you know what im gonna say I CANT WAIT TO USE THE NEW TECHHHHHHHHHHHHHHHH
@RushG7 ай бұрын
No doubt will see a particular KZbin channel Shorts upload where this tech is used in the near future 👁️👁️
@HereToHaveFunn7 ай бұрын
@@RushG lmao as soon as im not working IM DOING IT
@jacqueswang3722Ай бұрын
As a beginner, thank you for such a high quality video
@RushGАй бұрын
@@jacqueswang3722 you're welcome, my pleasure
@marcocardenas2DАй бұрын
I love how Ken combos look, I just picked the and hope I can get some of these, thank you!
@erichan79267 ай бұрын
corner juggle jinrai light follow up is still too risky for me.
@metalgeartrusty7 ай бұрын
go for it, even if you lose. practice it a lot, til u internalize the timing. key is to stop doing what you're doing now, and go for it always. gotta input it at the last second 4 sure. you didnt comment on this but just a heads up, after you land the jinrai light followup, do half circle forward for the next jinrai, wether OD or light jinrai. this avoids accidental dp motions (since you have to hold forward on the jinrai light followup)
@erichan79267 ай бұрын
@@metalgeartrusty hey thanks for the advice. although i dont have this problem with jinrai loop i did have problem with fireball in neutral ends up with accidental dp. and half circle fireball does solve the problem so thanks again.
@RushG7 ай бұрын
It is a pain but it is just lots more practice to build up the muscle memory. The good thing about the jinrai juggles is, if you miss the loop and drop the combo it usually doesnt leave you heavily punishable / unsafe
@flintkole80812 ай бұрын
Not sure if you've nailed them yet but I always look for the moment ken begins to bring his foot back in from the kick to press the light follow up
@erichan79262 ай бұрын
@flintkole8081 definitely got better than when I post this, great tips
@lucasbgabriel14417 ай бұрын
Hi, love your videos, Im kinda new to FGC, started playing end of last year and just hit Plat with ken. But I am having a hard time doing the DragonLash, cause i always get super level 2 or cr HK. Doing in training is easy, but going from cr to Dragonlash makes it harder for me. Do you have any tips, or should I just keep playing and I will get more consistent?
@maph127 ай бұрын
What kind of controller are you using?
@Mush_Nab27 ай бұрын
If you have buttons for motion inputs instead of a joystick, u can hold down and double tap forward to get the dp motion
@dnkndonutts86627 ай бұрын
If you play pad just make sure to end it on the down forward input. If you play stick or hit box i don’t think you would get that miss input
@lucasbgabriel14417 ай бұрын
@@maph12 I use a xbox derivated, but I dont really like the pad on it
@maph127 ай бұрын
@@lucasbgabriel1441 Oof yeah. I've tried motion inputs on Xbox pad, and it's rough. If switching controllers isn't an option than what Jonathan above said will work as well. Basically hold down, and do kind of a double wiggle from down to down/forward, without ever doing a full forward input, and that should do it. Easier to learn on left side than right, but consistent once you're used to the motion. Good luck, and may god have mercy on your thumbs.
@StijnOo7 ай бұрын
Another informative video Rush ! Would it be possible to get a video on your favorite meaty setups or safe jump sequences ?
@RushG7 ай бұрын
No probs and great question, I can put together some meaty information in a future video 👍
@Dang0thebepis7 ай бұрын
Thanks for this. I'll try them out
@dracokid61747 ай бұрын
Small question about the DI side swap combo. Wouldn't it be better to do regular cr.HP into step kick level 1 instead of DR? The latter does about 2% more than the former and saves a bar of drive.
@RushG7 ай бұрын
It does? I didn't know this! Noted. Tbh most times I DI somebody I'm often doing neutral jump HK, run Dragonlash into a followup, particularly if it's for a side swap.
@dracokid61747 ай бұрын
@@RushG That's pretty much what I use as well. however the jump HK hitbox can be a little weird to land so i can understand if people preferred the level 1 setup. Still a great vid.
@jamesbutler56307 ай бұрын
Rush you are absolutely amazing bro i love your content and how you break things down. Im going to add this video to my daily practice routine
@Dewstend3 ай бұрын
The punish counter CR HP into run stop and ending with SA3 for 50%? Dayuummm
@ericlathan61786 ай бұрын
omg i kept thinking people were saying "dry brush" instead of "drive rush" lol i was like why the F would it be called that
@ACE112ACE1125 ай бұрын
lol
@jmoz3 ай бұрын
LOL
@AnotherGameEnjoyer16 күн бұрын
Brother, never thought it would be that hard to execute a game command, that jimrai kick foward LK is so difficult to get it constantly. It take me 5 min to hit one time correctly each time. It put me wondering if one day I'll dominate this game. It's so difficult for beginners. OMG.
@kaib19207 ай бұрын
little man, little soul, taken taken, its mighty toll, u dont have to help the people, but thank you for being a steeple
@RushG7 ай бұрын
I was trying to find a song that maybe this comment was lyrics from, it took me to "Alan Jackson - Little Man" I think Im way off target 😅
@BrowneVisuals3 ай бұрын
Good stuff mate, picked up the game two days ago and I haven't seen any optimal stuff on KZbin. I've found most if it myself, have you got a video about Ken pressure? I'm still trying to figure it out.
