Let's be real: A 1E adventure that chews through 68 characters is completely plausible.
@ismirdochegal48043 жыл бұрын
I understood "6d8 characters".
@Skullkan63 жыл бұрын
Or Shadows of Yog-Sothoth
@johnbalk60913 жыл бұрын
Totally true. First edition modules could be brutal.
@nicholashurst7803 жыл бұрын
Characters yes, players no
@paulh38923 жыл бұрын
😂 ... 😭
@Dazyhead3 жыл бұрын
0:41 "unlike other adventures, a party may find the presence of a druid helpful" Wow, what a burn
@davidbrennan6603 жыл бұрын
Era gag.
@Nr47473 жыл бұрын
I thought the exact same thing, outch ! xD
@jacobhope61643 жыл бұрын
Savage
@joshuaarmstrong24453 жыл бұрын
Druids were not able to shapeshift until level 6 or something in AD&D. What do you do with a neutral nature priest who can't use metal equipment?
@thebolas0003 жыл бұрын
@@joshuaarmstrong2445 Put them in the back with a sling usually.
@MonkeyJedi993 жыл бұрын
It seems like the common theme of this module (as written) is "Ah, curse your sudden but inevitable betrayal!"
@skirk2483 жыл бұрын
This hits me as a source book not an adventure
@SSkorkowsky3 жыл бұрын
Pretty much.
@AzraelThanatos3 жыл бұрын
Yeah, it seems kind of like the sort of thing WotC has with the setting books, a lot of stuff about the locations and then an adventure to start you off there.
@Beginyesterday3 жыл бұрын
E
@JohnSmith-qq7fm3 жыл бұрын
Maybe it's just me, but when I GM, all printed adventures are source books
@Ash__Adler3 жыл бұрын
@@JohnSmith-qq7fm Yeah. Personally, I'm a fan of this module because getting a pile of hooks and ideas is more valuable to me than stat blocks and boxed text. That said, I can definitely understand why someone who paid for this module would be upset about having to then do most of the gruntwork themselves.
@tathemrelag31233 жыл бұрын
Ah, yes, 68 characters. One less than the ideal group size.
@anmimc3 жыл бұрын
Nice.
@davidbrennan6603 жыл бұрын
Coach loads of. Characters.... as we used to call it.
@larsdahl55283 жыл бұрын
You forgot the DM.
@CrazyCrethon3 жыл бұрын
The only module that needs 68 characters is the Tomb of Horrors, original edition. You will come out with 6-8 characters when done!
@terryprentice96573 жыл бұрын
I was gonna like this, but you have 68 likes. That's just too perfect.
@dezopenguin96493 жыл бұрын
The whole "and then they betray the party" is why so many of us 1E players went the murderhobo route, once we got into the dungeon at least. At least 80% of hypothetically "friendly" encounters were only pretending to be so to get the drop on the PCs, no matter if it made any sense for the betrayers or not. "No, you can't come with us. Go away now or we'll kill you here and now" was the standard reaction to NPCs. The idea that monsters could be actual people with actual motivations and the ability to genuinely work with the party out of enlightened self-interest was groundbreaking back then.
@mikegould65903 жыл бұрын
"The module feels more like a setting than an adventure" is the defining trait of early modules.
@dsan053 жыл бұрын
Vault of the Drow
@Lazysupermutant3 жыл бұрын
Blame stock shares and creative control.
@w.qualls79303 жыл бұрын
"Unlike many adventures, a druid might be useful." Savage. And how times change.
@smilemore74313 жыл бұрын
I was just thinking about you Seth. Not in a creepy way, I was thinking about Scott Brown.
@SSkorkowsky3 жыл бұрын
Scott Brown was thinking about their showin'.
@kevinbaird67053 жыл бұрын
@@SSkorkowsky Has anyone ever brought up the former MA Senator in this context?
@TheHeartlessAlchemist3 жыл бұрын
This module was a clear inspiration for the Tomb of Annihilation.
@kennethfabacher64213 жыл бұрын
Came to say this
@thegneech3 жыл бұрын
@@kennethfabacher6421 Same. Omu is literally referred to as "The Forbidden City" and the map is clearly inspired by this module.
