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Wwise & Unreal | RTPC's

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Scott Game Sounds

Scott Game Sounds

Күн бұрын

In this video, we're looking at using #Wwise to manipulate audio with RTPC's, based on a 'Player's Health' variable in an #UnrealEngine project. We're once again using the Blueprint system that Unreal provides, to not only play our new SFX, but change our audio and alter our Master Bus with a Low Pass Filter.
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Wwise & Unreal | Adding 3D Audio With Attenuation: • Wwise & Unreal | Addin...
How To Integrate Wwise With Unreal Engine + Play An Ambiance SFX: • How To Integrate Wwise...
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Пікірлер: 24
@gab_gallard
@gab_gallard 2 жыл бұрын
with the "Set RTPC Value" node in newer versions of Wwise, check out this in depth video about the new Event-Based Packaging system kzbin.info/www/bejne/jHfZoHykjb6dias
@ScottGameSounds
@ScottGameSounds 2 жыл бұрын
Oh wow, what a great resource, thanks for sharing Gabriel! Going to pin your comment so others can find it.
@GrazianoCammisa
@GrazianoCammisa 4 жыл бұрын
Hey, man...PLEASE, more of this Unreal + WWISE Tutorial! They're really usefull to me. Oh, just to know I'm really interested to understand Unreal!
@ScottGameSounds
@ScottGameSounds 4 жыл бұрын
Great! I'll keep them coming then! Thanks for letting me know Graziano.
@behroozp358
@behroozp358 3 жыл бұрын
Thank you for the great videos! Very helpful. I would appreciate if you post more videos about Wwise and unreal engine.
@ScottGameSounds
@ScottGameSounds 3 жыл бұрын
Great thanks for letting me know! You're not the only one whos asked me that so hopefully I'll get around to it soon!
@AdamFBuchanan
@AdamFBuchanan 3 жыл бұрын
Great Great presentation and structure. Love your channel.
@ScottGameSounds
@ScottGameSounds 3 жыл бұрын
Think I'll reply to this comment and thank your for the other three here if that's okay Adam hahaha. Thanks a bunch for your nice comments on these Wwise+UE4 videos. Great to see that you're interested in more! I'm looking into making some more soon!
@vehemintMojito
@vehemintMojito 3 жыл бұрын
Very helpful... thank you!
@ScottGameSounds
@ScottGameSounds 3 жыл бұрын
You're welcome!
@chopov11
@chopov11 3 жыл бұрын
Hey so as of writing this comment, the set RTPCvalue node only lets you connect type akobject to the RTPC input slot, instead of a string like in this vid. Do you have a video on how to make an event into an AKobject, or even just how to work with the newest RTPC node?
@Calliebonker
@Calliebonker 3 жыл бұрын
I also need help with this please
@kiranraj282
@kiranraj282 2 жыл бұрын
Henry I would love your to do a video on the first person shooter game from unreal engine market place. Thank you
@ScottGameSounds
@ScottGameSounds 2 жыл бұрын
Hey Kiran. Thanks for the suggestion. I'll add it to my list. thanks for watching the video :)
@mattparkinson3954
@mattparkinson3954 3 жыл бұрын
If you could do a tutorial on using RTPC's with occlusion in Unreal and Wwise that would be awesome :)
@ScottGameSounds
@ScottGameSounds 3 жыл бұрын
Hey Matt, thanks a lot for the suggestion, I'll add it to my list :)
@alvarolopez4773
@alvarolopez4773 2 жыл бұрын
hey, now the object SetRTPCvalue now asks for an ak RTPC value object reference besides the RTPC name string. It's a dropdown menu that should populate with the game parameter. However, after generating banks in Wise and UE4 it does not show the object. I saw the objects on the demo and they are uasset, so somehow they need to be created to be shown in this menu to be assigned, but it's not an option on the creation of Audiokinetic objects contextual menu. I haven't found info about this so far. Its been commented here by others as well. Please do an updated version and check that out, and if you can do a video or respond we'll be very grateful.
@ScottGameSounds
@ScottGameSounds 2 жыл бұрын
Hey Alvaro. I've recenlty made a channel update video talking about my plans for future Wwise and Unreal videos. Hope that helps
@alvarolopez7556
@alvarolopez7556 2 жыл бұрын
@@ScottGameSounds hi Scott, so I got a workaround. I copied one of the RTPC uassets present in the Wwise Unreal demo and changed its name to my RTPC’s. I didn’t think it’d work but it did. I wonder if copying it from the “types” in the integration would work as well. Still, I want to know how to generate that asset (drag and drop didn’t work as it does with the events from the Wwise picker).
@ScottGameSounds
@ScottGameSounds 2 жыл бұрын
Ah nice one. Well done for finding something that works and thanks for sharing it too. If I find a solution ill make an update video
@omnisepher
@omnisepher 4 жыл бұрын
I am currently looking for an answer for this. Does WWise with UnrealE only reliable at Blueprints, I am looking for some pure C++ scripting for UE+WWise, like Unity implementations but every resource directs it to Blueprints. Even documentation of WWise doesn't care C++ side of things. What do you think about it Scott? Do you know any way to make these happen by C++ than Blueprints? Or, Is it totally time wasting approach to do these with C++?
@ScottGameSounds
@ScottGameSounds 4 жыл бұрын
Well I think depending on how advanced you want to get with Wwise implementation in UE4, using C++ becomes required. But a lot of audio implementation can be done with just blurprints from my understanding. Personally I'm still learning the two myself so that's why I started with blueprints. I'm not that farmilar with c++ too. Is there any particulat reason why you're looking for c++ stuff with these two?
@omnisepher
@omnisepher 4 жыл бұрын
@@ScottGameSounds i have programming background and I feel more reliable with C++ tbh. I was just looking Audiokinetic's unity examples, with c# code and I would like to do same with C++ on UE, than Blueprints. But I really couldn't find a source for it.
@ScottGameSounds
@ScottGameSounds 4 жыл бұрын
@@omnisepher you might know a little more than me in that case. I'm okay with C# but cannot use C++. I'm sorry I can't be of better help 😔
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