I am in disbelief how this kind of quality contend has so less views. Your tutorials are great. Thank you!
@sasquatchbgames2 жыл бұрын
that's really great to hear, thanks so much!! LOTS more tutorials on the way (waiting for one to export from the editor as we speak actually lol.) Comments like this make the long days feel work it. Thank you!
@yucelzng Жыл бұрын
I have been watching the Unity devlogs for more than a year, this is the first time someone is coding Unity meaningful and based on the general concept of the design pattern.
@SamFromYoutube Жыл бұрын
You have the best unity tutorial style I've ever see. It felt more like a lesson than other tutorials out there.
@idle.observer Жыл бұрын
This one was by far one of the most useful tutorials about particle system in unity.
@chuckdude5142 жыл бұрын
Wow, this tutorial is really underated! Thank you for the great introduction for this system, I will definitely come back to this video in case I forget about something!
@sasquatchbgames2 жыл бұрын
Thanks so much! Really glad you liked it
@SecretZoneGames10 ай бұрын
This is the best particle system guide I've seen
@marshbum10 ай бұрын
Excellent and quick tutorial. One of the best for explanation and execution. I plan to check out more of your videos!
@iliachakarov7285 Жыл бұрын
You are a very cool guy and these are some quality tutorials!! Happy holidays 🎉🎉
@t33h33studio5 ай бұрын
Its important since this involves something that can get out of hand quickly, but for performance sake, if you are spawning these particle prefabbed game objects multiple times per second and destroying them really quickly you are costing a bit of performance by doing so rather than using an Object Pool. It's not always necessary, for example "landing dust" particles that get emitted if the player lands only happens once every few seconds at best so its not needed, but depends on a case by case basis. If your game is needing more performance this is one area that could be holding you back. In the case where you do need an object pool, rather than setting it to destroy, set it to disable on stopping the particles. Once disabled if you wrote an object pooling structure in your particle manager script, it should just be returned by disabling it. Look up object pooling for more info on this.
@ghadinyassin75083 ай бұрын
I was thinking the same thing!
@Richjie9 ай бұрын
Thanks for the video, you quickly became one of my go to's for anything related unity!
@Hades-Souls7 ай бұрын
this video actually really good i wonder why does it have so little view making it damn hard to find
@chancesmithb5 ай бұрын
This was great!
@Xerceth9 ай бұрын
Awesome guide. Thank you !
@mynameisearlb2 ай бұрын
When changing the Color over Time colors, there is no alpha slider under the part. How can I change the alpha levels now?
@JoseRivera-zi5wv5 ай бұрын
I have been followin these tutorials but when I spawn the particles on hit, the particles are generated on the feet of the enemy. Do you have any idea how to fix this? I assumed it has something to do with the pivot point for the character but I was wrong.