Seeing the amount of height Manon gets makes it look even more brutal
@josepass25635 ай бұрын
She need to join the NBA with that airtime dayum
@okami46835 ай бұрын
How high up Ryu hits someone, too. How far Marisa hits them looks like something out of Looney Tunes. Guile's hits them and they teleport back into frame for the somersault. Interesting how they move them around for camera angles and placement. Without the cinematic angle, it looks like they're being teleported around.
@pigglesgoomshby72495 ай бұрын
Like fr these guys are just straight up FLYING
@AnalogLanguage5 ай бұрын
Getting super tossed lol
@juanjuri61275 ай бұрын
the vibes: 😊💃💃🕊️🕊️✨✨ the facts: french woman arrested for pushing tourist from a 6 story window
@harrylane45 ай бұрын
Dee Jay isn't teleporting, he just gets a few extra drive rushes
@GGROLER5 ай бұрын
Exactly. His range of motion is very large. 😂
@cellP85 ай бұрын
😂😂😂
@Zel-Veraan4 ай бұрын
Bro, he took his CA to another neighborhood!
@timeparadox9995 ай бұрын
seeing how meticulously the light sources are lined up in every cut to look seamless in-game is crazy
@GGROLER5 ай бұрын
It was quite interesting to me. That is why I am recording Tekken 8 tonight. So we can compare.
@kamatariedgar36034 ай бұрын
Capcom did a post last night about that, i really like that everyone have a part and credit for the final product ❤️
@psihypoАй бұрын
It's the same for RE4 remake too. Cutscenes look so natural and seamless, but every camera cut = a lighting change. They put in a lot of work!
@gooniest5 ай бұрын
0:48 this CA became a hood classic as soon as Marisa hit the A pose off camera
@iDrKx5 ай бұрын
the fact you see the opponent arriving at the wall and her basically just waiting is hilarious for me too lmao superman toss type stuff
@Wolf_TheLoneOne5 ай бұрын
2:55 God-DAMN! I felt that punch. Ken's CA just got a lot cooler.
@SvarogAristaeusAllen5 ай бұрын
When you see how much height they're getting it manages to look even more brutal, like you might be a superhuman Fighter from Streets but I don't think you're surviving Juri's spine catch.
@GGROLER5 ай бұрын
Nobody survives her. 😅
@natman29394 ай бұрын
yeah it makes them seem like anime super powered characters
@Aaa-vp6ug3 ай бұрын
@@natman2939I mean, they are.
@ohmeohmicahАй бұрын
@@Aaa-vp6ug Yeah. Each and every last one of these guys jumps like six feet into the air and land like it's nothing, and some of them literally have magic power blasts, and don't even get me started on the Shotos casually rotating so fast that the sheer speed of their legs is enough to propel them off of the ground like helicopter blades.
@premsinha94155 ай бұрын
JP looks terrifying from over here
@triplewave52145 ай бұрын
1:14 that throw was personal
@joseimyelcaminante68795 ай бұрын
1:52 WHAT A KICK, DUDE
@alyasVictorio5 ай бұрын
4:18 OK! That critical art was even more scarier and badass with this angle tho-
@Arcadia62275 ай бұрын
Agreed. Feels way more like Im watching someone get jumped in an alleyway on their way home.
@fabiosonhandogrande16975 ай бұрын
@@Arcadia6227 POV: You're a passerby witnessing Gen's (alleged) final moments against Akuma
@Jarubimba4 ай бұрын
@@Arcadia6227 Considering how all the custom characters now can learn the Ranging Demon, It's not far fetched in SF world
@LoraLoibu4 ай бұрын
@@Jarubimbaimagine fighting a mf and then he pulls out the Shun Goku Satsu
@triplewave52145 ай бұрын
Man I really adore those paint swirls at the start of each CA. Gives it so much more flair.
@GGROLER5 ай бұрын
Yes, I enjoyed it too. I am presently recording Tekken 8. That was wonderful. It truly grabbed my attention.
@jaysanj1525 ай бұрын
This screams "Work Smart not Hard" By cleverly tweaking camera angles,These animators deceptively brings out some of them most coolest dynamic looking animations but also more importantly saves them a lot of time instead of animating everything.
