Satisfactory Update 5 turned our World into a TRAIN WRECK!

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ImKibitz

ImKibitz

Күн бұрын

Пікірлер: 271
@gadamson12
@gadamson12 3 жыл бұрын
For the crossing intersection in your test world, you do not need that pile of path signals, the two path signals would still have worked, because path signals will only reserve the path through the block that the train is going to take, so if two trains paths won't cross (as is the case if they are traveling parallel, then they will be allowed into the block at the same time. Also, hit E on the erroring signals to see the error.
@RealPanzer999
@RealPanzer999 3 жыл бұрын
I was so surprised when kibitz came up with the idea of putting multiple signals there.
@S3t3sh
@S3t3sh 3 жыл бұрын
Do not add signals right after a junction like that, or a train stopping will block up the entire intersection. :-) Transport Tycoon FTW.
@ezpzaah5772
@ezpzaah5772 3 жыл бұрын
@@S3t3sh woo, another OpenTTD fan.
@RealPanzer999
@RealPanzer999 3 жыл бұрын
@@S3t3sh but then the train will stop before the intersection causing the same issue
@halfgecko3202
@halfgecko3202 3 жыл бұрын
@@RealPanzer999 better to stop it before the intersection than have it stop in the middle of it and holding up traffic, possibly even blocking itself in
@radordekeche947
@radordekeche947 3 жыл бұрын
The lack of checking what the error messages say on the signs is painful as someone in IT. Read the error messages, they will tell you what you've done wrong.
@aXYZGaming
@aXYZGaming 3 жыл бұрын
i share that pain
@legendaryone696
@legendaryone696 3 жыл бұрын
@@aXYZGaming i share the pain of your pain
@justinesalgarino2718
@justinesalgarino2718 3 жыл бұрын
@@xistonneon2694 i share the pain of your pain of your pain of your pain
@boxgames3680
@boxgames3680 2 жыл бұрын
@@justinesalgarino2718 i share the pain of your pain of your pain of your pain of your pain
@ThemLoLShortClips
@ThemLoLShortClips 2 жыл бұрын
@@boxgames3680 I detect recursion here
@Teebi928S
@Teebi928S 3 жыл бұрын
Dear Mr Kibitz, thankyou for getting this cranky 62 year old, in a fit of laughter, to knock his beer over his keyboard in response to your emergency "Meltdown" system. It's sheer brilliance !! Outstanding I say! Oh, and yes, I do have more than one keyboard, the wet one has been rinsed and is out on the balcony drying in the sun.
@kai7474
@kai7474 3 жыл бұрын
The “pass through lane” as you call it, has a real-world name: a siding. Where a single rail handling both directions allows an opposing train to enter the siding so that another can cross it’s path, or a faster train can pass a slower one, or a train can wait to enter a station without blocking path along the main line.
@Zn0ZY
@Zn0ZY 3 жыл бұрын
Will it work in the game though? Can u tell a train not to stop at a block sign but to take a siding if the main track is occupied?
@Tonatsi
@Tonatsi 3 жыл бұрын
@@Zn0ZY Technically; although the first train to approach the siding will actually wait on the main track as the block ahead is occupied, and the second train will use the siding to go around it.
@Zn0ZY
@Zn0ZY 3 жыл бұрын
@@Tonatsi as much as i would like to get back in satisfactory and test that cause its seems super fun, i dont wont to distract myself from my cities skylines binge gaming xD
@ILMTitan
@ILMTitan 3 жыл бұрын
@@Zn0ZY The easiest way to make it work is to build a normal pair of one way tracks for a small section of the two way track. Other solutions that allow the "faster train overtakes slower" will risk deadlocks unless you have three tracks.
@briannem.6787
@briannem.6787 3 жыл бұрын
Usually that's called a passing loop, IIRC sidings are for storage or loading/unloading.
@chrisbennett8293
@chrisbennett8293 3 жыл бұрын
The conveyor and pipe floor holes are some of my favorite functional updates. Lots of the cosmetic stuff is nice, but this just changes how cleanly we can all build infrastructure!
