HUNT SHOWDOWN BREAKS The Laws of PHYSICS In The NEXT UPDATE - Huuge

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Huuge

Huuge

Күн бұрын

Crytek just revealed another part of their next update for Hunt: Showdown, and things are about to get WEIRD. We're talking bullets defying physics, patch notes that sound like they were written by Newton's WORST enemy, and a whole lot of head-scratching.
In this video, we're diving deep into the latest Hunt Showdown update, breaking down those controversial bullet physics changes (heavy bullets drop faster?! WHAT?!), analyzing the impact on gameplay, and questioning EVERYTHING we thought we knew about how this game works.
Previous VIDEO: Turning the Hunt Crossbow Into a Sniper Rifle - • Turning the Hunt Cross...
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HUNT SHOWDOWN BREAKS The Laws of PHYSICS In The NEXT UPDATE - Huuge

Пікірлер: 403
@Huuge
@Huuge 3 ай бұрын
What do you think about the new bullet drop and necro changes?? I read ALL comments 👀 Don't forget to watch LIVE at www.twitch.tv/huuge
@BritishXXXAnarchy7
@BritishXXXAnarchy7 3 ай бұрын
I hate them
@revelae
@revelae 3 ай бұрын
necro good, bullet drop i agree with you. long ammo "dropping rapidly" is very dumb
@quisor36
@quisor36 3 ай бұрын
The larger the barrel and the ammo used, it has more initial energy and better stability due to the rotatory action the long barrel provides to the projectile, so the larger the weapon and ammo it should be way more stable than a small barrel and small ammo, also the weight of the ammo makes it less reliable (Less weight more deviation due to the wind and other elements conditions)
@Seyren121
@Seyren121 3 ай бұрын
Bullet drop will not prevent obvious cheaters to stop cheating, but I do think it will make sneaky cheaters easier to spot Love your videos :)
@benttoe
@benttoe 3 ай бұрын
Huuge is one of the few Hunt players that actually are confronting and questioning crytek and their decisions. Mad respect.
@nibydcgrshbdcjd
@nibydcgrshbdcjd 3 ай бұрын
When air friction is important then the thing that is most important for the drop is something called the ballistic coefficient. This is essentially the mass divided by the cross sectional area of the object projected into the direction of motion. The short story is that given two objects that are the same size but one is heavier, the heavier one will travel farther and drop less than the lighter one. You can think of the heavier object having more inertia/momentum available to push the air out of the way as it moves.
@rameses4245
@rameses4245 3 ай бұрын
Don't they sort of have this in the game now? FMJ bullets are heavier giving more headshot range. So now they're going to do the opposite if I'm understanding their "ballistics".
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
​​@@rameses4245at crytek they only have ballsistics
@lukespencer4195
@lukespencer4195 2 ай бұрын
wouldn't you need to make sure the powder was adjusted in the heavier bullet? more mass means more resistance to motion
@angelman906
@angelman906 2 ай бұрын
@@lukespencer4195not really with bullets of this size, the elephant rifle is about the only gun in the game where this should matter.
@bigfatpenguin1682
@bigfatpenguin1682 2 ай бұрын
Also a bullet doesnt drop more because of its speed, it will drop later not more. So basically they just put out the biggest bullshit haha
@Dee4Dy
@Dee4Dy 3 ай бұрын
Bullet drop for me: I am not in the mood to learn to play the game again after 2.000 hours. Today, Hunt for me is a relaxing game. I earned the exp to actually enjoy the game even after two weeks without playing it. Keeping this in mind, if I need to learn to play again, it won't as relaxing as it is today for me, and most likely I wll leave the game for good. I don't have the time to get better at the game in a consistent way. So... Nice Crytek! Screwing the most loyal and veteran players of the player base. Let's see how heavy is the drop, but... I am afraid
@gtfomenow
@gtfomenow 2 ай бұрын
Gonna call it now. The bullet drop change is going to make or break the player base
@dezlix
@dezlix 3 ай бұрын
The bullet drop isnt really a good idea, it's gonna turn a lot of the main playerbase away
@Baumj0hann
@Baumj0hann 3 ай бұрын
Unpopular opinion maybe, but imho concertina bombs are one of the biggest reasons for stalemates. I, for example, dont run any explosives (i run 4 shots), so often i am just fucked when there is the concertina. IF it would somehow decay, like other area denial consumables, it would be fine (no idea how etc pp, dont ask :D)
@Huuge
@Huuge 3 ай бұрын
I completely agree
@johnnywalker472
@johnnywalker472 3 ай бұрын
Sooo the snipers can just aim higher but still see you, but you have to hold above them with iorn sights? Exactly my kind of humor.
@MaMa-rc4eo
@MaMa-rc4eo 3 ай бұрын
ohh true...that would be so shit
@sputnik7472
@sputnik7472 3 ай бұрын
Good point. I already disliked Bullet Drop in Hunt but that just makes it worse
@LeMicronaut
@LeMicronaut 3 ай бұрын
aperture sights just got buffed.
@robertharris6092
@robertharris6092 3 ай бұрын
Im fine with that. Im wick of mosin sweats running spitzer on the standard mosin headshoting from 150m out without any issue.
@unoneprofile4518
@unoneprofile4518 3 ай бұрын
​@@robertharris6092as long as it's with all guns
@jobta
@jobta 3 ай бұрын
My problem with bullet drop is that hunt has an awful netcode in general (desyncs etc) and currently when I miss a shot I'm not sure if it's due to poor aim, poor velocity compensation or simply because of the ping difference between players. Bullet drop will add another complexity layer to this in a bad way
@Huuge
@Huuge 3 ай бұрын
I think that concern completely aligns with their original reasoning for NOT having bullet drop
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
​@@Huugebraindead decisions from crytek are nothing out of the ordinary
@maxtugger1859
@maxtugger1859 3 ай бұрын
👍
@ramsaybolton9151
@ramsaybolton9151 2 ай бұрын
@@lastnamefirstname850 it's a good decision. The Mexican standoff gameplay caused because of long ammo and shotguns has long hurt the game. It's ridiculously easy to use long ammo in this game. The velocity and damage at all ranges make it extremely forgiving and high reward.
@angelman906
@angelman906 2 ай бұрын
@@ramsaybolton9151yay, now we get more spitzer ammo!
@LundinSebastian
@LundinSebastian 3 ай бұрын
It would be fun after August if the devs just said fuck it and made Hunt: Showdown an RTS.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
I would love me some hunt showdown racing simulator.
@markpittman9739
@markpittman9739 3 ай бұрын
In defense of the developers it probably gets old hearing people complain constantly about every single thing you want to do. The internet is just a mob of perpetual discontent.
@JerkyTrickk
@JerkyTrickk 3 ай бұрын
I fully agree with you. At least devs are trying things and ask us to let them know how it’s going afterward. Anyway, whatever they do, people will always find a way to shit on the devs.
@theforgeryttv6449
@theforgeryttv6449 3 ай бұрын
That's why I have given up on this game. Every time something is updated or changed, one part of the community ALWAYS complains no matter what and it leads to another problem. Now they're trying to appeal to new players to make up for the veterans leaving this burning dumpster fire in the hopes they can spend money for blood bonds.
@bigus
@bigus 3 ай бұрын
in defense of the critics, it sucks to love a game that started out really good and having developers make terrible choice upon terrible choice every update in ways that expose the fact they really have no idea what to do and don't really think through their changes....arbitrarily adding things that no one wants or needs.....lowering the skill ceiling to make the game noob friendly and less rewarding overall.....the real problem is that the game keeps getting worse and harder to balance because they just dont know how....they dont actually listen to any feedback maybe complaining will atleast wake up the community and eventually enough complaints will wake up the devs....but probably not
@theforgeryttv6449
@theforgeryttv6449 2 ай бұрын
@@bigus It was already clear when they ignored feedback on the test server and pushed out a update that was still filled with bugs. Their "promise" to ensure it never happened again was to simply not use the test server again since then. That's how telling Crytek is when it comes to handling feedback.
