I main hammer and my friend mains insectglaive. I hit the monster head at the same time he did a wyvern dive. I hit the head and launched my friend back up into the air without any delay so he can start a new aerial combo. He was so hyped about it that I switched to courage hammer just to time his wyvern dive with my upswings so make him continue his aerial combos. It wasnt optimal but it was the most fun we had, playing a minigame during the hunt to time our hits with each other. When we didnt want to play this way we just put on our jewels to avoid flinching.
@marcofromtropoje316920 күн бұрын
You’re trying to emotionally manipulate me using the Moga village theme, and it’s working
@rurikhan20 күн бұрын
#gottem
@philmen420517 күн бұрын
Fr, I've spend so much Time on mhgu
@banjaxedspy14620 күн бұрын
Some Players: "That's GRIEFING!" Rurikhan: "Funny crap that happened" Bob Ross: "We don't make mistakes, we have happy accidents"
@midnarem191020 күн бұрын
I think about this little gem every now and then kzbin.info/www/bejne/iqeVfWqfqLSXaqM
@grindsauce301720 күн бұрын
I used to launch players in the zorah magdaros cannon quest and the tarotg siege. Man sad I couldn't waste people's time and mess with them now.
@carlosstruck199620 күн бұрын
@@grindsauce3017 don't worry you do waste everybody's time every time you comment sht like this
@tamango_skyes807420 күн бұрын
Happy accident😂😂
@grindsauce301720 күн бұрын
@@carlosstruck1996 Screw you
@evans17820 күн бұрын
I will never forget that time i grounded a Rathalos with DB after getting launched in the air
@tjweber988320 күн бұрын
I was the friend that did the launching using a GS. My friends and I used a 3 DB and a GS to break Safi's back and cut the tail, we were so proud of that working, to think it's gone now is quite sad.
@jockpackage177020 күн бұрын
Yes, getting launched can help and can be a strategy. Especially with mounting.
@rivernoodl16 күн бұрын
I did that with hunting horn actually!
@Hypnobong20 күн бұрын
Friendly fire made my friend and I realize how much we’ve progressed in skill with our weapons and as a team. The necessity it demands for efficient and easier hunts made our gameplay much more cinematic and synchronized; I don’t think I would be as good of a player without it, solo or in a group.
@Hypnobong20 күн бұрын
Also, hello friendly fire mod
@jhonayo488720 күн бұрын
Friendly fire makes your companions actually feel real instead of a bot. I think it's important that they feel real even if you aren't talking. Just imagine Helldiver's 2 without friendly fire. The dynamic will change greatly and would make part of players ability to be aware of their surroundings to be non existent.
@Caladir20 күн бұрын
This... We might as well be 4 dps bots and that's it. No interactions in hunt, other than some emotes and fluffy stuff before hunt. But in fight? We're mostly solo.
@nufsioohay20 күн бұрын
Totally! It feels even less like a co-op game with friends and more like a single player game with extra DPS.
@_ryju_20 күн бұрын
Couldn't agree more! With the easier brain-dead gathering of World and more so Rise we don't need to pay any attention to our envionment anyway. And now they have butchered the gameplay as well...Look how they massacred my boy
@_ryju_20 күн бұрын
I actually enjoyed the gacha mechanic of 3, 4 & Gen! In gen there is even a Palico dialogue where it says "Gathering feels so relaxing"! Their own developers recognized it and it was a conscious decision. I hated that in World you can just run past a herb pickup and press a button while you are nearing it and you don't even have to stop to gather it! At that point why even make us hit that button? It feels like a QTE busywork, remove it completely! Rise was worse where you can zoom around on the back of the dog and press a button to getmore herbs while you are escaping from a monster. It takes away so much of the tension and risk! And now, in Wilds, you don't even need to be physically next to it t ogather, you can aim your crossbow and yank it from afar. Just why? Why would they butcher all the strategy, tension and planning associated with gathering with a quick-time-event?!
@nufsioohay20 күн бұрын
@_ryju_ yeah there was always a purpose. It wasn't tedium. It was the game making you feel like you're a part of the world. Now you just run through regions without a thought. Who cares about the geography and atmosphere. Who cares about the wilflife. Just get to the next monster!
@ubergoober466520 күн бұрын
I remember fighting safijiva and I got stunned. Safi then proceeds to prepare a fire ball toward me, and I was saved by a hammer player who launched me away from the fireball saving me from being carted. I also think friendly fire is very needed for a game like monster hunter because it teaches spacing and help coordinate with your team to effectively take out a monster.
@gavincole335920 күн бұрын
You got lucky. I had similar interactions. On mid health, go to use mega potion, get yeeted into the air, monster launches attack, and I'm carted. It's just pure luck when it turns into a good thing.
@itsKimi20 күн бұрын
safi has no fireball attack :)
@Lonnh20 күн бұрын
I think hammer lifts are funny asf, but I do find it annoying to flinch everyone if I use any longsword attack. There's a balance that can be struck here; I think just reducing friendly fire to key attacks is the play, as you can still attack a weakspot, just maybe not with your strongest attack at the end of the chain, unless you've positioned yourself well, or don't care for your teammates. This also makes weapons that let you move around have a chance to get out of the way. Like a sword and shield player timing a dodge to their teammates attack, that would otherwise launch them. The attack that makes them flinch being at the end, makes it something you can predict and time a dodge to.
@atavusable19 күн бұрын
@@Lonnh agreed
@brunoxbq20 күн бұрын
It would be cool if they could reintroduce old mechanics as optional quest modifiers. Like for example a quest which gives you a little more materials but you can't restock items, or need be stationary while using consumables.
@nufsioohay20 күн бұрын
@@brunoxbq that's a pretty interesting idea!
@radicool2120 күн бұрын
Like a 'classic' mode? Could be interesting
@nufsioohay20 күн бұрын
@@radicool21 maybe more like classic style event quests!
@brunoxbq20 күн бұрын
@@nufsioohay @radicool21 Yeah, or something like investigations in MHW, which had modifiers for time and cart limits. It could also take the form of various session or quest toggles.
