+1 for conditional breakpoints and assertions. Will definitely start using them.
@inunekonanita8 ай бұрын
Thank you very much for the tips! Very helpful ^-^
@ShiftyTheDev8 ай бұрын
5:15 is so underrated
@SondaPower8 ай бұрын
Until you will find out it's not a perfect solution 😅
@dreamcatforgotten84358 ай бұрын
@@SondaPower It only fails if you are using Singletons / mutable Statics religiously, and don't manually reset them when starting the game up again. If neither your code nor your Assets need to refresh from a Domain Reload, keeping Domain Reload unchecked won't have any bad side-effects. I do keep 'Reload Scene' checked so the first Scene loads properly the same way any other scene would.
@amitmoryosef22238 ай бұрын
TY best timestamp i ever clicked on
@timurradman39998 ай бұрын
Best tip of all time
@AndreyDeadcow7 ай бұрын
@@KZbinrUser000 "Enter Playmode Options"
@simoncodrington6 ай бұрын
This one was great guys nice work. Having clear and concise videos like this is super handy for everyone
@stas_khavruk8 ай бұрын
Excuse me, but in video has been mentioned several times: "get more info by link in description", like a C# Code style book, or ObjectPooling tutorial, but there is only a book of 80+ tips and there are no object pool and other mentioned themes...
@yigitcetinkaya81237 ай бұрын
They shared it in the description under this video Scalable art assets - 6 tips for improving workflows | Tutorial or you can find it by searching unity Create a C# style guide on google.
@batnikelam-mavzer4436 ай бұрын
Lol unity..
@stas_khavruk8 ай бұрын
I want to check Unity Test Framework tutorial, but it is missing from vide description, when voice over said to check it below!
@y01cu_yt8 ай бұрын
Thanks for these pretty tutorials.
@pedroduran89278 ай бұрын
Thank you! keep going with those videos!
@lemetamax8 ай бұрын
Stuff like this is why I open KZbin everyday
@DevDunkStudio8 ай бұрын
Assembly definitions also are a great addition for a good code base and faster editor compilation speeds
@tsomoos8 ай бұрын
Super useful tips!
@GameDevASMR8 ай бұрын
The examples of Muse code showcased are pretty bad and contains errors. In 6:17 for example, first the AddComponent() is not possible because Collider is an abstract class. Then, you're not doubling the size of the right collider because GetComponent() is not retrieving the collider of myObject, so this code is not working and is absolutely not not doing what was wanted. I didn't expect Muse to write working and pretty code (not yet), however I'm sorry but I would expect Unity to verify the code showcased in videos like this one, here it's a miss :/.
@Nomad11087 ай бұрын
I was about to ask if Muse was better than GPT-4o on code generation, what do you think?
@GameDevASMR7 ай бұрын
@@Nomad1108 Sorry I never used Muse myself yet, and GPT very little (only for specific things I'm not comfortable with like Regex). Guess you'll have to try yourself (or maybe search for some reviews online) to have a real opinion.
@senser1o768 ай бұрын
Super actual information thanks a lot unity!!!¡!!!!!!!!!!
@benmols7 ай бұрын
Great tutorial and very informative. Thank you
@GameDevBox8 ай бұрын
Thanks great stuff!
@huudungnguyen54538 ай бұрын
These tips are very useful
@halivudestevez27 ай бұрын
most usefull tips! thank you for this video!
@HansPeter-gx9ew8 ай бұрын
great tutorial, this is what we need, thank you!!!
@diablo4ever8685 ай бұрын
More of this please!
@yugoanzai81975 ай бұрын
Careful when disabling domain and scene reload when entering play mode! There are a lot of moving parts that need to be addressed for this to work correctly
@kaasronald36238 ай бұрын
thanks this is awesome. more videos like this.
@metinevrenkurtulus8 ай бұрын
Has Unity given up on suggesting using assembly definitions? I'm using them but Unity still keeps recompiling everything!
@BlaCKM00n3338 ай бұрын
changing script templates is soooo cool. i want it for years😓
@nuin997 ай бұрын
Don't you want reload scene on with domain reolad off?
@tomazznidarko87008 ай бұрын
Presented by Pete Jepson, he is a very good teacher from the Udemy. I wonder what is his connection with Unity ...
@halivudestevez27 ай бұрын
so don't we have to wait for Unity 6 to be able to use Muse?
@SherazAli-l4t8 ай бұрын
What is difference between Assertions and Debug.LogError?
@creativebayo92017 ай бұрын
Sorry, I need some help with Unity working with Virtual Studio. When I add a component(script) and head to VS, most of the functions I intend to call don't come up, and as a result, whatever code I write in VS is not usable in Unity. Can anyone help out here? It's urgent!!
@dzitsiuk8 ай бұрын
You forgot to include the last section (Profiling) in the list of chapters.
@tahazia63408 ай бұрын
I love E-Book Thanks
@Kashanali-c1y8 ай бұрын
very very useful video
@ErfanUnity5 ай бұрын
Good
@CyberAngel675 ай бұрын
And this goes fully against the Naming Guidelines introduced by Unity some years ago, why say one thing and then say another!! OMG Unity, get your act together!!
@DotNetCookbook4 ай бұрын
Taking a "Code style" advice from Unity team is a joke
@Mr3xclamtion4 ай бұрын
3:48 please stop doing this. It's 2024, you shouldn't need to add variable name prefixes...
@KingboxUpdrive-tu6ip8 ай бұрын
Why Unity Pro $2,040.00? Sorry don't buy, The error this wrong Unity Hub.
@pedroduran89278 ай бұрын
$2040 / 12 months = $170 usd monthly. the price is correct, that's just how much cost unity pro.
@GameDevBox8 ай бұрын
@@pedroduran8927 also you don't need to buy it, Unity 6 will remove the splash, just buy pro for certain features. I'm sure you don't need them