To clarify, I do not think that people who disagree with me or like the DLC are in a "cult." I just think the way that some Fromsoft fans argue is "cult-like." If I dislike the action combat of SotE bosses and the fanbase tells me it's my fault for disliking something because I didn't use summons, I find that to be cult-like. It's an argument made under the assumption that the game is inherently enjoyable and that all negatives someone might have is their own fault, and that if I had used summons or a meta build I would enjoy the game. It's almost like I have to beat a game I don't enjoy with 5 different builds just to prove I dislike it. Either way it doesn't matter too much. I'm just leaving this comment because I think people have misunderstood me to a certain extent. I don't believe in objective criticism about art, and if you want Shadow of the Erdtree's design to be the future of Fromsoftware it's fine to disagree and dislike the video. I will sit on the sidelines and be sad as a series I used to love turns into something I no longer enjoy, and more games like this will be in From's future.
@blob839620 күн бұрын
People don't say "just use summons" because it's the fun way but because it's one of the many ways to elevate the difficulty of which you complain about so much so you can have a better time. You think the only way to play is either with an underpowered build or completely cheesing every boss but the difficulty is a massive spectrum that you can find a middle ground in like using a better weapon, or an ash of war, or shields, or magic, or runes or buffs etc... but nope it's either 2 options for you and one's not engaging with it at all whilst the examples above you still are but making it easier for yourself. It's not the fault of the game if you ignore half of the mechanics and find it too hard and refuse to elevate difficulty or overcome it with your super restrictive challenge runner style
@TheFuzzician20 күн бұрын
The way I have learned to reconcile my issues with Elden Ring (DLC and base game) is to accept that this game is....not Dark Souls. What I mean is this game is now more like an action adventure RPG, that shares many mechanics with the previous games, as opposed to something like a sequel. To players who were never that interested in learning the bosses "properly", this will be a breath of fresh air, because they will be able to overcome the challenges on their own terms (summons, magic, strong weapons, etc...). This means more people (who otherwise would have completely bricked against something like Sekiro) are able to play and enjoy it. Because they didn't come here for a Dark Souls-like challenge. They came for an adventure. And they got exactly that. Not everyone wants a tough but fair challenge - some just want a pleasant journey, with an occasional bump in the road. We, the souls vets, have been annoyed that From essentially made a game that is.....not what we came here for. But because it looked SO much like the previous games (let's be honest, it is literally Dark Souls 3 with jumping and a horse), we assumed this would be more of the same. And it was...not quite that. At the end of the day, it is a good thing that Elden Ring exists, because it offers something worthwhile to many people. And those of us who are not on board with this new direction, we will always have Sekiro, Bloodborne, and even Dark Souls 3 (and DS 1).
@soulkibble146618 күн бұрын
@feebleking21 careful, you might offend the "Alpha Gamers" who desperately need to swing their "Alpha Gamer" cocks around at any conceivable opportunity. To them Elden Ring is the only real challenging game. All previous games are easy "press A to win" baby games, and they'll make sure to remind you how "Easy" it is and how much more "superior" they are too you at every opportunity in a sad desperate attempt to feel better about themselves
@soulkibble146618 күн бұрын
@AndrewAung1992 this coming from the fanbase who went on a whiny rampage over "review bombing" on Steam when it wasn't even Review bombing to begin with. If you are so offended at the idea of someone not liking a game and voicing their opinions why then you need to get better priorities in life.
@soulkibble146618 күн бұрын
@@AndrewAung1992 sure pal. Whatever helps you sleep better at night.
@Scott_Inksmith2 ай бұрын
My only complaint is the finger ruins. Why are they so dang big for a couple worms and a whistle?
@SubmitToTheBiomassАй бұрын
If you stick enough fingers in a hole for a long enough time, that hole is going to get really wide.
@AR-bj5etАй бұрын
Worse is the worms and hands respawn without you having to rest so it’s even harder to tell where you have and haven’t checked your first time around
@enderforces7013Ай бұрын
yea i would've put some more detail in those areas or just made em smaller. I agree that they kinda feel like a wasteland with nothing to see.
@DeaconBlu35Ай бұрын
@@SubmitToTheBiomassagreed, but sticking in too many fingers too fast can really hurt
@just_is44c31Ай бұрын
same with abyssal woods
@balian-youtube2 ай бұрын
"I'd rather get in more damage than using that opening to heal" how is that even an argument bruh?
@noahdavidson13432 ай бұрын
I guess he wants to be able to heal and attack at the same time...
@TheArne9592 ай бұрын
There are builds for that but imagine thinking ahead on what weapon / armor / thalisman and armors to use. Ignoring incantations as he seem them usless. Even if they provide insane buffs that further helps your damage / bulkyness when your hitting the soft cap
@stephenm7072 ай бұрын
If every attack does like 60-70% then the game becomes a snooze fest of just waiting to for an opening to heal just get hit again after healing and waiting for another opening while your still trying to figure out the moveset of the boss. If Bloodborne is Dark Souls on crack this game is like playing Souls on Fentanyl while the the bosses are on crack assuming your not using summons or a cheese build were you just stack out the boss.
@skoop44772 ай бұрын
@@stephenm707solution: don't get hit
@Slaughter_Hill2 ай бұрын
@@skoop4477solution. Increase player speed
@davids.78852 ай бұрын
It isn't my FAVORITE Fromsoft DLC, but i thoroughly enjoyed it. Even beat all the bosses 1v1, minus Bayle. Because, well, BAAAAYYYYYLLLLEEEEEEE!!!!!!
@thetoyodacar22642 ай бұрын
Beating Vile Bayle solo is the wrong way to do it
@MaidenlessScrub2 ай бұрын
Yeah, they only boss I used summon for. CURSE YOU, BAYLEEEEEEE
@Yive.2 ай бұрын
what's your favourite
@davids.78852 ай бұрын
@@Yive. Ringed City, closely followed by Old Hunters.
@Yive.2 ай бұрын
@@davids.7885 i love ringed city the most too. havent finished bloodborne yet tho
@thegamerword.9739Ай бұрын
How did bro think Midra was a chick?
@zacharysimmons9195Ай бұрын
i’m beyond confused on how he got to that conclusion when you have to kill an old ass man over and over to start the fight 💀
@viljamtheninjaАй бұрын
Because he had his head up his ass his entire playthrough, it's the only way that would explain how everything looks like shit to him.
@elusiveDEVIANTАй бұрын
Kinda looks feminine in final form. Midra also isn't really a manly sounding name. Its half naked, wearing a dress. I can understand
@JoseViktor4099Ай бұрын
" *THE DEPTHS OF YOUR FOOLISHNESS* " Is the cutest thing I had ever heard from any anime girl.
@elusiveDEVIANTАй бұрын
@@thegamerword.9739 I like how all comments got deleted. Channel is a joke
@franc0cean-m4q2 ай бұрын
To say that the only reward for beating Putrescent Knight is a cookbook is either intentionally misleading or hilariously wrong. It’s the only way to get to St. Trina & complete an important NPC quest
@yeeterdeleter81932 ай бұрын
I was geniuenly surprised that he didnt even mention any of the npc quests.
@franc0cean-m4q2 ай бұрын
@@yeeterdeleter8193 I agree. The NPCs were the highlight of the DLC’s story for me. Almost all of them have interesting backstories and arcs with quest lines that actually culminate in an impactful way. But I guess that conflicts with the narrative that this is From’s “worst DLC ever” so they weren’t worth mentioning
@Break4Love_2 ай бұрын
what's important about any quest ? except for jackshit? go read your items description, from cultist
@brucewayne4042 ай бұрын
You also get one of the coolest looking weapons in any FromSoftware game.
@SoulsNThings2 ай бұрын
@@yeeterdeleter8193 Because this channel has turned into a contrarian rage bait nightmare. Unsubbed and blocked his channel from showing up.
@Sleader1342 ай бұрын
Tarnished: "Better heal myself with my estus after this wombocombo" Elden Ring Bosses: "Next you'll say "better heal myself with my estus after this wombocombo""
@jimyang88242 ай бұрын
lmao
@poolgoldworldwild21632 ай бұрын
NANI?!
@apolloisnotashirt2 ай бұрын
One of my personal gripes with some of the bosses but tbh I love that at the same time a boss that lets me wallop its ass is not a boss. edit: I retract this statement, fk Radahn. I hate this guy, legit hardest boss of all time.
@viljamtheninja2 ай бұрын
Problem is that you guys (including Feeble King, as he both says himself and shows in his gameplay footage) keep using the "dodge back and heal after the enemy is done with his combo" routine, which the boss punishes. Because you're trying to heal while the boss is in neutral. Of course it'll attack if you try to heal from neutral. If you get hit, you stay cool, you finish dodging the combo, and as soon as it's over, you have to use your punish window to heal instead. It's the trade-off for being hit.
@captnd79022 ай бұрын
OHHHHH MYYYYYYY GOOOOOOOOOOOOD
@Harpy-with-LegsАй бұрын
It’s on days like this I wish I could still see the like dislike ratio
@launcelotdulake8075Ай бұрын
There's a browser extension for that (the ratio is 50-50, haha)
@TheAlexEahАй бұрын
As of today it's ~50% (5400 likes and 5300 dislikes)
@EKsUrbanTracksАй бұрын
@@TheAlexEah Less than an hour later it's 5,4K/5,4K I suppose 'Not Loopine' video dragged a few more people who disagree with this guys' take.
@thesnatcher3616Ай бұрын
@@EKsUrbanTracks Loopine has too small of an audience. I doubt it.
@EugeneDorkdinkletonBonquavoАй бұрын
2428 likes and 2445 dislikes as of writing this reply.
@stinko_maximumАй бұрын
Brother your estus flask is at +9 out of +12, yet you are using one of your four rings slots to buff the amount it heals. You are doing this in the dlc, one of the hardest things from has ever put out. What the fuck are you doing.
@mfspectacularАй бұрын
Oh wow youre right lmao
@boneman-calciumenjoyer8290Ай бұрын
Good catch, I myself was questioning if some of his issues may be built related. As in, someone didn't read what the talismans did and stacked a soreseal and a scorpion charm or something like this.
@riplix20Ай бұрын
@@AndrewAung1992 woah, there’s a lot to unpack here. I agree the dudes complaining for no real reason, but “ masculine energy comes from challenges “ You do know it’s simply harder to live on this earth as a woman compared to a man right? Ergo women are challenged more than men. “ feminine energy vents, complains and *talks about their problems* “ So you essentially just said “ women talk about their problems, that’s some pussy shit “ I feel horrible for your therapist man, gonna have to deal with shit like “ so you never talked about any of your issues, because it’d fill you with *feminine energy?* “
@koms6249Ай бұрын
@@fadedcolorsliterally get good, it’s a mass skill issue
@Iwatoda_DormАй бұрын
@@boneman-calciumenjoyer8290 should be no issue, he's good at the game as seen by his no heal run in his response to Loopine. And he already knows how people are going to react so it's dumb to tell him to "stop playing ER then if you hate it so much." He hates it for what he believes are good reasons. _Some people_ are no worse off here in the comments than what he describes as from soft cultists. Real criticism to his critique is that it ends up being more like a personal review, with no research done whatsoever. It even has a content farm feel to it, plainly stating that it has no redeeming qualities until the very last second of the video. If I were a person who planned on getting this dlc and decided to watch this video, i'd think that most rewards for exploring are pointless cookbooks, that there aren't any places worth going to due to the lack of enemies, that bosses are insanely difficult unless i'm a challenge runner or a masochist and that I should feel bad for looking them up or using a shield or bloodhound step because it's considered "easy mode" and not "normal mode", and that i'm genuinely going to find no fun in playing this DLC. This felt more like an lashing out rather than a detailed comprehension of the dlc.
@yuzhuowei60462 ай бұрын
Putting low level upgrading material in a chest guarded by 3 mobs is just a crime
@alessandrobaggi61292 ай бұрын
It's just tuesday in any Souls game, get over it. 😎
@IHMyself2 ай бұрын
@@alessandrobaggi6129 But it fucking shouldn't be. It makes exploration fucking boring, cause you keep finding trash.
@bombyo36342 ай бұрын
@@alessandrobaggi6129 🐑
@bombyo36342 ай бұрын
@yuzhuowei6046 fanboys going disagree with you ofcourse. I agree with you 💯
@ygpgallery2 ай бұрын
@@bombyo3634you were on here calling the lore trash lmao go play cod or some shit
@sinsofthelastdawn89422 ай бұрын
"Re-skinned Death Knight" Brother, there are only two in the ENTIRE GAME, THERE IS NO RE-SKINNED DEATH KNIGHT
@RecordedMercury2 ай бұрын
Brother attacking the weakest point doesn't make the point less valid
@lonradb2 ай бұрын
He cooked with the overall point but yeah they’re not goddamn reskins mf lmao
@sinsofthelastdawn89422 ай бұрын
@@RecordedMercury Not saying the point is less valid, I can definitely see his perspective. Although I thoroughly enjoyed SotE, I understand why others don't, and I have no right to convince them otherwise. Just saying that though his opinions have a validity of their own, not every point made is a bull's-eye, and in the end, it's all down to what you, the player, aim to achieve in your gaming experience. Different strokes for different folks brother.
