To clarify, I do not think that people who disagree with me or like the DLC are in a "cult." I just think the way that some Fromsoft fans argue is "cult-like." If I dislike the action combat of SotE bosses and the fanbase tells me it's my fault for disliking something because I didn't use summons, I find that to be cult-like. It's an argument made under the assumption that the game is inherently enjoyable and that all negatives someone might have is their own fault, and that if I had used summons or a meta build I would enjoy the game. It's almost like I have to beat a game I don't enjoy with 5 different builds just to prove I dislike it. Either way it doesn't matter too much. I'm just leaving this comment because I think people have misunderstood me to a certain extent. I don't believe in objective criticism about art, and if you want Shadow of the Erdtree's design to be the future of Fromsoftware it's fine to disagree and dislike the video. I will sit on the sidelines and be sad as a series I used to love turns into something I no longer enjoy, and more games like this will be in From's future.
@blob83964 ай бұрын
People don't say "just use summons" because it's the fun way but because it's one of the many ways to elevate the difficulty of which you complain about so much so you can have a better time. You think the only way to play is either with an underpowered build or completely cheesing every boss but the difficulty is a massive spectrum that you can find a middle ground in like using a better weapon, or an ash of war, or shields, or magic, or runes or buffs etc... but nope it's either 2 options for you and one's not engaging with it at all whilst the examples above you still are but making it easier for yourself. It's not the fault of the game if you ignore half of the mechanics and find it too hard and refuse to elevate difficulty or overcome it with your super restrictive challenge runner style
@TheFuzzician4 ай бұрын
The way I have learned to reconcile my issues with Elden Ring (DLC and base game) is to accept that this game is....not Dark Souls. What I mean is this game is now more like an action adventure RPG, that shares many mechanics with the previous games, as opposed to something like a sequel. To players who were never that interested in learning the bosses "properly", this will be a breath of fresh air, because they will be able to overcome the challenges on their own terms (summons, magic, strong weapons, etc...). This means more people (who otherwise would have completely bricked against something like Sekiro) are able to play and enjoy it. Because they didn't come here for a Dark Souls-like challenge. They came for an adventure. And they got exactly that. Not everyone wants a tough but fair challenge - some just want a pleasant journey, with an occasional bump in the road. We, the souls vets, have been annoyed that From essentially made a game that is.....not what we came here for. But because it looked SO much like the previous games (let's be honest, it is literally Dark Souls 3 with jumping and a horse), we assumed this would be more of the same. And it was...not quite that. At the end of the day, it is a good thing that Elden Ring exists, because it offers something worthwhile to many people. And those of us who are not on board with this new direction, we will always have Sekiro, Bloodborne, and even Dark Souls 3 (and DS 1).
@soulkibble14664 ай бұрын
@feebleking21 careful, you might offend the "Alpha Gamers" who desperately need to swing their "Alpha Gamer" cocks around at any conceivable opportunity. To them Elden Ring is the only real challenging game. All previous games are easy "press A to win" baby games, and they'll make sure to remind you how "Easy" it is and how much more "superior" they are too you at every opportunity in a sad desperate attempt to feel better about themselves
@soulkibble14664 ай бұрын
@AndrewAung1992 this coming from the fanbase who went on a whiny rampage over "review bombing" on Steam when it wasn't even Review bombing to begin with. If you are so offended at the idea of someone not liking a game and voicing their opinions why then you need to get better priorities in life.
@soulkibble14664 ай бұрын
@@AndrewAung1992 sure pal. Whatever helps you sleep better at night.
@Scott_Inksmith6 ай бұрын
My only complaint is the finger ruins. Why are they so dang big for a couple worms and a whistle?
@SubmitToTheBiomass6 ай бұрын
If you stick enough fingers in a hole for a long enough time, that hole is going to get really wide.
@AR-bj5et6 ай бұрын
Worse is the worms and hands respawn without you having to rest so it’s even harder to tell where you have and haven’t checked your first time around
@enderforces70136 ай бұрын
yea i would've put some more detail in those areas or just made em smaller. I agree that they kinda feel like a wasteland with nothing to see.
@DeaconBlu356 ай бұрын
@@SubmitToTheBiomassagreed, but sticking in too many fingers too fast can really hurt
@just_is44c315 ай бұрын
same with abyssal woods
@vsh55y6 ай бұрын
"I'd rather get in more damage than using that opening to heal" how is that even an argument bruh?
@noahdavidson13436 ай бұрын
I guess he wants to be able to heal and attack at the same time...
@TheArne9596 ай бұрын
There are builds for that but imagine thinking ahead on what weapon / armor / thalisman and armors to use. Ignoring incantations as he seem them usless. Even if they provide insane buffs that further helps your damage / bulkyness when your hitting the soft cap
@stephenm7076 ай бұрын
If every attack does like 60-70% then the game becomes a snooze fest of just waiting to for an opening to heal just get hit again after healing and waiting for another opening while your still trying to figure out the moveset of the boss. If Bloodborne is Dark Souls on crack this game is like playing Souls on Fentanyl while the the bosses are on crack assuming your not using summons or a cheese build were you just stack out the boss.
@skoop44776 ай бұрын
@@stephenm707solution: don't get hit
@stephenm7076 ай бұрын
@@TheArne959 Incantations obviously aren't useless, the peopel who don't use them don't do so because they cheapen the gameplay and take away from what many people enjoyed about these games in the past. The bosses aren't balanced well around the fighting multiple people at a time, doing so allows you to ignore most of the mechanics of the boss. The problem isn't dps the problem is the damage the bosses do. Theres so many different ways they could of balanced these bosses to ramp up as the fight goes along that don't make it feel like your playing a sl1 build where you just get 1 shot by half their attacks. Theres already phases with the bosses how hard could it have been to start the bosses on a phase where they do less damage and have more defence so you can't accidently just cheese through a huge chunk of their health, then as the fight progresses and you likely have learned a decent chunk of the moveset the boss ramps up and starts doing more damage. So many times when playing this game bosses just felt so random, some runs I'd have a long drawn out fight where i'd run out heals then the next go I'd do a bunch of lucky jump attacks and somehow stack the boss out and get them down to less then half in less than a minute with only healing once or twice, that's terrible balance. It possible to not even have a broken build and just get lucky by brute forcing jump attacks to get a kill without actually understanding the boss mechanics.
@franc0cean-m4q6 ай бұрын
To say that the only reward for beating Putrescent Knight is a cookbook is either intentionally misleading or hilariously wrong. It’s the only way to get to St. Trina & complete an important NPC quest
@yeeterdeleter81936 ай бұрын
I was geniuenly surprised that he didnt even mention any of the npc quests.
@franc0cean-m4q6 ай бұрын
@@yeeterdeleter8193 I agree. The NPCs were the highlight of the DLC’s story for me. Almost all of them have interesting backstories and arcs with quest lines that actually culminate in an impactful way. But I guess that conflicts with the narrative that this is From’s “worst DLC ever” so they weren’t worth mentioning
@Break4Love_6 ай бұрын
what's important about any quest ? except for jackshit? go read your items description, from cultist
@brucewayne4046 ай бұрын
You also get one of the coolest looking weapons in any FromSoftware game.
@SoulsNThings6 ай бұрын
@@yeeterdeleter8193 Because this channel has turned into a contrarian rage bait nightmare. Unsubbed and blocked his channel from showing up.
@SackoYT5 ай бұрын
This dlc would of been 10/10 if it had more Iron Keeps and more Blue Smelter Demons.
@longinuspodbipieta37645 ай бұрын
Ah yes the legendary bossrun, I had more fun eating broken glass than getting to him.
@_RedGuy_5 ай бұрын
@@SackoYT hell yessss
@gdzjr43225 ай бұрын
Don't forget the dogshit iron passage💀💀💀💀💀
@bstnlcge26624 ай бұрын
"would have" or "would've"
@PeachT874 ай бұрын
😂😂😂 literally the worst DLC ever made
@davids.78856 ай бұрын
It isn't my FAVORITE Fromsoft DLC, but i thoroughly enjoyed it. Even beat all the bosses 1v1, minus Bayle. Because, well, BAAAAYYYYYLLLLEEEEEEE!!!!!!
@thetoyodacar22646 ай бұрын
Beating Vile Bayle solo is the wrong way to do it
@MaidenlessScrub6 ай бұрын
Yeah, they only boss I used summon for. CURSE YOU, BAYLEEEEEEE
@Yive.6 ай бұрын
what's your favourite
@davids.78856 ай бұрын
@@Yive. Ringed City, closely followed by Old Hunters.
@Yive.6 ай бұрын
@@davids.7885 i love ringed city the most too. havent finished bloodborne yet tho
@Sleader1346 ай бұрын
Tarnished: "Better heal myself with my estus after this wombocombo" Elden Ring Bosses: "Next you'll say "better heal myself with my estus after this wombocombo""
@jimyang88246 ай бұрын
lmao
@poolgoldworldwild21636 ай бұрын
NANI?!
@apolloisnotashirt6 ай бұрын
One of my personal gripes with some of the bosses but tbh I love that at the same time a boss that lets me wallop its ass is not a boss. edit: I retract this statement, fk Radahn. I hate this guy, legit hardest boss of all time.
@viljamtheninja6 ай бұрын
Problem is that you guys (including Feeble King, as he both says himself and shows in his gameplay footage) keep using the "dodge back and heal after the enemy is done with his combo" routine, which the boss punishes. Because you're trying to heal while the boss is in neutral. Of course it'll attack if you try to heal from neutral. If you get hit, you stay cool, you finish dodging the combo, and as soon as it's over, you have to use your punish window to heal instead. It's the trade-off for being hit.
@D_scxnnect6 ай бұрын
OHHHHH MYYYYYYY GOOOOOOOOOOOOD
@ptlemon11016 ай бұрын
Rellana's Twin Moons are actually entirely dodgeable by simply jumping. In 4h, didn't it occur to you?
@r1v4l676 ай бұрын
U can roll through it as well I've beaten her twice now and rolled through the twin moons everytime
@alexvasquez50906 ай бұрын
Lmao seriously one of the easiest moves to learn to avoid
@jobbersupreme87206 ай бұрын
@@scarsch1286Every shockwave attack in the game can dodgeable (which is what Rellana's Twin Moon is)
@trk29786 ай бұрын
@@scarsch1286dude it’s pretty easy not to be dumb
@dallascoggins15346 ай бұрын
@@scarsch1286There are so many jumpable attacks in both the base game and dlc. Jumping is better than rolling when you can do it bc quicker i frames and chance for jump attack
@Harpy-with-Legs5 ай бұрын
It’s on days like this I wish I could still see the like dislike ratio
@launcelotdulake80755 ай бұрын
There's a browser extension for that (the ratio is 50-50, haha)
@TheAlexEah5 ай бұрын
As of today it's ~50% (5400 likes and 5300 dislikes)
@EKsUrbanTracks5 ай бұрын
@@TheAlexEah Less than an hour later it's 5,4K/5,4K I suppose 'Not Loopine' video dragged a few more people who disagree with this guys' take.
@thesnatcher36165 ай бұрын
@@EKsUrbanTracks Loopine has too small of an audience. I doubt it.
@EugeneDorkdinkletonBonquavo5 ай бұрын
2428 likes and 2445 dislikes as of writing this reply.
@Nova_Silver6 ай бұрын
What do you mean reskinned dathknights? There are only 2 and they both have a unique weapon and moveset, if anything I find it more concerning that there are 4 (maybe more) erdtree spirits in the game.
@Camou.6 ай бұрын
The only issue ive had with reused bosses were the hippos who all drop scadutree fragments for some reason and the giant fire guys who you can either wittle away at until they fall down twice or cheese by throwing like 3 pots into their head, and theyre the only way to get new physick tears
@plus-delta44776 ай бұрын
@Camou. Those hippos had scadutree fragments?! Damn, I ignored every one I saw after the boss one.
@farhansaber93306 ай бұрын
MFS really out here complaining abt the like 3 reused bosses in the dlc?! Y'all grasping at straws. The hippos were reused as open world encounters not even full bosses like the main golden one and the fire guys are literally just to get tears and not even that bad. Waaaaaay less reused bosses compared to base game. Can't even mention the death knight one cause that doesn't even count. If he complained abt that in vid that's pathetic
@Camou.6 ай бұрын
@@plus-delta4477 yea sadly i didnt like the boss either 😭 At least there easy to cheese with torrent and you can summon for them
@EatThePath-76 ай бұрын
I honestly would have taken more reused bosses with maybe a new move or two, over all the fucking Furnace Golems in the DLC lol
@joeeveryman69606 ай бұрын
"Outside of Shadow Realm Blessings, a few new talismans, and if you decide to build-switch to a new weapon, all extrinsic rewards in the DLC are worthless." I'm sorry, but what else is there? What other extrinsic rewards are you expecting? The total list of options are, runes to level up or buy things (you already said you can't level anymore past your softcaps), talismans and other gear, of which I'm including armor pieces, spirit ashes, which you said you refuse to use, and weapons (almost 100 new ones added in the DLC with several occupying brand new categories). What other extrinsic categories are there? I guess there are craftable items and cookbooks, but you admitted you don't craft and you find cookbooks worthless and disappointing. I agree with your criticism of the emptiness of the southern and North Eastern map regions. I was disappointed with how sparse these regions were too. Belurat has bad enemy variety but Midras Manse has good variety? Belurat has 5 enemy types (6 if you include the invader). Manse has 4 (5 if you count the fat version of the skinny librarian enemy as a different variant). One of the Manse enemy variants is the dreaded "rat reskin" from the overworld. Both Belurat and Manse have the same vertical scaling design to mark progression through the dungeon with Belurat even adding two optional sewer and poison swamp portions that Manse has no form of. All this to say its perfectly fine and good to not like the DLC. It has strengths and weaknesses, no question. I just don't know if these opinions are based in anything more than your feeling towards isolated portions of the DLC's identity. To that point, I think your criticisms are perfectly fine to call this, "your least favorite Miyazaki DLC," but not objective enough to be called "The Worst Miyazaki DLC."
@slei46766 ай бұрын
You quite literally answered your question already. There is nothing else because the souls formula doesn't transition well into an open world besides the visual wonder of exploring new lands.
@chexmixkitty6 ай бұрын
This is like going to an ice cream shoppe and complaining they don't serve steaks, leaving a review on Google maps saying that knew full well they didn't serve anything but ice cream but are still upset that's what they gave you. He's a moron.