@garylai36320 күн бұрын
I agree with your sentiments. I worry they're neutering the experience and nuances of the series a bit too much for the sake of catering to newer/casual players. Some of those wacky experiences in multiplayer are what makes the game magical.
@gaijinhunter20 күн бұрын
I love the outdoor camera and talking ❤️
@joshualuurtsema580620 күн бұрын
Some of my favorite moments playing with friends were when someone was low on health and dizzy, and just before they were about to get carted, someone swoops in and upswings them out of danger. I'll miss those moments.
@tenacioustwins965920 күн бұрын
I used to save people from fatalis's fireballs with ryu's uppercut emote. Sacrificing myself for the HOMIES. RIP launchers, you will be missed
@blazingruin297520 күн бұрын
Something that we as a community can always do is give feedback for future titles. We know the Monster Hunter Devs are listening. Just because certain features are diminished or removed in a current title, does not mean that it is gone forever.
@atomskgod20 күн бұрын
it's a dark day for hammer mains 😔😔
@Atypical_Chad20 күн бұрын
That's like... 3/4ths the reason I main hammer!... Fuck!
@Viceur-xh4gz20 күн бұрын
🥲🥲
@Abyssal8620 күн бұрын
I always loved celebrating a hunt by launching my friends around after they finish carving
@TearTheRoof0ff20 күн бұрын
@@Abyssal86 Every single time. Now literally unplayable.
@ashenwoodaxe105520 күн бұрын
It's a bright day for Hunting Horn mains 😃😃
@lordkibagami20 күн бұрын
Only useful thing about flinch/launch was helping ppl out of sleep/paralysis. I loved it for the immersion aspect, but when a hammer keeps tossing away half the team every time a monster is down, you just gotta kick them the fck outa the hunt.
@EggcellentDoc14 күн бұрын
@@lordkibagami fr Launching player had an actual function which could save teammates
@MrGshinobi20 күн бұрын
Friendly fire is an important part of the multiplayer experience in monster hunter and i'm sad it's gone for wilds, i like that the devs included friendly fire in previous games to encourage hitting the monsters in multiple parts and not always just going for the head, it encouraged smart play and being cooperative with your fellow hunters as you didn't want to interrupt them while they were hitting the monster, it also made for very fun moments like getting launched into the air by an upswing and then doing a sick aerial attack into mount combo.
@allanredhill868220 күн бұрын
agreed, its an awful change :(
@zcm.20 күн бұрын
I wont miss it if it's gone, I rarely attack the head. People still complain about ls tripping and I absolutely hated tripping other people. (I hope wilds adds shock absorber)
@shimik1120 күн бұрын
As someone who mostly play solo, i couldnt care less whether it stays or not
@anormalhumanhopefully857020 күн бұрын
So much of an important part that it's the reason why everyone hated LS, gets people fighting constantly on social media, is yhe reason why blunt weapon mains are so annoying abt just keeping the head to themselves yeah
@lasselen944820 күн бұрын
In my 1300+ hours experience on World, all it did was encourage people to equip Flinch Free. If they want hunters to spread up, they need something that can't be ignored.
@leojomo20 күн бұрын
As a hammer main I would do it at the end of hunts 😂
@AntonioCunningham20 күн бұрын
This is the main reasons I wanted to be gone! I like the concept the friendly fire, but its this mindset that ruins it.
@DaRoachDoggJrr20 күн бұрын
@@AntonioCunninghamhe means after the monster is dead
@mrblooper199420 күн бұрын
@@AntonioCunninghami doubt he means to stop people from carving lol
@AntonioCunningham20 күн бұрын
@@DaRoachDoggJrr I know. I hate when people do that! I always make sure I don't hunt with people who do this crap. I've lost caving opportunities because of this crap.
@Villelorn20 күн бұрын
@@AntonioCunningham If they do it before letting you carve they're grade-A assholes. But afterwards, chasing each other around to see who manages to yeet each other into hyperspace first is funny as hell. Something I'll definitely miss.
@Epicburst20 күн бұрын
The biggest thing for me that i miss is preparing for quests. It used to be that you had to be packed before leaving on a quest
@CreamIc720 күн бұрын
I was never a fan of that personally but everyone has different opinions
@kphuts81520 күн бұрын
@@CreamIc7 why? I found it helps build up the fight but is a big time waste if you constantly wanted to hunt.
@CreamIc720 күн бұрын
@@kphuts815 I've always been a person who likes to be on map and just hunt whatever spawns I love the guiding lands because of that
@lewangg20 күн бұрын
I personally despise friendly fire, especially as most of my hunting is in SOS lobbies that will never be as coordinated as a discord call full of friends. If all builds mandate flinch free or shock gem to a certain level then it's technically invalidated anyways. HOWEVER, I firmly believe that each weapons' launching moves are iconic and an integral part of a weapons moveset and learning experience. My ideal friendly fire situation in Wilds would be that any knockback that could be negated by flinch free lvl1 should not be in the game. Level2 and 3 knockback is an important part of learning your weapon and choosing the appropriate combo path if your team is stacked on top of you. Nothing more annoying than an DB user blade dancing next to me as a CB main (before slotting flinch free) and being stunlocked for 5 seconds unable to take advantage of the main knockdown we've been waiting for for multiple minutes of a hunt. Super unsatisfying. Begging for forgiveness as you launch a party member for the 2nd time in a row or launching wars with friends post hunt is too damn fun and iconic to pretty much ONLY MONSTER HUNTER to be removed in its entirety.
@Wuronjilong20 күн бұрын
Hammer launching is one of my favorite things to do as a hammer main. So many fun interactions with friends, whether intentional or not. I still remember launching a random DB player in the air during a behemoth fight, and then he got a mount on it. It's just another player to player interaction that is fun, and rarely ever malicious. And most weapons even have strong aerial attacks, so if the recieving player reacts well to an accidental launch they can still output good damage. And you're right about the counterplay to teammates flinching you. If I get flinched a few times going for head, then I just do charge attacks instead, since charge swing combos have flinch resistance. I dont like it when I feel like the devs are babying us, and dumbing things down to appeal to the general audience.