@Gisleburt
@Gisleburt 3 жыл бұрын
From my understanding of Coffee Stains video, you can us Block Signals for _almost_ everything. The only time you need a path signal is if it's possible for two trains to enter a single block at the same time without colliding by taking separate paths. The entrance to your nuclear power plant is an example where that could happen. That said, a block signal would still work, it would just hold up trains unnecessarily
@Jack_Wolfe
@Jack_Wolfe 3 жыл бұрын
20:43 it only fixed because you turned the one direction into a path signal. the thing breaking it was the LOOP around the back with a single block signal, so you had over lapping blocks and no block for the block signal.
@CarNiVal_74
@CarNiVal_74 3 жыл бұрын
17:00 you can chain the path signal ;-) for single track operation. But you need at least one block signal in the station loop and allow the trains to wait for each other.
@Goodgu3963
@Goodgu3963 3 жыл бұрын
14:30 You actually don't need those interior signals. I have 3 and 4 way intersections all over my map and have been playing with it a lot. You need one path signal at each entrance to a junction, and one block signal at each exit. So 8 total signals for a 4 way intersection, and 6 for a 3 way intersection. Also, Path signals do not equal better. Path signals don't just look at their block, they look at the next blocks. So a train will only enter a junction when they have room to leave the junction. Meaning they will leave gaps between blocks when trains are backed up which will just make the traffic worse. For your single rail offshoot tracks you want a total of 2 signals + 2 signals for each station. A path signal in each direction at the entance/exit junction to your single line, then a block signal entering each station, and a block signal leaving each station. Having more than one train on that line, outside of a station, will never have any benefit so adding more signals will just cause more confusion and delays. One last thing. Make sure to leave plenty of room in front of block signals before path signals. The path signals don't reserve a path until trains enter the block the path signal is attached to. This means that if you put a block signal right before a path signal, the train will stop for the red path signal until it enters the next block and the path signal reserves a path for it and turns green. Hope this clears things up. Happy traininging!
@aiden6343
@aiden6343 3 жыл бұрын
did you even listen to his explanation? he did it so if 2 trains were going parallel, one train didn't have to stop for the other one. If you only had one set of path signals, even if 2 trains were not crossing lanes, one would stop for no reason.
@TuTu-of8lo
@TuTu-of8lo 3 жыл бұрын
@@aiden6343 path signals reserve a path so he doesn't need the interior signals as if they were both gonna go straight they would boath go
@puck4801
@puck4801 3 жыл бұрын
_cause more confusion and delays_ I wonder how many people are gonna catch this. c:
@lechking941
@lechking941 3 жыл бұрын
gonna assume this stuff can be learned to be used back in factorio and its trains as they have now i think the simulare system
@wizzard4003
@wizzard4003 2 жыл бұрын
factorio's system is pretty much identical just with different names - block signals are just regular signals - path signals are chain signals
@drorsheffer1182
@drorsheffer1182 3 жыл бұрын
My man, where is the original "and welcome back"? It is truly a legendary intro.
@sive_18
@sive_18 3 жыл бұрын
I was going to like but 69 is such a good number
@62sy
@62sy 3 жыл бұрын
… he did say it
@sive_18
@sive_18 3 жыл бұрын
It’s 75 now 😅
@Nallenbot
@Nallenbot 3 жыл бұрын
It was like 3 seconds in my dude, maybe KZbin autoplayed through the intro in silence?
@drorsheffer1182
@drorsheffer1182 3 жыл бұрын
@@Nallenbot nah, it's not the same.
@pilotben97
@pilotben97 3 жыл бұрын
Wooo! Back to Satisfactory! Good olé train collisions
@LatencyRemix
@LatencyRemix 3 жыл бұрын
I straight up gave up on my world, had just started the spicey power. But I also have 157 trains running everything from water to uranium. On a single train line. Rip 200 hours
@lerenardquantique8866
@lerenardquantique8866 3 жыл бұрын
same
@notTheDutchBoy
@notTheDutchBoy 3 жыл бұрын
Ouch
@Kataclysm113
@Kataclysm113 3 жыл бұрын
gonna be honest, i've never made it far enough into the game to get to use trains, so i can't say i fully understand your pain, but that sounds like it hurts.
