The softest fuzz you can't touch, Geometry Nodes Blender

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Joey Carlino

Joey Carlino

Күн бұрын

Пікірлер: 509
@JoeyCarlino
@JoeyCarlino Жыл бұрын
⚠ There is an easier way to do this with hair nodes! Watch this to learn more: kzbin.info/www/bejne/gV6vY5h_fdpqn8U Also at 5:10, make sure to uncheck "hide value", otherwise the inputs won't appear on the group node.
@maxximo1
@maxximo1 Жыл бұрын
Oka
@benedictmaloney7387
@benedictmaloney7387 2 жыл бұрын
I don't even know what he's doing but I love watching the video anyway
@god1tet
@god1tet 2 жыл бұрын
Agreed
@Tangobaldy
@Tangobaldy 2 жыл бұрын
Yew me too cos its like asmr you drift off.... I mean why do i want to watch a fluffy fush being created?
@mayhem7293
@mayhem7293 2 жыл бұрын
Yessir
@miguelautistic7409
@miguelautistic7409 2 жыл бұрын
He is teaching you how you can make a fuzzy model
@mayhem7293
@mayhem7293 2 жыл бұрын
@@miguelautistic7409 😲🤯
@woodenfigurines
@woodenfigurines 2 жыл бұрын
this is amazing. I don't have to fiddle anymore with way too sensitive parameters in the particle tab. Thanks! Tomorrow I'll fuzzify the hell out of my characters!
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
Yes! I like it way more. They just need to add physics now so we can do hair dynamics
@woodenfigurines
@woodenfigurines 2 жыл бұрын
​@@JoeyCarlino Do you have any idea why the curve info node in Cycles has no effect on this one? Oh wait... I assume it's because we have a mesh at the end not curves. But then do you think the curve info could be preserved somehow as an attribute so we could colorize the strands gradually through their lenghts for example? (it might be simple but I have no idea how would I do this) If it's not possible than the shading parameters are still a big plus on the classic particles. But really nothing else. I tested this and it really is just perfect.
@n2killu
@n2killu 2 жыл бұрын
@@woodenfigurines Interesting idea, maybe they will add it in the future
@artloft7362
@artloft7362 2 жыл бұрын
I watched this tutorial with 0 experience with nodes. I reproduced the fuzz but I didn't understand what i was doing. So your other node tutorials really filled in the blanks. Thanks very much
@Cyber_Kriss
@Cyber_Kriss 2 жыл бұрын
I am always amazed to see how some people can figure out all these nodes and know what to do with them... Lemme press that key for showing respect. *F*
@animaties7214
@animaties7214 2 жыл бұрын
f
@genzphilosoph-e
@genzphilosoph-e 2 жыл бұрын
F
@brian_or_elliot
@brian_or_elliot 2 жыл бұрын
F
@flock_or_murder
@flock_or_murder 2 жыл бұрын
F
@waxsuyaaa
@waxsuyaaa 2 жыл бұрын
F
@zillaquazar
@zillaquazar 2 жыл бұрын
I want you to know that as amazing ad geo nodes are, it is people like you with brilliant imaginations who make it amazing. You are just fantastic.
@jjBroProd
@jjBroProd 2 жыл бұрын
I don't think you realise how this simple way of texturing instances using a texture map was hard to find... THANK YOU ! Great tutorial
@k.c3905
@k.c3905 2 жыл бұрын
Came for the fuzz, stayed for the knowledge I will likely never use in my life. Well done
@btn237
@btn237 2 жыл бұрын
There’s crazy node sorcery on display, yet I’m amazed by ‘C’ for collection.
@_XxXRUSTxXx_
@_XxXRUSTxXx_ 2 жыл бұрын
I immediately said "That's illegal" XD
@mulanmiller5000
@mulanmiller5000 Жыл бұрын
at 5:23 you jump from having no option for typing directly into the index instance field of the node group to suddenly being able to… It's hard to follow the node setup when there are sudden changes, otherwise thank you. EDIT: for anyone wondering, you have to uncheck "hide value" in group inputs
@GoGo-ze1mq
@GoGo-ze1mq Жыл бұрын
Thanks a lot!
@artzzzer
@artzzzer Жыл бұрын
thanks
@Pieceoreece
@Pieceoreece Жыл бұрын
Yeah a bit silly of him to cut that bit out. Thanks for the solution!
