What's your absolute favorite thing about PoE2?... and what do you hate the most about it?
@reicoringa963 күн бұрын
The Bosses design is the best so far. BUT the balancing is terrible, you die more to mobs than bosses.
@johnbaldwin29483 күн бұрын
Too hard for casual players.
@nixiedreamstar3 күн бұрын
My favorite thing about PoE 2 is this video, its LITERALLY every single thing I hate about the game. As for the end video question I propose another one 'why do games have to punish you this much? Does this make the game more fun or even Harder?' I ask this because everyone knows Dark Souls, the series that literally became synonymous with being hard to a point even people call games 'dark souls hard' when trying to bring up how hard a game is. In that series, dark souls, you don't have this much punishment, if anything they decreased the punishment further in their newest game, Elden Ring, we literally get bon fires in front of bosses now. So WHY are we still doing this with this game? Why do we have to do 50 or so maps to find Citadels to get 3 different keys to get 1 attempt (I guess is 4 now after the patch) against 1 boss, just to die because the boss is designed like a Dark Souls/MMO Raid boss (the games that ASK YOU TO DIE SEVERAL TIMES TO LEARN THE FIGHT)? Personally PoE 2 is like 9/10 for the campaign and a 2/10 for the endgame, its miserable and I rather play other stuff (which is what I'm doing atm).
@acronen3 күн бұрын
Favorite thing: Minion variety. Hate the most: It's stuck in the past, but to pick something specific, the on death xp loss. Every time I die, that is the end of me playing for a few days. No other game has made me feel that. It's not a good thing.
@thekvng2013 күн бұрын
@@johnbaldwin2948 nope I'm casual and it's not that hard. Games like D4 is too easy, you can literally sext and play at the same time easily.
@Daethbane2 күн бұрын
For me, the worst parts are the overpunishing deaths and the infernal amount of rocks, holes, pits, shrooms, and whatever else I constantly get stuck on!
@safermurderweaponКүн бұрын
This. The game isn't even that difficult. But some things are just too random for the game to be as punishing as it is. I would rather the game be more difficult but more forviging.
@wafflecopter92963 күн бұрын
The always online is the worst part. If youre having connection issues the game is unplayable. Solo self found should be an offline mode
@Angelbot50003 күн бұрын
Maaaan I was about to comment that. I would love for an ssf mode with good crafting and drops and an offline mode. It hurts me to see the potential being wasted. I hope they understand that soon.
@LuiGuiShi3 күн бұрын
Offline mode would mean more cheaters and duping because everything runs on your computer. That would mean no league because you couldn't trust the result
@Angelbot50003 күн бұрын
@ but if it’s ssf what does it matter? Why do you care if I cheat in my offline game? Arpgs have always had offline modes. Do you think I played diablo 2 online on my pstn connection? It didn’t stop it from being one of the beat arpgs of all time…
@Ludocasual2 күн бұрын
@@LuiGuiShi No rankings for offline mode would be a fine compromise.
@user-pi4qo3zc2e2 күн бұрын
The game is designed to be free to play once it is ready. Thus it has to be always online to prevent modders from sharing all the cosmetics. But it still doesn't excuse how badly the net code is done. It would have been better if they simply slapped a 30-50 dollar pricetag on the game and let the players have all the cosmetics, inventory tabs, offline mode and everything.
@MrKajjaGG3 күн бұрын
Ive gotten two classes to endgame and simply cant enjoy maps.
@Xlippo3 күн бұрын
thats okay, u cant make everyone happy
@lukasdrobe3683 күн бұрын
@@Xlippo you need to get a life instead of commenting nonsense on every comments Here. Classic Poe Player
@Xlippo3 күн бұрын
@ Wdym, I think the system is fine, there's always poe1 as well. And without any suggestion of improvement you would still call my comment nonsense?
@zyncarla3 күн бұрын
Yeah the end games dog shit
@CodyBrady-pm5wc3 күн бұрын
I like the endgame. I'm almost lvl 94 and my character just finally became very good.
@apollodivine3 күн бұрын
The worst aspect is the party play - can’t pick up certain loot if your teammate dies - can’t advance in trials if the host dies - can’t revive - can’t pickup waystones - one chance for every boss
@reicoringa963 күн бұрын
Yeah, i dont know why they allow grouping but also make the boss more than 2 times stronger with only one friend...
@SchwingyGaming3 күн бұрын
Oh man, yeah I haven't played enough party play to really cover that, but I can imagine it being frustrating. From the limited party play I have done, it was incredibly sad to see that if one of the members dies in a waystone, they can't be revived and they just have to wait for the other players to finish it. That totally sucks.
@apollodivine3 күн бұрын
@@SchwingyGaming Yeah the ability to revive not existing in endgame is severely hindering
@reicoringa963 күн бұрын
@@SchwingyGaming just try a "little" challange, finish act 1 with a party of 6, just the tutorial boss will give you nightmares.
@slaytallicadeththrax45473 күн бұрын
Party is absolutely busted, in good and bad ways. The good definitely outweighs the bad though imo, I've gotten more raw div drops in 1 weekend grinding with a buddy than I have in the other 180 hours of solo play.
@GameGW9353 күн бұрын
The obstructions and the deli fog is just the worst. I have the map over my whole screen and basically only look at that. Thats a shame because the game looks great.
@terpdx3 күн бұрын
For me, the "feel bad" mechanic of this game is how hard it is to find new pieces of gear to upgrade your toon. I don't want to engage in the trading system, because I simply don't like dealing with people I don't know. I don't want to wait to see if they'll answer the whisper. I don't want to stop what I'm doing to go through the whole trade process and cross my fingers that the other person isn't an a-hole. I just want to loot stuff off the ground and, if it's good, see if it can be crafted into something better. Problem is that every time you apply an orb, the affixes and/or rolls you get are garbage (+2 thorns dmg!? +light radius!? +10 life at lvl 65!?!?), and the game is so stingy with orbs that anything promising you pickup either has to sit in your stash or get DE'd because you have no orbs to use in the first place. Why am I spending days running around in this game to not find a single piece of gear that represents even a marginal upgrade to something I equipped 25 levels ago? On 80% of playing sessions, there is no dopamine hit or feel-good moment, just disappointment and frustration. To me, this isn't a loot-based game but rather an arduous exercise in sifting through piles of trash to maybe find one item a WEEK that makes your toon .001% better.
@stoplosinglilboy14613 күн бұрын
Yeah it kinds is if you refuse to interact with trade 🤷 the game isn't balanced around ssf. The constant feel good moments are supposed to be when your dropping exalts to save up and buy what you want and the big dopamine hits are supposed to be when you drop divines and other valuable items. But if your not interacting with trade I guess none of theese would particularly excite you. Plus if your not interacting with trade then alot of items that would be worth alot wouldn't excite you becuase you can't trade it away. I thing ggg is being greedy by not being up front with that and roping in a lot of casuals. The truth is interacting with trade is standard and ssf is actually a challenge mode as it stands they have said this is there view on ssf before. They needa either state that in game or balance ssf mode separately from trade so it's actually viable to ssf.
@CepheidMax3 күн бұрын
Poe2 is built around the idea that you must trade if you want to progress in a meaninful timeframe and especially in the endgame. SSF experience currently is misery. Hope they address this sometime soon.
@noreluss3 күн бұрын
yes, it seems like this game is very greedy, and it feels extremely unlikely to find good rare gear in the endgame. I also play SSF. At first I was identifying a lot of rares to see a potential updates, I was using a lot of currencies on gear in hope of an upgrade, but I got burnt out, and eventually gave up For some reason, it seems there are better mods in lower level gear (at least, proportion of bad mods seems lower). I crafted a great weapon for my warrior and my monk at the beginning of maps. But since, I have been farming t16 for days and picked up hundread of rare or even blue or white bases, I NEVER found or crafted a better weapon. There seems to be a chance in 500 to have a physical roll on them, and also a chance in 500 to have another useful affix, it is insane. I am sure I have been using the same weapons since T1. It seems like GGG is very afraid that a random nobody can craft an actually powerful item. Crafting feels like a noob trap and we have been tricked. It is not only a problem of rarity, it gets very boring after a while. It is a profundly unfun mechanic. I got burnt out of reading thousands of affixes and not having that much luck.
@jirokure3 күн бұрын
I would engage in trading more if the system aren't so shit like its from a 2000s mmo era.
@HueCS23 күн бұрын
I got a wand around level 3-5 and have only just swapped it out on chaos mode. The swap out is arguably not an upgrade just works better with my E q combo for teleporting.