@Boonk292 ай бұрын
lol re skinned this re skinned that, this guy just kept getting more annoying the longer he spoke
@kittens-kun76712 ай бұрын
@@RecordedMercuryHe had no point. Video is buns.
@SackoYTАй бұрын
This dlc would of been 10/10 if it had more Iron Keeps and more Blue Smelter Demons.
@longinuspodbipieta3764Ай бұрын
Ah yes the legendary bossrun, I had more fun eating broken glass than getting to him.
@_RedGuy_Ай бұрын
@@SackoYT hell yessss
@gdzjr432228 күн бұрын
Don't forget the dogshit iron passage💀💀💀💀💀
@bstnlcge266220 күн бұрын
"would have" or "would've"
@PeachT8713 күн бұрын
😂😂😂 literally the worst DLC ever made
@Insurgency_RaiderАй бұрын
“Or a reskin death knight.” There are THREE Deathknights in the entire game, AND ONE OF THEM IS ALREADY DEAD. Also, you’re just lying about them being the same. One has two small axes, one has a big halved axe, one’s faster, and one has more AOE. The only similarities are the grab move, the looks, and the *damn name*
@kibaxxxeАй бұрын
Where’s the dead one located?
@ChiPandaAndKeeganАй бұрын
@@kibaxxxe If my assumptions are right, it's in the Darklight Catacombs though a obscure area to find by dropping down from a railing. There's a corpse of Death Knight there where you can collect its armor set.
@kibaxxxeАй бұрын
@@ChiPandaAndKeegan OH that one, I didn’t realize the corpse was one but makes since cuz of the armor lol
@ptlemon11012 ай бұрын
Rellana's Twin Moons are actually entirely dodgeable by simply jumping. In 4h, didn't it occur to you?
@r1v4l672 ай бұрын
U can roll through it as well I've beaten her twice now and rolled through the twin moons everytime
@alexvasquez50902 ай бұрын
Lmao seriously one of the easiest moves to learn to avoid
@jobbersupreme87202 ай бұрын
@@scarsch1286Every shockwave attack in the game can dodgeable (which is what Rellana's Twin Moon is)
@trk29782 ай бұрын
@@scarsch1286dude it’s pretty easy not to be dumb
@dallascoggins15342 ай бұрын
@@scarsch1286There are so many jumpable attacks in both the base game and dlc. Jumping is better than rolling when you can do it bc quicker i frames and chance for jump attack
@Nova_Silver2 ай бұрын
What do you mean reskinned dathknights? There are only 2 and they both have a unique weapon and moveset, if anything I find it more concerning that there are 4 (maybe more) erdtree spirits in the game.
@Camou.2 ай бұрын
The only issue ive had with reused bosses were the hippos who all drop scadutree fragments for some reason and the giant fire guys who you can either wittle away at until they fall down twice or cheese by throwing like 3 pots into their head, and theyre the only way to get new physick tears
@plus-delta44772 ай бұрын
@Camou. Those hippos had scadutree fragments?! Damn, I ignored every one I saw after the boss one.
@farhansaber93302 ай бұрын
MFS really out here complaining abt the like 3 reused bosses in the dlc?! Y'all grasping at straws. The hippos were reused as open world encounters not even full bosses like the main golden one and the fire guys are literally just to get tears and not even that bad. Waaaaaay less reused bosses compared to base game. Can't even mention the death knight one cause that doesn't even count. If he complained abt that in vid that's pathetic
@Camou.2 ай бұрын
@@plus-delta4477 yea sadly i didnt like the boss either 😭 At least there easy to cheese with torrent and you can summon for them
@EatThePath-72 ай бұрын
I honestly would have taken more reused bosses with maybe a new move or two, over all the fucking Furnace Golems in the DLC lol
@kyubitng20792 ай бұрын
We may not all agree on many things, but we can all agree that Messmer is one of the best designed boss fights, right?
@Spectrum01222 ай бұрын
Not really. Maybe if he was in bloodborne or sekiro
@kwamemwangs21732 ай бұрын
@@Spectrum0122 how does that even make sense messmer would be terrible in those games cus of I frames.
@nolantreadway47062 ай бұрын
@@Spectrum0122Uhhhhhh, no.
@lucasaubin57312 ай бұрын
I can certianly agree. His was both a challenging and fair fight.
@gonfreecss60022 ай бұрын
Sideways Chad Face: "Yes."
@lomo140717 күн бұрын
20:46 tbf the DLC is locked behind a late game boss so why would you expect some of the bosses to be easier than Godrick?
@Bill_999911 күн бұрын
yeah I'd be disappointed if any boss wasn't atleast in a similar ballpark to mohg, challengewise
@SimonHead503 күн бұрын
Right? The DLC is meant to build on the challenge of the base game. That's why it's a DLC not a standalone game.
@skoop44772 ай бұрын
inb4 "in defense of shadow of the erdtree boss design" in 6 months
@skoop44772 ай бұрын
Also even in elden ring (base game) healing in neutral was never a good idea, you always had to sacrifice an opening to heal.
@mohamedabdullahi39142 ай бұрын
@@skoop4477 Bosses like messmer and Rellana do have a ton of quick combo finishers. You can attack and roll normally, however you can't necessarily heal in between without getting caught. A bit annoying when you're on the verge of death and not being able to safely heal IMO.
@legorovers98382 ай бұрын
@@mohamedabdullahi3914i just dont see how thats a problem. its fairly easy to recognize which openings are big enough to heal and which are not
@retereumАй бұрын
@@legorovers9838 you know that elden ring bringed AI based on player behavior, right? That means that if you will heal during openings, the game will punish you soon for that.
@greenbrickbox3392Ай бұрын
@@mohamedabdullahi3914you can heal after Rellanas combos (some combos have two parts so you can't heal until she fully completes it) and if you make distance you can heal and dodge before she can lunge or shoot her projectile at you.
@grayestrat2 ай бұрын
Didnt he complain about the base game bosses then made a video retracting it?
@thedarkroom64162 ай бұрын
Mabye
@Mohgenstein2 ай бұрын
Yes. It’s pure engagement bait.
@grayestrat2 ай бұрын
@@Mohgenstein that's what I was thinking
@Feddy0092 ай бұрын
Excatly lol, in 1 year all this "DLC is too hard" BS will be over and people will actually start recognizing it as a good game just like with the other souls games
@grayestrat2 ай бұрын
@Feddy009 that's what I think too. I don't think enough time has been spent on these bosses to really start complaining. There's a few examples though, I know there's some issues with Bayle like the fire bouncing off the arena and stuff but overall I think we need to wait a bit. Also all the actual high skill players are the criticisms I'll value more than feeble.
@BSJINTHEHOUSE4202 ай бұрын
The reason why Feeble didn’t like the DLC because he didn’t play it in SL1, we know these games are better in SL1.
@loveisthewae37452 ай бұрын
I know you felt so cunt after typing that
@tiborszakal57992 ай бұрын
Wanted to make the same comment
@Junkzillabox2 ай бұрын
SL 1 on a dance pad or driving wheel, no hit with bare fists..
@Vindicative12 ай бұрын
Nah, he didn't play with a severed arm and leg with one eye blind how do you expect him to enjoy?🤷
@stephenm7072 ай бұрын
Playing the game normally without any summons or busted builds already feels like playing a sl1 which goes into his point about learning the bosses isn’t fun. Sl1 runs are fun because you’re going back to challenge yourself with a hard mode after you’ve already had a good handle with the game. Elden Ring’s balance issues gives you the choice of hard mode or baby mode with all the broken stuff they’ve added, both are boring to me.
@OffiicalComedyClips11 күн бұрын
Summary: Apparently the dlc is bad because its too hard
@EHRLHWK2 ай бұрын
Am I the only one that likes Rellana? I thought all her moves were pretty telegraphed and intuitive on how to dodge.
@Michal-je1hx2 ай бұрын
I also like her, Feeble King just lost the plot with this video
@blackdust73532 ай бұрын
Me too. I think she is great, can be overwhelming for the potential first or second dlc boss tho
@The_Defiance2 ай бұрын
Rellana looks sick.
@justdirt2 ай бұрын
She is widely considered one of the best bosses Fromsoft has made at those point. Feeble is just titled he can't figure out basic mechanics like jumping over attacks
@porkerpete77222 ай бұрын
I hate the boss fights, but even I admit her moves were managable.
@ruptastic53472 ай бұрын
6 months and counting till the complete u turn video 💀
@I-ONLY-BUILD-MECHS-AND-DUSTERS2 ай бұрын
The game is too massive and empty to ever go through again, you really think there's going to be a lot of u turns?
@petergriffith7122 ай бұрын
In a game with infinite build potential, yeah, plenty of people have multiple saves @@I-ONLY-BUILD-MECHS-AND-DUSTERS
@eliasfigarzon98132 ай бұрын
Dude stop crying, the dlc is good and fun but it is below the others dlcs from has made. This is an 8.5 and it is fun overall, you should not complain but I do understand your bias if it is your first souls game to defend it to these extentions.
@Jdudec3672 ай бұрын
@@eliasfigarzon9813 Disagreeeing and saying it's better then what Feeble king thinks is crying or being biased? Lmao
@gonfreecss60022 ай бұрын
6 months and counting till this comment actually says something of substance💀
@Yobolight2 ай бұрын
Strongly disagree, but I respect your opinion.
@dietretard26362 ай бұрын
Ur a fromsoft normtard who started with Elden ring. Let the real fans who’ve been here since the ps2 era speak. Your opinion is irrelevant.
@thereisa6inthename2 ай бұрын
Same, without the respect.
@luisesteves59292 ай бұрын
@@Yobolight about what do you strongly disagree?
@darkmatter96432 ай бұрын
@@luisesteves5929 I can answer this. He thinks it’s good, not bad. You’re welcome
@luisesteves59292 ай бұрын
@@darkmatter9643 ???? I think feeble kings points are valid. I feel the same about the issues he mentions. I still like the DLC though.
@garou4936Ай бұрын
You may have complaints but calling it the worst fromsoft dlc is utter bullshit.
@joesheridan9451Ай бұрын
Worst is debatable but what it definitely is, is the first fromsoft dlc that is lower quality than the base game
@slimetruckАй бұрын
@@joesheridan9451salty
@joesheridan9451Ай бұрын
@@slimetruck Yeah I am... I'm not trying to deny it. I'm disappointed, I think it was a 6-7/10. And I think its worrying to see from one of my favourite devs
@slimetruckАй бұрын
@@joesheridan9451 respect. tell me why you think this way, I’d like to know
@Doofy1906Ай бұрын
@@joesheridan9451 I love the soulsborne games to death, but one has to be the least favorite, and it's the same for me. This dlc just didn't hit the same way the others did.
@bibby46102 ай бұрын
Every sight I saw in the DLC felt like an intrinsic reward.
@Michal-je1hx2 ай бұрын
It really did, i liked it more than just 10th axe
@93palm2 ай бұрын
100%
@heffalumpsnuffleupagus58442 ай бұрын
This. 100% this. The reward is the game. The game is the reward.
@93palm2 ай бұрын
@@heffalumpsnuffleupagus5844 ya feel me? I exit a cave, I see a new vista even more beautiful than the last “ohhh more game!!” It takes a really special game to make “more game” the best reward you can possibly get, especially when it’s already as big a game as Elden Ring
@AtelierMcMuttonArtАй бұрын
I think that's what that term means
@duvetboa2 ай бұрын
If you aren't interested in using any of the new weapons or talismans or armor or physiks... what other rewards are you expecting the game to give you? When have these games given you any other rewards? Also a comment about the subtle tells for hard hitting moves- do you remember Ludwig's charge? That move has one of if not the most subtle tell in all of these games and that attack will one-shot the majority of players.
@IntimacyMN2 ай бұрын
Gotta love how he can spend multiple weeks torturing himself through low level bloodborne, crying about instant hit attacks and huge AF hitboxes, but ask him to spend a few hours learning elden ring dlc bosses WOAH WOAH WOAH THAT'S JUST NOT FUN BECAUSE THEY'RE TOO HARD!!!!!
@DIHVLD2 ай бұрын
@@IntimacyMN Bro might as well have not played the dlc at all with the amount of whining he’s doing.
@MaltexGaming2 ай бұрын
"I couldn't find any openings during messmers long chain combos" literally every combo messmer has ends with a charge r2 punish. Poise is the way for all of these bosses. POISE. The same mechanic you praised when you first defended elden ring bosses. Did you just forget? or are we playing two different games?
@chexmixkitty2 ай бұрын
He does think this is supposed to be Elden Ring 2 so probably
@kwamemwangs21732 ай бұрын
I think feeble was emotional when making this video because he isn't just negative he just makes no sense
@justanothercommentercarryo83672 ай бұрын
@@kwamemwangs2173yeah this is my big thing with the video even aside from not agreeing on the dlc in plenty of ways, which is honestly fine. But it does feel like feeble king didn't give this one the time it needed in the oven. I think the amount of time spent on fans instead of the dlc itself points to that fairly well.
@biwart28 күн бұрын
@@chexmixkitty Are u guys on crack or something can u give me the timestamp where he said that?
@ElectricbaldyАй бұрын
I guess someone else is screaming "curse you bayle" at the top of his lunges as well
@supermantis9212 ай бұрын
For the first time ever, I don't agree with Feeble King's opinion about a souls game. And that's okay, it is what it is.