@PinkPazuru
@PinkPazuru Жыл бұрын
Ugh i cant figure this out :( where is group inputs? I unchecked all the Hide Values i could find
@mulanmiller5000
@mulanmiller5000 Жыл бұрын
@@PinkPazuru Inside the node group press "N" to show the side panel. Under the "group" tab you'll find the inputs. Select the one for "instance index" and uncheck "hide value" further below.
@BenP-hr2rc
@BenP-hr2rc 2 жыл бұрын
If you are animating with this set up, note that the Armature modifier needs to be placed above the Geometry Node modifier in the modifier stack. It took me a while to figure that out. If it is lower on the stack, the base mesh will animate but the hairs will stay where they are. Thanks for the great tutorial Joey (as always).
@HappyMcPe
@HappyMcPe Жыл бұрын
How did you animate them? I’m trying to add movement for a project
@BenP-hr2rc
@BenP-hr2rc Жыл бұрын
@@HappyMcPe I just used the normal workflow for animation: armature>parent mesh to armature with automatic weights>adjust weights if needed>animate armature with keyframes. As noted above, when you do this blender will add an armature modifier in the modifier stack. Modifiers are computed in order from top to bottom, so you need the armature modifier above the geometry node modifier so that blender calculated the animation deformation first, and then applies the fuzz second. If you are new to animating there are a ton of great tutorials on how to animate with an armature and on how to assign weights. @JoeyCarlino did a tutorial recently on this that is very good (no surprise there). I think it was called "Rigging for Impatient People."
@HappyMcPe
@HappyMcPe Жыл бұрын
@@BenP-hr2rc thanks!
@Claudia-lt6gb
@Claudia-lt6gb 7 ай бұрын
thank you! this comment just saved me so much troubleshooting
@rsher_digital-art
@rsher_digital-art 2 жыл бұрын
Thank you for some of the best Blender tutorials.
@arilee1505
@arilee1505 2 жыл бұрын
omg this is exactly what i needed for the project I'm working on rn, thank you so much!
@adimaralimuddin96
@adimaralimuddin96 2 жыл бұрын
man, you are amazingly crazy. i'm glad i found your channel. not everyone talk about this stuff. even the most popular channels out there aren't making geometry node stuff as advanced as you are.
@IamERAMOS
@IamERAMOS 2 жыл бұрын
Let me show you how easy this is with 100 steps. I'm honestly humbled at how easy this guy just goes through the instructions without pausing.
@Schmuly
@Schmuly 2 жыл бұрын
I dabbled in Maya animation for a few months during a class and this brings back all the nightmares lmao, love these videos though so interesting what skilled artists can do
@musilicks
@musilicks Жыл бұрын
For anyone following that reach a hurdle at 11:47, make sure the name of that UV Map attribute you're providing is the same exact name of the UV Map attribute that's attached to your mesh. I followed blindly and typed "UVmap" as the attribute name in Node Wrangler, which led to me being confused for a good 30 mins. My UV Map attribute name was actually "UVMap" not "UVmap". GaAAAAAAAAAAAAAAAAAhlee... I hope I can help anyone else out there.
@Mr.Marcus
@Mr.Marcus 2 жыл бұрын
This is simply just beautiful.
@RangerOfTheOrder
@RangerOfTheOrder 2 жыл бұрын
I don't use blender, but I saw the thumbnail and was like "ooo fuzzy fish" so I watched the whole thing.
@yossarian00
@yossarian00 2 жыл бұрын
Me too
@shawnalynn5198
@shawnalynn5198 2 жыл бұрын
Same, literally never used blender in my life but this was cool as hell haha
@Qwert_Zuiop
@Qwert_Zuiop 2 жыл бұрын
I would recommend to just try it out :) Maybe not directly with this tutorial, but it is free and a lot of fun :)
@antonio4055
@antonio4055 2 жыл бұрын
Haven’t been able to sleep for days. Thank you this knocked me right out.
@cloudlove1
@cloudlove1 2 жыл бұрын
Looks so beautiful. You noders save my life.
@drumaddict89
@drumaddict89 2 жыл бұрын
a truly beautiful mind here! GREAT WORK
@kendarr
@kendarr 2 жыл бұрын
This seems like a great way to make some nice carpets, I'll definitely try it out.
@JamesAwokeKnowing
@JamesAwokeKnowing Жыл бұрын
Can you please share your results? Ive been needing whole house carpeting for years and haven't found a practical way.