@reicoringa963 күн бұрын
I dont believe that we should just accept the games the way they are, the game industry has become a garbage house because of acceptance from the gamers. If we are trying to reach out and say what we want and don't want in a game is because we care, and caring is what makes games becomes masterpieces.
@Ahreman_egy3 күн бұрын
Thaaaank youuuu , i never understand people who demand us to shut up, if players aka costumers dont have the right to speak then why we play beta and five feed back, its an industry built on players demands basically
@markcole20403 күн бұрын
It’s in early access? Like they are assuming you bought a key understanding that you are playing the worst version of the game
@byghostlight13 күн бұрын
Yes but the flaw in your statement is that to many people, there is this notion that THEY care, but the DEVS do not. Some gamers think a game needs to be made in their image of fun, not what the devs think is fun. I don’t need to agree with every decision devs make but sadly too many gamers can’t tell the difference between ‘caring’ and giving useful feedback, from unhealthily obsessive and disrespectful criticism.
@StabbyMcStabwood3 күн бұрын
@@byghostlight1 you crying about an unfinished game in a random corner of the Internet isn't giving the devs useful feedback...
@janitorizamped3 күн бұрын
@@Ahreman_egyI've only seen people tell others to shut up when they are criticizing the game if their criticisms are either baseless or extremely accusatory without actually trying to help fix anything. Most people don't know how to offer constructive criticism, and those people deserve to be ignored.
@TimelessFilms13 күн бұрын
I feel like the trading system should be based off something like the market system in Final Fantasy XIV: Premium tabs where items are set at a price WHERE PLAYERS CAN JUST BUY THE ITEM DIRECTLY FROM YOUR TAB instead of it being used as a "Trade Advertisement". It'll be a plus for players and GGG: Players dont want their game play interrupted by trade requests AND GGG can make more profit off of stash tabs. For me, i dont have pride of being good at games or not. I have pride in seeing what how i progressed from early game and how much i improved in games i enjoy. Whether thats POE or Valorant or Marval Rivals, i just love to see improvement
@joshuabalduf66593 күн бұрын
The trials are both mandatory and completely unfun. In the chaos trials who in their right mind likes escorting a statue when your afflictions are blood balls falling on your head combined with lightning pyramids on the ground combined with rotating laser wheels. Spend half the time dodging those and then the damn statue falls on the ground.
@SchwingyGaming3 күн бұрын
Yeah that's one of the most annoying things about the trial of chaos. It feels like some of the drawbacks were thrown in without even thinking if it would make sense given the round objectives.
@noreluss3 күн бұрын
I hated trials at first, but I got used to the chaos trial. It gets better if you know what trap is dangerous, and what is not. The worst part of this trial, in my opinion, is the chimera boss that flies in the air 90% of the time. At low level you don't have enough damage or sustain to kill him before all the map is covered in burning ground.
@troyodynski36523 күн бұрын
They are awesome and alot of fun you are just really bad at this game. Legit I am really old with potato hands and can farm both the sanctum and ultimatum. Please learn to think I mean what idiot would take all the things you did and not say "gee that might be just too much crap to dodge" but if the statue falls to the ground move near it and 1 second later it's back up moving again? Like for real bro what a fcking whiner you are "OMG the statue fell down i have to take 2 seconds to go near it again so tedious and unfun"...bro really go play some other game that suits you better lol.
@BigAL00743 күн бұрын
Just buy a carry, Sanctum was and is gash content in POE 1, I never liked it so won't do it.
@joshuabalduf66593 күн бұрын
@@troyodynski3652when I say statue falls on the ground I mean I'm literally not dying or fighting monsters. The blood balls are forcing me to move out from underneath the statue like 20 times. I've already even cleared the entire map. It's just unnecessary tedium.
@daze41353 күн бұрын
6:00 it wasn't said in the video but another big problem poe2 has with their old trading system is price fixing. People will list their stellar amulets at 5ex, or pillars at 1ex, wont trade it when whispered, and wait for newbies to list theirs in hopes of getting from them at that price then sell it at a trading discord for waaaaaayyyy more than that. Its scummy and the devs are absolutely to blame
@warcitizen13483 күн бұрын
This is why I think prices need to be locked. Either the game determines the price and it is what it is or once the player chooses a set price it’s locked in and you can’t change it. If you under or overpriced the item that’s nobody’s fault but your own.
@daze41353 күн бұрын
@warcitizen1348 i dont think thats a good idea, it undermines the free market too much. I think if you list for an exact price, the game should make the trade for you instantly. The only time you should get a whisper is when someone wants to haggle down the price.
@dedgess3 күн бұрын
@@warcitizen1348 🤣😂
@Redactedlllllllllllll3 күн бұрын
@@daze4135the fact that the market is "free" is why unknown and unaccountable parties can price fix. You're never going to have an economy without oversight that isn't full of unethical behavior.
@daze41353 күн бұрын
@@Redactedlllllllllllll i agree that some oversight is needed but locking the price of an item crosses the line for me. Right now the reason this is such a huge problem is that not only is there no oversight but the tool used to list trades is critically flawed born out of just being too old of a system.
@rizaalfarisi43493 күн бұрын
OMG THE INTRO! It happens to me today, i gained random affliction bcs i need to restore honor, just to lose all evasiom right before the boss fight, PAINNNNNNNNNNN
@Ludocasual2 күн бұрын
Never let the game give you "minor" affliction if you can prevent it.
@kamilk.732 күн бұрын
I lost my trial exactly in the same way like in the intro, but I was even closer to catch that last crystal, it was second time (last) slowdown and... I did it with warrior, carring unique tapestry which makes all rooms and afflictions unknown. Well, that was really shitty feeling. And now I'm done.
@HardAnswers2 күн бұрын
You need shield charge or blink. You can equip blink on a weapon swap if you’re not a shield based build. Also, never, EVER, take a random affliction EVER. There’s way too many run ending afflictions, like literally you get the affliction run is over done caput zilch nada. That needs to be tuned BADLY, but as long as you just never ever ever take a random affliction you can minimize it.
@finfen97302 күн бұрын
The punishing part in mapping honestly wouldn't be bad if they could convey that the deaths were 100% your fault. But getting popped out of nowhere to reset hours of progress is not great foresight on their part, especially when they said they wanted to slow the game down because of this very issue. I've got my fingers crossed for some stellar updates around the corner.
@nianticseizure2 күн бұрын
PoE1 still has the problem and it never got fixed from the beta. I doubt they will fix it for PoE2 because "We're so hardcore and cool unlike Blizzards Diablo that we got inspired from".
@theperfectbeing2 күн бұрын
I find it also punishes build experimentation and makes it so all builds have to be max damage at max range full screen clears, a single bit of upfront combat for more than a second or two is way too risky. That completely ruins melee builds, so what we get is this armor shattering chain explosions and monk builds that just freeze entire screens
@Fictitious199XКүн бұрын
I have no faith that GGG will ever give us enough clarity for what is causing us to die seemingly out of nowhere. We've been fighting against this for close to 10 years now, and it's worse than ever. That's why I'm in favor of less punishments for death. I don't think the game will ever be in an acceptable state enough to have these punishments feel acceptable as player error, rather than design error.
@SeattleSandro2 күн бұрын
Yeah, I don't get GGG's rationale for some of these mechanics. Like what is their goal? Is it to frustrate certain players into not playing? Because if you frustrate a large base of your players, how do you make money later on when the game is free-to-play? I'm in the end-game with 2 characters and I'm struggling to justify a reason to keep playing. It's not like doing the same maps over and over and over and over and over again is fun. It's not like hoping to find just one piece of gear that's an upgrade is rewarding. It's not like constantly losing XP because I died is motivating. It's not like traversing backtracking through giant maps is engaging. GGG's last patch fixed a lot of annoyances, but there are still so many mechanics that are just not fun. I'm sure there are people out there who love playing punishing games or people out there who just want to "profit" from the in-game economy, but most people who come home from work at the end of the day want to improve their characters, get a dopamine rush from a good loot drop, and finally beat a hard boss. Challenging is not the same thing as punishing and tedious.