@nickllama5296
@nickllama5296 3 жыл бұрын
That sucks, but you probably could have expected that, no? :)
@skun406
@skun406 3 жыл бұрын
@@Kataclysm113 Me too, I'm still trying to make the trucks work. I swear I tried 20 times to record the route to the aluminium outpost, but there's always something going wrong -.-
@pyromaniacal13
@pyromaniacal13 3 жыл бұрын
I like that the signals go "Ding!" when they change.
@ImKibitz
@ImKibitz 3 жыл бұрын
OMEGA AGREED! One of the most pleasant little sounds!
@marvintherobot9133
@marvintherobot9133 3 жыл бұрын
Kibz uploading Satisfactory again has to be the greatest birthday gift
@artskoala
@artskoala 3 жыл бұрын
22:40 when two rails are to close together there is a certain chance the trains will collide to each other. so, the two rails are considered to be part of the same block.
@d3str0i3r
@d3str0i3r 3 жыл бұрын
as someone whose watched too much roller coaster and train design videos, it's a good idea to whenever possible, keep your blocks at least as long as your trains
@raphaelbrasse1996
@raphaelbrasse1996 3 жыл бұрын
Everything about the trains is correct, until 14:30. Those signals are completely unnecessary, because the first signals are intelligent enough to see if the trains won’t cross.
@Goremize
@Goremize 3 жыл бұрын
This update is bliss for people who play Open TTD. btw you can check the error messages to learn whats gone wrong :)
@binkensteinnz
@binkensteinnz 3 жыл бұрын
I've found that Path Signals are generally only required where you could potentially have more than one train going through a block without colliding. Trains will also collide if the tracks are too close together.
@lukereyes6266
@lukereyes6266 3 жыл бұрын
The "pass by lane" is called a siding and van be parallel to the main track, and is its own block, you can have multiple sidings for multiple trains, or one long siding that has multiple blocks, but the main line has to have blocks too.
@datguymiller
@datguymiller 3 жыл бұрын
Actually "sidings" are in yards and primarily for shunting or storage of engines and rolling stock, what you're thinking of is called a passing loop
@lukereyes6266
@lukereyes6266 3 жыл бұрын
@@datguymiller ah, ok thanks for the correction!!
@datguymiller
@datguymiller 3 жыл бұрын
@@lukereyes6266 big railfan, I feel the need to correct these things, I thought you would be like "no it's a siding" and blah blah blah
@lukereyes6266
@lukereyes6266 3 жыл бұрын
@@datguymiller nah, im a relativaly (if thats how its spelled) new railfan and im open to learning these things
@datguymiller
@datguymiller 3 жыл бұрын
@@lukereyes6266 I have a discord if you want to learn more
@DVDplayerz
@DVDplayerz 3 жыл бұрын
19:48 "Hand.exe has stopped working"
@TheProdigalGoob
@TheProdigalGoob 3 жыл бұрын
I love how most of the stuff rom the update, are mods that have been doing this for like FOREVER. I definitely wont be changing my world over to update 5 until at least mods are supported. Although the performance upgrade does look awesome. GG on the DEVs for getting this out none the less. Cant wait to see where it goes.
@JasperHuskyFox
@JasperHuskyFox 3 жыл бұрын
3:33 "UwU Station"?! Nice Also I subbed btw, your content seems really good, gonna have to binge watch some of your vids :3
@wChris_
@wChris_ 3 жыл бұрын
these signals work exactly like in factorio, i suggest looking at a factorio signaling tutorials as they basically got things figured out!