@sarainy97753 жыл бұрын
Tomb of Annihilation is without a doubt Isle of Dread + Dwellers of the Forbidden City + Tomb of Horrors
@kschleic90533 жыл бұрын
Haha came to say the same. Half the stuff Seth describes sounds exactly like what my party ended up doing.
@OneEyedJack19703 жыл бұрын
That sounds like the name of a HackMaster adventure.
@biffstrong10792 жыл бұрын
Played this in the 80's and thoroughly enjoyed it but also couldn't figure out why we never found the Yuan Ti fortress or cave where they were busy planning the rejuvenation of their lost empire. Each week we said , sure to find them this time. I'm embarrassed to say it wasn't till years later I learnt there was no big group of Yuan Ti in the module. Your commentary has inspired me and I've added in a warehouse and three different Yuan Ti encampments, a giant snake a la Timothy Varley's Wizard Titan Demon series. Also added a few more abandoned temples including one to the Egyptian Crocodile god Sobek buried in the Lake. It's giving my 18 year old self some closure for weeks and weeks of fruitless searching for a final Yuan Ti fortress that just wasn't there.
@robbabcock_3 жыл бұрын
Who else continually forgets that Jack is also Seth!😆😂 Great video, as usual. 🏹⚔️🧙
@justinsinke20883 жыл бұрын
I gotta love how you goofed at the beginning with "68 characters" and, rather than edit that out, kept it in there just because it was a funny slip-up.
@SSkorkowsky3 жыл бұрын
I very nearly just saved it in the "Outtakes" folder for some future outtake reel, but figured it was worth going ahead and including here.
@richmcgee4343 жыл бұрын
@@SSkorkowsky I can remember playing Runequest in the early 80s with 14 people at the table, and there was one night at the FLGS where 22 people turned up to play the store's open Vampire the Masquerade campaign. That last still gives me nightmares. But 68 would be a bit much - unless maybe it was an OSR funnel game where everyone starts with half a dozen or more zero-level PCs and tries to get one playable survivor at the end of the day, like some deranged fantasy version of Paranoia.
@trioofone89113 жыл бұрын
I love how your (dressed up like a Saxon) warrior PC character wears medieval armor but sounds like a wise guy from Brooklyn. 😆
@docartemis28783 жыл бұрын
Yeah, Jack is a great part of Seth’s videos.
@davidbrennan6603 жыл бұрын
Seth is a method actor.
@SSkorkowsky3 жыл бұрын
A year or so back I got this manifesto of a comment from a guy saying how much he hated my cringey Jack and The Gang skits, and how I shouldn't take the popularity of my channel as any indicator that anyone actually liked them, because most subscribers merely tolerated them, while I could never know the vast numbers of people who were so turned off by them that they never subscribed. Needless to say, I didn't heed his impassioned advice.
@docartemis28783 жыл бұрын
@@SSkorkowsky Ah yes, the “I dislike it so it must be awful” type. I’m glad you ignored him, Seth. I love seeing Jack and the gang when they show up. They add a unique flavor to your content.
@MrMoshmuma3 жыл бұрын
Love Jack and the gang
@NielsAdair3 жыл бұрын
This was the first adventure that I ever ran. Oh. I agree with you about “All That Glitters”. It was a classic!
@mr.turnerx76153 жыл бұрын
I ran this adventure wayyyy back in the late 80s- my group loved it. Instead of several ways down I combined all and made a gauntlet. Once there they encountered a vampire “queen” that had a necklace of Hide Alignment that wanted the tribal warfare stopped etc etc. it was a fun adventure
@southron_d13493 жыл бұрын
Setting I1 in Eberron's southern continent of Xen'drik could be an interesting option. The Forbidden City could've belonged to the Dark Elves or Giants so you'd have some guidance for the city's past. Or move it to the Forgotten Realms' Chult and even place the Tomb of Annihilation inside the city.
@kennethwoody58973 жыл бұрын
I definitely agree with the Eberron choice, that sounds awesome.
@afreshpepper42663 жыл бұрын
Always say an audible "Hell yeah!" Whenever I see a new Seth video.