@Luk85020 күн бұрын
No one ever talks about dual blades tripping but that's the one that annoys me the most. We trip the monster and I go to start wailing on it and the db will come right up on me and start his combo keeping me flinched for the whole window.
@ExileTwilight18 күн бұрын
I'd commonly have the no friendly knockback gem on for random player hunts in World for this reason, though mostly thanks to Longswords :p
@BuddyWudzyn20 күн бұрын
I don’t mind the launching friendly fire bc you get a mount attack, but forgetting flinch free and just have a LS user not let you start a single attack off
@agedcaskofcrits20 күн бұрын
Friendly fire is skill expression through situational and positional awareness, prevented AND intended. Stun rescues via friendly hit stun, mounting opportunities, etc.. If friendly fire gets removed entirely, that avenue of cooperative skill gets tossed out the window.
@agedcaskofcrits20 күн бұрын
A possible solution for this is to have a quest/lobby setting that enables friendly hit-stun for the folks that still want it. Though this might split the quest listings by a significant margin.
@radicool2120 күн бұрын
Totally agree. I wonder if they're implementing this in response to the steady decrease in co-op due to health scaling, since it's pretty much always more effective to fight monsters solo or with NPCs in new gen games
@ZEFFYRooo19 күн бұрын
@agedcaskofcrits They've already made slotting in flinch proof and uppercut proof extremely easy. They could only allow flinches and uppercuts if you're stunned, slept or paralyzed. Uppercut can be used maliciously, which is very stupid in a 100% pve game. It's just not necessary, which is why I'm happy the Shockproof decoration was introduced in Sunbreak.
@manbat458216 күн бұрын
maybe they'll introduce a separate input instead for these actions instead of attacks
@deviljoegaming20 күн бұрын
But.. how will I get people out of stuns or what if the snowball debuff comes back?
@ritten745220 күн бұрын
Playing hammer: look at you. Your the insect glave now Getting launched: look at me. I'm the insect glaive now
@macsis633820 күн бұрын
This really makes me sad, as a Switch Axe main, it was so fun having a little battle with GS mains to see who can launch the other first
@Robzi_100020 күн бұрын
I always do this with my friend but switch axe has the much quicker launch 😂
@tjweber988320 күн бұрын
@@Robzi_1000 That just makes winning all the sweeter!
@Samuel-wx8nd20 күн бұрын
I feel as though that hot/cold drinks, proper hunter positioning in team scenarios to account for friendly fire, tracking the monster, ect is what makes monster hunter a hunting game. I don't want monster hunter to just be a boss fighter game, I think all these other aspects is what gives monster hunter its charm. But that's just how I feel.
@pixelakastefan364220 күн бұрын
It's sad to see upswings launching other hunters not be a thing anymore. It's the unexpected situations that come from it that spice up your hunts - emergent gameplay if you will. I'd love to see them bring a deco for when you explicitly want upswings to be able to launch you - maybe have it give you a little damage boost, that'd be neat.
@jhart676420 күн бұрын
Ive used my swaxe upswing to launch my friend onto the back of monsters for them to get mounts on the monsters.
@AntonioCunningham20 күн бұрын
Some more context on the Amasu set, you have to be close and not get hit. Not everyone can do that. Also with Sunbreak, there was no One set that was Superior to all sets. Sunbreak thankfully didn't have a Fatalis Situation. Also also, with Masters Touch in MH World, you can make sets that virtually remove the need to sharpen your weapons. Also also also Glavenius set Monster Hunter gu can virtually remove the inconvenience of sharpening if you gemed in speed sharpening. Its actually faster that Amasu skill. I'm surprised just how fast speed sharpening was until I played it recently.
@KoopaKrump20 күн бұрын
reminder that the seregios weapons in 4 *literally* were "never sharpen" weapons that were highly used, with every roll adding sharpness.
@wardmeeks6619 күн бұрын
I've noticed you use that backdrop a few times and I just wanted to say that it's absolutely beautiful. I've never been to Portugal but I'd love to go some day. Shields up!! Hope you and your family are having a great day man! 🙏
@EduardoTyrannyth20 күн бұрын
I remember that day I first met fatalis and a random guy entered the Hunt with a Great sword. When the music started at the end of the run, this MF launched me to the moon, then I charged my hammer and BOOM! Killed fatalis in the air with a hit in the horns. That was just f-ing amazing. Its unfortunate to know that we ll never feel things like this again.
@xTiddi20 күн бұрын
Re: Friendly fire - I agree with some points. And there's always FF and Shockproof as a "Turn off and on" option. Re: Playing optimally - I saw a comment on reddit where he said "No particular weapon takes ownership of any part of the monster". Let's say for slicing weapons, tail is the focus, once you cut the tail -- your hitzone values are really bad in the tail. Hence, people that have severed the tail, converge to the head to deal damage. "But but but you're not blunt weapon". 1. Hitzone values for slashing weapons after chopping the tail are bad depending on the monster. 2. Hitting bad hitzone values will drain sharpness faster hence more dps loss. It's not that every hunter wants to "play optimal" but some public lobbies complain if you're not dealing damage. So it's kind of a paradox that you'd want slashing weapons to do damage but don't want to share a monster part to have better hitzones.
@Narutofreak15520 күн бұрын
@xTiddi tbh ive never really ran into this issue because being a hammer main im not always able to hit the monster in the face. Ive been annoyed getting hit a million times but tbh not a big deal
@xTiddi20 күн бұрын
@@Narutofreak155 I'm not saying that you encounter this every hunt. As someone who plays LS (and tried DB in Rise). I had a couple of encounters of people asking me or other slashing blademasters on the hunt to do more damage (mostly after tail is cut off). And me, I tend to avoid going to the head if I notice that someone isn't slotting flinch free.
@Narutofreak15520 күн бұрын
@xTiddi yeah thats really lame ive never been that way matter of a fact i have tried to help alot of people newer to the game granted i never played the older games changing that by playing mhgu. But i totally get where you are coming from.