@FriedSquids2 ай бұрын
No man you dont understand the entire world is over because someone has a differing opinion from me...
@Jonzki2 ай бұрын
He probably had a wildly different expectations to what we got from the DLC, I have no idea how you would trash the DLC this much unless you expected it to be completely different
@Timmy2by42 ай бұрын
You should go back and rewatch his other videos. 90% of his arguments are terrible and assumes there is a correct way to play the game, and if you don’t play it that way and have fun while doing it then you did it wrong.
@jorgecarvajal53852 ай бұрын
@@Timmy2by4 you right XD the correct form of play the game its use the tools the game give you, summons, ashes of war, magic waterver you just use the tools, if is in the game i can use it in my advantage,
@_CrimsonBlade2 ай бұрын
Boring trash open world with zero reward, reskine resued enemies and dragons,garbage fan fic story,lazy boss design
@gametimetrevor2 ай бұрын
Did anybody else fight gaius on Torent like this dude? I don’t know anybody who tried more than like 2x before realizing it’s better to be on foot…
@eternaldemon65392 ай бұрын
I tried ground first then kept getting hit by his first move cuz the hitbox was shit then I tried torrent like a few times while spamming pest threads then that failed then I tried using torrent only for Iframes then that didn't work TL DR I just summoned cuz I couldn't be bothered fighting him
@Caes3r_2 ай бұрын
i only use torrent for dragons and giants
@gametimetrevor2 ай бұрын
@@eternaldemon6539 yea the fight all together was dog shit, but I just “this is a torrent fight but it feels bad to fight on torrent” is a wild take
@smalltrashman42272 ай бұрын
I used torrent and found it much easier than ground fighting personally.
@AnimeGIFfy2 ай бұрын
for me, gaius was one of the few bosses in the dlc which i actually enjoyed
@Orzacle2 ай бұрын
27:19 JUST JUMP. It’s one of the easiest moves to dodge in the game ffs
@MagikarpPower2 ай бұрын
that's not the issue, its that you wouldnt know that until it kills you at least once
@anonymousperson89032 ай бұрын
@@MagikarpPower So? It was fucking awesome dying to that the first time. I and my sister who was watching literally chuckled with glee.
@Vally3752 ай бұрын
@@MagikarpPower Breaking news you need to learn from mistakes in the fromsoft difficult game, do you want a textbox telling you what to do before seeing it?
@TheGamingStorage694202 ай бұрын
@@Vally375 lmao.
@scarsch12862 ай бұрын
@@Vally375I’d like one at the beginning of the game and more jumpable attacks to actually make it a mechanic and not a shitty gimmick. Then it’d be fine, jumping has been under developed since the start of this game to the end.
@papayapayama2087Ай бұрын
the healing point doesnt make sense. You are supposed to heal during the punish windows. Not run away for 3 seconds and waste your healing window. i thought you knew how the game worked based on your last boss video??
@EmmanuelJIgbokweАй бұрын
This is what I’ve been trying to tell my friends. Most of my heals are during punish windows near bosses. Running away is a waste of time
@SilverIV22 күн бұрын
@@EmmanuelJIgbokwe To both of you, an issue with this is that you lose the chance to go for a charged heavy attack. This means that the boss's posture bar will reset and you have to start over from scratch to get in a posture-break. I never got any such breaks on Radahn, which is a major issue since I and many others base our entire playstyle around aggressively finding every opportunity to stack that posture-damage as fast as possible and murderize bosses using stancebreaks. The fight turned into a slow endurance-run where I had to take smaller openings here and there and never land a stancebreak, just slowly whittling down on that healthbar. I still think the bosses are sick and this is definitely not From's worst DLC when shit like Bayle, Messmer and Midra exist, but this is a certain flaw with the game.
@valterlindblad441922 күн бұрын
@@SilverIV Just posture break for a riposte then heal
@SilverIV22 күн бұрын
@@valterlindblad4419 That's heavily risky, considering the much more oppressive nature of the DLC bosses. Also, you might want to nab a charged heavy after the crit, when the boss is standing up again. Then again, this is assuming that the bosses are actually harder and that I just havent missed several openings because I havent played enough. My point may indeed be moot.
@valterlindblad441922 күн бұрын
@@SilverIV You don’t often get the opportunity to both heal and attack so if you feel confident keep attacking but if you want to play it safe just heal🤷♂️
@vegettoblack78522 ай бұрын
The only problem I have w the dlc is that a lot of areas feel too empty. The exploration, enemy design, boss fights, lore, and items are all 10/10 but a lot of times areas feel naked
@kappancrvnch2 ай бұрын
I kept saying that about the finger ruins. I spent nearly an hour by the south finger ruins looking around for hidden items, without anything to find. Was a bit peeved, but I guess it's just supposed to be a lore/cinematic thing
@jundongzhang97562 ай бұрын
really? i felt like the dlc was less empty, i mean just look at limgrave and weeping penensula
@rockstar-made2 ай бұрын
I dsagree, the only zone that felt empty were the Abyssal Woods where there's literally nothing except for Midra, everything else feels as full as the base game
@anonymousperson89032 ай бұрын
Yeah this is my main gripe too. The main path is excellent but the side areas are lacking in depth.
@darkmatter96432 ай бұрын
I do actually agree with this, it hurts replayability a lot. The finger ruins, the madness forest, hell even Belurat tower settlement. They’re all just… empty. Outside of that though I really enjoy the dlc
@ryuji-san17832 ай бұрын
My brother and I would joke about the next item glowing in front of us being a flower or a cookbook.
@sora33542 ай бұрын
😂😂😂
@bombyo36342 ай бұрын
@ryuji-san1783 but that's perfect for this perfectly perfect game. The rewards are worth it only of u explore and find a ghot wort seeds!!!
@HellonearthlABB2 ай бұрын
@@bombyo3634yeahhh it's so perfect, FROM can't do no wrong (i love flowers and cooking 🤓)
@h4452 ай бұрын
except it isn't a joke and usually it's even worse, like a smithing stone 2
@debater4522 ай бұрын
@@HellonearthlABBSome players like to craft there is nothing wrong with that. If you don't that's good for you, but you can't say the reward is bad
@zz0892 ай бұрын
To be honest after giving it a few days I think most of the bosses (minus the final boss) and actually very good, they're just harder than the main game ones. You can learn them, and it feels rewarding when you do, moreso with these because of how complex they are.
@mullinnisukka71962 ай бұрын
Messmer was so good imo
@MYWALLS2 ай бұрын
No there not Putrescent knight literally runs away from you and barely gives you openings Bayle gives no opening and moves his head way too much in the second phase Rellana is way too fast and deals way too much damage and barely gives you time to roll Scadutree avatar is an okay fight and wasn’t really fun Commander giadus has the same problem with rellana and has bugged hitbixes Messmer is okay Metyr is just a garbage fight with large aoe’s high damaging attacks she also has an aoe that covers the entire arena Midra and romonia is fine None of these bosses were good or even great
@davidschulz26362 ай бұрын
@@MYWALLS its cringe how wrong someone can be
@MYWALLS2 ай бұрын
@@davidschulz2636 average ER fanboy don’t even address my criticism just says I’m wrong 😑
@davidschulz26362 ай бұрын
@@MYWALLS that is the criticism, you say stuff that is wrong so i'm telling you you're wrong lmao
@somegermanguy1128Ай бұрын
"Why is a game with mostly useless items a open world game?", I understand what you mean by that, but I disagree with you to the extend that in an open world game there will always be nearly useless items for a certain type of player. You can't expect everything to be tailored to your extremely limited playstyle that boils down to melee only no summons, no sorceries and no incantations. You can't just go into the dlc of Elden Ring and expect every single item to be of value for you. Not everyone has to enjoy everything or use everything they find, but you gotta either try the shit out you find or just use the basegame loot and ignore everything else the DLC threw at you and play through with a Godslayer Greatsword on lvl 10 without taking into consideration that there could be another weapon you might like to try out
@funnyman5254Ай бұрын
yeah but he's saying that the map was huge and that the new items are either bad, useless, or spread so far out. other items are usually just stuff like smithing stones
@sekiro_the_one-armed_wolfАй бұрын
@@funnyman5254but they aren’t bad :) there are very few things in this dlc that are just actually“bad.” Just because you don’t care about a new sorcery catalyst or holy greatsword doesn’t mean they are useless or bad items. I don’t use the Sword of damnation cus I’m an arcane bleed build, but it’s got the zwei moveset and a really fucked up looking ash of war so it’s probably awesome if I were to actually build into it. If you run into a dlc with new content and refuse to actually try any of the content, that’s not the game’s fault.
@HyeAkireiАй бұрын
Yeah let’s just make everything good and close to each other. Matter of fact let’s add loot boxes for items
@mwjgcreeves4984Ай бұрын
I see your argument and raise "hundreds of Smithing Stone 1-6/Grave Glovewort etc. loot pickups in a character that can buy all they need by killing a handful of normal enemies"
@themalaphage673Ай бұрын
@@mwjgcreeves4984 100000% this. Too many low-level upgrade materials, too many cookbooks that only grant you the ability to craft ONE extra item per book most of the time (and those are usually just a super big version of a pot you could already make), too many items for one particular build (lookin at you, faith) and not nearly enough for some others (like sorceries), and WAY TOO FEW side dungeons/caves on top of it all... it's just massive open fields filled with nothing, and the few things I did find didn't feel worth my time. It felt like a slap in the face as someone who really likes to explore and discover new dungeons and items.
@spicy60722 ай бұрын
In Elden Ring you are supposed to use attack windows to heal instead of healing at neutral.
@TheGamingStorage694202 ай бұрын
true. Elden Ring has the worst healing punishment that the FromSoftware has done so far. dying 100x to the Crucible Knight should already taught you that lesson in the most ruthless way possible.
@jacobtrout23032 ай бұрын
Yep, but that’s the problem. It’s not fun design. It was cool back when it was a gimmick for Nameless King, now every boss is Nameless King and it’s tedious. You’re not growing in skill by fighting those kinds of bosses. If it was about skill they wouldn’t read your animations and go into large run-on combos, use delayed attacks to make reaction a memorization game rather than a reasonable intuition game, stagger you easily, and be so darn resistant to stagger themselves. Gael was the pinnacle of Dark Souls-style boss design. Readable, easy to respond to, aggressive, and fair. It was a duel, all good boss fights are duals/dances. Elden Ring’s boss fights are long memorization games where you aren’t rewarded for your skill, but rather how well you remember the information fed to you in each boss phase.
@marcus69182 ай бұрын
@@jacobtrout2303you guys are yapping so much its ridiculous. how many hours do you have in fcking dark souls to glaze so hard?
@ilyumbraa2 ай бұрын
i love the concept of having to make a trade off between damage and healing but it leads to you dying 15 times before learning how to attempt to even fight the boss because the windows are so tight.
@BBQcheese2 ай бұрын
This is true but the problem with that is all the DLC bosses are hyper aggressive, rush the door and smack you around and you obviously don't know where the attack windows are because you don't know anything about the boss. So you end up getting into a cycle of trying to heal getting hit again and then trying to heal again. It's rather annoying. I understand why people are irritated by this. Personally I've been just going in with a shield and blocking their combos until I feel like I've learned a bit then losing the shield. I think another solution I've been saying for a long time is to have a summon who doesn't engage in combat but rather plays support. Just applying heals and buffs to the player. They kind of did this in the DLC but the summon can only heal with a spell so you have to be close to her and she also throws pots which can pull aggro and get her melted real fast. I think having a support summon would be a great compromise for players who don't like summoning because of the split aggro and would make the learning process much more manageable and less frustrating.
@farine90602 ай бұрын
Take a shot every time "cookbook"' is mentioned, 10/10 drinking game
@ArchonZach2 ай бұрын
If I see another cookbook I'm gonna lose it
@cmoney1632 ай бұрын
They took “let him cook” too literal
@wr54882 ай бұрын
For real. How many Armorer Cookbook (69) do we need. Sweet now I can craft another item I’ll never touch.
