Coding Adventure: Compute Shaders

  Рет қаралды 789,679

Sebastian Lague

Sebastian Lague

Күн бұрын

In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode.
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The project is available here:
(updated version) github.com/Seb...
(version at time of this video) github.com/Seb...
Raytracing article:
blog.three-eyed...
Compute shader resources I used:
/ physics_simulation_on_...
kylehalladay.co...
docs.unity3d.c...
Music:
"Le Grand Chase"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons...

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