@ZegaiTaichou20 күн бұрын
I remember this one time in Generations Ultimate where i tripped a random great sword user over and over again with my lance by mistake. Dude was very pissed at me and i felt really bad about it and swapped weapons and never really touched the weapon again in that game. I am a very anxious person and getting yelled at even in a video game isn't really good for my mental health, on the other hand, its the only real interaction with random people I have. I liked the inclusion of the shockproof deco in Sunbreak because it made me want to play the gunlance again with bullet barrages and stuff. My guess on why they want to remove friendly fire is to reduce the possibilities of people getting mad at each other for playing in a certain way. we have so much toxic behavior in multiplayer games today that wanting to minimize it so everyone can have a better time is understandable to me. It also reminds me of why Yoshi P is against dps meter in ff14, simply because it would give people a reason to flame others for not playing "good enough".
@Cloudy57320 күн бұрын
Yeah, friendly fire/flinch free is one of the biggest sources of constant arguments in the community, and has been for years. I wouldn't be sad to see one of the biggest causes of toxicity go away.
@Zulban4820 күн бұрын
It's a shame that this experience turned you off of the Lance. In my experience when I notice myself hitting a teammate I hop to the side (twice if possible), even if it means cancelling my combo. In the older games the lance attacks are such a low commitment that resetting in the middle isn't a big deal if it means a Greatsword can start getting their own attacks in. Hope you give the weapon another shake once Wilds comes out, it feels like a completely different beast now compared to how it's been in previous generations.
@grindsauce301720 күн бұрын
Nah, I would launch people to keep them from carving or finishing the quest like a cannon quest. The more pissed they are at me the funnier it gets.
@ZegaiTaichou20 күн бұрын
@@Zulban48 it's my main weapon in worldborn and risebreak 😊 I think it's a bit difficult to go back a generation in playstyle if u only used to the new ones, at least that's how it was for me. I tried it in the wilds beta and liked it, but it's still gonna take me time to get used to all the changes and new moves. + they gonna change it again till release so I am looking forward to that as well. Lance enjoyer represent! Lol
@jhonayo488720 күн бұрын
Monster Hunter Wilds is messing with tradition.
@brokemono20 күн бұрын
I think you said it the best.
@thomash34120 күн бұрын
@@jhonayo4887 If they can do something about the DB and LS players that live at the monster’s head instead of cutting off tails, I’d be real appreciative.
@Florjb0rjTheFloorboard20 күн бұрын
You don't get how DB works, do you? Their fast speed is perfect for elemental damage, and thus, focus on where the monster is most susceptible to elemental damage; additionally the monster's tail is usually out of range of our attacks.
@jaylenharris34320 күн бұрын
I blame the tourists
@Str8Wildcat20 күн бұрын
It's just the western audience. Bunch of babies over here
@wrath_of_ronin109520 күн бұрын
Gonna be honest here: I voted no friendly fire. Hear me out tho. It's not because I don't want friendly fire. What I actually want is either full friendly fire or none at all. If flinch free exists in the game just to be a staple in every build and negate the friendly fire mechanic, then why do we have it? People are going to expect you to slot it. And if others are slotting it, I can't not take it because they will plant on top of me during a fight and just not use upswings because I should have it on. It's become an expectation to have flinch free in multiplayer. Because I don't think the developers will ever enable friendly fire and remove flinch free, I would rather have no friendly fire at all. Stop making me slot flinch free.
@Cloudy57320 күн бұрын
Agreed! This whole "just slot flinch free" "I don't want to" "well then why are you complaining" "why are you at the head anyway" "it's the best hitzone" argument that I've seen play out online 200 times is just so old at this point. The way things are currently, nobody's ever going to learn anything and everyone's going to keep staying mad at each other for different reasons.
@smol121120 күн бұрын
i don't Fing care i Don't Want friendly fire fuq this i should be able to fight without being hindered by teammates, plus people can abuse it
@Gef10520 күн бұрын
Yup, people praise friendly fire but most people just slot flinch free to ignore it.
@Zulban4820 күн бұрын
The existence of the flinch free gem is potentially one of the most annoying things they could have done. Now people who go and attack their teammates because of poor positioning can put the blame on their victims, and why wouldn't they? I also have to have a separate build just to accommodate having it in multiplayer sessions which might seem minor but with some weapons you don't have much wiggle room at all with all the skills you need for the weapon to work right.
@samuraibeluga374920 күн бұрын
@@smol1211 its a non issue unless you are just bad at team work. go play the older games online even today and you can conclude that. if anything as people pointed out it only results in funny, memorable situations. if you just wanna hit the monster, you can play solo, because at some point when no friendly fire being a thing theres virtually no difference. this actively removes strategy from multi and just solidifies it as just a bunch of people mindlessly hitting the monster, rather thana team, wich i thought that was the whole point but i guess even capcom themselves seems to disagree with this now. one more reason for me to just not care about new gen multi tbh.
@lasselen944820 күн бұрын
The thing is, friendly fire (at least the flinch version) is already not a factor beyond forcing players who don't want to be interrupted every other second to equip a specific skill. It's nothing but a tax on someone's build. Launches, on the other hand... I hate having one in my basic combo, but if it's something I need to do deliberately, I want to keep that option, because those have an actual use. Well, two: getting mounts, and being funny. And explosives should retain friendly fire because that's a way to balance their usage (and you know, they're EXPLOSIVES). Friendly fire with no Flinch Free means that some weapons can only do thrusts and vertical cuts against some monsters because these monsters are smaller than a cleaving attacks' area of effect. Even on normal-sized monsters, trying to break certain parts means you have to pile in with other people or, depending on your composition, you won't have enough damage before the monster dies. So "just don't stand within 5 metres of one another" doesn't always work. In addition, many people don't have friends to play with and I wouldn't expect any form of coordination from a bunch of randoms (it's awesome when it happens though). As for the other convenience things... I tend to agree. Sharpening should be a meaningful decision (and sharpness-oriented skills be a trade-off) otherwise "short sharpness" on powerful weapons is no longer a drawback. I'd rather still have tracking for immersion and, well, hunting (World's was fine, but even old style works as long as the monsters have habits you can learn and exploit). Resupplying... It depends. It's great on expeditions but I think certain quests should restrict or forbid it (at least until you cart).