@HellonearthlABB2 ай бұрын
😂
@BjorkBjork-y4bАй бұрын
The section on healing is just full of straight up incorrect information. It might be one of the worst critiques I have ever seen actually. You showed Rellana using her 5 range combo and said it was punishing your heal, but that isn’t even her heal punish. Her heal punish is just one of those attacks, not the combo. Further, you weren’t even trying to do a heal animation at this time. You were just running away, unless you also want to include being attacked while retreating as a heal punish which would be insane I think. You also played footage of Mesmer where you said they close distance to remove the heal but you healed right in the middle of a combo! It didn’t even look like he was finished attacking. It doesn’t matter that you had distance. That wasn’t a heal punish! You then had more footage of Rellana where she closed distance on you quickly but that wasn’t a heal punish that was how she naturally behaves in stage 2! Please use actual heal windows. Running away to make distance isn’t inherently a heal window and you should know better. In fact, that strat often removes heal windows. Other than those specific examples in your footage, you have certain ideas that are just bad. First, you don’t have to heal all the way almost ever. You just don’t. And they don’t do enough damage to necessity you having to use more than one MAYBE two flasks tops, and using the second is faster than the first for anyone who doesn’t know. They really don’t need a speed increase on heals. If you do take that much damage it’s because you got yourself hit then didn’t react appropriately and got combo hit. Second, you talked about taking damage and wanting to roll out to heal. That is entirely the wrong way to handle damage and heals, and, again, you should know this by now. Everyone in the DLC should understand this. You have no one to blame but yourself if you roll into roll catches because you refuse to heal any other way than trying to make distance whenever you feel like. Lastly, you can’t always get what you want. Oh you identified a window to heal but you would rather heavy R2 instead? Okay then accept you’re going to be more vulnerable health wise. You just want to have your cake and eat it too. You will be fine losing a bit of posture damage I promise. Ridiculous
@SilverIV22 күн бұрын
I think your critique-critique is mostly correct, however I'd like to point out one thing. The idea of wanting to have your cake and eat it too is kinda true, but the thing is you don't just lose some posture damage. You lose all of it. If you go for long enough without attacking the boss, instead of posture gradually decreasing like in Sekiro, it immediately juts down to 0. I'm not sure if the 6 seconds it takes Malenia to trigger her posture regen is universal or not, but with the longer combos and fewer windows to attack, the larger windows to charge attack turn out to be just barely close enough to each other to land a posturebreak if you dodge everything flawlessly and charge heavy every option. As such, having to heal in one of those windows reduces all your progress on this current posturebreak to 0, which stinks a good bit since the base game has enough openings in every boss that you can sacrifice some of the windows for charged heavies to heal and still have frequent enough openings to reliably land posture-breaks. On the whole I still only felt that this was a problem with like Radahn, Rellana, Bayle and MAYBE Messmer, and Bayle is still one of my favourite bosses ever cuz the DLC is still fantastic.
@BjorkBjork-y4b22 күн бұрын
@@SilverIV For starters, the number of enemies that have attack sequences where you can hit the point where you just lose all of your posture damage is vanishingly small, if they exist at all, and I don't even think they can do, unless you can provide good examples with explicit repetition of the effect from those you mentioned. Like, go watch Loopine's Rellana video. He had no trouble breaking her posture repeatedly. Secondly, if you are worried about that literally all you have to do is throw a dagger at them. And I straight up will not accept any ridiculous self-imposed nonsense about not using consumables/items to refute this, as a preliminary comment. Lastly, the pace of combat is so high that if you do experience this it is not at all difficult to get it back if you know what you're doing
@youmgsandwiche11 күн бұрын
@@BjorkBjork-y4b Exactly this, I was really sloppy while playing the DLC but you can just use throwing knives while learning how bosses work to avoid losing posture damage. You can heal and just throw a knife in the middle of a lot of attack combos, the animation doesn't take much commitment so it can absolutely fit into a lot of combos. And it's how I was able to get consistent at posture breaking first phase Radahn at all, even though I'm skill issue enough that I still have a long way to go towards learning his second phase even after two DLC playthroughs lol
@nandorszabo23542 ай бұрын
You did not just say trial and error is a flaw. 💀💀💀
@drlemon77292 ай бұрын
If the only way to know what a boss will do is trial and error then it is a flaw. Good design should be that you can visually intuit if an attack can be jumped instead of relying on trial and error
@nandorszabo23542 ай бұрын
@@drlemon7729 Very true actually, I do wish there was more clarity in some cases. Promised consort is extremely flawed in that regard, but the rest of the bosses in the dlc telegraph their attacks pretty well (that does inculde Rellana even if her combos can vary).
@spod58492 ай бұрын
@@drlemon7729 even miyazaki said that demon's souls and dark souls were designed on trial and error
@duckchen26762 ай бұрын
@@drlemon7729 Why is that "good design"? Because you personally like it? Like just say that instead
@drlemon77292 ай бұрын
@@duckchen2676 because common sense? Good design is about communicating effectively to the player/consumer. The same way you should be able to tell what a logo represents by looking at it. Or the way you can tell Tom is a cat and Jerry is a mouse by looking at them. You should also be able to tell what an attack does by looking at it
@vsmheldaghost2 ай бұрын
Dude's saying they should've put 10 cave in one location but he's bored from 1
@koumes22622 ай бұрын
If you played the game or the dlc you would notice that his sentiment makes sense. The problem in base game was the dungeons being too repetitive and feeling too similar. In the dlc they stepped up a notch, now there are not as many of them and some are even very distinct, but still not perfect as mentioned in the video. Now with the structure of the map and the layout of the acquirable items being what they are, it would not be a bad idea to spice things up and put into these empty spaces some kind of linear level with some cool rewards, eventhough there aren't that many cool rewards. (To be honest as melee player I didn't expect much, some ashes and spells I wouldn't use, weapons, talismans and all that is okay, but there is so little amount of armor sets and the worst thing were the upgrade and crafting materials)
@RandallBalls2 ай бұрын
Bro he has a very inconsistent opinion all over this video if you pay attention
@wafflecone69682 ай бұрын
@Randallballs How? Why do people make claims and then never substantiate them unless called out?
@koumes22622 ай бұрын
@@RandallBalls I feel it is because the dlc itself is inconsistent. (still boggles my mind how the same developer team made Mesmer and Radahn)
@MaltexGaming2 ай бұрын
@@wafflecone6968 Ive watched all of feebles souls videos multiple times over. The goalpost is constantly changing. He talks all about how much he loves learning and perfecting boss movesets, but in this video he claims he does not fall under that group of people anymore (he says this in the end segment of the video). And he made a whole ass video about how this game is best played by finding charged r2 openings and he clearly doesn't even consider that in this video. (shown by the fact that all of his footage is r1 spam, and if he were using charged r2s he would realize these bosses have no poise resist.)
@LP-gp4vw2 ай бұрын
Not worse than ashes of ariendel man even if you dislike it ashes had two bosses and one area
@xxburritobearxx17572 ай бұрын
It wasnt $40 either
@nhkk28932 ай бұрын
Different expectations, ashes was like three months after ds3 and was like a quarter of the price+ we knew the big one was coming afterwards
@darianjenkins26302 ай бұрын
Calling Shadow of the Erdtree the “worst DLC yet” when Crown of the Ivory King exists is crazy.
@ToastedLater2 ай бұрын
@@darianjenkins2630was that miyazaki - led? Just asking since I thought dark souls 2 was made mostly by a different team or something along those lines
@darianjenkins26302 ай бұрын
@@ToastedLaterIt wasn’t made but Miyazaki iirc, I think he and the A Team were making Bloodborne while the B Team made DS2. It’s not like DS2 is a bad game, it just has the worst DLCs. Imagine paying for Frigid Outskirts and Iron Passage. Couldn’t be me.
@UmbralArtorias03Ай бұрын
Guy reminds me of one of my friends where his entire personality is "if something makes me mad whether its my fault or not i hate it and i hate everyone involved with it" 😂😂😂
@Celino8BallАй бұрын
Extremely fuckin' accurate. The guy seems to have quite the fragile ego.
@joeeveryman69602 ай бұрын
"Outside of Shadow Realm Blessings, a few new talismans, and if you decide to build-switch to a new weapon, all extrinsic rewards in the DLC are worthless." I'm sorry, but what else is there? What other extrinsic rewards are you expecting? The total list of options are, runes to level up or buy things (you already said you can't level anymore past your softcaps), talismans and other gear, of which I'm including armor pieces, spirit ashes, which you said you refuse to use, and weapons (almost 100 new ones added in the DLC with several occupying brand new categories). What other extrinsic categories are there? I guess there are craftable items and cookbooks, but you admitted you don't craft and you find cookbooks worthless and disappointing. I agree with your criticism of the emptiness of the southern and North Eastern map regions. I was disappointed with how sparse these regions were too. Belurat has bad enemy variety but Midras Manse has good variety? Belurat has 5 enemy types (6 if you include the invader). Manse has 4 (5 if you count the fat version of the skinny librarian enemy as a different variant). One of the Manse enemy variants is the dreaded "rat reskin" from the overworld. Both Belurat and Manse have the same vertical scaling design to mark progression through the dungeon with Belurat even adding two optional sewer and poison swamp portions that Manse has no form of. All this to say its perfectly fine and good to not like the DLC. It has strengths and weaknesses, no question. I just don't know if these opinions are based in anything more than your feeling towards isolated portions of the DLC's identity. To that point, I think your criticisms are perfectly fine to call this, "your least favorite Miyazaki DLC," but not objective enough to be called "The Worst Miyazaki DLC."
@slei46762 ай бұрын
You quite literally answered your question already. There is nothing else because the souls formula doesn't transition well into an open world besides the visual wonder of exploring new lands.
@chexmixkitty2 ай бұрын
This is like going to an ice cream shoppe and complaining they don't serve steaks, leaving a review on Google maps saying that knew full well they didn't serve anything but ice cream but are still upset that's what they gave you. He's a moron.
@joeeveryman69602 ай бұрын
Answering the rhetorical question was a little bit of the point. I wanted to emphasize that there really isn't any room for improvement in his eyes. He didn't have much to say that wasn't positive about the base game, but the DLC didn't deviate from that formula really at all. It was more to point out that he wasn't really providing constructive criticism, just unresolvable complaints. Also, I hate to rely on the opinion of the crowd, but Elden Ring's resounding consumer success doesn't line up with "the souls formula doesn't translate well to the open world." Even if you put the success aside though, what else other than the rewards I listed in the og comment would you like to see as "rewards" for interacting with open world elements?
@slei46762 ай бұрын
@@joeeveryman6960 I don't understand. You were directly replying to him making a criticizm but now you're saying there is no room for improvement in his eyes? The point of criticizm is to point out things that could be improved. And to answer your question; traditional rpg's with open worlds give you an universal intrinsic reward in a form of story quests. Elden Ring still follows the dark souls storytelling techniques so there's no quests to fill the map and a handfull that we get serve more to establish a tone for the world rather than making you an active participant. The universal intrinsic reward in ER is finding a bossfight at the end of a level, but vast majority of bosses in ER are copy-pasted or reskined so that goes out of the window. Besides that the problem isn't neccesarily with the rewards being specific to every player and their build but rather the fact that the ER's open fields make getting to those rewards a lot more tiresome. Imagine going through a dungeon for 15 minutes just to get to 10th Tree Spirit and get a spell after beating it while you're going strength build. Pure waste of time. Imo open world soulslike will always feel mostly empty and pointless because of the nature of the series itself. So basically I wish they would try to make DS1 map again but even more intricate or a big open world with traditional quest design but with their Fromsoft flare.
@joeeveryman69602 ай бұрын
@@slei4676@slei4676 I see what you're saying about the reward loops for open souls games not translating perfectly to an open world. Although I don't think I understand what you mean by story quests. I think that's just us talking a little past each other, no big deal. Your point on criticism is right; good criticism is constructive. I didnt see his criticism as constructive. It wasn't that he was overly critical, it was that he would criticize something in one breath then contradict his suggested "fix" in the next. That's all I meant.
@TifffanyTaylor2 ай бұрын
Hog rider is NOT meant to be fought on horseback imo. I figured him out in about 7-8 deaths & it became a very fun dance, with me smiling like, "Come on, hit me, fight back"
@enlightenedvagabond35562 ай бұрын
The charge attack was bugged af
@kaelchaney68232 ай бұрын
@@enlightenedvagabond3556 I dodged the charge attack most of the time without issue and when I did get it I didn't blame it on bad game design in fact ik it was cause I dodged early you can also Simple run and jump too the right for perfect Dodge or roll the same way last second
@theunfunnyjokester2 ай бұрын
@@kaelchaney6823still bad game design
@mllrrp2 ай бұрын
@@kaelchaney6823 no, the charge is really bugged, sometimes it has 2 hitboxes, it need a fix
@feebleking212 ай бұрын
If that is true his charge hit box needs to be a bit smaller imo.
@unpingouinsurlabanquise45742 ай бұрын
I love the bosses man, their design is so interesting and they're genuinely really really fun to fight, the music is also mostly great. I like being rewarded by a new weapon cuz i try everything out, it's sooo fun !
@Michal-je1hx2 ай бұрын
Yes! Bosses were awesome and I like fighting with for the sake of it, not to get some "rewards"
@HugeCock692 ай бұрын
Messmer is my fav souls fight now, even over Gael and Ludwig. Bayle is Just a perfected Dragon fight - better spectacle than Placidusax and better mechanics than Midir. Midra and rellana are Just Clean af with awesome spectacle and especially midra has awesome Lore, build up and atmosphere. Even Bosses like Dancing Lion, p-knight and metyr feel Clean af when u have learned them. And radahn is probaboy the Most Epic final Boss i could Imagine, even tho i wished It was godwyn.
@Shaw_gamez2 ай бұрын
@@Michal-je1hxexactly, its end game, similar to fighting rykard or mohg or Godfrey, you typically fight them because they're there and they're awesome, not because you want some reward
@best_mate456Ай бұрын
Really only midra and messmer have 10/10 boss designs
@ChiPandaAndKeeganАй бұрын
You do not get capped at level 150 lol. I'm at 250 and my Intelligence is still at 10.
@Wesleysnipes87Ай бұрын
He's talking about soft and hard caps for his build and diminished returns.
@SilverIV22 күн бұрын
You get kinda capped at 150, because at a certain point leveling up just doesnt give as much shit back. From vigor 20-60 you get 1298 Hp, from 60-99 you get 200. Same goes for every stat, although the soft caps can be at different points. I think the first soft cap for faith/arc is like 45 or something in regards to scaling. That's why "replacing" runes with scadutree fragments is a good idea and why they should've been boss kill rewards in the DLC in the same way that runes were a minor universal reward in the base game.
