Secrets to Modern Cel Shaders

  Рет қаралды 3,911

Jamie Dunbar

Jamie Dunbar

Күн бұрын

Пікірлер: 32
@mind_of_a_darkhorse
@mind_of_a_darkhorse 10 ай бұрын
This is a fantastic tutorial on what one can achieve with a toon shader!
@JamieDunbar
@JamieDunbar 10 ай бұрын
Thanks Darkhorse ☺
@shoobsinator
@shoobsinator 8 ай бұрын
Such a cool and detailed tutorial I've ever seen. I suck at materials, texturing and shading so I might have to watch this again and again.
@JamieDunbar
@JamieDunbar 8 ай бұрын
Please do! Help rack up that view count 😁
@shoobsinator
@shoobsinator 8 ай бұрын
@@JamieDunbar absolutely! I already subscribed.
@Marco-mg1yn
@Marco-mg1yn 7 ай бұрын
Thank you for the tutorial. It is the first toon shader tutorial that shows the entire process fro scratch!
@Marco-mg1yn
@Marco-mg1yn 7 ай бұрын
There is one thing i do not understand with the toon shader. How do shadows and highlits work when animating? Do they change position together i move my character/ change light position ?
@JamieDunbar
@JamieDunbar 7 ай бұрын
Thanks heaps @@Marco-mg1yn 😁 Yes, the highlights and shadows will work almost the same way normal lights would. The shape of the highlights and shadows will be simplified, but they'll still react normally. I've seen a few shots on shows like 'The Dragon Prince' where some of the shadows move normally, but it's obvious some of them are baked into the texture. So if you DIDN'T want them to move, you could try baking the textures for those shots and removing the lights.
@Marco-mg1yn
@Marco-mg1yn 7 ай бұрын
@@JamieDunbar Ok, i will definitely try! Thanks for your reply😊
@KeirDS
@KeirDS 10 ай бұрын
Love your tutorial style!
@JamieDunbar
@JamieDunbar 10 ай бұрын
Naw, thanks heaps mate. Hope you're doing well 😉
@Kamondet
@Kamondet 5 ай бұрын
thank you for your tutorial. you are my teacher.
@RamBAnimations
@RamBAnimations 4 ай бұрын
thats an amazing tutorial
@MuloStudio
@MuloStudio 4 ай бұрын
nice tutorial!!!
@JamieDunbar
@JamieDunbar 4 ай бұрын
Thank you! 🤩
@DestusG
@DestusG 10 ай бұрын
Many thanks sir
@CodenameFact-qn7cq
@CodenameFact-qn7cq 2 ай бұрын
Amazing!
@kartikay9130
@kartikay9130 Күн бұрын
hey nice tutorial but i need to make the spider verse style windows shader can you help me with that?
@JamieDunbar
@JamieDunbar 15 сағат бұрын
Oohh, good question. Do you have a screenshot you could share? I might be able to reverse engineer it.
@kartikay9130
@kartikay9130 12 сағат бұрын
@@JamieDunbar yes i have where should i send it and pls do it😂🥲 as i want to make that kind of environment
@kartikay9130
@kartikay9130 11 сағат бұрын
kzbin.info/www/bejne/nmK9Y6uYjt9psNU on 5:34 of this video there is a window shader
@NotTelling-xs4rv
@NotTelling-xs4rv 4 ай бұрын
Is it possible to use colored lighting with this setup?
@stevefuncke9798
@stevefuncke9798 4 ай бұрын
When you use shader to RGB node it removes the ability for scene lights to affect the color. You can try playing the toon BSDF in cycles. It gives less control compared to shader to RGB setups I guess, but realistic and colored lighting just works and it’s a great tool. You can get outlines using fresnel like what is shown here.
@kaletziiii6668
@kaletziiii6668 10 ай бұрын
How I use normal map in this shader?
@JamieDunbar
@JamieDunbar 10 ай бұрын
The final shader has three Diffuse nodes in it. You'll mostly likely want to plug your normal/bump map into all of them. You can just plug it into the main Diffuse node (the one your texture goes in to) to get some slightly different results.
@JamieDunbar
@JamieDunbar 10 ай бұрын
...actually adding a bump map breaks up the highlights and shadows in a really interesting way. I've just tested it with a noise texture and it kind of gives it a charcoal effect.
@uRick101
@uRick101 10 ай бұрын
- many thx!! :^]
@JamieDunbar
@JamieDunbar 10 ай бұрын
Many welcomes 😁
@Simba2UU
@Simba2UU 3 ай бұрын
How do i save the shader for reuse
@JamieDunbar
@JamieDunbar 3 ай бұрын
Open a new scene in Blender. Go "file->append" and open the Cel shader file. Go into the "NodeTree" folder. Append both the CelShader and Painterly nodes. In the Outliner, change the view from "View Layer" to "Blender file" and scroll down until you find the "Node Groups" dropdown. Inside that you'll find the "CelShader" and "Painterly" nodes. Right click on them and "Add fake user" Then go to "File->Defaults->Safe Startup file" This will save those ndoes into your starting file so you can add them to any material you want.
@hldfgjsjbd
@hldfgjsjbd Ай бұрын
3:16 This is wheere you've lost me. Her left eye shadow is absolutly busted.
@JamieDunbar
@JamieDunbar Ай бұрын
You’re not locked in to the exact placement of these shadows or highlights. If you don’t like where they are, shift the lights slightly.
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