We're getting a bit Mathy in this video, but it's quite helpful to balance small factories to ensure 100% uptime.
Пікірлер: 264
@Noirxire4 ай бұрын
We found it boys. We found out where we were meant to use this in real life.
@Gaming_with_Doc4 ай бұрын
And remember, you'll use cursive in college, so make sure you practice it!
@UsernameWasLost4 ай бұрын
@@Gaming_with_Doc I still write in cursive 20 years later, it's way more legible than my print.
@Gaming_with_Doc4 ай бұрын
Haha good! I don't use it very often, but it's sad to see how much it's dying off. It'll go the way of calligraphy soon.
@stuckonaslideАй бұрын
@@Gaming_with_Doc I had to learn cursive in elementary school, and I still often write in cursive when I know no one else is going to read it since its so fast.
@DragonBorn271Ай бұрын
@@Gaming_with_Docyou can also split the 15 rods in to 12 by splitting them up by 3’s then merging
@mrpmurphy4 ай бұрын
The broken breaker sound in the background just triggered my PTSD
@Gaming_with_Doc4 ай бұрын
Haha! That sound makes my stomach drop- you know whatever plans you had for the day need to wait to track down the problem and restart the whole factory one stage at a time. Thanks for the comment!
@scottfelt5134 ай бұрын
I hope I don't have to worry about this. My 439GW power grid won't have problems till 1.0 and after that, I will just re-build what I need to. I still want my 250GW nuclear power plant to do the same as it is now. 100% uptime using everything I feed into it. 20 uranium rods turn into a tasty 10 plutonium. All machines are fully overclocked, save a couple due to decimals. That was due to how much space this project could have taken up.
@nugget9596Ай бұрын
When is 1.0 releasing? And would it be better to just wait to play once its out?
@ScienceMan314Ай бұрын
@@nugget9596 September iirc.
@JP_CrimsonАй бұрын
Idk if I should continue playing or wait for the full version
@OpenCourse5564 ай бұрын
I mean, you can underclock the machine to even out the flow of material, overclock to speed up the draw of material, or use a Smart Splitter and send the overflow to an Awesome Sink. So, there are multiple options for your factory's needs and size.
@Gaming_with_Doc4 ай бұрын
Absolutely! You just hit subjects for the next couple of shorts we'll be putting out. Multiple techniques means you have the right solution for any situation.
@almisamiАй бұрын
Underclocking also gives you a lot more energy efficiency
@nostrum6410Ай бұрын
@almisami not anymore
@lunathemoon98615 күн бұрын
Underclocking is the most underrated feature istg
@UnderTheMushroom3 күн бұрын
Seriously. Just feed a line into a manifold and underclock whatever would exceed input. Its so simple it feels wrong but balancers take up too much space. I enjoy "compactories" and Im half braindead so it works out
@holschermarcАй бұрын
The Presentation, the Voice, the short and sweet to the point way of presenting - perfect. Such good content
@DealersChoice044 күн бұрын
I also tend to underclock some machines when theres not enough ability to create more machines, but when you cant get that perfect number this tip really helps!
@SeedlingNL3 күн бұрын
It's mostly just an issue for early to midgame. After that, if your power is failing, every Geiger counter on the planet is on overdrive :P
@EriBabie2 ай бұрын
Never subscribed to someone so fast, I can already sense all my annoying factory problems being fixed thru tutorials on this channel
@Gaming_with_Doc2 ай бұрын
Awesome! It's the name of the game- building a satisfactory. Glad they're helpful!
@sirpringles90304 ай бұрын
This makes so much sense to me now! I recently got back into Satisfactory again. I was wondering what the math was everyone was coming up with.
@Gaming_with_Doc4 ай бұрын
It is definitely one of those games you come back to from time to time. Thanks for watching.
@PoratekuАй бұрын
Come back from!? I never left it! 😅
@lemmonz77244 ай бұрын
You can chage the number of output parts by changing the production percentage.