@pimpsterpidgeon4502
@pimpsterpidgeon4502 3 ай бұрын
To play devil's advocate for the feather and hammer example, that was on the moon which has no air resistance that's why weight doesn't matter for the speed that objects fall. But on Earth, air resistance plays a "Huuge" factor as to when an object hits the ground. So technically a lighter bullet may potentially stay in the air longer (but probably be more erractic and innaccurate in its flight path) and a heavy bullet will be more straight but will land earlier than a lighter bullet because of the reduced effects of air resistance 🤓 Despite everything said, the fact that conversion pistol and uppercut both have the same drop range despite being different ammo types with this logic... makes no sense 😂
@LeMicronaut
@LeMicronaut 3 ай бұрын
Yeah, crytek have been really unhelpful with training and data gathering for Hunt for some reason. Not having every weapon in the shooting range, free roam doesn't allow weapons, store stats sometimes not even matching up with in game performance. I know the drop range stat is so they can add some "BS tuning" for things down the line, but it's about as wonky as the ammo size consistencies for damage, velocity, and falloffs across weapon platforms.
@pimpsterpidgeon4502
@pimpsterpidgeon4502 3 ай бұрын
@@LeMicronaut I feel like drop range is just gonna add another stat for them to balance the whole game around which just creates more work for them honestly. But yeah it would be cool to have a better training grounds with all weapons and even moving dummies to help practice better.
@r4tte
@r4tte 3 ай бұрын
​@@pimpsterpidgeon4502thinking the same! They are trying to Balance long ammo with that. But honestly, they already failed to Balance the weapon with the many options they already have. Adding another option is not a solution to their problem. It will add more balancing problems because the system is becoming more complex and they already prooved they can't handle the current complexity. My fear is that spammy weapons will become stronger because if you miss your shot you have many more tries in a short amount of time. More Dolch, Bornheim, officer carbine is not what the game needs in my opinion. Anyway, I will stay open minded about the change and See how it's playing out.
@LeMicronaut
@LeMicronaut 3 ай бұрын
@@pimpsterpidgeon4502 Yep. I think it's basically an escape plan for them to undo the bullet drop change if it's unpopular. There's already kind of an issue where snipers will just prefer compact and medium ammo marksmen with high velocity because it not only solves travel time, but bullet drop as well. Damage falloff and headshot multiplier already were basically instant death headshots and survivable body shots with medium and long ammo. The change at best makes its marginally difficult for 150m+ snipes and victims can kind of spam the general direction of a sniper with ANY weapon now and potentially kill them, which is...a debatably good change. Countering snipers should be about closing the distance and using the countless approaches blocked by tree canopies or just outright avoiding the player.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
Conversions n will have further drop distance because of it being light ammo probably. But to your point about drag,think about throwing ping pong ball and a tennis ball. More mass similar shape means that it will resist drag better. New ballistics will be whack and there is no reason to excuse them,only call them out.
@MadaraUchiha-ng7gh
@MadaraUchiha-ng7gh 3 ай бұрын
As someone who has played since 2018 I'm not looking forward to this patch, I was already not excited for the MW2 clone UI and now they're adding bullet drop which is a mechanic I don't enjoy in most games unless they're singleplayer or is a sniper focused game. Fighting back against snipers at 100M+ was already a pain with Iron Sights and now feels like it's going to be even harder. Not really enjoying the direction the game is going I've already cut back heavily on how much I played this will most likely just be the nail in the coffin for me.
@fffi140
@fffi140 3 ай бұрын
bullet drop it most dumb thing.. idiotic idea
@Swingmesideways
@Swingmesideways 3 ай бұрын
Do you play cod? Think most cod players hate bullets that dont go like lasers
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
@@Swingmesideways I play arma and hll and still hate the fact that hunt is getting drop. Also COd has bullet drop.
@theforgeryttv6449
@theforgeryttv6449 2 ай бұрын
@@Swingmesideways Because those games have hit-scan and no weapon sway. Hunt doesn't have any of that and it will be more than enough for people to stay away. It'll be too frustrating for newcomers to learn bullet-drop, when to shoot at a moving target depending on what weapon is being used, and timing as well it comes to weapon sway.
@theliquorpriest
@theliquorpriest 3 ай бұрын
Leaks strongly suggest they are removing visible MMR and KD for your lobby They make the UI a clone of COD They added aim assist for controllers even on PC They added Bullet drop implemented in a nonsensical way to solve a problem that didn’t exist. Hmm… seems like they absolutely don’t respect anyone that takes this game seriously and enjoys raw skill based gameplay. Sure seems like they want to alienate their dedicated core audience in favor of the casual console player audience
@erdbeertage4851
@erdbeertage4851 3 ай бұрын
Some changes favor that, I agree, but on the other hand this game has been so stale in terms of its sandbox that I at least want to try it first. Long Ammo should have gotten a nerf long time ago. That being said, I am really sceptical about the bullet drop.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
@@erdbeertage4851 Dude it's like saying that chess is stale let's change some of the rules to that of a backgammon so it isn't stale anymore. Braindead take.
@kingjames2372
@kingjames2372 3 ай бұрын
At this point Crytek is just testing people's tolerance for bs decisions.
@SynystarYT
@SynystarYT 3 ай бұрын
You just gettin here? FR though I agree, I feel like this statement has existed since they added Spitzer ammo and put a damper on their unique slow velocity gunplay
@kingjames2372
@kingjames2372 3 ай бұрын
No, I quit the game a while back. But I still watch Huuge too keep up with Hunt news.
@Fabian-dn6hs
@Fabian-dn6hs 3 ай бұрын
They keep adding more op melee weapons and they nerf fighting at 50-75+ meter range, this game will just turn into shitty chivarly with sweat movement and positioning lol
@FortniteBalls5634
@FortniteBalls5634 2 ай бұрын
They even made a very well reasoned and long winded article on why they never planned on adding bullet drop before. This flies in the face of the that lmao
@leeham6230
@leeham6230 3 ай бұрын
Bullet drop is stupid. Why change a core mechanic of the game? They have a successful formula; all this game needs is GOOD SERVERS with a HIGH REFRESH RATE (tick rate). Bullet drop is a mistake for this game.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
What is easier paying for better servers every month or paying some sleep deprived dev to add bullet drop that will ruin the game?
@leeham6230
@leeham6230 3 ай бұрын
@@lastnamefirstname850 lmfao. They claim it is a "barrier to entry". The only barrier to entry is terrible trades, and dying when you're already behind cover. We all know what's really going on.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
@@leeham6230 yup nothing but the truth.
@CJtheCorpse
@CJtheCorpse 3 ай бұрын
I seriously hope they reconsider with bullet drop, literally nobody wants this. All its going to do is make every weapon other than snipers less viable.
@clownworld4655
@clownworld4655 3 ай бұрын
Been playing since release. Don’t have a problem with these changes. So many people just hate change in general
@theforgeryttv6449
@theforgeryttv6449 2 ай бұрын
So it's everyone else's fault that you admit you don't care at all.