@nokomarie19633 жыл бұрын
I ran my take on this about a year ago. I took a deconstructed Isle of Dread with the central temple farmed out to a separate volcanic island and dropped the Forbidden City into the central mesa with Tomb of Annalation's Yuan-Ti temple replacing the weak yuan-ti showing in this module. Much Polynesian-themed fun was had by all, and I fully expect the players to travel back to the island sometime as they wanted to explore areas they didn't get to. Yes, the underground is way up there on that list.
@tubespore3 жыл бұрын
This was the first major module I set in my game-world in the mid-1980s; I embellished by making a hand-written calligraphic "joke" an "aged" (lightly waved open a candle-flame) parchment saying "Abandon all hope Ye who enter here" where I placed at the entrace location to the module. My players took one look at this prop and promptly decided to leave. It took me many game hours to convince to come back as I had nothing else prepared.
@zanforian3 жыл бұрын
It would be fascinating if someone took all those paragraphs and ran with them fully fleshing out each hook and making a complete modern version that acted more like a sourcebook.
@michaelcottle62703 жыл бұрын
Absolutely. If I were WotC I'd be talking to Seth by now about doing precisely that. A hardcover 200 page version updated to 5e (6e?) with modern D&D production values would be flat out awesome.
@zanforian3 жыл бұрын
@@michaelcottle6270 You could even name the chief Pubbe to make that entry retroactively correct!
@danielrowan47163 жыл бұрын
I’ve done something very much like this for the run of Dwellers I’m doing. I’ve expanded Horan’s area and dropped in several others including a slave pit, a temple of Tsathoggua, a Groaning Spirit in the northern portion of the city, a Step Pyramid (actually shown in the center of the original map) with a Greater Mummy and guarded by an Iron Golem, and swapped out the Pan Lung dragon for a Froghemoth that the Bullywugs offer sacrifices to.
@michaelcottle62703 жыл бұрын
@@danielrowan4716 hey Seth! I've found your co-author 😊
@drmann153 жыл бұрын
Or there’s Tomb of annihilation. Everything before the tomb. WotC crew said DotFC and Isle of dread were heavy influences for ToA
@bossman47993 жыл бұрын
It's been awhile since a Seth AD&D review. That screwup in the beginning was pretty funny to.
@jefferydraper40193 жыл бұрын
"68 characters." First time the monsters ever said "Ah hell no! This violates our contract with the dungeon owner."
@TheRobotDevil3 жыл бұрын
Hot damn, I've done 12 character tables before but 68 characters?! Imagine the chorus of responses when you ask them "You enter the room. What would you guys do first?"
@nanotfound10423 жыл бұрын
Honestly if you can actually run 68 players and not want to die your 1.Not human 2.Running an mmorpg
@kevingriffith60113 жыл бұрын
"Alright fellas, now that the recap of last week's session is out of the way, the yuan-ti guards charge at you. If I can get everyone to roll initiative we can get everyone's turns lined up for the encounter we'll be having next week. Before we wrap up, I'd like to once again thank Dave for lending us the use of his auditorium for this week's session."
@FlameQwert Жыл бұрын
68 characters does not necessarily mean 68 players at the same time
@tikazombie373 жыл бұрын
after 24 minutes I kept thinking about making a little encounter with sad bullywugs returning from a failed raid on the wizard's tower without weapons or armor. maybe just making a little schedule for when each faction does something would be good enough to flesh it out a bit more
@fabiowagner42523 жыл бұрын
Please, more AD&D adventure reviews for us, Seth!
@cadenceclearwater43403 жыл бұрын
Ah, the Bob Ross of Role-playing.
@zanforian3 жыл бұрын
I’m always looking forward to new rpg reviews from you.
@nixit11g343 жыл бұрын
LOL.. Hey Seth.. as a veteran DM, I just incorporated this module into my latest campaign. I butchered it. Everything you said is true! I was watching saying, "Did that, did that, had to make that myself too" . It is a great framework for adventure, but like you said it took me a lot of work.
@seawurm3 жыл бұрын
If you find a campaign or adventure, meant for 68 players, please let us know!
@TheodoreMinick3 жыл бұрын
The convention "epics" are probably the closest to that you're going to get, being designed to be run through by an entire room full of tables all at once.
@Beckermao3 жыл бұрын
I played this module in high school, so weird to think that the most memorable part was made up by my dungeon master from a plot hook. I still remember my Samurai and his friends charging into a living temple with the bugbears at our back in order to stop the Yuan ti from summoning a tainted god. I legit assumed that was the main thing in this book.