@crislast21852 күн бұрын
Did you play Poe 1 ? If not that would explain , also the game is no early access still missing half of the content, and is not that hard you just have to know what tier of maps you can do without getting one shot
@Pharland3 күн бұрын
PoE2 Campaign: Fun and challenging game with fair punishments PoE2 Endgame: Moderately enjoyable game thanks to the gameplay that abuses you with unfair punishments that only masochistic tryhards would enjoy Overall, I do like the game because the gameplay is solid and my biggest enemy is my ADHD sometimes forgetting the existence of my health gauge
@Berry-Dingle3 күн бұрын
My favourite thing about Poe2 is the "exit path of exile" button
@Nananki2 күн бұрын
I've been saying the punishment is dialed up too high. The difficulty is fine, but it's too punishing.
@Darkkfated2 күн бұрын
Naw, it's not that i need validation about how great I am at games or whatever, it's that PoE2 is both difficult (which is fine) but also *supremely punishing* , which is NOT fine in a game that consistently one-shots you, most often out of the blue. You'll see the refrain from lots of people where they make one mistake or miss some tiny, near-invisible tell and then *BAM* hours of time and tons of resources wasted because GGG are all sadists, or something. As you say, there's a lot to love about the game, but the deeper into it you go, you get more bullshit, fewer usable drops, less fun, and more frustration from all angles, in a neverending incline as your Level (and Waystone Tiers) go up.
@yazuki-wolf3 күн бұрын
Oh man I totally feel ya on the KZbin titles thing. It’s so hard to balance having a clickable title and thumbnail so your video will actually be seen while also holding a fairly nuanced stance
@SchwingyGaming3 күн бұрын
100%. People who don't post videos have no idea how tricky it is lol.
@AllTradesJackReviews3 күн бұрын
I personally feel the problems you mentioned are always there, but because the campaign is well paced, a bit lighter on the difficulty, and there aren't as many punishments for failure, we don't notice them as much. I mean the layouts for some of the campaign locations are pretty annoying too. At this point, I've completed the campaign on 3 different classes because every time I go into maps and get to tier 5 or so I know I'm going to start running into problems with one shot deaths and heavy penalties for trying something I am not 100% sure I can beat. And even though i could probably figure it out, spend a couple more dozens of hours grinding, follow a guide, or not play SSF, I end up just going back into the campaign to try something new. I know I can make any build work to beat the campaign. I don't know what builds can work past tier 5 maps. I know I'm not that good at the game yet, but I'm thinking I may just wait to try SSF into the endgame once the game is a little further along.
@SchwingyGaming3 күн бұрын
Yeah, maybe the campaign does a good job of masking those same problems. I think I need to change my own mindset of wanting to "push through" the endgame, and just embrace playing the campaign over and over on different builds. I think I'll actually get more joy out of doing that as the game stands now.
@davailama18083 күн бұрын
Your issue is playing ssf when u are a new player.
@AllTradesJackReviews3 күн бұрын
@ probably true. I played thousands of hours of SSF in POE1 so I figured I would be good here. But I have to accumulate that knowledge again for POE2 and do that while grinding in the current end game
@kennethnoisewater44233 күн бұрын
you should give Corrupting Cry Warbringer a try. quite a mobile build bc you're moving while spamming Seismic Cry to apply corrupted blood stacks. it also knocks enemies back and explodes corpses so mobs can't. you drop totems which create jagged ground you explode with your Warcries for single target. not the most flashy build but it's an amazing 'league starter', which is kind of what you're looking for it sounds like. between constant movement bc warcries are instant, the knockback and block I rarely take damage.
@DjZephy3 күн бұрын
I've had the complete opposite experience. The campaign is hard as fuck. Especially the first 2 acts... after that the game is easy as heck all the way to t15. The only problem I have is with breaches / delirium.
@mayasamsara3 күн бұрын
It feels like the game is like Hunger Games.. Have's and Have nots.. You must have currency to make currency that does not drop regularly in game. 400 hours plus and the shit loot drops made me realize why its a so called free to play.. No boss runs, always need some expensive item to access content ONCE.. 😅
@PromethazineEnjoyer3 күн бұрын
I appreciate that someone is finally discussing a lot of the games negative points, because while I love this game, it has a lot of super frustrating shit that just shouldn’t exist or be nearly as hard as they are (enemies exploding on death, ascendancy points being hard asf to get). However, about 50 hours into the game I had the realization that the game is just difficult, and a lot of points of difficulty are sort of skill checks to make sure you understand everything you need to know going into the next stage of the game. The biggest example of this I think a lot of people experience has to do with having actually good gear. Gear matters so much more in this game than just skills and passive points, and a single unique item can completely make or break a build. So when I actually learned how to trade gear and how to put together new builds when old ones stop working, I ended up having significantly more fun with the game. All of that to say I think a lot of people who struggle super hard with the game do so because they just don’t quite understand the importance of good gear and trading. Helped my friend who was stuck on the campaign by explaining how to put together a build and look for items w good stats and it’s been a game changer for him and he seems to be enjoying the game much more with the understanding that if you get stuck, your gear needs some change. Hopefully all that made sense. (Also just heard your point about the auction house rather than in person trading and I completely agree).
@jotuthegamingguru88093 күн бұрын
Calling the difficulty skill checks is laughably ignorant.
@Sucukya3 күн бұрын
Why are you saying this like no one ever said anything negative about the game before this guy lol
@Slitheringpeanut3 күн бұрын
@@jotuthegamingguru8809 Calling PoE or PoE2 'difficult' is hilariously ignorant.
@PromethazineEnjoyer2 күн бұрын
@@Slitheringpeanut how would you describe it then ? I think there are a lot of instances or mechanics in the game that are pretty objectively difficult such as the two trials to get ascendancy points. Definitely not impossible but challenging still
@PromethazineEnjoyer2 күн бұрын
@@jotuthegamingguru8809 what do you think the difficulty in the game is better described as ? Because I can see how one could view a lot of parts of the game as just needlessly hard but I find it’s a bit more enjoyable with a mindset change of them being skill checks, similar to the way that Elden ring or bloodborne put a hard boss at the start of the game to make sure u understand a central mechanic or idea of the game.
@wayshegoesgaming2962 күн бұрын
Why not make an auction house like WOW. It seems pretty simple. And would make the game 100% better.
@1DJRikkiBee2 күн бұрын
Because they don't want people to have an easy way to trade items.
@nianticseizure2 күн бұрын
@@1DJRikkiBee Which is cringe. They make loot in PoE2 scarce to force players to trade on the website and are surprised when there is backlash on their dated system XD
@1DJRikkiBee2 күн бұрын
@@nianticseizure Loot isn't scarce, they aren't forcing players to trade, and they aren't surprised about any "backlash". They've specifically stated multiple times that having an easy way for people to trade for items simply makes finding loot matter less and encourages people to hoard currency, which are things they don't want. They didn't even want to add the trading website because they believed it would cause these problems. And they were obviously right.
@nianticseizure2 күн бұрын
@ They have obviously learned the error of their ways (see Trade Manifesto). For PoE2, Jonathan confirmed auction house in a podcast with Zizaran a while back.
@1DJRikkiBee2 күн бұрын
@@nianticseizure Firstly, that interview was a year ago and they did not confirm that they would add an auction house. They said that if they added in-game trading of anything, it would have to have a useful search feature, instant buyouts, and a gold tax. Which is exactly what the current currency exchange is. They said in a more recent interview that they still haven't decided to add an in-game auction house, but if they did, the items would have to have a huge gold tax to add friction to trading and incentivize gameplay. Which is the same philosophy they've always had. Trading should have friction, gameplay should be prioritized. Adding a meaningful auction house would still take a lot of time, and may possibly end up in PoE 2 by launch, but comparing it to other game philosophies doesn't make sense. Those games also have character and account bound items, worse search, and in-game scammers.
@zebaklongfang93443 күн бұрын
IMO, I dont thing "pride" is the issue.. to me, the issue rests on the 180 GGG did with the endgame.. The campaign plays souls-like, with plenty of death, but it is balanced, you learn from it and proceed... then hit endgame and its just too punishing, so much its frustrating.. one either have an OP meta build and just breeze by, or get frustrated by hitting an overly-punishing wall and calling it quits (or rolling a new character to enjoy the campaign). That is where I think GGG should work on and rethink their aproach.. hitting endgame is too sudden a change and too brutal with punishments.. instead, they should, at least, ramp up to that difficulty if they adamantly want things that brutal.
