Scalable art assets - 6 tips for improving workflows | Tutorial

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Unity

Unity

Күн бұрын

In this video, we’re going to look at 6 tips to improve your projects when working with scalable assets in Unity 2022 LTS. Learn more about folder structure and naming conventions, Preset Manager, Prefab variants, and more.
Check out the resources mentioned in this video:
‘Create a C# style guide: Write cleaner code that scales’ e-book: on.unity.com/44jaCjg
Getting started with Unity Version Control: on.unity.com/4dhOmKC
‘80+ tips to increase your productivity in Unity 2022 LTS’: on.unity.com/3JyBbY7
Time Stamps:
[0:00] Intro
[0:07] Folder structure and naming conventions
[1:49] Preset Manager
[3:19] AssetPostProcessor
[4:36] Scripted Importer
[6:43] Prefab variants
[9:44] Version control
#unity #gamedev #unitytutorials

Пікірлер: 33
@PvPNetwork
@PvPNetwork Ай бұрын
Great video. I wasn't aware about how useful preset manager could be - especially for Texture Importer
@GameDevBox
@GameDevBox Ай бұрын
I like it when unity puts tutorial videos it's really handy, Can you give some tips for a foliage open-world? with HDRP or URP
@GameDevBox
@GameDevBox Ай бұрын
Thanks helpful like always
@feinart1399
@feinart1399 Ай бұрын
Nice, Thank you.
@JuniorDjjrMixMods
@JuniorDjjrMixMods Ай бұрын
I really recommend import processor instead of Preset Manager, even if you are an artist, talk with your programmer to do that for you (and maybe add some scriptable object to fine tune it), is much more organized and reliable than mess with configurations and overrides, specially because isn't a good idea to use both solutions at same time.
@mohamedhamed3572
@mohamedhamed3572 Ай бұрын
amazing
@Gildur01
@Gildur01 Ай бұрын
A lot of great tips here! Love the video. And I know the addressables section is just an example of how to use it, but it's completely unpractical. Because in that case, the tent cannot contribute to GI, reflection cubes, baked navigation or lightmaps and has no editor preview. Basically, since we are loading it in this way, it can't contribute to any editor-baked level data which is a huge restriction. I wish Unity would had an inbuilt feature, where we can simply mark a mesh and it's materials as "lazy", so it will be loaded asynchonously from addressables, and we don't have to worry about implementation.
@atakanosgames
@atakanosgames Ай бұрын
Thanks Les Grandes Equipe
@Patricebrouh
@Patricebrouh Ай бұрын
Hi, in 8:30, you click on New build after setting up Adressables content. Are we obliged to click on New build ? Why ?
@juliaalder2007
@juliaalder2007 15 күн бұрын
What if we want to sell castles, ruins, temples, etc., on the asset store and need a little bit of terrain around that for our demo videos or example scenes? Can we use the Terrain Tools Sample Assets? These EULA license doesn't allow us to resell and if these textures, brushes, objects are in the project it's like reselling, even if it's only for decoration/demo purposes? What can we do?
@adriank8792
@adriank8792 Ай бұрын
Can we hear more about the next iteration of Unity Visual Scripting?
@KingboxUpdrive-tu6ip
@KingboxUpdrive-tu6ip Ай бұрын
What do upgrade 3D to this which 4D? Day now you can work in the Unity!?x_x
@sixxmahmud9837
@sixxmahmud9837 Ай бұрын
I just started using unity 6 beta. And I can't turn on the recorder. I can't find it at its default position after installing it. It doesn't show up in the window/general tab area. Is this a bug? If not, where do i find the recorder tab thank you
@FredsRandomFinds
@FredsRandomFinds Ай бұрын
Last!
@Un4GivNX
@Un4GivNX Ай бұрын
Your recommended folder structure will be very problematic when dealing with a large project that uses addressables.
@dclxviclan
@dclxviclan Ай бұрын
Second in Rome
@ThisisOula
@ThisisOula Ай бұрын
yall have still not responded to my support email. Its been 4 months :DD
@Dreamycoder
@Dreamycoder Ай бұрын
Third ❤ need support 😊
@Vedex5000
@Vedex5000 Ай бұрын
First
@graphiclife5416
@graphiclife5416 Ай бұрын
Does anyone still use Unity in 2024? :D
@unoinognipaese
@unoinognipaese Ай бұрын
What do you use?
@graphiclife5416
@graphiclife5416 Ай бұрын
Godot and Unreal Engine
@v0ltdev
@v0ltdev Ай бұрын
Yes, many
@crazyfingers619
@crazyfingers619 Ай бұрын
Unfortunately. This company is an embarassment.
@unoinognipaese
@unoinognipaese Ай бұрын
@@graphiclife5416 bah
@PANTERGAMESS
@PANTERGAMESS Ай бұрын
Thanks im making a game with my best freind @rulfgamer
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