The list of features shown at the 50 second mark is amazing. You are so organized. I don't usually put game specific changes like this in a list.
@orangepixelgames2 ай бұрын
Juggling a bunch of projects, so being organized really helps with that 🙃
@TYNEPUNK2 ай бұрын
@@orangepixelgames i still use notepad :o
@Pewsplosions2 ай бұрын
I wish what I've been working on the last 4 years was at least a tiny project. Instead of the almost nothing it is. 😅 Regulator City is looking great! The 4 years shows I think.
@orangepixelgames2 ай бұрын
I still think I could and should have done it in far less, but I'm glad it shows ! 😁
@gameboardgames2 ай бұрын
This game is really coming together ! I think the level editor will be totally worthwhile, sure there are gamers out there that'd love to make some levels to share.
@orangepixelgames2 ай бұрын
It's pretty user friendly now, and I even wrote out a wiki page for it on the Orangepixel site 😁 and today I got Steam Workshop integration working!
@dancingdoormanable2 ай бұрын
Somehow I'm starting to get the same feeling when these video's when watching I series on the painter Henri Matisse. Full awareness of the rational path, but choosing emotion and inspiration at every turn. Not only taking the path of Art, but also taking it to it's most innovative extreme. I can also see myself reacting like a child at a "Punch and Judy" show, shouting "The bad guy is around the corner!", because of personal experience with the villains "Feature creep", "Not invented/made here" and "No time to sharpen the saw". It's a must watch for every aspiring gamedev. I can also think of the positive sides as Inspiration is what get's the work done, experience and code reuse may help with the next project and perfectionism may actually get you that cult hit, that makes it all worth while. It's just that a 6 month project going over 4 years is making me nervous just thinking about it.
@orangepixelgames2 ай бұрын
I do not recommend taking this long on a game's development for sure! - Of course the side notes in my journey are: During these 4 years, I also did another game as "side project" that turned into a full game and got launched after roughly 5 months of work earlier this year. Plus in those 4 years I also found an investment which did roughly cover about 1.5 years of the work. I should, and will, do a full story on the good,the bad, and the ugly on Regulator City once it's out the door ;)
@Tbjbu22 ай бұрын
Gonna just randomly rant here lol... I have a newfound respect for you bro, I feel like you could say that the level editor is such a waste of time cuz you don't have much wishlists but at the same time who really cares. as long as you are enjoying making it and manage to live off of something, do what you feel lol. I kind of 'quit' or paused game development for now, it seems like it's gotten so hard to reach an audience that's interested in the games I want to make, and it's not even about the money at this point since I have something else on the side that's generating a lot of income anyways. The thing is I'd love to keep making games cuz Idk what else to do with my time anyways and I do enjoy it, but Idk what game to make that could reach an audience and how to actually market it to reach the audience, and I feel really worried that any game I'm gonna make is just not gonna reach many players and barely anyone will play it, and it seems like such a waste, Idk. but maybe it's fine as long as I enjoyed making it and like the game, Idk. I guess that's kind of the approach you're taking that maybe I should adapt to as well.
@captainnoyaux2 ай бұрын
You could try to ask subreddits and/or specific discord for game ideas, partner up with some company/indie. You could create and post random form pitching your ideas really fast and leave there somewhere, once you get enough demand you make the game
@marte15872 ай бұрын
not a rant, same here. I'm also on a stop right now, lacking motivation. I think more important, an Pascal shows us, is to create games I love first, then for others.
@TYNEPUNK2 ай бұрын
that is the main issue, no one sees it, no one plays it... started to really get to me. it should not take 24 months of 16 hr days 7 days a week to reach an audience of 9 and only 3 people have played it because they are your friends. It takes over your life, you learn a lot, but does that even matter if no one sees anything you make. Only upside is all that skill can be applied to paid work, where I can make more in one hour than i can make in 2 yrs with sales of my own games. And I bet the games i make for others fail just as badly.
