What do you think about the new bullet drop and necro changes?? I read ALL comments 👀 Don't forget to watch LIVE at www.twitch.tv/huuge
@BritishXXXAnarchy74 ай бұрын
I hate them
@revelae4 ай бұрын
necro good, bullet drop i agree with you. long ammo "dropping rapidly" is very dumb
@quisor364 ай бұрын
The larger the barrel and the ammo used, it has more initial energy and better stability due to the rotatory action the long barrel provides to the projectile, so the larger the weapon and ammo it should be way more stable than a small barrel and small ammo, also the weight of the ammo makes it less reliable (Less weight more deviation due to the wind and other elements conditions)
@Seyren1214 ай бұрын
Bullet drop will not prevent obvious cheaters to stop cheating, but I do think it will make sneaky cheaters easier to spot Love your videos :)
@benttoe4 ай бұрын
Huuge is one of the few Hunt players that actually are confronting and questioning crytek and their decisions. Mad respect.
@nibydcgrshbdcjd4 ай бұрын
When air friction is important then the thing that is most important for the drop is something called the ballistic coefficient. This is essentially the mass divided by the cross sectional area of the object projected into the direction of motion. The short story is that given two objects that are the same size but one is heavier, the heavier one will travel farther and drop less than the lighter one. You can think of the heavier object having more inertia/momentum available to push the air out of the way as it moves.
@rameses42454 ай бұрын
Don't they sort of have this in the game now? FMJ bullets are heavier giving more headshot range. So now they're going to do the opposite if I'm understanding their "ballistics".
@lastnamefirstname8504 ай бұрын
@@rameses4245at crytek they only have ballsistics
@lukespencer41954 ай бұрын
wouldn't you need to make sure the powder was adjusted in the heavier bullet? more mass means more resistance to motion
@angelman9064 ай бұрын
@@lukespencer4195not really with bullets of this size, the elephant rifle is about the only gun in the game where this should matter.
@bigfatpenguin16824 ай бұрын
Also a bullet doesnt drop more because of its speed, it will drop later not more. So basically they just put out the biggest bullshit haha
@jobta4 ай бұрын
My problem with bullet drop is that hunt has an awful netcode in general (desyncs etc) and currently when I miss a shot I'm not sure if it's due to poor aim, poor velocity compensation or simply because of the ping difference between players. Bullet drop will add another complexity layer to this in a bad way
@Huuge4 ай бұрын
I think that concern completely aligns with their original reasoning for NOT having bullet drop
@lastnamefirstname8504 ай бұрын
@@Huugebraindead decisions from crytek are nothing out of the ordinary
@maxtugger18594 ай бұрын
👍
@ramsaybolton91514 ай бұрын
@@lastnamefirstname850 it's a good decision. The Mexican standoff gameplay caused because of long ammo and shotguns has long hurt the game. It's ridiculously easy to use long ammo in this game. The velocity and damage at all ranges make it extremely forgiving and high reward.
@angelman9064 ай бұрын
@@ramsaybolton9151yay, now we get more spitzer ammo!
@FortniteBalls56343 ай бұрын
They even made a very well reasoned and long winded article on why they never planned on adding bullet drop before. This flies in the face of the that lmao
@johnnywalker4724 ай бұрын
Sooo the snipers can just aim higher but still see you, but you have to hold above them with iorn sights? Exactly my kind of humor.
@MaMa-rc4eo4 ай бұрын
ohh true...that would be so shit
@sputnik74724 ай бұрын
Good point. I already disliked Bullet Drop in Hunt but that just makes it worse
@LeMicronaut4 ай бұрын
aperture sights just got buffed.
@robertharris60924 ай бұрын
Im fine with that. Im wick of mosin sweats running spitzer on the standard mosin headshoting from 150m out without any issue.
@unoneprofile45184 ай бұрын
@@robertharris6092as long as it's with all guns
@Baumj0hann4 ай бұрын
Unpopular opinion maybe, but imho concertina bombs are one of the biggest reasons for stalemates. I, for example, dont run any explosives (i run 4 shots), so often i am just fucked when there is the concertina. IF it would somehow decay, like other area denial consumables, it would be fine (no idea how etc pp, dont ask :D)
@Huuge4 ай бұрын
I completely agree
@LundinSebastian4 ай бұрын
It would be fun after August if the devs just said fuck it and made Hunt: Showdown an RTS.
@lastnamefirstname8504 ай бұрын
I would love me some hunt showdown racing simulator.
@MadaraUchiha-ng7gh4 ай бұрын
As someone who has played since 2018 I'm not looking forward to this patch, I was already not excited for the MW2 clone UI and now they're adding bullet drop which is a mechanic I don't enjoy in most games unless they're singleplayer or is a sniper focused game. Fighting back against snipers at 100M+ was already a pain with Iron Sights and now feels like it's going to be even harder. Not really enjoying the direction the game is going I've already cut back heavily on how much I played this will most likely just be the nail in the coffin for me.
@pimpsterpidgeon45024 ай бұрын
To play devil's advocate for the feather and hammer example, that was on the moon which has no air resistance that's why weight doesn't matter for the speed that objects fall. But on Earth, air resistance plays a "Huuge" factor as to when an object hits the ground. So technically a lighter bullet may potentially stay in the air longer (but probably be more erractic and innaccurate in its flight path) and a heavy bullet will be more straight but will land earlier than a lighter bullet because of the reduced effects of air resistance 🤓 Despite everything said, the fact that conversion pistol and uppercut both have the same drop range despite being different ammo types with this logic... makes no sense 😂
@LeMicronaut4 ай бұрын
Yeah, crytek have been really unhelpful with training and data gathering for Hunt for some reason. Not having every weapon in the shooting range, free roam doesn't allow weapons, store stats sometimes not even matching up with in game performance. I know the drop range stat is so they can add some "BS tuning" for things down the line, but it's about as wonky as the ammo size consistencies for damage, velocity, and falloffs across weapon platforms.
@pimpsterpidgeon45024 ай бұрын
@@LeMicronaut I feel like drop range is just gonna add another stat for them to balance the whole game around which just creates more work for them honestly. But yeah it would be cool to have a better training grounds with all weapons and even moving dummies to help practice better.
@r4tte4 ай бұрын
@@pimpsterpidgeon4502thinking the same! They are trying to Balance long ammo with that. But honestly, they already failed to Balance the weapon with the many options they already have. Adding another option is not a solution to their problem. It will add more balancing problems because the system is becoming more complex and they already prooved they can't handle the current complexity. My fear is that spammy weapons will become stronger because if you miss your shot you have many more tries in a short amount of time. More Dolch, Bornheim, officer carbine is not what the game needs in my opinion. Anyway, I will stay open minded about the change and See how it's playing out.