@GGROLER5 ай бұрын
Exactly. It is. You said great.
@loadedexcrement5 ай бұрын
To be honest, this is alot of what video games actually are in general. Lots of clever tricks and lots of smoke and mirrors. Pretty sure it used to be common practice to load objects that characters use (weapons, or props used in specials) under the map and would just warp them into the right spot when needed to avoid spot loading hitches.
@reawakeneddemon64785 ай бұрын
Akuma just goes back to his classic raging demon but now we can see what's going on
@GGROLER5 ай бұрын
Yeah. I was also excited to watch it.
@dulcrown9295 ай бұрын
Well is not that he summons a bunch of akuma , is a representation of how fast he is, he apears to be atacking from every point
@TheCyborgMC5 ай бұрын
@@dulcrown929 I'm not so sure that's it. I could be wrong, but I've always seen it as him somehow manipulating the dark Hadou and taking a bunch of his attacks and then combining them all into one instance in time for a singular brutal attack. Basically like how the flash can have multiple versions of himself from different time frames performing a single task in one instance in time.
@reawakeneddemon64785 ай бұрын
@@TheCyborgMC I think i saw somewhere that the shadows are the victims he claimed with the attack and now they're a part of him and he uses their essence to power the attack (i could be wrong but it's a nice theory i think).
@annoymous885 ай бұрын
@@TheCyborgMC this is more of a lost in translation when it become "Die A Thousand Death" in english. the phrase in it's original language means "Thousand Strikes in An Instance", meaning he is hitting that fast. it's more obvious in SF5 that he's zooming around the victim as his strikes sped up, unfortunately the game only register it as a measly 30 hit combo.
@lovelyx335 ай бұрын
Manon’s seems like it was made to be seen in third person LOL
@fishright71865 ай бұрын
some CA are actually cool af in this angle
@Sharky_04565 ай бұрын
i feel like they are a lot better with the added camera angles in this angle they are more like jank 3rd strike supers with dooms and weird teleporting either way its still cool to see behind the scenes but i definately prefer the original supers
@mendeleyev17904 ай бұрын
@@Sharky_0456of course the originals are better but seeing zangief go into the stratosphere like he was Potemkin just to break your neck is so cool.
@Sharky_04564 ай бұрын
@@mendeleyev1790 yeah
@xPRODIGY_4 ай бұрын
Makes me imagine a lot on how sf6 would look if it were in sf3’s style
@venivediicommented40464 ай бұрын
Ryus
@chillgamingh5 ай бұрын
so zangief launch you into space
@Sharky_04565 ай бұрын
lmao
@SyRose9014 ай бұрын
Watch him ACTUALLY do that in one of them early 3D, EX games.
@gknighton60405 ай бұрын
Ryu's actually looks the best in terms of fluidity.
@ΦιλήσυχοςΠολίτης5 ай бұрын
I agree.
@LeonardoP45 ай бұрын
so, everyone has his own Domain Expansion 😅
@MICHAELTUMANGDAY5 ай бұрын
It's Raining Akumas according to the weather forecast
@rafaroo5 ай бұрын
Damn, without the forced camera angles it makes the fighters look so much more powerful. Ken looks like he just straight up murders you.
@Emezie5 ай бұрын
This is amazing. A lot of work and planning go into creating these cinematic experiences. The perfect camera angles, background special effects, stage positioning, etc...and that's before we even get to the actual animation.
@j-kreed44195 ай бұрын
Love that Gief's is just a recording of an atrocity.
@themememaster7844Ай бұрын
This makes me respect the process even more because of much work the camera angles do to sell the attack and its impact. Its also cool to see it from this perspective because it shows just how powerful each of these fighters are with how high they jump and how much force their attacks deliver. Makes us feel like outsiders to a street match between demigods.
@quandary233 ай бұрын
cammy’s execution kick looks way more brutal without the angle
@thesalinator35575 ай бұрын
The impact on Manon's CA is insane
@noidsuper5 ай бұрын
Ken’s looks so cool
@GenderNeutch5 ай бұрын
It really does - the smack at the end is satisfying af.
@stryfespoint3045 ай бұрын
Different yet awesome and entertaining perspective of the fights and critical arts.