@mingQWERTY13 күн бұрын
@@SilverIV The increase after 60 while small can make a big difference. Elden Ring has so much weapons, more scaling options, enemies with more health/damage. It's just much bigger than something like DS3 so capping yourself just doesn't make as much sense. Of course there's PVP but PVP is still quite active even above 150
@SoupWizard7762 ай бұрын
Would you rather do this dlc again or go through frigid outskirts?
@TheGamingStorage694202 ай бұрын
he might wanna play Ashes of Ariandel once again and pretend he's enjoying it than this DLC.
@panzu57812 ай бұрын
Considering one takes 20 hours and the other 30 minutes, id say the second.
@knavenformed94362 ай бұрын
@@TheGamingStorage69420 Yeah Friede was a banger boss but holy shit the main exploration was bad, Corvian town never again
@15OgLoc2 ай бұрын
@@panzu5781 low attention span huh?
@robsonchagas76322 ай бұрын
@@knavenformed9436 i may be a psycopath but i enjoyed exploring on ashes of ariandel lmfao
@yamiletcruz31782 ай бұрын
Top 3 dlc for sure, we got exactly what we want from a dlc, 50+++++++ hours of content, and the hardest bosses you can ask for
@wr54882 ай бұрын
Top 3 Fromsoft dlc for me I think. I like Sunken Crown and Old Hunters more, but I thought SotE was a huge improvement over base game Elden Ring.
@louisferreira10122 ай бұрын
My 30 hours was easily bloated by horse riding simulator due to how empty and boring it was.
@finlaytemple17442 ай бұрын
@@louisferreira1012its literally got 150 weapons to find, 30+ new talisimans, new cookbooks, new armour, new dungeons, new enemies, new quests, and new bosses all equally spread out across the open world, genuinely no idea what you're on about
@Spectrum01222 ай бұрын
I barely for 25.hours loll 50+? You slow af
@Spectrum01222 ай бұрын
And I'm never gonna use.85% of those items
@SurfaceImpzАй бұрын
- Complains about FromSoft exaggerating difficulty for the sake of appeal, - Exaggerates the video's title to a factually incorrect degree for recognition
@viljamtheninjaАй бұрын
Nailed it.
@OneflateartherEQUALS100globersАй бұрын
He didn't exaggerate. The dlc is pretty garbage in new game plus. It is literally a chore
@NrzpokrterАй бұрын
@@OneflateartherEQUALS100globers no its not
@OneflateartherEQUALS100globersАй бұрын
@@Nrzpokrter maybe you are not in new game plus 3 and up
@SeaJacksonАй бұрын
@@OneflateartherEQUALS100globersI’m on NG 4 and just beat General Gaiuss with perfume bottles lol
@GonzoGonzoGonzo11 күн бұрын
Going from your amazing critiques of DS3 in your SL1 video to this was a real rollercoaster. I hope this video is bait so you can get your bread in a couple months by having "changed your mind" like others mention in the comments. The heal critique, the Death Knight reskin, the "useless collectables" that YOU are CHOOSING not to use, the "difficult for the sake of being difficult" argument are all so disingenuous. You show in the video poorly timed heals done mid combos, the Death Knights are not reskinned as they have different weapons, attacks, AoW, etc. The useless rewards are tools you're refusing to use on your own volition which in turn makes the game harder making the "difficult for the sake of being difficult" fall flat. The casual player will collect the items the game intends and use the spirit summons they are rewarded at the end of levels. YOU have a self imposed way of playing that isn't being rewarded as much as YOU want. You not enjoying this type of gameplay is fine but these is an intrinsic hypocrisy in your points that just make this "critique" feel very vapid. I'm only writing this comment because of how GOOD your DS3 video was, it left me shocked that video and this one were made by the same person.
@Zeke14602 ай бұрын
HARD disagree. You’re allowed to not like what you don’t like. I agree with some of your takes about bs attacks for example. Same with all the roll catches. And I agree with the camera criticisms on radahn and bayle. But generally most of the bosses aren’t really that hard. A lot of your criticism is just of people who like the dlc rather than of the dlc itself. You call so many people braindead and stupid. You’re doing the same patronizing rude shit they’re doing. And worse yet, you act like all your opinions are the objective truth. It may be the truth for you but you also have to realize you’re in the minority of people who dislike it. So calling people stupid for liking the things you dislike is just you being rude.
@Break4Love_2 ай бұрын
why are fromdogs like you so rabid? your game is garbage, just deal with it
@heyitsquang2852 ай бұрын
I would agree if the people calling it a masterpiece weren’t absolute glazers who lack the ability to be critical. Maybe he could’ve been nicer, but he’s not wrong about how toxic “git gud” people are. These people need to know it’s ok to criticize the game. How else is Fromsoft supposed to improve? If everyone is a yes man eventually the series will stagnate and fall off. Also no critic I have ever seen has acted as if every thing they say is subjective, or at least addressed every point as subjective. If you disagree provide a counter argument.
@Naulstad2 ай бұрын
@@heyitsquang285 You call it toxicity, I call it tough love. We are not the same.
@Username-cs1bi2 ай бұрын
@@heyitsquang285 because most people who are criticizing just keep complaining about the enemy being hyper aggressive with no punishable window which is just objectively false. Most people who are complaining are whiners who brute force the same playstyle vanilla ER gave them and expect it'd work like before. It does not. The game force you to relearn the dance differently and they refuse to do so. The worst one are the one who say damage are absurd and refuse to explore for scadutree. That lesson should've been learnt from vanilla ER, that's why margit exist. Every things you learnt from margit is applicable here in the DLC. And what do we say to ignorant who refuse to learn? Git Gud.
@heyitsquang2852 ай бұрын
@@Naulstad saying git gud and refusing to actually giving good info, being absolute glazers, and calling people trash isn’t tough love
@scepanlakicevic94422 ай бұрын
Exploration is not all about what items you find, lots of the elden ring magic in exploring doesn't come from "oh i got this smithing stone" or "oh a new weapon" , it comes from seeing something in the distance and wondering how to get there to see what is there. Prime example of this was me entering Shadow Lands for the first time and seeing that giant Greek looking temple on the left side, it got my interest, only for me to get to it 35 hours later and to feel happy that i manged to get to it, yeah i got a new fight with dancing lion and a new spell but that feeling in unmatched because there is nothing pointing me there besides my own interest in the world, i don't have to go there, yet i choose to because im curious, its why i think Elden Ring's open world is perfect. It tries to interest you with its freedom and beauty and leads you to interesting places. Just as a fact that they hide abyssal woods and midra's manse and this entire secret remembarance boss behind a random dungeon that is very hidden makes finding that place so much more interesting, more than anything the older games could have done. I never got that feeling in Dark Souls, maybe when i found Ariamis for the first time but Elden Ring is that whole concept turned into a whole game and its why i think open world works so well for Fromsoft. So if you are reading this, you can probably guess that i completly disagree with your point on exploration. I don't think any game comes even close to this game's exploration, not even fromsoft's other work. You talked about Legacy Dungeons and i disagree with this point as well, not a single one is bad. They are all really fun places with their own unique atmospheres and interesting encounters. Finding the old lady in belurat just to realize she was the one that summoned the lion dancer was a very interesting discovery for me and it was something very unique. Castle Ensis is the best "Fort" type level in the whole game, its the longest and has the most interesting encounters and serves as a great early point for players, now i wouldn't say its fromsoft's best or anything but its far from being boring, let alone bad. Enir is quite liniar in its main path but its filled with secrets, finding Euporia on my first playthrough was really cool, it also helped that it suited my build. I will say that the underground area could have been longer but i think it serves its purpose and is quite fun(Maybe im biased since i love Putriescent Knight so much). When it comes to your boss critiques, i feel like im having a deja vu with people like you. Complaining again about not understanding the game at its core, and as much as i hate the "skill issue" buzzword of fromsoft fans, its 100% true here. I am no challenge runner, im a pretty average player and a slow learner but i always try to do something new when fighting bosses, i feel like people like you just keep doing the same thing while expecting different results. Prime example of this was you thinking that Bayle has no openings in the 2nd phase and as soon as you learned that you can dodge to the right and get a free punish every time, your world suddenly changed and your eyes were opened. This is the case with a lot of bosses, you can't just press L1 and let your problems go away, you have to think and get better at each fight and its what we wanted, people cried that elden ring was too easy, people wanted a challenge and they got it. Its how its always been with fromsoft DLCs, they are always the hardest part of each game. Now let me get to some of your more specific boss complaints, lets start radahn, i agree that there is too much visual clutter when fighting him and i agree that his "scissor" attack is too fast, esp in 2nd phase it can be too punishing but besides those 2 things i don't really have an issue with him(i only fought him twice on 2 different characters so my opinions may change), but i like his gimmick of having to fight him in his face so the light doesn't clip you, i think its a good gimmick that rewards you for playing agressive, its something that ER wants from you, posture mechanic is in the game for a reason. You also mentioned Rellana and how she never stops attacking but this is the thing, just because the boss is swinging doesn't mean you can never hit them, elden ring is designed around you attacking bosses during their attacks(Jumping, straffing, hitting before the delayed attack comes out), this all makes the combat feel more alive and fact paced, you don't need deflect or rally to make this work, you just have to play the game and realize that you shouldn't be waiting for the boss to stop, they will never stop and neither should you. You should always look for an opening(depening on your weapon, but this doesn't matter because you can get heavy R2s on every single boss in the game with the slowest weapon in the game). Also you talked about healing and this is a frankly quite stupid complaint, healing speed is completly fine. You just have to learn when to heal and stop chugging in front of the boss, people think this is DS3 where the bosses will just stand there and watch you heal, nope. There is a reason why there are so many delayed and slow attacks in between all those quick attacks and combos, its your room for healing/punishing a boss with a heavy attack and this is great, because unlike DS3 bosses ER bosses actually feel like they are fighting you, instead of letting you hit them after each dodge, its why people invest so much more time into mastering ER bosses, they are just a lot more satisfying and better designed. Also your difficulty complaint you breifly touched on, these games were never hard, neither is Elden Ring, they are all about knowledge and using that knowledge to get through a challenge(whether that is a gimmick or learning patterns), they have always been about patience and Elden Ring is no different. Fromsoft wants to challenge you and make you go through those challenges, because once you learn the boss and beat it, that feeling will be gone forever because now you've "gotten gud". Last thing i would want for fromsoft is to make another uninspired game like DS3 and just become stale, thankfully Elden Ring isn't that and it actually tries a lot of new stuff(for better or worse) and im glad it does because its going to be a remembered game for all the stuff it did good and all the stuff it failed at. I think that is what a masterpiece of game design is, something that stays with people and they keep talking about it. Dark Souls 3 and Sekiro for that matter are nothing like that, they are just good games and that is about it, they were forgotten faster than any other fromsoft game. I can get to other boss points you made but this comment is already too long, my browser is bugging out. Anyways that is pretty much it, you didn't really go into lore much(btw its amazing, esp all the NPCs and all the frenzied lore), but i doubt you did much research or put much effort. TL;DR: I Disagree
@kartrix12 ай бұрын
Dude... paragraphs...
@WilliamChiara2 ай бұрын
Thank god for the TL:DR
@innerecho94682 ай бұрын
Whole essay but yeah well spoken you basically crushed this whole vid good job lol 💀
@ReneGade4052 ай бұрын
Very good comment I feel like a lot more people need this mindset to not only beat these bosses but style on them
@based-ys9um2 ай бұрын
Bro wrote all that because eldern wrong is badly designed 😂😂
@forcedintofemininityАй бұрын
One great thing about a feeble king hot take is that there will be another equally hot take from him expressing the opposite point of view in like a month
@AR-bj5etАй бұрын
When he discovers that posture break is not the only way to beat a boss
@Celino8BallАй бұрын
Outside of the fair points about the amount of reused enemies and empty open world space this video is like 30 minutes of you crying about your bruised gaming ego. lol
@RealmohgАй бұрын
I get that you have your opinions, but calling the devs “absurdly lazy” is disrespectful as hell especially coming from a guy with your content output
@ll-ll5gt29 күн бұрын
Game journalists are the definition of hypocrisy
@Coconuts-fm2fb27 күн бұрын
FR!
@alents934925 күн бұрын
Why does his content output matter? It's not his job to make youtube videos; it's obviously a hobby. Does the fact that I like to do something but don't necessarily do it very often make me lazy?
@shade063624 күн бұрын
@@alents9349 OP could have been referring to the content of the videos rather than the frequency of release.