@Gaming_with_Doc4 ай бұрын
You're absolutely right. I'll be talking more about other techniques in future shorts, including underclocking and overclocking to get the outputs synced.
@minecrafter80014 ай бұрын
Overclocking is less power efficient than building more machines
@BertRedd4 ай бұрын
@@minecrafter8001 It's easier in a pinch though. Coal power generators put out a bunch of power, so I just built a bunch and I never have to worry.
@KeithOlson4 ай бұрын
@@Gaming_with_Doc FWIW, 'FactorioLab' now supports Satisfactory, so you can easily calculate precise ratios. You should do a tutorial video exploring all of the powerful options available.
@_sleepy-Ай бұрын
@@minecrafter8001just under clock the rods
@hiimapenguin5 күн бұрын
I don't have Satisfactory, nor will I probably ever get it in the near future because my PC was low end in 2016, but will I still watch these videos? Yes.
@MattWeber2 күн бұрын
You would be surpised. Even with a decent size factory they optimized the game really well. It now also is much more GPU dependant than CPU as it was previously. I have a ryzen 5 2700x and have ran satisfactory flawlessly since bought it way back when it was only 6 months into early release. If you keep your factories hidden behind walls it also helps since your not rendering all the machine animations and effects, since they arent visible.
@hiimapenguin2 күн бұрын
@@MattWeber all I have is integrated graphics
@toddblankenship7164Күн бұрын
@@hiimapenguin yikes
@tvctaswegia49719 сағат бұрын
I am playing it on a 10yo system. I can't build Megafactories but I can do quite a lot, considering.
@coster8124 ай бұрын
Sounds like my math class haha
@audreyplaysnice208627 күн бұрын
Timmy and Susie have 100 oranges to make juice. Timmy's juicer makes 1/2 cup of juice per minute and Susie's juicer ma......
@temsshop88664 ай бұрын
How did I live without this
@Gaming_with_Doc4 ай бұрын
There are days in a man's life that change everything.
@trueeye56064 күн бұрын
NGL, satisfactory made me understand my high-school math better than any high-school professors
@amokriinprolgiid3409Ай бұрын
This is exactly how I design all of my builds. I always build my factories to always be running. By either building the least common multiple, or by using awesome sinks in cases where building the according to the least common multiple would require more resources than I'm capable of producing at the time.
@0XZenerX0Ай бұрын
On one hand your tips are super helpful and i like how you explain them, on the other hand, i feel you're just an undercover teacher trying to make us unknowingly go back to school xD
@Gaming_with_DocАй бұрын
Sssh... don't tell anyone! I am actually a university professor! Not for math, though. But I really believe people would learn better if we gamified it like this.
@MorbidlyObeseChell3 күн бұрын
This is why it pays to pay attention in school. Imagine how much engaging it would be if we taught numbers to this game, as some students might benefit from an application like this
@Gaming_with_Doc2 күн бұрын
Absolutely agree. Gamification of the learning process works wonders.
@Cocytus1273 сағат бұрын
This is vital for figuring out how to best use your fluid byproducts like water/oil residue that can't just be directed into a sink.
@NicholasKramasАй бұрын
You've single handedly convinced me to play this game
@Gaming_with_DocАй бұрын
Awesome! It's a great game and a great time to get started with 1.0 coming out next month. And if you'd like to watch, I'll be livestreaming it on the 10th and afterward in a brand new world.
@audreyplaysnice208627 күн бұрын
Don't watch LetsGameItOut then. You will be traumatized after finding the best way to do things from Doc. (A lot of us found Satisfactory from LetsGameItOut first, Doc's lessons are a relief after Josh's gleeful nightmare.)
@NicholasKramas27 күн бұрын
@@audreyplaysnice2086 "notice me, senpai!"
@TomyironmaneКүн бұрын
I've found that in most factories, you wanna run just under your supply capacity, because "Perfect" leaves things starving for parts.