@joeeveryman69606 ай бұрын
Answering the rhetorical question was a little bit of the point. I wanted to emphasize that there really isn't any room for improvement in his eyes. He didn't have much to say that wasn't positive about the base game, but the DLC didn't deviate from that formula really at all. It was more to point out that he wasn't really providing constructive criticism, just unresolvable complaints. Also, I hate to rely on the opinion of the crowd, but Elden Ring's resounding consumer success doesn't line up with "the souls formula doesn't translate well to the open world." Even if you put the success aside though, what else other than the rewards I listed in the og comment would you like to see as "rewards" for interacting with open world elements?
@slei46766 ай бұрын
@@joeeveryman6960 I don't understand. You were directly replying to him making a criticizm but now you're saying there is no room for improvement in his eyes? The point of criticizm is to point out things that could be improved. And to answer your question; traditional rpg's with open worlds give you an universal intrinsic reward in a form of story quests. Elden Ring still follows the dark souls storytelling techniques so there's no quests to fill the map and a handfull that we get serve more to establish a tone for the world rather than making you an active participant. The universal intrinsic reward in ER is finding a bossfight at the end of a level, but vast majority of bosses in ER are copy-pasted or reskined so that goes out of the window. Besides that the problem isn't neccesarily with the rewards being specific to every player and their build but rather the fact that the ER's open fields make getting to those rewards a lot more tiresome. Imagine going through a dungeon for 15 minutes just to get to 10th Tree Spirit and get a spell after beating it while you're going strength build. Pure waste of time. Imo open world soulslike will always feel mostly empty and pointless because of the nature of the series itself. So basically I wish they would try to make DS1 map again but even more intricate or a big open world with traditional quest design but with their Fromsoft flare.
@joeeveryman69606 ай бұрын
@@slei4676@slei4676 I see what you're saying about the reward loops for open souls games not translating perfectly to an open world. Although I don't think I understand what you mean by story quests. I think that's just us talking a little past each other, no big deal. Your point on criticism is right; good criticism is constructive. I didnt see his criticism as constructive. It wasn't that he was overly critical, it was that he would criticize something in one breath then contradict his suggested "fix" in the next. That's all I meant.
@BSJINTHEHOUSE4206 ай бұрын
The reason why Feeble didn’t like the DLC because he didn’t play it in SL1, we know these games are better in SL1.
@loveisthewae37456 ай бұрын
I know you felt so cunt after typing that
@tiborszakal57996 ай бұрын
Wanted to make the same comment
@Junkzillabox6 ай бұрын
SL 1 on a dance pad or driving wheel, no hit with bare fists..
@Vindicative16 ай бұрын
Nah, he didn't play with a severed arm and leg with one eye blind how do you expect him to enjoy?🤷
@stephenm7076 ай бұрын
Playing the game normally without any summons or busted builds already feels like playing a sl1 which goes into his point about learning the bosses isn’t fun. Sl1 runs are fun because you’re going back to challenge yourself with a hard mode after you’ve already had a good handle with the game. Elden Ring’s balance issues gives you the choice of hard mode or baby mode with all the broken stuff they’ve added, both are boring to me.
@stinko_maximum5 ай бұрын
Brother your estus flask is at +9 out of +12, yet you are using one of your four rings slots to buff the amount it heals. You are doing this in the dlc, one of the hardest things from has ever put out. What the fuck are you doing.
@mfspectacular5 ай бұрын
Oh wow youre right lmao
@boneman-calciumenjoyer82905 ай бұрын
Good catch, I myself was questioning if some of his issues may be built related. As in, someone didn't read what the talismans did and stacked a soreseal and a scorpion charm or something like this.
@riplix205 ай бұрын
@@AndrewAung1992 woah, there’s a lot to unpack here. I agree the dudes complaining for no real reason, but “ masculine energy comes from challenges “ You do know it’s simply harder to live on this earth as a woman compared to a man right? Ergo women are challenged more than men. “ feminine energy vents, complains and *talks about their problems* “ So you essentially just said “ women talk about their problems, that’s some pussy shit “ I feel horrible for your therapist man, gonna have to deal with shit like “ so you never talked about any of your issues, because it’d fill you with *feminine energy?* “
@koms62495 ай бұрын
@@fadedcolorsliterally get good, it’s a mass skill issue
@Iwatoda_Dorm5 ай бұрын
@@boneman-calciumenjoyer8290 should be no issue, he's good at the game as seen by his no heal run in his response to Loopine. And he already knows how people are going to react so it's dumb to tell him to "stop playing ER then if you hate it so much." He hates it for what he believes are good reasons. _Some people_ are no worse off here in the comments than what he describes as from soft cultists. Real criticism to his critique is that it ends up being more like a personal review, with no research done whatsoever. It even has a content farm feel to it, plainly stating that it has no redeeming qualities until the very last second of the video. If I were a person who planned on getting this dlc and decided to watch this video, i'd think that most rewards for exploring are pointless cookbooks, that there aren't any places worth going to due to the lack of enemies, that bosses are insanely difficult unless i'm a challenge runner or a masochist and that I should feel bad for looking them up or using a shield or bloodhound step because it's considered "easy mode" and not "normal mode", and that i'm genuinely going to find no fun in playing this DLC. This felt more like an lashing out rather than a detailed comprehension of the dlc.
@EHRLHWK6 ай бұрын
Am I the only one that likes Rellana? I thought all her moves were pretty telegraphed and intuitive on how to dodge.
@Michal32006 ай бұрын
I also like her, Feeble King just lost the plot with this video
@blackdust73536 ай бұрын
Me too. I think she is great, can be overwhelming for the potential first or second dlc boss tho
@The_Defiance6 ай бұрын
Rellana looks sick.
@justdirt6 ай бұрын
She is widely considered one of the best bosses Fromsoft has made at those point. Feeble is just titled he can't figure out basic mechanics like jumping over attacks
@porkerpete77226 ай бұрын
I hate the boss fights, but even I admit her moves were managable.
@kyubitng20796 ай бұрын
We may not all agree on many things, but we can all agree that Messmer is one of the best designed boss fights, right?
@Spectrum01226 ай бұрын
Not really. Maybe if he was in bloodborne or sekiro
@kwamemwangs21736 ай бұрын
@@Spectrum0122 how does that even make sense messmer would be terrible in those games cus of I frames.
@nolantreadway47066 ай бұрын
@@Spectrum0122Uhhhhhh, no.
@lucasaubin57316 ай бұрын
I can certianly agree. His was both a challenging and fair fight.
@gonfreecss60026 ай бұрын
Sideways Chad Face: "Yes."
@yuzhuowei60466 ай бұрын
Putting low level upgrading material in a chest guarded by 3 mobs is just a crime
@alessandrobaggi61296 ай бұрын
It's just tuesday in any Souls game, get over it. 😎
@IHMyself6 ай бұрын
@@alessandrobaggi6129 But it fucking shouldn't be. It makes exploration fucking boring, cause you keep finding trash.
@bombyo36346 ай бұрын
@@alessandrobaggi6129 🐑
@bombyo36346 ай бұрын
@yuzhuowei6046 fanboys going disagree with you ofcourse. I agree with you 💯
@ygpgallery6 ай бұрын
@@bombyo3634you were on here calling the lore trash lmao go play cod or some shit
@papayapayama20875 ай бұрын
the healing point doesnt make sense. You are supposed to heal during the punish windows. Not run away for 3 seconds and waste your healing window. i thought you knew how the game worked based on your last boss video??
@EmmanuelJIgbokwe5 ай бұрын
This is what I’ve been trying to tell my friends. Most of my heals are during punish windows near bosses. Running away is a waste of time
@SilverIV4 ай бұрын
@@EmmanuelJIgbokwe To both of you, an issue with this is that you lose the chance to go for a charged heavy attack. This means that the boss's posture bar will reset and you have to start over from scratch to get in a posture-break. I never got any such breaks on Radahn, which is a major issue since I and many others base our entire playstyle around aggressively finding every opportunity to stack that posture-damage as fast as possible and murderize bosses using stancebreaks. The fight turned into a slow endurance-run where I had to take smaller openings here and there and never land a stancebreak, just slowly whittling down on that healthbar. I still think the bosses are sick and this is definitely not From's worst DLC when shit like Bayle, Messmer and Midra exist, but this is a certain flaw with the game.
@SilverIV4 ай бұрын
@@valterlindblad4419 That's heavily risky, considering the much more oppressive nature of the DLC bosses. Also, you might want to nab a charged heavy after the crit, when the boss is standing up again. Then again, this is assuming that the bosses are actually harder and that I just havent missed several openings because I havent played enough. My point may indeed be moot.
@SilverIV4 ай бұрын
@@valterlindblad4419 I suppose your point is fair.
@mingQWERTY4 ай бұрын
@@SilverIV Throw a knife or trade a hit right after. Any damage, any poise damage regardless of how little it is prevents the posture from resetting. Though I would prefer if they add a posture bar
@thegamerword.97396 ай бұрын
How did bro think Midra was a chick?
@zacharysimmons91955 ай бұрын
i’m beyond confused on how he got to that conclusion when you have to kill an old ass man over and over to start the fight 💀
@viljamtheninja5 ай бұрын
Because he had his head up his ass his entire playthrough, it's the only way that would explain how everything looks like shit to him.
@elusiveDEVIANT5 ай бұрын
Kinda looks feminine in final form. Midra also isn't really a manly sounding name. Its half naked, wearing a dress. I can understand
@JoseViktor40995 ай бұрын
" *THE DEPTHS OF YOUR FOOLISHNESS* " Is the cutest thing I had ever heard from any anime girl.
@elusiveDEVIANT5 ай бұрын
@@thegamerword.9739 I like how all comments got deleted. Channel is a joke
@sinsofthelastdawn89426 ай бұрын
"Re-skinned Death Knight" Brother, there are only two in the ENTIRE GAME, THERE IS NO RE-SKINNED DEATH KNIGHT
@RecordedMercury6 ай бұрын
Brother attacking the weakest point doesn't make the point less valid
@lonradb6 ай бұрын
He cooked with the overall point but yeah they’re not goddamn reskins mf lmao
@sinsofthelastdawn89426 ай бұрын
@@RecordedMercury Not saying the point is less valid, I can definitely see his perspective. Although I thoroughly enjoyed SotE, I understand why others don't, and I have no right to convince them otherwise. Just saying that though his opinions have a validity of their own, not every point made is a bull's-eye, and in the end, it's all down to what you, the player, aim to achieve in your gaming experience. Different strokes for different folks brother.
@Boonk296 ай бұрын
lol re skinned this re skinned that, this guy just kept getting more annoying the longer he spoke
@kittens-kun76716 ай бұрын
@@RecordedMercuryHe had no point. Video is buns.
@skoop44776 ай бұрын
inb4 "in defense of shadow of the erdtree boss design" in 6 months
@skoop44776 ай бұрын
Also even in elden ring (base game) healing in neutral was never a good idea, you always had to sacrifice an opening to heal.
@mohamedabdullahi39146 ай бұрын
@@skoop4477 Bosses like messmer and Rellana do have a ton of quick combo finishers. You can attack and roll normally, however you can't necessarily heal in between without getting caught. A bit annoying when you're on the verge of death and not being able to safely heal IMO.
@legorovers98386 ай бұрын
@@mohamedabdullahi3914i just dont see how thats a problem. its fairly easy to recognize which openings are big enough to heal and which are not
@retereum5 ай бұрын
@@legorovers9838 you know that elden ring bringed AI based on player behavior, right? That means that if you will heal during openings, the game will punish you soon for that.
@greenbrickbox33925 ай бұрын
@@mohamedabdullahi3914you can heal after Rellanas combos (some combos have two parts so you can't heal until she fully completes it) and if you make distance you can heal and dodge before she can lunge or shoot her projectile at you.
@lomo14074 ай бұрын
20:46 tbf the DLC is locked behind a late game boss so why would you expect some of the bosses to be easier than Godrick?
@Bill_99994 ай бұрын
yeah I'd be disappointed if any boss wasn't atleast in a similar ballpark to mohg, challengewise
@SimonHead504 ай бұрын
Right? The DLC is meant to build on the challenge of the base game. That's why it's a DLC not a standalone game.
@gametimetrevor6 ай бұрын
Did anybody else fight gaius on Torent like this dude? I don’t know anybody who tried more than like 2x before realizing it’s better to be on foot…
@Jay_sin6 ай бұрын
I tried ground first then kept getting hit by his first move cuz the hitbox was shit then I tried torrent like a few times while spamming pest threads then that failed then I tried using torrent only for Iframes then that didn't work TL DR I just summoned cuz I couldn't be bothered fighting him
@Wat3rCoCk6 ай бұрын
i only use torrent for dragons and giants
@gametimetrevor6 ай бұрын
@@Jay_sin yea the fight all together was dog shit, but I just “this is a torrent fight but it feels bad to fight on torrent” is a wild take
@smalltrashman42276 ай бұрын
I used torrent and found it much easier than ground fighting personally.
@AnimeGIFfy6 ай бұрын
for me, gaius was one of the few bosses in the dlc which i actually enjoyed
@duvetboa6 ай бұрын
If you aren't interested in using any of the new weapons or talismans or armor or physiks... what other rewards are you expecting the game to give you? When have these games given you any other rewards? Also a comment about the subtle tells for hard hitting moves- do you remember Ludwig's charge? That move has one of if not the most subtle tell in all of these games and that attack will one-shot the majority of players.
@IntimacyMN6 ай бұрын
Gotta love how he can spend multiple weeks torturing himself through low level bloodborne, crying about instant hit attacks and huge AF hitboxes, but ask him to spend a few hours learning elden ring dlc bosses WOAH WOAH WOAH THAT'S JUST NOT FUN BECAUSE THEY'RE TOO HARD!!!!!
@DIHVLD6 ай бұрын
@@IntimacyMN Bro might as well have not played the dlc at all with the amount of whining he’s doing.
@Yobolight6 ай бұрын
Strongly disagree, but I respect your opinion.
@dietretard26366 ай бұрын
Ur a fromsoft normtard who started with Elden ring. Let the real fans who’ve been here since the ps2 era speak. Your opinion is irrelevant.
@thereisa6inthename6 ай бұрын
Same, without the respect.
@luisesteves59296 ай бұрын
@@Yobolight about what do you strongly disagree?