@theforgeryttv6449
@theforgeryttv6449 2 ай бұрын
@@clownworld4655 Did you parents remind you why they regret allowing you to be born? You basically admitted you don't care about the changes and it's why this game is constantly going downhill. Luckily, your profile picture fits you perfectly. Bullet-drop is only going to make things worse as it won't punish snipers with spitzer ammo. Unless you want to use the same tactics, you'll have a harder time fighting them at longer ranges.
@theforgeryttv6449
@theforgeryttv6449 2 ай бұрын
@@clownworld4655 Did you parents forget to remind you they regret you're their child?
@theforgeryttv6449
@theforgeryttv6449 2 ай бұрын
@@clownworld4655 None of your business.
@cpt.doejohnson
@cpt.doejohnson 3 ай бұрын
Oh, come on, weight doesn't matter in VACUUM! Why people forget about it?...
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
Weight also matters very little in ballistics compared to velocity. Drag is negligible.mosin bullet weighs 0.7 grams more than winchester bullet but flies 2x faster at the very least. even if it weighted 2x more it still would have less drop.
@cpt.doejohnson
@cpt.doejohnson 3 ай бұрын
@@lastnamefirstname850 we'll need a new tool in the game - calculator! Or a new trait - mathimatition
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
@@cpt.doejohnson new tool sextant and astrolabe to predict astral fluctuations that are the reason that shit ideas at crytek are entertained.
@bigfatpenguin1682
@bigfatpenguin1682 2 ай бұрын
@@lastnamefirstname850 Velocity also doesnt matter for how much it is dropping but rather when it is dropping, so basically it hits the ground the same time a slower bullet does, just in a spot farther away
@lastnamefirstname850
@lastnamefirstname850 2 ай бұрын
@@bigfatpenguin1682 Yup I know that dropped bullet and shot bullet all drop to the ground at the same time, but from the point of view of the shooter faster bullet drops less at the same distance.
@ambidex0med
@ambidex0med 3 ай бұрын
So now Dolch will become even more stronger than uppercut than it was before the patch. Considering what they said. You can see uppercut has 123 damage, and drop at 15.
@maome5113
@maome5113 3 ай бұрын
I agree with your necro opinion, one time use only without full health revive My only complain is with bullet drop, they want to nerf snipers so bad that they are nerfing everybody
@arachnidoverlord6302
@arachnidoverlord6302 3 ай бұрын
This probably will have the opposite effect too because snipers have a scope they can use for drop but irons will get in the way so it'll make it harder to shoot snipers back because your iron sights will get in the way of your bullet drop against snipers
@maome5113
@maome5113 3 ай бұрын
@@SynystarYT watch the video closely, bullet drop for pistols are after 10 meters, just ten fkn meters
@maome5113
@maome5113 3 ай бұрын
@@arachnidoverlord6302 dude, spitzer wont be affected as harshly, what are they doing with balance changes? Mosin spitzer will be way more common than already is
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
​@@SynystarYTThe only reason I can think of is that Fifi baldbeard and Dennis are smoking crack and sniffing glue.
@dillensummerlin3225
@dillensummerlin3225 3 ай бұрын
I think i see where you're coming from in the ballistics criticism but I think it might be a little misguided 1: weight does matter for bullets because of the air resistance on earth. 2: barrel length does affect range because it affects velocity, which is a main determining factor for ranges of a cartridge/gun Why they would consider the action type as another deciding factor is just a blatantly arbitrary gaming reason probably for balancing but if they want realism then this doesn't have anything to do with drop but would affect accuracy. Tbh this game has gotten pretty watered down in my opinion. I just gets easier to play by the update which sucks because I loved the level of grittiness it had. It was just enough to make it a good challenge but not as much as tarkov. I thought Fifield would be a great addition and he is for the lifespan of the game...but at what cost at this point? I'm just belly-aching over here though don't pay me any mind
@pacific-codex3174
@pacific-codex3174 3 ай бұрын
Exactly this. That is why Huuge had to show a video from the moon to make his point because it does not work that way on Earth. I think the physics criticism has been taken too far. Agree with most of his other opinions.
@rakzak479
@rakzak479 3 ай бұрын
​@@pacific-codex3174Weight has no effect on being pulled down by gravity tho. If anything a heavier object retains more inertia and "cuts" more through air resistance. And than another factor is size/form which is very often confused with weight because bigger objects tend to be heavier - but the weight isnt the deciding factor but how the air slows the projectile cause of its size/form and the airresistance. Saying long ammo is heavier thats why it drops more is COMPLETELY bogus.
@StewieGriffine
@StewieGriffine 3 ай бұрын
Nobody in the community asking for this "feature's" Crytek: Hold my Bullet drop
@Justjay114
@Justjay114 3 ай бұрын
I am totally fine with bullets not being hit scan and you had to lead your shots. I actually enjoyed learning the sweet spot among the various ammo types and guns at long distances. But bullet drop adds a layer of complexity that is just not needed. This is not a sniper focused game nor a single player game. If it's not broke don't fix it!!
@Lieutenant_Dude
@Lieutenant_Dude 3 ай бұрын
It was crazy how many people on the Hunt Discord do not understand that everything falls at the same rate regardless of weight. Muzzle velocity is the only direct factor on perceived bullet drop. Compact ammo typically has lower muzzle velocity due to the cartridges having small, pistol sized charges and primers. Long ammo has larger charges and primers to launch the projectile faster and farther. Th biggest issue people are saying is that bullet drop means you have to aim with iron sights ABOVE your target. What's below your sight picture. A big ass gun in your way.
@BambeH
@BambeH 3 ай бұрын
On a perfect ballistic curve, sure, mass doesn't affect anything. However, whenever you incorporate air resistance into the mix, mass definitely has an effect on the drag coefficient. However, seems like Crytek messed up here as well, since lighter projectiles should overall decelerate faster, at least when of the same diameter.
@LeMicronaut
@LeMicronaut 3 ай бұрын
@@BambeH Finally some good physics. If you bust out the kinematic equations, unless they're greatly increasing the gravitational constant, the drop isn't more than a head until 75-100m at 300m/s, and that's with the heaviest ammo. That isn't even taking into account the grace range they give where there is no ballistic modeling. The iron sights which are raised/aperture are definitely going to be interesting to play with, now.
@baronvongreenback
@baronvongreenback 3 ай бұрын
People in thew hunt discord? idiots you say??? surely not!
@Highsen
@Highsen 3 ай бұрын
That's in a vacuum. Drop a bowling ball and a ping pong ball off a building and see what lands first. It's air resistance, weight, all kinds of stuff. Hunt showdown players really showing that they dropped out in 8th grade
@LeMicronaut
@LeMicronaut 3 ай бұрын
@@Highsen It's simply net acceleration. F(Air resistance)- F(Weight) = net acceleration. Calculating air resistance requires more geometry and understanding of fluids, but it's basically one of just two major forces.
@magnoguido
@magnoguido 3 ай бұрын
All the multi-thousand hour streamers all recognize that solo necro is closer to a buff than a nerf. You can wait till 1 HP on the revive screen on a burn and stand up 150? They should make it full health of your current maximum. If you've been burned, sorry. Now you are still.gonna watch a solo full burn out.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
Yup the only sure counter is to play as a trio and place 15 alert traps so the sooo instantly dies
@barriothshunter8631
@barriothshunter8631 3 ай бұрын
I think bullets drop will not be so bad if at least we can see where our bullets goes for aim adjustement. But in all case my pc won't be abble too run it with the new engine
@kdc420421
@kdc420421 2 ай бұрын
Contrary to popular belief, BULLETS DO NOT TRAVEL IN A STRAIGHT LINE. They travel in an arched trajectory They WOULD begin falling as soon as they leave the barrel....except an ACTUAL ballistics trajectory has a small upwards arc to it. If you set your scope to 150 meters, your bullet is RISING for the 1st 150 meters of your shot to come UP to meet the point of impact. THEN after some time the bullet starts to lose upward momentum and begins to drop. OK with them simplifying and removing the "upstroke" and just starting dropoff at 60-150 meters on rifles but the Bigguns should be the ones that drop LATER not sooner.