@nicklili25603 күн бұрын
I haven't been addicted to a game like I am to PoE 2 in a long time. I never played PoE 1 so I'm very fresh to mechanics of all sorts. I do think having a death counter for end game maps and Trials is the way to go and fixes a lot of the problems most people have. Waystones can even have negative effects on them increasing rarity but reducing death count etc
@xTazerTx3 күн бұрын
You should really try poe1 when the new league comes out bc imo poe2 is the best introduction to poe1 so pretty much everything you learn in poe2 can be used in poe1 as well. Plus poe1 have the actual best endgame and like 90% of the stuff you learn there can be used in poe2 as well
@markoniksic36302 күн бұрын
When you take a moment and realise that the whole game is big gamba fest it makes it easier to just spam maps with zero fucks given. End game is about gambling anyway, not about beating bosses.
@a-_-Kuja2 күн бұрын
I’m level 45 my first character on act 3 and I have no idea what to expect on endgame to be honest I don’t know what mapping is yet
@viesier94433 күн бұрын
For me: -Trade (Bro, other games have created auction house that still has trading frictions, and GGG is still stubborn about friction meaning having to trade in this manual trade system, we aren't in the Egyptian era anymore bro) - Ascendancy Points are locked behind the most unfun game modes ever. (I will fight anyone that says they are having the best time of their lives doing Sanctum and Ultimatum on ungeared characters) - Exp penalty. (This I am fine with, I messed up, or am not playing properly, but the fact is simple: the normal EXP gain is too little to prevent me from wasting 5 hours of progress upon 1 death, let alone multiple deaths. So yes, please increase EXP rate) - GGG. (Not joke, GGG has been proven to be the most stubborn devs out there, and they take feedbacks, and disagrees with players, and then doubles down on multiple occasions. PoE1 community fought GGG years for things to change and only in the later years (like literally 2023) that they finally added that in-game currency exchange, proving how stubborn they are. They have vision, yes, but there are so many instances that their vision is stuck in 2000s because they wanted to make Diablo 2. IF I WANTED TO PLAY DIABLO 2 I WILL PLAY DIABLO 2) - Crafting. (Let's continue the fight to crafting to be changed.) - Loot (Loot is not exciting, Jonathan Rogers will tell you it is, but it is not. I want to see devs sit down for 10 hour sessions and see how exciting their loot is.)
@littlefoot28693 күн бұрын
i dont even do the trials anymore there no real point in them
@grahampegler77543 күн бұрын
The lack of build diversity forcing people into playing a certain set of skill combinations or item combinations alongside having some skills gems locked behind levels is a buzz kill. Having to wait until level 50 to try a skill or build idea out is rough. Maybe the new ascendancy classes, weapon types and skills will open up more avenues for diversity. My favourite thing about POE 1 is slapping on your endgame skill at level 1-20 and feeling the progression of the skill all the way through the game, fixing the problems etc. Sadge. POE 1 league waiting room. Ironically POE 2 has made me love and appreciate how great POE 1 is even more than I imagined.
@williamschubert48193 күн бұрын
You don't get all the skills by level 20 in poe1 either
@neatomosquito9263 күн бұрын
I agree that there should be a way for players to use all the skills as a practice range and feel things out. But in a real league, I think the leveling part to get certain skills is fine.
@josemariavacaredondo89753 күн бұрын
My biggest problems with this game so far are two: First; the fact that many players, including myself, that have to tinker a way to evade the game random crashes every time we want to play. It is unacceptable that, in order for your entire PC to not freeze and crash with the game, you have to require external programs like Battle Encoder Shirase or disable engine multi threading; hindering your performance tremendously because for some reason CPU ussage goes to 100% on stupid loading screens, while the main gameplay segments, do not, just so we don't have to keep endangering our PCs by constant button resets. Second: the game's campaign and endgame feels and seem, like they are two different games, let me explain. In campaign, combat is slow, methodical, your kit of abilities is used in its majority, your are exploring diverse set of biomes, depending on the major aesthetic, the game is driven by a superb and exciting narrative, almost like your a playing a Soulslike in some aspects. But in endgame? The game turns into Vampire Survivors, just simply Vampire Survivors; combat? Due to drug addicted mob spam, turns into the minigame; how can I make an ability hit the entire screen in less time that I can be swarmed? Or spamming the same 2/3 abilities from your kit, just because they clear the areas in 0.5 less time than usual, method and gamefeel thrown down the drain. Exploration? It may look like diverse biomes, but on essence? They are the same map structure over, and over, and over again, just a fresh coat of paint adding that and the constant mob grinding, exploration is worthless. Story driven gameplay? Nope, you just have to do, the same boring maps, with the same boring 2/3 abilities to clear the same area , for the 289th time in a row, and all for what? To get yourself into a out of game shop, to try and find better gear or actual improvements on your build, just because drop rates and loot is utter garbage? And why do that? To do the repetitive, boring and worthless chore, over and over again? Endgame should be a reward itself to reach to, just like WoW, why do the grinding, levelling and kit learning, simple, so you can face badass fights along your friends or teammates, learn the bosses and zone mechanics, and be rewarded with new useful loot. Not to grind constantly so that at one time, instead of engaging on the mechanics of a towering bossfight, you one-shot it, or almost one-shot it, because your are way overtuned to do actual boss fighting. I cannot believe that a game from 2008, 2009 and 2010 respectively have way more well designed and fun mechanics, than a game from 2024, it is utter nonsense. And to see moronic gatekeepers, who like to throw their time away by doing the least exciting mechanics ever seen, and accept everything they are given, without repercussions, try to silence or deem unworthy all kinds of valid criticism, makes me lose the hope in this game, and I don't want to do that, because it has a fantastic potential, but the right ideas and planning to be taken, and throw to garbage all the nonsensical antifun mechanics. All things being said, peace out folks.
@crislast21852 күн бұрын
I mean most arpg are like than and that is the point of endgame , the reason you are slow in the campaign is because you don’t have all you passive points and skills and gear need it to one shot everything, on my 1 char I got most of my build ready by the second act on cruel and I did act 3 in n less that 1 h
@sliightdriizzle60113 күн бұрын
New World has a pretty nice auction house that works in similar ways to the trade site and you can just post an item, say how much you want, and someone will buy it. It's all in-game too
@Shadowsura3 күн бұрын
Worst part for me is the optimization mainly in end game, im running a 3060ti and a rzyen 7 5800x (not super high end ik) with the lowest settings possible and every time im running t15 breach/deli/ritual and engage with the mechanic i legit start teleporting and just end up dead without even seeing what hit me lol
@h.g.buddne73273 күн бұрын
Died that way many times bro
@ketsu943 күн бұрын
seems like server lag
@vince2nd3 күн бұрын
It's just way too much for crappy machines. Breaches and strong box, excavation etc I avoid until I clear the map. Ritual maps I avoid at all cost.
@2hrAquarist3 күн бұрын
There is an issue with Nvidia cards recognising POE2 as POE1 and running the wrong profile. If you Google for nvdia card issues with POE2 there is a good vid on how to verify and switch the profile
@ДаниилПолонский-е6л3 күн бұрын
Savannah+deli=5 fps
@collapsiblechair91123 күн бұрын
agreed, the game feels like it enjoys punishing you for playing.
@Maikolski3 күн бұрын
If you export your videos at a resolution of higher than 1080p even by just one pixel, so 1921 x 1081 you get the AV1 codec and the KZbin pixelation is gone. Sad that it's needed but it does work. :)
@TimTYT3 күн бұрын
The endgame makes me feel like I've fallen for a bait and switch. It feels like a completely different game compared to the campaign. The campaign rewards you with cool bosses at the end of each area. They are balanced ok (maybe a bit too easy), but they give you the chance to learn them and engage with their interesting mechanics. Then you get to the endgame and it's mostly just farming annoying trash mobs that aren't fun to fight. The bosses in normal maps, when they have one, are a joke, but you also can't scale up the difficulty too much, because then you'll just get annihilated by a swarm of low tiers on crack. Maps are also way too big with annoying layouts. Citadels might as well not exist if you have to grind for hours, just to get a single attempt at them. Why gatekeep the most fun activity behind a ton of annoying shit? The same goes for trials. I love difficult games, but not when they make you feel like an idiot for wasting your time on them. Most of the game's problems can be boiled down to the game not respecting your time at all. Whether it's the shitty maps or their archaic approach to any kind of Quality of Life features. "Friction" just for the sake of it, is just code for making the game worse and making the player feel like an idiot for putting up with its shit.
