For the crossing intersection in your test world, you do not need that pile of path signals, the two path signals would still have worked, because path signals will only reserve the path through the block that the train is going to take, so if two trains paths won't cross (as is the case if they are traveling parallel, then they will be allowed into the block at the same time. Also, hit E on the erroring signals to see the error.
@RealPanzer9993 жыл бұрын
I was so surprised when kibitz came up with the idea of putting multiple signals there.
@S3t3sh3 жыл бұрын
Do not add signals right after a junction like that, or a train stopping will block up the entire intersection. :-) Transport Tycoon FTW.
@ezpzaah57723 жыл бұрын
@@S3t3sh woo, another OpenTTD fan.
@RealPanzer9993 жыл бұрын
@@S3t3sh but then the train will stop before the intersection causing the same issue
@halfgecko32023 жыл бұрын
@@RealPanzer999 better to stop it before the intersection than have it stop in the middle of it and holding up traffic, possibly even blocking itself in
@radordekeche9473 жыл бұрын
The lack of checking what the error messages say on the signs is painful as someone in IT. Read the error messages, they will tell you what you've done wrong.
@aXYZGaming3 жыл бұрын
i share that pain
@legendaryone6963 жыл бұрын
@@aXYZGaming i share the pain of your pain
@justinesalgarino27183 жыл бұрын
@@xistonneon2694 i share the pain of your pain of your pain of your pain
@boxgames36802 жыл бұрын
@@justinesalgarino2718 i share the pain of your pain of your pain of your pain of your pain
@ThemLoLShortClips2 жыл бұрын
@@boxgames3680 I detect recursion here
@Teebi928S3 жыл бұрын
Dear Mr Kibitz, thankyou for getting this cranky 62 year old, in a fit of laughter, to knock his beer over his keyboard in response to your emergency "Meltdown" system. It's sheer brilliance !! Outstanding I say! Oh, and yes, I do have more than one keyboard, the wet one has been rinsed and is out on the balcony drying in the sun.
@kai74743 жыл бұрын
The “pass through lane” as you call it, has a real-world name: a siding. Where a single rail handling both directions allows an opposing train to enter the siding so that another can cross it’s path, or a faster train can pass a slower one, or a train can wait to enter a station without blocking path along the main line.
@Zn0ZY3 жыл бұрын
Will it work in the game though? Can u tell a train not to stop at a block sign but to take a siding if the main track is occupied?
@Tonatsi3 жыл бұрын
@@Zn0ZY Technically; although the first train to approach the siding will actually wait on the main track as the block ahead is occupied, and the second train will use the siding to go around it.
@Zn0ZY3 жыл бұрын
@@Tonatsi as much as i would like to get back in satisfactory and test that cause its seems super fun, i dont wont to distract myself from my cities skylines binge gaming xD
@ILMTitan3 жыл бұрын
@@Zn0ZY The easiest way to make it work is to build a normal pair of one way tracks for a small section of the two way track. Other solutions that allow the "faster train overtakes slower" will risk deadlocks unless you have three tracks.
@briannem.67873 жыл бұрын
Usually that's called a passing loop, IIRC sidings are for storage or loading/unloading.
@chrisbennett82933 жыл бұрын
The conveyor and pipe floor holes are some of my favorite functional updates. Lots of the cosmetic stuff is nice, but this just changes how cleanly we can all build infrastructure!
@Gisleburt3 жыл бұрын
From my understanding of Coffee Stains video, you can us Block Signals for _almost_ everything. The only time you need a path signal is if it's possible for two trains to enter a single block at the same time without colliding by taking separate paths. The entrance to your nuclear power plant is an example where that could happen. That said, a block signal would still work, it would just hold up trains unnecessarily
@Jack_Wolfe3 жыл бұрын
20:43 it only fixed because you turned the one direction into a path signal. the thing breaking it was the LOOP around the back with a single block signal, so you had over lapping blocks and no block for the block signal.