@darkmatter96436 ай бұрын
@@luisesteves5929 I can answer this. He thinks it’s good, not bad. You’re welcome
@luisesteves59296 ай бұрын
@@darkmatter9643 ???? I think feeble kings points are valid. I feel the same about the issues he mentions. I still like the DLC though.
@somegermanguy11285 ай бұрын
"Why is a game with mostly useless items a open world game?", I understand what you mean by that, but I disagree with you to the extend that in an open world game there will always be nearly useless items for a certain type of player. You can't expect everything to be tailored to your extremely limited playstyle that boils down to melee only no summons, no sorceries and no incantations. You can't just go into the dlc of Elden Ring and expect every single item to be of value for you. Not everyone has to enjoy everything or use everything they find, but you gotta either try the shit out you find or just use the basegame loot and ignore everything else the DLC threw at you and play through with a Godslayer Greatsword on lvl 10 without taking into consideration that there could be another weapon you might like to try out
@funnyman52545 ай бұрын
yeah but he's saying that the map was huge and that the new items are either bad, useless, or spread so far out. other items are usually just stuff like smithing stones
@sekiro_the_one-armed_wolf5 ай бұрын
@@funnyman5254but they aren’t bad :) there are very few things in this dlc that are just actually“bad.” Just because you don’t care about a new sorcery catalyst or holy greatsword doesn’t mean they are useless or bad items. I don’t use the Sword of damnation cus I’m an arcane bleed build, but it’s got the zwei moveset and a really fucked up looking ash of war so it’s probably awesome if I were to actually build into it. If you run into a dlc with new content and refuse to actually try any of the content, that’s not the game’s fault.
@HyeAkirei5 ай бұрын
Yeah let’s just make everything good and close to each other. Matter of fact let’s add loot boxes for items
@mwjgcreeves49845 ай бұрын
I see your argument and raise "hundreds of Smithing Stone 1-6/Grave Glovewort etc. loot pickups in a character that can buy all they need by killing a handful of normal enemies"
@themalaphage6735 ай бұрын
@@mwjgcreeves4984 100000% this. Too many low-level upgrade materials, too many cookbooks that only grant you the ability to craft ONE extra item per book most of the time (and those are usually just a super big version of a pot you could already make), too many items for one particular build (lookin at you, faith) and not nearly enough for some others (like sorceries), and WAY TOO FEW side dungeons/caves on top of it all... it's just massive open fields filled with nothing, and the few things I did find didn't feel worth my time. It felt like a slap in the face as someone who really likes to explore and discover new dungeons and items.
@zz0896 ай бұрын
To be honest after giving it a few days I think most of the bosses (minus the final boss) and actually very good, they're just harder than the main game ones. You can learn them, and it feels rewarding when you do, moreso with these because of how complex they are.
@mullinnisukka71966 ай бұрын
Messmer was so good imo
@MYWALLS6 ай бұрын
No there not Putrescent knight literally runs away from you and barely gives you openings Bayle gives no opening and moves his head way too much in the second phase Rellana is way too fast and deals way too much damage and barely gives you time to roll Scadutree avatar is an okay fight and wasn’t really fun Commander giadus has the same problem with rellana and has bugged hitbixes Messmer is okay Metyr is just a garbage fight with large aoe’s high damaging attacks she also has an aoe that covers the entire arena Midra and romonia is fine None of these bosses were good or even great
@davidschulz26366 ай бұрын
@@MYWALLS its cringe how wrong someone can be
@MYWALLS6 ай бұрын
@@davidschulz2636 average ER fanboy don’t even address my criticism just says I’m wrong 😑
@davidschulz26366 ай бұрын
@@MYWALLS that is the criticism, you say stuff that is wrong so i'm telling you you're wrong lmao
@darkspine1336 ай бұрын
i personally felt the opposite. I liked the DLC much more than the basegame. The bosses felt way less over the top/spectacle like ER and felt much morelike DS3 bosses for me. (Which was my #1 complaint). I also don't understand your negativity towards exploration. You talk about all these bad rewards yet you don't mention all the cool new weapons, including a bunch of new weapon types? I personally prefer Dark Souls worlds over Elden Ring's open world game, but i felt like SoTE hit a good sweet spot of both for me. Though i know that's subjective. With how negative you were i honestly am not sure if you even like Elden Ring. And i say this as someone who vastly prefers DS1 and 3 to Elden Ring.
@yeeterdeleter81936 ай бұрын
I'll be honest, i thought most of the DLC bosses felt even more like DS3 bosses to me! I really loved how you could squeeze damage in every attack combo of Radahn, messmer, midra, putrescant etc. once you are hyper aggressively in their face hitting r1's. It felt super rewarding to learn them for me.
@darkspine1336 ай бұрын
@@yeeterdeleter8193 Agreed. Only boss i was kinda iffy about is Radahn buit that's mostly because the visual effects in phase 2 are A LOT. But generally speaking i agree, Rellana is probably my fav boss fight in ER now
@Thanatos29966 ай бұрын
@@darkspine133I wouldn’t have an issue with the spectacle of Radahn phase 2 if his big AOE didn’t tank my frame rate into the teens (on a 3080ti, mind you).
@darkspine1336 ай бұрын
@@Thanatos2996 oh dw, got a 4080 super, with a 12th gen i7, and i share your pain. SOTE is just too graphically advanced :')))
@RandallBalls6 ай бұрын
@@Thanatos2996how does this happen to some people's computers I have a 1660 super and I never run into these gigantic frame drops people talk about... I run Elden ring on ultra. It's got to be because I'm playing 1080p
@supermantis9216 ай бұрын
For the first time ever, I don't agree with Feeble King's opinion about a souls game. And that's okay, it is what it is.
@FriedSquids6 ай бұрын
No man you dont understand the entire world is over because someone has a differing opinion from me...
@Jonzki6 ай бұрын
He probably had a wildly different expectations to what we got from the DLC, I have no idea how you would trash the DLC this much unless you expected it to be completely different
@Timmy2by46 ай бұрын
You should go back and rewatch his other videos. 90% of his arguments are terrible and assumes there is a correct way to play the game, and if you don’t play it that way and have fun while doing it then you did it wrong.
@jorgecarvajal53856 ай бұрын
@@Timmy2by4 you right XD the correct form of play the game its use the tools the game give you, summons, ashes of war, magic waterver you just use the tools, if is in the game i can use it in my advantage,
@CrimsonBladezz6 ай бұрын
Boring trash open world with zero reward, reskine resued enemies and dragons,garbage fan fic story,lazy boss design
@hhowdy2 ай бұрын
Lost Art of Video Game Critique
@jjminorАй бұрын
I actually watched this video first, but I’m returning after watching the lost art video.
@VegettoBlack6 ай бұрын
The only problem I have w the dlc is that a lot of areas feel too empty. The exploration, enemy design, boss fights, lore, and items are all 10/10 but a lot of times areas feel naked
@kappancrvnch6 ай бұрын
I kept saying that about the finger ruins. I spent nearly an hour by the south finger ruins looking around for hidden items, without anything to find. Was a bit peeved, but I guess it's just supposed to be a lore/cinematic thing
@jundongzhang97566 ай бұрын
really? i felt like the dlc was less empty, i mean just look at limgrave and weeping penensula
@rockstar-made6 ай бұрын
I dsagree, the only zone that felt empty were the Abyssal Woods where there's literally nothing except for Midra, everything else feels as full as the base game
@anonymousperson89036 ай бұрын
Yeah this is my main gripe too. The main path is excellent but the side areas are lacking in depth.
@darkmatter96436 ай бұрын
I do actually agree with this, it hurts replayability a lot. The finger ruins, the madness forest, hell even Belurat tower settlement. They’re all just… empty. Outside of that though I really enjoy the dlc
@Felled-angel6 ай бұрын
I just realised that if you use the mimic the bosses become more aggressive towards the player but use any other summon and it's far less aggressive and easily distracted by the summons. I've tested this on 8 bosses over 10 times each and the difference is considerable. I've only noticed this on the dlc
@DrNafariousx6 ай бұрын
Didn't know lol but u could equip shabriris mask when u summon and the take it off. Also I feel like summons get a bad rep due to mimic and tiche the other summons are really cool and don't make it feel like it beat it for u.
@kenny.m.olsen956 ай бұрын
I'll have to give that a try using a different summon, thanks. I don't have Tiche, what's another strong summon?
@Felled-angel6 ай бұрын
@@kenny.m.olsen95 Taylew the golem smith can tank serous damage and with a healing spell you can literally stand back and heal him he'll beat every boss at +10 and he doesn't walk into there big moves you can put him between yourself and a boss and use him as a shield to heal it's an easy summons to get too.
@Felled-angel6 ай бұрын
@@DrNafariousx I've tried it and they were still pretty aggressive so if it made a difference I Didn't see it personally also I agree there's some good summons but as long as your having fun then it doesn't matter how you play just as long as you f**k some sh*t up 🤣
@kenny.m.olsen956 ай бұрын
@@Felled-angel thanks! Messmer kicking my butt right now lol
@Orzacle6 ай бұрын
27:19 JUST JUMP. It’s one of the easiest moves to dodge in the game ffs
@MagikarpPower6 ай бұрын
that's not the issue, its that you wouldnt know that until it kills you at least once
@anonymousperson89036 ай бұрын
@@MagikarpPower So? It was fucking awesome dying to that the first time. I and my sister who was watching literally chuckled with glee.
@Vally3756 ай бұрын
@@MagikarpPower Breaking news you need to learn from mistakes in the fromsoft difficult game, do you want a textbox telling you what to do before seeing it?
@TheGamingStorage694206 ай бұрын
@@Vally375 lmao.
@scarsch12866 ай бұрын
@@Vally375I’d like one at the beginning of the game and more jumpable attacks to actually make it a mechanic and not a shitty gimmick. Then it’d be fine, jumping has been under developed since the start of this game to the end.
@Ilovechaos38314 күн бұрын
You always have the most controversial titles my man. It really proves you don’t give a shit about criticism.
@denosbenos45454 ай бұрын
So funny to see how newbie “hardcore gamers” lecture you how to play the DLC and saying it’s easy “just use mimic, river of blood and summon 9 phantoms to gang radahn” saying you are a casual..
@meqdadfn3 ай бұрын
lol exactly. Everyone I've seen defending radahn is using shity blood-spam builds with every summon possible for the fight.
@phalanxt241615 күн бұрын
like if souls bro don't say "git gud" to other players while they're using the most broken strength build available...
@Insurgency_Raider5 ай бұрын
“Or a reskin death knight.” There are THREE Deathknights in the entire game, AND ONE OF THEM IS ALREADY DEAD. Also, you’re just lying about them being the same. One has two small axes, one has a big halved axe, one’s faster, and one has more AOE. The only similarities are the grab move, the looks, and the *damn name*
@kibaxxxe5 ай бұрын
Where’s the dead one located?
@ChiPandaAndKeegan5 ай бұрын
@@kibaxxxe If my assumptions are right, it's in the Darklight Catacombs though a obscure area to find by dropping down from a railing. There's a corpse of Death Knight there where you can collect its armor set.
@kibaxxxe5 ай бұрын
@@ChiPandaAndKeegan OH that one, I didn’t realize the corpse was one but makes since cuz of the armor lol
@spicy60726 ай бұрын
In Elden Ring you are supposed to use attack windows to heal instead of healing at neutral.
@TheGamingStorage694206 ай бұрын
true. Elden Ring has the worst healing punishment that the FromSoftware has done so far. dying 100x to the Crucible Knight should already taught you that lesson in the most ruthless way possible.
@jacobtrout23036 ай бұрын
Yep, but that’s the problem. It’s not fun design. It was cool back when it was a gimmick for Nameless King, now every boss is Nameless King and it’s tedious. You’re not growing in skill by fighting those kinds of bosses. If it was about skill they wouldn’t read your animations and go into large run-on combos, use delayed attacks to make reaction a memorization game rather than a reasonable intuition game, stagger you easily, and be so darn resistant to stagger themselves. Gael was the pinnacle of Dark Souls-style boss design. Readable, easy to respond to, aggressive, and fair. It was a duel, all good boss fights are duals/dances. Elden Ring’s boss fights are long memorization games where you aren’t rewarded for your skill, but rather how well you remember the information fed to you in each boss phase.
@marcus69186 ай бұрын
@@jacobtrout2303you guys are yapping so much its ridiculous. how many hours do you have in fcking dark souls to glaze so hard?
@ilyumbraa6 ай бұрын
i love the concept of having to make a trade off between damage and healing but it leads to you dying 15 times before learning how to attempt to even fight the boss because the windows are so tight.
@BBQcheese6 ай бұрын
This is true but the problem with that is all the DLC bosses are hyper aggressive, rush the door and smack you around and you obviously don't know where the attack windows are because you don't know anything about the boss. So you end up getting into a cycle of trying to heal getting hit again and then trying to heal again. It's rather annoying. I understand why people are irritated by this. Personally I've been just going in with a shield and blocking their combos until I feel like I've learned a bit then losing the shield. I think another solution I've been saying for a long time is to have a summon who doesn't engage in combat but rather plays support. Just applying heals and buffs to the player. They kind of did this in the DLC but the summon can only heal with a spell so you have to be close to her and she also throws pots which can pull aggro and get her melted real fast. I think having a support summon would be a great compromise for players who don't like summoning because of the split aggro and would make the learning process much more manageable and less frustrating.
@ChiPandaAndKeegan5 ай бұрын
7:01 "ONLY to be rewarded with a cookbook." Brother in that clip you literally walked past Saint freakin Trina in the flesh. We didn't even know if she was real for years. You're complaining about bad rewards when I'm blowing my gascet over one the greatest rewards in the DLC. Getting the chance to see her in the flesh.
@phalanxt241615 күн бұрын
i mean, I'd say this guy gives a crap about the lore...