@Realmohg23 күн бұрын
@@shade0636 youre correct
@Igorsbackagain-c6qАй бұрын
Souls KZbinr not complaining about Elden ring challenge difficulty: impossible (they don’t want to learn)
@WeirdTroll666Ай бұрын
fr
@knuckleheadwestwind3585Ай бұрын
It’s funny cuz this guy is famous for defending base game Elden Ring
@zenildoneto7710Ай бұрын
@@knuckleheadwestwind3585 he is famous for making a really bad video defending base game ER*
@knuckleheadwestwind3585Ай бұрын
@@zenildoneto7710 I think his points were mostly fine even though he was kinda a jerk about it. I find it funny that he is making largely the same points he shot down in that previous video for the DLC
@zenildoneto7710Ай бұрын
@@knuckleheadwestwind3585 no it is really bad Don't get me wrong, ER is amazing and one of my favorite games of all time, the only thing bad is his video lol
@darkspine1332 ай бұрын
i personally felt the opposite. I liked the DLC much more than the basegame. The bosses felt way less over the top/spectacle like ER and felt much morelike DS3 bosses for me. (Which was my #1 complaint). I also don't understand your negativity towards exploration. You talk about all these bad rewards yet you don't mention all the cool new weapons, including a bunch of new weapon types? I personally prefer Dark Souls worlds over Elden Ring's open world game, but i felt like SoTE hit a good sweet spot of both for me. Though i know that's subjective. With how negative you were i honestly am not sure if you even like Elden Ring. And i say this as someone who vastly prefers DS1 and 3 to Elden Ring.
@yeeterdeleter81932 ай бұрын
I'll be honest, i thought most of the DLC bosses felt even more like DS3 bosses to me! I really loved how you could squeeze damage in every attack combo of Radahn, messmer, midra, putrescant etc. once you are hyper aggressively in their face hitting r1's. It felt super rewarding to learn them for me.
@darkspine1332 ай бұрын
@@yeeterdeleter8193 Agreed. Only boss i was kinda iffy about is Radahn buit that's mostly because the visual effects in phase 2 are A LOT. But generally speaking i agree, Rellana is probably my fav boss fight in ER now
@Thanatos29962 ай бұрын
@@darkspine133I wouldn’t have an issue with the spectacle of Radahn phase 2 if his big AOE didn’t tank my frame rate into the teens (on a 3080ti, mind you).
@darkspine1332 ай бұрын
@@Thanatos2996 oh dw, got a 4080 super, with a 12th gen i7, and i share your pain. SOTE is just too graphically advanced :')))
@RandallBalls2 ай бұрын
@@Thanatos2996how does this happen to some people's computers I have a 1660 super and I never run into these gigantic frame drops people talk about... I run Elden ring on ultra. It's got to be because I'm playing 1080p
@cptcarrot5455Ай бұрын
Wild that you just immediately discount anyone that disagrees with you as “fromsoft cult” and therefore invalid. I started on elden ring, never got the hype around from, played maybe 2 hours of ds3 a couple years before elden ring. But, you quite literally do not have to change your build😂 I am awful at this game, I still challenged myself to use a scythe only, changing the AOW rarely if I felt the need. I did not look up any dumb wiki bs or challenge runs. I still beat the dlc without insane trouble. You say it takes hundreds of attempts, but the only bosses that took me over even like 40-50 estimated is messmer and the final boss. Some parts of this video genuinely make me think you’re trolling, you decided to use flame attunement while fighting rellana, and while idk her resistances and weaknesses, she is quite literally STANDING in WATER. Ik you’ll probably chalk this up to “glazing” or whatever to ignore people saying things against your pov, but I do have genuine complaints about the dlc, none are about the difficulty, it’s about part of what you said, but not all of it, there is some empty areas in the dlc which was disappointing (really the only place I didn’t like was the finger ruins). All in all, this seems like disingenuous complaints, most being that things are annoying to you. Shit really isn’t that hard. It’s ok if it’s hard for you, I’m not saying that’s invalid, but really, give it a couple months or weeks. Give it some thought, I guarantee you’ll rethink your thoughts.
@PownzerX2 ай бұрын
Ok Jesus 7k views to 1.4k comments- talk about engagement bait.
@justdirt2 ай бұрын
In about 6 months, he will pretend this video never existed and make a new video saying "Shadow of the Erdtree is a masterpiece and overhated" and then say how people (not him tho) made a bunch of bad complaints
@DIHVLD2 ай бұрын
@@justdirt In typical fashion.
@supremesenpai89322 ай бұрын
Bayles scream attack is designed to make you panic. If you get hit by the initial scream roll once and just walk in one direction, no need for panic rolling
@tecnicstudios2 ай бұрын
but he was complaining about the roar having a horrible signifier and then knocking you down thus leaving you vulnerable to lighting and then melee.
@supremesenpai89322 ай бұрын
@@tecnicstudios it doesn’t leave you vulnerable if you don’t panic roll. Just roll once out of being knocked down and walk in one direction while dodging his mele attacks. He doesn’t do a follow up attack fast enough to catch you on the dfirst roll.
@h4452 ай бұрын
@@supremesenpai8932 it's a bad move buddy, that's the point. typing a whole paragraph to say how to get around it doesn't take away from that lol. i swear y'all fanboys need a hobby
@supremesenpai89322 ай бұрын
@@h445 it’s not a paragraph I came up with the dodge myself xd. I just saw how slow it moves and dodged it
@AtelierMcMuttonArtАй бұрын
@@supremesenpai8932 It sounds like his main issue is that it comes out too quickly to be dodged, which isn't alleviated by how easy it is to get up from knockdown.
@ImTrans-FormerАй бұрын
Bro has a good point about the southern areas. They seems to either way to hard or nothing there.
@tyresewilliams8978Ай бұрын
Get better
@pascalsimioli6777Ай бұрын
@tyresewilliams8978 but OP complained that some areas are too easy, your solution is to make all areas easy? Are you saying the developers intended for the game to be bad? You hate From Soft? You're not a good cultist, you should git gud at critical thinking.
@HumanGeweldАй бұрын
@@pascalsimioli6777Yoo fellow tarnished, I'm not hating here at all, just a few tips and tricks. What I learned was from GinoMachino, a insane no hit runner. He used quite a lot of buffing speels (golden vow, flame protect me, black flame protect me) this helps so much with the damage the bosses and enemies in general do. Maybe its it will help out ur experience, plus just throw summons at the wall. Every souls player on the internet likes to brag but im sure 90% cheesed themselves but dont admit it. Just find ways to make it easier for yourself so u can get the enjoyment back! Best wishes
@fanghurАй бұрын
I agree that at least some of the regions seemed rather incomplete/pointless, though they were still aesthetically interesting if nothing else.
@TENOZILIAАй бұрын
@@pascalsimioli6777 people who complain about how hard elden ring is need to level their intel.
@Ryemandeneskeetit11 күн бұрын
NEVER COOK AGAIN MY DUDE STAY AWAY FROM THE STOVE
@Felled-angel2 ай бұрын
I just realised that if you use the mimic the bosses become more aggressive towards the player but use any other summon and it's far less aggressive and easily distracted by the summons. I've tested this on 8 bosses over 10 times each and the difference is considerable. I've only noticed this on the dlc
@DrNafariousx2 ай бұрын
Didn't know lol but u could equip shabriris mask when u summon and the take it off. Also I feel like summons get a bad rep due to mimic and tiche the other summons are really cool and don't make it feel like it beat it for u.
@kenny.m.olsen952 ай бұрын
I'll have to give that a try using a different summon, thanks. I don't have Tiche, what's another strong summon?
@Felled-angel2 ай бұрын
@@kenny.m.olsen95 Taylew the golem smith can tank serous damage and with a healing spell you can literally stand back and heal him he'll beat every boss at +10 and he doesn't walk into there big moves you can put him between yourself and a boss and use him as a shield to heal it's an easy summons to get too.
@Felled-angel2 ай бұрын
@@DrNafariousx I've tried it and they were still pretty aggressive so if it made a difference I Didn't see it personally also I agree there's some good summons but as long as your having fun then it doesn't matter how you play just as long as you f**k some sh*t up 🤣
@kenny.m.olsen952 ай бұрын
@@Felled-angel thanks! Messmer kicking my butt right now lol
@Tino_Tee2 ай бұрын
Rellanas magic attack is super easy to dodge from a distance. You run to the side, and jump at the right time over the third hit. If you do it correctly, the fourth hit will track you, while you're in the air, and not hit you, since you will already be on the ground before it can. The fifth hit then is super well telegraphed, and if you run towards her during the wind up animation, and dodge-roll towards her, you can even get a hit in. SotE tells you even more than the base game, that spamming dodge and R1 are not your winning strategys here.
@MYWALLS2 ай бұрын
How is he supposed to know this unless he searched up a guide on KZbin You guys come up with a lot of excuses to justify a bad dlc 😂😂
@anonymousperson89032 ай бұрын
@@MYWALLS I was literally dodging her magic attack flawlessly the second time I saw it, and rarely got hit by it ever after that. Guy just needs to stop blaming the game and get good.
@sodaxgd2 ай бұрын
You can even just roll every single hit from a big enough distance, and she always gives you more than enough time to run. He wanted to pick at Rellana and yet picked the 2 easiest attacks of that boss :D
@Tino_Tee2 ай бұрын
@@MYWALLS I discovered this myself. It's just logic, that if one way of avoiding a thing (dodge rolling) doesn't work, you should try another way. Especially since he already made a Video about elden ring bosses, in which he described how well you can jump-dodge certain bosses attacks.
@Username-cs1bi2 ай бұрын
@@MYWALLS by using eye. I believe you have two of those right? I'm casual player, never touched other fromsoft games, never touched souls-like game except for hollow knight if it counts, haven't finished vanilla ER (i'm already on haligtree, I just moved to another game coz I have a lot). I beat messmer, rellana, saint romina all no guide. My biggest problem with fromsoft is always the quest and hidden place, that's the one that I need guide coz no way i can find all that alone. Boss is the least problem I have in fromsoft game. If a casual player like me can learn and you can't you're just bad. But that's fine, some people are not build for harder games. Maybe try playing stardew valley, seems right your alley.
@pixelsandechos1225Ай бұрын
How come you didn't mention Romina? She's a full remembrance boss
@masotheripper423229 күн бұрын
Bet he'll make a video titled "Shadow of the Erdtree is better at lvl 1" sometime in the future
@homiespaghetti15222 ай бұрын
Something you didn't mention is that legacy dungeons interconnectivity is extremely useless because of how many graces they put in them. Like shortcuts dont matter anymore because there is always another checkpoint further up
@ixph2 ай бұрын
This is my biggest issue with the DLC. Midra's Manse is perfectly set up with two shortcuts to only use that first grace at the start, but there are inexplicably another two graces in right in front of each shortcut.
@homiespaghetti15222 ай бұрын
@@ixph also the first area of the shadow keep with the hippo has a shortcut that could have been cool but is completely redundant.
@SenseiNoisy2 ай бұрын
Its funny you say that because alot of people are complaining how hard it is. Imagine if it was hard and no save point between each shortcut. This would drive people mad. Aswell as how toxic this community is that nobody can just play the way they want. Its always someone with an opinion telling you how the dlc should be or should be played
@mathgod30152 ай бұрын
@@SenseiNoisyit’s not harder if they use shortcuts instead of a redundant grace. bruh
@nothankyou54652 ай бұрын
by far my biggest complaint. the level design actually sucked because of this.
@ic4nsh00tАй бұрын
35:40 saying that 300+ hours of gameplay and a full open world experience is a "content-barren game" is the stupidest thing I have heard in my life smh
@Emulator833Ай бұрын
I did not play TOTK so they might have improved but BOTW was content barren as fuck, it was empty as fuck with copy pasted shit all over the world.
@MachineMan-mj4gj28 күн бұрын
300 hours, and about 150 of those was just trying to maneuver around the shitty map.
@xSilentZeroXx22 күн бұрын
@@Emulator833 TOTK is even more content-barren.
@xSilentZeroXx22 күн бұрын
@@MachineMan-mj4gj Only 150? With 300 hours, it's probably closer to 240.
@henrysmith8092Ай бұрын
I agreed with some of your points and still do but why did you start insulting the Fanbase? To imply anyone who likes the DLC and difficult Bosses is part of a cult seems unnecessary in a video about a DLC
@feebleking21Ай бұрын
I never said that "anyone who likes the DLC and difficult Bosses is part of a cult." I said that many Fromsoft fans display cult like behavior. Others don't. Everyone is different.
@mooddood4570Ай бұрын
@@feebleking21 sure pal
@Godin72Ай бұрын
21:54 - 22:04
@viljamtheninjaАй бұрын
@@feebleking21 This is just cope from someone who can't handle disagreement. Which is pretty sad, since you're out here as a critic, yet cry when people criticize your own points. This "cult behavior" cope has become a go-to for anyone who makes money off of engagement farming by levying poorly thought-out arguments against FromSoft games, honestly it's kind of weird how the same puddle-depth arguments are repeated across the board and exaggerated as though it's the most egregious error possible, in a blatantly dishonest way, while refusing to actually understand the game and the arguments people make in its favor. It's almost... cult-like. There are absolutely legitimate criticisms to be made against the DLC, I think your best point was regarding the unimpressive size of the legacy dungeons. But when every FromSoft critic acts in that same haughty "I'm better than you because I didn't like the game everyone else likes and that makes me special" way while refusing to understand the game on its own terms and labeling every attempt to explain to you how the game works an act of cultism, it's impossible to take your opinions seriously.
@darknova3591Ай бұрын
@@viljamtheninjaI feel like you’re reading into things more than him. I think it’s a valid point, that hey, my criticisms are overlooked because people still have their rose tinted glasses on.