@kamilion120 күн бұрын
Friendly fire is funny, and sometimes even a tactical move with stuff like hammer launching teammates up in the air to go for mounts, i don't want it to go away :(
@radicool2120 күн бұрын
Launching teammates with my Swaxe to get them out of a way of an attack while they're stuck in an animation, or to get a mount have led to some of my favorite moments of Monster Hunter. Great point about it being an aspect of self-expression as well
@exquisitemeat584520 күн бұрын
I don't like how much they're watering down all the commitment from earlier games - something I really liked about them. The core identity of the series is shifting, and unfortunately it's gravitating towards a more streamlined action game, which doesn't interest me as much as the combat immersion of the earlier games. It will probably make the game WAY more popular, so it is understandable
@Foogi900020 күн бұрын
I feel in part Capcom itself is to blame. They had a good streak for a while now but they've always been greedy people pleasers.
@jkincaid774320 күн бұрын
As a switch axe main doing the upswing was fun. Love launching teammate am going to miss it in wilds
@antonitescaro272820 күн бұрын
They brought back hitstop and IG bounce, now we just need launches and POOGIE!
@majinkevinci20 күн бұрын
All they need to do is make a 2 level deco skill, first level is to avoid small tripping, and a second level to prevent being launched and nobody would complain about it. Stop with the "toggle" thing in the comments that is not a good solution. Convenience SHOULD be deco skills, specially such game changing conveniences. You want no hot/cold drinks? Put a deco. You want avoid friendly Fire? Put a deco. You want to sharpen less? Put a deco. You want to heal faster? Put a Deco. Etcetera. Time to actually complain about this change of direction. (maybe steam discussions is a place to start?) Not only because launching people is funny, but also because it's a valid idea because there are a LOT of good aerial attacks. I have asked people unironically to launch me to do some of them because not all weapons have a good way to jump into the air! Also it forces people to learn how to team play, which is really important in the series. Also you make a VERY STRONG POINT because what will happen is that people will fight over the same spots of hitzones all the time and everyone will fight for that 1 wound they've all made. "It's mine because my weapons needs it!" "No it's mine because if I don't it kills my rotation!" "No it's mine because I do extra hitstun!" Making fighting in different zones spread through the monster is easier when you know you can interrupt or be interrupted.
@LacTose9020 күн бұрын
Yet people complained about the staggering in Sunbreak even though there was a jewel for it that took up one slot to slot in 😅
@roar10419 күн бұрын
@@LacTose90And it was quite reduced by default as well
@rofther19 күн бұрын
People like efficiency and already hate having to waste a slot in convenience skills. Inconvenience is what makes a game fun, having to find workarounds, not everything has to be 100% efficiency. At this rate we will be fighting static squares in the ground because "the monster movement is not convenient enough"
@amvhate20 күн бұрын
I never notice friendly fire in monster hunter world. It wasn't until Monster hunter rise when it became more noticable. I do not think friendly fire teachs players positioning. becuase most people attack were they want to. Only time someone would notice if another player get angry enough to explain what they doing wrong. People learning through being toixc. I do appreciate that people have fun with it and that the reason for it to stay in. Don't have enough experience to weigh in...
@shhwonk20 күн бұрын
I'm actually very sad to hear they'll be taking out friendly fire. Now you can just completely ignore your teammates.
@thecoolest000220 күн бұрын
The exact reason the director said they’re removing launches…. Should be why they should keep them. Not being able to always go for the optimal string (because of knockback and launches) gave more variety to gameplay. You have to know when to go for it and it becomes more satisfying when you finally get an opening to pull it off. On a separate note, worrying about knockback and launches in multiplayer made the other people feel real.
@meshaalsfh20 күн бұрын
Honestly I don't mind it as much, by the end of sunbreak endgame everyone ran shockproof. Also as someone who enjoys helping randoms. The average hunter will continue to not have not that high of a skill level. Don't think the removal of friendly fire will make random online hunters any worse than they are already.
@shindoushuichi028720 күн бұрын
I agree 100% with your take. And I don't think it's hyperbole to say that convenience is killing the franchise. All the little things like paintballs, hot and cold drinks, friendly fire, they all add the realism and immersion that makes the game a monster HUNTER game and not just monster slayer game
@Guardsmen420 күн бұрын
Wilds is my last mon hun game the trend will continue until there's nothing left
@radicool2120 күн бұрын
Yeah at this point it's becoming a hack-and-slash more than an actual strategic RPG
@Foogi900020 күн бұрын
@@Guardsmen4 I agree, this'll probably be my last MH game. I don't like the direction they're going in. The changes base World brought into the series were perfectly fine but now it's like they're catering too hard to people who are lacking a pulse.
@erickchristensen74620 күн бұрын
Ya'll are looking way too into this lol.
@han342719 күн бұрын
If I can't hit people with my longsword and make them flinch during the hunt then I'm not buying the game!
@SirTeetan20 күн бұрын
Removal of friendly fire is actually really alarming, there's been a lot of smaller things being stripped away, but this feels like an important tipping point,
@highgamer5120 күн бұрын
It has always been a tradition to either fling your teammates or knock them over after a hunt. The playful hits, the chasing each other and small smack talk. The chaos of the fight and getting launched either ruining a combo or making an unexpected cool moment. Taking away little things like that I would say takes away from the culture of MH. Like taking away emotes from dark souls so you can’t say goodbye after helping. Or spam crouching from an fps to show you are friendly. In real life, much of culture comes from necessity, and the need to make certain things work or make do what you have. To make things more convenient or less cumbersome, takes away a bit of personality.