@acidrainacidrain9939
@acidrainacidrain9939 3 ай бұрын
If they want to help with aiming with bullet drop they had this in Battlefield 4 where you could still aim but use a button to adjust the range on the gun without having to aim to the clouds. This could be a solution if they implement this it's a rolling number and will reset to zero after going to max.
@mad7nstinct494
@mad7nstinct494 3 ай бұрын
Shit servers plus bullet drop. Good combo.
@Mytubecleaner
@Mytubecleaner 2 ай бұрын
Can't wait for pixel perfect crosshair x for snipers that will mitigate any need for feeling out and learning bullet drop. And with iron sights you won't be able to even fight back cause you won't be able to see your target. That sounds fun
@rage0exe
@rage0exe 3 ай бұрын
coriolis effect next to be added in hunt Adding bullet drop after 6yrs is gonna feel just as bad as inertia in Tarkov when it was added.
@geelhard
@geelhard 3 ай бұрын
Right LMFAO!!!!!!!
@W0TKINS
@W0TKINS 3 ай бұрын
"Keep in mind variable humidity and wind speed along the bullet's flight path. At this distance you'll also have to take the coriolis effect into account."
@LeMicronaut
@LeMicronaut 3 ай бұрын
@@W0TKINS we bringing back the scratch paper with this one! Wonder if this change will FINALLY give players distance readouts on either pings or the scope tool.
@W0TKINS
@W0TKINS 3 ай бұрын
@@LeMicronaut too bad you cant lie down and play sniper team with one spotter and one on the mounted rifle lol
@LeMicronaut
@LeMicronaut 3 ай бұрын
@@W0TKINS I mean, people crap on it constantly cause it takes up a whole tool slot, but the scope IS useful in having a better field of view and no obstructions on the lens.
@sorasora1477
@sorasora1477 3 ай бұрын
it is not related to physics at all my man.. or at lest that wut I am getting.. I believe that was a decision only for game balancing and they didn't any consideration for physics etc or that is at lest wut I am getting from my point of view my man.. i know that they are trying to be realistic but wut i am getting they forced to make it like that for the game Palance sake
@Huuge
@Huuge 3 ай бұрын
If it had nothing to do with physics they wouldn't have brought up bullet weight and gravity. They would have said for "balancing reasons, this is why we're doing this." Which isn't what they said.
@sorasora1477
@sorasora1477 3 ай бұрын
​​​@@Huuge lol you replied the sec that I made some edits lol ... in any case I get your point :) and I agree with you about it, the thing is, this is how things related to the bullet drop should be from a game balancing prospective and as you said they should just say this is for the sake of the game not trying to explain physics and what is havey and what is light so yea, as you said they shouldn't have add these weird physics talk
@Flustershy
@Flustershy 3 ай бұрын
Cheaters will like the infinite headshot range for sure. Day 1 they will disable bullet drop, and start shooting people trough walls 1 hitting everyone, no more worries about penetration & distance dmg reductions.
@distract_5871
@distract_5871 3 ай бұрын
While bullet weight has nothing to do with being more affected by gravity and falling faster, it still affects the speed of fall for a different reason, but in a positive way, namely due to air resistance. An object with more mass loses speed slower due to its inertia than a lighter object with less mass, therefore it travels farther than the lighter object, making its trajectory curve less over a given distance. So if anything compact ammo would be more affected than long ammo if bullet drop were to be implemented properly.
@Lost_Hwasal
@Lost_Hwasal 3 ай бұрын
Witness is anti-rat. When you have a huge clusterfuck fight allowing you to clearly count the bodies left lets you know if anyone is left on the map. I have "cleared" a map, went to the 2nd bounty, and been sniped by a rat before. When you play on random teams its difficult to keep track of kills. Also, shadow leap is too strong. It allows people to rotate without the other team being aware. Especially if its not a trait everyone has access to, youre not going to be expecting it.
@MsTebim
@MsTebim 3 ай бұрын
As a veteran , I hate this bullet drop things ..I am usually never complain for any changes implemented in the game .. but this one , touching a core mechanic and after 6 years
@BayCyst
@BayCyst 3 ай бұрын
yeah I've only been playing for a few months and I feel kinda weird about it. Can't imagine the people who have been here since the beginning.
@cassianbarker4415
@cassianbarker4415 3 ай бұрын
As I always say, don't complain until you play it. I'm also a veteran who's been around quite a bit, but I see it as the developers trying to address user complaints while introducing new mechanics to continually update the game. I see nothing wrong with a small added touch of realism, even if it's a bit late. Besides, it means us veterans get a fresh start in relearning the game and new ways to play.
@neverstopcreating1491
@neverstopcreating1491 3 ай бұрын
Same. After nearly 6,000 hours in the 6 years this may make me stop playing altogether. It’s why I hate most shooters. Bullet drop will single handedly ruin this game.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
​@@cassianbarker4415it reminds me of a meme about a person shitting on the table with shit halfway out and the other person asks why are you shitting on my table? Then the first one that's actually shitting responds:how do you know it's shit it isn't even out yet. This is perfect representation of what you've said. On top of that playing games is not a job I don't need to be challenged and relearn shit I learned 5 years ago. It's like saying that we should change the rules of chess because after 500 years they got a bit stale.
@magnoguido
@magnoguido 3 ай бұрын
They should say size of round drops faster it its cross section experieinces more air resistance. Barrel length would factor in muzzle velocity. Less length (time) for ballistic to experience the expanding gas.
@ToBlathe
@ToBlathe 3 ай бұрын
Time to find a new multiplayer shooter..
@baronvongreenback
@baronvongreenback 3 ай бұрын
Good luck, its all shite or flawed or unbalanced or....
@blackbirdplays5256
@blackbirdplays5256 3 ай бұрын
And yes they are exactly right with ballistics you showed a clip of the moon
@IrateWizrd
@IrateWizrd 3 ай бұрын
so without tracers there's even less reason to even attempt to fight against a sniper now. Just gotta run and pray
@peikonpoika83
@peikonpoika83 3 ай бұрын
weird, the hunt i have played since beta has been breaking laws of physics always..
@peikonpoika83
@peikonpoika83 3 ай бұрын
The heavier bullet will drop more over a given distance, but not directly because of its extra weight. With everything else being equal (including the amount of powder in the case), the heavier bullet will exit the muzzle traveling at a lower velocity than the lighter bullet.
@shark_de_mique
@shark_de_mique 3 ай бұрын
​@@peikonpoika83true, but long ammo guns have a bigger case, so as a more aerodynamic shape in comparison to small/medium ammo guns and as you said more charge equals more power/speed/distance. Plus, there is no difference in the game and all long ammo is treated equally, but berthier/lebel/mosin used to have smokeless powder which is more effective than the black one used in sparks/martini. Oh, wait, it is actually present in the game. I mean a visual effect. That's hilarious. This change is actually stupid. They literally have a shell velocity as a game stat, so by their logic, Martini will loose altitude faster than a Nagant pistol
@robertharris6092
@robertharris6092 3 ай бұрын
​@@peikonpoika83the bigger bullets are also fired with a larger powder charge giving them more jules per gram of mass. And the mass of the nullet would make it resist air resistance better (think throwing a baseball vs a ping pong ball) and thus resch the target fasterm thus fall less before reaching the target. Thus requiring you to aim less higher.