@deathlyrose7911
@deathlyrose7911 3 жыл бұрын
kibs man what you were describing where oncoming trains can pass each other is called a SIDING and they are actually very simple to make man
@boneheadinc.6237
@boneheadinc.6237 3 жыл бұрын
Now we need drone collissions
@nethermaster1935
@nethermaster1935 3 жыл бұрын
remembering lets game it out's drone tornado...
@kelathos
@kelathos 3 жыл бұрын
A Satisfactory video from Kibitz makes the world go round. Or maybe the Choo go around the world.
@fizzyvods235
@fizzyvods235 3 жыл бұрын
I think it would be cool if a crash happened or there was a problem with the set up, close by (in viewing range) of a ANY type of signal and showed you the crash in a 'camera view' so when the notification comes up that a collision has happened it says press (for example) 'z' to see collision from near by signal camera! That would be cool just a little suggestion but I doubt it would actually happen. What do you think Kibitz??
@testecske5547
@testecske5547 3 жыл бұрын
20:10 the signals block traffic in the other directon, if there us no signal next to it, to the other direction 21:35 if you push ”e” when watching a signal, you can watch what is the problem
@starman4346
@starman4346 3 жыл бұрын
0:17 "temporary" and "starter base" are not phrases I would use here.
@j0hnf_uk
@j0hnf_uk 3 жыл бұрын
Knowing how signals work in games like Transport Fever 2 makes adding signals in Satisfactory relatively easy to understand.
@kuhljager2429
@kuhljager2429 3 жыл бұрын
Hey Kibitz, the signals make the track one way, unless you put a signal directly opposite. The station on the hill where you added a bunch of path signals had that issue. That one way feature is why the back of every signal has a 'No Entry' sign on it, and when you put a signal opposite, it goes away
@SwedetasticGames
@SwedetasticGames 3 жыл бұрын
The signals can be interlinked to waaay more complex setups than I expected. Color me impressed.
@EricRidesDirt
@EricRidesDirt 3 жыл бұрын
YES. Been waiting for your next Satisfactory upload!!
@Rocky-bq1dq
@Rocky-bq1dq 3 жыл бұрын
Signals in this game reminding me of signals in Open TTD
@ItsEphora
@ItsEphora 3 жыл бұрын
Yeah it uses Factorio's system which was based on TTD
@lerenardquantique8866
@lerenardquantique8866 3 жыл бұрын
For the créative intersection only one path Signal IS needed at the start of the intersection not in thé midle of the intersection and a block/paht signal make one whay road if is only one IS place (sory for the english im french)
@chaossdragon
@chaossdragon 3 жыл бұрын
From a Factorio stand point. Block Signal = Rail Signal, and Path Signal = Chain Signal.
@swimpower1003
@swimpower1003 3 жыл бұрын
Well, this new system is a bit of a struggle. Maybe a game called mashinky could help? Its a train game and blocks, signals, etc are key to mastering that game
@fishman501
@fishman501 3 жыл бұрын
At 19:50 Kibz tossed the build thing without a hand. (spooky for halloween)
@Fallub
@Fallub 3 жыл бұрын
My head is already exploding. Thanks Kibz 🤣🤣
@Liwet.
@Liwet. 3 жыл бұрын
The simple solution to train signals: * Identify your exit blocks and put down a block signal at the entrance to those exit blocks. * Chain signals before any point that one train can collide with another. * Blocks should be large enough to hold your longest train (this is mostly a resource management issue; you can make them shorter if you want)
@jaimianscharr6320
@jaimianscharr6320 3 жыл бұрын
Factorio?
@Liwet.
@Liwet. 3 жыл бұрын
@@jaimianscharr6320 Yeah. Haven't played Transport Tycoon yet, but you need signals to work in two different ways to handle a complex train network.
@Ikarugashi
@Ikarugashi 3 жыл бұрын
The sound he made at 3:40 made me remember the Optimum Pride meme
@Alexander-vc5wg
@Alexander-vc5wg 3 жыл бұрын
I’d love to see you play Transport Fever 2! Seeing you make the most efficient system possible… or not.