@NuclearSaddam22 күн бұрын
Too bad I got a brand new scythe and a brand new set of armor With a new great shield Verdigris Great shield and Verdigris armor set Sir Ansbach Scythe
@jeffmcgiver8992 ай бұрын
Can y’all at least agree those lion dancer warriors in the endgame are stupidly overtuned😂 those guys killed me more then Mesmer
@te-jay60582 ай бұрын
Bro, the wind one (last one) was absolutely crazy 😂
@mystomachhurt93122 ай бұрын
Nah, they are alright
@samaelflores92052 ай бұрын
Nah they kinda mid no cap
@samaelflores92052 ай бұрын
@@Stanzbey69 I mean kinda... looks cool ig
@alexandermaxcanjuga33682 ай бұрын
I think the ice one was the worst
@Fieryxjoe2 ай бұрын
Idk to me the game was screaming at me to use certain mechanics and yeah sometimes I don't but I'm not going to blame the game for that. The DLC is screaming at you to try build switches by showering you in smithing stones and larval tears (it has more than the base game) and having bosses designed to counter OP base game builds and you admit you refuse to do it on principle saying that you gave in on the last boss and it forced you to build switch and you beat it within an hour. The whole healing rant, the game wants you to use punish windows to heal and actively deters using distance to heal. You don't need a charged heavy window to heal, light attack windows in my dex build were plenty to heal. You admit you know this but say you refuse to do it and instead use 5 heals while taking damage on principle. Thats on top of the not using summons, not getting all the shadow realm upgrades (a lot of the attacks you say 1 hit dont if you have the scadutree fragments) not using op builds, not crafting, not changing build to match the boss. You dont want any new tools and then complain its the games fault you don't care about the new tools it throws at you and there is only 1 piece of loot you care about. You insist on playing under git gud restraints and a git gud build but then don't enjoy dying to the boss for 2 hours to learn the fight and actually git gud. There is some valid criticism like the camera lock sucks and the visual spam is bad and the horse sucks. But a lot of this is just you self inflicting suffering, intentionally ignoring what the game is trying to communicate then blaming the game.
@innerecho94682 ай бұрын
Well said, this guy sucks
@_RedGuy_2 ай бұрын
@@Fieryxjoe this is easily the best and most accurate statement in this entire comment section. I tried to articulate this exact same point but I wasn’t nearly as concise as you. Thank you for dropping some jewels good sir. Hopefully the right people see this and start using their noggin.
@hunson33962 ай бұрын
“ just switch builds bro “ “ just summon and split his aggro “ soulsfans are so obnoxious, he spent an entire play through making his play style and build stronger why the fuck should he have to change builds to enjoy the dlc, lets say he did change builds ok cool half the rewards are fucking crafting shit anyways
@innerecho94682 ай бұрын
@@hunson3396 bro if the build you are using is shit then you gotta change it or try something new that how Elden works buddy, there’s like 100 new weapons to try out…
@drlemon77292 ай бұрын
@@innerecho9468in good rpg every thing is viable. If an rpg allows you to level speech then you should be able to beat the game with speech
@Eric-im2pxАй бұрын
This "critique" is just ragebait for views & money. There's no way he's serious.
@stevemichael652Ай бұрын
Imagine being so much of a cultist that every point he made has to be satire lmao so fuking cringe dude. Touch grass.
@musashi6697318 күн бұрын
Old Hunter shits on this boring ass DLC anyday
@BunnyStomper3000Ай бұрын
I'm confused. You want to exclude strong mechanics like bleed, summons, or block builds proceed to get shit on by a boss for hours and then complain it's hard. That's like chopping your legs off and complaining about stairs when there's an elevator.
@SilverIV22 күн бұрын
The thing is, these extra mechanics aren't always fun and even if they are, they are always optional. Any game should be beatable with merely the core mechanics, because anyhting that isn't a core mechanic is by definition optional. Optional stuff should remain optional. That cool little reward down by that corner in that dungeon shouldn't suddenly turn into the thing you need to have fun with a game. Summons in particular are extra overpowered since they let you "skip" the boss. By drawing the boss's focus on them, you can attack the boss behind their back without having to work for your opening. As such, some people (like me) prefer to avoid using summons, because fighting the boss, learning what it can do and optimising our counterplay to be able to beat it no matter what it throws at us is something we really enjoy. That quest for perfection, that sensation of being untouchable through just knowing what the enemy can do, through just doing what you need to do to dodge, it's so good, it feels like you can fly when you master it. That's why every game should be beatable with only the base mechanics. That said, the optional stuff is there for a reason: the devs want you to use them if you'd like. So don't take this as a souls elitist shitting on the existence of mimic tear. take this as a souls elitist explaining why elitists usually prefer avoiding mimic tear or similar stuff. However, Feeble is in some ways wrong. He claims that most of these bosses either require the optional stuff to be fun or that the optional stuff needs to be there to have fun learning the bosses, which i disagree with. I still think the philosophy of "you've got extra stuff you can throw on if you'd like, or you can eat the chiken without sauce and it's still been cooked and seasoned to perfection" is still intact, except Radahn which tows the line for me. About learning the bosses, yeah a revive would be helpful. Sekiro has a revive mechanic where you can return after death like once per boss engagement and it really helps you enjoy learning the boss when dying doesn't immediately mean a load time, a run back and lost progress. He's right about that, but I personally still found the bosses to be fun enough to not warrant any major complaints. Sorry if this wall of text was annoying, I have a lot of emotions over this game.
@Armageddon6132 ай бұрын
I hear what you’re saying, but I think you’re looking at exploration in the wrong way. If every item is a legendary weapon or spell then it doesn’t feel special when you actually find something really cool. It’s unrealistic to expect everything to be insane, like obviously you’re not gonna find the sword of darkness in the center of a random field. I will however say that areas like Charos or the Abyssal Woods in particular are inexcusable empty wastelands of boredom. Abyssal woods and Commander Giaus are my only real grievances with the DLC imo
@imdadchaklader46862 ай бұрын
The solution is to remove the mass amount of useless shit that is cook books. There's no problem with cool weapons being scarcely found, the problem is that cookbooks are going to uncondionally incentivise the player to not risk danger to find a special item when "its probably just another cook book". If the game wants to make the player want to find special items, make those special items rewarding and not a mechanic most players don't engage in.
@catalan82412 ай бұрын
Which is why the real complaint should be that there are way too many rewards in this game. There should've been one new weapon and one new Talisman, and that's it. Once you find them you're the happiest person in the world and can rest peacefully.
@jeffosara22062 ай бұрын
Honestly I think part of the problem is that Miyazaki is trapped in the Dark Souls player character mind set. One of the things I enjoy about Bloodborne is that your character feels like he belongs in that world but it still retains its difficulty because it doesn’t matter how fast your character is if you can’t figure out their pattern and react in time. In Elden Ring, it feels like your playing a character that was designed for a slower game because they were. As time went on, it feels like Miyazaki had less and less faith in the bosses’ attack patterns and just made them faster to compensate which I feel is the wrong approach because It ends up taking the fair out of “difficult but fair”. Elden Ring has enemies that can cancel recovery frame to attack you if you heal, gives you one hit after every attack chain where before it was 2-3 even though they now have way more health, and since they refuse to update their code, you still have to deal with that input read delay when everything is fast enough to make this a problem. Of course, this isn’t as much of a problem if you use Spirit Ashes but this is essentially the Life Gem solution of Dark Souls 2. They make the game mostly too easy and I end up thinking about how much better summoning in Dark Souls was since the summons were more of a help at best and were not worth the buff it gave bosses at worst. I still enjoyed Dark Souls and Elden Ring but it feels like the games have remained stagnant when Bloodborne proves that they can make changes and succeed but seem to have lost that courage since then.
@Merc_507Ай бұрын
Well made video! But your arguments need some work: 1. Your first argument is just one-sided. You constantly rant about how exploration gives you nothing yet there are a bunch of new weapons and spells that you can find, and if they dont fit your build just respec or accept that you werent lucky this time and keep exploring. Your stone-coffin fissure example proves my point more, since the dungeon itself gives rewards like the rings of light incant you get from the misbegotten or the amount of ghost glovewarts you get to try out new summons. And the reward at the end of the boss is the remembrance and the lore significance and the ability to progress thioliers quest that saint trina brings. 2. Your dramatic oversimplification of belurat hurts me. It has the 2 ghost enemies the birds, the 2sworded horned warriors the greatsword horned warrior, the scorpions, the twinblade dancers, the tiny warriors and an invasion to the right. You also are rewarded for exploring here by being able to find a secret miquella cross and also a secret npc that can give you buffing consumables. The legacy dungeons arent as tiny as you say, yes they are smaller than the base game but i would gladly sacrifise the size so we dont have to go through something like raya lucaria. 3. Your first argument is just a skill issue you can litterally heal right next to some bosses without being hit. 2nd. Dying 100 times through trial and error to learn a boss is just what this game is about and if you dont like that this game isnt for you. Not showing the posture bar and not letting you revive makes thia game fun. We play games for those fun moments like getting that clutch poise break when you kind of made a mistake but it pays off or surviving that one hard to dodge attacks and getting that final hit. Having the certainty of "oh ill just res if i die here so ill just be dumb" or "let me just completely ignore the attacks so i can poise break him." 4. Bro, this isnt an argument this is just "i dont like this game" this is an opinion. Play something else. 5. Your dancing lion criticism is valid. (Midra is a dude) Metyr's spells arent as bad as elden stars they are easy to dodge. Gaius really isnt made for horeback riding but his hitboxes are a bit dumb Rellana may be a bit too hard but she is made as a check to see if you are able to face the rest of the dlc. She is hard to make an impression and for immersion. The moon atk is easy to dodge if your experimental when learning the atk wich is something you should be doing I cant say much about bayle since i did him on my 2nd try, but i know that you should basically only be hitting his head and i havent heard anyone else complain about the camera. WHEN YOU NEED TO HATE, HATE RADAHN IS A DUMB*SS BOSS HIS FIRST PHASE IS FINE (the atk you complained about is actually pretty dodgeable if you dodge backwards) BUT THE 2ND PHASE MADE MY PC EXPLODE AND IS DUMB AS HELL @#! #@! #! @ 6. Ngl true the story is kinda stale but that is an opinion we share yet it is still an opinion. My god its 3 am for me now and i started at 2 am. If you dont read this i dont know what im going to do.
@SilverIV22 күн бұрын
Sekiro shows posture bar and lets you revive. This massively reduces frustration over not knowing whether you'll be safe to attack here. you need to keep fucking mental notes and start counting to 6 to know if you still hit for posture. That said, I can kinda see the argument. Not showing healthbars can sometimes be really nice since you don't know when that moment hits. However, I enjoy Sekiro much more than the already awesome Elden ring because it tells you if the poise damage you did is gone and the revive also means you dont have to sit through a bunch of waiting to get to try the boss again, you can just revive at the spot and keep practicing. If reviving would be a bit OP, you could always cut down on the amount of healing you have available. Sekrio only has 10 healing gourds after all, compared to ER's 14. The revive definitely doesn't let you be stupid, since there are so many points where trading and using the revive would be something someone does and you only get one revive per boss healthbar. As such, you still need to execute. The revive just makes it so that one big fuckup isn't going to iummediately send you back to the grace, and instead lets you try again. It lets you learn more easily what the boss can do, making learning the boss a much less frustrating couple hours.
@aureateseigneur5317Ай бұрын
This is one of the worst reviews for this DLC ive seen yet. Embarassingly amature. Just because you dont use the rewards the game gives you doesnt mean they are useless. It just means you're boring and don't use them. Calling Cookbooks useless rewards is so supremely stupid.
@omensoffate29 күн бұрын
Amature?
@aureateseigneur531729 күн бұрын
@@omensoffate My spelling isn't perfect. Should be Amateur.
@soul_parade141123 күн бұрын
true but half the stuff is boring
@SilverIV22 күн бұрын
Cookbooks are kinda useless, crafting has never been part of any game before elden ring and is moreso a small side thing you can look into if you're interested. The main focus is still on exploring and finding new reusables, weapons, talismans and armor sets, rather than materials for consumables. I understand Feeble's frustrations for that reason (although I didn't particularly mind. I guess I'm just some wierdo who likes exploring for the fucks of it, but it was fun for me)
@aureateseigneur531722 күн бұрын
@SilverIV Cookbooks are extremely useful and the people who say they aren't haven't made use of them because thats the only way you could say something so pants on head stupid. Not using tools doesn't make them useless, it makes you a dummy who ignores perfectly useful tools, Feeble has 0 point.
@Abillamam2 ай бұрын
I haven't seen bait executed so well since 2013
@chexmixkitty2 ай бұрын
What happened in 2013?
@ThePalebloodDoll2 ай бұрын
@@chexmixkitty good question
@justanothercommentercarryo83672 ай бұрын
there's lore here that i need to know, ehat happened 11 years ago
@alexplummer6397Ай бұрын
Nice clickbait
@musashi6697318 күн бұрын
It's true. Cry about it. This DLC can lick the Old Hunter feet
@alessandromeloni99Ай бұрын
What a crybaby, only the final boss is unfair
@Dusty_TheProtoFloofАй бұрын
The guy who killed him on lvl one with trash weapon and no armour + hitless 24 mins straight:
@JuliusKingsleyXIII2 ай бұрын
I think complaints about the exploration are overblown. I didnt hate it, and wasnt actively bored. But I wont pretend I loved every second of it either. And the only reason I could enjoy so many of the rewards is because I was a level 200 Fth/Dex build instead of a level 150 build.
@GMitchell20122 ай бұрын
In the words of Kris Kross "JUMP JUMP".