@kendarr
@kendarr Жыл бұрын
@@JamesAwokeKnowing Sorry I have yet to try it, you can just copy what's hes doing if you don't understand the theory behind, it should works just as well :)
@JamesAwokeKnowing
@JamesAwokeKnowing Жыл бұрын
@@kendarr thanks. I understand theory but i know making it look right takes a lot of iteration
@kendarr
@kendarr Жыл бұрын
@@JamesAwokeKnowing after you make it, you should be able to adjust it fairly quickly with the parameters, but a carpet, I think only making it longer could work
@5MadMovieMakers
@5MadMovieMakers Жыл бұрын
That looks great
@flatline-timer
@flatline-timer 2 жыл бұрын
I love Blender and people like Joey Carlino that bring the power of technology to everyone!
@stefanholzinger9168
@stefanholzinger9168 2 жыл бұрын
Danke!
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
🤎
@bready3437
@bready3437 2 жыл бұрын
i have never touched blender in my life before, and yet it still all makes sense.
@siahsargus2013
@siahsargus2013 2 жыл бұрын
Incredibly high yield information, exactly what I was looking for, thank you so much!
@dainjah
@dainjah 2 жыл бұрын
I love geometry nodes. The best feature of blender atm.
@Sleep_under
@Sleep_under Жыл бұрын
Cool tutorial! I couldn't figure out how to enable the "instance index" box but I just put in the instances separately and it worked out fine ! Very organic and easy thank you so much :)
@loofa4775
@loofa4775 Жыл бұрын
Somebody figured it out in one of the previous comments. In the groups node for group you created to control each instance (where he renamed the values) there is a check box the hides the Instance Index input box.
@aqeel77za
@aqeel77za 2 жыл бұрын
hahaha loves the bear and sound effect with it. skeleton looks wicked
@atharwadeodhar5937
@atharwadeodhar5937 Жыл бұрын
a year in blender and I didn't know you had to press c to create a collection in blender, felt so stupid, nice tutorial btw
@tahahussain1481
@tahahussain1481 2 жыл бұрын
Man you killed it! Thank youu
@dragonKaioshin
@dragonKaioshin Жыл бұрын
Thank you so much for your knowledge, it's super nice of you to help us become master modelers with blender, I can now make things that I thought would never be able to do, I can now 3d print whatever want now!
@ChristopherHemsworthCreative
@ChristopherHemsworthCreative Жыл бұрын
This was super fun, thank you, Joey! So, I followed everything to the letter, and was able to reproduced everything exactly EXCEPT one detail: getting "scale" as a "group input." You kind of glossed over that one bit at around 10:34 . As it stands earlier in the tutorial the scale from each nodeGroup is going into a value node. When I tried putting all four scales into the group input it didn't work.
@Citherabbit
@Citherabbit Жыл бұрын
Same here :( Did you get this figured out? Thanks!
@Delicioso_Melon
@Delicioso_Melon 2 ай бұрын
@@Citherabbit Did anyone manage to fix this, I'm having the same problem
@vstreet7583
@vstreet7583 2 жыл бұрын
Just brilliant! A great tutorial and technique. Thank you. Dg
@frankrobyn-fuhrmeister7774
@frankrobyn-fuhrmeister7774 2 жыл бұрын
Thaaank you sooo much for this really good Tutorial with no BS in it.
@scottcourtney8878
@scottcourtney8878 2 жыл бұрын
Nice, efficient workflow, and good explanation of the two ways to orient the hair instances. You mentioned drawing the hair curves by hand, to save time over making them in Geometry Nodes. That's the only thing I would have done differently, because taking the extra time to parametrically create four varying splines inside the GN would eliminate reliance on an external collection. The GN could then go into an Asset Library and would work standalone. To be fair, though, I'm a programmer at heart and lean toward parametric modeling, and my viewpoint is probably atypical. :) One great thing about Blender GN is that the two approaches aren't mutually exclusive. Keep your Collection input port on the GN, add internally generated curves, and give the user control over the relative density of each curve. All that said, the way you've done this is fast, simple, and works extremely well. Sometimes it's worth tweaking the nodes to parameterize everything, sometimes not, and it's artists' choice. :) I"m intrigued by the challenge of the hair positioning on skinned meshes during animation. I haven't tried it, but I wonder if that could be corrected in the shader using displacement. It might be faster, but I'll bet it would also be more complicated and probably not worth the effort unless you were making a scene with a lot of these objects. Any thoughts on that conceptual approach? I'll admit it was just a random idea, and I haven't thought it through carefully yet. Interesting video, well-crafted tutorial. Thanks for sharing!