@GGROLER5 ай бұрын
Glad you enjoyed it!
@cothrone36515 ай бұрын
Akumas normal CA somehow looks even more brutal from this angle
@ashanron81615 ай бұрын
Many of them hit differently in this angle, plus Jamie’s CA looks extremely horrifying here it is terrific!
@therealvanillasludge5 ай бұрын
I think people arent undertanding the sheer STRENGTH these people have. Simple uppercuts can make one flying like damn
@brittoncominoli53485 ай бұрын
bro imagine seein this stuff irl, watch a man dressed like a hobo fire upercut almost 18 ft into the freakin air and then punch them down to the ground faster than air velocity would normally allow...
@theunknowman124 ай бұрын
Or imagine you just walking home when you see a man get jumped by 1000 shadow
@Aaa-vp6ug3 ай бұрын
Or a guy fling another guy 30 metres (98’5”) into the air, then somehow carry him down far faster than the ascent. Edit: that’s 40 metres, mb (131 feet 2.803 inches)
@JhoanSebastianTangarifeMoreno5 ай бұрын
Sit down and shut up looks so amazing !! The height and the speed at which the punch launches the enemy is brutal
@ReconHunter1015 ай бұрын
You know, apart from appreciating the camerawork more, you can also appreciate how the visual effects/lighting enhance the impact on these.
@mastertjt565 ай бұрын
I love it when people do this, makes it cool to see everything going on.
@Sharky_04565 ай бұрын
i like how you also include a square with the original super
@GGROLER5 ай бұрын
I'm glad you like it
@shoukaiser5 ай бұрын
As an animator, these comments are disappointing and disheartening lol. 1. The intention of the ultras/cas is to provide a cinematic, different angle and get up close to the characters so you can see them in a way you don't normally get to, and build more of a connection. SF4 was brilliant with this. Supers have minimal camerawork to stay normal in the action. 2. Camera work is used to save on time and work to avoid having to animate unimportant parts that won't be shown. Character sitting down at a table? Those legs aint doin shit. Even a character making an expression might look like nightmare fuel when seen from even a 5 degree camera angle shift because sequences are animated to camera, not to be seen from all angles. 3. If someone is like, why don't they do these super complex motions in one take? Learn anything about film production please. It'll be fun.
@Haka-f3k-u5 ай бұрын
Just because its neat from an animators standpoint doesn't mean other people are going to not like what they like. You make it sound like it was animated for the sake of what animators and others at the company wanted/think fans wanted. Tell you right now that probably 99.999% of fans don't care, and most that do are animators themselves.
@GayleHarrahs5 ай бұрын
@@Haka-f3k-u I don't get that from his post at all. It just seems like an explanation of why the animations work the way they do from someone irritated by people who don't understand the subject. It seems perfectly reasonable to me whether fans care or not.
@Kingdom8505 ай бұрын
@@Haka-f3k-u not about looking neat to an animator, go get educated like bro said and come back.
@shoukaiser5 ай бұрын
@@GayleHarrahs thanks Gayle. Its not about THIS IS RIGHT OR WRONG, but "this is why”. An explanation or reasoning isn't an attack or shame on someone's opinion.
@swirlyglasseschan5 ай бұрын
All these cinematic supers take way too long and take you out of the action.
@demonico9174 ай бұрын
This game is such a work of art, that sometimes I hop on the game just to go to practice, turn off the character voice in settings, turn up my TV volume a lot, and listen to Zangief's CA 3:09 over and over again. I can't stop listening to the CA start-up sound, the cheering in his CA, and the *I M P A C T* at the end. What a beautiful game you are, Street Fighter 6.
@GGROLER4 ай бұрын
I agree with you. Exactly
@sharifrowe78125 ай бұрын
Anyone else just love the CA's that just dedicate into making the opponent fly? Cause look at that air Ryu got at 2:07!
