⚠ There is an easier way to do this with hair nodes! Watch this to learn more: kzbin.info/www/bejne/gV6vY5h_fdpqn8U Also at 5:10, make sure to uncheck "hide value", otherwise the inputs won't appear on the group node.
@maxximo1 Жыл бұрын
Oka
@benedictmaloney73872 жыл бұрын
I don't even know what he's doing but I love watching the video anyway
@god1tet2 жыл бұрын
Agreed
@Tangobaldy2 жыл бұрын
Yew me too cos its like asmr you drift off.... I mean why do i want to watch a fluffy fush being created?
@mayhem72932 жыл бұрын
Yessir
@miguelautistic74092 жыл бұрын
He is teaching you how you can make a fuzzy model
@mayhem72932 жыл бұрын
@@miguelautistic7409 😲🤯
@woodenfigurines2 жыл бұрын
this is amazing. I don't have to fiddle anymore with way too sensitive parameters in the particle tab. Thanks! Tomorrow I'll fuzzify the hell out of my characters!
@JoeyCarlino2 жыл бұрын
Yes! I like it way more. They just need to add physics now so we can do hair dynamics
@woodenfigurines2 жыл бұрын
@@JoeyCarlino Do you have any idea why the curve info node in Cycles has no effect on this one? Oh wait... I assume it's because we have a mesh at the end not curves. But then do you think the curve info could be preserved somehow as an attribute so we could colorize the strands gradually through their lenghts for example? (it might be simple but I have no idea how would I do this) If it's not possible than the shading parameters are still a big plus on the classic particles. But really nothing else. I tested this and it really is just perfect.
@n2killu2 жыл бұрын
@@woodenfigurines Interesting idea, maybe they will add it in the future
@artloft73622 жыл бұрын
I watched this tutorial with 0 experience with nodes. I reproduced the fuzz but I didn't understand what i was doing. So your other node tutorials really filled in the blanks. Thanks very much
@Cyber_Kriss2 жыл бұрын
I am always amazed to see how some people can figure out all these nodes and know what to do with them... Lemme press that key for showing respect. *F*
@animaties72142 жыл бұрын
f
@genzphilosoph-e2 жыл бұрын
F
@brian_or_elliot2 жыл бұрын
F
@flock_or_murder2 жыл бұрын
F
@waxsuyaaa2 жыл бұрын
F
@zillaquazar2 жыл бұрын
I want you to know that as amazing ad geo nodes are, it is people like you with brilliant imaginations who make it amazing. You are just fantastic.
@jjBroProd2 жыл бұрын
I don't think you realise how this simple way of texturing instances using a texture map was hard to find... THANK YOU ! Great tutorial
@k.c39052 жыл бұрын
Came for the fuzz, stayed for the knowledge I will likely never use in my life. Well done
@btn2372 жыл бұрын
There’s crazy node sorcery on display, yet I’m amazed by ‘C’ for collection.
@_XxXRUSTxXx_2 жыл бұрын
I immediately said "That's illegal" XD
@mulanmiller5000 Жыл бұрын
at 5:23 you jump from having no option for typing directly into the index instance field of the node group to suddenly being able to… It's hard to follow the node setup when there are sudden changes, otherwise thank you. EDIT: for anyone wondering, you have to uncheck "hide value" in group inputs
@GoGo-ze1mq Жыл бұрын
Thanks a lot!
@artzzzer Жыл бұрын
thanks
@Pieceoreece Жыл бұрын
Yeah a bit silly of him to cut that bit out. Thanks for the solution!
@PinkPazuru Жыл бұрын
Ugh i cant figure this out :( where is group inputs? I unchecked all the Hide Values i could find
@mulanmiller5000 Жыл бұрын
@@PinkPazuru Inside the node group press "N" to show the side panel. Under the "group" tab you'll find the inputs. Select the one for "instance index" and uncheck "hide value" further below.
@BenP-hr2rc2 жыл бұрын
If you are animating with this set up, note that the Armature modifier needs to be placed above the Geometry Node modifier in the modifier stack. It took me a while to figure that out. If it is lower on the stack, the base mesh will animate but the hairs will stay where they are. Thanks for the great tutorial Joey (as always).