@radicool2120 күн бұрын
Yup, a game's co-op limitations and special mechanics allow players to interact in funny or unique ways within that framework. Take away those limitations, and it's no different than playing solo or with NPCs
@atsyrc728020 күн бұрын
I main insect glaive and a friend of mine mained a great sword. I remember we were hunting a monster and got finished with the aerial combo and was about to land right next to my friend. He launches me back in the air before I could land, then I did the wyvern dive and he launches me back in the air, I did the wyvern dive again and he launches me back up in the air one more time and then I did an aerial combo and mounted the moster. We were both laughing and amazed at what happened.
@ryvan387020 күн бұрын
You're opinion makes sense when playing with a team of people that know the game and are actually trying to play well. But even in those cases a lot of the time you are forced to have 4 people on the head. There is nothing like getting downs and every time you go in to combo the shit out of the monster some idiot knocks all three of you out. The go for the tail argument doesn't work when you need head breaks or you already have 3000 tails. Knock up leads to cool things about 1 out of 50 times it's used. 49 griefs to 1 cool thing is not a good ratio. Honestly the save is worth while but they should just take it off attacks and have it on a pop up if you are near someone that is stunned. Flinch is already an unfun mechanic that's why 90% of people use the deco. Obviously it's not great if the super majority of your players choose to remove a core game mechanic if given the choice.
@theoaremevano322717 күн бұрын
Yeah, it really strikes me that there are a few people here commenting on how they'd mistreat people online and actually cause them to miss out on rewards as well as experiences, all the while failing to realize they're the reasons it's going away. I do find that in games like this, people used to curated groups and/or spending a lot of time playing can lose some perspective on what it's like to be stuck with random, unfriendly people along with lacking experience at dealing with harassment and also lacking the time to just redo a mission because of someone being like that. They might even treat players badly themselves just thinking it's all in good fun, because that's how it is for them, but not for the person on the other end. They might have no way of knowing the person they're picking on already had this happen multiple times that same day.
@milkymen20 күн бұрын
Agree with everything you said, except for the part about them adding a setting to toggle it on or off, cause if they do that I feel I'd just rather not have friendly fire anymore, it's not my job to balance the game for capcom. I will respect whatever decisions the MH team wants to make (its their game after all), but enough of these decisions might be what makes not want to buy the next MH game.
@Hunterwoot20 күн бұрын
Friction adds texture, without texture we're left with baby food. You have to cut your steak to enjoy it fully. Food analogy.
@inanefabas440220 күн бұрын
Dude unless your steak is still mooing it is not hard to cut into.
@Hunterwoot20 күн бұрын
@@inanefabas4402 I wish I could view the world through your eyes, just for one day. [Edit:] I take this back.
@inanefabas440220 күн бұрын
@Hunterwoot I only desire to have a conversation about how steak is exactly hard to cut into. I want to talk about your food analogy, the quality in which you measure the dialogue flinch free and its relationship with the further decline of MH's identity as a series. In my experience, it's only hard to chew. There's tissue resistant to your teeth, sliding off of it, refusing to address millions of years of evolution with its rubbery surface. It is a boring process. Eventually, after enough chewing and suckling, only a skeleton founded by the aforementioned tissue. It follows its softer kin after a begrudging gulp. To this end, I have found it easier to swallow more than your teeth can chew with rare steak. But cutting it? With a knife? Even tearing at it, pressing your finger into the (hopefully) tender meat? That is no challenge, with sparse friction. Your nails catches slack as it punctures through, leaving a wound to rip between the hole and fat, no doubt coasting your expensive meat. Meat and rubber alike are gored within seconds. Again, a knife is even easier. The years-worn blade, likely never sharpened and cheaply bought, rivens meat and tissue alike. What challenge is there to be found? You grind down a dead animal, one whose's fate was determined by a demand of a market inconceivable and vexing. I would argue that the chalenge you endured was money lost. Therefore, @Hunterwoot, I conclude that your food analogy itself lacks texture, and is infact no more than pseudo-intellectual slop. To reiterate, the lost of flinch free it's cumulated decline of the mh. You compare it with contrast, baby food, which lacks texture or taste, meant solely to appeal for those without. Indeed, there is success with struggle, even with trivial activities such as eating. However, your next statement, "You have to cut your steak to enjoy it fully.", is a simply a disgrace of logic and philosophy. Your statement is predicated on the action of cutting into steak, rather than the action of chewing, grinding in friction to discern it's texture and finally digesting so. Next, I would dredge my pre-established point, that a steak, is not difficult to cut into. With a knife, even a dull one, can riven even rare meat. To put within mh terms, it is like using Safi' Aquashot vs a low rank great jagras. Finally, I would interrogate the usage of the word "Friction", to describe a way of adding texture, or value to a given food. Friction, within this context of flinch free, is a negative term, as much of the value gleamed from its inclusion comes explicitly with the struggles it provides. However, the developers of MH have found that the negative it has brought to be a plague, returning with little value beyond petty disagreements among fans with no end in sight. This is the conclusion the developers of MH have reached. It has not gleaned sheer texture from friction. It is closer to the acquired taste of Cazu Marzu.
@Hunterwoot19 күн бұрын
@@inanefabas4402 Did you get AI or R*ddit to write this? I guess there isn't much difference, either way I stopped reading it. Have fun cutting your steaks with butter knives or whatever point you were trying to make.
@ECHtoplasm19 күн бұрын
@@inanefabas4402 what is this insanity
@AsmoAstro20 күн бұрын
Wouldn't it be a option to make this a setting to turn it on/of for each player? I don't think it would make it a notible gameplay concirn and so every player can choose what he preferes.
@waveyzy589820 күн бұрын
to get around the friendly fire when I played world I just fought the monster by myself especially when raging Brachydios came out. Those were crazy times
@LordViettner19 күн бұрын
Team games are always more fun with friendly fire. Firstly, like you said, for pure funny/epic moments, but also, like you said, it forces you to both communicate effectively and pay attention to your and your fellow hunter's positioning. These things are great fun, and, ultimately, make you a better player and teammate. A fond memory I have, was fighting Tzitzi Ya Ku with a friend of mine in college when World first dropped, and we were running Dual GS's, just taking turns launching each other in the air with upswings to try and slay it with aerial attacks only xD I will always advocate for having 'friendly fire' in Monster Hunter!
