This is a fantastic tutorial on what one can achieve with a toon shader!
@JamieDunbar10 ай бұрын
Thanks Darkhorse ☺
@shoobsinator8 ай бұрын
Such a cool and detailed tutorial I've ever seen. I suck at materials, texturing and shading so I might have to watch this again and again.
@JamieDunbar8 ай бұрын
Please do! Help rack up that view count 😁
@shoobsinator8 ай бұрын
@@JamieDunbar absolutely! I already subscribed.
@Marco-mg1yn7 ай бұрын
Thank you for the tutorial. It is the first toon shader tutorial that shows the entire process fro scratch!
@Marco-mg1yn7 ай бұрын
There is one thing i do not understand with the toon shader. How do shadows and highlits work when animating? Do they change position together i move my character/ change light position ?
@JamieDunbar7 ай бұрын
Thanks heaps @@Marco-mg1yn 😁 Yes, the highlights and shadows will work almost the same way normal lights would. The shape of the highlights and shadows will be simplified, but they'll still react normally. I've seen a few shots on shows like 'The Dragon Prince' where some of the shadows move normally, but it's obvious some of them are baked into the texture. So if you DIDN'T want them to move, you could try baking the textures for those shots and removing the lights.
@Marco-mg1yn7 ай бұрын
@@JamieDunbar Ok, i will definitely try! Thanks for your reply😊
@KeirDS10 ай бұрын
Love your tutorial style!
@JamieDunbar10 ай бұрын
Naw, thanks heaps mate. Hope you're doing well 😉
@Kamondet5 ай бұрын
thank you for your tutorial. you are my teacher.
@RamBAnimations4 ай бұрын
thats an amazing tutorial
@MuloStudio4 ай бұрын
nice tutorial!!!
@JamieDunbar4 ай бұрын
Thank you! 🤩
@DestusG10 ай бұрын
Many thanks sir
@CodenameFact-qn7cq2 ай бұрын
Amazing!
@kartikay9130Күн бұрын
hey nice tutorial but i need to make the spider verse style windows shader can you help me with that?
@JamieDunbar15 сағат бұрын
Oohh, good question. Do you have a screenshot you could share? I might be able to reverse engineer it.
@kartikay913012 сағат бұрын
@@JamieDunbar yes i have where should i send it and pls do it😂🥲 as i want to make that kind of environment
@kartikay913011 сағат бұрын
kzbin.info/www/bejne/nmK9Y6uYjt9psNU on 5:34 of this video there is a window shader
@NotTelling-xs4rv4 ай бұрын
Is it possible to use colored lighting with this setup?
@stevefuncke97984 ай бұрын
When you use shader to RGB node it removes the ability for scene lights to affect the color. You can try playing the toon BSDF in cycles. It gives less control compared to shader to RGB setups I guess, but realistic and colored lighting just works and it’s a great tool. You can get outlines using fresnel like what is shown here.
@kaletziiii666810 ай бұрын
How I use normal map in this shader?
@JamieDunbar10 ай бұрын
The final shader has three Diffuse nodes in it. You'll mostly likely want to plug your normal/bump map into all of them. You can just plug it into the main Diffuse node (the one your texture goes in to) to get some slightly different results.
@JamieDunbar10 ай бұрын
...actually adding a bump map breaks up the highlights and shadows in a really interesting way. I've just tested it with a noise texture and it kind of gives it a charcoal effect.
@uRick10110 ай бұрын
- many thx!! :^]
@JamieDunbar10 ай бұрын
Many welcomes 😁
@Simba2UU3 ай бұрын
How do i save the shader for reuse
@JamieDunbar3 ай бұрын
Open a new scene in Blender. Go "file->append" and open the Cel shader file. Go into the "NodeTree" folder. Append both the CelShader and Painterly nodes. In the Outliner, change the view from "View Layer" to "Blender file" and scroll down until you find the "Node Groups" dropdown. Inside that you'll find the "CelShader" and "Painterly" nodes. Right click on them and "Add fake user" Then go to "File->Defaults->Safe Startup file" This will save those ndoes into your starting file so you can add them to any material you want.
@hldfgjsjbdАй бұрын
3:16 This is wheere you've lost me. Her left eye shadow is absolutly busted.
@JamieDunbarАй бұрын
You’re not locked in to the exact placement of these shadows or highlights. If you don’t like where they are, shift the lights slightly.