@HappyMcPe Жыл бұрын
How did you animate them? I’m trying to add movement for a project
@BenP-hr2rc Жыл бұрын
@@HappyMcPe I just used the normal workflow for animation: armature>parent mesh to armature with automatic weights>adjust weights if needed>animate armature with keyframes. As noted above, when you do this blender will add an armature modifier in the modifier stack. Modifiers are computed in order from top to bottom, so you need the armature modifier above the geometry node modifier so that blender calculated the animation deformation first, and then applies the fuzz second. If you are new to animating there are a ton of great tutorials on how to animate with an armature and on how to assign weights. @JoeyCarlino did a tutorial recently on this that is very good (no surprise there). I think it was called "Rigging for Impatient People."
@HappyMcPe Жыл бұрын
@@BenP-hr2rc thanks!
@Claudia-lt6gb7 ай бұрын
thank you! this comment just saved me so much troubleshooting
@rsher_digital-art2 жыл бұрын
Thank you for some of the best Blender tutorials.
@arilee15052 жыл бұрын
omg this is exactly what i needed for the project I'm working on rn, thank you so much!
@adimaralimuddin962 жыл бұрын
man, you are amazingly crazy. i'm glad i found your channel. not everyone talk about this stuff. even the most popular channels out there aren't making geometry node stuff as advanced as you are.
@IamERAMOS2 жыл бұрын
Let me show you how easy this is with 100 steps. I'm honestly humbled at how easy this guy just goes through the instructions without pausing.
@Schmuly2 жыл бұрын
I dabbled in Maya animation for a few months during a class and this brings back all the nightmares lmao, love these videos though so interesting what skilled artists can do
@musilicks Жыл бұрын
For anyone following that reach a hurdle at 11:47, make sure the name of that UV Map attribute you're providing is the same exact name of the UV Map attribute that's attached to your mesh. I followed blindly and typed "UVmap" as the attribute name in Node Wrangler, which led to me being confused for a good 30 mins. My UV Map attribute name was actually "UVMap" not "UVmap". GaAAAAAAAAAAAAAAAAAhlee... I hope I can help anyone else out there.
@Mr.Marcus2 жыл бұрын
This is simply just beautiful.
@RangerOfTheOrder2 жыл бұрын
I don't use blender, but I saw the thumbnail and was like "ooo fuzzy fish" so I watched the whole thing.
@yossarian002 жыл бұрын
Me too
@shawnalynn51982 жыл бұрын
Same, literally never used blender in my life but this was cool as hell haha
@Qwert_Zuiop2 жыл бұрын
I would recommend to just try it out :) Maybe not directly with this tutorial, but it is free and a lot of fun :)
@antonio40552 жыл бұрын
Haven’t been able to sleep for days. Thank you this knocked me right out.
@cloudlove12 жыл бұрын
Looks so beautiful. You noders save my life.
@drumaddict892 жыл бұрын
a truly beautiful mind here! GREAT WORK
@kendarr2 жыл бұрын
This seems like a great way to make some nice carpets, I'll definitely try it out.
@JamesAwokeKnowing Жыл бұрын
Can you please share your results? Ive been needing whole house carpeting for years and haven't found a practical way.
@kendarr Жыл бұрын
@@JamesAwokeKnowing Sorry I have yet to try it, you can just copy what's hes doing if you don't understand the theory behind, it should works just as well :)
@JamesAwokeKnowing Жыл бұрын
@@kendarr thanks. I understand theory but i know making it look right takes a lot of iteration
@kendarr Жыл бұрын
@@JamesAwokeKnowing after you make it, you should be able to adjust it fairly quickly with the parameters, but a carpet, I think only making it longer could work
@5MadMovieMakers Жыл бұрын
That looks great
@flatline-timer2 жыл бұрын
I love Blender and people like Joey Carlino that bring the power of technology to everyone!
@stefanholzinger91682 жыл бұрын
Danke!
@JoeyCarlino2 жыл бұрын
🤎
@bready34372 жыл бұрын
i have never touched blender in my life before, and yet it still all makes sense.
@siahsargus20132 жыл бұрын
Incredibly high yield information, exactly what I was looking for, thank you so much!
@dainjah2 жыл бұрын
I love geometry nodes. The best feature of blender atm.
@Sleep_under Жыл бұрын
Cool tutorial! I couldn't figure out how to enable the "instance index" box but I just put in the instances separately and it worked out fine ! Very organic and easy thank you so much :)
@loofa4775 Жыл бұрын
Somebody figured it out in one of the previous comments. In the groups node for group you created to control each instance (where he renamed the values) there is a check box the hides the Instance Index input box.