@ChapterMasterBaldy6 ай бұрын
I guess someone else is screaming "curse you bayle" at the top of his lunges as well
@Fieryxjoe6 ай бұрын
Idk to me the game was screaming at me to use certain mechanics and yeah sometimes I don't but I'm not going to blame the game for that. The DLC is screaming at you to try build switches by showering you in smithing stones and larval tears (it has more than the base game) and having bosses designed to counter OP base game builds and you admit you refuse to do it on principle saying that you gave in on the last boss and it forced you to build switch and you beat it within an hour. The whole healing rant, the game wants you to use punish windows to heal and actively deters using distance to heal. You don't need a charged heavy window to heal, light attack windows in my dex build were plenty to heal. You admit you know this but say you refuse to do it and instead use 5 heals while taking damage on principle. Thats on top of the not using summons, not getting all the shadow realm upgrades (a lot of the attacks you say 1 hit dont if you have the scadutree fragments) not using op builds, not crafting, not changing build to match the boss. You dont want any new tools and then complain its the games fault you don't care about the new tools it throws at you and there is only 1 piece of loot you care about. You insist on playing under git gud restraints and a git gud build but then don't enjoy dying to the boss for 2 hours to learn the fight and actually git gud. There is some valid criticism like the camera lock sucks and the visual spam is bad and the horse sucks. But a lot of this is just you self inflicting suffering, intentionally ignoring what the game is trying to communicate then blaming the game.
@innerecho94686 ай бұрын
Well said, this guy sucks
@_RedGuy_6 ай бұрын
@@Fieryxjoe this is easily the best and most accurate statement in this entire comment section. I tried to articulate this exact same point but I wasn’t nearly as concise as you. Thank you for dropping some jewels good sir. Hopefully the right people see this and start using their noggin.
@hunson33966 ай бұрын
“ just switch builds bro “ “ just summon and split his aggro “ soulsfans are so obnoxious, he spent an entire play through making his play style and build stronger why the fuck should he have to change builds to enjoy the dlc, lets say he did change builds ok cool half the rewards are fucking crafting shit anyways
@innerecho94686 ай бұрын
@@hunson3396 bro if the build you are using is shit then you gotta change it or try something new that how Elden works buddy, there’s like 100 new weapons to try out…
@drlemon77296 ай бұрын
@@innerecho9468in good rpg every thing is viable. If an rpg allows you to level speech then you should be able to beat the game with speech
@SoupWizard7766 ай бұрын
Would you rather do this dlc again or go through frigid outskirts?
@TheGamingStorage694206 ай бұрын
he might wanna play Ashes of Ariandel once again and pretend he's enjoying it than this DLC.
@panzu57816 ай бұрын
Considering one takes 20 hours and the other 30 minutes, id say the second.
@knavenformed94366 ай бұрын
@@TheGamingStorage69420 Yeah Friede was a banger boss but holy shit the main exploration was bad, Corvian town never again
@15OgLoc6 ай бұрын
@@panzu5781 low attention span huh?
@robsonchagas76326 ай бұрын
@@knavenformed9436 i may be a psycopath but i enjoyed exploring on ashes of ariandel lmfao
@F.I.M_the18 күн бұрын
21:25 you literally ignore the mechanics presented to you as a tool to do it in an easier more fun way. I agree with your takes overall but that one is flawed logic my guy
@F.I.M_the18 күн бұрын
Like the bottom left screams to use a summon, the whole game is filled with +10 Flowers. Its your choice to fight the terrible version of the Boss.
@F.I.M_the18 күн бұрын
Yo could also power Level, which is totally common in giant games like this to avoid power creep. And you can find cheese ways if you are smart enough to engage with the gameplay systems. Thats a L for sure.
@F.I.M_the18 күн бұрын
Lastly: You choose the game to be borderline hard and then complain its too hard, even though you could easily adjust how hard is for you, by using any of the methoeds mentioned above
@F.I.M_the18 күн бұрын
31:38 This type of visual destortion was also in DS3 and Bloodborne. But this one is over the top for sure.
@yamiletcruz31786 ай бұрын
Top 3 dlc for sure, we got exactly what we want from a dlc, 50+++++++ hours of content, and the hardest bosses you can ask for
@wr54886 ай бұрын
Top 3 Fromsoft dlc for me I think. I like Sunken Crown and Old Hunters more, but I thought SotE was a huge improvement over base game Elden Ring.
@louisferreira10126 ай бұрын
My 30 hours was easily bloated by horse riding simulator due to how empty and boring it was.
@finlaytemple17446 ай бұрын
@@louisferreira1012its literally got 150 weapons to find, 30+ new talisimans, new cookbooks, new armour, new dungeons, new enemies, new quests, and new bosses all equally spread out across the open world, genuinely no idea what you're on about
@Spectrum01226 ай бұрын
I barely for 25.hours loll 50+? You slow af
@Spectrum01226 ай бұрын
And I'm never gonna use.85% of those items
@Zeke14606 ай бұрын
HARD disagree. You’re allowed to not like what you don’t like. I agree with some of your takes about bs attacks for example. Same with all the roll catches. And I agree with the camera criticisms on radahn and bayle. But generally most of the bosses aren’t really that hard. A lot of your criticism is just of people who like the dlc rather than of the dlc itself. You call so many people braindead and stupid. You’re doing the same patronizing rude shit they’re doing. And worse yet, you act like all your opinions are the objective truth. It may be the truth for you but you also have to realize you’re in the minority of people who dislike it. So calling people stupid for liking the things you dislike is just you being rude.
@Break4Love_6 ай бұрын
why are fromdogs like you so rabid? your game is garbage, just deal with it
@heyitsquang2856 ай бұрын
I would agree if the people calling it a masterpiece weren’t absolute glazers who lack the ability to be critical. Maybe he could’ve been nicer, but he’s not wrong about how toxic “git gud” people are. These people need to know it’s ok to criticize the game. How else is Fromsoft supposed to improve? If everyone is a yes man eventually the series will stagnate and fall off. Also no critic I have ever seen has acted as if every thing they say is subjective, or at least addressed every point as subjective. If you disagree provide a counter argument.
@Naulstad6 ай бұрын
@@heyitsquang285 You call it toxicity, I call it tough love. We are not the same.
@Username-cs1bi6 ай бұрын
@@heyitsquang285 because most people who are criticizing just keep complaining about the enemy being hyper aggressive with no punishable window which is just objectively false. Most people who are complaining are whiners who brute force the same playstyle vanilla ER gave them and expect it'd work like before. It does not. The game force you to relearn the dance differently and they refuse to do so. The worst one are the one who say damage are absurd and refuse to explore for scadutree. That lesson should've been learnt from vanilla ER, that's why margit exist. Every things you learnt from margit is applicable here in the DLC. And what do we say to ignorant who refuse to learn? Git Gud.
@heyitsquang2856 ай бұрын
@@Naulstad saying git gud and refusing to actually giving good info, being absolute glazers, and calling people trash isn’t tough love
@unpingouinsurlabanquise45746 ай бұрын
I love the bosses man, their design is so interesting and they're genuinely really really fun to fight, the music is also mostly great. I like being rewarded by a new weapon cuz i try everything out, it's sooo fun !
@Michal32006 ай бұрын
Yes! Bosses were awesome and I like fighting with for the sake of it, not to get some "rewards"
@HugeCock696 ай бұрын
Messmer is my fav souls fight now, even over Gael and Ludwig. Bayle is Just a perfected Dragon fight - better spectacle than Placidusax and better mechanics than Midir. Midra and rellana are Just Clean af with awesome spectacle and especially midra has awesome Lore, build up and atmosphere. Even Bosses like Dancing Lion, p-knight and metyr feel Clean af when u have learned them. And radahn is probaboy the Most Epic final Boss i could Imagine, even tho i wished It was godwyn.
@Shaw_gamez6 ай бұрын
@@Michal3200exactly, its end game, similar to fighting rykard or mohg or Godfrey, you typically fight them because they're there and they're awesome, not because you want some reward
@best_mate4565 ай бұрын
Really only midra and messmer have 10/10 boss designs
@LP-gp4vw6 ай бұрын
Not worse than ashes of ariendel man even if you dislike it ashes had two bosses and one area
@xxburritobearxx17576 ай бұрын
It wasnt $40 either
@nhkk28936 ай бұрын
Different expectations, ashes was like three months after ds3 and was like a quarter of the price+ we knew the big one was coming afterwards
@darianjenkins26306 ай бұрын
Calling Shadow of the Erdtree the “worst DLC yet” when Crown of the Ivory King exists is crazy.
@ToastedLater6 ай бұрын
@@darianjenkins2630was that miyazaki - led? Just asking since I thought dark souls 2 was made mostly by a different team or something along those lines
@darianjenkins26306 ай бұрын
@@ToastedLaterIt wasn’t made but Miyazaki iirc, I think he and the A Team were making Bloodborne while the B Team made DS2. It’s not like DS2 is a bad game, it just has the worst DLCs. Imagine paying for Frigid Outskirts and Iron Passage. Couldn’t be me.
@bibby46106 ай бұрын
Every sight I saw in the DLC felt like an intrinsic reward.
@Michal32006 ай бұрын
It really did, i liked it more than just 10th axe
@93palm6 ай бұрын
100%
@heffalumpsnuffleupagus58446 ай бұрын
This. 100% this. The reward is the game. The game is the reward.
@93palm6 ай бұрын
@@heffalumpsnuffleupagus5844 ya feel me? I exit a cave, I see a new vista even more beautiful than the last “ohhh more game!!” It takes a really special game to make “more game” the best reward you can possibly get, especially when it’s already as big a game as Elden Ring
@AtelierMcMuttonArt6 ай бұрын
I think that's what that term means
@TimmieBoockle5 ай бұрын
He refuses to use mechanics to make the bosses easier because they are "stupid" and complains about the bosses being too hard. He refuses to summon so that he can get the proper dark souls experience but he is not playing dark souls, thats like someone saying that the dodge roll is stupid because I frames arent realistic. Many of his claims are also flat wrong because he complains about no rewards when there are ne weapon types, a new scaling system and plenty of new spells. Not a single thing in this review makes sense. He also makes a point about people who like this dlc are in a fromsoft cult so that he can just say people with differing opinions are just coping and this fromsoft cult like community.
@Realmohg5 ай бұрын
I get that you have your opinions, but calling the devs “absurdly lazy” is disrespectful as hell especially coming from a guy with your content output
@ll-ll5gt5 ай бұрын
Game journalists are the definition of hypocrisy
@Coconuts-fm2fb5 ай бұрын
FR!
@alents93494 ай бұрын
Why does his content output matter? It's not his job to make youtube videos; it's obviously a hobby. Does the fact that I like to do something but don't necessarily do it very often make me lazy?
@shade06364 ай бұрын
@@alents9349 OP could have been referring to the content of the videos rather than the frequency of release.
@Realmohg4 ай бұрын
@@shade0636 youre correct
@TifffanyTaylor6 ай бұрын
Hog rider is NOT meant to be fought on horseback imo. I figured him out in about 7-8 deaths & it became a very fun dance, with me smiling like, "Come on, hit me, fight back"
@enlightenedvagabond35566 ай бұрын
The charge attack was bugged af
@kaelchaney68236 ай бұрын
@@enlightenedvagabond3556 I dodged the charge attack most of the time without issue and when I did get it I didn't blame it on bad game design in fact ik it was cause I dodged early you can also Simple run and jump too the right for perfect Dodge or roll the same way last second
@theunfunnyjokester6 ай бұрын
@@kaelchaney6823still bad game design
@mllrrp6 ай бұрын
@@kaelchaney6823 no, the charge is really bugged, sometimes it has 2 hitboxes, it need a fix
@feebleking216 ай бұрын
If that is true his charge hit box needs to be a bit smaller imo.
@Tino_Tee6 ай бұрын
Rellanas magic attack is super easy to dodge from a distance. You run to the side, and jump at the right time over the third hit. If you do it correctly, the fourth hit will track you, while you're in the air, and not hit you, since you will already be on the ground before it can. The fifth hit then is super well telegraphed, and if you run towards her during the wind up animation, and dodge-roll towards her, you can even get a hit in. SotE tells you even more than the base game, that spamming dodge and R1 are not your winning strategys here.
@MYWALLS6 ай бұрын
How is he supposed to know this unless he searched up a guide on KZbin You guys come up with a lot of excuses to justify a bad dlc 😂😂
@anonymousperson89036 ай бұрын
@@MYWALLS I was literally dodging her magic attack flawlessly the second time I saw it, and rarely got hit by it ever after that. Guy just needs to stop blaming the game and get good.
@sodaxgd6 ай бұрын
You can even just roll every single hit from a big enough distance, and she always gives you more than enough time to run. He wanted to pick at Rellana and yet picked the 2 easiest attacks of that boss :D
@Tino_Tee6 ай бұрын
@@MYWALLS I discovered this myself. It's just logic, that if one way of avoiding a thing (dodge rolling) doesn't work, you should try another way. Especially since he already made a Video about elden ring bosses, in which he described how well you can jump-dodge certain bosses attacks.
@Username-cs1bi6 ай бұрын
@@MYWALLS by using eye. I believe you have two of those right? I'm casual player, never touched other fromsoft games, never touched souls-like game except for hollow knight if it counts, haven't finished vanilla ER (i'm already on haligtree, I just moved to another game coz I have a lot). I beat messmer, rellana, saint romina all no guide. My biggest problem with fromsoft is always the quest and hidden place, that's the one that I need guide coz no way i can find all that alone. Boss is the least problem I have in fromsoft game. If a casual player like me can learn and you can't you're just bad. But that's fine, some people are not build for harder games. Maybe try playing stardew valley, seems right your alley.
@ruptastic53476 ай бұрын
6 months and counting till the complete u turn video 💀
@I-ONLY-BUILD-MECHS-AND-DUSTERS6 ай бұрын
The game is too massive and empty to ever go through again, you really think there's going to be a lot of u turns?
@petergriffith7126 ай бұрын
In a game with infinite build potential, yeah, plenty of people have multiple saves @@I-ONLY-BUILD-MECHS-AND-DUSTERS
@eliasfigarzon98136 ай бұрын
Dude stop crying, the dlc is good and fun but it is below the others dlcs from has made. This is an 8.5 and it is fun overall, you should not complain but I do understand your bias if it is your first souls game to defend it to these extentions.
@Jdudec3676 ай бұрын
@@eliasfigarzon9813 Disagreeeing and saying it's better then what Feeble king thinks is crying or being biased? Lmao
@gonfreecss60026 ай бұрын
6 months and counting till this comment actually says something of substance💀
@eergegerg235 ай бұрын
Lol, Miquela's grab attack is probably the slowest attack of the entire final fight and this guy still complains about it. Also this attack are very readable (unlike many other Radah's attacks). And provides decent window for counter attack. And to dodge it you need only one roll in any direction from any position. And even if you don't dodge it first time nothing bad happens, you will lost 0 (zero) hp.