@Andrew-wb7wn
@Andrew-wb7wn Жыл бұрын
Thank you for this video, so much, it helped me a lot with overall learning geo nodes and stuff, made a cool little dust system with it :>
@Kalamooky
@Kalamooky Жыл бұрын
my favorite parte is when the computer guy plugs the dabble into the goochie-plapper and it multiplies the blaka doomble by adding more value inside the zazzlebimble and it makes the fish hairy
@socksgoofybackup
@socksgoofybackup 2 жыл бұрын
I dont know or understand blender but these videos help me sleep, makes me feel like i'll wake up as a blender god
@FrontlineHat993
@FrontlineHat993 2 жыл бұрын
that i tried making blocks ones. they look satisfying ur tutorial was perfect 👍🙌
@blueberryhaze3603
@blueberryhaze3603 2 жыл бұрын
you are so smart it's epic to hear all the explanations I wanted to know are in every video step by step beginner to pro!..
@rainwatering
@rainwatering 2 жыл бұрын
i had no idea what was happening the entire time but it was fun to watch
@ChoosenKnight
@ChoosenKnight 2 жыл бұрын
Thanks Man! Now i can make a "Textured Rug" using "Geometry Nodes"
@Battington
@Battington 2 жыл бұрын
This is an absolute game changer. Something I don't quite get is how the group node ended up with the instance index having a value. how did you add the value to the instance index in the group node?
@DonVitoCS2workshop
@DonVitoCS2workshop 2 жыл бұрын
maybe you or someone else needs it: you have to go into the nodegroup, press n and then for the instance index Input uncheck the "hide value" box hope it helps!
@augus6119
@augus6119 Жыл бұрын
@@DonVitoCS2workshop thank you!!
@HanSolocambo
@HanSolocambo 2 жыл бұрын
Great tutorial thanks for sharing ! Although I have the feeling it misses some important features I'd love to see in a continuation of that tutorial : How to apply the scattering only on some parts of the mesh ? How to scatter only chosen curve(s) on some part of the mesh rather than all of them everywhere. ? If you know what that's possible, I'd love a tut about that too. Just a personal reminder : 11:31 get colored fur from model's texture.
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
I show how to use vertex groups to make instances only appear on certain spots in my instances for beginners video.
@HanSolocambo
@HanSolocambo 2 жыл бұрын
@@JoeyCarlino Oh all right ! I'm gonna check on that right away :) Thank you very much.
@mbs-j5t
@mbs-j5t Жыл бұрын
beside the video, thanks for that, site you downloaded the scan was really useful to me.
@omidpakbin
@omidpakbin 2 жыл бұрын
Fantastic tutorial!
@uwunice3779
@uwunice3779 2 жыл бұрын
Omg....thank you so much... Hopefully render times will improve with this....we'll see.
@unholyberserker6669
@unholyberserker6669 Жыл бұрын
This would make a really cool video game idea
@bloopahVIII
@bloopahVIII 2 жыл бұрын
i laughed harder at moldy blender strawberry than i should have
@smittystudio-nfts976
@smittystudio-nfts976 2 жыл бұрын
Continuously amazing videos
@NebMotion
@NebMotion 2 жыл бұрын
joey you are amazing thank u
@TruthSurge
@TruthSurge Жыл бұрын
Very cool.
@boneybone8123
@boneybone8123 2 жыл бұрын
Ngl genetically altering a fish and crossing it with a brillopad dna seems like an easier task than doing all that. Bravo!
@Magic_Mann
@Magic_Mann 2 жыл бұрын
I dont do this or ever used blender but somehow i understand as he is explaining like i do this good job explaining
@crumbsfor
@crumbsfor 11 ай бұрын
im never gonna use this but im still watching!! ^^
@vcka
@vcka 2 жыл бұрын
I don't know how I got here. I'm not even close to being a 3d artist. but this is really impressive
@lazy_doormat3076
@lazy_doormat3076 2 жыл бұрын
Same
@pvpperdogs
@pvpperdogs 2 жыл бұрын
Same same
@NclogicLMAO
@NclogicLMAO 2 жыл бұрын
Same same same
@JeremySmithOfNewScotland
@JeremySmithOfNewScotland 2 жыл бұрын
Very cool, thanks for this!