@AloneinthedarksoАй бұрын
Man I came on these shorts because I forgot I’m on KZbin. Then this guy starts talking perfect sense with satisfactory and now I can’t seem to get enough…
@Gaming_with_DocАй бұрын
Shorts can get addicting. Don't go doomscrolling for too long! Glad you enjoy the content!
@AloneinthedarksoАй бұрын
@@Gaming_with_Doc oh I’ve been to “that” side of KZbin before…. But yes it gives ideas outside of the normal cookie cutter strategies
@Geistsoul13Ай бұрын
Loving your SatisFactory videos!
@BlessedChaos9114 ай бұрын
LCM is great in Minecraft too when youre making large quanitities of something, and the ingredients are disproportionate to each other
@brunothehumble16 күн бұрын
I can not wait until 1.0. building out 100% efficient systems that max out resource nodes is just so satisfying. I'm always working on trying to make my power profile as close to a flat line as possible. the particle accelerator is beyond annoying to accommodate for. I've been experimenting with trying to time the machines to get them as close to in sync to make them closer to a flat line as I can make it get.
@gitner42110 күн бұрын
Your videos really make me want to install satisfactory again!
@forcom511 күн бұрын
Yep! It only took me a year of messing around to figure this one out on my own. 😂 Great short!
@IanAva-t5l21 сағат бұрын
Back in high school, I wrote this in on my empty math test paper; “When am I ever going to need to use this in real life?” Boy has it come back to bite me in the ass
@vladleahu8657Күн бұрын
When I need 5 assemblers to build a component but my Blueprint MK2 allows me to place only 4 Assemblers I overclock 2 of them to 150%, then if I need just 2 I underclock all of them to 50%.. so cool that this game gives us such a vast amount of freedom
@davidperry4013Ай бұрын
I’m doing a system of satellite factories and main factories so I have a factories for extracting, smelting, constructing, and at most 1 step of assembly then the parts or sub assemblies get bussed from the satellite factories to main factories by trains or vehicles where they are processed into parts for the space elevator and expensive buildings.
@MrDavidMoyer4 ай бұрын
This, or underclock your constructor. Or run those extra 3 rods/min into another machine, a storage bin, or awesome sink. Lots of options for balancing in this game.
@MervinionАй бұрын
I did the same math when creating Total Nuclear Power Plant. It made the last part of nuclear waste disposal very quick, with scalable modules.
@Glass-Bowl16 күн бұрын
What I ended up stupidly loving (work became fun) is that it's basically just mirroring a real product line. You're constantly adding/removing ingredients and switching recipes. After a while I find myself putting tilted overhead screens everywhere with throughput values, not just to make the place look super cool, but for practical reasons, and to make the place look super cool. Also gives leaving well lit maintenance access points a reason to exist, and whoops it's starting to look like a real factory. How dat?
@Gaming_with_Doc16 күн бұрын
That sounds awesome. I've been trying to find a good way to know when a line has excess production, and how much. In the end I keep coming back to using signage with throughput values, so I think you're on to something. I think I'll be doing something similar when 1.0 comes around.
@flywithusMSFSАй бұрын
I am loving the fact that elder people start streaming! Theres that awesome guy who snipes in shooting games then theres this Gentleman here. Absolutey love it you guys rock!
@Gaming_with_DocАй бұрын
Thanks! There's a few of us out there. Most of them more talented than I am!
@Predated24 күн бұрын
Also folks, remember, its better to overproduce than to underproduce. Having a 12 rod requirement and a 15 rod output is better for quick and dirty setups than a 15 rod requirement and a 12 rod output.
@pyromancerforhire5 күн бұрын
To add another math trick for Satisfactory builds: If your recipe has a rate of *coprimes* number (for example, 9 screws for each 8 plates) then the least common multiple is always the product exactly. (8*9=72) Also, if the numbers are NOT coprime, there is always a LCM lower than the product of both numbers. Remember, coprimes means simply there is no common divisors (or factors) in the numbers
@Gaming_with_Doc5 күн бұрын
Good point! That makes balancing a factory especially difficult.