@LeMicronaut4 ай бұрын
@@pimpsterpidgeon4502 Yep. I think it's basically an escape plan for them to undo the bullet drop change if it's unpopular. There's already kind of an issue where snipers will just prefer compact and medium ammo marksmen with high velocity because it not only solves travel time, but bullet drop as well. Damage falloff and headshot multiplier already were basically instant death headshots and survivable body shots with medium and long ammo. The change at best makes its marginally difficult for 150m+ snipes and victims can kind of spam the general direction of a sniper with ANY weapon now and potentially kill them, which is...a debatably good change. Countering snipers should be about closing the distance and using the countless approaches blocked by tree canopies or just outright avoiding the player.
@lastnamefirstname8504 ай бұрын
Conversions n will have further drop distance because of it being light ammo probably. But to your point about drag,think about throwing ping pong ball and a tennis ball. More mass similar shape means that it will resist drag better. New ballistics will be whack and there is no reason to excuse them,only call them out.
@Lieutenant_Dude4 ай бұрын
It was crazy how many people on the Hunt Discord do not understand that everything falls at the same rate regardless of weight. Muzzle velocity is the only direct factor on perceived bullet drop. Compact ammo typically has lower muzzle velocity due to the cartridges having small, pistol sized charges and primers. Long ammo has larger charges and primers to launch the projectile faster and farther. Th biggest issue people are saying is that bullet drop means you have to aim with iron sights ABOVE your target. What's below your sight picture. A big ass gun in your way.
@BambeH4 ай бұрын
On a perfect ballistic curve, sure, mass doesn't affect anything. However, whenever you incorporate air resistance into the mix, mass definitely has an effect on the drag coefficient. However, seems like Crytek messed up here as well, since lighter projectiles should overall decelerate faster, at least when of the same diameter.
@LeMicronaut4 ай бұрын
@@BambeH Finally some good physics. If you bust out the kinematic equations, unless they're greatly increasing the gravitational constant, the drop isn't more than a head until 75-100m at 300m/s, and that's with the heaviest ammo. That isn't even taking into account the grace range they give where there is no ballistic modeling. The iron sights which are raised/aperture are definitely going to be interesting to play with, now.
@baronvongreenback4 ай бұрын
People in thew hunt discord? idiots you say??? surely not!
@Highsen4 ай бұрын
That's in a vacuum. Drop a bowling ball and a ping pong ball off a building and see what lands first. It's air resistance, weight, all kinds of stuff. Hunt showdown players really showing that they dropped out in 8th grade
@LeMicronaut4 ай бұрын
@@Highsen It's simply net acceleration. F(Air resistance)- F(Weight) = net acceleration. Calculating air resistance requires more geometry and understanding of fluids, but it's basically one of just two major forces.
@maome51134 ай бұрын
I agree with your necro opinion, one time use only without full health revive My only complain is with bullet drop, they want to nerf snipers so bad that they are nerfing everybody
@arachnidoverlord63024 ай бұрын
This probably will have the opposite effect too because snipers have a scope they can use for drop but irons will get in the way so it'll make it harder to shoot snipers back because your iron sights will get in the way of your bullet drop against snipers
@maome51134 ай бұрын
@@SynystarYT watch the video closely, bullet drop for pistols are after 10 meters, just ten fkn meters
@maome51134 ай бұрын
@@arachnidoverlord6302 dude, spitzer wont be affected as harshly, what are they doing with balance changes? Mosin spitzer will be way more common than already is
@lastnamefirstname8504 ай бұрын
@@SynystarYTThe only reason I can think of is that Fifi baldbeard and Dennis are smoking crack and sniffing glue.
@ambidexmed4 ай бұрын
So now Dolch will become even more stronger than uppercut than it was before the patch. Considering what they said. You can see uppercut has 123 damage, and drop at 15.
@acidrainacidrain99394 ай бұрын
If they want to help with aiming with bullet drop they had this in Battlefield 4 where you could still aim but use a button to adjust the range on the gun without having to aim to the clouds. This could be a solution if they implement this it's a rolling number and will reset to zero after going to max.
@markpittman97394 ай бұрын
In defense of the developers it probably gets old hearing people complain constantly about every single thing you want to do. The internet is just a mob of perpetual discontent.
@JerkyTrickk4 ай бұрын
I fully agree with you. At least devs are trying things and ask us to let them know how it’s going afterward. Anyway, whatever they do, people will always find a way to shit on the devs.
@theforgeryttv64494 ай бұрын
That's why I have given up on this game. Every time something is updated or changed, one part of the community ALWAYS complains no matter what and it leads to another problem. Now they're trying to appeal to new players to make up for the veterans leaving this burning dumpster fire in the hopes they can spend money for blood bonds.
@bigus4 ай бұрын
in defense of the critics, it sucks to love a game that started out really good and having developers make terrible choice upon terrible choice every update in ways that expose the fact they really have no idea what to do and don't really think through their changes....arbitrarily adding things that no one wants or needs.....lowering the skill ceiling to make the game noob friendly and less rewarding overall.....the real problem is that the game keeps getting worse and harder to balance because they just dont know how....they dont actually listen to any feedback maybe complaining will atleast wake up the community and eventually enough complaints will wake up the devs....but probably not
@theforgeryttv64493 ай бұрын
@@bigus It was already clear when they ignored feedback on the test server and pushed out a update that was still filled with bugs. Their "promise" to ensure it never happened again was to simply not use the test server again since then. That's how telling Crytek is when it comes to handling feedback.
@distract_58714 ай бұрын
While bullet weight has nothing to do with being more affected by gravity and falling faster, it still affects the speed of fall for a different reason, but in a positive way, namely due to air resistance. An object with more mass loses speed slower due to its inertia than a lighter object with less mass, therefore it travels farther than the lighter object, making its trajectory curve less over a given distance. So if anything compact ammo would be more affected than long ammo if bullet drop were to be implemented properly.
@StewieGriffine4 ай бұрын
Nobody in the community asking for this "feature's" Crytek: Hold my Bullet drop
@Justjay1144 ай бұрын
I am totally fine with bullets not being hit scan and you had to lead your shots. I actually enjoyed learning the sweet spot among the various ammo types and guns at long distances. But bullet drop adds a layer of complexity that is just not needed. This is not a sniper focused game nor a single player game. If it's not broke don't fix it!!