@orangepixelgames2 ай бұрын
It's a rough industry! But it's also not all about Steam and it's wishlists
@robertbeever48332 ай бұрын
How very dare you say that developing software for warehouse management system is not as exciting as game development. Trust me I could show you SQL that would bring you out in cold sweats at night 😜
@drillerdev46242 ай бұрын
Exciting as in "fun", not as in "stressful" Gamedev has plenty of both, but specially of the second If you're in a big company, it's the middle management destroying both the project and the team spirit If you're indie, it's the instability
@TravisBerthelot2 ай бұрын
I agree all software is great. Even CRM and ERP.
@orangepixelgames2 ай бұрын
Talk dirty to me with your SQL queries, inserts and joins!
@nicodemogawronski20522 ай бұрын
The game looks really great! Good luck!
@orangepixelgames2 ай бұрын
Thanks!
@goodoldwilliam2 ай бұрын
Can you post a video with a recording of you making pixel art? Could be real-time, or even a timelapse, etc. Would love to see your process.
@orangepixelgames2 ай бұрын
I have a playlist for various pixel pushing videos here -> kzbin.info/www/bejne/gGK5qWeHdr2sidE
@PneumaTron2 ай бұрын
Looks great Pascal. I'm sure you've mentioned it before but what language do you use to code your games? I just started a C++ for game dev course.
@TYNEPUNK2 ай бұрын
Standard Java Desktop Edition I believe. due to starting in J2ME mobile era, and it evolving to PC.
@orangepixelgames2 ай бұрын
Java, but C++ is just as good a start if not better!
@mythrilage50532 ай бұрын
I would definitely sacrifice a couple of hours to test out the level editor. 🤚
@Nashfanfl132 ай бұрын
how much closer till release I wanna play so bad :) Question though will there a be demo released before it comes out or are you not sure?
@williamtucker37002 ай бұрын
You mention a little bit of feature creep, after 3 plus years of feature creep who will blink a eye? 😀 Maybe to defeat the big boss aka: mister blobby or oozy goozy, one has to blow blobs of the boss, and as he shrinks down to eventually an individual blob size, the boss shouts "By the power of oozy goozy, I command you, kill him!" and the blob pieces which have been blown off reanimate and attack the player. By killing all wins the game?
@TYNEPUNK2 ай бұрын
Shipping the level editor is cool but be wary. If it needs to be perfect I bet that takes time, if it needs to work on joypads, switch, xbox etc, that could take A LONG time too, unless you have been smart about the navigation, it is so easy to select things with a mouse, even on the other side of the screen, but with a joypad you have to get all the way back to it, or have shortcut keys etc.. then if you flip to one panel or screen and go back the correct thing needs to be pre-selected on the way in and out etc. I shipped a "mission editor" with my last game which no one uses and it added 6 months onto the development time due to navigation with cursors, joypads, mouse etc. And then theres the file writing on each platform etc :) Certainly this sharing of files will be difficult on switch etc (I had same idea and dropped it, tho it can export on pc). On PC only a lot of this might make more sense :) A long time ago you taunted me quite badly for my feature creep and dev hell games :) So just a word of warning, I wasted 7 yrs on my zombie epic that is not released, and 10(!) yrs on my cyberpunk epic which is also not released. Thats 17 yrs without releasing (hence why ive been unable to go fulltime like you)... previous to that it took me 5(!) yrs to finish my j2me game super wah wah ball that almost got released bu the publisher went bankrupt. So actually if you include that I wasted roughly 22 or 23 yrs, in fact until recently the last (personal) release I had was way back on the amiga in 1997. Thankfully I now have a good game on steam and nintendo, but it has completely flopped lol, less than 10 copies. Makes u wonder if it is worth it. I am now taking your original advice from around 2012, make smaller games get them out fast. Good vid!..
@TYNEPUNK2 ай бұрын
my new idea is to can features until the game sells x many copies, for example i dropped multiplayer (and ppl are pissed off but its not selling so i cant justify it). I wish I had dropped the editor and released a yr earlier!... Maybe you could add these things in LATER if the game is paying its way. Same for translation, I will only add it later if the game works. Regulator city looks good I hope it works, how many wishlists do u have? I launched with 10 btw. LOL.
@orangepixelgames2 ай бұрын
Ha! Yeah those are all the reasons why I'm limiting the editor to the PC version only 😏😎
@TYNEPUNK2 ай бұрын
@@orangepixelgames you also said my hero walks like he has a stick up his ass. never forget that lol.