@wizzard4003Күн бұрын
underclocking is also possible if you don't want/need 5 assemblers making modular frames or currently have insufficient raw resource supply. but this is still good to know!
@CoRnJuLiOx7 күн бұрын
Oh my god I finally understand now. Thank you.
@trolololoolable2 ай бұрын
note: depending on the product youre making, it is sometimes ok to produce a little extra of one of the components and divert it to storage with a smart splitter set to overflow. Youll be using a lot of cement and iron plates, so having some in storage is not always bad, as if you use 100% of them, you wont have them when you need them
@Gaming_with_Doc2 ай бұрын
Absolutely. Building a mall or some place to store extras makes it a lot easier to build in the future. I have an upcoming short going over smart splitters as well. Thanks for the comment!
@tylerdanger354 ай бұрын
WOW! This was exactly the information I needed not 2 days ago I ended up mass producing power thinking it would help with my power fluctuations but this makes way more sense
@wesleydavis33872 ай бұрын
I buffered all of my constructors and assemblers behind batteries to mitigate the power fluctuations. Run power from coal to a central line and then branch off that line directly to batteries, then off the batteries to another line which will feed to a section of your factory. The charge in the battery controls how much juice your factory gets and if there's power spikes the battery absorbs the jolt without it busting a fuse.
@Gaming_with_Doc2 ай бұрын
To be completely honest, I had entirely forgotten about power storage. That's a great solution for smoothing out those power spikes. Thanks for the comment!
@f.m.f9626 күн бұрын
I learned more math in this game by MYSELF than I ever did in highschool... probably because it rewards trial and error
@KagrithKriegeАй бұрын
Loving your shorts! Keep up the good work.
@pvtbambi18484 ай бұрын
or you could underclock the constructor making rods to output 12
@jclcoolrunnerКүн бұрын
Simple math is so amazing! I love this game!
@Misterscout5 күн бұрын
I jusr started seeing your content. Satisfactory clips are awesome. Would love to see you play Oxygen Not Included.
@Gaming_with_Doc5 күн бұрын
It's on my list of games to try!
@TheRantingsofaMadman2 ай бұрын
This method uses a lot more of your base resources than simply balancing your input to the output. For example if you want a single assembler running you underclock the rod constructor. This way you save base resources for other projects, and the best of all you save power as underclocking gains more power back than you'd expect. Your suggestion leads only to mega factories, my method could be used with yours to easily balance ANY multiple. 50 out 60 required and you want 4 machines making? 50 doesn't go well into 240, but it goes fine into 200 with 40 remainder. Set the 5th machine to 40 out.
@Gaming_with_Doc2 ай бұрын
You're absolutely right. Altering clock speeds is easily the quickest way to balance a line, especially if you want just one machine making a certain product. This is definitely a method to reserve for when you are looking to scale the factory. Thanks for the comment!
@TheRantingsofaMadman2 ай бұрын
@@Gaming_with_Doc Yw, It is great for scaling and rounding the "weird" numbers. Especially in late game recopies where things get even weirder, or in a situation where you need EXACT numbers, like in nuclear power.
@CostlyFiddleАй бұрын
I like you, you make good tips. Welcome to my algorithm!
@Gaming_with_DocАй бұрын
I'm honored! And thanks!
@ELDERFawkes4 ай бұрын
This actually really helped it make sense in my head how to do the math. I was scared to even try by myself. I just looked up designs thank you
@Gaming_with_Doc4 ай бұрын
I'm glad it helped. Have fun with the game!
@monkeydud6437Ай бұрын
Dobyou have any videos on fluids amd fuel power? I just got to the part and im excited to really pump it out, so excited i ised 4 extractors to make probably at least 20 buffers reaching from the extractors to my new factory floating in the air in the big open space in the Southeastish area of the map! These have been super helpful and nifty! Ty!
@Gaming_with_DocАй бұрын
Glad they've been helpful! I just released my first video on fluids a bit more than a week ago. It covers making water towers. More to come!