@CJtheCorpse4 ай бұрын
I seriously hope they reconsider with bullet drop, literally nobody wants this. All its going to do is make every weapon other than snipers less viable.
@kingjames23724 ай бұрын
At this point Crytek is just testing people's tolerance for bs decisions.
@SynystarYT4 ай бұрын
You just gettin here? FR though I agree, I feel like this statement has existed since they added Spitzer ammo and put a damper on their unique slow velocity gunplay
@kingjames23724 ай бұрын
No, I quit the game a while back. But I still watch Huuge too keep up with Hunt news.
@rage0exe4 ай бұрын
coriolis effect next to be added in hunt Adding bullet drop after 6yrs is gonna feel just as bad as inertia in Tarkov when it was added.
@geelhard4 ай бұрын
Right LMFAO!!!!!!!
@W0TKINS4 ай бұрын
"Keep in mind variable humidity and wind speed along the bullet's flight path. At this distance you'll also have to take the coriolis effect into account."
@LeMicronaut4 ай бұрын
@@W0TKINS we bringing back the scratch paper with this one! Wonder if this change will FINALLY give players distance readouts on either pings or the scope tool.
@W0TKINS4 ай бұрын
@@LeMicronaut too bad you cant lie down and play sniper team with one spotter and one on the mounted rifle lol
@LeMicronaut4 ай бұрын
@@W0TKINS I mean, people crap on it constantly cause it takes up a whole tool slot, but the scope IS useful in having a better field of view and no obstructions on the lens.
@magnoguido4 ай бұрын
They should say size of round drops faster it its cross section experieinces more air resistance. Barrel length would factor in muzzle velocity. Less length (time) for ballistic to experience the expanding gas.
@Mytubecleaner3 ай бұрын
Can't wait for pixel perfect crosshair x for snipers that will mitigate any need for feeling out and learning bullet drop. And with iron sights you won't be able to even fight back cause you won't be able to see your target. That sounds fun
@clownworld46554 ай бұрын
Been playing since release. Don’t have a problem with these changes. So many people just hate change in general
@theforgeryttv64493 ай бұрын
So it's everyone else's fault that you admit you don't care at all.
@theforgeryttv64493 ай бұрын
@@clownworld4655 Did you parents remind you why they regret allowing you to be born? You basically admitted you don't care about the changes and it's why this game is constantly going downhill. Luckily, your profile picture fits you perfectly. Bullet-drop is only going to make things worse as it won't punish snipers with spitzer ammo. Unless you want to use the same tactics, you'll have a harder time fighting them at longer ranges.
@theforgeryttv64493 ай бұрын
@@clownworld4655 Did you parents forget to remind you they regret you're their child?
@theforgeryttv64493 ай бұрын
@@clownworld4655 None of your business.
@cpt.doejohnson4 ай бұрын
Oh, come on, weight doesn't matter in VACUUM! Why people forget about it?...
@lastnamefirstname8504 ай бұрын
Weight also matters very little in ballistics compared to velocity. Drag is negligible.mosin bullet weighs 0.7 grams more than winchester bullet but flies 2x faster at the very least. even if it weighted 2x more it still would have less drop.
@cpt.doejohnson4 ай бұрын
@@lastnamefirstname850 we'll need a new tool in the game - calculator! Or a new trait - mathimatition
@lastnamefirstname8504 ай бұрын
@@cpt.doejohnson new tool sextant and astrolabe to predict astral fluctuations that are the reason that shit ideas at crytek are entertained.
@bigfatpenguin16824 ай бұрын
@@lastnamefirstname850 Velocity also doesnt matter for how much it is dropping but rather when it is dropping, so basically it hits the ground the same time a slower bullet does, just in a spot farther away
@lastnamefirstname8504 ай бұрын
@@bigfatpenguin1682 Yup I know that dropped bullet and shot bullet all drop to the ground at the same time, but from the point of view of the shooter faster bullet drops less at the same distance.
@Lost_Hwasal4 ай бұрын
Witness is anti-rat. When you have a huge clusterfuck fight allowing you to clearly count the bodies left lets you know if anyone is left on the map. I have "cleared" a map, went to the 2nd bounty, and been sniped by a rat before. When you play on random teams its difficult to keep track of kills. Also, shadow leap is too strong. It allows people to rotate without the other team being aware. Especially if its not a trait everyone has access to, youre not going to be expecting it.
@fffi1404 ай бұрын
bullet drop it most dumb thing.. idiotic idea
@Swingmesideways4 ай бұрын
Do you play cod? Think most cod players hate bullets that dont go like lasers
@lastnamefirstname8504 ай бұрын
@@Swingmesideways I play arma and hll and still hate the fact that hunt is getting drop. Also COd has bullet drop.
@theforgeryttv64493 ай бұрын
@@Swingmesideways Because those games have hit-scan and no weapon sway. Hunt doesn't have any of that and it will be more than enough for people to stay away. It'll be too frustrating for newcomers to learn bullet-drop, when to shoot at a moving target depending on what weapon is being used, and timing as well it comes to weapon sway.
@biancoziegler76184 ай бұрын
While i think muzzle velocity should definitly play a higher role, bullets are affected by aerodynamics. And if smaller calibers have a better weight/„uplifting surface ratio“ similar to wings, that could play a relevant factor for their decision. But again, i think muzzle velocity should have an higher impact, and thus long ammo should drop less in the same distance traveled.
@lastnamefirstname8504 ай бұрын
You have no idea what you are talking about. Drag is such a minor factor that it's almost insignificant. All that maters is velocity.
@infamousjack35243 ай бұрын
Learn how bullets work before opening your mouth on the factor. Better yet, go shoot an actual gun with various calibers and barrel length. You'll learn why this bullet drop in hunt is stupid and why your comment is ignorant.
@kdc4204214 ай бұрын
Contrary to popular belief, BULLETS DO NOT TRAVEL IN A STRAIGHT LINE. They travel in an arched trajectory They WOULD begin falling as soon as they leave the barrel....except an ACTUAL ballistics trajectory has a small upwards arc to it. If you set your scope to 150 meters, your bullet is RISING for the 1st 150 meters of your shot to come UP to meet the point of impact. THEN after some time the bullet starts to lose upward momentum and begins to drop. OK with them simplifying and removing the "upstroke" and just starting dropoff at 60-150 meters on rifles but the Bigguns should be the ones that drop LATER not sooner.