@noreluss3 күн бұрын
Ah thank you, it is very close to what I think lol. The game doesn't really know what kind of "difficulty" it wants to implement. It just feels like random punishment after tedious grinding. I find the maps 99% too easy, but sometimes I still get randomly one-shot and lose 10% xp. But since I want to reach level 92, I need to avoid dying this much, so I need to make the maps even easier, so even more boring. I even avoid the maps with bosses, because I can still be one-shotted by the boss if I am not careful enough. Even if most bosses die in a few seconds. (Yesterday I learned that you die instantaneously when you touch the lava in the foundry boss, I didn't know that!) The sad thing is, I am not afraid of difficulty and dying in games. When I finished Celeste, I died 14,000 times 😆 Pinnacle boss is even worse. Now I have all the keys to fight him, but I am worried and have been avoiding this fight for a few days. I can't believe I will have to farm those keys once again if I fail.
@jmbrady13 күн бұрын
honestly, at this point I think the problem is the devs obsession with Friction
@1337foxs2 күн бұрын
Regarding your last question, yes, the game is too punishing. One death should not invalidate several maps worth of xp and loss of the content in that map. They want a souls like ARPG but to me it seems they don't actually know what a souls like is. Like they added a dodge roll and slapped the souls like stamp on it. Death in a souls like game is only a loss of time and potentially currency, which you have a chance to get back. There is never, to my knowledge, content you only get one try at. All the playable content you get as many tries as you want to clear and that justifies the difficulty.
@BiNary-f6f2 күн бұрын
Its crazy how we all know this is early access, and yet, its so far and above everything else, that we can't help but critique it as a completed project.
@nianticseizure2 күн бұрын
No sympathy for GGG. They are not the small indie company that launched PoE anymore. A sequel should be fixing the issues of it's predecessor while improving the game experience. Those that have seen what PoE1's Chinese client is capable of know what I'm talking about. Quality of life everywhere. Seeing them make the exact same mistakes isn't reassuring, and honestly, it was predictable. This company has always been against the players when it came to fixing and adding what players actually wanted. The most memorable of these is the "Trade Manifesto"💀. Really, it's 2025 and they force players to use their website for a core mechanic. What a joke. What's worse is that they've gotten much lazier over the past half-decade or so by overly relying on community written applications that almost seems mandatory now to get the most out of the game.
@solarity4605Күн бұрын
@@nianticseizure I cannot play the game without POEuncrasher, it blew my mind when i found out that they have the same issues with crashes in poe1. Feels like they didn't even care to address it, because they knew community will fix it anyway.
@PixelBeastMC.3 күн бұрын
I really think that the endgame is a bit too punishing, I think that they should keep the map modifiers on death (like bosses) and maybe do like -6% exp
@dedgess3 күн бұрын
Regarding trade, personally I like the need to be in a party, same zone, press trade; if only because that makes the exchange more real, more human. Having to tab out does suck I’ll admit.
@Hitexh-h8d3 күн бұрын
Good luck unable to trade offline, getting scam with wrong goods, taken advantage for not knowing market price.
@dedgess3 күн бұрын
@ with over 300 hours in poe2 and nearly 1500 in poe1, it happens once or twice, you learn what you need to and it doesn’t happen again. There are valid complaints like people not responding… but if those things are happening to you regularly? That’s a skill issue bud.
@dedgess3 күн бұрын
@@Hitexh-h8d oh, and the offline trade just isn’t an issue for me, I’ve had so many options at all times of day for purchasing the vast majority of what I want. Besides, people sleep, that just adds to the human aspect.
@Hitexh-h8d3 күн бұрын
@@dedgess Not everyone have the time to trade. Casual people like just want to play and kill mobs, instead of digesting how much this loot worth.
@dedgess3 күн бұрын
@ yep! 👍
@CyberData43 күн бұрын
**Laughs in Titan**
@BADiesel3 күн бұрын
Nah they don’t need “slack” or “time” in regards to crafting to allow them to trickle feed the content we already had in Poe 1… these people already have a successful crafting structure they failed to bring anything useful over and what they did bring was gutted (essences).. that is absolutely idiotic to be ok with the mindset of “it’s coming in future leagues” noooo future leagues are for new stuff, not for the stuff we already have in PoE1 so we can re live a reintroduction over the course of years… absolutely crazy to not hold developers accountable for not learning from the past and actually bringing stuff over from previous iterations.
@SchwingyGaming3 күн бұрын
That's a very valid argument.
@paugames72703 күн бұрын
the entire time i didn't know what was happening lol i was just blasting. after the campaign i stopped, didn't feel like going through that "campaign" again haha
@SadSackGaming3 күн бұрын
I do not expect to be good at anything in video games, but I’ve been playing them since the late 70s, so I expect myself to be functional at them unless it’s something like those mech games where you need a room set up for the controller. Out of my depth. Here’s my issue with PoE 2 and I’m sure I would be this way with PoE 1. Crap is antagonistic towards players for no reason and it’s even worse if you play co-op. And it’s not just the whole convoluted carrot on a stick maybe this is the chance while slapping orbs on things. No, you gotta have a conversation about sharing those drops unless you want to tank the drops. No, the game absolutely poops itself in co-op. Oh look, the boss is tracking the other guy…and now I’m dead because a telegraphed attack that wasn’t aimed at me kills me because why not. And the waystones and any other stuff that seems like it could function as a team progress thing, nah, gotta do it twice or do it solo. And the end game, I just got to it because I play co-op so I can only play when he can play and lord help me, I don’t care. I have negative interest in this game’s end game. It’s just the same thing I’ve already been doing and no, I don’t want to meander the crap all over the maps slowly mauling things. Oh, fun fact, if your friend dies, he can’t respawn. You can’t revive him, so if some jackass explosion happens, he’s gonna sit there while you amble around. Couldn’t do combined lives. Nope. That would make sense. 6 lives available. Nope. But let’s get to the meat here. We are going to needlessly play the campaign twice to get back to an end game that is anti-fun. I don’t mean you can’t have fun, but it’s built to make you not enjoy your visit, to be tensed up because lord help you if you need to scratch your arm for a moment or to tell your cat that that’s your pot pie. Will I play the full game when it comes out? Sure, it’s free, it’ll have some trophies/achievements. Will I entertain the end game? Shit no. Will I craft anything? Not a chance in hell. Will I have a stash tab full of orbs and whatnot that could be used? YUP. Diablo 4 may be a terrible terrible game, but at least they grasp that crafting shouldn’t be a massive punch in the dick at every turn.
@SchwingyGaming3 күн бұрын
I can so relate to the pot pie quip! ^.^
@Bets0n2 күн бұрын
1:30 be me, just before the fight go to youtube, learn that you need a movement skill like shield charge even with 35% ms boots, leave trial to visit hideout just to overprepare yourself, lose your double energy shield from grim feast, but its worth it. Did it on the first try, altough I was level 90 already. ^^"
@chris82z13 күн бұрын
I thought the first campaign playthrough was sadistic. I'm not leveling again without accessing my inventory and currency. Act 1 was the hardest and the campaign became progressively easier until maps. Then came the one shots again, and severe death penalties. POE2 lets new players get stuck, without recourse, over and over again. Armour is also fundamentally broken. Trade does suck. On death effects should be inconvenient, not one shot after all the danger is gone. Crafting is terribly expensive gambling, I hope they fix it. You're better off selling your currency than trying to craft yourself.
@chris82z13 күн бұрын
But I've learned enough that it won't be so bad starting the next economy reset when the full game is released. This game is still the best in the world. At least they fixed tower layouts with different towers.
@johsz3 күн бұрын
I also play the Merc. I think it's kind of fun to try and make off-meta setups viable, even if they don’t quite measure up to Galvanic/Shockburst/Lightning Rod. But when it’s your own build, clearing maps is way more enjoyable because you’re using skills you personally enjoy. I don’t think the idea was ever to be able to one-shot a pinnacle boss. I think if it takes around 2-3 minutes to kill them, you’re in a good spot damage-wise. The problem right now is that some builds (armour/life) are just too weak defensively to handle certain parts of the endgame content.
@Slitheringpeanut3 күн бұрын
Ah, you picked GGG's pet class! Good choice. Legitimately. They will make it better. Sadly, Warriors are just terrible. Even 'better' the last buff to armour not only didn't benefit anyone who is a mainly physical attacker (AKA Warriors), it buffed the armour of basic mobs, which punishes warriors even more.
