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In this coding adventure I try to understand marching cubes, and then use it to construct an endless underwater world.
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/ sebastianlague
Project files:
github.com/SebLague/Marching-...
Learning resources:
paulbourke.net/geometry/polygo...
developer.nvidia.com/gpugems/...
people.eecs.berkeley.edu/~jrs...
Chapters:
0:00 Intro
0:17 Algorithm explanation
3:27 Map editor
3:47 Procedural maps
4:30 Underwater world
Music from filmmusic.io:
"Hiding Your Reality" and "Floating Cities" by Kevin MacLeod (incompetech.com)
Licence: CC BY (creativecommons.org/licenses/b...)