 4.0 and actually deliver on a promise for once. I promise by the time SQ42 comes out. So will a playable StarCitizen Universe. Just think about it?, when SQ42 drops, It will be the most talked about game ever at that time. It will have massive press. CIG knows that SQ42 will have a massive impact on the main game. If SC verse is not playable, It will be a disastrous loss of income and players.
@evictor9920 күн бұрын
What's the % of RDR2 that is cutscenes for the first hour?
@robertchandler206320 күн бұрын
26:51 sons fans are mad some are dancing
@TommyRushing20 күн бұрын
Not only only the merchantman. There are several concept ships that probably will get out right removed. That one ship Ben Lezneck made. I don't see the standard terrapin doing much. Any form of exploration is just useless and even base building ships are kinda dumb since everything is basically Star Craft building.
@technicalities34120 күн бұрын
What's next is a big fix hopefully 😅😂
@MatthewNickerson20 күн бұрын
I don't care for npc crew personally I'd rather have something more limited like purpose built robots. Astromechs or the like that could be overrided by other players
@dark181020 күн бұрын
mikes latest gimmick of insulting everyone who funded the game (and likely will remain the largest backers) being gleeful of the idea they wont be able to play the game they were promised is wholesome and fun
@saltemikereacts19 күн бұрын
Mikes latest gimmick is so funny. But let’s roll with it. My latest gimmick is laughing at the same people that were toxic and NASTY towards me for 10 years now telling me what SC was…when I knew what it was the whole time. It had to be this.
@Kylliian20 күн бұрын
People complaining about cutscene length have clearly never played any narrative driven single player game and it shows (Staring at you Final Fantasy)
@MrBerhemoth18 күн бұрын
Blades can consume a lot of soup.
@TaintedChimp20 күн бұрын
Honestly, I was pretty gutted when the cinematic ended and the gameplay started. The combat just breaks the immersion for me. Hope they improve it
@LarsHoppa20 күн бұрын
Star Citizen is niche and likely steering more niche. SQ42 is mass appeal. If CIG is banking on mass carryover from SQ42 to SC then they will be severely disappointed.
@breezie33620 күн бұрын
He needs to release both back to back otherwise it will not as successful. I think he knows this, that is why he is maybe keeping SQ back ...???
@zeyosin177120 күн бұрын
I have no faith in data running being an enjoyable and worthwhile profession.
@CWEW19 күн бұрын
BMM is still fine. Multiple ways to do things are fine.
@littlefoot286920 күн бұрын
how it going to rebound it if it never going to in players hands