Hello, I'm learning Autodesk products, specially Inventor, Maya and 3ds max. I would like to know if it's possible to simulate for example the mixing of flour and water? The issue is I want to design a product with Inventor and I want to simulate how it will work, the product will mix flour and water in reel life. Any help? Thanks in advance
@PxHDB11 ай бұрын
Frickin A tutorial, thanks a lot
@WolfPriest_Leon6 жыл бұрын
Great tutorial, but still has questions, for example how correctly to animate the cloth made by this technique so it sits on animated character during animation and still be seperate mesh!?
@Autodesk_Maya6 жыл бұрын
You'll need to use a dynamic solver like nCloth to do that. You can find it in the FX menu. First select the jacket and make it an nCloth object, then add the body as a Passive Collider for that same solver.
@WolfPriest_Leon6 жыл бұрын
Thank you for this. And in case of your tutorial, you suggest to use nCloth and having jacket seperately or just combine and then weld cloth polys into main character mesh!?
@Autodesk_Maya6 жыл бұрын
You'll need to keep the meshes separate for this. However, it also depends on what you're using it for. For movie, you'll want to use the solution I stated above (keeping the jacket and body completely separate and using a collider to make them interact). However, for something like a game engine where there's more strict performance considerations, you may want to consider making only a small part of the jacket (like the bottom fringe) dynamic and then sewing it to the rest of the jacket, which is fused with the body mesh. The less dynamics you have in your scene, the faster it will run.
@MrZhangran9 жыл бұрын
awesoem!is this means we dont need zbrush no more?
@rurzan8 жыл бұрын
Well, this is exactly the same sculpting system as in Mudbox. And I believe ZBrush is more popular than Mudbox, probably for a reason (I don't know though, I only used Mudbox). AFAIR from discussions, Z is more powerful, while M is easier to learn in the beginning. You can actually do some awesome stuff in Mudbox, but then again, it has sculpting layers and some other stuff I don't see here in Maya. And I don't like Maya's modeling in general. The best combination would probably be 3ds Max + Mudbox/ZBrush.
@MONEYVAL99 жыл бұрын
i want to learn realistic farbric rigging and deformation . What if a character had to stroke their clothing?Tear a whole trough it ?Unzip her pants ?pull a table cloth , or twist a hand towel into a whip .These are workflow we don't get much detail information about . We need tons of software to make these happen .
@Autodesk_Maya9 жыл бұрын
+MONEYVAL9 For that kind of realistic simulation, you'll want to use ncloth.
@musichaven75986 жыл бұрын
hi bro...only 2016 version and up of maya has that sculpting tab? I still use 2013 lol