@etowngftddummy20 сағат бұрын
I just take the fluctuation and make sure that my Max Consumption doesnt go above my production, and fluctuations are never an issue
@neilvanrooyen7196Ай бұрын
I'm loving your videos so far. Just curious. While I'm good at math, the idea of going all mathemagical (lol) on all the machines is just overwhelming...what's wrong (if anything) with just nagging it the machines then sending the overflow back to the storage container it starts from (if used) and if full, then just sinking the excessive overflow. I'm going to start over with the update, but just curious to see if my method is a bad idea or not. Thanks for the vids.
@Gaming_with_DocАй бұрын
Glad you enjoy them! Your method is just fine. I use sinks all the time when I don't feel the need to perfectly balance a system. Balancing inputs and outputs is only if you're looking for the "perfect" solution.
@Girax933 ай бұрын
The issue with this solution is that an assembler takes 2 inputs, so if you build with only one of the inputs in consideration, the other one will not be correct, and you will need to over/under-clock anyways
@Gaming_with_Doc3 ай бұрын
Very true. The math gets very complex once you are trying to balance a bunch of machines. Other methods become essential. Thanks for the comment!
@longino198222 күн бұрын
Can't you under clock? I mean your example is what I would use to. But if you only want to go one of each? Thanks for the tips. I haven't touched Satisfactory in a long time but I guess youtube is trying to get me to start in it again.
@Gaming_with_Doc21 күн бұрын
1.0 is coming out in under two weeks, so it's a great time to try it out again. Underclocking works just fine as well. Generally, if I have the choice as I'm designing, I'll try to balance the inputs and outputs as much as possible. But when there's a long production chain that's just not entirely possible so underclocking is a great strategy when needed.
@Shyzardar_2.05 күн бұрын
So this is what my math teacher meant for “you’ll use this in the future”
@QuiteGenetic2 ай бұрын
Alternatively underclock the constructor to make 12 per minute (and of course whatever leads up to said constructor) if you're not ready to build a bunch more constructors and assemblers yet
@XEyedN00b24 күн бұрын
Alternatively you can under or over clock if raw resources are a concern
@Gaming_with_Doc23 күн бұрын
Yep! That's a great solution as well.
@ZeNex744 ай бұрын
I need to watch more. I lost my way and haven't played when learning coal. May switch off animal attacks to help.. keep it up
@Gaming_with_Doc4 ай бұрын
Getting over the hump from coal to oil took me quite a while. It's a big leap forward. And I play on passive as well. Hope you keep having fun with the game!
@csabaduhonyi41622 ай бұрын
Yeah, that is right, but it's happend to me when I'm building a Motor factory and the quantity of iron that needed is not a round number like 231,85 and It's difficult to split into 200 and 31,85 before getting super computer.
@Gaming_with_DocАй бұрын
With huge builds like that the only thing you can do is split it into smaller quantities, like you did. Then a bit of balancing on the remainder finishes it up. Thanks for the comment!
@Priles012 сағат бұрын
Omg I’ve seen some many of Ur. Ida ur so helpful
@brokedude99994 ай бұрын
Nice Good to see somebody adding to the community
@Gaming_with_Doc4 ай бұрын
Thanks!
@kylbug34817 күн бұрын
Using math in Satisfactory? ❌️ Learning math with Satisfactory? ✅️
@assasin1rifle336Ай бұрын
This gave me motivation to play again thanks
@Gaming_with_DocАй бұрын
Cool! Just in time for 1.0 in a few weeks!
@yozutaroАй бұрын
Watching this before the 1.0 release is really nice… I’ll probably play factorio first though
@Gaming_with_DocАй бұрын
I just started playing Factorio for the first time this week. Great game!
@yozutaroАй бұрын
@@Gaming_with_Doc i have a couple hundred hours in the game im just waiting for the massive dlc to come out
@lordgao976824 күн бұрын
OR.. put the efficiency of the Constructor down to 80% if you don’t even need that many materials. That way it’ll always be active without fluctuation
@Gaming_with_Doc24 күн бұрын
That works! Depending on what your end goal is, I like having a lot of methods to get there.