@Fuzzy46503 күн бұрын
@@SlitheringpeanutYou can’t buff player armor without buffing enemy armor too. That’s bad programming
@fluffbulous35443 күн бұрын
One shot boss or boss one shot
@Ahreman_egy3 күн бұрын
I love the game and its ok to be hard and punishing but losing exp on random off screen sniper or lag is really a turn off for me, losing maps and items is ok but losing the exp i earned is so not fun specially in the current age when we dont have many hours to grind
@1DJRikkiBee2 күн бұрын
As someone who I guess is obviously a member of the target audience, I don't have a problem with literally anything you've mentioned in this video aside from the delirium fog being a bit too opaque on certain maps and maybe the slopes thing. I love the characters in the campaign especially the bosses. The fact that all the "side" quests were pretty meaningful and really cool was great for me. Like finding Una's lute and having that change the music in the base camp or finding the Molten Vault for Oswald and fighting the Forgemaster. Reading the story for the sealed Djinn and the reasoning for Doryani's decisions in Utzaal, both things that were directly tied to important elements of gameplay, were awesome. I like the currency exchange quite a lot in game, but it's still a problem. People literally spend hours in their bases just trading currency like day traders. People artificially move currency values with BS videos and fake mirror dupes. And tons of people complain about the value of exalts and divines, even though they aren't equivalent currency at all and there's no reason for one to be worth a certain amount of another. Having an auction house sounds like a nice idea, but people are already ignoring elements of gameplay to hoard currency for trading. With easier trade that would be many times worse, which would basically ruin currency exchange. Not to mention if they released an auction house without every single filtering feature from the website, it'd be a huge downgrade. Price fixing is probably the only thing that would get better, but at least now you have the opportunity to adjust your own prices when you realize you've undervalued something. That wouldn't happen on an auction house. I've made all my builds myself through testing, only looking at other builds for areas I could improve. I've crafted most of my own gear on all my characters, only trading for a few unique items that had better rolls than mine. Essences have made normal and magic items I find a lot more valuable for me than low tier rares which I think is a really cool change of pace from games where anything that isn't rare is garbage. Being able to use multiple Omens together means you can target very specific affix groups when slamming gear and making perfect maps. I've gotten multiple characters to endgame mapping and, while some are stronger than others, I've been able to clear a lvl 82 breach and boss with all of them. I'm not sure what "wall" you are hitting at T15 given that you literally can't get maps higher than that without corruption iirc. I'm not sure where else you are trying to even go unless you are talking about pinancle content which is supposed to be difficult. I believe you're right about that being the "correct" experience from the eyes of the devs though. They've consistently demonstrated that they plan to nerf overly strong builds, but it's also possible that your original build just wasn't very good in the first place. Tools like PoB would certainly help with that, but I had no problem farming a bit of gold to try out a few different options in game until I landed on ones that worked for the type of content I was doing. I routinely run both trials for items and currency and I have no problem with any build. I love all the cool map layouts and I don't really mind back tracking the few times I actually have to do it. The aethetics of the maps are awesome and having different maps for different types of content I think is great. Linear maps being better for mirrors, large open maps being better for breach, small maps being better for farming simulacrum, rushing bosses, and rituals. All of them have their own place in farming which I think is great. Plus the changes in 0.1.1 that make these even more pronounced has made it even more fun to play. tl;dr I had a blast in the campaign, I'm having a blast in maps and trials, and I'm having a blast with builds and crafting. I realize that's not the case for everyone, but I'm very happy to finally have an ARPG that was made for me. Last Epoch was close, but this blows that way out of the water in every way other than the affix library.
@Kingmanasseh23322 күн бұрын
You're right, but the end game can not be so hard that after thousands of hours of time spent that you can not get back, it is pointless. Yes, we have played video games for decades. So we have a concept of how a game is supposed to be well balanced and played. Like your critics that we're right about mapping and too much clutter in the game.
@crzyblue60462 күн бұрын
The thing is poe is not a newbie friendly game that's why a lot people actually can't progress at all, Poe 2 attracts new player and those new player will not enjoy the game specially on end game and it's just the how it is. Feels like this game is meant for poe veteran players and devs actually double it down by making 1 death per map and 1 attempt on bosses xd it's just brutal for newbies
@another11183 күн бұрын
as long as i can remember, chris wilson stated that if you're not enjoying or not having fun from the new league you can just play other games after campaign i totally move on and play other games (sometimes i came back for the maps)
@PrivatesPlay3 күн бұрын
same here, playing other games and waiting for poe1 new league.
@kkeithf22 сағат бұрын
Need the auction house because I can't leave a map when a trade request comes in, Because if I take half a second to invite someone to a party something is gonna blow up under me and I'll die.
@Fightclub7103 күн бұрын
If i judge it via the mindset of a non PoE1 player... Like: - Game is fking awesome, there's no other game like it. Dislike: - Everything pointed out in this video. Especially on death effects + death penalties. - Would've been nice to also see all league mechanics remaining on map with the less than 200 enemies left radar for rares. If i judge it via the mindset of a PoE1 player... Like: - The game is not PoE1. Dislike: - The game is not PoE1.
@milansvancara3 күн бұрын
Did you play grim dawn?
@SchwingyGaming3 күн бұрын
That last part got me good :D
@Fightclub7103 күн бұрын
@ :D
@Fightclub7103 күн бұрын
@ nope :(
@corylatimer3 күн бұрын
I respect how at the end you are honest and say you made a click bait title to get views. I love the game but didn’t play POE1. There are some pain points but nothing too crazy in my mind. Getting 1 shot by normal map bosses even though I had 6K EHP is annoying. And trying to upgrade gear in the super late game in SSF is near impossible. Those are my biggest gripes but I can live with them. For now at least.
@Flynnor3 күн бұрын
Yes, PoE2 is around 60% stuck in the past. Which is a big problem going forward. Great analysis. The GUI for controllers is abysmal.
@nianticseizure2 күн бұрын
Don't let these haters force you to change the way you review games lol. It's actually a solid, well made review with great opinions if you're someone that may or may not have played or enjoyed PoE1. Lot's of Gen X & boomers here getting offended that you slandered the "good name" of GGG and insulted their "elite" game. We should all keep these developers accountable because they are not developing on an indie-budget anymore. Do y'all not want a quality product that you spent money on? It's perfectly valid to share feedback. I'm aware it's EA and eventually will be F2P but that doesn't excuse it from critique. The most worrying thing about GGG is that they are VERY stubborn and that has split the community since the launch of PoE1. You can see it with some players here with their sunk-cost fallacy, "Don't agree with GGG? You must be trash." 💀Really? If that's how one talks then it's no surprise they treat grass like an on-death effect.
@SchwingyGaming2 күн бұрын
I really appreciate the feedback. I'm not worried about the haters, I was very mentally prepared for them this time around! Love the grass as an on-death effect joke. GGG have been very stubborn in the past, I see no reason to think they have turned a new leaf.. Still, the game is cool and fun for a while!
@nianticseizureКүн бұрын
@@SchwingyGaming Once you've had your fun with PoE2, is there any chance that we could get a D2R review?🍿
@SchwingyGamingКүн бұрын
@ That could be a possibility, I haven't played it yet, only the original versions from way back. Perhaps!
@CB-py1xh4 сағат бұрын
People should never forget that this is a early Beta version of the game. Some time this year there will be the full release with all lauch content and classes, and sometime in 2026 this content and these classes will have a solid balance, that can be build upon with new content for years to come.
@aMarshall_2 күн бұрын
For mapping, I choose a wall and follow it until I'm back at the start and than I circle again until center or map complete
@umahorseman3 күн бұрын
I love that dying in poe at endgame has consequences, im the kind of guy who save scummed every single dialogue check in BG3 so not having the option to make things easier for myself is refreshing to say the least. Still not gonna touch HCSSF tho because that sounded like a full-time job lol
@marcosdheleno3 күн бұрын
im someone who hates save scumming in games, which is why i cant stand most oldschool western rpgs that were built on save scumming. but i also hate how poe2 does the death mechanic. because i dont think it fits the overall gameplay style of the game. it wants so hard to be a dark souls game, but it fails at the most fundamental points, completely misunderstanding what makes a souls like good in the first place.
@chasemitchell81663 күн бұрын
@@marcosdheleno It is so unlike dark souls fundamentally. Having good bosses and a dodge roll doesn't make it a soulslike and it kills me to see people compare to two like it holds any water or that's what GGG's main goal was rather than an offhanded remark that "it's like Elden ring in this specific way."
@bewilder2103 күн бұрын
And the consequences are incentivizing or even forcing players to play META build.