@RMAFIRE
@RMAFIRE Жыл бұрын
What wonderful creativity✔🔝
@s4shko.
@s4shko. Жыл бұрын
Amazing tutorial thank you!
@xylvnking
@xylvnking Жыл бұрын
Great tutorial, thanks!
@jmcllinux
@jmcllinux 2 жыл бұрын
Incredible... Thank you very much
@sk8rgradient
@sk8rgradient 2 жыл бұрын
I don’t even won blender but watched this because it looked cool and I love fuzzy things.
@EchoGeckoo
@EchoGeckoo 2 жыл бұрын
I have never used a 3d modeling software, nor do I have any reason to, yet I watched the whole video
@daedaluscenter2825
@daedaluscenter2825 2 жыл бұрын
hi very nice tried it and it worked well after a bit of time
@kotarti
@kotarti Жыл бұрын
Well done!
@JasonCummer
@JasonCummer 2 жыл бұрын
Man Blender is moving forward fast now. Same with many of its user. That is great though. Thanks for the video
@yoot3008
@yoot3008 2 жыл бұрын
don’t know anything about blender at all but this video was entertaining to watch and pretty easy to follow
@dominikjohann
@dominikjohann 2 жыл бұрын
great tutorial, thank you! also og norm is a good rap name
@Galaxy-Animates
@Galaxy-Animates Жыл бұрын
I somehow found this by accident but I love it even if I will never use it
@HampsterGirl
@HampsterGirl 2 жыл бұрын
This is the best tutorial yet!!!! now I can have fuzzy fur without particles! 😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀
@martinshiah9211
@martinshiah9211 2 жыл бұрын
Mind blown and the possibilities wild. Thank you for another ace tut. Will share final result when done :) Q: Is there a way to adjust the height of the Bez Curves once you've reached the end of this tutorial? Tried scaling down but does not impact height of specific curves (1m).
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
You can either scale it down in geometry nodes how I show in the video, or you can scale the curve itself, but you need to apply the scale with Ctrl A when it's the size you want
@HampsterGirl
@HampsterGirl 2 жыл бұрын
If anyone has any problems with the rotation of the hairs try changing the (Align Euler to Vector) node to Y instead of Z. Just trying to help the commuity 😊
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
You can try applying the rotation of the hairs with Ctrl A also
@HampsterGirl
@HampsterGirl 2 жыл бұрын
@@JoeyCarlino Cool we learn something new everyday 😀
@AbOoOoD999
@AbOoOoD999 2 жыл бұрын
Super cool thanks... I have an issue with 5:23 the nodeGroup has chenged i cant figure out how to get instance index and the seed like you?
@Notor26
@Notor26 2 жыл бұрын
3:09 “so this is gonna look a bit weird but we are gonna separate the children” WHAT CHILDREN
@DoctorMadness
@DoctorMadness 2 жыл бұрын
Awesome tutorial thanks for sharing
@TheBaerserka
@TheBaerserka 2 жыл бұрын
looks awesome thx
@embermoon37.54
@embermoon37.54 2 жыл бұрын
Me at five am not understanding anything: i like your funny words magic man
@nicep83
@nicep83 8 ай бұрын
thanks very much ...very nice tutorial
@t.d.f
@t.d.f 2 жыл бұрын
cool finished product, boring details. I'm glad there are people that enjoy doing this kinda thing so I can enjoy seeing fuzzy models
@markokovacevic3225
@markokovacevic3225 2 жыл бұрын
Amazing! How do you come up with the topics you're gonna be presenting? Would love to learn "that" part especially! :)
@jayakumarseenivasan
@jayakumarseenivasan 2 жыл бұрын
Thank you so much man for sharing this video....👏👏👏🙂
@juliamysh
@juliamysh 2 жыл бұрын
5:23 How did you make the instance index to be editable? I was following the steps, and on 5:21 the index is not editable and then on 5:23 it is 🥲
@hondenbraaksel
@hondenbraaksel 2 жыл бұрын
Would like to know as well as I can not reproduce this. No explanation whatsoever and a lot easier to manage
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
I forgot to show that in the n side panel there is an option to add it
@cesaramaral7007
@cesaramaral7007 2 жыл бұрын
click on it and uncheck hide value
@vrmsali
@vrmsali 2 жыл бұрын
You make it sound so easy. I bet it will take me a million years to achieve it.🤣🤣🤣 But Thank you for a wonderful tutorial.
