Set IN & OUT Frames with Geometry Nodes!

  Рет қаралды 5,384

Nik Kottmann

Nik Kottmann

Күн бұрын

Пікірлер: 23
@brunoberger9490
@brunoberger9490 Жыл бұрын
Thanks. Very useful. It would be interesting to know how to animate collection in that way.
@mind_of_a_darkhorse
@mind_of_a_darkhorse 2 жыл бұрын
Simple yet elegant! I never thought about controlling animations from a geo-nodes setup! Thanks for sharing!
@ReubenLara
@ReubenLara 2 жыл бұрын
Lifesaver! thank you! Is there a way to include all of an object's children as part of this switch? Also, Is there a way to do a true fade with Geometry Nodes? Both of these functions are very easy with C4D's Visibility tag, and I'm really missing this feature in Blender when I'm creating elements for motion graphics applications.
@BlenderDaily
@BlenderDaily 2 жыл бұрын
you would have to animate the alpha in the material, I‘m not aware of any other feature to fade objects in & out…
@DavidWinstead
@DavidWinstead 2 жыл бұрын
Awesome, I didn't know what to use the Switch node for, and now I do thanks to you!!
@seewhatyouthink
@seewhatyouthink 2 жыл бұрын
This has just become a new lifesaver for me, I really appreciate you teaching this!
@BlenderDaily
@BlenderDaily 2 жыл бұрын
happy to hear that!
@fabriziolorito
@fabriziolorito 2 жыл бұрын
simple applcation of GeoNodes outside of the "traditional" way of cenceiving them. Thanks
@BennXdesign
@BennXdesign 3 ай бұрын
This is very usefull thanks. way to improve : When you set keyframes on the outliner to switch visibility, the object will disapear in the viewport (if the viewport visibility is keyframed as well), then, the annoying thing is that you will loose the selection of the object.... because it disapeared xD. with your system, instead of totally switching OFF the model, you can just swap the material for a transparent BSDF, (or another proxy geometry with a transparent BSDF material) so it wont render, but will still be in the scene, making it selectable if needed! this is indeed very powerful, and I will use it for sure. if you need appearing and disapearing several times, do it with a tick box (boolean) linked to a is equal to node for the switch node instead of comparing IN and OUT frames (because you can only do it once).
@Starwarsfun1-Leo
@Starwarsfun1-Leo 2 жыл бұрын
That's great! I will keep that in mind when I do my next animation 💪
@motionbones
@motionbones 2 жыл бұрын
Genius. So simple & useful. Thank you.
@Sebastianandthedeepbluemusic
@Sebastianandthedeepbluemusic 2 жыл бұрын
nice, I was just doing a one frame switch from scale of 1,1,1 to 0,0,0 but the motion blur catches the jump between and blurs it. But I like this better then the other visibility because it doesnt get weird in the keyframe editor like visibility does
@BlenderDaily
@BlenderDaily 2 жыл бұрын
exactly!
@ScorgeRudess
@ScorgeRudess 2 жыл бұрын
Miss the "welcome back to blender daily" :(
@GromEditz
@GromEditz 5 ай бұрын
are you able to save geometry nodes as presets for new projects or will you have to re apply step by step for every new project?
@tcheadriano
@tcheadriano 2 жыл бұрын
Fantastic!
@AroundTheHouseShow
@AroundTheHouseShow 2 жыл бұрын
Great tutorial. How would you set this up to use with a collection? Thanks
@BlenderDaily
@BlenderDaily 2 жыл бұрын
unfortunately I don't think it is currently possible to do that with collections...
@AroundTheHouseShow
@AroundTheHouseShow 2 жыл бұрын
@@BlenderDaily thanks for the reply. I suppose I could apply the generator the individual objects in the collection as a current workaround.
@toapyandfriends
@toapyandfriends 2 жыл бұрын
What would be the next step I have a big scene where I'll Have a character visible on frame a 100 then go invisible on 200 then bring them back at frame 300 and then go invisible again at 400 and then still have the option to do that more how would you translate for this issue and also apply this to collections visibility
@sicfxmusic
@sicfxmusic 2 жыл бұрын
My guess is you can apply another GN modifier to appear/disappear again.
@BlenderDaily
@BlenderDaily 2 жыл бұрын
@@sicfxmusic exactly!
@criminalbotanist
@criminalbotanist Жыл бұрын
My man this is brilliant. Just updated from Blender 3.0 to 3.4 only to be able to use this setup. Keyframing the visibility the traditional way will also hide all the keyframes from that object, which is frustrating as hell. Did you come up with this idea yourself?
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