@tarang38955 ай бұрын
even if you get grabbed, you can use Miquellas great rune to remove that effect
@supremesenpai89326 ай бұрын
Bayles scream attack is designed to make you panic. If you get hit by the initial scream roll once and just walk in one direction, no need for panic rolling
@tecnicstudios6 ай бұрын
but he was complaining about the roar having a horrible signifier and then knocking you down thus leaving you vulnerable to lighting and then melee.
@supremesenpai89326 ай бұрын
@@tecnicstudios it doesn’t leave you vulnerable if you don’t panic roll. Just roll once out of being knocked down and walk in one direction while dodging his mele attacks. He doesn’t do a follow up attack fast enough to catch you on the dfirst roll.
@h4456 ай бұрын
@@supremesenpai8932 it's a bad move buddy, that's the point. typing a whole paragraph to say how to get around it doesn't take away from that lol. i swear y'all fanboys need a hobby
@supremesenpai89326 ай бұрын
@@h445 it’s not a paragraph I came up with the dodge myself xd. I just saw how slow it moves and dodged it
@AtelierMcMuttonArt6 ай бұрын
@@supremesenpai8932 It sounds like his main issue is that it comes out too quickly to be dodged, which isn't alleviated by how easy it is to get up from knockdown.
@ryuji-san17836 ай бұрын
My brother and I would joke about the next item glowing in front of us being a flower or a cookbook.
@sora33546 ай бұрын
😂😂😂
@bombyo36346 ай бұрын
@ryuji-san1783 but that's perfect for this perfectly perfect game. The rewards are worth it only of u explore and find a ghot wort seeds!!!
@HellonearthlABB6 ай бұрын
@@bombyo3634yeahhh it's so perfect, FROM can't do no wrong (i love flowers and cooking 🤓)
@h4456 ай бұрын
except it isn't a joke and usually it's even worse, like a smithing stone 2
@debater4526 ай бұрын
@@HellonearthlABBSome players like to craft there is nothing wrong with that. If you don't that's good for you, but you can't say the reward is bad
@JuliusKingsleyXIII6 ай бұрын
I think complaints about the exploration are overblown. I didnt hate it, and wasnt actively bored. But I wont pretend I loved every second of it either. And the only reason I could enjoy so many of the rewards is because I was a level 200 Fth/Dex build instead of a level 150 build.
@lexiferenczy96955 ай бұрын
I love how the Fromsoft cultists try to strangle everyone who dares disliking their "masterpiece" a bit harsher than they deem appropriate lmao. Especially when these more negative critiques are still the minority and the praisers massively outweigh them. How much more acclamation do you need to not feel threatened in your childish reverence? Content quantity wise this dlc has more to offer than the past DLCs, but people don't understand that a small cake will always be better than a gigantic one with a turd on top of it. It doesn't matter if the underlying stuff had the potential for something greater when it's tainted by a subpar outcome. There are indeed a few great things in this dlc being the soundtrack, Messmer, partially Rellana and Midra and the art direction. The rest... NOT so much. I just don't sense much love was put into this (the ending of the DLC speaks for itself), maybe it's the Fromsoft B team at it again idk.
@IggyTthunders4 ай бұрын
I love how you start a comment with "I love", bc it makes you sound instantly smug. Is that how you try to help a conversation?
@lexiferenczy96954 ай бұрын
@@IggyTthunders This "conversation" needs no "help". I just expressed my contempt for a certain obnoxious crowd🙃
@snapcasterd66786 ай бұрын
I agree 100%. Everyone just kissing ass but not looking at the fundamental issues with the dlc. Thanks for making this video
@LEWfromdaHOU6 ай бұрын
Exactly
@ArmageddonPhysics6 ай бұрын
I hear what you’re saying, but I think you’re looking at exploration in the wrong way. If every item is a legendary weapon or spell then it doesn’t feel special when you actually find something really cool. It’s unrealistic to expect everything to be insane, like obviously you’re not gonna find the sword of darkness in the center of a random field. I will however say that areas like Charos or the Abyssal Woods in particular are inexcusable empty wastelands of boredom. Abyssal woods and Commander Giaus are my only real grievances with the DLC imo
@imdadchaklader46866 ай бұрын
The solution is to remove the mass amount of useless shit that is cook books. There's no problem with cool weapons being scarcely found, the problem is that cookbooks are going to uncondionally incentivise the player to not risk danger to find a special item when "its probably just another cook book". If the game wants to make the player want to find special items, make those special items rewarding and not a mechanic most players don't engage in.
@catalan82416 ай бұрын
Which is why the real complaint should be that there are way too many rewards in this game. There should've been one new weapon and one new Talisman, and that's it. Once you find them you're the happiest person in the world and can rest peacefully.
@forcedintofemininity5 ай бұрын
One great thing about a feeble king hot take is that there will be another equally hot take from him expressing the opposite point of view in like a month
@AR-bj5et5 ай бұрын
When he discovers that posture break is not the only way to beat a boss
@Igorsbackagain-c6q5 ай бұрын
Souls KZbinr not complaining about Elden ring challenge difficulty: impossible (they don’t want to learn)
@WeirdTroll6665 ай бұрын
fr
@knuckleheadwestwind35855 ай бұрын
It’s funny cuz this guy is famous for defending base game Elden Ring
@zenildoneto77105 ай бұрын
@@knuckleheadwestwind3585 he is famous for making a really bad video defending base game ER*
@knuckleheadwestwind35855 ай бұрын
@@zenildoneto7710 I think his points were mostly fine even though he was kinda a jerk about it. I find it funny that he is making largely the same points he shot down in that previous video for the DLC
@zenildoneto77105 ай бұрын
@@knuckleheadwestwind3585 no it is really bad Don't get me wrong, ER is amazing and one of my favorite games of all time, the only thing bad is his video lol
@masotheripper42325 ай бұрын
Bet he'll make a video titled "Shadow of the Erdtree is better at lvl 1" sometime in the future
@homiespaghetti15226 ай бұрын
Something you didn't mention is that legacy dungeons interconnectivity is extremely useless because of how many graces they put in them. Like shortcuts dont matter anymore because there is always another checkpoint further up
@ixph6 ай бұрын
This is my biggest issue with the DLC. Midra's Manse is perfectly set up with two shortcuts to only use that first grace at the start, but there are inexplicably another two graces in right in front of each shortcut.
@homiespaghetti15226 ай бұрын
@@ixph also the first area of the shadow keep with the hippo has a shortcut that could have been cool but is completely redundant.
@SenseiNoisy6 ай бұрын
Its funny you say that because alot of people are complaining how hard it is. Imagine if it was hard and no save point between each shortcut. This would drive people mad. Aswell as how toxic this community is that nobody can just play the way they want. Its always someone with an opinion telling you how the dlc should be or should be played
@mathgod30156 ай бұрын
@@SenseiNoisyit’s not harder if they use shortcuts instead of a redundant grace. bruh
@nothankyou54656 ай бұрын
by far my biggest complaint. the level design actually sucked because of this.
@jeffosara22066 ай бұрын
Honestly I think part of the problem is that Miyazaki is trapped in the Dark Souls player character mind set. One of the things I enjoy about Bloodborne is that your character feels like he belongs in that world but it still retains its difficulty because it doesn’t matter how fast your character is if you can’t figure out their pattern and react in time. In Elden Ring, it feels like your playing a character that was designed for a slower game because they were. As time went on, it feels like Miyazaki had less and less faith in the bosses’ attack patterns and just made them faster to compensate which I feel is the wrong approach because It ends up taking the fair out of “difficult but fair”. Elden Ring has enemies that can cancel recovery frame to attack you if you heal, gives you one hit after every attack chain where before it was 2-3 even though they now have way more health, and since they refuse to update their code, you still have to deal with that input read delay when everything is fast enough to make this a problem. Of course, this isn’t as much of a problem if you use Spirit Ashes but this is essentially the Life Gem solution of Dark Souls 2. They make the game mostly too easy and I end up thinking about how much better summoning in Dark Souls was since the summons were more of a help at best and were not worth the buff it gave bosses at worst. I still enjoyed Dark Souls and Elden Ring but it feels like the games have remained stagnant when Bloodborne proves that they can make changes and succeed but seem to have lost that courage since then.
@garou49365 ай бұрын
You may have complaints but calling it the worst fromsoft dlc is utter bullshit.
@joesheridan94515 ай бұрын
Worst is debatable but what it definitely is, is the first fromsoft dlc that is lower quality than the base game
@slimetruck5 ай бұрын
@@joesheridan9451salty
@joesheridan94515 ай бұрын
@@slimetruck Yeah I am... I'm not trying to deny it. I'm disappointed, I think it was a 6-7/10. And I think its worrying to see from one of my favourite devs
@slimetruck5 ай бұрын
@@joesheridan9451 respect. tell me why you think this way, I’d like to know
@Doofy19065 ай бұрын
@@joesheridan9451 I love the soulsborne games to death, but one has to be the least favorite, and it's the same for me. This dlc just didn't hit the same way the others did.
@lenabeanzx6 ай бұрын
I’ll be real, I had a great time with this dlc. Summonless, with a frosty twinblade, it was fun as fuck for me and I loved exploring and finding all the nooks and crannies. I found learning the bosses fun too, even though I really struggled with a lot of them. I dunno, I thought the whole dlc was really good.
@sfogel6 ай бұрын
@@lenabeanzx I agree, when he said the bosses are no fun to learn, he stated it like it's a "fact" yet I don't understand what was so unfun in bosses like rellana, messmer, midra, bayle, even the final boss, all of them were insanely fun to fight.
@igg78656 ай бұрын
yeah they’re all pretty fun to learn to me, very readable movesets just delayed as shit
@krishvids6086 ай бұрын
@@igg7865I actually don’t think delay was the big thing in these bosses. The delay forces you to not spam roll but I never found moments like Margit holding his stick over you for 10 seconds.
@SrBlue-qp2ux6 ай бұрын
@@igg7865 oh yeah very fun not being able to see anything in the twin princes 2.0 phase 2, very fun getting hit by commander gaius ds2 hitbox. Dude, its not hard to see whats wrong with the final boss.
@jundongzhang97566 ай бұрын
@@SrBlue-qp2ux the first two bosses you stated are like the easer bosses in the dlc, rellana also easy asf, just stop spam rolling and being impatient, she has many opening. commander gaius may have bad hitbox but he got way more openings too. final boss is different but just time your rolls and dodge in so the light attacks dont hit you
@generalzwinger39436 ай бұрын
The problem with any ER discussion is: It's way too variable. No one who disagrees with his takes says how they beat the game. The bosses can go from the easiest From made when using OP builds and summons to the hardest if you are playing without either. It is completely meaningless to have discussions on this because the swings are so bad. Or, in other words: If you disagree with him and beat the game with OP builds or spirit ashes, you played completely different bosses that are not remotely comparable. It's like talking about different games at that point.
@ivanchaki3726 ай бұрын
Dude many of us played with more scuffed builds than even him. We still disagree on a fundamental level.
@Volsraphel6 ай бұрын
I posted on my channel my radahn kill solo with dryleaf arts, and I disagree with him almost entirely about the bosses. Except the one I'm fighting in the video ironically
@Spectrum01226 ай бұрын
Exactly the people disagreeing are either casuals who use summons or meta gamers
@connoriquada54296 ай бұрын
I used a +25 greatsword until I found the crucible greathammer, +9’d it, and then finished the DLC with that. Except for Radahn, I used the greatsword for that fight. I didn’t use any summons whatsoever either, and I completely disagree with basically this entire video.
@innerecho94686 ай бұрын
I played without summons and I played way better than him, he just sucks badly
@farine90606 ай бұрын
Take a shot every time "cookbook"' is mentioned, 10/10 drinking game
@BjorkBjork-y4b5 ай бұрын
The section on healing is just full of straight up incorrect information. It might be one of the worst critiques I have ever seen actually. You showed Rellana using her 5 range combo and said it was punishing your heal, but that isn’t even her heal punish. Her heal punish is just one of those attacks, not the combo. Further, you weren’t even trying to do a heal animation at this time. You were just running away, unless you also want to include being attacked while retreating as a heal punish which would be insane I think. You also played footage of Mesmer where you said they close distance to remove the heal but you healed right in the middle of a combo! It didn’t even look like he was finished attacking. It doesn’t matter that you had distance. That wasn’t a heal punish! You then had more footage of Rellana where she closed distance on you quickly but that wasn’t a heal punish that was how she naturally behaves in stage 2! Please use actual heal windows. Running away to make distance isn’t inherently a heal window and you should know better. In fact, that strat often removes heal windows. Other than those specific examples in your footage, you have certain ideas that are just bad. First, you don’t have to heal all the way almost ever. You just don’t. And they don’t do enough damage to necessity you having to use more than one MAYBE two flasks tops, and using the second is faster than the first for anyone who doesn’t know. They really don’t need a speed increase on heals. If you do take that much damage it’s because you got yourself hit then didn’t react appropriately and got combo hit. Second, you talked about taking damage and wanting to roll out to heal. That is entirely the wrong way to handle damage and heals, and, again, you should know this by now. Everyone in the DLC should understand this. You have no one to blame but yourself if you roll into roll catches because you refuse to heal any other way than trying to make distance whenever you feel like. Lastly, you can’t always get what you want. Oh you identified a window to heal but you would rather heavy R2 instead? Okay then accept you’re going to be more vulnerable health wise. You just want to have your cake and eat it too. You will be fine losing a bit of posture damage I promise. Ridiculous
@SilverIV4 ай бұрын
I think your critique-critique is mostly correct, however I'd like to point out one thing. The idea of wanting to have your cake and eat it too is kinda true, but the thing is you don't just lose some posture damage. You lose all of it. If you go for long enough without attacking the boss, instead of posture gradually decreasing like in Sekiro, it immediately juts down to 0. I'm not sure if the 6 seconds it takes Malenia to trigger her posture regen is universal or not, but with the longer combos and fewer windows to attack, the larger windows to charge attack turn out to be just barely close enough to each other to land a posturebreak if you dodge everything flawlessly and charge heavy every option. As such, having to heal in one of those windows reduces all your progress on this current posturebreak to 0, which stinks a good bit since the base game has enough openings in every boss that you can sacrifice some of the windows for charged heavies to heal and still have frequent enough openings to reliably land posture-breaks. On the whole I still only felt that this was a problem with like Radahn, Rellana, Bayle and MAYBE Messmer, and Bayle is still one of my favourite bosses ever cuz the DLC is still fantastic.