@aqeel77za2 жыл бұрын
hahaha loves the bear and sound effect with it. skeleton looks wicked
@atharwadeodhar5937 Жыл бұрын
a year in blender and I didn't know you had to press c to create a collection in blender, felt so stupid, nice tutorial btw
@tahahussain14812 жыл бұрын
Man you killed it! Thank youu
@dragonKaioshin Жыл бұрын
Thank you so much for your knowledge, it's super nice of you to help us become master modelers with blender, I can now make things that I thought would never be able to do, I can now 3d print whatever want now!
@ChristopherHemsworthCreative Жыл бұрын
This was super fun, thank you, Joey! So, I followed everything to the letter, and was able to reproduced everything exactly EXCEPT one detail: getting "scale" as a "group input." You kind of glossed over that one bit at around 10:34 . As it stands earlier in the tutorial the scale from each nodeGroup is going into a value node. When I tried putting all four scales into the group input it didn't work.
@Citherabbit Жыл бұрын
Same here :( Did you get this figured out? Thanks!
@Delicioso_Melon2 ай бұрын
@@Citherabbit Did anyone manage to fix this, I'm having the same problem
@vstreet75832 жыл бұрын
Just brilliant! A great tutorial and technique. Thank you. Dg
@frankrobyn-fuhrmeister77742 жыл бұрын
Thaaank you sooo much for this really good Tutorial with no BS in it.
@scottcourtney88782 жыл бұрын
Nice, efficient workflow, and good explanation of the two ways to orient the hair instances. You mentioned drawing the hair curves by hand, to save time over making them in Geometry Nodes. That's the only thing I would have done differently, because taking the extra time to parametrically create four varying splines inside the GN would eliminate reliance on an external collection. The GN could then go into an Asset Library and would work standalone. To be fair, though, I'm a programmer at heart and lean toward parametric modeling, and my viewpoint is probably atypical. :) One great thing about Blender GN is that the two approaches aren't mutually exclusive. Keep your Collection input port on the GN, add internally generated curves, and give the user control over the relative density of each curve. All that said, the way you've done this is fast, simple, and works extremely well. Sometimes it's worth tweaking the nodes to parameterize everything, sometimes not, and it's artists' choice. :) I"m intrigued by the challenge of the hair positioning on skinned meshes during animation. I haven't tried it, but I wonder if that could be corrected in the shader using displacement. It might be faster, but I'll bet it would also be more complicated and probably not worth the effort unless you were making a scene with a lot of these objects. Any thoughts on that conceptual approach? I'll admit it was just a random idea, and I haven't thought it through carefully yet. Interesting video, well-crafted tutorial. Thanks for sharing!
@Andrew-wb7wn Жыл бұрын
Thank you for this video, so much, it helped me a lot with overall learning geo nodes and stuff, made a cool little dust system with it :>
@Kalamooky Жыл бұрын
my favorite parte is when the computer guy plugs the dabble into the goochie-plapper and it multiplies the blaka doomble by adding more value inside the zazzlebimble and it makes the fish hairy
@socksgoofybackup2 жыл бұрын
I dont know or understand blender but these videos help me sleep, makes me feel like i'll wake up as a blender god
@FrontlineHat9932 жыл бұрын
that i tried making blocks ones. they look satisfying ur tutorial was perfect 👍🙌
@blueberryhaze36032 жыл бұрын
you are so smart it's epic to hear all the explanations I wanted to know are in every video step by step beginner to pro!..
@rainwatering2 жыл бұрын
i had no idea what was happening the entire time but it was fun to watch
@ChoosenKnight2 жыл бұрын
Thanks Man! Now i can make a "Textured Rug" using "Geometry Nodes"
@Battington2 жыл бұрын
This is an absolute game changer. Something I don't quite get is how the group node ended up with the instance index having a value. how did you add the value to the instance index in the group node?
@DonVitoCS2workshop2 жыл бұрын
maybe you or someone else needs it: you have to go into the nodegroup, press n and then for the instance index Input uncheck the "hide value" box hope it helps!
@augus6119 Жыл бұрын
@@DonVitoCS2workshop thank you!!
@HanSolocambo2 жыл бұрын
Great tutorial thanks for sharing ! Although I have the feeling it misses some important features I'd love to see in a continuation of that tutorial : How to apply the scattering only on some parts of the mesh ? How to scatter only chosen curve(s) on some part of the mesh rather than all of them everywhere. ? If you know what that's possible, I'd love a tut about that too. Just a personal reminder : 11:31 get colored fur from model's texture.