@theliquorpriest4 ай бұрын
Leaks strongly suggest they are removing visible MMR and KD for your lobby They make the UI a clone of COD They added aim assist for controllers even on PC They added Bullet drop implemented in a nonsensical way to solve a problem that didn’t exist. Hmm… seems like they absolutely don’t respect anyone that takes this game seriously and enjoys raw skill based gameplay. Sure seems like they want to alienate their dedicated core audience in favor of the casual console player audience
@erdbeertage48514 ай бұрын
Some changes favor that, I agree, but on the other hand this game has been so stale in terms of its sandbox that I at least want to try it first. Long Ammo should have gotten a nerf long time ago. That being said, I am really sceptical about the bullet drop.
@lastnamefirstname8504 ай бұрын
@@erdbeertage4851 Dude it's like saying that chess is stale let's change some of the rules to that of a backgammon so it isn't stale anymore. Braindead take.
@namegoeshere1974 ай бұрын
11:50 IMO Hunt used to be a game where every bullet counted. However, over the past two years, Crytek has been adding many rapid-fire guns, with several becoming the meta. I don't think this statement reflects the game very well anymore. I hope that bullet drop will only affect snipers, but I need to try it before I can make a statement about it.
@Huuge4 ай бұрын
It effects all guns. Even pistols will have drop at close range.
@theforgeryttv64494 ай бұрын
This update is going to destroy the game. I'm already put off by how dumb bullet drop is at close range. Once no one can land one-shot eliminations, players will just leave in frustration and not come back.
@Highsen4 ай бұрын
@@Huugeis a middle school drop out over here lol. Doesn't understand that vacuums and air resistance DO affect things of different weights. I said it separately, but go outside and drop a ping pong ball and a bowling ball off a building and tell me what lands first. Heavy shit falls faster outside of a vacuum. You cow.
@clownworld46554 ай бұрын
@@theforgeryttv6449you sure like to be dramatic
@theforgeryttv64494 ай бұрын
@@clownworld4655 I'm sure you never saw the Steam forums.
@MsTebim4 ай бұрын
As a veteran , I hate this bullet drop things ..I am usually never complain for any changes implemented in the game .. but this one , touching a core mechanic and after 6 years
@BayCyst4 ай бұрын
yeah I've only been playing for a few months and I feel kinda weird about it. Can't imagine the people who have been here since the beginning.
@cassianbarker44154 ай бұрын
As I always say, don't complain until you play it. I'm also a veteran who's been around quite a bit, but I see it as the developers trying to address user complaints while introducing new mechanics to continually update the game. I see nothing wrong with a small added touch of realism, even if it's a bit late. Besides, it means us veterans get a fresh start in relearning the game and new ways to play.
@neverstopcreating14914 ай бұрын
Same. After nearly 6,000 hours in the 6 years this may make me stop playing altogether. It’s why I hate most shooters. Bullet drop will single handedly ruin this game.
@lastnamefirstname8504 ай бұрын
@@cassianbarker4415it reminds me of a meme about a person shitting on the table with shit halfway out and the other person asks why are you shitting on my table? Then the first one that's actually shitting responds:how do you know it's shit it isn't even out yet. This is perfect representation of what you've said. On top of that playing games is not a job I don't need to be challenged and relearn shit I learned 5 years ago. It's like saying that we should change the rules of chess because after 500 years they got a bit stale.
@barriothshunter86314 ай бұрын
I think bullets drop will not be so bad if at least we can see where our bullets goes for aim adjustement. But in all case my pc won't be abble too run it with the new engine
@mad7nstinct4944 ай бұрын
Shit servers plus bullet drop. Good combo.
@succman83984 ай бұрын
I'm cautiously optimistic. I really hope that the bullet drop will hurt buch wookie snipers, and that the necro rework will be fair for both solos and people against solos. A bit nervous, but i hope it comes out good
@dillensummerlin32254 ай бұрын
I think i see where you're coming from in the ballistics criticism but I think it might be a little misguided 1: weight does matter for bullets because of the air resistance on earth. 2: barrel length does affect range because it affects velocity, which is a main determining factor for ranges of a cartridge/gun Why they would consider the action type as another deciding factor is just a blatantly arbitrary gaming reason probably for balancing but if they want realism then this doesn't have anything to do with drop but would affect accuracy. Tbh this game has gotten pretty watered down in my opinion. I just gets easier to play by the update which sucks because I loved the level of grittiness it had. It was just enough to make it a good challenge but not as much as tarkov. I thought Fifield would be a great addition and he is for the lifespan of the game...but at what cost at this point? I'm just belly-aching over here though don't pay me any mind
@pacific-codex31744 ай бұрын
Exactly this. That is why Huuge had to show a video from the moon to make his point because it does not work that way on Earth. I think the physics criticism has been taken too far. Agree with most of his other opinions.
@rakzak4794 ай бұрын
@@pacific-codex3174Weight has no effect on being pulled down by gravity tho. If anything a heavier object retains more inertia and "cuts" more through air resistance. And than another factor is size/form which is very often confused with weight because bigger objects tend to be heavier - but the weight isnt the deciding factor but how the air slows the projectile cause of its size/form and the airresistance. Saying long ammo is heavier thats why it drops more is COMPLETELY bogus.
@leeham62304 ай бұрын
Bullet drop is stupid. Why change a core mechanic of the game? They have a successful formula; all this game needs is GOOD SERVERS with a HIGH REFRESH RATE (tick rate). Bullet drop is a mistake for this game.
@lastnamefirstname8504 ай бұрын
What is easier paying for better servers every month or paying some sleep deprived dev to add bullet drop that will ruin the game?
@leeham62304 ай бұрын
@@lastnamefirstname850 lmfao. They claim it is a "barrier to entry". The only barrier to entry is terrible trades, and dying when you're already behind cover. We all know what's really going on.
@lastnamefirstname8504 ай бұрын
@@leeham6230 yup nothing but the truth.
@6ch6ris64 ай бұрын
one step forward two steps back
@magnoguido4 ай бұрын
All the multi-thousand hour streamers all recognize that solo necro is closer to a buff than a nerf. You can wait till 1 HP on the revive screen on a burn and stand up 150? They should make it full health of your current maximum. If you've been burned, sorry. Now you are still.gonna watch a solo full burn out.
@lastnamefirstname8504 ай бұрын
Yup the only sure counter is to play as a trio and place 15 alert traps so the sooo instantly dies
@cuisinier27124 ай бұрын
so apart from the fact that in a vacuum weight in the form does not count but the gravity, air resistance etc. within an atmosphere. it is correct that heavier projectiles have a higher bullet drop than lighter bullets that they actually have a lower initial velocity even if the conservation of energy is stronger than with light bullets.