@sirminty8495
@sirminty8495 3 ай бұрын
I stuck around in Hunt because the lack of drop. It really helped pistols stay good, and frankly, I hate bullet drop. I've played Apex, I've played Arma, and I just didn't care for bullet drop. And now they want to add it to Hunt. And what really pisses me off about this absolutely massive gameplay change is just dropped on us at the end of the video. They spent less time talking about drop than they did asking us not to be wildly speculative about it. 20 seconds is all they dedicated to talking about bullet drop. That's it. There's so much wrong with this. It's beyond stupid too with their interpretation of physics. Obviously, the weight of the bullet does not matter for gravity. And second off, if you wanna talk realism then the Mosin fires a bullet that is only .7 grams heavier than the bullet a winfield fires. Same size bullet. Spitzers are actually smaller than the bullet a winfield fires. But that's just semantics at this point. I really am just angry about the addition of drop and could spend a LOT more time ranting about how much I dislike the idea period and come August am going to likely play the game for one day, then stop, wait for the survey, and then likely quit if drop isn't removed. It is a deal-breaker for me. I've never been a fan of it, and loved that Hunt didn't have it. And it genuinely has me thinking of quitting entirely. That said, I like all the other changes to burning and chokes and traits. Necro remains the only one I question. I still think necro should have been split. A new trait for self revive for solos, and for necro have it channel even slower, and drain 50 health instead of 25. Or perhaps burn 25 health. The burn 25 health would have made a big bar up front much more valuable for necro. Single use burn trait though likely means I won't bother taking it for 4 points. That's a lot of trait points and a lot of good traits can be grabbed with that. I always brought necro before because it increased my value to the team a bit more. It was niche, but can definitely help in a few situations. Resilience was not spoken of at all, which is the trait I consider far more egregious as it cuts down on the weaker rifles harder, making long ammo better due to reliably downing a revived hunter, even with resilience.
@AlexDeVrege
@AlexDeVrege 3 ай бұрын
Violets snarky opinion is irrelevant now, they gone xD
@biancoziegler7618
@biancoziegler7618 3 ай бұрын
While i think muzzle velocity should definitly play a higher role, bullets are affected by aerodynamics. And if smaller calibers have a better weight/„uplifting surface ratio“ similar to wings, that could play a relevant factor for their decision. But again, i think muzzle velocity should have an higher impact, and thus long ammo should drop less in the same distance traveled.
@lastnamefirstname850
@lastnamefirstname850 3 ай бұрын
You have no idea what you are talking about. Drag is such a minor factor that it's almost insignificant. All that maters is velocity.
@infamousjack3524
@infamousjack3524 2 ай бұрын
Learn how bullets work before opening your mouth on the factor. Better yet, go shoot an actual gun with various calibers and barrel length. You'll learn why this bullet drop in hunt is stupid and why your comment is ignorant.
@succman8398
@succman8398 3 ай бұрын
I'm cautiously optimistic. I really hope that the bullet drop will hurt buch wookie snipers, and that the necro rework will be fair for both solos and people against solos. A bit nervous, but i hope it comes out good
@pimpsterpidgeon4502
@pimpsterpidgeon4502 3 ай бұрын
I'm curious if I shoot in the sky in Hunt after the patch, can it technically fall back down and hit someone?
@RedTheRealmLeaper
@RedTheRealmLeaper 3 ай бұрын
Tbh, I never realized the crosshair was not centered until recently and I have over 600 hrs put into the game. For me, there was no difference between centered and not centered,,, Also bullet drop is questionable.. I can't say I'll hate it or love it until it comes out... hope we get to see some videos demonstrating bullet drop on various weapons..
@Vonderbraffle
@Vonderbraffle 3 ай бұрын
All these people complaining about bullet drop... laughs in bow and crossbow main.
@pelas5263
@pelas5263 3 ай бұрын
After long ammo bullet drop nerf, this game will be shotgun shit show.
@deividkutter4286
@deividkutter4286 3 ай бұрын
Good luck with trades being so common. Hunt is dying.
@ChessiCat
@ChessiCat 3 ай бұрын
Everyone is just panicking so hard about this bullet drop thing, it's like everyone seems to think that after the bullet drop distant it's just going to fall out of the air or something...? Brother... no.... The bullet will BEGIN it's drop at the range it says, and continue on a GRADUALLY dropping trajectory. You want to hit a headshot at like 100m just aim like the tiniest bit above the head. In most general fights it's usually at short to mid-ish ranges, say like 0-150m at most I would say, There's definitely some longer fights but you get what I'm saying, At most average distance fights there will be most likely be not a lot of perceivable drop and should only require just the the smallest amount of vertical adjustment (Shoot forehead for a nose hit). I highly doubt that Crytek would make such a massive change to the game and make it shit awful, that would just be very unwise for their business, have some hope, don't be such a negative player. We don't even have it in our hands yet and people are already making ridiculous assumptions that it's going to be broken and hunt's dead and yada yada... This is stalker beetles all over again... then Shadow leap all over again... Every whinged and whined saying it was going to be broken and then of course when in play it really didn't make much of a difference. I have been enjoying a lot of the changes that Crytek has been making recently, minus a few of course- nothing is ever perfect, But their attempts at disrupting the very well established meta has been very welcomed, pushing the veteran players out of their cozy comfort loadouts and try something new instead of their mosin uppercut for the millionth time.
@kazeem6419
@kazeem6419 2 ай бұрын
You can't compare this to the stalker beatle, like not even close. And I'm inclined to agree with you people are freaking out before we've even gotten our hands on it. But I can also see why they are freaking out. This is a big change that will require a level of re-learnig how to shoot effectively at long distances.
@6ch6ris6
@6ch6ris6 3 ай бұрын
one step forward two steps back
@DakkerGamingDe
@DakkerGamingDe 3 ай бұрын
yes, the hit registration is already working smoothly without any problems on the 30hz tickrate server. How often are my shots not counted or a body hit is an arm hit? How often has my shotgun only made 16dmg at 2m although it is upper body. This feature will kill hunt!
@Thaijler
@Thaijler 3 ай бұрын
That person who mentioned adjustable ironsights had a point. The game is like there's no bullet drop because the game automatically adjusts your iron sights. They shouldn't change bullet drop.
@shanespence3084
@shanespence3084 3 ай бұрын
Thank you for understanding basic physics; I was worried about certain people the community insisting "that makes sense"
@GorillaGamingPSN
@GorillaGamingPSN 3 ай бұрын
Oooooof. They really want this game to die I see. Man they just have no clue what they want to do or where to go with this game.
@pierre6739
@pierre6739 3 ай бұрын
Always the best.. judging before even played one second of the update, bringing no unterer solutions
@xcuddx6364
@xcuddx6364 3 ай бұрын
Been playing since launch. Don't need to experience the new update to know what it entails and what changes will come from it. The game has gone downhill and hasn't been fun to play for while now. How about this for an alternative. Stop catering to rats.
@Mitchellms123
@Mitchellms123 3 ай бұрын
Yall are stupid this is the best stuff to happen to hunt ever
@shark_de_mique
@shark_de_mique 3 ай бұрын
​​@@pierre6739you are sorta right, but what was the justification behind a bullet drop introduction? What problem does it solve? Who asked them to have it in the game?
@Justjay114
@Justjay114 3 ай бұрын
​@@pierre6739"from now on vehicles will drive with flat tires. You will have to compensate your steering accordingly" "Bro don't judge, you don't know if driving a car with flat tires will be that bad"
@namegoeshere197
@namegoeshere197 3 ай бұрын
11:50 IMO Hunt used to be a game where every bullet counted. However, over the past two years, Crytek has been adding many rapid-fire guns, with several becoming the meta. I don't think this statement reflects the game very well anymore. I hope that bullet drop will only affect snipers, but I need to try it before I can make a statement about it.