@King0Mir
@King0Mir 3 жыл бұрын
You do not need path signals before mergers. So when you have multiple stations merge into one track, you should just use block signals there. This will work better, because you have smaller blocks this way. You only want path signals when there's another way through a block that doesn't collide with one of the paths the trains could take.
@JMGIT
@JMGIT 3 жыл бұрын
shred the golden cup. You will not regret. Funky update stuff :)
@SebastianD334
@SebastianD334 3 жыл бұрын
You don’t need path signals before intersections, path signals are to be used when you can have multiple paths through a block which don’t intersect, for examlle with a parallel switch between a double track line, you could have two trains crossing each other, or you can have one train switching over, which blocks both other paths
@synthicalmix
@synthicalmix 3 жыл бұрын
My highway has been destroyed by those diagonal ramps being turned
@murrayboyton8779
@murrayboyton8779 3 жыл бұрын
Factorio logic seems to apply for these signals. Path signals on your way in, block signals going out.
@thetubeacount
@thetubeacount 3 жыл бұрын
Hey Kibitz! I hope you're having a super swell day.
@azuroth8609
@azuroth8609 2 жыл бұрын
Factorio: Chain in Rail Out Satisfactory: Path in Block out
@iamthemurray16
@iamthemurray16 3 жыл бұрын
id recommend watching the science of how roller coasters work. They use block systems and its pretty simple to follow
@raffia16thblaze10
@raffia16thblaze10 3 жыл бұрын
just like factorio rail logic. i live it!
@gaetan5161
@gaetan5161 3 жыл бұрын
Beware of the ChooChooggedon !
@ObiWahn68
@ObiWahn68 3 жыл бұрын
Yeah, Update 5 rotated the 4m corner ramps by 90°. But because people were complaining and reporting this as a bug, Coffee Stain decided to fix it with v5.0.4 so that the 1m and 2m corner ramps are rotated now, too. You know, so the rotated 4m corner ramps don't look so odd anymore.
@Consequator
@Consequator 3 жыл бұрын
You'll want the exit signals on crossings at least a train length away so there wont be trains stopping in said crossing.
@dgxo
@dgxo 3 жыл бұрын
What about the Cybertruck? Putting a ticket back into the sink!
@questonblock
@questonblock 3 жыл бұрын
Put the golden cup in the sink to unlock a GOLDEN FACTORY CART
@cyphi474
@cyphi474 3 жыл бұрын
Overusing signals is most common trainsim beginner mistake. :)
@FireWINK87
@FireWINK87 3 жыл бұрын
The first person that has shown my concerns. That you will need to separate the sections between junctions or stations into smaller sections. Especially for those across the map lines.
@AnthonyNorris
@AnthonyNorris 3 жыл бұрын
The hover pack gets power from rail tracks. Helps moving around.
@Rocky_Gaming8008
@Rocky_Gaming8008 3 жыл бұрын
OOOFFFF, kibtiz: sad crying noises “I took 3 minutes!!”
@idkwhattfimdoin
@idkwhattfimdoin 3 жыл бұрын
“Kibtiz”
@Jack_Wolfe
@Jack_Wolfe 3 жыл бұрын
13:00 with any BLOCK of track all entrances to the block must be all PATH signals
@mattmcdonald9034
@mattmcdonald9034 3 жыл бұрын
Hey, you should put a siding on that branch line. That would allow the main line to stay clear.
@the_darkgameryt
@the_darkgameryt 3 жыл бұрын
The pass by lane you are talking about at 17:28 is called a siding fyi
@nickllama5296
@nickllama5296 3 жыл бұрын
You are building waaaaaaaaaaaay too many signals. :)
@Her_Imperious_Condescension
@Her_Imperious_Condescension 2 жыл бұрын
This video is a painful reminder of my job. System: Broken User: Ignores error messages
@matsverschoren77
@matsverschoren77 3 жыл бұрын
U should play automation empire again, I really enjoyed that series.