@cristicta3 күн бұрын
What armor/cosmetic is that at 6:15? Looks cool
@carlog50682 күн бұрын
Now i am wondering : 'am I just an campaign guy?' Endgame is so much harder then the campaign for me. I also liked that you explained your title of the video , sounds fair :)
@crislast21852 күн бұрын
People keep saying that end game oneshots you that is for one of the 2 reasons you don’t have all you res at 75% or don’t prioritize mobs that do chaos damg , also you have to have a mix of evasion and energy shield or energy shield and armor or armor and evasion
@gravdigr272 күн бұрын
I been gaming over 40 years. I remember the days of castlevania, tmnt, or the hours spent on puzzles in adventures of LoLo. I relish challenge. Many games today are little more than interactive stories with no challenge.
@proudpatriot34912 күн бұрын
Big facts, i'm also a old gamer
@gvido29232 күн бұрын
haha nailed it bro that last Sakhema boss was exactly how it ended for me at the first time even self dialog was same :D
@PescaitoFrito2 күн бұрын
I though you will mention as the biggest problem that game has right now is "Performance" and this start to happening playing on end-game with juiced maps+delerium+breaches, and I'm speaking on maps that you juiced it with a nice atlas setup, where a 20% monster packs ended up in 56% more packs, like 80% rarity monster, 60% magic monster, +additional breach+ plus more stuff. When you entered to a map like that specially in a breach with the delerium on your fps can drop super heavy to 10-15 fps.
@SchwingyGaming2 күн бұрын
Yeah performance is pretty bad, it's true. It's the kind of thing I hope they are able to improve with patches and that I would expect them to improve, but less of an opinion type of thing.
@gothicllo13292 күн бұрын
The only thing that bothers me is the amount of crashes, aside from that, if I were to list something, based on my experience, I miss the other gems that PoE 1 already had, but I know they’re going to bring them too, and that’s fine. Aside from those two things, I feel good about the game, I really enjoyed the current classes, had a lot of fun testing Blood Mage and Chayula Monk, but one thing I didn’t touch was the Mercenary.
@claudiu62793 күн бұрын
hi man, could I have a link for your lightning build please ? great vid I agree with ur points
@tomia893 күн бұрын
biggest complain atm, at level 89 is exp loss. il understand that there need to be some throwback, but this loop for grinding hours for exp, to lose all progress il have gained from 3-4 hours from some random mob 1 shotting you, just throw me insane. if il like this masochist playstyle i could play hardcore. for my suggest, if they would like to keep this, is just lost exp you got from that particular map you fail, but not everything you have allready collected from hours of gameplay
@KoshimatyOriginal2 күн бұрын
levels mean nothing at lvl 89, its not like you de-level. we dont need a baby mode where death has no consequences, otherwise this game probably isnt for you
@tahF0053 күн бұрын
the trading process for console is the closest to auction house we can get. it doesn't have the instant buyout part but functions like steam's trade offers. Hope they are already deliberating on implementing it with instant buyout with the "gold tax" they talked about before
@silversmyth99732 күн бұрын
I am really enjoying mapping. I feel a lot of the points you made about mapping. I am getting kind of tired of some enemy flying at me from off screen at mach 10 and killing when I am looking through loot after taking out a mob or waiting for 10 seconds to let all the on death effects wear off before going through loot to move on. Also, it may just be a me problem, but I find some enemies hard to see, like they blend into the background too well and I am all shit where did you come from all the time. Maybe I just need to get good. I am loving mapping though.
@dinkleswerve99593 күн бұрын
I completely agree right now failing a map/boss feels pretty brutal, especially early on when you don't have full map sustain or all your bossing atlas points. Hopefully after a few more months of tuning they'll get the punishment to feel not quite as overwhelming as it does atm. I really wish GGG would implement something similar to Last Epoch's Guilds system. Trade is very cumbersome for most players, while SSF is very slow and difficult to progress in. I think finding a middle ground for trade players at least would be so nice. Spending 5+ minutes and messaging 20+ people trying to buy a single item gets old very quickly.
@igotboredidk-gi8mh2 күн бұрын
I 100% agree with the last question, i'm sorry, you get a full more then 80 gb game WITH 300 free points (literally 90% of companies would not do that). There is just so many trash games out there but when a GOOD game releases people set their expectations beyond 1000% and want EVERYTHING perfect. Imagine the devs spent YEARS working on the models, animations, UI, how the zones would look.... But when you die just once the whole game is just "trash", or people that played with over 400 hours in the game and say the game has no content (i don't know how the fuck that makes any sense?). The game has its issues, but that is the whole point of early access no? GGG is supposed to have critique on path of exile 2 for them to readjust and improve, this is how EVERY game/company improves, it improves on feedback. But what i just hate about the gaming community is how they absolutely hate the ENTIRE game incase one thing just goes wrong. Do people expect GGG to snap their fingers and just spawn an auction house out of nowhere? Do they know how difficult it is to implement specific systems in a game? Maybe 20 years ago, when something like diablo got released, it was amazing mostly because gaming is "new" and we went outside way more. Right now its the complete opposite, we spent hours behind gaming and just want higher and higher expectations. With funny enough the cure is to go outside lol, because if you go 1-2 months without gaming most of it feels refreshing. I genuinely just believe the whole cure of gaming community and having no content is just "touch grass and come back when you're bored of touching grass".
@AlanRJonesКүн бұрын
Feel of combat is great. Worst is penalty for dying; lose the drops, AND all the modifiers on the map, AND a 2+ hours experience, AND the waystone… AND then you have to run the whole map again without much reward.
@justinpavlik9634Күн бұрын
My biggest issue with this game is the fact that it feels so hard to get solid gear without trading. I like to play hardcore and I like the challenge of the game but it’s so frustrating to get killed but a bunch of white mobs in 2 seconds because I couldn’t find the better gear.. and I don’t want to use a “meta-build” or quick quit the game to survive..
@Angelbot50003 күн бұрын
I love your question at the end and I thought about that myself when I was minmaxing my shitty build at 3am frustrated I was getting dunked on by the trials of chaos bosses for my 4th ascension, but in the end, if this game isn’t for me who’s favorite game of all time is dark souls and my friend who’s a poe 1 veteran tells me he is burned out after a hundred or so hours of playing when he has thousands of hours on poe 1, who is the game for?
@byghostlight13 күн бұрын
For me it is still things from the first game, so I have just got to the point of accepting devs have a different idea than mine. Things like lack of character customisation and gender etc. Games like this that game be played a million time, but realistically you are looking at the same people each damn time. And things having to trade on a website and then meeting in game. It is so ridiculously outdated, and convoluted.
@DjZephy3 күн бұрын
They're extremely stubborn. It's like diablo 2 is the only game they've ever played. Narrowminded.
@1robertgill3 күн бұрын
lol 2:03 is the most frustrating. That occurrence I can't learn from.
@agtihz3 күн бұрын
can someone tell me the name of the song at 12:20?
@SchwingyGaming3 күн бұрын
City Ruins - Rays of Light, from Nier Automata!
@dragonriderabens97613 күн бұрын
A lot of PoE’s issues can easily be solved if the devs tell the sweat lord fanboys that care more about being part of an illusionary clique that they think takes skill to be part of (it doesn’t) and tell them to take a long walk of a short dock. These are not your core fans, they are a vocal minority. They are dead weight. These guys are as bad as the Dark Souls guys, I swear to god
@troyodynski36523 күн бұрын
No you are not the core fan. I am totally filthy casual guy and none of these things are real issues to anyone but weak minded whiners. You whiners think you are good when you are actually terrible at games. you think you should just roll up with your terribly thought out build and beat everything in one try and get everything you want instantly. Go play diablo 4 seems better designed for people like you let poe2 have atleast some illusion of difficulty (because its really not that hard) without you whiners dumbing it down further.
@Ubeenblind3 күн бұрын
Diablo 4 season 7 literally cure my depression after mapping in POE 2
@KeepitABuck503 күн бұрын
Holy shit!! It's as if you were warching me play last night 😂😂😂. What you described happened to a T to me yesterday. Shit is too harsh. I never played POE1, and there is just soooo much to learn.
@DonaldTurner2 күн бұрын
ALL VALID, imho. maps- too damn big, way too much backtracking, and lots of unnecessary obstacles. death penalty is absurd. I lost HOURS of gameplay to a dumb mistake death at 92 in a map.