@anthonyragan26963 жыл бұрын
Your criticisms mirror those we had when we first played this back in the early 80s: so much potential left on the table unused. While watching this review, though, something struck me: the Forbidden City itself and the the four continuing adventures outlined at the end would be ideal for conversion and development for Modiphius Conan (not surprisingly, given the source).
@willmistretta3 жыл бұрын
Definitely one for the DIY crowd. Whoever made that list for the magazine must have subscribed to the "module as an inspirational starting point rather than a finished scenario" ideal.
@gajukes3 жыл бұрын
I always appreciate your AD&D adventure reviews. When I was 13 one of my players gave this to me to run and I remember it being confusing for my young mind; after scaling down the cliffs they started killing mongrelmen until a random encounter killed the party then we switched back to my home brew adventure but I remember that this book had great artwork especially the Tasloi
@dsan053 жыл бұрын
inside cover art!
@cameronjames34993 жыл бұрын
We're proud to announce our new module; designed for 68 level 35-45 characters. What is its name you ask? Bombshell.
@OneEyedJack1970 Жыл бұрын
Throne of Bloodstone. Talk about a slaughterhouse!
@Arcboltkonrad133 жыл бұрын
YES! More module reviews! Also, they did take this adventure and merge it with Tomb of Horrors for the 5e adventure "Tomb of Annihilation"
@dsan053 жыл бұрын
those 2 sections were the main strength of ToA. I kind of feel that if Dwellers simply had a Yuan-Ti temple detailed in its pages with a big fat aboleth being worshipped as a god (and maybe a passage to the underdark if a DM wants to expand the aboleth thing) then a lot of its problems would be solved. Isle of Dread (almost) managed this.
@Jimmyinvictus3 жыл бұрын
You know it's a great classic AD&D module when it's title could easily be a REH short story.
@phishtrader77443 жыл бұрын
B4 The Lost City by Tom Moldvay is another one that's basically Red Nails.
@excalibur93913 жыл бұрын
Do you think you will ever do a video on how to design a dungeon?
@michaelcottle62703 жыл бұрын
Good idea. +1
@bondapovon3 жыл бұрын
'the chieftains name is Poo-bay...or...Pube.'
@asthmatickobold78443 жыл бұрын
Seth: I'm going to tell you about the adventure from the GM and player point-of-view. Seth (as Jack the NPC): And I'm here to give you a break from Seth's yammering face. Oh, if only Dweebles and the others could do that as well.
@anmimc3 жыл бұрын
I was looking away when you said “68 characters”. I was like, WAT
@darkowl93 жыл бұрын
68 characters at 47th level, preferably.
@richmcgee4343 жыл бұрын
Old school groups did tend to be larger, but perhaps not quite that much. :)
@joshjames5823 жыл бұрын
@@richmcgee434 Amusingly, in the original D&D booklets from 1974, it mentions "up to fifty players, and one patient referee."
@alarin6123 жыл бұрын
I'm trolling the comments for the living legends out to tell us they've run bigger groups.
@evilscientistrecords3 жыл бұрын
Jack is the Eternal Champion, appearing in all times and universes.
@richmcgee4343 жыл бұрын
Nowhere near angsty enough. Elric won't even return his calls.
@B.-T.3 жыл бұрын
He's the Eternal Snarker.
@davewamma50503 жыл бұрын
Top stuff as usual. I can relate to the chief who doesn't know his son's name - my grandad had 17 grandchildren and he used to just reel names off until the one he was talking to answered
@sietsewijker15303 жыл бұрын
Yesterday I saw your review on 'The secret of Bone Hill' again to assess if I could use it as a sandbox setting for a new campaign. That's why I thought this video was just a youtube recommendation of something I saw before. But no, it was a completely new review! I was happy to see it. Even though we have been plowing through Chult the last few months and it all feels somewhat familiar, it is always good to hear your advice on enhancing an adventure plotwise with you fixes.
