Hello, is this AE plugin compatible with 2017 yet? On aescripts it only goes up to AE 15.3
@georegulus7 жыл бұрын
Yes it's compatible with 2017!
@MohammedMahmoud-tp4uh7 жыл бұрын
Any idea about share Color Palettes or Texture Palettes by adobe libraries ? Like add & remove & share
@georegulus7 жыл бұрын
You can use store individual shapes and textures in Adobe libraries. However, It's very limited. With RDT you can save multiple textures at once + their layer settings. Hold Shape Layers, Effect combinations and expressions. The best thing is, you don't need to learn anything new to create a palette because it's just a composition that RDT interprets as a palette.
@MohammedMahmoud-tp4uh7 жыл бұрын
Yes, I was think about libraries inside script.
@DavidUebergang6 жыл бұрын
So just checking, the easiest way to update a palette with a new texture/shape is to open the palette proj file, import whatever into the RDT comp in there and save it?
@georegulus6 жыл бұрын
Yup! 1) You can save an After Effects project with only the texture palette in it, add a new texture, and save it as v02. If you happen to open a project that has the old texture palette in it you can import the new v02 project and keep working with that one instead. 2) Although you might want to add the new textures of v02 to the old palette, because otherwise you end up with duplicate textures. (It's a simple as copy and pasting layers anyways.) Let me know if that works for you!
@DavidUebergang6 жыл бұрын
Regulus, makes sense, although seems less than optimal in how manual it is to update it... especially if teams were to use a single palette, although maybe that's another kettle of fish. Maybe there's a way to automate updating palettes more? Also curious if you or anyone uses cc library - I don't think ppl do - it doesnt fill the same purpose anyway. I see the main benefit of RDT as quickly linking textures to layers. Less so for asset management or anything else. Correct me if I'm wrong.
@DavidUebergang6 жыл бұрын
Woops i see now Mohammed asked a similar Q with cc libraries.
@DavidUebergang6 жыл бұрын
I found this neat instruction from a quick Google, re updating palette... 1. select the comp/the elements you want to keep in the project panel 2. file->dependencies->reduce project 3. save a copy
@georegulus6 жыл бұрын
David, It's a bit of manual work, I get it... I thought about features like importing, exporting and updating palettes but it gets complex really quickly requiring you to learn a whole bunch of new way of doing things that are easy to forget without regular use of the tool. If I would go that route, there is a point where I hit the limitations of AE. For example: if you update your palette like, rename a texture layer, updating the color by adding an effect, and setting a blending mode for the layer. There is no way for the script to track all that process of change and know what layers of the old palette to update. And its gets more complex from there. However! here are some ways I work that might help you depending on your situation: 1) Place your textures in a pre-comp, this allows you to make changes to the texture in the pre-comp and that will reflect through out the whole project. Because it's using the pre-comp instead of the texture itself. 2) Update your textures outside of After Effects in a program like AI or PS, that way your texture updates across all projects that use that texture when AE loads the image files. I do this a lot with Text files in AI, this way the client can swap out text without having to into AE but by simply updating a AI file. Hope that helps! I myself don't use cc libraries because they don't integrate with the program to the extend I imagined and is actually useful. That's why I build Ray. I know some illustrators use cc library to transfer their colors from illustrator to AE to Ray. Although you could easily create a palette out of the illustrator file itself as well.