@AminalCreacher
@AminalCreacher 2 жыл бұрын
man… wish i had the patience to learn blender
@Gounesh
@Gounesh 2 жыл бұрын
Did he just created hair system in blender? Impressed
@marijuonko7092
@marijuonko7092 2 жыл бұрын
Imagine needing to learn this. It's so overwhelming.
@man_art_man
@man_art_man 2 жыл бұрын
You simply the best! Quick and so understandable ! Thanks a lot for tutorial! This comment is a absolute min i can du for your to triger a bit YT algorithm )
@SeanMiles
@SeanMiles 2 жыл бұрын
Quick question. I have the same set up with the node group at 5:23 but I don't get access to the instance index when you cut to 5:24? Guess I'm missing something??
@MrSpoonerman
@MrSpoonerman 2 жыл бұрын
stuck there too
@MrSpoonerman
@MrSpoonerman 2 жыл бұрын
I figured it out. Inside that group. In the area where he said to change the name from value to Density and density multiplier... 5:16.....click Instance Index....then uncheck Hide value
@MrSpoonerman
@MrSpoonerman 2 жыл бұрын
now you can delete the extra stuff and you should have that part appear. He seems to have changed the order too...gotta figure that part out yourself
@SeanMiles
@SeanMiles 2 жыл бұрын
@@MrSpoonerman You can crack on with the rest of the tutorial, think it just limits control a bit… 👍
@SeanMiles
@SeanMiles 2 жыл бұрын
@@MrSpoonerman Thank you, thats great...thought I'd missed something! 😅
@brandonbeckius3799
@brandonbeckius3799 2 жыл бұрын
I saw your post on the blender subreddit, how ironic I find this by accident.
@ChimpFlipperJr
@ChimpFlipperJr 2 жыл бұрын
10:05 When I add all the nodes for this "animation fix" my model still looks correct but the number of hairs in the viewport seems greatly reduced, I'd say approximately by a factor of 10? I didn't see it happen on your video, do you know why?
@komillz
@komillz 2 жыл бұрын
5:20 if stuck then just right click and then click "Edit Group"
@alily9885
@alily9885 Жыл бұрын
Thanks a lot!
@DonTouch
@DonTouch 2 жыл бұрын
This Is not possible in 3.3.0 as I know of , the mix node he uses at 9:50 for the alpha does not exist sadly! Please let me know if anyone finds a work around! 🤟 😊
@JoeyCarlino
@JoeyCarlino 2 жыл бұрын
You can use the mix rgb instead, but the instances color trick that I show won't work in 3.3, that's new to 3.4
@DonTouch
@DonTouch 2 жыл бұрын
@@JoeyCarlino @Joey Carlino Thanks for the help! Ended up getting 3.4 beta Used it to follow your lego video and the fuzzy fish video!
@jacery
@jacery 2 жыл бұрын
Can you use a "is viewport" node when fixing performance issues for the flickering issue? it would still have the filcker in viewport but not in the render? i dont know if this would fix the issue of performance problems though...
@mdnghtppl0000
@mdnghtppl0000 2 жыл бұрын
so goooood!
@quyenquyennguyen3896
@quyenquyennguyen3896 Жыл бұрын
can someone help explain how the instance index on the nodegroup go from no box to insert value at all to with a box to insert the value at 5:14? that jump cut got me so confused 🙃
@Shazumbi
@Shazumbi Жыл бұрын
Yes, I can! I also had to dig around to figure this out, and got stuck far longer that I should have. You *can* just plug an integer node into the group, but then you have 4 integer nodes just kinda hangin around outside of the group. What he did, though, is INSIDE the group, on the menu on the far right, where you changed the Value names, right? Select the Instance Index under the Input section, and below it, you will see a check box labeled "Hide Value." When that is checked, it hides the value outside of the group. Just uncheck it, and voila!
@josaca87
@josaca87 11 ай бұрын
That strawberry killed me xD
@30Salt
@30Salt 2 жыл бұрын
Please, someone explain to me why doing this with GN is superior than a particle system? What causes the performance difference? What if I do it with the Geo scatter addon? Thanks.
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