@BjorkBjork-y4b4 ай бұрын
@@SilverIV For starters, the number of enemies that have attack sequences where you can hit the point where you just lose all of your posture damage is vanishingly small, if they exist at all, and I don't even think they can do, unless you can provide good examples with explicit repetition of the effect from those you mentioned. Like, go watch Loopine's Rellana video. He had no trouble breaking her posture repeatedly. Secondly, if you are worried about that literally all you have to do is throw a dagger at them. And I straight up will not accept any ridiculous self-imposed nonsense about not using consumables/items to refute this, as a preliminary comment. Lastly, the pace of combat is so high that if you do experience this it is not at all difficult to get it back if you know what you're doing
@youmgsandwiche4 ай бұрын
@@BjorkBjork-y4b Exactly this, I was really sloppy while playing the DLC but you can just use throwing knives while learning how bosses work to avoid losing posture damage. You can heal and just throw a knife in the middle of a lot of attack combos, the animation doesn't take much commitment so it can absolutely fit into a lot of combos. And it's how I was able to get consistent at posture breaking first phase Radahn at all, even though I'm skill issue enough that I still have a long way to go towards learning his second phase even after two DLC playthroughs lol
@PownzerX6 ай бұрын
Ok Jesus 7k views to 1.4k comments- talk about engagement bait.
@justdirt6 ай бұрын
In about 6 months, he will pretend this video never existed and make a new video saying "Shadow of the Erdtree is a masterpiece and overhated" and then say how people (not him tho) made a bunch of bad complaints
@DIHVLD6 ай бұрын
@@justdirt In typical fashion.
@Jackmarshall8806 ай бұрын
What is it you are looking for? Thats where im confused. I played through the entire base game and DLC with the same weapons and summons no change apart from due to exploring I found a talisman that worked with my build. I knew I would do this before the dlc come out, so in your eyes I then had 0 incentive to explore anything? But I never felt that way, playing through the dlc I wanted to see everything in this world that I loved so much, I knew that every item I found would bring me closer to understanding the lore and I wanted to make connections within my own head cannon. The last dlc for me that felt this good was “assault on dragons keep” for boarderlands 2 and I felt the same with that, Im happy to have a world I love so much expanded on in every way. What is it that you wanted to see?
@justdirt6 ай бұрын
He wanted it to be Dark Souls and got mad when it was Elden Ring
@masonrockwood77326 ай бұрын
Cannon?
@h4456 ай бұрын
he was looking for more of the base game, not a tacked on rushed huge vastly empty world with reskinned bosses and overtuned difficulty. not sure why that was so hard for you to understand after watching the video
@Jackmarshall8806 ай бұрын
@@masonrockwood7732 This isn’t a question you just wrote a word and put a question mark
@Jackmarshall8806 ай бұрын
@@h445 I understand the fact he wasn’t happy with it and evidently you wasn’t very fond either. My opinion is that I disagree with all of his points as well as your list of negatives in your comments. My problem with his video is all he does is pick apart the game but provides no alternatives to what could have been a better choice. I have finished the dlc now and really didn’t find it anymore difficult than the base game.
@papanurgle15636 ай бұрын
Using Midir as an example of fair and balanced and then Bayle the Dread as the opposite of that is pretty nuts. lol I'd argue that Bayle's lock on is a bit better than Midir's, but in general with dragon fights using the lock on to them is a trap, it is much easier to fight them with free cam. And this isn't some super recent discovery, this has been known for a long while with bosses such as Namless King phase 1 and Midir. The only out of tune main bosses in the dlc I'd say are Consort Radahn(dodging all of his 3 hit combo is nigh impossible for starters), commander Gaius's charge(he seems to have to hitboxes which makes a common move very hard to dodge and sometimes instantly kill you), and Rellana's strings. The last one in particular doesn't have oversights though as far as I can tell, it's just that dual wielding bosses in general tend to be hard to get down. It also applies to DS3 with the dancer and Pontiff Sulyvahn. Sulyvahn in particular would be very insane if he didn't have such a small health pool and you couldn't just parry him to death. In general though I feel like whenever a new entry comes out, it's not really new players that are upset at the difficulty so much as it is average level veterans who get humbled by new bosses and areas that they aren't yet familiar with. Hence until they have time to sit on it, the new entry is always "hard for the sake of being hard" even if most of the new entry isn't particularly harder than the old ones.
@blackdust73536 ай бұрын
Dude, pls for the love of god. Midir and Bayles camera are absolutly fine. Just go in front of them and hit the head, it's that easy. Trying to always stay in front of Midir made the fight from top 3 hardest in the game into top 3 easiest. Bayle is the same, just with a slightly more complex moveset
@greedo61166 ай бұрын
@@blackdust7353 I didn't have a problem with the camera for bayle but fuck midirs camera
@papanurgle15636 ай бұрын
@@blackdust7353 You can do it that way with Bayle in particular. But I just find it much, much easier to do it free cam. Going for the head I already knew about, though for Bayle I'm not sure if it actually made that much of a difference? But it does for normal drakes. Midir and especially Storm of the king will really shake the hell out of your camera if you're locked on. Not to mention it just limits your movement and messed up your positioning when you often want to be running away from some of their attacks when it comes to that. I played monster hunter before I ever played souls though, so free cam at least when fighting big beasts rather than humanoids has never been much of an issue for me. I agree with Midir and Bayle being some of the easiest bosses for me. But Midir for the longest time did have that rep for being that nigh impossible boss that took people 100+ tries. So seeing people say SotE is way too hard just seems like part of the cycle to me.
@blackdust73536 ай бұрын
@@papanurgle1563 I can honestly not even imagine going free cam on Midir or most bosses prior Elden Ring, even tho i played both MH Iceborne and Sunbreak. After i learned to stay in front of him and almost always roll backwards, he became the only boss i first tried while doing a no hit run by accident in a broken straight sword run. I'm legit not able to understand anymore why Midir is supposed to be hard. Maybe the attack where he summons humanities flying at you can hit sometimes? Idk tho. Maybe the DS3 bosses movesets also burned that much into my brain, that none of them feel like having a bad camera. Like even King of the Storm is a whatever boss just to fight Nameless for me nowadays
@papanurgle15636 ай бұрын
@@blackdust7353 I only played DS3 this year, so it was my first time doing Midir, I did him in two tries. Same deal with Bayle. IDK what it is, I definitely died more times to bosses of both endgames. But ultimately bosses are just as difficult as you are comfortable with their moveset. This is why newer bosses always have the edge on being called more difficult.
@boneman-calciumenjoyer82905 ай бұрын
I certainly see issues with the DLCs bosses. The dancing lion is suffering from bad camera syndrome, I can't see anyone dodge Rellana's desperation attack without prior knowledge and Gaius' hitboxes are just rude. There is also the fact that Radahn flashbangs you multiple times in the 2nd phase. But damn, I don't see how the dlc is too hard as a whole. Then again, my main built is inherently tanky, using nothing but an axe and a medium shield. So I'm just better equipped to deal with incoming attacks than someone who can only avoid damage via dodge/jump, I don't know man. I don't think I can really agree on anything else in here. Maybe you've become a bit jaded when it comes to fromsoft games.
@blackavar3236 ай бұрын
I think most Fromsoft fans will determinedly look past and ignore any sort of criticism of the game. I really enjoyed the DLC, but can't look past its frustrating exploration philosophy. I thought the linear dungeons this time around were leagues above the ones in the main game, and legacy dungeons, especially Shadow Keep, were phenomenal. It is the design of these non open world aspects that make me hope that Fromsoft returns to their world design philosophy that made Dark Souls 1 feel so special. The open world in the dlc really just feels like a manual loading screen. I think most people will defend boss difficulty because the game is 'supposed' to be difficult, while simultaneously ignoring the emphasis on fairness that Fromsoft always prioritised.
@skeley67766 ай бұрын
I would say its mostly casuals that joined with ER are defending the Open World to the brim because game "hard" so if they beat it and its good its like a medal. The Open World is the main flaw of ER and leads to mindless horse riding. The best part is ER is the easiest Souls game if u abuse everything broken.
@mrshmuga96 ай бұрын
36:14 “Breath of the Wild proved that people will enjoy doing boring sh*t, if it feels like their discovery and they get a reward.” Good way of phrasing it. Never thought of it like that. People think an open-world is an automatic improvement, when it’s just a trade-off they’re not thinking about. You’re trading in variety and complexity for opportunity to tackle content in any order. But to me, that just makes me think that freedom/choice is overrated. Theoretically, I think it’s possible to have a good mix. But studios (and perhaps players) care WAY too much about how big a world is, rather than the content within it. A glass of water is fine. Dehydrating yourself so you’ll appreciate _small drops_ of water more doesn’t make water as a whole better. That’s essentially how modern open-worlds work. The only caveat to these giant open-worlds is traversal. Games with fun traversal like Spider-Man, [driving games], or personally, Sonic Froniters make traversal itself fun. That and a few of those need to be big to account for how fast you can go. But most games aren’t fun to travel, and most players use fast-travel points. It’s fine for convenience sake, but if most people are skipping through/jumping past your content, then you have to ask yourself “why are we wasting time making it in the first place?” Why have a huge world that the thought of even crossing back on the same path for a bit is reviled and immediately trying to find a fast-travel point? We could have better games (even open-world), likely faster (less costly for studios), if they scaled the world down significantly. Like at least by 50%. But the loudest voices care to much about square-footage as if “big number means better” when it has no real bearing. If anything, it’s an omen for how spread thin the game will be, like Starfield. When Todd announced 1000 planets, you know that means most are randomly generated and not crafted, and most likely low quality. Most open-worlds just have fights, “quests” (just more fights), resource gathering (pick items off the ground), and a dungeon/puzzle or whatever. But because the worlds are so big, the quality is spread thin as you can’t focus too much on one thing. Since you need to make sure the world is populated with enough content. It all becomes cookie-cutter as a result. Most people don’t even finish a 10h game. Why do they want one that could take 50-200 hours?
@Nezzy_HSR6 ай бұрын
I can only speak to my own experience of course, but I absolutely adored SOTE. In terms of what % of the content is amazing, I still think The Old Hunters clears, but that was always a given due to the sheer size of SOTE being larger than most of their other games. I played RL120 with no summons, using the new Great Katana and I had an absolute blast. The bosses (for the most part) were incredibly fun to learn and took Elden Ring's systems to their peak. I think Putrescent Knight showcases this perfectly, being a boss that rewards you tremendously the more you search for openings. You can jump over his low swings for punishes, hit him during his flame attacks etc. If you don't enjoy learning a complex boss' attacks or engaging with the vast RPG systems of ER, that's entirely fine though. As for exploration, I agree that the rewards as a whole were significantly weaker than the base game. I also feel that many areas felt more barren without things like roaming caravans. I will say however, that the map design itself was excellent. Everything connects to each other seamlessly and you can go to any boss in the DLC right from the beginning. Shadow Keep connects to so many different areas itself. Smaller dungeons were also SO improved from the base game. They each felt unique, vast and interesting. I was impressed that they decided to make completely new enemies specifically for these dungeons as well. Them being better and more rewarding made coming across them while exploring significantly more satisfying. I think the dungeons being better, the map design being so excellent and so many caves leading to entire new areas like the Dragon Pit helped keep exploration interesting to me despite it's problems. I had moments in the DLC that reminded me of that first elevator ride down into Siofra River.
@jordancave30896 ай бұрын
Yeah, as far as main bosses go I’ve still only beaten the Dancing Lion and Rellana…well, and the hippo if he counts? Lol And i absolutely love it, man. They really went crazy with all the new weapons and even weapon types. It’s so awesome. And what’s great is because of all the awesome new gear, it will make me want to play the entire game more, not just the DLC multiple times(which would already be hundreds of hours of enjoyment I know I’ll get from it) because of all the new spells, incantations, weapons, armor, etc…I’m gonna wanna try soooo much of it out on the base game too! Fromsoft is just the best, man lol I haven’t even locked in to the story of it all. Like, from what I’ve gathered so far, it looks like Miquella might be the “evil” one which is crazy to think about because idk if literally anyone ever even considered that before? Lol I’m just so glad I enjoy it as much as I do. I know it’s just like anything else in that…no matter how amazing you or I think it is…there’s going to be people that don’t agree. And then there will be people that hate it. So I’m just happy I’m one of the ones that’s just been blown away with it all. Well, that’s a bit too much of an overstatement…not being because it’s not a 10/10 for me…but because I just KNEW fromsoft was gonna knock it out of the park lol
@starwish62786 ай бұрын
I think the forge dungeon were a complete waste of time without even a reskin boss, I got the hint after the first three and never looked back, fighting the stone golem thing was pure pain. It's only for people who want the new throwing weapons.
@osets21176 ай бұрын
@@starwish6278you should check out the shield throwing build, it's wild
@jordancave30896 ай бұрын
@@starwish6278 I think they’re awesome, man lol it’s a cool spin on the caves/catacombs/hero graves. Also, I always love the inside a volcano feel of levels in video games. Plus, it’s a guarantee that you’ll get some cool weapons/items AND you don’t even have to fight any bosses. Which, let’s face it here, had they put bosses in them, people would’ve cried and complained about em being reskins lol
@starwish62786 ай бұрын
@@jordancave3089 I mean it's fine for the first time, but it gets repetitive fast with the exact same enemy, three is the max I can force myself to go through them.
@Kurppalumppu5 ай бұрын
Lmaooo the tracking on Rellana's attack at 20:42 is absurd. The tracking continues well past the actual execution of the attack. They REALLY don't want you sidestepping vertical attacks I guess? Whatever the reason, it looks stupid.