@styxxrivers75763 жыл бұрын
Hey Seth S, Love this review. THANKS for making it. From todays standards, with the internet and breadth of content, I agree looking at it with all that we have now. Yes it feels lacking and with out clear direction. I do feel it is one of the best of all time because I am an old gamer. Back when this came out in 81 or 82 it was a GOLD MINE of idea's and plot threads. It was chocked full of monsters, plots places and imagination. I was 14 years old and as a DM this was so much more then a single night of adventuring which many of the first modules where actually designed for being based on 4 hours tournament games. This was months and months of gaming. The Fiend Folio was not even out yet. We only had the Monster Manual to review and as a DM I loved presenting monsters that my players had not read over and over. This added to so many new and wonderful creatures and the ART and 3dMap. Blew us away. If memory serves me correct it preceded the Dragon Lance modules and their amazing 3d maps. We didn't have the internet, and Dragon only came out once a month and I could not always afford it to feed us idea's and adventures. We waited week by week month by month for a NEW module or hard cover to arrive in our Train Hobby Shop way in the back corner behind all the Important stuff....( Did my Dad just come out and talk about walking to school barefoot up hill both ways) And when this sort of mega module came out it was a feast. Thanks for your fantastic and entertaining videos . Your adventure idea's changes and additions are great as well and enjoyed.
@Inannawhimsey3 жыл бұрын
Yay! Never ran it or played in it but bought it when it first came out. I liked it a lot. And I see how there is this 1 obscure encounter has been made into something Lovecraftian in later DND...
@erniemiller19533 жыл бұрын
I think "Pube" was mentioned in an issue of the Dragon.
@westcoastgeeks72943 жыл бұрын
I loved playing this adventure as a kid, my DM played it as is. From the epic bridge combat, to my monk player saving the day as we battled the rust monster. The fighter ran in fear! He had just found a suit of plate mail. The new monster we discovered and fought. Tasloi riding a wasp, Then fighting the Yuan Ti and Bullywug for the first time. The whole jungle experience was great! And we accept a quest from the Pan Lung Dragon after crushed most of the Bullywugs. He said he would eat or help the bullywug defeat the bugbears. Ah good times and a great review!
@jacobhope61643 жыл бұрын
My very first DM used Dwellers of the Forbidden City as the framework for our first campaign. We had a great time. Like you, I didn't realize until much later that he had added all of our favorite parts.
@ViccVegaa0233 жыл бұрын
The main thing I remember about this module was it having all these frankly horrific monsters I'd never seen before ( I was a cheapskate DM that only owned the Monster Manual) which offset how vague as a scenario it was. Great stuff, as always.
@zipzorp88583 жыл бұрын
I actually love listening to this while I work. It's as close as I can get to playing D&D while working.
@dsan053 жыл бұрын
Great ideas that were left up to the DM to flesh out. Probably my biggest gripe with some of these early AD&D modules. I loved the vibe of this module, but it really feels like a fantastic lost opportunity. I was pretty young when I got my hands on this, and didn't really understand what to do with it. I felt that many of the early Basic Expert modules were much more user friendly simply because of their clarity of purpose and I'd have loved to see that accessibility with these AD&D ones (especially this one!). Still... I was obsessed with that map!
@Minodrec3 жыл бұрын
I agree with you. But you are a bit severe. Those modules are full of innovations and new monsters. They aren't the most playable adventures and I wouldn't suggest buying this to most DM. But it's pretty relevant as a piece of D&D history. Playing those modules is like watching a really old movie. YMMV but an interesting read nonetheless.
@RaymondRich3 жыл бұрын
It does clearly illustrate how the hobby has significantly changed over the decades. One's perspective on whether that's for good or ill likely directly relates to when one entered the hobby.
@dsan053 жыл бұрын
As a measure of my age, I had to Google YMMV! 😅 Don't get me wrong, I genuinely love this module for many reasons and it was my first Ad&d purchase on DriveThruRPG. I had Pharaoh the same year and I found that straight forward to run - a more complete package and a clearer layout. I know that was 2 or 3 years later, but Slave Pits was a similar vintage to Dwellers and managed to bridge the gap between competitive play and an actual adventure.