@MattButzen
@MattButzen 2 жыл бұрын
quick thanks for the playlist link in description :)
@gyodiaz5347
@gyodiaz5347 3 жыл бұрын
this man deserves 100000 scribers
@mkaleborn
@mkaleborn 3 жыл бұрын
Awesome as always Kibz! I really really really hope they revert the hologram textures to their Update 4 levels. Specifically, the horrible jagginess/judder/stutter/squirmy scanlines that jump up and down while placing or dismantling objects. I just find building/dismantling anything to be a bleary eyesore of an experience. And I can't really fix it by changing colours (if you make every hologram very white-biased it helps a bit, but doesn't look as distinctive. In general while i LOVE all the quality of life and object additions, the actual experience of 'living in' and 'working in' the game world is not nearly as pleasant. The lights are all muted with less 'pop', daylight and moonlight are far too dull and dark as well, making it difficult to see (especially in early game when players have no lights other then a much duller flashlight). I hope they keep working on the lighting, and especially those holograms. They did the same thing with holograms in the early days of Update 4, but that seemed to get fixed through development, or on release. Anyway, thanks for another hillarious and instructive video!
@limboll
@limboll 3 жыл бұрын
Fantastic to see a new video !
@WagnerFS
@WagnerFS 3 жыл бұрын
TY brother, It helps a Lot.
@SternLX
@SternLX 3 жыл бұрын
Soooo... Kibz, had some fun with your Previous factory share. The 50th Episode share. I fixed the Trains in it for the Update 5 stuff. Had to do some additional track laying to clear up some conflicts with pathing(had to make some sidings) but honestly not that much. What you had in that version was pretty well laid out. I know you did more work on that map beyond eps 50, eps 54 I think was the last time you touched it. Anyway, if you do bring that play through back from the dead your Train system in that one is relatively easily fixable.
@blanana_m
@blanana_m 3 жыл бұрын
I'm glad that I used belts everywhere
@DoomGuy738
@DoomGuy738 2 жыл бұрын
This man could figure out how to use redstone comparators.
@cytron0275
@cytron0275 3 жыл бұрын
Hey idk if it's been updated or not but I sat and listened to a somersloop and it's saying some pretty spooky stuff now. So take a listen and learn
@SebastianD334
@SebastianD334 3 жыл бұрын
You should have block signals spaced apart by at least one train length
@Goodgu3963
@Goodgu3963 3 жыл бұрын
Gigawatts kibz... a thousand megawatts is a gigawatt... lol
@cozmo7266
@cozmo7266 3 жыл бұрын
This will be fun to mess with
@robslaney3729
@robslaney3729 3 жыл бұрын
So it looks like they took the Factorio signal concepts ( not a bad thing ). So all the advice for Factorio applies here. Path signal before all intersections, and Block signals after. Looks like you're going to need rail stackers now. There are a lot of blueprints train systems - 2 Lane and 4 Lanes, intersection layouts. Please do not use roundabouts - they are just evil and will deadlock easily
@jeofthevirtuoussand
@jeofthevirtuoussand 3 жыл бұрын
This games would heavily benefit from mesh shading and sampler feedback streaming. 😅
@boozegazm9108
@boozegazm9108 3 жыл бұрын
You should go back to the old world and see what the trains do.
@albertotognoni4819
@albertotognoni4819 Жыл бұрын
lack of the SCMT (i am italian and railways in italy are equipped with the SCMT signaling system) on kibitz satisfactory world railways has caused a massive train accident
@janle3393
@janle3393 3 жыл бұрын
that’s what everyone was waiting for
@joshmccarty8800
@joshmccarty8800 2 жыл бұрын
The best way to think about a path signal is a stop sign. Once a train enters a intersection every other direction gets a stop sign so every other direction that can enter the intersection needs a path signal for it to work. And the block signals its best to have one more block signal then amount of trains on that circuit and the a train should fit in a single block. If you had say three trains on a iron ore circuit and four blocks the trains should be fairly well spaced out so you constantly have a train entering or approaching the station.