@CarNiVal_743 жыл бұрын
17:00 you can chain the path signal ;-) for single track operation. But you need at least one block signal in the station loop and allow the trains to wait for each other.
@Goodgu39633 жыл бұрын
14:30 You actually don't need those interior signals. I have 3 and 4 way intersections all over my map and have been playing with it a lot. You need one path signal at each entrance to a junction, and one block signal at each exit. So 8 total signals for a 4 way intersection, and 6 for a 3 way intersection. Also, Path signals do not equal better. Path signals don't just look at their block, they look at the next blocks. So a train will only enter a junction when they have room to leave the junction. Meaning they will leave gaps between blocks when trains are backed up which will just make the traffic worse. For your single rail offshoot tracks you want a total of 2 signals + 2 signals for each station. A path signal in each direction at the entance/exit junction to your single line, then a block signal entering each station, and a block signal leaving each station. Having more than one train on that line, outside of a station, will never have any benefit so adding more signals will just cause more confusion and delays. One last thing. Make sure to leave plenty of room in front of block signals before path signals. The path signals don't reserve a path until trains enter the block the path signal is attached to. This means that if you put a block signal right before a path signal, the train will stop for the red path signal until it enters the next block and the path signal reserves a path for it and turns green. Hope this clears things up. Happy traininging!
@aiden63433 жыл бұрын
did you even listen to his explanation? he did it so if 2 trains were going parallel, one train didn't have to stop for the other one. If you only had one set of path signals, even if 2 trains were not crossing lanes, one would stop for no reason.
@TuTu-of8lo3 жыл бұрын
@@aiden6343 path signals reserve a path so he doesn't need the interior signals as if they were both gonna go straight they would boath go
@puck48013 жыл бұрын
_cause more confusion and delays_ I wonder how many people are gonna catch this. c:
@lechking9413 жыл бұрын
gonna assume this stuff can be learned to be used back in factorio and its trains as they have now i think the simulare system
@wizzard40032 жыл бұрын
factorio's system is pretty much identical just with different names - block signals are just regular signals - path signals are chain signals
@drorsheffer11823 жыл бұрын
My man, where is the original "and welcome back"? It is truly a legendary intro.
@sive_183 жыл бұрын
I was going to like but 69 is such a good number
@62sy3 жыл бұрын
… he did say it
@sive_183 жыл бұрын
It’s 75 now 😅
@Nallenbot3 жыл бұрын
It was like 3 seconds in my dude, maybe KZbin autoplayed through the intro in silence?
@drorsheffer11823 жыл бұрын
@@Nallenbot nah, it's not the same.
@pilotben973 жыл бұрын
Wooo! Back to Satisfactory! Good olé train collisions
@LatencyRemix3 жыл бұрын
I straight up gave up on my world, had just started the spicey power. But I also have 157 trains running everything from water to uranium. On a single train line. Rip 200 hours
@lerenardquantique88663 жыл бұрын
same
@notTheDutchBoy3 жыл бұрын
Ouch
@Kataclysm1133 жыл бұрын
gonna be honest, i've never made it far enough into the game to get to use trains, so i can't say i fully understand your pain, but that sounds like it hurts.
@nickllama52963 жыл бұрын
That sucks, but you probably could have expected that, no? :)
@skun4063 жыл бұрын
@@Kataclysm113 Me too, I'm still trying to make the trucks work. I swear I tried 20 times to record the route to the aluminium outpost, but there's always something going wrong -.-
@pyromaniacal133 жыл бұрын
I like that the signals go "Ding!" when they change.
@ImKibitz3 жыл бұрын
OMEGA AGREED! One of the most pleasant little sounds!
@marvintherobot91333 жыл бұрын
Kibz uploading Satisfactory again has to be the greatest birthday gift
@artskoala3 жыл бұрын
22:40 when two rails are to close together there is a certain chance the trains will collide to each other. so, the two rails are considered to be part of the same block.