@glisteninggames29815 ай бұрын
rule of thumb: if rolling an attack doesnt work, you should probably jump or strafe
@21preend426 ай бұрын
I absolutely agree with you on this, you mentioned some things that I haven't thought about it. I find the game a bit boring too, especially exploration, like you said not enough rewards, and to me one of the complains is the map, the map is too chaotic, while the Elden Ring Map, it starts from the beach and slowly increases in elevation towards the mountain in a linear/open world way. Not the DLC, too much elevation and too much of a maze of how to get to certain areas. 23:50 I agree with you adding mobs in the middle of the fight with a boss. For god sake just NO. I beat all the bosses in this game except for that Dragon boss (Open World) that has soldiers trying to kill it. One of the most annoying unfun experience i had, to the point that i am no longer interested in killing it. Most bosses are somewhat fine, some are not that aggressive and are typical Elden Ring bosses but Commander Gaius is a piss of shit as well as the golden hippo and last boss 2nd phase. I also hate those fragments, to the point i just pulled up a guide telling me where to go for each 1 of them which basically kinda spoiled some areas, one of the worst decisions ever. They could have just used Runes, start again from level 1 in this place. Like a paragon system like Diablo. 27:20: The moon thing is easy to dodge so i disagree with that part, probably easy to learn that you can jump over it. I personally pulled a mimic on the last boss. No way i would have spend 10h to learn this piss of shit, i could go though to the second phase , but then i would just die, mainly on his meteor pull and slam and aoe attacks. On the other hand Elden Beast was just such a relaxing boss to fight for a final boss. When i finished this boss i was simply thankful it was done and that i wouldn't have to open this DLC ever. Story was boring to me too, personally i was on the Godwyn wagon, that he grew into that tree absorbing the Erdtree and we and miquella are supposed to kill/save godwyn somehow, but wasn't the case, still i don't even know what the story is behind that second Erdtree. Was that just a backup story for Godwyn ? Also the From Software community probably one of the worst communities I've seen so far. Asmongold received so much shit for changing his build to a shield build. This is like some sort of religious community only focusing on how you play and why you shit for playing this way.
@LEWfromdaHOU6 ай бұрын
I agree
@half-death80956 ай бұрын
Best thing is that im pretty sure that dragon just drops a heart and nothing else
@fartchamber122 ай бұрын
Story is my biggest critique, literally a few small tweaks (like not having Radahn shoehorn) would have infinitely increased my enjoyment of the dlc. As it stands, the lore is a huge let down - which is a shame because it was always a strong point of Fromsoft DLC, even the weaker ones. I get that leaving with more questions than answers is par for the course with From, but even after watching lore videos I still don't understand why they made the decision to include Radahn, I'm not sure they do either; zero foreshadowing or hints towards it, adds nothing to his character or Miquella's, on top of everyone already expecting something to do with Godwyn (the biggest unanswered lore hole in the game) it was bound to be confusing at best and disappointing at worst.
@reanu06 ай бұрын
I mostly agree with this video. However i do disagree about the Putrescent Knight encounter. A good boss encounter’s reward should be the boss encounter itself. Regardless, you get a good side quest that gives a lot of context to the main story. That’s fine. Another point i’d like to add is that there are so many new weapons and mist importantly, ones with unique movesets. This is something I’ve been missing in the base game and they definitely delivered here. This was probably my most favorite part of the DLC. Rellana is a good boss. Her AOE is telegraphed and predictable, and (to me) it’s abundantly clear you can jump over the shockwaves. However I agree about the roll catch magic projectiles. That kinda blows but i still had fun nonetheless. Actually, while we’re on that topic, why does ever single boss need to have a massive AOE explosion that covers the arena??? It’s so overused and some are incredibly annoying to predict as they “charge” up like I’m supposed to count with them. Either that or you flat out have to run away.. so boring. I agree about the scadutree fragment system. I think it may have sounded good in concept but in execution finding them is a pain. Not only that, they’re not in excess and there’s no real way to tell where they are unlike the upgrade materials in the base game. I feel like the memory system like in sekiro is way better and is better applied here considering that bosses are usually at the end of these massive areas anyway. It would make subsequent playthroughs much MUCH better and just leave the exploration stuff for cool and interesting weapons/spells should people want to go looking for them. I disagree with your point on Shadow Keep connecting other places being good in the DLC. In fact, I feel that due to the open world nature of the game, bottlenecking entrances to large area through a specific hidden wall behind a waterfall down an obscure ladder in a dungeon is not the way to go. I do agree with your suggestion as well though because you’d basically be describing Ashina Castle and I fw that. The final boss is stupid. It’s just… not good. Despite all the snobby reddit video essayist attitude stuff i think I agree with a lot of the points in this video and summed up a lot of my own feelings with the DLC. I disagree with some of the points you make but I share your sentiment. Overall I still enjoyed the DLC, I’d even call it good - but it’s not the Fromsoftware standard of good I was expecting and for that I am very disappointed.
@kuremenze48616 ай бұрын
unbelievable that most of the things you criticized, they either didn't bother me, or I just liked it, I subscribed to this channel because I thought we had similar views on what makes a good game. This video proved me wrong. Respect your opinion, I eagerly await the other challenge runs videos, but this one in particular I don't agree with and I don't think I will ever agree.
@nickoking6 ай бұрын
I enjoyed the dlc but all his points are correct to some degree. I was eagerly awaiting this video and it's funny seeing all the fromsoft drones getting pissy about it in the comments.
@mobl0x1796 ай бұрын
So true, I feel like this community is the worst when it comes to criticizing products. I enjoy the DLC, but I honestly do agree with his dissatisfaction in the way it turned out in many ways, including the open world and difficulty. It's not bad but it was 100% like the ruined city
@innerecho94686 ай бұрын
@@nickokingonly good point was the relatively empty map in some areas, other than that he’s just bitching about the game being too difficult and “unfair”
@innerecho94686 ай бұрын
@@mobl0x179difficulty is not a good complaint lol
@nickoking6 ай бұрын
@@innerecho9468 the guy has done malenia level 1, if you're going to try and suggest it's a skill issue...it aint lol. The bosses in the DLC favour spectacle over fun and good gameplay. They are bad bosses that are not enjoyable to learn.
@stevenbrooks89833 ай бұрын
Mad respect for speaking your mind on this. I also have a love hate relationship with Elden Ring. On one hand it is a diluted Dark Souls experience with %90 of bosses being reskins, large open areas with little to interact with, and nearly copy paste caves/catacombs/dungeons. It can feel too big to the point that all of the content worth experiencing is spread super thin. On the other hand, the bosses that are not reskins are top tier and stand next to the best fromsoft has ever created along with the scenery and overall art direction of the map. Elden Ring is like an incredible Dark Souls 4 wrapped in an imense amount of padding.
@jak3y32 ай бұрын
Couldn't have worded it better myself. Some of the stuff they did in Elden Ring stands up there with Dark Souls 3 and Bloodborne for me, but Elden Ring is plagued by a design issue that restricts me from enjoying the game more.
@TigerTzu5 ай бұрын
Going back to DS1 after playing the DLC, it's kinda wild how they never really topped it.
@idkwhatmynameshouldbe27285 ай бұрын
fr, dark souls 1 is art
@UncleGael19995 ай бұрын
That's pure nostalgia talking through you. Feels like DS1 fans always willingly ignore all the jankiness and unfinished areas of that game
@TigerTzu5 ай бұрын
@@UncleGael1999 Wrong. My first time playing DS1 was 2020/2021.
@UncleGael19995 ай бұрын
@@TigerTzu Same as me then. What makes you prefer DS1? You really believe that game was the peak of FS game design?
@Stel2985 ай бұрын
Ds3 better but go off ig
@Emulator8335 ай бұрын
Amount of salty comments you are getting from angry Elden Ring fans are unwarranted, you made a lot of good points and articulated your thoughts well. I agree with you on a lot of things. Its definitely the worst souls DLC or game by Miyazaki, doesnt mean its bad but yeah.
@falcoon_f_zero94504 ай бұрын
The rabid "git gud" crowd really rushed in full force with nothing of value to say. It's weird how the souls community still can't take any valid criticism pointed at the games. Like 1% of the comments here have disagreed respectfully. These trends will probably just keep getting worse with most of the community blindly praising all the aspects of the DLC.
@henrysmith80925 ай бұрын
I agreed with some of your points and still do but why did you start insulting the Fanbase? To imply anyone who likes the DLC and difficult Bosses is part of a cult seems unnecessary in a video about a DLC
@feebleking215 ай бұрын
I never said that "anyone who likes the DLC and difficult Bosses is part of a cult." I said that many Fromsoft fans display cult like behavior. Others don't. Everyone is different.
@mooddood45705 ай бұрын
@@feebleking21 sure pal
@Godin725 ай бұрын
21:54 - 22:04
@viljamtheninja5 ай бұрын
@@feebleking21 This is just cope from someone who can't handle disagreement. Which is pretty sad, since you're out here as a critic, yet cry when people criticize your own points. This "cult behavior" cope has become a go-to for anyone who makes money off of engagement farming by levying poorly thought-out arguments against FromSoft games, honestly it's kind of weird how the same puddle-depth arguments are repeated across the board and exaggerated as though it's the most egregious error possible, in a blatantly dishonest way, while refusing to actually understand the game and the arguments people make in its favor. It's almost... cult-like. There are absolutely legitimate criticisms to be made against the DLC, I think your best point was regarding the unimpressive size of the legacy dungeons. But when every FromSoft critic acts in that same haughty "I'm better than you because I didn't like the game everyone else likes and that makes me special" way while refusing to understand the game on its own terms and labeling every attempt to explain to you how the game works an act of cultism, it's impossible to take your opinions seriously.
@darknova35915 ай бұрын
@@viljamtheninjaI feel like you’re reading into things more than him. I think it’s a valid point, that hey, my criticisms are overlooked because people still have their rose tinted glasses on.
@BunnyStomper30005 ай бұрын
I'm confused. You want to exclude strong mechanics like bleed, summons, or block builds proceed to get shit on by a boss for hours and then complain it's hard. That's like chopping your legs off and complaining about stairs when there's an elevator.
@SilverIV4 ай бұрын
The thing is, these extra mechanics aren't always fun and even if they are, they are always optional. Any game should be beatable with merely the core mechanics, because anyhting that isn't a core mechanic is by definition optional. Optional stuff should remain optional. That cool little reward down by that corner in that dungeon shouldn't suddenly turn into the thing you need to have fun with a game. Summons in particular are extra overpowered since they let you "skip" the boss. By drawing the boss's focus on them, you can attack the boss behind their back without having to work for your opening. As such, some people (like me) prefer to avoid using summons, because fighting the boss, learning what it can do and optimising our counterplay to be able to beat it no matter what it throws at us is something we really enjoy. That quest for perfection, that sensation of being untouchable through just knowing what the enemy can do, through just doing what you need to do to dodge, it's so good, it feels like you can fly when you master it. That's why every game should be beatable with only the base mechanics. That said, the optional stuff is there for a reason: the devs want you to use them if you'd like. So don't take this as a souls elitist shitting on the existence of mimic tear. take this as a souls elitist explaining why elitists usually prefer avoiding mimic tear or similar stuff. However, Feeble is in some ways wrong. He claims that most of these bosses either require the optional stuff to be fun or that the optional stuff needs to be there to have fun learning the bosses, which i disagree with. I still think the philosophy of "you've got extra stuff you can throw on if you'd like, or you can eat the chiken without sauce and it's still been cooked and seasoned to perfection" is still intact, except Radahn which tows the line for me. About learning the bosses, yeah a revive would be helpful. Sekiro has a revive mechanic where you can return after death like once per boss engagement and it really helps you enjoy learning the boss when dying doesn't immediately mean a load time, a run back and lost progress. He's right about that, but I personally still found the bosses to be fun enough to not warrant any major complaints. Sorry if this wall of text was annoying, I have a lot of emotions over this game.
@stephanie_jjb6 ай бұрын
4:15 "many of the dungeon bosses are buffed up normal enemies" that is literally a lie. There is only one boss like that and its the curse blade who at least has a new gimmick with the boss room being dark. Also How are they going to copy and paste the death knights when there's only two of them with unique movesets. There are some overworld bosses from the base game but only like three or four.
@HEXBasmentBubba6 ай бұрын
Drake fights: 3+ Dragon fights (Not including Bayle): 1 Tree Sentinels: 2 Falling star beast: 1 There might be more but these are all the ones I found. I just think it’s crazy that they’re copy pasting bosses from THE BASE GAME. I wouldn’t care as much if they copied bosses from the DLC itself, but from the base game is just lazy
@stephanie_jjb6 ай бұрын
@@HEXBasmentBubba yes but none of those were in The dungeons they were all open world and fully optional. On top of that the two new types of dragons they added have very unique movesets from the base game. And two of them were in very unique situations such is the two dragons fighting each other and the ghost dragon fighting the soldiers
@MrScorpion1326 ай бұрын
@@HEXBasmentBubba the two tree sentinels at least have a pretty valid lore reason as to why they’re there. The only non ghost flame dragons are found on the mountain filled with dragon corpses. No clue why the falling star beast is there though outside the lore regarding those ruins it’s next to
@HEXBasmentBubba6 ай бұрын
@@stephanie_jjb oh yeah, The dungeons were pretty alright, I’m just burnt out on dragon fights.
@HEXBasmentBubba6 ай бұрын
@@MrScorpion132 What’s the lore reason for the tree sentinels?
@ArchonZach6 ай бұрын
If I see another cookbook I'm gonna lose it
@cmoney1636 ай бұрын
They took “let him cook” too literal
@wr54886 ай бұрын
For real. How many Armorer Cookbook (69) do we need. Sweet now I can craft another item I’ll never touch.
@HellonearthlABB6 ай бұрын
😂
@SurfaceImpz5 ай бұрын
- Complains about FromSoft exaggerating difficulty for the sake of appeal, - Exaggerates the video's title to a factually incorrect degree for recognition
@viljamtheninja5 ай бұрын
Nailed it.
@OneflateartherEQUALS100globers5 ай бұрын
He didn't exaggerate. The dlc is pretty garbage in new game plus. It is literally a chore
@Nrzpokrter5 ай бұрын
@@OneflateartherEQUALS100globers no its not
@OneflateartherEQUALS100globers5 ай бұрын
@@Nrzpokrter maybe you are not in new game plus 3 and up
@SeaJackson5 ай бұрын
@@OneflateartherEQUALS100globersI’m on NG 4 and just beat General Gaiuss with perfume bottles lol
@Optimus61285 ай бұрын
FromSoft games used to be more about atmosphere/world design/exploration. I mean there is a bit of exploration in Elden Ring. But since DS1 the thing that kept me in the game was that. If it was only bosses and difficulty I wouldn't have played it. And by today's standard when I realize how fast everything moves since BloodBorne, I can't enjoy it as much and I go back replaying DS1 and 2. There was some deliberate movement, strategy and planning in it's combat and something special with these old janky by today's standards worlds. It almost makes me go back, change genre and play King's Field instead.