@shanespence30844 ай бұрын
Thank you for understanding basic physics; I was worried about certain people the community insisting "that makes sense"
@Fabian-dn6hs4 ай бұрын
They keep adding more op melee weapons and they nerf fighting at 50-75+ meter range, this game will just turn into shitty chivarly with sweat movement and positioning lol
@TiredEyeBags3 ай бұрын
I used to use witness all the time as a solo to run around the map and loot bodies from fights and make extra money haha. But the heal factor of it is really good. Could come in clutch in a fight so could change things alot
@TiredEyeBags3 ай бұрын
Also I don't see how people can justify bullet drop combating cheaters when magnetic bullet cheats have been in a thing in all games for years. You shoot the bullet and it automatically hits the head no matter what
@azerman834 ай бұрын
They should add something that prevents players from staying at the exact same bush for 30min waiting for another player to cross his path. For exemple : if you move less than 10meters/minute for at least 5min, you start shaking and having cramps and making noise, or some flies start coming around you, or something that would make other players approximalty know your position. And of course they couldn't move in the same (let's say 5meters) radius and just make little circles to avoid to move, that would be great imo because that would add a faster pace to games without preventing people the possibility to play stealthy to get to fights or objectives. The problem is not players that move slowly, but ones that don't move at all.
@sirminty84954 ай бұрын
I stuck around in Hunt because the lack of drop. It really helped pistols stay good, and frankly, I hate bullet drop. I've played Apex, I've played Arma, and I just didn't care for bullet drop. And now they want to add it to Hunt. And what really pisses me off about this absolutely massive gameplay change is just dropped on us at the end of the video. They spent less time talking about drop than they did asking us not to be wildly speculative about it. 20 seconds is all they dedicated to talking about bullet drop. That's it. There's so much wrong with this. It's beyond stupid too with their interpretation of physics. Obviously, the weight of the bullet does not matter for gravity. And second off, if you wanna talk realism then the Mosin fires a bullet that is only .7 grams heavier than the bullet a winfield fires. Same size bullet. Spitzers are actually smaller than the bullet a winfield fires. But that's just semantics at this point. I really am just angry about the addition of drop and could spend a LOT more time ranting about how much I dislike the idea period and come August am going to likely play the game for one day, then stop, wait for the survey, and then likely quit if drop isn't removed. It is a deal-breaker for me. I've never been a fan of it, and loved that Hunt didn't have it. And it genuinely has me thinking of quitting entirely. That said, I like all the other changes to burning and chokes and traits. Necro remains the only one I question. I still think necro should have been split. A new trait for self revive for solos, and for necro have it channel even slower, and drain 50 health instead of 25. Or perhaps burn 25 health. The burn 25 health would have made a big bar up front much more valuable for necro. Single use burn trait though likely means I won't bother taking it for 4 points. That's a lot of trait points and a lot of good traits can be grabbed with that. I always brought necro before because it increased my value to the team a bit more. It was niche, but can definitely help in a few situations. Resilience was not spoken of at all, which is the trait I consider far more egregious as it cuts down on the weaker rifles harder, making long ammo better due to reliably downing a revived hunter, even with resilience.
@peikonpoika834 ай бұрын
weird, the hunt i have played since beta has been breaking laws of physics always..
@peikonpoika834 ай бұрын
The heavier bullet will drop more over a given distance, but not directly because of its extra weight. With everything else being equal (including the amount of powder in the case), the heavier bullet will exit the muzzle traveling at a lower velocity than the lighter bullet.
@shark_de_mique4 ай бұрын
@@peikonpoika83true, but long ammo guns have a bigger case, so as a more aerodynamic shape in comparison to small/medium ammo guns and as you said more charge equals more power/speed/distance. Plus, there is no difference in the game and all long ammo is treated equally, but berthier/lebel/mosin used to have smokeless powder which is more effective than the black one used in sparks/martini. Oh, wait, it is actually present in the game. I mean a visual effect. That's hilarious. This change is actually stupid. They literally have a shell velocity as a game stat, so by their logic, Martini will loose altitude faster than a Nagant pistol
@robertharris60924 ай бұрын
@@peikonpoika83the bigger bullets are also fired with a larger powder charge giving them more jules per gram of mass. And the mass of the nullet would make it resist air resistance better (think throwing a baseball vs a ping pong ball) and thus resch the target fasterm thus fall less before reaching the target. Thus requiring you to aim less higher.
@IrateWizrd4 ай бұрын
so without tracers there's even less reason to even attempt to fight against a sniper now. Just gotta run and pray
@comet_fodderyt3 ай бұрын
The long ammo is heavier thing makes even less sense when you consider that all of the long ammo guns except for the Sparks and Martini Henry (pretty sure it's just those two) fire smaller, lighter bullets than all of the medium ammo guns in the game. The Sparks (or in the real world, the Sharps) fires the same caliber bullets as the Springfield, and the Scottfield (Scofield), and probably the Pax. .45 caliber was really popular back in the day. Even the Vetterli fires a bigger bullet (10.4mm) than the Mosin Nagant (7.62mm), at least in regard to diameter.
@Cus27l4 ай бұрын
You are THE truth teller. Crytek need your videos and opinion to pull them in the correct direction. Don't stop making great content. Thanks for your vids
@Huuge4 ай бұрын
I appreciate that
@soundninjaofficial67544 ай бұрын
Heavier bullets will slow the velocity, therefor giving them more drop, since It's harder to move the bullet out of the gun quickly when it's heavy, meaning it has more drop, but yes the weight doesn't play a factor in the drop itself, it would add more bullet drop, they just sighted the wrong reason for it. A longer barrel does also contribute to bullet drop, a longer barrel means more pressure behind the bullet (Depending on the grain and how much gunpowder is in the bullet), meaning it can come out faster, meaning less drop on long rifles. Again just wrong way of describing it but it still would be ballistically correct. Love the content Huuge when I see your posts I always try to catch them
@bigfatpenguin16824 ай бұрын
They also say velocity accounts to the the drope rate, so more speed=less drop. Just not true, it only has to do with when it drops. you can also do that experiment at home: Search something like a bar where you can put a coin on it, put another drop on the side of it on the table, the end with the coin has to stick over the table. Then you shoot the coin o the table with ur bar, and the other coin will fall from the bar. and abra cadabra, both hit the ground at the same time. One coin just farther away
@ghostghostgaming56374 ай бұрын
I feel like them adding bullet drop, is just because they are excited to use their new engine. And they are just trying to add anything to be like “hey guys look it what the new engine can do! Come play hunt its amazing now!”
