Sci-Fi Gun In Blender/Substance Painter | UV's and Texturing | Part 3

  Рет қаралды 414

SquishyCat

SquishyCat

Күн бұрын

Check out the original concept here! www.artstation...
Music By Lofi Girl/Spencer Hunt
• Spencer Hunt - Windy C...

Пікірлер: 5
@user-hq3ln7wm4h
@user-hq3ln7wm4h 2 жыл бұрын
Крутые видео, настраивают на продуктивность)
@squishybluecat
@squishybluecat 2 жыл бұрын
благодарю вас!
@LynxGamer1523
@LynxGamer1523 2 жыл бұрын
Hey man just got your videos on my recommendation, i just started modelling and im still in learning phase so i try to watch some tutorial on youtube and someone technic on how they modeling :), u seems kinda easy for me to follow, so i'd like to know how do you do the uv's texturing here like getting the Uv's checker on the gun Live, do you have a slow tutorial? i would love to learn and watch it even if it takes hours tho Edit : new subcriber!
@squishybluecat
@squishybluecat 2 жыл бұрын
Hey thanks dude! I don't have any slow tutorials on my channel right now, but I can give you tips whenever you need help! I try to imagine UV unwrapping like cutting apart and object made out of paper, and trying to lay it flat with no creases or folds. Basically you place a uv seam wherever you would cut this imaginary paper object with scissors. I also normally use a few methods for very specific shapes such as cylinders. For the cylinder example I would place two seams on the circular loops on the bottom and top of the cylinder, and then one seam going between those two loops(along the side.) In this way I get a clean unwrap because the two ends of the cylinder(circles)are separate from the side piece of the cylinder(unwrapping into a rectangle.) This means that no texture stretching happens. Probably the most important thing during this process is utilizing the uv grid option(the checkers you see in my video.) This lets you see any stretching your unwrap has, the density of your uv map, and which parts of the uv map are messed up. You can use this by adding a material to your object, adding a texture node, pressing the "create texture" button,, and setting the texture type to uv grid. You then plug this node into your principled bsdf node under color. I'm not sure of exactly what each button is named because I don't have access to my pc right now, but you probably get the gist.This is probably confusing because it's over text, but Blender Guru has a great UV unwrapping tutorial that helped me out when I was learning a lot of this stuff. Again, let me know if you need help! You can send me pictures and stuff at my discord (SquishyCat #9597)
@squishybluecat
@squishybluecat 2 жыл бұрын
(Sorry for any typos, I typed this out on mobile)
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 4,8 МЛН
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 501 М.
How Strong is Tin Foil? 💪
00:26
Preston
Рет қаралды 47 МЛН
小丑和白天使的比试。#天使 #小丑 #超人不会飞
00:51
超人不会飞
Рет қаралды 40 МЛН
BLACK MYTH WUKONG ПОБЕДИЛ ВСЕХ
16:42
Каргас
Рет қаралды 932 М.
5 Topology Tips That Will  Get You HIRED
34:02
JL Mussi
Рет қаралды 1 МЛН
I animated this in 18 days... in Blender
32:46
tinynocky
Рет қаралды 4,3 МЛН
I let my Chat Create a Character 01
10:13
tinynocky
Рет қаралды 14 М.
SDF -- The Future of 3D Modelling?
11:20
Gamefromscratch
Рет қаралды 84 М.
Maya Pro Tries 3D Modeling in Blender
43:52
JL Mussi
Рет қаралды 188 М.
EVERYTHING You Need to Know About Topology
40:33
J Hill
Рет қаралды 558 М.
Mauser Karabiner 98 in Blender
10:59
SquishyCat
Рет қаралды 242
How Strong is Tin Foil? 💪
00:26
Preston
Рет қаралды 47 МЛН