@djmatheux15 сағат бұрын
They just need to add icons so you can see where the rares are immediately when you enter the game
@christafart42023 күн бұрын
I cant even get to those bad times. The constant lag spike on my ps5 makes it actually umplayable. Im so sad. Especially i bought so extra tabs.. i hope they add more severs
@kamilorowski68523 күн бұрын
I agree with everything you said. Additionally, I would add "Overwhelming Presence" VFX on mobs. I would pay money to buy skin for that skill, just to make it invisible... right now, that skill looks like a visual bug.
@Fictitious199XКүн бұрын
I think the end game absolutely needs to be fun. They clearly missed the mark here and need to work on it. I'm fine with not making it to uuber bosses, like in POE1, but the overall end game mapping needs to be fun. That's the core of the game. I agree with your overall list, but you failed to mention (or disagree) about how much running endless towers drags the game down, filling it with what feels like busywork.
@SchwingyGamingКүн бұрын
I think the towers are definitely not ideal, but the variety of them they added in the more recent patch did alleviate my issues with it mostly, so I didn't really wanna bring it up. They can still be better though! I think if they really wanna keep the tower system, fine, make ALL of the tower layouts good layouts and bam, people will use actual t15 waystones and whatnot.
@khessmd683 күн бұрын
I’m stuck at level 73 and I keep dying and can’t get any further for 3 days now
@Xlippo3 күн бұрын
u need to watch guides
@Ahreman_egy3 күн бұрын
Stuck on 82 for a week lol lost most of the exp i gained because the game was laggy one day so i just stopped playing so i dont lose more progress, which is crazy coz i want to play more
@KSRCHOPPA2 күн бұрын
Had the same problem had to join a group and stay close to them to get off level 73 I was on 73 for like a week I’m On 78 now
@matthewlakin28183 күн бұрын
The way GGG made map layouts bewildered me until I remembered that mounts are going to be added to the game at some point. If they made maps so you rarely backtracked, mounts wouldn't have much point.
@alewis514Күн бұрын
These are all valid criticisms. I would also add to that: -Towers. They're just not fun to run. They don't host any bonus content, they are basically a scarab from POE 1 that costs you 2-5 minutes to run it. I don't know what's wrong with scarabs. -Augury map with SEVEN SECOND LEVER ANIMATIONS. I mean, brother... do I even need to explain why this is shit? -Movement speed on boots should be an implicit modifier, starting at 10% in act 1 going up to 35% on expert bases in maps. To counterbalance boots should have 1 less prefix slot. It's just too mandatory. In POE 1 I can get away with boots that don't have movement speed because of Flame Dash, Shield Charge, Leap Slam, Mageblood'ed quicksilver flask and other fast-traversal methods that exist there. In 2 movement speed is often the only way you can dodge the boss attack. -Item rarity is too strong. This is difficult to balance because you often end up with 0/1 meta's. IDK, maybe stricter diminishing returns, so it's strong until 50% IIR or so and then sharply falls off? I have no idea how to implement this in a fair and balanced way. Maybe even axe it completely from player gear and just put it on maps and atlas skill tree.
@SchwingyGamingКүн бұрын
I pretty much agree with all of those. I think towers could be okay if they were just all great layouts and full of monsters and running them simply didn't feel like wasting your time.
@randomfeg41413 күн бұрын
Yeah it really does feel like they just slapped on the end-game, like until act 3 the character progression and bosses and everything feels so smooth, and then you get to cruel act 1 and you start destroying everything. Also build variety rn is pretty low but that will get fixed with new classes/items coming out so its not a big deal.
@Woolfio3 күн бұрын
Game is indeed too frustrating. And I don't think they can fix it all this year. It is just too much, considering that PoE1 has some of the same problems, yet somehow it is even worse in PoE2. Which sounds like they ignored PoE1 and will have to re-learn what doesn't work again.
@JampsD33 күн бұрын
The map layout problem has been the majority cause of almost every death I've had on top of clusters of white mobs being able to stunlock a meaty str stacking warrior with over 700 str. Adding onto the getting stuck on random garbage that requires me to play with centered map not even looking at enemies, I've lost multiple map completions, usually on the forest map, due to the map cutting access off to the boss arena if I don't have a boss spawn on the node and the game still spawning multiple rare monsters in it.
@nagashy81632 күн бұрын
I agree with the overpunishing endgame maps, it's really better to bring 6 portals back so you can make a mistake. And the actionhouse sounds like a good idee, not sure if GGG will do it?
@JJroks5432 күн бұрын
DUDE NO WAY I have a screenshot I had to take so my friends would believe me about this dude's hideout, it's the same guy at 5:15!!!! Absolutely hilarious, small world we live in.
@nibelungvalesti17 сағат бұрын
This is the most authentic take I've seen so far. Please keep it up.
@SchwingyGaming13 сағат бұрын
You got it!
@shincy253 күн бұрын
Stage 1 - Campaigning is great, boss is challenging and coop combo is fun. Stage 2 - Mapping till Arbiter, the progress is fun too, trade and learn build until it works. Stage 3 - End Game (orbs farming), this is where is getting worse, turning into 9-5, market dominated by traders/farmers, it defy most builds due to armor/non-lightning build/pc high spec /required trading. Coop is like DPS race and cheese melting competition.
@nKaero2 күн бұрын
When it comes to trading, I don't necessarily need a proper auction house for items (Even if it would be nice). But is it really too much to ask to just bring the website functionality to in-game so I don't have to tab out of the game to find a item - I don't mind fishing for the one person who does respond to the whisper, going to the hideout, trading, and then quickly leaving. I hate tabbing out of the game to browse those listings at all. (And no thanks on Global trade chat, that place is even more of a headache and just not for me)
@nKaero2 күн бұрын
Also on endgame - It is just a slog. And you hit the nail on the head just like most of the community. It's to punishing for anything that isn't a meta zoomie/HoWA/Pillar build (Wich also just means almost everyone is just playing the same stat stacking build with minor variations) -- Map layouts in general just suck -- The way meta progression unlocks is entirely based on RNG wich if you don't understand it you won't unlock the mechanic trees at all. -- Still the worst to me is just losing mechanics from a map if you do get unlucky, or dont see a exploding orb or what have you. It's just a slap in the face, "Thanks for putting in all this time to put a little bit of life into these boring maps, now please run the same node again with no fun mods by wasting another waystone"
@g3o3d833 күн бұрын
I’m so glad I’m not the only one, getting one shotted on maps when I’m 8-10 lvls ABOVE the white mobs is crazy work. I’ve got ES and resistances but to no avail. I had to finally take a break today, been playing since launch whenever I have time/ not Adulting
@g3o3d833 күн бұрын
Lvl 80 Ranger on Tier 8 maps to further elaborate on my comment. I’ve literally stopped “juicing” maps, cause I’m getting ganked in super juiced Tier 5&6 maps but can fly through “grey” Tier 7/8 maps. Respecs and waystones should be significantly cheaper from their respective vendors as well, we’re beta testing the game GGG, give us a flipping break
@nicolef90183 күн бұрын
Stop juicing your low level maps, complete them to get your atlas points....
@DjZephy3 күн бұрын
Have you tried following a build game? This game is pretty stupid tbh. There are virtually an infinite amount of builds you can make but only a tiny tiny portion of them are actually viable... What's the point of having all those options if the overwhelming majority of them are trash? The developers just want to make everyone think they're smart... it's so indulgent and egotistical.
@g3o3d832 күн бұрын
@ I'm following Fubgun's Deadeye build, so I'm guessing it's meta. Going to spend some time messing with my skills.
@g3o3d832 күн бұрын
@ I can understand this thought process, I was thinking the same thing but then again I'm not getting to interact with the game it's meant to be played, no? If I can't handle low tier "juiced" maps, why would I be able to handle top tier juiced maps?
@addidaswguy3 күн бұрын
I HATE the honor system.. Also the PORTAL has broken for me SEVERAL times. Like I know its 15 minuites but i've hit the store for less than 60 seconds and when I go back the portal is still there and won't work, or it's gone. AND it happened in the Trial, unless someone on reddit post that said you can do that is wrong, but it seemed like a main post that was pinned. I got stuck on the C2 boss, so I made Witch, and now I am stuck on the C1 boss with the Witch. So then I went back to my Mercenary, and did the trial, and TWICE I got a decent way through, portal away to sell, and then got locked out entirely. sucks.
@wbuzash3 күн бұрын
Performance issues on console is one is if not my biggest gripe with the game. Every time i do a breach 5 levels below me, my fps starts tanking, i get swarmed and die due to lag not knowing which enemy even killed me. Most of endgame right now is running through maps with no modifiers because every time i try breach or ritual i get fucked and lose 10% of my xp over and over again.