@Bllksem3 ай бұрын
8:10 Obviously they're breaking the laws of physics here, but I think the goal is to make long ammo snipers suffer a little more from drop at longer ranges to keep them from being too powerful. What this probably means is that vetterli marksman with high velocity might become one of the better sniping options because you minimise the drop a lot (not long ammo, fast velocity). They can't just reduce the velocity of long ammo below medium or compact because that would make no sense and also would be a massive balance change that very few people would like. What they could instead do is make the long ammo velocity drop off at very long ranges and when the velocity drops off the bullet obviously falls at a perceived faster rate. They could say that's because of air resistance or smth and it would at least make a more sense. 8:59 Sorry in advance for being the uhm actually guy, but barrel length has a lot to do with velocity which has a lot to do with perceived drop. The expanding gasses from the gunpowder can only accelerate the bullet while it is in the barrel, so if you make the barrel longer the gasses can push for longer which makes the bullet faster even with the same amount of gunpowder being burned. This obviously has diminishing returns because the gunpowder will eventually stop burning and stop pushing as hard. With drop, a bullet that travels 1m down for every meter forwards will appear to drop 2x faster than the bullet that drops 1m for every 2 meters forwards in the same time frame. The pull from gravity is obviously the same, so both are pulled down at 9.81m/(s/s), but the faster bullet will get to the target sooner and will fall less because it's not falling for as long. Action type has more to do with allowing a gun to take more powerful rounds without exploding. This is why 50 cals are bigger and heavier than smgs, you just need a lot more steel or steel that is better supported in the way to hold in the explosion from the gunpowder. At the end of the day none of this really matters because game balance is more important, but I can't help myself and I need to explain. Imo bullet drop will be fine as long as it doesn't make scopes compulsory.
@Jtbrahh4 ай бұрын
Saying a heavier bullet drops more rapidly is not a matter of how fast something drops in a freefall, it's a matter of how easily gravity is able to overcome a projectile's horizontal flight. A heavier bullet drops "more rapidly" means the trajectory of the arc is steeper, not that it literally falls to the ground at a faster freefalling speed. There's more to it than weight alone, obviously, like bullet geometry, barrel length/rifling, and powder load, but all other things being equal a heavier round would "drop" faster. Also barrel length can have a great deal to do with bullet drop. More time spent getting spun up in the barrel + more time for all of the powder to burn before exiting the barrel can = more velocity and a more stable projectile in flight.
@Faded_Ninja4204 ай бұрын
having a lower cross hair gives people a chance to use built in cross hair in their high end monitors. which it would make it easier for them to aim. Because it have a actual dot in the center. But with the bullet drop and other weapon changes, it should make difficult for them to use.
@angelman9064 ай бұрын
My biggest problem with bullet drop is that it seems to be a straight line and then all of the sudden it will just begin to plummet super fast once it reaches a certain air time seems like a really bad way to handle this. What also worries me is that Crytek doesn’t show an example of this.
@DakkerGamingDe4 ай бұрын
yes, the hit registration is already working smoothly without any problems on the 30hz tickrate server. How often are my shots not counted or a body hit is an arm hit? How often has my shotgun only made 16dmg at 2m although it is upper body. This feature will kill hunt!
@simple1000kg4 ай бұрын
I wonder if Crytek got ballistics experts or physicists to advise the bullet drop implementation because there are a lot of factors to consider. I will say that weight of a bullet affecting the drop makes sense when you consider air drag in Earths atmosphere, but so does bullet shape, size, spin, velocity and maybe other factors too. Not to mention IRL bullets lose velocity over distance. Infinite headshot range will push higher bullet velocity usage even more and maybe will open up new meta picks, for example I believe borheim will become popular. But personally I would like to see a rework with solo hunt experience. It is kinda weird to match against 3 star players as a 5 star player. I mean it is fun to wipe the lobby but you are creating unfair experience for others. And for necromancy I would have enjoyed more to see duo self revive and trio self revive mechanics over current implementation. Self reviving makes gameplay feel more consistent in cases when you get headshotted by a lucky shot. I was downed many times by a lucky shot then got up and wiped the trio or duo that downed me. Playing in a team and not having such an option definitely takes away from Hunt: Showdown experience.
@pimpsterpidgeon45024 ай бұрын
I'm curious if I shoot in the sky in Hunt after the patch, can it technically fall back down and hit someone?
@Thaijler4 ай бұрын
That person who mentioned adjustable ironsights had a point. The game is like there's no bullet drop because the game automatically adjusts your iron sights. They shouldn't change bullet drop.
@pelas52634 ай бұрын
After long ammo bullet drop nerf, this game will be shotgun shit show.
@deividkutter42864 ай бұрын
Good luck with trades being so common. Hunt is dying.
@layniebear12374 ай бұрын
another most glorious video milord huuge, thank you sir!~ (not a fan of bullet drop with the long ammo as you said, would love to get one of the weapons experts who convince them to change the guns looks and reload animations for realism laugh at the change)
@burntheworld11174 ай бұрын
Thank you for pointing out the gravity thing. I like the idea of bullet drop but the wrongness hurts me.
@nickpastore8074 ай бұрын
My biggest quarrel is with bullet drop... like isn't it safe to assume that bullet drop is already accounted for in game by your hunter? and that it just isn't displayed by a change in your irons adjustment? sniping I guess is different because you have to change your crosshair aim, not sure how that could be accounted for.
@Lost_Hwasal4 ай бұрын
Barrel length affects the velocity of rounds as they come out the front, so it would affect "drop". And when he says action type, revolvers have slightly less velocity because of cylinder gap as their chamber isn't fully enclosed, could be what he is referring to. As far as the velocity changes go, i think they are trying to make this more difficult for snipers. Shooting a plain mosin in a compound or even from a compound to just outside a compound the gameplay should be the same. Trying to beam someone 400m away with an ironsight mosin is going to be almost impossible now, which is fine imo. This also might might it more difficult for aimbot (but i aint a hacker so who knows).
@swimmingeagle50013 ай бұрын
really though, with bullet drop, let only some guns that have adjustable iron sights, actually be adjusted. Would give more of a reason to pick long ammo still, as one of the main, not only, but one of the main reasons was headshot range. So... i realllly agree with adding in adjustable iron sights now, and that would bring in such a good and clean feel to distant fights
@robertharris60924 ай бұрын
IMO the biggest cause of stailmates is regen shot. It makes any hits that arnt a kill mean literaly nothing for 10 minutes. Before you had to use respurces like a medkit or a single syringe to heal that one time.