@Cloudy57320 күн бұрын
I'm a hammer main and I'm glad launching is gone, personally. Once or twice can be funny, sure. But having to worry about your highest-damage moves launching your teammates (which flinch free doesn't prevent!) in every single hunt gets very old very quickly IMO. The suggestion I've seen others make about making Flinch Free stop launching could be a good alternative too.
@erickchristensen74620 күн бұрын
Does this mean we just cant launch our friends with the golf swing or did they remove the golf swing entirely from the move set? Cuz the later would be dumb...
@TheArctus20 күн бұрын
Would be so much easier just to have two options we can turn on or off, affect other players and be affected by others.
@xon093019 күн бұрын
I think there's a good middle ground that could very reached somewhere between full and no friendly fire. - One good way to do it would be as you said, literally just a lobby/host setting. - Another way might be charging up an attack and high animation commitment attacks gives you hyperarmor vs friendly fire, so weapons like GS, CB, and switch axe can't be knocked out of their high commitment attacks by a stray upswing, since those kind of mistakes are the ones that really get people salty. - A third option would be including both flinch free and rise's shock absorber, both as a level 1 or 2 gem, so they're easy to include in any build if you want the effect for yourself or your teammates.
@rickbautista250420 күн бұрын
A game for EVERYONE is a game for NO ONE. KEEP FRIENDLY FIRE.
@craigching20 күн бұрын
I’m really starting to embrace the chaos of hunts and adapting instead of wanting a more consistent experience. It’s the chaos that really makes a fight memorable for me now. Sure, I still like a fast well played fight now and then, but the chaos can be so much fun!
@aditradityagreed806720 күн бұрын
Friendly fire is such an important feauture that should not been remove man, i remember saving my friends from dozen of fatalis fire breath when they are in stun stated and we have a lot of funny memory with that feature
@Brex1016 күн бұрын
That sucks, thise times you get a mount from being launched are AWESOME! and the emphasis it gives on proper team play to , no launch when you don't want to and do launch when you do want to, is awesome
@AntonioCunningham20 күн бұрын
While I hate Friendly Fire... Because A holes would do it without the consent of others, I think Sunbreak solution was a good compromise. I don't mind using a single slot decration skill for this. I also use brace for more than just friendly fire. For example, I *hate* the stupid chip move Nergigante would do when it tried to maneuver to your blind spot. Havening brace in my set stop me from falling down every time it did that move.
@Jank_Hill20 күн бұрын
I remember back in Tri me and a few friends would got to the little cliftop area in the Flooded Forest with great swords to see who could knock the other off first.
@P1Rh0_20 күн бұрын
Personally I wish we had it in Wilds, but I'm aware I play mostly with friends. I can absolutely believe playing online could be a pain. There's a difference between a new player who needs help learning about positioning of their weapon etc and those griefing but I don't know how we can punish one without the other
@HozelRocket-ii1qf19 күн бұрын
I wonder how hard it would be to make friendly fire as a setting? So if I had friendly fire OFF in my settings I won’t be flinched but if I had it ON I can be.
@jetplanevanman3320 күн бұрын
Friendly fire needs to stay. It encourages a more coordinated effort rather than everybody standing in the same spot and playing as though its a 1 player hunt.
@cherdnad263019 күн бұрын
Lol, 99% of the time people are just gonna slot flinch free and go for the best hit zones. The only thing it encourage is wasting a slot for flinch free. Played 90% of world in multiplayer. Unless it's a curated team, nobody cares about coordination.
@matthewcharles981317 күн бұрын
I'll just keep saying it. Not getting monster hunter on launch and waiting to see how things turn out. For many aspects of it.
@ladyvoltz20 күн бұрын
They're stripping options away in the name of convenience. Flinch free was always there if you don't want to get flinched. Either you got better at the game with positioning or you equipped flinch free. Also the launch moves always helped with mounting monsters as well, countless times I've mounted via hammer/cb launch. Personally the intentional clunkyness, and intentional inconvenience of older Monster Hunter helped give it its charm.
@maninblack341020 күн бұрын
@@ladyvoltz I don’t think it’s *just* charm either. I think there’s value in their difficulty and the ways they were difficult. I’m having a blast going through mhfu and every way that game’s “wrong” has added enjoyment to my playthrough. It’s “clunky” but figuring out the precise ways to utilize that clunk is a fun hurdle to overcome and feels amazing when you finally master it. Convenience has definitely watered down the series. I get it, and it’s still fun, I’ll still love wilds, but it’s irrefutable that they’ve made changes like this in order to gain new players, not make a better monster hunter.
@MsRmart99920 күн бұрын
I swear if long sword Spirit combo still flinches every hit after this I'm gonna mald
@doctorwu691320 күн бұрын
One of the greatest saves I ever saw was someone was stunned in a kirin lightning patch and guaranteed to die when they got hit by a hammer bro intentionally which yeeted them out of the entire lightning pattern and saved the player. I personally have run over my entire team with my lance charge to wake everyone up. Friendly fire can be an important tool in helping out other players.
@HunterGendo20 күн бұрын
I feel you Ruri, Although I can see from the pace of the games now it sort of makes sense. I do miss the slower more deliberate gameplay from the older games, many fun memories of yeeting each other around!
@spence619520 күн бұрын
We should have the option to leave it on. Monster Hunter is losing it's identify
@thenoob_artist058620 күн бұрын
Should make it can be turn on or off button in the option menu
@adamhunter701420 күн бұрын
Friendly fire make fights feel like we are fighting in unison and adjusting to each others position and carefully choosing the best move to use by adapting to the hunt. It makes it feel dynamic and puts more of an expression on your actions. It might be a skill issue for newer multiplayer hunters but it is a rewarding skill to master.
@Duppy090620 күн бұрын
My biggest question is like why reduce friendly fire if you're gonna have shockproof which alredy does that
@tdhpadlock452920 күн бұрын
I have a fond memory of hiding behind a crag against safi, then the voices came. As if my hands moved on their own, my three buddies sharpening their weapons saw the glow of a wyvern fire. The quest came to an abrupt end 😅
@ShinobiSoul3820 күн бұрын
I think a simple way to address the friendly fire issue, is to just have an in game option to turn it on and off...what you think @Rurikhan?
