Dont forget to set "CPU" to "GPU" in the cycles options, so the rendering goes faster !
@张瑞麒-f6s8 ай бұрын
this is amazing exactly what I am looking for! thank you for sharing this
@pascalg19812 ай бұрын
Bravo, excellent tutorial! I imported a Sketchfab model with several Materials. How do I proceed with the Diffuse(color) that I want to transfer to a low poly? The result does not work because the textures of the different Materials intermingle.
@saeedserwan5 ай бұрын
How do you go about changing the uv's ? If i unwrap after remeshing womt it ruin the normal map ?
@voxcake5 ай бұрын
thank you very much!
@michahejman6712 Жыл бұрын
nice video
@OspostFrontEnd6 ай бұрын
my blender dont have normals options lmao
@Meteotrance6 ай бұрын
With zbrush or substance you can handle a 10 million or 20 million polygone baking without fancy graphic card with zbrush as long your ram is enough to make a10k or 8000 face without any problem, on blender as long as you have a fast cpu or gpu and a lot or ram it's possible but not so easy to do it can stop baking even on a 16 go of ram computer.
@irakli1954 Жыл бұрын
Nice
@gabrielzim2127 ай бұрын
my blender closes... why?
@toastercosmique43907 ай бұрын
baking with cycles can be very heavy for your computer... Go to your rendering options and change cpu to gpu, and make sure in your blender properties that you're using OptiX
@lokosstratos71926 ай бұрын
@@toastercosmique4390 it depends on what graphic card you are using, optix is better for rtx, cuda for GTX and the other one is for amd i think