@mattnerdy72363 жыл бұрын
Hello Seth, seems like forever since you have done a D&D video. Trust me when I say "I'm not complaining, love your content!" Thank you for bringing the Tasloi to my attention. Dave from NA, once said something about hairy jungle goblins that rode giant wasp, I always wondered what the inspiration was behind that. Now I know, lol. You and Jack are 100% right, WotC should make this module into a expanded campaign. These old school modules where all set up the same way, everybody betrays you. You know Seth, it just how it was done back then. I would have only one group or NPC betray the adventuring party. I had forgotten how great this module is! Thanks Seth you have a wonderful day!
@udasu3 жыл бұрын
Great review as always. So wild you did this one, Seth. I modded it for NWN years ago, and there seems to be a renewed interest in it now.
@BryceMousseau3 жыл бұрын
5e did Kind of do that to this book, the Lost City of Omu chapter in Tomb of Annihilation was very much inspired by Dwellers of the Forbidden City
@mauricewalshe83393 жыл бұрын
Back in 79/80 we did a big all day suday dnd session based on red nails we had a larger 4x8 dungeon with different teams entering from different sides
@danielrowan47163 жыл бұрын
Seth, I am currently running DotFC 1e (original print) version for my group. I’ve really taken off on the sandbox feel and added in a good number of encounter areas and expanded on Horan the evil Wizard a good deal. You can easily expand it to be a campaign center piece. I went with a series of pregenerated PCs each with a different motivation to go to the city. My group had a great time
@jeanphilippemalouin3 жыл бұрын
Man, that 68 characters thing at the beginning caught me off guard. I got a pretty good laugh out of it ahaha! Great video, as always!
@TurboWulfe3 жыл бұрын
Same here, played this module, lved it, great memories, we sided with the bullywogs and they took over, but also when I bought this I was surprised. That's a great GM for you. Keep up the great work. 😎🤘
@mr.makepeace34653 жыл бұрын
When will we be getting another war story? I'm not sure which is even my favorite, but I love them all!
@larsdahl55283 жыл бұрын
Who knows? It may come as an unexpected surprise. (When someone says: Bombshell!)
@forestcampbell89623 жыл бұрын
Surprise video like scott brown bustin in!
@JJV72433 жыл бұрын
I LOVE your DnD module reviews. Wish you did this more often - perhaps on some of the more recent ones!
@RPGmodsFan3 жыл бұрын
As always, awesome review. Now I need to do a walkthrough and review of the I1 Mod.
@tonlito223 жыл бұрын
I remember there being carnivorous apes, a giant hedgehog, and a Yuan-Ti abomination. This is definitely one that's really more of a DM sandbox than anything else.
@paulh38923 жыл бұрын
I LOVE these reviews! You give great recaps of adventures from a previous generation. I especially like how you point out taking what we LIKE about pre-written adventures and skipping over parts which don’t fit the table’s taste.
@PaulGaither3 жыл бұрын
Thank you for continuing these classic reviews. This is how I found your channel. :)
@GeeVeeGM3 жыл бұрын
I fully agree about how great it would be to see this fleshed out into a 5e adventure book. It has some great ideas. Someone get on that, stat!
@dennispitts13153 жыл бұрын
They did it is in Tomb of Annihilation
@andrewpeters89063 жыл бұрын
The first module I ever bought at a mall back in the 80's. Returned to that same mall decades later, and it was like a ghost town, none of the vibrancy of the mall back when I bought the module. Eerie how the buying experience is like the game, a ruined city, a shadow of its former vibrancy.
@richardleatherman50753 жыл бұрын
Tournament games do not automatically transition into good campaign games - but this one did give us Yuan Ti.
@Madkingstoe3 жыл бұрын
Seth, I'd love to hear you review just one DCC module. They seem to be the closest thing I've found to resembling the original AD&D modules, in spirt and form. With all your experience playing D&D over the many years I'd love to see what you think of their adventure modules.
@NefariousKoel3 жыл бұрын
DCC is great. Got that old sword & sorcery feel, with dangerous magic and more interesting options for melee droogs. Goodman Games currently has a Beginner's Bundle on sale for a very nice price.
@B.-T.3 жыл бұрын
@@NefariousKoel I can't get past the meatgrinder garbage personally.
@NefariousKoel3 жыл бұрын
@@B.-T. - Then skip it and start at level 1. The Level-0 funnel is optional.
@EmberForge-TTRPG9 ай бұрын
Just discovered your channel. Fantastic job on covering these somewhat forgotten adventures.
