Thank you for this tutorial so interesting and informative, was waiting for this for a long time!
@preator_vallum63774 ай бұрын
Did you improve the efficiency or is this the same thing in the other video? If it's not updated, are you planning to continue working on this and stuff like it? Very cool stuff man.
@gonderage8 ай бұрын
1:41 That part on getting the distance between the fragment position and intersection is pretty hard to understand. did you get this from somewhere else?
@reasonnotfound8 ай бұрын
It's based on plane equation and pythagoras I think. I solved it a long time ago so I don't remember the exact solution.
@friendlyfox2189 Жыл бұрын
Thanks!!!❤❤❤
@kextex Жыл бұрын
Cool
@reasonnotfound Жыл бұрын
;)
@catafest7 ай бұрын
I try to manage this shader with MeshInstance3D and CSGBox3D, but not that mesh rabbit, and not work. You say about performance but I think can be used as a tool in the game. I saw that glow in the Wolfenstein game on a laser gun tool. Any idea why this shader did not work with default objects on Godot v4.3.dev1.official [9d1cbab1c] ?
@kira.herself4 ай бұрын
how would I feed a raycast intersection into it? by updating the shader params dynamically?