@d3str0i3r3 жыл бұрын
as someone whose watched too much roller coaster and train design videos, it's a good idea to whenever possible, keep your blocks at least as long as your trains
@raphaelbrasse19963 жыл бұрын
Everything about the trains is correct, until 14:30. Those signals are completely unnecessary, because the first signals are intelligent enough to see if the trains won’t cross.
@Goremize3 жыл бұрын
This update is bliss for people who play Open TTD. btw you can check the error messages to learn whats gone wrong :)
@binkensteinnz3 жыл бұрын
I've found that Path Signals are generally only required where you could potentially have more than one train going through a block without colliding. Trains will also collide if the tracks are too close together.
@lukereyes62663 жыл бұрын
The "pass by lane" is called a siding and van be parallel to the main track, and is its own block, you can have multiple sidings for multiple trains, or one long siding that has multiple blocks, but the main line has to have blocks too.
@datguymiller3 жыл бұрын
Actually "sidings" are in yards and primarily for shunting or storage of engines and rolling stock, what you're thinking of is called a passing loop
@lukereyes62663 жыл бұрын
@@datguymiller ah, ok thanks for the correction!!
@datguymiller3 жыл бұрын
@@lukereyes6266 big railfan, I feel the need to correct these things, I thought you would be like "no it's a siding" and blah blah blah
@lukereyes62663 жыл бұрын
@@datguymiller nah, im a relativaly (if thats how its spelled) new railfan and im open to learning these things
@datguymiller3 жыл бұрын
@@lukereyes6266 I have a discord if you want to learn more
@DVDplayerz3 жыл бұрын
19:48 "Hand.exe has stopped working"
@TheProdigalGoob3 жыл бұрын
I love how most of the stuff rom the update, are mods that have been doing this for like FOREVER. I definitely wont be changing my world over to update 5 until at least mods are supported. Although the performance upgrade does look awesome. GG on the DEVs for getting this out none the less. Cant wait to see where it goes.
@JasperHuskyFox3 жыл бұрын
3:33 "UwU Station"?! Nice Also I subbed btw, your content seems really good, gonna have to binge watch some of your vids :3
@wChris_3 жыл бұрын
these signals work exactly like in factorio, i suggest looking at a factorio signaling tutorials as they basically got things figured out!
@deathlyrose79113 жыл бұрын
kibs man what you were describing where oncoming trains can pass each other is called a SIDING and they are actually very simple to make man
@boneheadinc.62373 жыл бұрын
Now we need drone collissions
@nethermaster19353 жыл бұрын
remembering lets game it out's drone tornado...
@kelathos3 жыл бұрын
A Satisfactory video from Kibitz makes the world go round. Or maybe the Choo go around the world.
@fizzyvods2353 жыл бұрын
I think it would be cool if a crash happened or there was a problem with the set up, close by (in viewing range) of a ANY type of signal and showed you the crash in a 'camera view' so when the notification comes up that a collision has happened it says press (for example) 'z' to see collision from near by signal camera! That would be cool just a little suggestion but I doubt it would actually happen. What do you think Kibitz??
@testecske55473 жыл бұрын
20:10 the signals block traffic in the other directon, if there us no signal next to it, to the other direction 21:35 if you push ”e” when watching a signal, you can watch what is the problem
@starman43463 жыл бұрын
0:17 "temporary" and "starter base" are not phrases I would use here.
@j0hnf_uk3 жыл бұрын
Knowing how signals work in games like Transport Fever 2 makes adding signals in Satisfactory relatively easy to understand.
@kuhljager24293 жыл бұрын
Hey Kibitz, the signals make the track one way, unless you put a signal directly opposite. The station on the hill where you added a bunch of path signals had that issue. That one way feature is why the back of every signal has a 'No Entry' sign on it, and when you put a signal opposite, it goes away
@SwedetasticGames3 жыл бұрын
The signals can be interlinked to waaay more complex setups than I expected. Color me impressed.
@EricRidesDirt3 жыл бұрын
YES. Been waiting for your next Satisfactory upload!!