@jonisalmela23994 ай бұрын
I just oversaturate the line and use buffers and smart splitters which breaks to "tributary lines"
@Gaming_with_Doc4 ай бұрын
I haven't gotten into smart splitters just yet. I hear they are really great for fine tuning your factory.
@Aiphiae2 ай бұрын
Super chill, clear, concise explanation. Earned a sub from me :)
@Gaming_with_Doc2 ай бұрын
Awesome, thank you!
@TrandiAkcium5 күн бұрын
Понизить производительность большей фабрики? Не, не слышал. Построить еще 7 штук? Отличная идея!
@MaelfectiousКүн бұрын
This man is the bob Ross of gaming
@Gaming_with_DocКүн бұрын
There are no mistakes, only happy accidents.
@MaelfectiousКүн бұрын
@@Gaming_with_Doc until you accidentally misclick your shatter rebar into your group of grazing lizard dogs in the desert biome with no berries!
@gamingfuchs93312 күн бұрын
Is it possibel if you ignore particel exelerators to have a completly stabel power consumption ?
@Gaming_with_DocКүн бұрын
Yes, it's possible. Have your factory perfectly balanced and sinks taking overflow at every destination.
@lockkeylive4 ай бұрын
Why not use the power scaling to undeeclock one to 80%, or feed the exess to the recycling thingy/storage with an over supply splitter/merger chain? Both are way simpler and dont require you making a massive assembly line even for parts you dont need that much of
@Gaming_with_Doc4 ай бұрын
That's a great solution as well. If you only need a couple, sometimes underclocking is the way to go. The more solutions you have, the more situations you can solve. Thanks for the comment!
@dominicjohnson1346Күн бұрын
I have seen dozens of these videos and im still unsure what the "game" part is,
@TuberTugger2 ай бұрын
Or if you're lazy, throw a storage in between and let the extra rods build up in case you need them. 3 a minute is going to take ages to fill.
@Gaming_with_Doc2 ай бұрын
Yep, that usually works until you completely obsolete the factory. I only go to the effort if I'm making a portion of a megafactory that needs to output tons of items.
@HOI31634 ай бұрын
I just started this game and its so fun. Im not anywhere near great at math but i feel as if this is helping with brain power somehow 😂
@Gaming_with_Doc4 ай бұрын
Nothing makes you feel smarter than getting a factory working perfectly. Especially the smaller, early game factories. Tons of fun. Thanks for watching!
@HOI31634 ай бұрын
@@Gaming_with_Doc making spastic farms within a building.... difficult but fun. Just finished a heavy modular frame factory. And wow it takes resources and a ton of constructors and space. Lol
@Gaming_with_Doc4 ай бұрын
I probably spent about an hour building a spreadsheet manually to figure out how to make a perfectly efficient heavy modular frame factory. They're huge! Luckily since then I've found online tools that make the process a lot faster.
@ShadowliefКүн бұрын
Or you could just underclock the one machine. Much easier and prevents you from making way more than you need of an item just to end up with pretty numbers.
@Decinomic0n4 ай бұрын
The only problem is you end up needing a 4-5 splitter setup no to make sure each assembler then gets the rods it needs
@Gaming_with_Doc4 ай бұрын
Absolutely. The biggest weaknesses of any load balancer is the bulk of the system.
@legendaryone696Ай бұрын
This is how math should be taught
@bearsaroundhere43 минут бұрын
never noticed the yellow/green before, I'm colourblind and they look the exact same to me lmao
Ай бұрын
I am red/green deficient and I literally didn't realize most of my lights are yellow 😅😢
@SeedzificationАй бұрын
just use the planner and underclock to your need
@coreyg7364Ай бұрын
You may have just tapped in to a tool for teaching math. Nice job!
@delawarepilotАй бұрын
Counting on them yellow lights to not overload my power grid :-)
@pretzelvanille25853 ай бұрын
Or underclock to 12 rods/min?