@Jumbo_storm
@Jumbo_storm 3 жыл бұрын
If a signal shows an error, you go into that signal (press "E" or what you bound that key to), and get a tip of what the error is/problem is. Just a little tip!:)
@Jumbo_storm
@Jumbo_storm 3 жыл бұрын
To get more tips I would highly recommend to watch TotalXclipse’s video about tips, about train signals; (in: SATISFACTORY).
@whitelynxe6766
@whitelynxe6766 3 жыл бұрын
This gives me Hardcore Factorio vibes
@THY_END
@THY_END 3 жыл бұрын
"Chain in, rail out" follow this rule and your junctions will never have any accidents but for Satisfactory the rule is someting more like "block in, path out"
@PissedWalrus
@PissedWalrus 3 жыл бұрын
Flip the Satisfactory rule. Path signals are an upgraded version of chain signals. Chains look at their block like it's a regular block signal, plus looking at the next one. Path signals look at each individual route through its current block plus the next signal. It eliminates the need for intermediate signals and it's amazing.
@THY_END
@THY_END 3 жыл бұрын
@@PissedWalrus so "path in, block out"?
@PissedWalrus
@PissedWalrus 3 жыл бұрын
@@THY_END Yep!
@magmamissen9565
@magmamissen9565 3 жыл бұрын
LetsGameItOuts its really ImKibitz! The proof is this video!!!!!
@gibbsin
@gibbsin 3 жыл бұрын
love the satisfactoy content
@anonymouswarrior4420
@anonymouswarrior4420 3 жыл бұрын
How did you make the Nuclear Meltdown Switch system that sinks all the nuclear stuff you make? I would like a tutorial as it seems very cool
@daniellclary
@daniellclary 3 жыл бұрын
I am only in at 3:40. But I Wonder. Can you use train crashes to send nuclear waist into the void?
@QemeH
@QemeH 3 жыл бұрын
The train signalling system needs an optic help like Factorio has to indicate what the game consideres "a block", because it is neigh impossible to troubleshoot a missing signal or the wrong type of signal if you don't see what part of an intersection is its opwn block and what isn't.
@xpgx1
@xpgx1 3 жыл бұрын
Aside from gadamson12's reply, some additional info kiiiiibz: You only need Path Signals if the block has multiple turnouts and has at least enough rails to feature two non-intersecting paths at the same time. ANYTHING ELSE can be done with the dumber block signals =) I swear. *_Happy Halloween everybody ^-^_*
@12463trf
@12463trf 3 жыл бұрын
Train hit boxes was mentioned in one of their videos. I'm gonna start a new world for u5. Just gotta figure out how to get that stuttering to stop with the image.
@bugs.nobunny
@bugs.nobunny 3 жыл бұрын
YEAAA KIBITZ
@M3dicayne
@M3dicayne 2 жыл бұрын
The thing with the trains is, I loved to play Factorio and still do and this is basically the same. Path signals read the next signal (block AND path signals either way) and rails and can set it to occupied (reserve the lane). The block signal can just read the rails ahead and set it to occupied. It is crazy good to have it but it is still buggy compared to Factorio: Given the situation two trains share one part of the track. If you have rails running in parallel to avoid clogging you are out of luck - trains will WANT to drive on a CERTAIN lane. This is hilarious and frustrating. Even though they could just switch the signals to drive the other way around, they won't do that. They will wait until the preferred track is free. This can cause (and did with me) a huge problem with material supply. The trains will wait until eternity and if they somehow stand in front of each other, both signals are red and they stop. AVOID that at all cost...
@DrDethface
@DrDethface 3 жыл бұрын
Screams in Factorio trains.
@panzervpl9406
@panzervpl9406 3 жыл бұрын
Meanwhile factorio players: Laughing in train signal mastery
@Diceman83
@Diceman83 3 жыл бұрын
He still hasn't mentioned the missing uranium on the mountain top... (it was last time I looked)
I thought one thing and the truth is something else 😂
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