@Gnut45 ай бұрын
Ryu Cammy and Manon almost got theirs enhanced in some ways
@Ken_Torii5 ай бұрын
The amount of air Ken gets is so badass
@unclephillymya4 ай бұрын
0:24 manon please end my life
@weebthatlifts57505 ай бұрын
ken's is the coolest by a long shot manon is a close second
@dulcrown9295 ай бұрын
Damn some CA are much more brutal than they seem to be
@randomly27704 ай бұрын
These all feel like very elaborate stick figure animations its all so fluent and stylish. juri’s one speaks this the most to me, its so bouncy and full of life. I should pick up SF6 sometime this game is gorgeous
@GenderNeutch5 ай бұрын
I didn't realize the animations were actually happening in the stage. I thought they were some kind of separate animations with a fixed distance value determining where you'll end up on the stage once the cinematic is done
@Jorgec2245 ай бұрын
The textures and effects are so creative and beautiful. Its hard to appreciate them as they happen so fast and in tense moments
@comradetyrone22985 ай бұрын
Kim's just straight up kills her opponent.
@jasonfrancese83595 ай бұрын
“Oh, so Ibuki can just throw knives at people and no one says anything. But *I* break a few people’s skulls with a kickass Izuna Drop and suddenly everyone gets huffy.”
@gwen99395 ай бұрын
@@jasonfrancese8359 God forbid women do anything
@jasonfrancese83595 ай бұрын
@@gwen9939 That’s a fair point.
@call_me_maple5 ай бұрын
the way they teleport around makes it look more like a montage of the times these characters used their supers. It's interesting how much the framing changes your perspective and just how much work goes into making these. Thanks for the video!
@aspekt76315 ай бұрын
some of these look even cooler from the fixed angle
@pigglesgoomshby72495 ай бұрын
You really get to see how fluid the animations are
@GGROLER5 ай бұрын
exactly
@almiser5 ай бұрын
The akuma's shun goku satsu is incredible on start even on no camera angle damn
@pigglesgoomshby72495 ай бұрын
4:18 Like something about this shot making Akuma look like a ghost in the shadows just works SO WELL
@KK-lj8sv5 ай бұрын
こう見ると、本当に細部までこだわっていてすごいわ..
@maxdawson30115 ай бұрын
Ken's looks so damn cool
@_Adie5 ай бұрын
It's crazy how many cuts and position changes there is, yet with the proper camera work it all looks seamless. Lighting being consistent too. And I get that you can plan a super and imagine it, but then you have to break it up into multiple pieces and imagine how THAT works. And it all still looks great. Cool as shit.
@Monty22895 ай бұрын
Just seeing them ragdoll from a 30 foot drop is more painful than the actual combo
@MintyPolaroid5 ай бұрын
It's cool to imagine how some of these would look in a older 2D capcom game. a lot of em work out rly well imo, like Juri's and even Jamie
@sonic-bb5 ай бұрын
the fact that they actually do stand on stage is pretty amazing still tho
@_JusDavid_2 ай бұрын
Jamie's just like like a long take in a Kung fu movie and I dig it
@Shinryuken155 ай бұрын
Love this video. I remember the first time someone did this for SF4 back in the day. My mind was blown. Thanks for uploading :)
@GGROLER5 ай бұрын
I'm glad it was useful to you. Tekken 8 is also being prepared.
@RoseDotWav5 ай бұрын
Manon looks so good wtf
@blakty24 ай бұрын
This just highlights how mundane Luke’s lvl 3 is in comparison to the rest.
@demonico9174 ай бұрын
I really love that start-up sound when you use a CA
@bapnap62184 ай бұрын
Only now realized it. Cammy is a living firework.
@kmcbest5 ай бұрын
i still can't understand why doesn't Luke actually sit on the opponent . In current position, either he break his waist punching or the opponent may sneak out
@Tonefoni5 ай бұрын
Probably because it's a video game
@Kuzna225 ай бұрын
I remember this drove some guy on Twitter crazy. He would bring it up constantly.
@zombieeightpack13815 ай бұрын
@@Tonefoni If you have nothing of substance to say, don’t say anything at all. Please. For the love of god.
@anormalhumanhopefully85705 ай бұрын
@@zombieeightpack1381 the whole criticism is of no substance itself lol. "Why doesn't the guy who fights with magical mma moves not do this one things more realistically?"
@MansMan420695 ай бұрын
"break his waist" what?