@sumdude42812 жыл бұрын
This was the first adventure I ever played as a player. I was maybe 6 or 7 years old in the way back machine.
@primusinterpares57673 жыл бұрын
I really, really want to run this one, but I only have 67 players. Any tips?
@JPChereb3 жыл бұрын
Clearly you must make a DMPC and upstage all of your players with your valuable insight and amazing, carefully picked skills and spells.
I am currently running tomb of annihilation and I think the city of Omu takes some inspiration here.
@B.-T.3 жыл бұрын
I agree about the module coming off as unfinished, I remember initially really liking it but then realizing the Yuan-Ti never show up again after the entrance encounters.... Also despite being inspired by Red Nails, it really lacks the odd fatalistic decadence that story presented. The conflicts are all very vaguely defined, without the indication that these cultures are pretty much doomed from the start from their petty quarrels. PS: Did you notice the Cthulhu statues snuck in the map art?
@samuelbroad113 жыл бұрын
played a mongrel man psionicist in this in Adnd 2e, years ago. I remember polymorphing into a giant umberhulk and burrowing through the ruined tunnels as a shortcut and surprising the yuan ti. fun times, especially with the other mongrel man in my party and discovering our npc buddies in the forbidden city, great reunion!
@markhatton71263 жыл бұрын
I LOVE these old school AD&D module reviews!
@michaelbourrell26933 жыл бұрын
I like the idea of the totem pole having magic mouth spells that start to chant the opening chant of the song the Lion Sleeps Tonight, and just as they reach the village the rest of the song starts up!
@maciejkukla96153 жыл бұрын
U1 The Sinister Secret of Saltmarsh - one of the best I've ever played. Around this tiny village I created a lovely set of scenarios. Village doomed to be raided, with a plotting evil cleric hoping to reestablish a lost cult, and my players insired by the Seven Samurai, mentoring villagers to the victory.
@volairn703 жыл бұрын
Nice! Kicking it old school.
@johnbalk60913 жыл бұрын
@Seth Skorkowsky 10:17 Can you please tell me how exactly you got that particular map? I love this module and I’ll be running it soon and I’d love to have this one to show my player characters. Thank you sir!
@philippelegault39283 жыл бұрын
Great video as usual :) From what I understood the Forbidden City in 5e Tomb of Annihilation was inspired by the 1e adventure. Although it's not a 1:1 conversion for sure :) Cheers!
@witchdoctor13943 жыл бұрын
Forbidden City, eh? Sounds like a good place to substitute Sleestack for Yuan-Ti. The LotL soundtrack would be awesome to play while running this "module".
@nrgspike3 жыл бұрын
0:20 Haha! I like the idea of a module balanced for 68 players - and not one player more or it will just fall apart! I wouldn't want to play it mind.
@gmross92653 жыл бұрын
I used this same adventure for the start of a campaign. I actually converted the whole thing to the Basic Roleplaying Game from Chaosium. It went really well and transfered easy. What happen in our game was that a storm came in and the ship they were on going somewhere else flounder on the rocks of a island. While exploring the island the PCs stumbled onto the city, and the found the cheif's son.
@mattinthehat33 жыл бұрын
As soon as I see that Seth has posted a new video, I'm pretty damn sure it's going to be great. I haven't been wrong yet. Oh yeah, cool shirt by the way.
@Wolfphototech3 жыл бұрын
*Awesome .* *I'm still hoping Seth will do a how to play Advanced Dungeons & Dragons 1st edition , Advanced Dungeons & Dragons 2nd edition & Conan .* *He is the only hope to do it right .* *The problem with everyone else's how to play AD&D 1st edition & 2nd edition videos are that they get on thier soapbox and ramble forever about AD&D being the only real D&D .*
@fentumersewype57473 жыл бұрын
Your list of top old school modules is spookily similar to my favourites. Saltmarsh, Reptile God, Glitters. Did you ever try The Sentinel and The Gauntlet? Very good old school U.K. written modules. Best ever were the original Desert of Desolation I series. Sailing on the glass sea was memorable.
@andymansgamingchannel33563 жыл бұрын
Great stuff!! Can you do a review of Lankhmar? I had that as a teen and our group LOVED it!
