The problem is that they aren't wearing Draven heads. I guarantee you. If they start wearing heads of Draven. Objectives will be better.
@northernalpine43502 жыл бұрын
Preach Been wearing the Draven head and the buffs lasted so much longer and my smite always casted first before the enemy jungler's
@siloe10152 жыл бұрын
Preach Been wearing the Draven head and the buffs lasted so much longer and my smite always casted before the enemy jungler's
@mori54812 жыл бұрын
Preach Been wearing the Draven head and the buffs lasted so much longer and my smite always casted first before the enemy jungler's
@ZA_Omen2 жыл бұрын
Preach Been wearing the Draven head and the buffs lasted so much longer and my smite always casted first before the enemy jungler's
@haiyoutube1085Ай бұрын
???????
@beezness_satire2 жыл бұрын
The problem with them is that the jungler keeps ignoring them. I am the jungler.
@seanusselsor99542 жыл бұрын
Based jungler
@angelomolteni16672 жыл бұрын
Top 10 Anime Plot Twists
@alciozc35912 жыл бұрын
XD
@onemoment67692 жыл бұрын
You're triggering my memories of laners never roaming, and I have to wonder if that's on purpose.
@_numb2 жыл бұрын
I’m guilty of this❤
@awinkingowl76082 жыл бұрын
A bit off topic but just a funny anecdote. The singular instance where my team has won a 5v5 into elder buff was when i was renata and used the enemy teams elder on them and had them all end eachother, was quite beautiful and made for a moment that ill never forget.
@alanyang78012 жыл бұрын
The ultimate: “Call an ambulance! Call an ambulance! But NOT FOR ME!!”
@thoainguyen27382 жыл бұрын
did you come?
@Szarps Жыл бұрын
Oh nice, finally i have a midly good reason to buy renata. Thanks!
@atsukana1704 Жыл бұрын
I didn’t even know it worked that way that’s beautiful
@neptune70422 жыл бұрын
i think that you overstated how important baron has become, it’s basically like half of what it used to be in terms of endablility
@amateurishauthor22022 жыл бұрын
Agreed. Elder Dragon has more ending power than Baron, mainly because of how squishy the towers get later on, even a single caster minion being with the team is enough to allow a tower to be taken if it's left undefended, Elder Dragon helps make sure those towers are undefended. Whereas Baron is great at sieging, the cannon minion having more range than the tower is nice, but chances are you'll time out the Baron Buff before you end up taking a tower.
@riplix202 жыл бұрын
@@amateurishauthor2202if you can’t take a single tower with baron buff I think that says more about your teams / your ability to play the map. Elder buff is definitely stronger in terms of killing champs yeah, but it isn’t like baron doesn’t also give you raw damage stats which make winning fights easier. Baron also spawns earlier than elder can, and with the new jungle changes if you have 2 teammates you can take it really quickly with minimal health loss.
@1010xxx332 жыл бұрын
@@riplix20 so barons are negligible outside of the local gold? based actually
@alex2005z2 жыл бұрын
"I have never seen a 5v5 where the team with elder lost" I hadnt seen it either, until zeri happened. TES vs JDG. Casters went crazy
@kamikazelemming15522 жыл бұрын
I have. In one game I had a while back, the enemy team managed to take Elder Dragon, twice, and yet somehow we were able to keep them at bay long enough to eventually win the game. Wasn't easy, though.
@alex2005z2 жыл бұрын
@@kamikazelemming1552 I have had plenty of games where a team with elder loses, but its usually either a team being to stubborn and not spliting up against some champ with insane wave clear and then being forced into a bad dive, or players just getting picked off alone. This was just a fight, not any big advantage for the team without elder (besides having Jackey on a high skill cap champ ofc)
@alex2005z2 жыл бұрын
@@kamikazelemming1552 I have had plenty of games where a team with elder loses, but its usually either a team being to stubborn and not spliting up against some champ with insane wave clear and then being forced into a bad dive, or players just getting picked off alone. This was just a fight, not any big advantage for the team without elder (besides having Jackey on a high skill cap champ ofc)
@giomongta69612 жыл бұрын
I have too My top laner as Nasus basically said "I don't care" and just killed whole enemy team
@MusssabM2 жыл бұрын
Lol I lost with Elder before, and seen a Tobias lose with elder this morning lol XD 🤣 It happens
@bruhwtf26622 жыл бұрын
The problem with neutral objectives is that i cant own one. If i can ride my dragon, then league will certainly be more fun
@lifeasdev74802 жыл бұрын
bro wtf
@happycamperds99172 жыл бұрын
Ivern rework where he rides Drag?