@Huuge
@Huuge 3 ай бұрын
It effects all guns. Even pistols will have drop at close range.
@theforgeryttv6449
@theforgeryttv6449 3 ай бұрын
This update is going to destroy the game. I'm already put off by how dumb bullet drop is at close range. Once no one can land one-shot eliminations, players will just leave in frustration and not come back.
@Highsen
@Highsen 3 ай бұрын
​@@Huugeis a middle school drop out over here lol. Doesn't understand that vacuums and air resistance DO affect things of different weights. I said it separately, but go outside and drop a ping pong ball and a bowling ball off a building and tell me what lands first. Heavy shit falls faster outside of a vacuum. You cow.
@clownworld4655
@clownworld4655 3 ай бұрын
@@theforgeryttv6449you sure like to be dramatic
@theforgeryttv6449
@theforgeryttv6449 3 ай бұрын
@@clownworld4655 I'm sure you never saw the Steam forums.
@MajorWhite
@MajorWhite 3 ай бұрын
I never understood the logic behind changing something that is working fine for several years. They add 1 thing people wanted from years ago. Only for it to follow up with 100 other things that we don't want. Then for them to have the balls and audacity to say "suck it" even though they go against their own reasoning. The things I heard these CM say in their own discord always blew my mind when it comes to crosshair positioning. NOT CENTERED BECAUSE: - Prevents cheaters aimbotting. - Prevents pixel peaking. - Lets you see more on your screen. You can have the crosshair where ever you like, aimbot is still aimbot. You can have the crosshair where ever you like, if the camera is at the highest follicle of hair, that's where the dam bullet is going to come from. You can have the crosshair where ever you like, it does not matter if the gun is visible or not. It never made sense to why you would use an excuse to say it helps you see more when everything that happens in the dam fight is on the ground and not the dam sky. The only thing I collected through hearsay is that, apparently this team also worked on Halo. So they brought the same concept in to a competitive game without putting thought in to it, and then trying to defend that logic. Crytek has never had the brain to make sense of anything until it was too late. And even then would make it seem like you are the one in fault. Mark my words. When centered crosshair comes, your entire screen will intentionally be blocked by the whole weapon, just so that they can say "see? I told you so".
@callofgeorge
@callofgeorge 3 ай бұрын
standing up with full health is dumb.. necromancer makes dark sight noise.. why doesn't self res? self rez didn't need a speed increase. ammo drop is just a long ammo nerf. balancing factor to make all guns equal.. but yeaaaaahhh.. bullet weight decreases velocity, factored by powder charge and barrel length for powder burn.. i like the idea of bullet drop, but really wish they'd hire a weapons expert or at least get a consultant.
@JJ-qw1vi
@JJ-qw1vi 3 ай бұрын
bullet drop kinda feels they don't care much about whether the game is balanced, they just want it to feel new so people will come to play it during the event. some would stop playing because of balance/core mechanics being bad, but worry not there will be other big changes for people to try soon. necro nerf is good, other changes to burning and reviving is all fine, but don't you guys feel flare guns are op now? if people burn with lanterns, my teammate would be cool on the ground as long as I put somewhat pressure on the other team. but with flare guns, even if I win the fight relatively quickly, the teammate will only have half health bars left when I get him up. you call this "a chance to clutch and bring your team back to the fight"? sure all these wouldn't happen if I take choke bombs, but...
@simple1000kg
@simple1000kg 3 ай бұрын
I wonder if Crytek got ballistics experts or physicists to advise the bullet drop implementation because there are a lot of factors to consider. I will say that weight of a bullet affecting the drop makes sense when you consider air drag in Earths atmosphere, but so does bullet shape, size, spin, velocity and maybe other factors too. Not to mention IRL bullets lose velocity over distance. Infinite headshot range will push higher bullet velocity usage even more and maybe will open up new meta picks, for example I believe borheim will become popular. But personally I would like to see a rework with solo hunt experience. It is kinda weird to match against 3 star players as a 5 star player. I mean it is fun to wipe the lobby but you are creating unfair experience for others. And for necromancy I would have enjoyed more to see duo self revive and trio self revive mechanics over current implementation. Self reviving makes gameplay feel more consistent in cases when you get headshotted by a lucky shot. I was downed many times by a lucky shot then got up and wiped the trio or duo that downed me. Playing in a team and not having such an option definitely takes away from Hunt: Showdown experience.
@mehrunez4838
@mehrunez4838 12 күн бұрын
The burn change has cause some of my longest time playing friends to quit. I agree with their sentiment as too why. Hunt isn't COD, it's slower and should have stayed that way. If you want to sit and stare at a body burning that was a choice. Now Someone dies and burns out in what...60 seconds or so? The amount of ways to burn is higher then ever. Having played since pre 1.0 I still can't bring myself to insta burn like is so common today. Just how it is, I see more veteran players quitting then staying or joining.
@_Wuber
@_Wuber 3 ай бұрын
The droprate didn't need to make sense its a balance change for long ammo guns lol
@_Wuber
@_Wuber 3 ай бұрын
don't know why everyone is so pissed about that change, im looking forward to it
@_.--_.-_.-_.-_.-_.-_.-w_ww
@_.--_.-_.-_.-_.-_.-_.-w_ww 3 ай бұрын
@@_Wuber half the people pissed about it were already blowing their brains over the walls because of the UI of all things
@theforgeryttv6449
@theforgeryttv6449 3 ай бұрын
@@_Wuber Because the bullet drop is too severe at close ranges.
@_Wuber
@_Wuber 3 ай бұрын
@@theforgeryttv6449 uppercut starts at 15 meters but they said you can even hit headshots reliable after 25-50 meters on top of the 15, so 40-75 meters for a pistol seems reasonable, cant see the problem we need to test it first
@CM-fk8mu
@CM-fk8mu 3 ай бұрын
Well I’ll try it first before being to negative. I’ll blame the people using exploits, counus boxes, hackers. Sounds like an iron site nerf. So how’s going to effect single shot rifles with a pistol now? Are we going see building campers with shotgun? Maybe more dead eye scopes ? Side note why does the martini repost not cut wire ?
@abominatedfilms2970
@abominatedfilms2970 26 күн бұрын
Why they won't admit that they just does not really know enough about basic physics, and their own choices on how they wants their game to be, rather than what they tells ALL the people playing their game, how they could do some kind of lesson learning, that as people are trying to tell crytek about possibly really good directions they could take? Hunt is a good game. But right now it feels they are butchering it, without them realizing it.
@comet_fodderyt
@comet_fodderyt 2 ай бұрын
The long ammo is heavier thing makes even less sense when you consider that all of the long ammo guns except for the Sparks and Martini Henry (pretty sure it's just those two) fire smaller, lighter bullets than all of the medium ammo guns in the game. The Sparks (or in the real world, the Sharps) fires the same caliber bullets as the Springfield, and the Scottfield (Scofield), and probably the Pax. .45 caliber was really popular back in the day. Even the Vetterli fires a bigger bullet (10.4mm) than the Mosin Nagant (7.62mm), at least in regard to diameter.
@ralphmalph5191
@ralphmalph5191 2 ай бұрын
I'd have more respect if the devs had the guts to just delete sniper weapons from the game instead of soft-killing them to uselessness. They constantly add camo, cover, and environmental effects destroying sightlines, now bullet drop targeted at long-guns?! Next they'll nerf shotguns more because they encourage compound camping. Just make medium range guns the only option and call it COD 1895 already. FFS, focus on cheating, not bullet drop.
