Рет қаралды 74
I am of the opinion that the Divine Dragon should be fought without debuffs, so this video is without. Phase 1 does not have the variety to justify a longer fight and it is a spectacle, an experience enhanced by the fact that it feels more a ritual than a fight.
I put a great deal of effort into making this fight pleasant to watch, which meant getting around the awkward camera issues that result from being knocked back into invisible walls, working around the lack of smoothness in (camera)movement resulting from using mouse and keyboard and really working out how to best grapple so as not to repeatedly grapple in the wrong direction. The two tips I have in that regard is: don't give the game a direction (as it seems to do pretty well on it's own figuring out where you want to go) and grapple when the motion of the Divine Dragon makes you look towards the branch you want.
As always, feel free to ask if you have any questions!