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We changed Scythe's rules so that there's more combat! But is this new gameplay balanced? Would Stonemaier Games approve? After all, the mechs and minis probably shouldn't be fighting this much, but why let Saxony have all the fun? Now everyone's win condition and strategy can involve them getting an unlimited amount of combat and objective stars. Plus, we've also figured out creative ways to use this board game's existing pieces and components. And don't worry, the euro foundations of the action boards and non random fighting remains the same, but that's subject to change for our next tabletop house rule video...
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