Save the Recon - Chouigui Pass Campaign Turn 2 - Tank Warfare Tunisia 1943

  Рет қаралды 4,319

Tonci87

Tonci87

Күн бұрын

Welcome to the Chouigui Pass Campaign in Tank Warfare Tunisia.
Witness the first clash of American and German Tanks in WW2.
Report on the battle written by Freeland A. Daubin
mcoepublic.blo...
Mods used:
Ruki Soundmod
steamcommunity...
Link to the Steam Store Page for Tank Warfare Tunisia:
store.steampow...
Link to the Steam Store Page for Mius Front:
store.steampow...
What the developer has to say about the game:
Tank Warfare: Tunisia 1943 - tactical battalion level combat simulation. Continuation of Graviteam Tactics series on the Western Front.
Game is comprised of two modes:
- Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
- Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Large-scale operations for the US Army and Wehrmacht with realistic organizational structure. The campaign features more than 50 detailed vehicles produced in Germany, USA and UK. Over 400 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
- Enhanced UI: functional interface of various panels, radial orders menu and other enhancements.
- Interface appearance and customization: three variants of appearance are included, customizable unit markers (Wehrmacht, NATO, Red Army).
- High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
- Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
- Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles, as well as telemetry are shown in the after battle statistics.
- Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
- Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
- Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
- Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
- Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
- Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
- Advanced control of the off-map artillery, featuring various fuse settings and shell types.
- Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
- Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
- Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.
Also, you can view detailed info on each unit in the interactive encyclopedia, and an interactive tutorial will explain most aspects of the game.

Пікірлер: 20
@uncletimo6059
@uncletimo6059 2 жыл бұрын
thanks for another series from mius. really appreciate it. am learning this game now; it is different than games where I have godlike total control over my units.
@Tonci87
@Tonci87 2 жыл бұрын
Yes, that is one of the main differences to other games. Your units have a mind of their own.
@vegeta897
@vegeta897 9 күн бұрын
If you pay close attention to the top left of the screen at 14:09 you can see a shrub get flattened in the distance. Probably an early sign of tanks on the move!
@BlaBla-jz2lx
@BlaBla-jz2lx 6 ай бұрын
30:27 - From my perspective I would stay around that position because the 'cals can fire at soft targets. Getting in the lower left edge on lowground in front of the tanks ... I am not sure... will see it :)
@scottgarvey5779
@scottgarvey5779 2 жыл бұрын
Good idea to retreat there mate, I think if those German armour units engaged your troops it would have been all over for them. Looking forward to seeing what happens next.
@jameslanz2117
@jameslanz2117 8 ай бұрын
I would have liked to see that AA half track use those twin fifties. I don’t think they used them once.
@Tonci87
@Tonci87 7 ай бұрын
I think it wasn´t in effective range
@themigmadmarine
@themigmadmarine 2 жыл бұрын
What is the distinction when enemy marker pips are red versus yellow?
@Tonci87
@Tonci87 2 жыл бұрын
The enemy marker color indicates if your currently selected unit can see the enemy or not. Red=no, Yellow=approximate position is known, white=they can see the enemy perfectly.
@jameslanz2117
@jameslanz2117 8 ай бұрын
I really do not like how they disobey the cease-fire order over and over and they’re not even in close contact. That’s a very frustrating part of the game. I would like to see them follow orders a little bit closer when the enemy is that far away.
@Tonci87
@Tonci87 7 ай бұрын
I wasn´t sure what was going on with that. Usually the AI is not THAT insubordinate
@soap_off
@soap_off 2 жыл бұрын
Use the tab key to zoom in binocular ?
@Tonci87
@Tonci87 2 жыл бұрын
Yes
@soap_off
@soap_off 2 жыл бұрын
@@Tonci87 thanks for the tip lad 👍
@karlhungus545
@karlhungus545 Жыл бұрын
What have we discovered? We discovered that the AI is still pretty dumb, no matter what Andrei says 😉 The HT stopping and turning towards that tank was a colossal bonehead move.
@Tonci87
@Tonci87 Жыл бұрын
Oh yeah, there are still a lot of instances where it becomes apparent that we are playing with AI, not with humans. But then again, humans are also very prone to making mistakes :D
@krzysztofrudowicz5985
@krzysztofrudowicz5985 Жыл бұрын
I think most people that read or watched Band of Brothers could believe in real people doing things just as dumb if not worse 🤣 So, just to keep the immersion, I'd say the driver just had a stroke, panicked and... Well, he did things!
@sbura_
@sbura_ Жыл бұрын
You know you can retreat in the pause menu? Idk the exact consequences tho
@Tonci87
@Tonci87 Жыл бұрын
Yes I know, that´s what I did in this video :D I explain the consequences as well.
@sbura_
@sbura_ Жыл бұрын
@@Tonci87 yes I wrote it at the beginning of the video bc you said you wanted to retire nvm
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