@geelhard
@geelhard 3 ай бұрын
That drop rate goes totally against Ballistics. The barrel length is the only true thing concerning ballistics. Though a say 12-inch shorter barrel is only going to change velocity by about 120 FPS. Plus most of the long ammo (this IRL) the bullet is going to be going faster than short or medium ammo. SO in IMHO, this bullet drop conception of there's is FUBAR!!!!!!! 0
@fiddlefaddle4232
@fiddlefaddle4232 Ай бұрын
Perfect example of the bad side of games as a life service. It changes over time so much and strays far from its roots. And often veteran players lose over time many aspects of a game, which made them fall in love with it in the first place. And then there are devs and people telling you to just chill and celebrate the change. Because change = good in their minds.
@ghostghostgaming5637
@ghostghostgaming5637 3 ай бұрын
I feel like them adding bullet drop, is just because they are excited to use their new engine. And they are just trying to add anything to be like “hey guys look it what the new engine can do! Come play hunt its amazing now!”
@Luciferrrr0000000f
@Luciferrrr0000000f 3 ай бұрын
Wow, and you dont see how genious bullet drop can be as a balance tool for long range meta? If made correctrly - small and medium will not drop in range of compound, long range short barrel will + will require scope to open full potential of weapon + harder to hit. Make appercut not an "ez no brain pick" for the first time for last idk how many years, huh? Well, some people are fine for sure with long range, because of amount of time playing the game. P.s. Funny to see how people joking about basic physics, but saying about muscle memory in games with straight faces :D (btw, just google smrt people, that know about aim training). P.p.s. Most people would "balance" long ammo just with additonal price :D That so funny.
@koutcheroukheinrich9935
@koutcheroukheinrich9935 3 ай бұрын
Hunt: Showdown broke the laws of physics long ago - when they let hunters change direction mid air while bunny-hopping and bullshit like this. I'm not even talking about the fact that a dude can tank a sparks to the chest and kill you with a shotgun.0000000 Apparently the devs have a deep understanding of relativity theory, b/c only time dilution can explain how a dude can kill me about 1 second after I shot him in the face. I think given the evident talent of their developers the bullets will fly backwards in space AND time. I wonder what is the business-oriented reasoning behind this.
@jasado7908
@jasado7908 3 ай бұрын
Bullet drop is a retarded idea at a minimum, unless they announce far superior tic rate servers. Just like ping abuse makes trades worse, bullet drop makes (already bad)hit reg worse. Also, this nerfs mosin and long ammo rifles from 1 tapping campers at range, or one tapping previously killed hunters because of drop, which inversely buffs close range spam, dualies, shotguns, scopes, and spitzer/HV rounds. All widely seen as problematic balance concerns. All bullet drop smells like to me is more unasked for dogshit benefitting the worst players, or intentionally adding a feature 9 million times worse than anyone who supported the concept being added. (Trades, slugs). Crytek has a terrible record with "experimental" changes and often refuse to fix the game they themselves break for insanely long periods of time. Hard to trust.
@Lost_Hwasal
@Lost_Hwasal 3 ай бұрын
Barrel length affects the velocity of rounds as they come out the front, so it would affect "drop". And when he says action type, revolvers have slightly less velocity because of cylinder gap as their chamber isn't fully enclosed, could be what he is referring to. As far as the velocity changes go, i think they are trying to make this more difficult for snipers. Shooting a plain mosin in a compound or even from a compound to just outside a compound the gameplay should be the same. Trying to beam someone 400m away with an ironsight mosin is going to be almost impossible now, which is fine imo. This also might might it more difficult for aimbot (but i aint a hacker so who knows).
@cassianbarker4415
@cassianbarker4415 3 ай бұрын
I feel everyone is being too harsh right now. As I ALWAYS say, don't complain until you play it. Although bullet drop being introduced late is certainly a wonky thing, I'm not going to whine about it until I've played it myself. None of us even know the exact specifics on how it works. Toughen up you snowflakes and try it yourself before you go complain.
@TheWujuStyle
@TheWujuStyle 3 ай бұрын
I can't overstate how much I hate the bullet drop. I would be sad if they just added normal ballistics and sight adjustment, but this frankenstein version of physics is just insanely bad. The burning and necro changes I like, but I would like Necro to be reusable if you loot a hunter or banish a boss. The bad parts of necro were tanking MMR by chain reviving, and the necessity to waste a ton of time burning down every solo or suspected solo. If it recharged on player loot/banish, that part would still be solved but solos would still have access to self revive throughout the match at approximately ~1 use per fight, and if they're out for some reason (maybe someone downs you and runs away or catches you in a bad position and it's you who has to disengage after getting up), they can still go kill and banish a boss and they'd end up in the same position as a full team that survived a fight earlier in the match, banished a boss and got the full teamwide restoration (except there is one of you lmao).
@hungryhedgehog4201
@hungryhedgehog4201 2 ай бұрын
I find it incredibly stupid that low load, low velocity, high caliber pistol rounds somehow have less drop than something like a 7.62x54R spitzer a round literally designed to increase flat firing range. Drop should be a per ammo thing, some of these guns still use old blackpowder which burns at a lower velocity than the smokeless powder guns like the lebel, krag or mosin use.
@bjoernlund85
@bjoernlund85 2 ай бұрын
I think bulletdrop will be healthy for the meta, but i also think sniping with most rifles will be horrible from that on. tbh long distance sniping is already something you really have to learn and has lot of factors like luck in it and now that? maybe they add wind with different strengh also into the bayou to fuck up gunplay even more xD and btw The heavier bullet will drop more over a given distance, but not directly because of its extra weight. With everything else being equal (including the amount of powder in the case), the heavier bullet will exit the muzzle traveling at a lower velocity than the lighter bullet.
@stever786
@stever786 3 ай бұрын
I get what you mean about velocity being the only real-world indicator of drop rate, but I'm okay with barrel length being tied to drop rate as well simply because in real firearms, a shorter barrel does tend to decrease range *specifically* because the bullet is leaving the barrel at a lower velocity than it would out of a longer barrel. I do wish Crytek would be a little clearer in their in-game descriptions and reasoning (or get someone who understands IRL firearms to write them). Not a fan of the "big bullets weigh more" argument because, again, so much depends on the exit velocity.
@maxtugger1859
@maxtugger1859 3 ай бұрын
I think what concerns me most is if pistols have a large drop off from 15m. I don’t know about PC players but as a console player, lining up a head shot in a fast shoot out is not as easy as centre mass, but imagine that your in a fast close quarter shoot out (25m and under?) and aim for centre mass but which at 25m and under is still a easy shot even with controllers, but, you hit the legs because of bullet drop. I do understand putting drop off in game but it needs to be reasonable other wise you might as well use a long ammo rifle and melee weapon every time.
@costyfrosty_
@costyfrosty_ 3 ай бұрын
So What I hear here is solo basically gets relentless base kit now, Not sure How I feel About bullet drop, like they are doing to much for this drop in August, GONNA BE BUG BAYOU(CITY)
@ramsaybolton9151
@ramsaybolton9151 3 ай бұрын
tbh I'm down with bullet drop. I always thought it was dumb Hunt didn't have it because it's one of the big reasons long ammo is king. It's too easy to use. It's low risk high reward. Get rid of spitzer and you will actually have to have some skill to sniper lol. I also disagree on the cheater comment because most cheaters don't seem to run the aimbot but instead just use ESP/Walls/derender. Yes it won't stop the ones that just teleport the building but I'm a lot less angry at rage hackers than people subtle cheating.
