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#Wwise #UE4 #gameaudio
Welcome to a brand new series!!! After many MANY requests, we're taking the Hour Of Code game kit from the Epic Games Marketplace and we're using Wwise to integrate and implement sounds and music into it in Unreal Engine 4. In this episode, we're building a dynamic footstep system, that will change the type of footstep the player hears based on the material that they're walking or running on.
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Check Out Other Series Such As:
Adding Game Sounds | FMOD & Unity: • Adding Game Sounds Fro...
Sound Design Tutorials: • Sound Design Tutorials
Helpful Links:
Footstep Wav Files: scottgamesounds.com/wwise-unr...
Footstep Sounds on Different Surfaces - Unreal Engine 4 Tutorial: • Video
Wwise 101-06 | Switches: • Wwise 101-06 | Switches
Dynamic Footstep System | Different Sounds On Different Surfaces - Unreal Engine 4 Tutorial: • Dynamic Footstep Syste...
Timeline:
Intro: (0:00)
Wwise Switches: (0:55)
New Events & Banks: (12:37)
Surface Types & Physics Materials: (14:20)
Method 1 | Textures: (17:47)
Method 2 | Meshes: (19:35)
Method 3 | Individual Actors: (20:31)
Blueprints: (23:31)
Line Trace: (25:51)
Debug The Line Trace: (31:28)
Wwise 'Set Switch' Node: (37:16)
Creating Variables: (41:15)
Set RTPC's: (44:52)
Organising Blueprints With Comments: (47:25)
Testing In-Game: (48:06)
Disabling Our Debug's: (50:46)
Please let me know if you enjoyed. :D
Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0.
My Music: / henry-scott-12. .
My Site: www.scottgamesounds.com