@Rocky-bq1dq3 жыл бұрын
Signals in this game reminding me of signals in Open TTD
@ItsEphora3 жыл бұрын
Yeah it uses Factorio's system which was based on TTD
@lerenardquantique88663 жыл бұрын
For the créative intersection only one path Signal IS needed at the start of the intersection not in thé midle of the intersection and a block/paht signal make one whay road if is only one IS place (sory for the english im french)
@chaossdragon3 жыл бұрын
From a Factorio stand point. Block Signal = Rail Signal, and Path Signal = Chain Signal.
@swimpower10033 жыл бұрын
Well, this new system is a bit of a struggle. Maybe a game called mashinky could help? Its a train game and blocks, signals, etc are key to mastering that game
@fishman5013 жыл бұрын
At 19:50 Kibz tossed the build thing without a hand. (spooky for halloween)
@Fallub3 жыл бұрын
My head is already exploding. Thanks Kibz 🤣🤣
@Liwet.3 жыл бұрын
The simple solution to train signals: * Identify your exit blocks and put down a block signal at the entrance to those exit blocks. * Chain signals before any point that one train can collide with another. * Blocks should be large enough to hold your longest train (this is mostly a resource management issue; you can make them shorter if you want)
@jaimianscharr63203 жыл бұрын
Factorio?
@Liwet.3 жыл бұрын
@@jaimianscharr6320 Yeah. Haven't played Transport Tycoon yet, but you need signals to work in two different ways to handle a complex train network.
@Ikarugashi3 жыл бұрын
The sound he made at 3:40 made me remember the Optimum Pride meme
@Alexander-vc5wg3 жыл бұрын
I’d love to see you play Transport Fever 2! Seeing you make the most efficient system possible… or not.
@King0Mir3 жыл бұрын
You do not need path signals before mergers. So when you have multiple stations merge into one track, you should just use block signals there. This will work better, because you have smaller blocks this way. You only want path signals when there's another way through a block that doesn't collide with one of the paths the trains could take.
@JMGIT3 жыл бұрын
shred the golden cup. You will not regret. Funky update stuff :)
@SebastianD3343 жыл бұрын
You don’t need path signals before intersections, path signals are to be used when you can have multiple paths through a block which don’t intersect, for examlle with a parallel switch between a double track line, you could have two trains crossing each other, or you can have one train switching over, which blocks both other paths
@synthicalmix3 жыл бұрын
My highway has been destroyed by those diagonal ramps being turned
@murrayboyton87793 жыл бұрын
Factorio logic seems to apply for these signals. Path signals on your way in, block signals going out.
@thetubeacount3 жыл бұрын
Hey Kibitz! I hope you're having a super swell day.
@azuroth86092 жыл бұрын
Factorio: Chain in Rail Out Satisfactory: Path in Block out
@iamthemurray163 жыл бұрын
id recommend watching the science of how roller coasters work. They use block systems and its pretty simple to follow
@raffia16thblaze103 жыл бұрын
just like factorio rail logic. i live it!
@gaetan51613 жыл бұрын
Beware of the ChooChooggedon !
@ObiWahn683 жыл бұрын
Yeah, Update 5 rotated the 4m corner ramps by 90°. But because people were complaining and reporting this as a bug, Coffee Stain decided to fix it with v5.0.4 so that the 1m and 2m corner ramps are rotated now, too. You know, so the rotated 4m corner ramps don't look so odd anymore.
@Consequator3 жыл бұрын
You'll want the exit signals on crossings at least a train length away so there wont be trains stopping in said crossing.
@dgxo3 жыл бұрын
What about the Cybertruck? Putting a ticket back into the sink!
@questonblock3 жыл бұрын
Put the golden cup in the sink to unlock a GOLDEN FACTORY CART
@cyphi4743 жыл бұрын
Overusing signals is most common trainsim beginner mistake. :)
@FireWINK873 жыл бұрын
The first person that has shown my concerns. That you will need to separate the sections between junctions or stations into smaller sections. Especially for those across the map lines.
@AnthonyNorris3 жыл бұрын
The hover pack gets power from rail tracks. Helps moving around.