@JoeyCarlino2 жыл бұрын
I show how to use vertex groups to make instances only appear on certain spots in my instances for beginners video.
@HanSolocambo2 жыл бұрын
@@JoeyCarlino Oh all right ! I'm gonna check on that right away :) Thank you very much.
@mbs-j5t Жыл бұрын
beside the video, thanks for that, site you downloaded the scan was really useful to me.
@omidpakbin2 жыл бұрын
Fantastic tutorial!
@uwunice37792 жыл бұрын
Omg....thank you so much... Hopefully render times will improve with this....we'll see.
@unholyberserker6669 Жыл бұрын
This would make a really cool video game idea
@bloopahVIII2 жыл бұрын
i laughed harder at moldy blender strawberry than i should have
@smittystudio-nfts9762 жыл бұрын
Continuously amazing videos
@NebMotion2 жыл бұрын
joey you are amazing thank u
@TruthSurge Жыл бұрын
Very cool.
@boneybone81232 жыл бұрын
Ngl genetically altering a fish and crossing it with a brillopad dna seems like an easier task than doing all that. Bravo!
@Magic_Mann2 жыл бұрын
I dont do this or ever used blender but somehow i understand as he is explaining like i do this good job explaining
@crumbsfor11 ай бұрын
im never gonna use this but im still watching!! ^^
@vcka2 жыл бұрын
I don't know how I got here. I'm not even close to being a 3d artist. but this is really impressive
@lazy_doormat30762 жыл бұрын
Same
@pvpperdogs2 жыл бұрын
Same same
@NclogicLMAO2 жыл бұрын
Same same same
@JeremySmithOfNewScotland2 жыл бұрын
Very cool, thanks for this!
@RMAFIRE Жыл бұрын
What wonderful creativity✔🔝
@s4shko. Жыл бұрын
Amazing tutorial thank you!
@xylvnking Жыл бұрын
Great tutorial, thanks!
@jmcllinux2 жыл бұрын
Incredible... Thank you very much
@sk8rgradient2 жыл бұрын
I don’t even won blender but watched this because it looked cool and I love fuzzy things.
@EchoGeckoo2 жыл бұрын
I have never used a 3d modeling software, nor do I have any reason to, yet I watched the whole video
@daedaluscenter28252 жыл бұрын
hi very nice tried it and it worked well after a bit of time
@kotarti Жыл бұрын
Well done!
@JasonCummer2 жыл бұрын
Man Blender is moving forward fast now. Same with many of its user. That is great though. Thanks for the video
@yoot30082 жыл бұрын
don’t know anything about blender at all but this video was entertaining to watch and pretty easy to follow
@dominikjohann2 жыл бұрын
great tutorial, thank you! also og norm is a good rap name
@Galaxy-Animates Жыл бұрын
I somehow found this by accident but I love it even if I will never use it
@HampsterGirl2 жыл бұрын
This is the best tutorial yet!!!! now I can have fuzzy fur without particles! 😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀
@martinshiah92112 жыл бұрын
Mind blown and the possibilities wild. Thank you for another ace tut. Will share final result when done :) Q: Is there a way to adjust the height of the Bez Curves once you've reached the end of this tutorial? Tried scaling down but does not impact height of specific curves (1m).
@JoeyCarlino2 жыл бұрын
You can either scale it down in geometry nodes how I show in the video, or you can scale the curve itself, but you need to apply the scale with Ctrl A when it's the size you want
@HampsterGirl2 жыл бұрын
If anyone has any problems with the rotation of the hairs try changing the (Align Euler to Vector) node to Y instead of Z. Just trying to help the commuity 😊
@JoeyCarlino2 жыл бұрын
You can try applying the rotation of the hairs with Ctrl A also
@HampsterGirl2 жыл бұрын
@@JoeyCarlino Cool we learn something new everyday 😀
@AbOoOoD9992 жыл бұрын
Super cool thanks... I have an issue with 5:23 the nodeGroup has chenged i cant figure out how to get instance index and the seed like you?