@rurikhan20 күн бұрын
I literally suggest that in the video :p
@darkstar855120 күн бұрын
Yeah think alot people will have it turn off after couple hours in.
@ShinobiSoul3820 күн бұрын
@rurikhan Yeah my bad, I actually saw that you mentioned that near the end of your video, I had already made my post, but yeah, my fault for not waiting to the end of the video to post my comment, I had that idea for awhile now, ever since the friendly fire thing became an issue...
@Monsbear20 күн бұрын
my beloved golfswing....
@MrEMeatshield20 күн бұрын
Can also save people when launching them sometimes. People in webs or stunned can be hit out of them, right?
@atinygoose619920 күн бұрын
Flinching was one of the one remaining downsides of longsword. That its large swings made it skillfull to make the most of it without impacting other hunters. Removing it is just another buff to longsword.
@Foogi900020 күн бұрын
Literally a brain dead no thought weapon now. I feel bad for og LS mains.
@Ornitorrinco24620 күн бұрын
I have plenty of anecdotes on the old games that come from funny shenanigans happening due to friendly fire or the feeling of being in "the zone" with randoms online, each knowing what to do and being mindfull of each other on a hunt. This might be a good change for many, but to me this is like you said, a core part of Monster Hunter, and I miss that more "inconvenient" part, now it's going to be like playing a single player game with some randoms "doing their thing" on the side while I hit the monster. I enjoyed the beta of Wilds and I'm going to have a lot of fun with it but I dunno, something is missing with the newer games, anyways, good day to whoever read this, see you on the hunt.
@cephuwu20 күн бұрын
I am mixed on the friendly fire thing. On the one hand it does add to the sense that I'm really fighting with other ppl n not just holograms. But on the other hand, those ppl tend to not give a damn about positioning or are still learning their wep, so it's either get outta their way or get staggered/launched. I wind up running Shockproof or a Knockbacks Negated horn in lobbies anyways, which makes me question whether the friendly fire is worth the hassle.
@euphoricganjanath562520 күн бұрын
As a recovering longsword main, I think its important to be bullied by flinches until Ive been given the dues Ive been owed. I think theres room for both worlds, but only if its done like Sunbreak. It feels good to earn ShockA but then again, by the time you get that far, its a slight QOL change that you choose to use. Monster Hunter wouldnt be the same without shenanigans.
@simonrockstream20 күн бұрын
No sharpening, no hot/cold drinks, no pickaxes, no torches, no maps, NO FLINCHING. This is seriously getting embarassing. They're afraid to make their own game, they are making a game for an audience that doesnt exist, an audience of babies.
@rocketdurham492620 күн бұрын
How am I supposed to launch non hammers away from the head
@_EXP626_20 күн бұрын
They’ve been removing nuance for awhile now, I’m not surprised. I’m actually shocked it took them this long.
@lokimordant20 күн бұрын
I think the gem option seems acceptable or allow you to toggle on or off in your own partys
@KChrono20 күн бұрын
Friendly fire in general is a minor inconvenience but there was one instance that got really frustrating for me. I was hunting the Iceborne arena tempered Teostra for deco farming and as you are farming you want to clear the hunt as fast as possible. There was this hammer guy who was just everywhere swinging left and right for the whole 8-10 minutes of the hunt and I kept on missing landing attacks/finishers. The dude himself carted 2 times and hunt was lengthened by 4-5 minutes by his shenanigans. One or two times is fine, funny etc. but for the whole hunt that's not fun.
@dizzyhungry19 күн бұрын
I do agree with you that friendly fire is sometimes pretty funny. I recall moments in Mario Bros Wii where me and my friends used to throw each other into pits for funsies, and this is somewhat similar. Having played the new Mario Wonder game where bumping into other players was removed, playing with my friends kinda felt like I wasn't playing with them at all, but more like if they just "existed" in the background while I played, which I find kind of sad. The problem for me is when it's used intentionally to be malicious or when you absolutely can't help it, like if you're fighting a really small monster like Kirin or ones that have 1 hitzone that *desperately* needs to be hit like Fatalis's head. In those scenarios, being tripped is simply awful. Plus, like Tokuda said, the game is becoming faster and faster, which means you really do not have as much leeway as before for things like tripping. There's also the fact that because I play Longsword, I immediately receive hate and prejudice because of the "LS tripping everybody" image. I learned that in the past (and even now), people kick LS players out of their lobbies because of this. Because of all this, when I first started MH, I never interacted with the online until Safijiva because I was too afraid to interact with haters. Ultimately, I do mourn a bit the friendly fire since I've gotten a few laughs from it at times, but I am very happy for this change.
@jaylenharris34320 күн бұрын
I blame the tourists, always screwing with traditions.
@Darkbiter20 күн бұрын
started with World, onto Rise and then GU. there is too much convenience in some cases. i don’t think infinite restocking even needs to be a thing even though it doesn’t bug me. i just brought the crafting mats needed for Mega/Max Potions and if a Cap Quest i’d bring trap tool and thunder bug/net. i’d much prefer Sub Quests return and getting some extra supplies of your choosing. it adds to the hunting aspect, it encourages doing something different other than “do big damage” and it’s just fun having alt objectives.
@Lazzarus720 күн бұрын
Happy is gone/reduced, I play it since PSP and I always found it annoying. It impedes movement and it's often used by people just to annoy others. I fully agree that too much convenience is not good, like turning down sharpening, cold/hot potions ecc, but in this case I like the change.
@Foogi900020 күн бұрын
I've played since PSP too and it's not a good thing.
@GodEater01519 күн бұрын
Nothing is more terrifying for a monster than three great sword users being launched towards them. Cinematic mounts (launching) will be missed.
@masonstewart623220 күн бұрын
Ryozo really shot himself with this change
@FeralShadow20 күн бұрын
Will we still be able to knock people out of being stunned, slept or paralyzed?