@Rocky_Gaming80083 жыл бұрын
OOOFFFF, kibtiz: sad crying noises “I took 3 minutes!!”
@idkwhattfimdoin3 жыл бұрын
“Kibtiz”
@Jack_Wolfe3 жыл бұрын
13:00 with any BLOCK of track all entrances to the block must be all PATH signals
@mattmcdonald90343 жыл бұрын
Hey, you should put a siding on that branch line. That would allow the main line to stay clear.
@the_darkgameryt3 жыл бұрын
The pass by lane you are talking about at 17:28 is called a siding fyi
@nickllama52963 жыл бұрын
You are building waaaaaaaaaaaay too many signals. :)
@Her_Imperious_Condescension2 жыл бұрын
This video is a painful reminder of my job. System: Broken User: Ignores error messages
@matsverschoren773 жыл бұрын
U should play automation empire again, I really enjoyed that series.
@MattButzen2 жыл бұрын
quick thanks for the playlist link in description :)
@gyodiaz53473 жыл бұрын
this man deserves 100000 scribers
@mkaleborn3 жыл бұрын
Awesome as always Kibz! I really really really hope they revert the hologram textures to their Update 4 levels. Specifically, the horrible jagginess/judder/stutter/squirmy scanlines that jump up and down while placing or dismantling objects. I just find building/dismantling anything to be a bleary eyesore of an experience. And I can't really fix it by changing colours (if you make every hologram very white-biased it helps a bit, but doesn't look as distinctive. In general while i LOVE all the quality of life and object additions, the actual experience of 'living in' and 'working in' the game world is not nearly as pleasant. The lights are all muted with less 'pop', daylight and moonlight are far too dull and dark as well, making it difficult to see (especially in early game when players have no lights other then a much duller flashlight). I hope they keep working on the lighting, and especially those holograms. They did the same thing with holograms in the early days of Update 4, but that seemed to get fixed through development, or on release. Anyway, thanks for another hillarious and instructive video!
@limboll3 жыл бұрын
Fantastic to see a new video !
@WagnerFS3 жыл бұрын
TY brother, It helps a Lot.
@SternLX3 жыл бұрын
Soooo... Kibz, had some fun with your Previous factory share. The 50th Episode share. I fixed the Trains in it for the Update 5 stuff. Had to do some additional track laying to clear up some conflicts with pathing(had to make some sidings) but honestly not that much. What you had in that version was pretty well laid out. I know you did more work on that map beyond eps 50, eps 54 I think was the last time you touched it. Anyway, if you do bring that play through back from the dead your Train system in that one is relatively easily fixable.
@blanana_m3 жыл бұрын
I'm glad that I used belts everywhere
@DoomGuy7382 жыл бұрын
This man could figure out how to use redstone comparators.
@cytron02753 жыл бұрын
Hey idk if it's been updated or not but I sat and listened to a somersloop and it's saying some pretty spooky stuff now. So take a listen and learn
@SebastianD3343 жыл бұрын
You should have block signals spaced apart by at least one train length
@Goodgu39633 жыл бұрын
Gigawatts kibz... a thousand megawatts is a gigawatt... lol
@cozmo72663 жыл бұрын
This will be fun to mess with
@robslaney37293 жыл бұрын
So it looks like they took the Factorio signal concepts ( not a bad thing ). So all the advice for Factorio applies here. Path signal before all intersections, and Block signals after. Looks like you're going to need rail stackers now. There are a lot of blueprints train systems - 2 Lane and 4 Lanes, intersection layouts. Please do not use roundabouts - they are just evil and will deadlock easily
@jeofthevirtuoussand3 жыл бұрын
This games would heavily benefit from mesh shading and sampler feedback streaming. 😅
@boozegazm91083 жыл бұрын
You should go back to the old world and see what the trains do.
