Sean Barrett - very high-level analysis of System Shock 1 source code release

  Рет қаралды 4,116

Valentin "Valet2" Kozin

Valentin "Valet2" Kozin

Күн бұрын

Пікірлер: 5
@henrykkaufman1488
@henrykkaufman1488 2 жыл бұрын
Thank you man! Since I'm building my own game in C (not 3D but whatever) I've actually read some of the SS source code few days ago just to see how pros solve various problems. Now I can watch your review and assess my conclusions! In general, I have to thank You and similarly thinking programmers (John, Shawn, Casey, Mike Acton, Eskil Steenberg) for actually opening my eyes to the OOP indoctrination I got served good 10 years ago at the university. Two thumbs up!
@palad1ncz
@palad1ncz 4 жыл бұрын
This is awesome! Thank you for doing this. Nostalgia + Learning = Win Win :)
@leonardocaetano6307
@leonardocaetano6307 5 жыл бұрын
thank you for uploading that.
@phillippi2
@phillippi2 4 жыл бұрын
I know this video was made 2 years ago but, still: There is actually a System Shock source port now, based on this code. It's called "Shockolate". The engine aims to be as accurate as possible to the PC version, except including mouse look and customizable controls. My understanding is that it works by merging the code with the Strife: Veteran Edition code (KEX engine, I think). However, the released System Shock code is not feature complete. As such, Shockolate is missing some features; like the random number generator for a certain code. My understanding is that it defaults to the base numbers for those locations.
4 жыл бұрын
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