@Dee4Dy4 ай бұрын
Bullet drop for me: I am not in the mood to learn to play the game again after 2.000 hours. Today, Hunt for me is a relaxing game. I earned the exp to actually enjoy the game even after two weeks without playing it. Keeping this in mind, if I need to learn to play again, it won't as relaxing as it is today for me, and most likely I wll leave the game for good. I don't have the time to get better at the game in a consistent way. So... Nice Crytek! Screwing the most loyal and veteran players of the player base. Let's see how heavy is the drop, but... I am afraid
@Er0Xan4 ай бұрын
The better way for the necromacner trait for solos, maybe they healing up from 1 oder 2 chunks to full chnks?
@tinfoilpapercut35474 ай бұрын
All bullets will have similar drop due to similar profile and wind resistance, regardless of ammo type. But I do think they had it right the first time with the discussion on theme, setting, and iron sights.
@ToBlathe4 ай бұрын
Time to find a new multiplayer shooter..
@baronvongreenback4 ай бұрын
Good luck, its all shite or flawed or unbalanced or....
@maxtugger18594 ай бұрын
I think what concerns me most is if pistols have a large drop off from 15m. I don’t know about PC players but as a console player, lining up a head shot in a fast shoot out is not as easy as centre mass, but imagine that your in a fast close quarter shoot out (25m and under?) and aim for centre mass but which at 25m and under is still a easy shot even with controllers, but, you hit the legs because of bullet drop. I do understand putting drop off in game but it needs to be reasonable other wise you might as well use a long ammo rifle and melee weapon every time.
@ChessiCat4 ай бұрын
Everyone is just panicking so hard about this bullet drop thing, it's like everyone seems to think that after the bullet drop distant it's just going to fall out of the air or something...? Brother... no.... The bullet will BEGIN it's drop at the range it says, and continue on a GRADUALLY dropping trajectory. You want to hit a headshot at like 100m just aim like the tiniest bit above the head. In most general fights it's usually at short to mid-ish ranges, say like 0-150m at most I would say, There's definitely some longer fights but you get what I'm saying, At most average distance fights there will be most likely be not a lot of perceivable drop and should only require just the the smallest amount of vertical adjustment (Shoot forehead for a nose hit). I highly doubt that Crytek would make such a massive change to the game and make it shit awful, that would just be very unwise for their business, have some hope, don't be such a negative player. We don't even have it in our hands yet and people are already making ridiculous assumptions that it's going to be broken and hunt's dead and yada yada... This is stalker beetles all over again... then Shadow leap all over again... Every whinged and whined saying it was going to be broken and then of course when in play it really didn't make much of a difference. I have been enjoying a lot of the changes that Crytek has been making recently, minus a few of course- nothing is ever perfect, But their attempts at disrupting the very well established meta has been very welcomed, pushing the veteran players out of their cozy comfort loadouts and try something new instead of their mosin uppercut for the millionth time.
@kazeem64193 ай бұрын
You can't compare this to the stalker beatle, like not even close. And I'm inclined to agree with you people are freaking out before we've even gotten our hands on it. But I can also see why they are freaking out. This is a big change that will require a level of re-learnig how to shoot effectively at long distances.
@touatiamir75924 ай бұрын
Do u still go against duo and trio when u play solo ?
@qwert42454 ай бұрын
I think it would be much cooler if they implemendet bullet drop in a different way: make long ammo actually drop less than the smaller ammo types but give every ammo type the same damage-falloff long ammo currently has; this would ensure that long ammo remains the best ammo type because it would be the most accurate and easy to use, while also giving compact and medium ammo a chance to fight back at longer ranges and stop them from just beeing hitmarker collectors.
@MajorWhite4 ай бұрын
I never understood the logic behind changing something that is working fine for several years. They add 1 thing people wanted from years ago. Only for it to follow up with 100 other things that we don't want. Then for them to have the balls and audacity to say "suck it" even though they go against their own reasoning. The things I heard these CM say in their own discord always blew my mind when it comes to crosshair positioning. NOT CENTERED BECAUSE: - Prevents cheaters aimbotting. - Prevents pixel peaking. - Lets you see more on your screen. You can have the crosshair where ever you like, aimbot is still aimbot. You can have the crosshair where ever you like, if the camera is at the highest follicle of hair, that's where the dam bullet is going to come from. You can have the crosshair where ever you like, it does not matter if the gun is visible or not. It never made sense to why you would use an excuse to say it helps you see more when everything that happens in the dam fight is on the ground and not the dam sky. The only thing I collected through hearsay is that, apparently this team also worked on Halo. So they brought the same concept in to a competitive game without putting thought in to it, and then trying to defend that logic. Crytek has never had the brain to make sense of anything until it was too late. And even then would make it seem like you are the one in fault. Mark my words. When centered crosshair comes, your entire screen will intentionally be blocked by the whole weapon, just so that they can say "see? I told you so".
@SynystarYT4 ай бұрын
I think solo Necro should let you place an item that you relocate to on use. This way the solo doesn't just get farmed, and the team eliminating said solo knows the solo removed from the fight would have to re-attack if they choose from the placed item. They could even take it a step further and do a backwards wellspring bolt of lightning to show everyone which direction the solo went and this would leave behind all carried bounty (so they don't just rush in, nade themselves and spawn super far away with it) the solo's body could be left looking like a banished boss and still be lootable for money and equipment for a short duration of say 30 seconds. (to not rob the team who dropped them of their loots) I kinda came up with this as a sort of "win/win" for solo Necromancer.
@cuisinier27124 ай бұрын
Funfact that the feather on the moon falls as fast as the hammer is because there is no air resistance on the moon to slow down the feather
@dvcken4 ай бұрын
It was the point of experiment, exclude air resistance, so it can be proved, that gravity apply same acceleration to different objects.
@robinaart723 ай бұрын
guns are always zeroed to a predefined distance - say 100m - so if you want a headshot at 25m with a mosin, I'd have thought you should aim for the upper torso. in other words, only having bullet 'drop', and not 'rise' too seems weird. I may be wrong...I do get things wrong a lot:)...so the solution really could be to allow us to zero our guns - maybe iron sighted ones at least - snipers could perhaps have a set zero of 150 if they wanted to limit us, so we adjust accordingly from there with our aim.
@Flustershy4 ай бұрын
Cheaters will like the infinite headshot range for sure. Day 1 they will disable bullet drop, and start shooting people trough walls 1 hitting everyone, no more worries about penetration & distance dmg reductions.