@RushG3 ай бұрын
@@BrowneVisuals nice, hope you enjoy SF6 I'd probably suggest the following video. It's an overall guide on how to play Ken but it should give you tips on how to approach - kzbin.info/www/bejne/l3LTlXqslt-Ah80si=dDMzKbhNSuCK2ofA
@RushG3 ай бұрын
His main pressure tools though are CR MK > Drive Rush, OD fireball followed by Drive Rush, you can use HK Dragonlash, Run into Step Kick is good, especially behind fireballs. Stans HP is a good button in neutral, has good range, but lots of recovery so be careful. I'm a big fan of Ken's light buttons. They are fast and have good range. Don't sleep on them
@BrowneVisuals3 ай бұрын
@@RushG Is the goal to do oki with lights? I'm getting jabbed out of my pressure. Many thanks btw
@RushG3 ай бұрын
Oki you want to make sure you have frame advantage first to pressure. Not all knockdowns will give you enough advantage to dash and pressure But where you can get up close with advantage, lights can be good but also consider CR MP, it's more active than CR LP. Remember to consider using drive rush for Oki into a button too if you want to cover more ground to get in
@jebus-sama3264Ай бұрын
i know its an old-ish video and all, but do any of yall have any tips for getting cr hp after dr st mp so that you can convert into run stop combos instead of doing chinbuster?
@RushGАй бұрын
Not sure I understand, what is the exact sequence you are trying to do Raw drive rush Stand MP, CR HP into what?
@jebus-sama3264Ай бұрын
@RushG I figured out that it was sub optimal anyways, what I was trying to do was ST MP into CR HP into something like 2K -> LK -> CR MP and then like a medium jinrai into heavy follow up into lvl 3 or something after a drive rush/drive cancel instead of something like just CR HP run stop, CR LP/CR MP (depending on what you wanna convert into) but again, sub optimal and much more difficult, if it even works that is. so my bad lol. (I hope this makes a lil bit more sense than the last comment did)
@RushGАй бұрын
I think I get you and what you're explaining is actually optimal in some situations. For example when you spend all your drive meter to finish a round mid screen, the end part would be Drive Rush > CR HP > Run (stop), CR MP > MK Jinrai > HK > Level 3
@chrismaxie28643 ай бұрын
Thankyou 🙏
@ultrainstinct47667 ай бұрын
Love your Channel, help us to improve Ken. Thanks Men
@RushG7 ай бұрын
My pleasure man
@stoiccrane4259Ай бұрын
What do you think of his MP + HP + Quick Dash Routes?
@RushGАй бұрын
@@stoiccrane4259 they're part of hia bread and butter. MP > HP > run tatsu for corner carry, run Dragonlash for meter less side swap I think I include ways to go into this for some combos in this video
@stoiccrane4259Ай бұрын
@@RushG Thanks for the guide. I've been winning off MP > HP + Run straight into Plat 4 but I definitely need some new tech and your video has some interesting options. I never use his OD Jinrai or regular Tatsu from LP so it should be fun to add them.
@lorddirt55326 ай бұрын
Where did you get that fight pad overlay?
@RushG6 ай бұрын
This dude - x.com/jayraydee?t=C5HCIbdDRxLKWTlvmqYRlw&s=09
@QueenMar1ka5 ай бұрын
Hi thanks for your video. What's a step kick? Is it jinrai? I don't see it in Google...
@RushG5 ай бұрын
Cancelling into heavy kick from run (not the overhead the other kick he does)
@QueenMar1ka5 ай бұрын
@@RushG figured it in time anyways thanks!
@GattoriSanchoАй бұрын
4:44
@driv3n758Ай бұрын
Like listening to a foreign language. I need a tutorial to understand the lingo and abbreviations 😆
@RushGАй бұрын
I'll have to watch this back 😅
@McMeatBag7 ай бұрын
I've started using stand HP + run tatsu to punish counter DIs. It does 2500(ish?), and leaves you +3 for an easy crouch jab or throw meaty. Is it better to cash out drive gauge in the corner with drive cancels or OD jinrai loops? I think people severely downplay the complexity of Ken's combos. There are so many different ways jinrai loops interact with each other alone. Could you do a video on meterless counter / punish counter conversions? Also, do you have a tip on timing the crouch MK from a stand HP punish counter? I've found it tough to do consistently, resorting to mashing the MK like a scrub. That works for getting a tatsu, not so much for a DP.
@RushG7 ай бұрын
Its a good should if you want the grounded mix up after run tatsu, you get the awesome corner carry and then the opponent is forced to guess. Its something I havent spoken about before but being plus 3 is scary in this game as it sets up a frame perfect parry for the defender if you opt to go for a frame 1 or frame 2 meaty. So to explain, if ken is +3, ideally you'd want to do a CR MP which is 6F start up so that it hits on the frame 3 to avoid being perfect parried in a plus 3 situation. The next layer there is them doing delayed parry lol. So maybe there throwing is worth considering? My head is already hurting, its too early for this level of SF6 talk lol.
@McMeatBag7 ай бұрын
@@RushG I never even thought about that
@RushG7 ай бұрын
Yeah it's pretty significant in SF6. As parry can only perfect parry of frames 1 and 2, 3 seems to be the magic number in this game
@mfrebel78316 ай бұрын
2:33 5:31
@igotdembombs7 ай бұрын
Hmm some things for me to consider, s.mp into step kick into lvl1 seems really nice for the side swap. I gotta watch my replays and fix my routes.
@RushG7 ай бұрын
Driveless combos I think are really slept on, crucial to learn these driveless routes IMO