@Notor262 жыл бұрын
3:09 “so this is gonna look a bit weird but we are gonna separate the children” WHAT CHILDREN
@DoctorMadness2 жыл бұрын
Awesome tutorial thanks for sharing
@TheBaerserka2 жыл бұрын
looks awesome thx
@embermoon37.542 жыл бұрын
Me at five am not understanding anything: i like your funny words magic man
@nicep838 ай бұрын
thanks very much ...very nice tutorial
@t.d.f2 жыл бұрын
cool finished product, boring details. I'm glad there are people that enjoy doing this kinda thing so I can enjoy seeing fuzzy models
@markokovacevic32252 жыл бұрын
Amazing! How do you come up with the topics you're gonna be presenting? Would love to learn "that" part especially! :)
@jayakumarseenivasan2 жыл бұрын
Thank you so much man for sharing this video....👏👏👏🙂
@juliamysh2 жыл бұрын
5:23 How did you make the instance index to be editable? I was following the steps, and on 5:21 the index is not editable and then on 5:23 it is 🥲
@hondenbraaksel2 жыл бұрын
Would like to know as well as I can not reproduce this. No explanation whatsoever and a lot easier to manage
@JoeyCarlino2 жыл бұрын
I forgot to show that in the n side panel there is an option to add it
@cesaramaral70072 жыл бұрын
click on it and uncheck hide value
@vrmsali2 жыл бұрын
You make it sound so easy. I bet it will take me a million years to achieve it.🤣🤣🤣 But Thank you for a wonderful tutorial.
@AminalCreacher2 жыл бұрын
man… wish i had the patience to learn blender
@Gounesh2 жыл бұрын
Did he just created hair system in blender? Impressed
@marijuonko70922 жыл бұрын
Imagine needing to learn this. It's so overwhelming.
@man_art_man2 жыл бұрын
You simply the best! Quick and so understandable ! Thanks a lot for tutorial! This comment is a absolute min i can du for your to triger a bit YT algorithm )
@SeanMiles2 жыл бұрын
Quick question. I have the same set up with the node group at 5:23 but I don't get access to the instance index when you cut to 5:24? Guess I'm missing something??
@MrSpoonerman2 жыл бұрын
stuck there too
@MrSpoonerman2 жыл бұрын
I figured it out. Inside that group. In the area where he said to change the name from value to Density and density multiplier... 5:16.....click Instance Index....then uncheck Hide value
@MrSpoonerman2 жыл бұрын
now you can delete the extra stuff and you should have that part appear. He seems to have changed the order too...gotta figure that part out yourself
@SeanMiles2 жыл бұрын
@@MrSpoonerman You can crack on with the rest of the tutorial, think it just limits control a bit… 👍
I saw your post on the blender subreddit, how ironic I find this by accident.
@ChimpFlipperJr2 жыл бұрын
10:05 When I add all the nodes for this "animation fix" my model still looks correct but the number of hairs in the viewport seems greatly reduced, I'd say approximately by a factor of 10? I didn't see it happen on your video, do you know why?
@komillz2 жыл бұрын
5:20 if stuck then just right click and then click "Edit Group"
@alily9885 Жыл бұрын
Thanks a lot!
@DonTouch2 жыл бұрын
This Is not possible in 3.3.0 as I know of , the mix node he uses at 9:50 for the alpha does not exist sadly! Please let me know if anyone finds a work around! 🤟 😊
@JoeyCarlino2 жыл бұрын
You can use the mix rgb instead, but the instances color trick that I show won't work in 3.3, that's new to 3.4
@DonTouch2 жыл бұрын
@@JoeyCarlino @Joey Carlino Thanks for the help! Ended up getting 3.4 beta Used it to follow your lego video and the fuzzy fish video!
@jacery2 жыл бұрын
Can you use a "is viewport" node when fixing performance issues for the flickering issue? it would still have the filcker in viewport but not in the render? i dont know if this would fix the issue of performance problems though...
@mdnghtppl00002 жыл бұрын
so goooood!
@quyenquyennguyen3896 Жыл бұрын
can someone help explain how the instance index on the nodegroup go from no box to insert value at all to with a box to insert the value at 5:14? that jump cut got me so confused 🙃
@Shazumbi Жыл бұрын
Yes, I can! I also had to dig around to figure this out, and got stuck far longer that I should have. You *can* just plug an integer node into the group, but then you have 4 integer nodes just kinda hangin around outside of the group. What he did, though, is INSIDE the group, on the menu on the far right, where you changed the Value names, right? Select the Instance Index under the Input section, and below it, you will see a check box labeled "Hide Value." When that is checked, it hides the value outside of the group. Just uncheck it, and voila!
@josaca8711 ай бұрын
That strawberry killed me xD
@30Salt2 жыл бұрын
Please, someone explain to me why doing this with GN is superior than a particle system? What causes the performance difference? What if I do it with the Geo scatter addon? Thanks.