@richardcreasey9319
@richardcreasey9319 3 ай бұрын
The change to bullet physics doesn't make any sense. Barrel length, amount of propellant, and the projectile's aerodynamics are what matters when it comes to determining the bullet's muzzle velocity. It's a little baffling that crytek would go with ass backwards logic on this.
@Bllksem
@Bllksem 2 ай бұрын
8:10 Obviously they're breaking the laws of physics here, but I think the goal is to make long ammo snipers suffer a little more from drop at longer ranges to keep them from being too powerful. What this probably means is that vetterli marksman with high velocity might become one of the better sniping options because you minimise the drop a lot (not long ammo, fast velocity). They can't just reduce the velocity of long ammo below medium or compact because that would make no sense and also would be a massive balance change that very few people would like. What they could instead do is make the long ammo velocity drop off at very long ranges and when the velocity drops off the bullet obviously falls at a perceived faster rate. They could say that's because of air resistance or smth and it would at least make a more sense. 8:59 Sorry in advance for being the uhm actually guy, but barrel length has a lot to do with velocity which has a lot to do with perceived drop. The expanding gasses from the gunpowder can only accelerate the bullet while it is in the barrel, so if you make the barrel longer the gasses can push for longer which makes the bullet faster even with the same amount of gunpowder being burned. This obviously has diminishing returns because the gunpowder will eventually stop burning and stop pushing as hard. With drop, a bullet that travels 1m down for every meter forwards will appear to drop 2x faster than the bullet that drops 1m for every 2 meters forwards in the same time frame. The pull from gravity is obviously the same, so both are pulled down at 9.81m/(s/s), but the faster bullet will get to the target sooner and will fall less because it's not falling for as long. Action type has more to do with allowing a gun to take more powerful rounds without exploding. This is why 50 cals are bigger and heavier than smgs, you just need a lot more steel or steel that is better supported in the way to hold in the explosion from the gunpowder. At the end of the day none of this really matters because game balance is more important, but I can't help myself and I need to explain. Imo bullet drop will be fine as long as it doesn't make scopes compulsory.
@infamousjack3524
@infamousjack3524 2 ай бұрын
For everyone saying that the bullet drop makes sense due to the weight really need to get educated on how firearms work. The amount of people defending this logic shows severe amounts of ignorance and pandering. I'll be fine if the devs said its just a balancing mechanic but trying to justify it like it is a real thing is ignorant.
@swimmingeagle5001
@swimmingeagle5001 2 ай бұрын
really though, with bullet drop, let only some guns that have adjustable iron sights, actually be adjusted. Would give more of a reason to pick long ammo still, as one of the main, not only, but one of the main reasons was headshot range. So... i realllly agree with adding in adjustable iron sights now, and that would bring in such a good and clean feel to distant fights
@immerda4244
@immerda4244 2 ай бұрын
Sometimes i hope they never started announcing anything... Remember when we just had silence for months. Yelling about bugs in the game for years. And in response pure silence... Now not a word about what the new engine has to offer, but tons of changes that no one asked for and that just completely overthrow the game for no reason. But also some good changes , dont wanna sound like a hater
@Mrxlongshot
@Mrxlongshot 3 ай бұрын
I think the players thinking this is an objective sniper buff are really not understanding that unless they're extremely experienced, I think the shots are gonna whiff or only hit body. Whats wilder is that silenced guns will have any ranged headshot?? LOL about to whiff shots just cause I can
@qwert4245
@qwert4245 2 ай бұрын
I think it would be much cooler if they implemendet bullet drop in a different way: make long ammo actually drop less than the smaller ammo types but give every ammo type the same damage-falloff long ammo currently has; this would ensure that long ammo remains the best ammo type because it would be the most accurate and easy to use, while also giving compact and medium ammo a chance to fight back at longer ranges and stop them from just beeing hitmarker collectors.
@maverickxtd3284
@maverickxtd3284 3 ай бұрын
Centered crosshairs thank god I got used lowered but always have hated it. But bullet drop is definitely because of velocity and how much energy it has from the amount of gun powder propelling it not the weight of the round 🤦‍♂️.
@kahuna3786
@kahuna3786 3 ай бұрын
I just feel like we are going to see more people jumping around and side strafing, feels like long range engagements are gonna be pretty dead, rng is going to play a lot more of a factor which is already annoying to die to in hunt.. at least when quickscoping and swapping actually played a skilled factor and wasn’t just rng. It’s a weird direction to change to but I’m keen to have a look.
@robinaart72
@robinaart72 2 ай бұрын
guns are always zeroed to a predefined distance - say 100m - so if you want a headshot at 25m with a mosin, I'd have thought you should aim for the upper torso. in other words, only having bullet 'drop', and not 'rise' too seems weird. I may be wrong...I do get things wrong a lot:)...so the solution really could be to allow us to zero our guns - maybe iron sighted ones at least - snipers could perhaps have a set zero of 150 if they wanted to limit us, so we adjust accordingly from there with our aim.
@azerman83
@azerman83 2 ай бұрын
They should add something that prevents players from staying at the exact same bush for 30min waiting for another player to cross his path. For exemple : if you move less than 10meters/minute for at least 5min, you start shaking and having cramps and making noise, or some flies start coming around you, or something that would make other players approximalty know your position. And of course they couldn't move in the same (let's say 5meters) radius and just make little circles to avoid to move, that would be great imo because that would add a faster pace to games without preventing people the possibility to play stealthy to get to fights or objectives. The problem is not players that move slowly, but ones that don't move at all.
@Tory-JJ
@Tory-JJ 3 ай бұрын
The necro change as a solo only kills my interests. It already takes 10m or more to find a decent fight most games. And another 5 to 10 to leave if you win. The games issue is the complete lack of player interaction for a lot of time every match. It shouls be 24 players Not 12.
@muricanman5802
@muricanman5802 3 ай бұрын
the rate of drop does get affected by gravity in an atmosphere due to air resistance. its the same reason that a golf ball falls faster than a feather in an atmosphere. that being said compact is lighter therefore would be affected by air resistance more than long ammo. In atmosphere velocity would probably make a bigger difference than weight, drop rate wise. it seems like what they did was just try and match drop rates between weapons in a rather round about way that is rather poorly implemented since it will probably shit on several weapons heavily. Also poorly implemented entirely because the drop starts after the range designated.
@nomado-sensei
@nomado-sensei 3 ай бұрын
"This is a half-a-decade old post, d'oh! I'm not gonna address specific points cause they are too logical. Oh, oh! And you don't know everything we've prepared for this feature, lol! You know how we address most important concerns about new features when we announce them? Well, we totally forgot to mention that, but they are there! Trust me, bro!"
@himynameischrisAVA
@himynameischrisAVA 3 ай бұрын
I’m not defending crytek, they are always making dumb changes. But that physics section - the hammer and feather drop at the same rate on the moon because they are in a vacuum. Including that footage was pointless. The reason that test was done is because our planet has gravity and an atmosphere. The moon has far less gravity and no atmosphere. If you drop a feather and a hammer in your bark yard, the hammer falls faster. I get that long ammo dipping faster is dumb, but the physics explanation was also pretty stupid. It kind of supported Cryteks bullet drop theory
@chookiee4493
@chookiee4493 3 ай бұрын
90% of fights happen under or around 100 meters and so few times have i seen any kills above 150 meters if it is just going to feel the same with the iron sights at to a max 100 meters and slightly less for up to 150 i dont mind the sniper range that has scopes (and cant really shoot with ironsights) to have a drop that is more noticeable Edit: but again the old statement sounds very true still to how the game is today and i really dont believe it should change although if done right its a good addition
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