@landsavage4 ай бұрын
I like necro changes, necro needed something, really more for solo's but yes overall I'd like to see how it changes things. Bullet drop... idk about that one. I kind of agree with their original statement, with the iron sights of guns, I don't see how that will that will be an enjoyable feature. Adjustable iron sights is not something I'd like to see as a bandaid, because then I'll need another button/more time to do all this adjusting mumbo jumbo, not something I want to think about (personally). The centered crosshair, I actually am not a fan of. I always assumed the crosshair when lowered, so that you see more up high, making you have to literally look down a bit to see traps easier, with more ground view, you will spot traps much easier (I'm assuming of course).
@landsavage4 ай бұрын
Oh and one more thing, I can't believe they are making all these big changes to be more inviting to players coming from other shooters, but we still can't have a team chat? I always thought that the fact that no one talks (because of all chat) was a horrible decision, as hunt is already punishing enough, the fact that your team will "say whats up" at the start and then go silent the rest of the match is a massive turn off to someone trying to learn the game.
@budlikycz24453 ай бұрын
This is the first time I am learning about lowered crosshair. In my 280 hours I didnt even notice that shit the whole time.
@bjoernlund854 ай бұрын
I think bulletdrop will be healthy for the meta, but i also think sniping with most rifles will be horrible from that on. tbh long distance sniping is already something you really have to learn and has lot of factors like luck in it and now that? maybe they add wind with different strengh also into the bayou to fuck up gunplay even more xD and btw The heavier bullet will drop more over a given distance, but not directly because of its extra weight. With everything else being equal (including the amount of powder in the case), the heavier bullet will exit the muzzle traveling at a lower velocity than the lighter bullet.
@stever7864 ай бұрын
I get what you mean about velocity being the only real-world indicator of drop rate, but I'm okay with barrel length being tied to drop rate as well simply because in real firearms, a shorter barrel does tend to decrease range *specifically* because the bullet is leaving the barrel at a lower velocity than it would out of a longer barrel. I do wish Crytek would be a little clearer in their in-game descriptions and reasoning (or get someone who understands IRL firearms to write them). Not a fan of the "big bullets weigh more" argument because, again, so much depends on the exit velocity.
@blackbirdplays52564 ай бұрын
And yes they are exactly right with ballistics you showed a clip of the moon
@fever52674 ай бұрын
Idk about you guys but I’m keeping the lowered crosshairs
@Huuge4 ай бұрын
I'll probably try it centered, but most likely will change it back to lowered.
@myrealnamedoesntfit4 ай бұрын
IIRC, Shroud said the lower crosshair caused him neck pain. I'm like, bruh, multimillionaire can't adjust his monitor/desk/chair by 2", like what?
@hungryhedgehog42014 ай бұрын
I find it incredibly stupid that low load, low velocity, high caliber pistol rounds somehow have less drop than something like a 7.62x54R spitzer a round literally designed to increase flat firing range. Drop should be a per ammo thing, some of these guns still use old blackpowder which burns at a lower velocity than the smokeless powder guns like the lebel, krag or mosin use.
@caboose25693 ай бұрын
The game has scopes now, the game regularly has kills from beyond 75 meters. Adding bullet drop makes sense.
@JJ-qw1vi4 ай бұрын
bullet drop kinda feels they don't care much about whether the game is balanced, they just want it to feel new so people will come to play it during the event. some would stop playing because of balance/core mechanics being bad, but worry not there will be other big changes for people to try soon. necro nerf is good, other changes to burning and reviving is all fine, but don't you guys feel flare guns are op now? if people burn with lanterns, my teammate would be cool on the ground as long as I put somewhat pressure on the other team. but with flare guns, even if I win the fight relatively quickly, the teammate will only have half health bars left when I get him up. you call this "a chance to clutch and bring your team back to the fight"? sure all these wouldn't happen if I take choke bombs, but...
@joshuavaden77284 ай бұрын
It doesn't make sense. They said that the velocity will matter. The long ammo typically has higher velocity. Barrel length does matter btw. A longer barrel with the same cartridge gives more velocity up to a certain length.
@Huuge4 ай бұрын
Reread what you just said. Barrel length changes what? Velocity. So post-update why would a 400m/s pistol shot have a different drop rate than a 400m/s rifle shot? Can't say because of barrel length because we already established that barrel length has an effect of velocity, but these two shots are going the same speed. It doesn't make sense.
@Millertime5554 ай бұрын
Have they said if the necro reviving at full health affects duos/trios?
@Huuge4 ай бұрын
I think that's a solo only change
@nomado-sensei4 ай бұрын
"This is a half-a-decade old post, d'oh! I'm not gonna address specific points cause they are too logical. Oh, oh! And you don't know everything we've prepared for this feature, lol! You know how we address most important concerns about new features when we announce them? Well, we totally forgot to mention that, but they are there! Trust me, bro!"
@bleed56544 ай бұрын
funny thing, cause bullet for mosin weight around 180 grain when 1874 winchester weights around 200 grain
@TacoCrisma4 ай бұрын
Cool hit reg issues and bullet drop together - what could go wrong? Also it took them this long to make a trait to find dead bodies? Centered crosshair means you can use your monitors built in crosshair now. That’ll be fun to counter. 🙄
@dampintellect3 ай бұрын
6:12 halo also has a lowered crosshair. It is a weird line to draw
@LeviathanxI4 ай бұрын
I need a spreadsheet of each gun, variant, and custom ammo type to understand the bullet drop…
@brysonblomgren87783 ай бұрын
I think bullet drop is to stop the longest range snipers from always running from fights.
@united_virusX4 ай бұрын
Didn't Hunt have bullet drop super early in its lifespan but got rid of it super quick?
@lastnamefirstname8504 ай бұрын
No. It had infinite hs distance and super big sway that compensated for it.
@muricanman58024 ай бұрын
the rate of drop does get affected by gravity in an atmosphere due to air resistance. its the same reason that a golf ball falls faster than a feather in an atmosphere. that being said compact is lighter therefore would be affected by air resistance more than long ammo. In atmosphere velocity would probably make a bigger difference than weight, drop rate wise. it seems like what they did was just try and match drop rates between weapons in a rather round about way that is rather poorly implemented since it will probably shit on several weapons heavily. Also poorly implemented entirely because the drop starts after the range designated.
@maverickxtd32844 ай бұрын
Centered crosshairs thank god I got used lowered but always have hated it. But bullet drop is definitely because of velocity and how much energy it has from the amount of gun powder propelling it not the weight of the round 🤦♂️.