@kellybertei15824 ай бұрын
it doesnt have to be efficient because there is way more space on the map than can ever be used, especially vertically, so just build more machines and underclock them
@Gaming_with_Doc4 ай бұрын
That seems to be a common solution among several of the commenters. We'll be covering both under and overclocking in a future video.
@H__uh14 күн бұрын
This is cool but I only do the most unnecessary factory designs that are incredibly inefficient so I unfortunately have no use for this
@ampdals2 күн бұрын
If one assembler not being balanced is going to shut down your power grid at times, you can bet 4 is going to shut it down for good. If your power is going out your need more power, period.
@fenrirrider39913 күн бұрын
Could you not also just under-clock the machine to the correct amount?
@Ignis88985 күн бұрын
Actual fiscit employee right here
@Gaming_with_Doc5 күн бұрын
*Retired FICSIT employee
@mierenmans8814 ай бұрын
Love your vids!
@Gaming_with_Doc4 ай бұрын
Thanks!
@ragincrinz1457Ай бұрын
Where you get the 60 from?
@Gaming_with_DocАй бұрын
60 is the least common multiple of 12 and 15. To find the LCM, multiply each of the numbers until you find the first number both have in common. 12 24 36 48 60 15 30 45 60 The first common number (the least common multiple) of 12 and 15 is both 60. 12 x 5 and 15 x 4 is both 60. Hope the bit longer explanation helps! It's hard to fit it all in a single youtube short.
@rockshankar4 ай бұрын
just play factorio+pyanodons and try to calculate how to make green circuits. you will see how simple of a challenge is satisfactory
@Gaming_with_Doc4 ай бұрын
I've had a lot of people recommend factorio to me. Is it fun?
@spaceengineeringempire4086Ай бұрын
Why is this better at teaching me basic math than my entire life at public school…. In over 20 now.
@Gaming_with_DocАй бұрын
Without application, all learning is meaningless. I'm glad you enjoyed!
@spawnnumber2126Ай бұрын
I would just underclock if the constructor makes more than needed.
@ChrisG_903 күн бұрын
My lights are green out of pity, a facotry so bad it doesn't even register as inefficient, only "on".
@MLG_666Ай бұрын
When you sea of yellow lights is from not having enough storage
@slimeinabox3 ай бұрын
You can also just underclock it.
@Gaming_with_Doc3 ай бұрын
Absolutely! I put out another short on how to unlock underclocking and overclocking. That's my go-to when balancing a factory, but having multiple tools is always good.
@Afanasii_KamenkoiАй бұрын
You know, this sounds simple, but when you actually play satisfactory, you'll realize that balancing stuff is A LOT of work. "Hey, I'd like to have 5 computers per minute..." *looks at the production chain* "...oh god." Use external tools for your calculations, people.
@Gaming_with_DocАй бұрын
Absolutely. I use satisfactory-calculator all the time to do the hard calculations. Load balancing a full factory like that would create an astronomically large factory.
@notwithoutcid4 ай бұрын
Presumably if you were only building a single mod frame assembly, that is all you needed. You didnt solve a yellow light issue, you just moved it further down the line. Pretty much the only way to trip your power breakers is try to consume more than you make, not sure how a machine being LESS active somehow leads to higher consumption? Max consumption is a supplied metric on the power graph so there shouldn't be any confusion about what your overall need is. This is good info for when you want to scale up your production, but your reasons for doing it here don't really make sense to me.
@Gaming_with_Doc4 ай бұрын
You're absolutely right about the breakers. As long as you keep production above the max consumption, you're good. In my early factories, I'd commonly have consumption at around 30% of max- and then random spikes would shut off the whole factory when power need doubles for just a couple of seconds. By smoothing out your power usage, power spikes stop happening and prevents shutdowns. Also, I just really like seeing that perfectly flat line of a system working at 100% efficiency. Great insight. We've had some good discussion on this video and you're the first person to bring this up. I really appreciate the contribution.