@albertotognoni4819 Жыл бұрын
lack of the SCMT (i am italian and railways in italy are equipped with the SCMT signaling system) on kibitz satisfactory world railways has caused a massive train accident
@janle33933 жыл бұрын
that’s what everyone was waiting for
@joshmccarty88002 жыл бұрын
The best way to think about a path signal is a stop sign. Once a train enters a intersection every other direction gets a stop sign so every other direction that can enter the intersection needs a path signal for it to work. And the block signals its best to have one more block signal then amount of trains on that circuit and the a train should fit in a single block. If you had say three trains on a iron ore circuit and four blocks the trains should be fairly well spaced out so you constantly have a train entering or approaching the station.
@Jumbo_storm3 жыл бұрын
If a signal shows an error, you go into that signal (press "E" or what you bound that key to), and get a tip of what the error is/problem is. Just a little tip!:)
@Jumbo_storm3 жыл бұрын
To get more tips I would highly recommend to watch TotalXclipse’s video about tips, about train signals; (in: SATISFACTORY).
@whitelynxe67663 жыл бұрын
This gives me Hardcore Factorio vibes
@THY_END3 жыл бұрын
"Chain in, rail out" follow this rule and your junctions will never have any accidents but for Satisfactory the rule is someting more like "block in, path out"
@PissedWalrus3 жыл бұрын
Flip the Satisfactory rule. Path signals are an upgraded version of chain signals. Chains look at their block like it's a regular block signal, plus looking at the next one. Path signals look at each individual route through its current block plus the next signal. It eliminates the need for intermediate signals and it's amazing.
@THY_END3 жыл бұрын
@@PissedWalrus so "path in, block out"?
@PissedWalrus3 жыл бұрын
@@THY_END Yep!
@magmamissen95653 жыл бұрын
LetsGameItOuts its really ImKibitz! The proof is this video!!!!!
@gibbsin3 жыл бұрын
love the satisfactoy content
@anonymouswarrior44203 жыл бұрын
How did you make the Nuclear Meltdown Switch system that sinks all the nuclear stuff you make? I would like a tutorial as it seems very cool
@daniellclary3 жыл бұрын
I am only in at 3:40. But I Wonder. Can you use train crashes to send nuclear waist into the void?
@QemeH3 жыл бұрын
The train signalling system needs an optic help like Factorio has to indicate what the game consideres "a block", because it is neigh impossible to troubleshoot a missing signal or the wrong type of signal if you don't see what part of an intersection is its opwn block and what isn't.
@xpgx13 жыл бұрын
Aside from gadamson12's reply, some additional info kiiiiibz: You only need Path Signals if the block has multiple turnouts and has at least enough rails to feature two non-intersecting paths at the same time. ANYTHING ELSE can be done with the dumber block signals =) I swear. *_Happy Halloween everybody ^-^_*
@12463trf3 жыл бұрын
Train hit boxes was mentioned in one of their videos. I'm gonna start a new world for u5. Just gotta figure out how to get that stuttering to stop with the image.
@bugs.nobunny3 жыл бұрын
YEAAA KIBITZ
@M3dicayne2 жыл бұрын
The thing with the trains is, I loved to play Factorio and still do and this is basically the same. Path signals read the next signal (block AND path signals either way) and rails and can set it to occupied (reserve the lane). The block signal can just read the rails ahead and set it to occupied. It is crazy good to have it but it is still buggy compared to Factorio: Given the situation two trains share one part of the track. If you have rails running in parallel to avoid clogging you are out of luck - trains will WANT to drive on a CERTAIN lane. This is hilarious and frustrating. Even though they could just switch the signals to drive the other way around, they won't do that. They will wait until the preferred track is free. This can cause (and did with me) a huge problem with material supply. The trains will wait until eternity and if they somehow stand in front of each other, both signals are red and they stop. AVOID that at all cost...
@DrDethface3 жыл бұрын
Screams in Factorio trains.
@panzervpl94063 жыл бұрын
Meanwhile factorio players: Laughing in train signal mastery
@Diceman833 жыл бұрын
He still hasn't mentioned the missing uranium on the mountain top... (it was last time I looked)