@half-tomato2 ай бұрын
Have you ever played the Nioh games? They show the posture bars much like Sekiro and just having that information really does make a world of difference to engagement and decision making.
@alents934925 күн бұрын
I definitely found the exploration less engaging than in the base game, but I personally was still rather motivated to explore not so much because of scadutree fragements but because of new weapons to try out. I don't get why you didn't at least talk about this. New weapons and spells are probably the number one thing the devs intended to motivate exploration as far as I can tell. You aren't expected to use the same weapon the entire time and there are many weapons to try that can fit into any given build.
@johnbauman41682 ай бұрын
Sounds like someone is pissed they got shit on by every boss
@CoolSirDash2 ай бұрын
Sounds like someone is looking for attention
@Wilhelm41312 ай бұрын
This guy has beat all these games at soul level 1
@pancakke082 ай бұрын
@@Wilhelm4131 And?
@innerecho94682 ай бұрын
@@Wilhelm4131who cares? He’s still shit at this game, most players are better than this guy, I mean, look at the gameplay for fuck’s sake
@Dongchalk2 ай бұрын
@@Wilhelm4131 beat all of them at lvl 1 just to get stuck on rellana for 4 hours 😭
@mingQWERTYАй бұрын
This guy just doesn't actually know when to heal. I love how as he says "you'll want to back out and heal", he shows a clip of Midra in phase 2 doing his signature combo which shoots a wave of fire outwards. But rather than rolling towards Midra's safe zone, he decides to roll out towards the direction of fire. I don't understand, even the most "casual" players could understand that rolling backwards in that situation is a bad idea. In the literal next clip with Messmer, why doesn't he just heal after dodging the spear? That's a huge window for you to heal but instead of taking the opportunity to heal he just runs away and lets Messmer do an attack? Why? The best part about that clip is that he can't use the argument of "I'd rather just attack rather than heal" because Messmer threw his spear from a distance so the only thing to do in that situation was to heal and yet my guy decides not to. We got hard evidence that just because you're a challenge runner doesn't mean your points mean anything. How a "challenge runner" like someclaim him to be make such basic mistakes that the most casual players know on how to avoid. Rellana's twin moon attack is the most telegraphed, easiest to jump attack and in 4 hours this guy didn't figure out how you could just jump? You watch players like Mati who is just an ordinary player spot this attack immediately. But no, it's a "streamer bait attack" apparently. As if most Fromsoft bosses don't have a "streamer bait attack" like Orphan's lightning scream or Friede's third phase, Midir/Bayle/Placidusax's laser beams etc etc. And I love how when we respond to bad criticisms we just get labelled as Fromsoft fanboys. Great counter there, really dismantled our points
@sergeantdornan28 күн бұрын
@@mingQWERTY he's definitely proven this in the past, judging from his first Elden Ring video.
@thomasalchinmusic28 күн бұрын
I agree with you, but to be fair, some people (including me) never jump. I just never got into the habit of actually jumping attacks, I always roll. That might be why he had difficulty realising he had to jump? Still a silly point on his part, he could have just searched it up.
@mingQWERTY27 күн бұрын
@@thomasalchinmusic A lot , and I mean a lot of attacks can simply be jumped over. Since jump's i-frames last longer than rolls and consumes less stamina, it's better than rolling in a whole bunch of scenarios. Fromsoft should've done a better job at explaining that at the start. It would've probably made decent number of "critics" go silent. Still, he didn't need to search up anything. He should've realised that the aoe of the twin moons cover the ground and thus could easily be jumped over. A lot of people figured it out without any guides
@alents934925 күн бұрын
I agree with what you say here about healing during punish windows. Imo it does feel bad to get hit and know that you are going to lose your next punish window because you need to heal, but you are correct that that is the intended healing window. My guy doesn't call himself a challenge runner though as far as I am aware. Perhaps I have missed something, but I've never heard him call himself that.
@mingQWERTY25 күн бұрын
@@alents9349 He has done BL4 and SL1 runs before. That'd get most people to classify him as a "challenge runner". I see some people in the comment section saying how FeebleKing has done all of those runs, making him a challenge runner and therefore his points are valid
@shutup3338Ай бұрын
This is 100% opinionated takes and not facts so im gonna be trying to counter them with a mix. Calling elden ring or the DLC a wasteland is absolutely laughable, do you enjoy ubisoft padding with "gather 5 herbs for me". Being hard for the sake of being hard? You mean like every single game in the GENRE which includes sekiro. It was always made to be hard because they wanted it to be a hard game this point is completely missing the idea of souls-like games. There are only two death knights in the whole game so your entire point on that is factually wrong. You don't just get a cookbook from it, you can also do st. trinas quest. You can call it boring if you want but what you said there is still wrong. "The bosses movesets make the game boring because I don't have time to use flasks between each attack" is basically what you are saying. If you learn the attack patterns you can legit heal once every 1-2 moves that the bosses do (there are multiple runs on bosses which proves this) The only bosses in the DLC that I found harder than other souls games was radahn and messmer. Orphan took me more tries than messmer and Radahn is the LAST boss for a DLC that is meant for endgame builds (since you need to beat mohg for it). Saying that you don't find it fun when you can't heal and then saying that using summons aren't fun because you skip the bosses moveset which you call "boring" is extremely contridictory. The DLC added many new OP weapons and builds so that you are able to prepare better for Radahn. Let me list things that you can use: Summons (npc or player) Tree fragments (it does not take long to find the majority of them) Talismans that are resistant to specific attacks from specific enemies. They added an even higher level of resistance and stamina talismans. Leveling (obvious) It is just blind hate to call something bad because you aren't happy that a souls-like endgame DLC has hard bosses. It is pretty clear you got mad at fromsoft fans and started to say that the game or DLC is bad because of it.
@dr.smooth441524 күн бұрын
Says only "reward" for beating putrescent knight is a cook book, as he COMPLETELY ignores the reveal of St. Trinia and the massive lore implications that has gripped the Elden Ring Community for damn near 5 years. I get not liking a game, that's fair, games are subjective. But purposely being disingenuous about the game to paint it in a negatively light is grimy. I'm not watching anymore of this nonsense lmaoo.
@Jackmarshall8802 ай бұрын
What is it you are looking for? Thats where im confused. I played through the entire base game and DLC with the same weapons and summons no change apart from due to exploring I found a talisman that worked with my build. I knew I would do this before the dlc come out, so in your eyes I then had 0 incentive to explore anything? But I never felt that way, playing through the dlc I wanted to see everything in this world that I loved so much, I knew that every item I found would bring me closer to understanding the lore and I wanted to make connections within my own head cannon. The last dlc for me that felt this good was “assault on dragons keep” for boarderlands 2 and I felt the same with that, Im happy to have a world I love so much expanded on in every way. What is it that you wanted to see?
@justdirt2 ай бұрын
He wanted it to be Dark Souls and got mad when it was Elden Ring
@masonrockwood77322 ай бұрын
Cannon?
@h4452 ай бұрын
he was looking for more of the base game, not a tacked on rushed huge vastly empty world with reskinned bosses and overtuned difficulty. not sure why that was so hard for you to understand after watching the video
@Jackmarshall8802 ай бұрын
@@masonrockwood7732 This isn’t a question you just wrote a word and put a question mark
@Jackmarshall8802 ай бұрын
@@h445 I understand the fact he wasn’t happy with it and evidently you wasn’t very fond either. My opinion is that I disagree with all of his points as well as your list of negatives in your comments. My problem with his video is all he does is pick apart the game but provides no alternatives to what could have been a better choice. I have finished the dlc now and really didn’t find it anymore difficult than the base game.
@reanu02 ай бұрын
I mostly agree with this video. However i do disagree about the Putrescent Knight encounter. A good boss encounter’s reward should be the boss encounter itself. Regardless, you get a good side quest that gives a lot of context to the main story. That’s fine. Another point i’d like to add is that there are so many new weapons and mist importantly, ones with unique movesets. This is something I’ve been missing in the base game and they definitely delivered here. This was probably my most favorite part of the DLC. Rellana is a good boss. Her AOE is telegraphed and predictable, and (to me) it’s abundantly clear you can jump over the shockwaves. However I agree about the roll catch magic projectiles. That kinda blows but i still had fun nonetheless. Actually, while we’re on that topic, why does ever single boss need to have a massive AOE explosion that covers the arena??? It’s so overused and some are incredibly annoying to predict as they “charge” up like I’m supposed to count with them. Either that or you flat out have to run away.. so boring. I agree about the scadutree fragment system. I think it may have sounded good in concept but in execution finding them is a pain. Not only that, they’re not in excess and there’s no real way to tell where they are unlike the upgrade materials in the base game. I feel like the memory system like in sekiro is way better and is better applied here considering that bosses are usually at the end of these massive areas anyway. It would make subsequent playthroughs much MUCH better and just leave the exploration stuff for cool and interesting weapons/spells should people want to go looking for them. I disagree with your point on Shadow Keep connecting other places being good in the DLC. In fact, I feel that due to the open world nature of the game, bottlenecking entrances to large area through a specific hidden wall behind a waterfall down an obscure ladder in a dungeon is not the way to go. I do agree with your suggestion as well though because you’d basically be describing Ashina Castle and I fw that. The final boss is stupid. It’s just… not good. Despite all the snobby reddit video essayist attitude stuff i think I agree with a lot of the points in this video and summed up a lot of my own feelings with the DLC. I disagree with some of the points you make but I share your sentiment. Overall I still enjoyed the DLC, I’d even call it good - but it’s not the Fromsoftware standard of good I was expecting and for that I am very disappointed.
@hatemachine88Ай бұрын
You made lots of mistakes. No wonder you don't like the bosses. I see panic rolls all in the wrong directions. Wrong punishments and heal at the wrong time. After all the souls games you should know better. But i agree with all the *ughhh dragons, bad rewards and the world who is too big and empty.
@uglahboi607423 күн бұрын
W take I think my dude has the early ds game mechanics to well hardwired into his brain 😅 er bosses (especially the dlc bosses) are hyper aggressive and WILL 100% bend you over for trying to get a free heal in
@MichaelHo-lo3fp23 күн бұрын
All of his other content is just rage bait yall
@Limbaugh_2 ай бұрын
I would’ve preferred it to be much more linear and focused
@legorovers98382 ай бұрын
thats fine but its not really a criticism of elden ring. that just means you wanted a different game
@h4452 ай бұрын
@@legorovers9838false. base game was linear in a well thought out manner. you could go where you wanted but were incentivized to follow a 'path' through from limgrave to liurnia to caelid etc...dlc doesn't naturally flow in any one direction and it's particularly jarring when you break npc quests just because you went, 'outside the lines,' and explored 'too far'. so s.tfu you are wrong.
@TheVnmus2 ай бұрын
@@h445someone tell bro to stop yappin 😂😂😂
@Caes3r_2 ай бұрын
i like the open world aspect i just wish you could actually find cool items
@makia32 ай бұрын
@@Caes3r_the weapons and armour isn’t cool? The dlc added 8 new weapon types for god same please experiment and try to have fun outside of your comfort zone.
@kuremenze48612 ай бұрын
unbelievable that most of the things you criticized, they either didn't bother me, or I just liked it, I subscribed to this channel because I thought we had similar views on what makes a good game. This video proved me wrong. Respect your opinion, I eagerly await the other challenge runs videos, but this one in particular I don't agree with and I don't think I will ever agree.
@nickoking2 ай бұрын
I enjoyed the dlc but all his points are correct to some degree. I was eagerly awaiting this video and it's funny seeing all the fromsoft drones getting pissy about it in the comments.
@mobl0x1792 ай бұрын
So true, I feel like this community is the worst when it comes to criticizing products. I enjoy the DLC, but I honestly do agree with his dissatisfaction in the way it turned out in many ways, including the open world and difficulty. It's not bad but it was 100% like the ruined city
@innerecho94682 ай бұрын
@@nickokingonly good point was the relatively empty map in some areas, other than that he’s just bitching about the game being too difficult and “unfair”
@innerecho94682 ай бұрын
@@mobl0x179difficulty is not a good complaint lol
@nickoking2 ай бұрын
@@innerecho9468 the guy has done malenia level 1, if you're going to try and suggest it's a skill issue...it aint lol. The bosses in the DLC favour spectacle over fun and good gameplay. They are bad bosses that are not enjoyable to learn.
@snapcasterd66782 ай бұрын
I agree 100%. Everyone just kissing ass but not looking at the fundamental issues with the dlc. Thanks for making this video
@LEWfromdaHOU2 ай бұрын
Exactly
@androidtalkingАй бұрын
"For those of us who want to overcome the boss without copying others strategies or doing tons of trial and error, this makes the learning process extremely unfun" My friend, those are the only two ways to learn anything at all, I would argue that any learning process is not only unfun, but straight up impossible without those. And seeing you in the footage rolling TOWARDS THE MIDDLE of Bayle's flying ray instead of away from it makes me kinda sure you don't learn much. If it's hard for you, you can basically choose one of two ways: 1) git gud, 2) use mechanics like ashes, spells and buffs to make the walkthrough as easy as an afternoon walk. But yeah, learning anything without either someones experience or will to develop your own experience through 'tons of trial and error', must be really hard, I'll keep my fingers crossed they start making the game easier for everybody just so you can mindlessly run and own without learning anything