@SSkorkowsky3 жыл бұрын
The 1e Lankhmar book was extremely influential for me. Got me into Leiber, Sword & Sorcery, and without it I wouldn't have written my Black Raven series.
@richmcgee4343 жыл бұрын
@@SSkorkowsky The influence shows. Which is a compliment, if that wasn't apparent. :)
@TheVexinator3 жыл бұрын
I ran an old-school classics campaign a few years ago that started with Against the Cult of the Reptile God, then did Dwellers of the Forbidden City, then The Gates of Firestorm Peak, then Castle Amber. Dwellers is very sandboxy so I helped streamline their experience to just the main quest - I think they really enjoyed several encounters from the module, both combat and RP. Playing the factions off one another to gain access to the big boss is always fun. They didn't encounter the aboleth nor the dragon, and didn't explore the city much.
@adamtifone92439 ай бұрын
I can't believe you left that blooper in Seth that's freaking hilarious
@MaxWriter3 жыл бұрын
Nicely done. I have this one but never ran it. I think I got it years later as they placed it in the World of Greyhawk and I wanted as much from that campaign setting as possible. Sounds like it's a wealth of information. As always, enjoy your stuff a lot. I agree about Saltmarsh - what a fantastic scenario. I'm hoping to start my online Down Darker Trails using those scenarios as the core next month.
@randomnerdery65113 жыл бұрын
Sweet! A new AD&D review!
@jamessatter74182 жыл бұрын
I am glad you give kudos to the Sinister Secret of Saltmarsh and Against the Cult of the Repile God, intro adventures that my friends liked a lot and that were fun to DM.
@smjsuperscott3 жыл бұрын
anyone know of a place you can go to just to get amazing plot hooks like those in this book like the document race or sewer system delve? I'd love to just have a massive pot of collected ideas to look at and get inspired by.
@RaymondRich3 жыл бұрын
Just browse the synopses of Dungeon Crawl Classics on Drive-Thru RPG. If one of them inspires you enough, maybe even throw them a few bucks. They do good high concept stuff on the cheap.
@ernrsto19903 жыл бұрын
@Seth Skorkowsky - any plans on going full Pirate of Drinax series? Have you tried running this one? Any feedback from your side apart from the campaign being awesome?
@SSkorkowsky3 жыл бұрын
Haven't played it. Once our current Traveller campaign through the Great Rift wraps up we'll be diving into Cyberpunk Red, so it'll be a while, if ever, I get to play Drinax.
@martyhoward67273 жыл бұрын
I love your videos. Please make more dnd reviews!
@Minodrec3 жыл бұрын
You should watch his CoC videos. And if you want to stick to fantasy he has a short series on Modiphius Conan. I really like the diversity. He mostly reviews adventures he enjoyed running and it shows.
@martyhoward67273 жыл бұрын
@@Minodrec I have watched a few of those as well. I also have watched several if not all of the how to be a DM and some other stuff I can't remember. I unfortunately dont play CoC. But if I did, it would be because of seth. He really does a good job and I have watched a few videos like how to run a mystery several times as it has good details that I really try and hammer down or external links that provide extra information.
@elfbait37743 жыл бұрын
Seth, I think you should write up these further adventures and publish them on the DM's Guild.
@BeaglzRok13 жыл бұрын
I think I'm gonna swipe these maps for my own campaign's ruined subterranean swamp city that has five factions fighting for dominance with one of them wanting to rebuild the empire. Considering that I was planning to use your dungeon cards to plan out the paths to get to the city, but was drawing a blank on the guard points and the city itself, this is a godsend.
@waywornwyrm81353 жыл бұрын
I think they have already (mostly) took the adventure and blew it up onto a 5E campaign. It’s basically Omu from Tomb of Annihilation.
@socialjihad57243 жыл бұрын
Premise for continuing campaign and the Yuan Ti's plan: the Wizard is creating a time portal to a point in time where the Yuan Ti empire was at it's peak and assaulted and captured the city and intends to bring them through into the present. In addition to being an interesting premise in it's own right, this would allow a unique opportunity to explore the forgotten city both in ruins and when it was fully populated. A cool thing to do would allow the players to find their own corpses while exploring the city ruins, and you could give them a tough choice to make for the end, making it impossible to close the time portal from the present, only from the past