Setup and Optimize 3d Model for GLTF Export in BLENDER (WebGL/AR)

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PolyForge

PolyForge

Күн бұрын

Пікірлер: 12
@PolyForge
@PolyForge Жыл бұрын
Image compression website link: www.iloveimg.com/ For checking the GLTF model I use these two websites: sandbox.babylonjs.com/ modelviewer.dev/editor/ My artstation: www.artstation.com/pixter
@Abdulrahman-xg9nd
@Abdulrahman-xg9nd Жыл бұрын
finally, we got a brief and useful information about GLTF
@Selmentausen
@Selmentausen Жыл бұрын
Very informative. Thanks a lot for making this!
@nicksoth5913
@nicksoth5913 Жыл бұрын
Thank you! Very useful information
@julzzeta
@julzzeta Жыл бұрын
This is what I need, thanks!
@IsaEzerbaev
@IsaEzerbaev Жыл бұрын
ma sha Allah!
@ibragimmovtaev7765
@ibragimmovtaev7765 Жыл бұрын
Very useful, I needed that!
@abhishekkumar-bz1ql
@abhishekkumar-bz1ql Жыл бұрын
very useful
@CreateReality
@CreateReality Жыл бұрын
Very helpful. Кeep up the good work
@Javabegingo
@Javabegingo Жыл бұрын
👍🏻👍🏻👍🏻
@brunorios853
@brunorios853 5 ай бұрын
One question Can I make one model with two variants of pillow? With shapes and materials totaly diferents? If I can, how can I do that? Thanks for this amazing tutorial. 🙌
@PolyForge
@PolyForge 4 ай бұрын
If you want to have one model with different materials, you can create additional material in blender and assign it to the selection that you need. It would still export your model with all materials to glb format with no issue. Having single material for one model is not a requirement for the glb models, it is more of a suggested way of doing it to reduce the amount of draw calls that your model would have. But each case is different and in some projects you might need to have more than single material for each object and it would be totally fine as well.
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