@Ysah175 ай бұрын
2:46 incluso desde esa perspectiva se ve épico
@LoneRatatouille28 күн бұрын
I was kinda of expecting giant hands and heads like in dragon ball fighterz with no camera
@DeepFreier5 ай бұрын
Knowing that Marisa just asserts dominance before killing you explains why it does so much damage
@SayShelo4 ай бұрын
Jamies looks even more like a martial arts movie without the camera angle and Akuma looks like one of funniest ahit ive seen yet legit looks like he was having a montage of what to do with you
@GGROLER4 ай бұрын
Yeah. I also liked his CA.
@NaomiDresmalАй бұрын
I feel the jump cuts make the CAs less cinematic, gives us these wide shots and ill go crazy
@dragons_hook5 ай бұрын
Jamie: * poses * "....Roadhouse"
@jasonfrancese83595 ай бұрын
In his defense, what if his opponent used to fuck guys like him in prison?
@JuliusKingsleyXIII5 ай бұрын
It's absolutely wild to me how quickly these characters can teleport around the screen and somehow the camera can follow them in a way that makes this shit all make sense. Camera work is basically magic to me
@KaitouKaiju5 ай бұрын
The camera can be teleported too
@HPLovecraft-lx6yz4 ай бұрын
This i why i love old fighting games. A fatality or a super move didnt have cinematics and was a lot more interesting than just seeing the same cutscene over and over again
@GGROLER4 ай бұрын
The cutscenes take us out of the fighting mood.
@Squiddy005 ай бұрын
I can't be the only one to think some of these actually look better, can I? Honestly it gets me thinking that a game full of high-effort animated supers like SF6 from a flat normal camera angle would work far better than most people realize.
@chewmeister7284 ай бұрын
I love how marisa low key just does a domain expansion
@universedawn42025 ай бұрын
As a SF6 viewer, its my first time seeing rashid CA, they just do super 2 all the time
@GoldenCrow5594 ай бұрын
A thousand akumas darken the skies. Too cool
@SvenS25 ай бұрын
Manon's one looks fn amazing
@kiritokun-20784 ай бұрын
Rashid chill out! 😂
@venivediicommented40464 ай бұрын
Be cool of they did a patch where they smoothed some of these up, and allow the option to select which angle you view it being done
@simonkara49075 ай бұрын
These look like domain expansions, from this angle, with the whole atmosphere change.
@bapnap62184 ай бұрын
Kinda wish they would have two ways to show moves. one with the angles and sometimes one showing the full scale in normal view. Be cool to have that epic scene and sometimes see the move for what it is. Manons and some other moves really show how far they throw somone.
@Big_Sloppa5 ай бұрын
They bend space and time so casually, that in the next game characters will have fully-developed Reality Marbles
@lexitaylor36975 ай бұрын
The height these characters get looks straight out of early Naruto
@BrownLightning155 ай бұрын
I love how Rashid’s looks
@pseudohippie555 ай бұрын
AKA "The camera man values his life" mode.
@craquelinsarrasin99942 ай бұрын
Zangief just throws the guy into orbit before jumping to him
@-AirKat-5 ай бұрын
Damn the distance a lot of these supers are taking you is crazy
@rdldatrain5 ай бұрын
I actually really like watching how they do the lighting, I think it’s interesting to see as someone who wants to learn to animate
@SparkyForce5 ай бұрын
JPs is very cool even without the camera work
@Krembokulon5 ай бұрын
im not gonna lie, the way the demon looks without the angles looks pretty crazy too!, i wish there was a way to enable the angles or not, that might be funny and or fun, who knows lol
@GGROLER5 ай бұрын
Yes, it's an exciting experience. I was also fascinated.
@dddaaa69655 ай бұрын
ryu and kens look better than the in game cinematics
@onthedre4 ай бұрын
Manon's ultimate is probably in my top 3 favorite ultimates of all time. It's playful, taunts the enemy by making them do ridiculous poses, and destroys them. Plus the singing is good. 10/10.
@itsuizzu5 ай бұрын
so this is what it feels like to watch a street fighter 6 fight as the audience 🤓
@kevinbradley86134 ай бұрын
The akuma CA is the coolest looking I think. Even though I play Lily, I’ve always wished she had a better super art 🤷♂️. Hers is the lamest by a decent margin lol. Kimberly’s was surprisingly awesome too!