Scene Lighting: Gradient ramp + focused lights

  Рет қаралды 4,234

Jeff Patton

Jeff Patton

Күн бұрын

Пікірлер: 24
@vladsad6626
@vladsad6626 Жыл бұрын
Man, you are the wizard! Absolutely 1000% useful information. Exactly what I was searching for. Incredible! Thank you, Sir!
@carlos_colorsponge
@carlos_colorsponge 3 жыл бұрын
Impressive !! i love your workflow mate. Please keep adding behind scene!
@dasnico13
@dasnico13 3 жыл бұрын
a carpaint shader breakdown would be nice!
@acrossARTS
@acrossARTS 3 жыл бұрын
absolutely beautiful render! looking forward to more of those videos!
@duncanh6045
@duncanh6045 3 жыл бұрын
Very cool Jeff, thanks
@vladsad6626
@vladsad6626 Жыл бұрын
(8:49) Sorry Jeff, but you didn't show the Falloff map inside CoronaMix map (Mix Amount).😥 Can you tell please what is the parameters of this Falloff map?
@JeffPatton
@JeffPatton Жыл бұрын
Sorry about that. I used those in the ground shadow catcher to give more control on how reflective & glossy the shadow catcher is. The falloff map assigned to reflection color is helping to limit the reflectivity. The falloff in the Fresnel IOR map = reflection intensity controls. The mix-w falloff in the glossiness map will dull the sharp reflections over distance. Those will all be scene dependent (camera angle & distance from geometry, look desired, etc.) Here's a link to a version of the file (teapot geo stand-in for the vehicles though) for reference as well: jeffpatton.net/share/Corona_BlkStudio_v01_post.zip
@vladsad6626
@vladsad6626 Жыл бұрын
@@JeffPatton awesome! Thank you a lot for your answer, much appreciate it. Your tutorial is unbelievable. All information is exactly what I was searching for. Environment, light direction, reflections, gradients, etc. Thank you so much again. :)
@z8er
@z8er 3 жыл бұрын
Jeff your are the GOAT! 🔥🔥🔥
@ramdpshah
@ramdpshah 3 жыл бұрын
Really awesome..
@ukrainewarfootage2023
@ukrainewarfootage2023 3 жыл бұрын
Very cool Jeff, cheers!
@metinakcakoca
@metinakcakoca 3 жыл бұрын
Thank you!
@金甲唤
@金甲唤 3 жыл бұрын
Wow thank you master for the tutorial
@javiercorredor7958
@javiercorredor7958 3 жыл бұрын
you are the best!!!
@criiiss10
@criiiss10 3 жыл бұрын
I love jeff
@HOSKRMEJIA
@HOSKRMEJIA 3 жыл бұрын
Beautiful work as always Jeff. 🖤 Question: what is the name of the LUT you used?
@JeffPatton
@JeffPatton 3 жыл бұрын
Thank you Sir! The LUT was Gladiator from the Triune Digital Action Film LUT pack. www.triunedigital.com/collections/color-grading/products/action-film-luts
@HOSKRMEJIA
@HOSKRMEJIA 3 жыл бұрын
@@JeffPatton I will review it immediately. Many thanks Sir! 🖤
@teamEP789
@teamEP789 3 жыл бұрын
You should do one by using the OPEN OSL HDRI MAP which allows you to add image lights within the environment map
@robrobs3d
@robrobs3d 3 жыл бұрын
Hi Jeff, a question about the aligned Max windows in the beginning - is there a way to automatically snap the window's position? My Max always looks cluttered...
@JeffPatton
@JeffPatton 3 жыл бұрын
The 4 main viewport/windows in 3ds Max? I probably used the zoom extents all button (located in the bottom right area of 3ds max) right before making the recording.
@robrobs3d
@robrobs3d 3 жыл бұрын
@@JeffPatton I meant that the Material Editor and the Render Settings are perfectly aligned to the main window. I found no snapping for all these floating windows and I thought you might use an external program to align them. Thanks again!
@JeffPatton
@JeffPatton 3 жыл бұрын
​@@robrobs3d Ah, no, I'm not aware of a snapping tool for the placement of those. I manually positioned the settings rollout & material editor for the video. They usually live on a separate monitor but I had to bring them over to the main one for recording. I didn't think about it at the time...but I should have saved that setup as a "recording" workspace preset. That would save me from having to do that next time.
@robrobs3d
@robrobs3d 3 жыл бұрын
@@JeffPatton Ok, it looked so perfect that I hoped you have a solution for a tidy max screen ;-)
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