@mingQWERTY5 ай бұрын
This guy just doesn't actually know when to heal. I love how as he says "you'll want to back out and heal", he shows a clip of Midra in phase 2 doing his signature combo which shoots a wave of fire outwards. But rather than rolling towards Midra's safe zone, he decides to roll out towards the direction of fire. I don't understand, even the most "casual" players could understand that rolling backwards in that situation is a bad idea. In the literal next clip with Messmer, why doesn't he just heal after dodging the spear? That's a huge window for you to heal but instead of taking the opportunity to heal he just runs away and lets Messmer do an attack? Why? The best part about that clip is that he can't use the argument of "I'd rather just attack rather than heal" because Messmer threw his spear from a distance so the only thing to do in that situation was to heal and yet my guy decides not to. We got hard evidence that just because you're a challenge runner doesn't mean your points mean anything. How a "challenge runner" like someclaim him to be make such basic mistakes that the most casual players know on how to avoid. Rellana's twin moon attack is the most telegraphed, easiest to jump attack and in 4 hours this guy didn't figure out how you could just jump? You watch players like Mati who is just an ordinary player spot this attack immediately. But no, it's a "streamer bait attack" apparently. As if most Fromsoft bosses don't have a "streamer bait attack" like Orphan's lightning scream or Friede's third phase, Midir/Bayle/Placidusax's laser beams etc etc. And I love how when we respond to bad criticisms we just get labelled as Fromsoft fanboys. Great counter there, really dismantled our points
@sergeantdornan5 ай бұрын
@@mingQWERTY he's definitely proven this in the past, judging from his first Elden Ring video.
@thomasalchinmusic5 ай бұрын
I agree with you, but to be fair, some people (including me) never jump. I just never got into the habit of actually jumping attacks, I always roll. That might be why he had difficulty realising he had to jump? Still a silly point on his part, he could have just searched it up.
@mingQWERTY5 ай бұрын
@@thomasalchinmusic A lot , and I mean a lot of attacks can simply be jumped over. Since jump's i-frames last longer than rolls and consumes less stamina, it's better than rolling in a whole bunch of scenarios. Fromsoft should've done a better job at explaining that at the start. It would've probably made decent number of "critics" go silent. Still, he didn't need to search up anything. He should've realised that the aoe of the twin moons cover the ground and thus could easily be jumped over. A lot of people figured it out without any guides
@alents93494 ай бұрын
I agree with what you say here about healing during punish windows. Imo it does feel bad to get hit and know that you are going to lose your next punish window because you need to heal, but you are correct that that is the intended healing window. My guy doesn't call himself a challenge runner though as far as I am aware. Perhaps I have missed something, but I've never heard him call himself that.
@mingQWERTY4 ай бұрын
@@alents9349 He has done BL4 and SL1 runs before. That'd get most people to classify him as a "challenge runner". I see some people in the comment section saying how FeebleKing has done all of those runs, making him a challenge runner and therefore his points are valid
@michaeljhawks5 ай бұрын
Honestly… I kind of agree. I’m not an expert gamer, but I’ve completed all the Souls titles multiple times. I even platformed Bloodborne. I just completed the DLC today. And I was just gritting my teeth, grinding it out, wondering why I was forcing myself to do something so frustrating. I beat Radahn and I just didn’t even feel excited. To be fair, as I get older I have less time for this type of stuff, but I do think that the DLC was punishing on a level I’ve never experienced.
@KNGDDDE5 ай бұрын
I still think ds2 sotfs is the worst but elden ring is up there in the bs category for me.
@ImTrans-Former5 ай бұрын
Bro has a good point about the southern areas. They seems to either way to hard or nothing there.
@tyresewilliams89785 ай бұрын
Get better
@pascalsimioli67775 ай бұрын
@tyresewilliams8978 but OP complained that some areas are too easy, your solution is to make all areas easy? Are you saying the developers intended for the game to be bad? You hate From Soft? You're not a good cultist, you should git gud at critical thinking.
@HumanGeweld5 ай бұрын
@@pascalsimioli6777Yoo fellow tarnished, I'm not hating here at all, just a few tips and tricks. What I learned was from GinoMachino, a insane no hit runner. He used quite a lot of buffing speels (golden vow, flame protect me, black flame protect me) this helps so much with the damage the bosses and enemies in general do. Maybe its it will help out ur experience, plus just throw summons at the wall. Every souls player on the internet likes to brag but im sure 90% cheesed themselves but dont admit it. Just find ways to make it easier for yourself so u can get the enjoyment back! Best wishes
@fanghur5 ай бұрын
I agree that at least some of the regions seemed rather incomplete/pointless, though they were still aesthetically interesting if nothing else.
@TENOZILIA5 ай бұрын
@@pascalsimioli6777 people who complain about how hard elden ring is need to level their intel.
@yokotubeneАй бұрын
This DLC is Liurnia of The Lakes on steroids. It has multiple and huge open world areas that are empty most of the time and just a huge waste of time. This made the game very boring most of the time. It is simply unnecessarily oversized with very little reward. The base game was much better.
@Nobody7414721 күн бұрын
Have we played the same DLC???
@yokotubene21 күн бұрын
@Nobody74147 Maybe you just didn't play the DLC.
@Volsraphel6 ай бұрын
I was an avid elden ring hater until your in defense video, and going in to the DLC with that mindset I enjoyed almost all the bosses. In fact, the top 5 Elden Ring bosses are all DLC for me now. I just accepted the fact that I don't have a chance to win until I can consistently get the boss to about 25% HP. It's strange how opinions can just swap like that Also you can definitely strafe Messmer's thrusts by the way. Rellana's rollcatch 5 slash can be avoided by rolling backwards, that gives you enough distance to roll the 4th one. Bayle's camera shenanigans didn't bother me really as I just felt the timing of the attacks which are pretty intuitive. I did hate watching my posture progress drain as he flies away though. Being unable to heal from neutral is annoying but I just learned to trade attack openings for heals, of which there are WAY more than people would have you believe. In fact, almost every combo in the game can be used as a heal opportunity after dodging from my experience. The only time I felt this got a bit too ambiguous was Radahn. He was pretty BS but I find it funny how people say phase 1 is great but phase 2 sucks when it's basically the same fight with more punishing positioning checks. He has a couple new BS moves, but phase 1 has some too. The performance though, holy shit...
@cyclic_infinity6 ай бұрын
The performance is the only reason I gave up on that fight and cheesed him with impenetrable thorns. Still playing on PS4 and everywhere else is tolerable, but that fight just chugs so horrendously phase 2. Phase 1 was already quite bad itself. Stoked to re-fight every other boss on NG+2 though, and maybe I'll upgrade my machine finally so the final boss is actually fightable.
@mjforevr696 ай бұрын
i don’t know man. i had a lot of fun with this dlc. brought me straight back to the first time i played elden ring with the excitement of finding new areas and new bosses. i do think they doubled down on annoying boss mechanics but once i learnt the boss attacks they became so fun to return to just like melania. i understand your criticism about exploration not having enough good rewards but the areas themselves were designed well enough to explore which i think is a reward in itself. the boss designs are amazing and the reveal of the final boss made me literally soy jack at my monitor as the cutscene was playing. i think the boss’ roll catching you if you roll backwards is amazing boss design. making you remember to have the confidence of dodging towards the boss (radahns holy attacks for example) to then be rewarded with the chance to heal.
@Camou.6 ай бұрын
A big thing i think alot of people miss out on is that these areas seem to have a more cinematic design rather than gameplay design in mind, like dragon peak which is essentially just a straight line with a few side paths. Though i do agree the finger areas might be a bit big, the abysmal forest seemed too big and open ended or what it was going for, and cerulean coast was a bit of a let down
@chexmixkitty6 ай бұрын
@Camou. I loved the coast based on the visuals alone lol
@agustindeleon17074 ай бұрын
My boy, not everything is sekiro, not everything needs to have a posture break bar, let go that, youve chained yourself
@DominionWolf4 ай бұрын
Alright I'm going to go ahead and guess this is going to get ratio'd, buried, or ignored; but I'm saying it anyway: I genuinely mean this in the nicest possible way: skill issue. You and me both went into Elden Ring's base game expecting to use our so-called souls veterancy to make light work of it, and it turned out Elden Ring is a different beast and it ego checked us. You and I both had growing pains with the base game, and now here we are in the DLC where the difficulty is so high that going back to Malenia feels like light work. We then both went into this DLC and got our asses beat again. But this time, I took the L of being completely and utterly humbled by the base game and went in with the expectation that this DLC would clown on me. I still had my rage moments, but when I was pissed off; I acknowledged that I was choosing the hard way. I was forgoing searching for more scadutree blessings and using ashes because I wanted in my heart of hearts to beat the game on my own terms and persevere. I checked my expectations and I wound up having a very fulfilling experience, tribulation and all. The pain of defeat only made final victory sweeter. You went into the DLC with exactly the same expectations you did with the base game, and have learned nothing from the ego check we shared. I'll grant you that the final boss is genuinely kind of bs because it genuinely has frame data and hitboxes that legitimately lie and bullshit the player, but I know of no other encounter in this DLC with such flaws. It's the exception, not the rule. Stop clinging to this delusion of 'souls veteran.' We are not 'vets', and if anything our experience with past games will likely make us learn slower than complete novices because we have preexisting subliminal expectations. Recognize that.
@shutup33386 ай бұрын
This is 100% opinionated takes and not facts so im gonna be trying to counter them with a mix. Calling elden ring or the DLC a wasteland is absolutely laughable, do you enjoy ubisoft padding with "gather 5 herbs for me". Being hard for the sake of being hard? You mean like every single game in the GENRE which includes sekiro. It was always made to be hard because they wanted it to be a hard game this point is completely missing the idea of souls-like games. There are only two death knights in the whole game so your entire point on that is factually wrong. You don't just get a cookbook from it, you can also do st. trinas quest. You can call it boring if you want but what you said there is still wrong. "The bosses movesets make the game boring because I don't have time to use flasks between each attack" is basically what you are saying. If you learn the attack patterns you can legit heal once every 1-2 moves that the bosses do (there are multiple runs on bosses which proves this) The only bosses in the DLC that I found harder than other souls games was radahn and messmer. Orphan took me more tries than messmer and Radahn is the LAST boss for a DLC that is meant for endgame builds (since you need to beat mohg for it). Saying that you don't find it fun when you can't heal and then saying that using summons aren't fun because you skip the bosses moveset which you call "boring" is extremely contridictory. The DLC added many new OP weapons and builds so that you are able to prepare better for Radahn. Let me list things that you can use: Summons (npc or player) Tree fragments (it does not take long to find the majority of them) Talismans that are resistant to specific attacks from specific enemies. They added an even higher level of resistance and stamina talismans. Leveling (obvious) It is just blind hate to call something bad because you aren't happy that a souls-like endgame DLC has hard bosses. It is pretty clear you got mad at fromsoft fans and started to say that the game or DLC is bad because of it.
@cptcarrot54555 ай бұрын
Wild that you just immediately discount anyone that disagrees with you as “fromsoft cult” and therefore invalid. I started on elden ring, never got the hype around from, played maybe 2 hours of ds3 a couple years before elden ring. But, you quite literally do not have to change your build😂 I am awful at this game, I still challenged myself to use a scythe only, changing the AOW rarely if I felt the need. I did not look up any dumb wiki bs or challenge runs. I still beat the dlc without insane trouble. You say it takes hundreds of attempts, but the only bosses that took me over even like 40-50 estimated is messmer and the final boss. Some parts of this video genuinely make me think you’re trolling, you decided to use flame attunement while fighting rellana, and while idk her resistances and weaknesses, she is quite literally STANDING in WATER. Ik you’ll probably chalk this up to “glazing” or whatever to ignore people saying things against your pov, but I do have genuine complaints about the dlc, none are about the difficulty, it’s about part of what you said, but not all of it, there is some empty areas in the dlc which was disappointing (really the only place I didn’t like was the finger ruins). All in all, this seems like disingenuous complaints, most being that things are annoying to you. Shit really isn’t that hard. It’s ok if it’s hard for you, I’m not saying that’s invalid, but really, give it a couple months or weeks. Give it some thought, I guarantee you’ll rethink your thoughts.
@noahdavidson13436 ай бұрын
If you make healing take no time, then you effectively add your flasks to your hp. This results in there being only 2 ways for a boss to kill you. To kill you in one stunlock combo, or to run you out of flasks. What critiques like this always miss is that if you change something like this, you have to change the enemies to match. The heal speed is intentional, and if it was faster, the bosses would be harder to compensate. Honestly there's lots to critique about SotE but this is just not well thought out and a knee jerk reaction. I'm really not sure if you think this kind of thing draws views or if you actually hype yourself up so much that you think your own frustration is a well reasoned critique.
@mathgod30156 ай бұрын
Souls games have always been challenging and it used to be easier to heal. Sekiro is not a mindless easy game because healing is faster. The invisible hand of god didn’t divinely ordain that healing be that hard, it’s valid to criticize problems that have existed for only 2 years
@noahdavidson13436 ай бұрын
@@mathgod3015 Sekiro is much easier than how he wants to play ER, melee no summons, no shield. Sekiro has it's own ways to make the combat difficult, and I agree that souls games should evolve past the dodge and attack formula.
@mathgod30156 ай бұрын
@@noahdavidson1343 If playing the way every previous soulsborne game was previously balanced around is much harder than sekiro, ppl are in valid to criticize or decide they don’t like that direction imo.
@mrvono50196 ай бұрын
The biggest critique i find about Sote and healing, is how different these bosses are to the main game. In the main game healing are not that big of a issue as in the dlc, Radhan fight especially, but most main bosses of the dlc are so fast that healing sometimes is not an option, and having to dodge a combo of 55 attacks to heal with two flask the dmg they do in 1 attacks feels simply bad
@Jay_sin6 ай бұрын
@mrvono5019 also something I find that's bad design is how bosses become over aggressive the millisecond u press the heal button. It's very obvious when u fight rellana. She can just be standing there for 5 seconds but then the second u press heal she will instantly dash in and mitigate the heal or she would do that horizontal projectile it's annoying asf ngl 😂
@Blonder_StudioАй бұрын
19:28 i highly agree, DS 1 isnt hard it just requires pre-knowledge, once you have that you can breeze through the game EASILY shit if im gonna have a friend of mine play DS1 for the first time and im gonna be in a discord call with them i can just tell them everything to do and where to find everything, warn them of bullshit etc... and they can beat the game easily edit: i defo agree with this video, especially the bosses another edit: i dont get why this is being disliked so much, the arguments in this video are very well explained, and the arguments themselves are more than valid especially when other people also say similar things