@aria56702 жыл бұрын
Old morde main i see
@hlzion2 жыл бұрын
That actually would be nice. I always wonder how nice it would be to use these actual drakes and not just the buffs. But that's not gonna happen lol
@MylesTheDoctorMahajan2 жыл бұрын
the problem with objectives is that people put too much importance on individual dragons which leads to massive gold swings. I've played too many games where it would be wiser and smarter to let the first or second drake go and cross map, but teams will start funneling 1 by 1 into the drake pit trying to steal or stop them taking it only for the enemy to subsequently wipe out the team. which further snowballs the game in their favour
@gravelor782 жыл бұрын
This only happens in low elo.
@enderluckjarmg985 Жыл бұрын
@@gravelor78 In Brazil servers that happens up to Masters, and even then they still do follow bad calls from Junglers etc. Tho BR and NA / EUW / other servers are different from one another, saying that it ONLY happens on low elo is just wrong
@Pyrrha_Nikos2 жыл бұрын
My biggest issue with objectives is how much players believe that it's the end all be all in every game. It's ok to give up the first dragons if your team can't fight them. There's no need to risk a game, or even minion waves for a single cloud dragon. I think the issue is a lot more the 3rd dragon can be too early for some comps to fight, but taking just 1 and giving up the rest is perfectly fine, it forces soul to the 25 minute mark at earliest. Players need to accept that sometimes you can't fight objectives and need to crossmap other things. Take a tower, push waves, clear the enemy jungle camps, get vision somewhere else something
@sakutaro3musik4862 жыл бұрын
the problem is that with how strong objectives have become this isn´t an option anymore, I play since season 3 and I agree this was always the case but now with how much stronger buffs have become you can´t just give up on drake, atleast not more then 1 drake. Vars explained it really well you should rewatch the video
@Pyrrha_Nikos2 жыл бұрын
@@sakutaro3musik486 it's still the case. Dragons are only good when you get 4 of them and have the soul. If your team is behind or weaker early and you fight 2nd dragon, you are losing the game to an irrelevant buff. Take that time instead to scale, push waves while it's safe because the enemies are doing dragon, try to take a top or mid tower, get jg camps that are uncontested. Fighting there is hoping for a 20% chance that you win a fight you shouldn't win. And those big 90% winrate stats mostly come from people that do that, they contest the useless 2nd dragon and fall even more behind to the point where it's very hard to come back
@wearbroom2 жыл бұрын
Thats my issue with this video it implies if your playing late game team comp you have to fight every dragon but if your playing for late game you can give up the first 2 to 3 dragons and win the 4th dragon fight and since you outscale you win
@chedisLoL2 жыл бұрын
9/10 any match under Masters is won via back door/cs leads. Ive seen hundreds of matches where a trynd or a nasus just straight out farms and ends up 1v5ing in their inhib at like 20 minutes. The best way to win games is to destroy the base :)
@chedisLoL2 жыл бұрын
@@sakutaro3musik486 They are not strong in comparison of how fast you can end games. A good trynd/sion will end a game before the 3rd dragon spawns. If you get 3 infernal drakes thats only 18% increased damage. the only time you will ever hit that is if the game extends well beyond 25 minutes and the other drakes are only impactful for insanely long games of 40+ minutes. The best way to beat objectives is to literally ignore your team and run it down a side lane with TP. Oooh they got drake. well I got their inhib and TPed bot side to get their T2 tower. Ooh they got herald well I got their T2 top tower. Bot lane is inting 0/11. Good thing im not team fighting but they can int all they really want. Ooh the enemy team 1v5 to me bot inhib tower. Guess my team will take baron. versa for top to Dragon. Map pressure wins 99% of matches below D1/Masters.
@AlexanderMartinez-kd7cz2 жыл бұрын
objectives work as intended, esports want big fights as often as possible so go teamfight or lose.
@TrueAryador2 жыл бұрын
It might work as intended but the question being asked here is the following : "are there CON to having objective in league of legends ?" and the answer is "yes there are."
@aronm53292 жыл бұрын
Everyone's heart rate goes up when there's a soul up for grabs and there are 10 champs circling the pit with 15secs until spawn. It's exciting and it gets new people watching and playing. My gf who doesn't play lol and doesn't watch sports, watched like 60% of the games in worlds
@noobjitsu17432 жыл бұрын
@@aronm5329 Yeah thats a keeper lol
@khan_k2 жыл бұрын
@@TrueAryador If that "CON" is what vars is talking about, then it's also intentional. Riot wants games to end in a reasonable amount of time. Elder is as strong as it is for this reason.
@aronm53292 жыл бұрын
@@noobjitsu1743 lol, most definitely. She bought us tickets to see the Finals in theaters
@Scholarstorm2 жыл бұрын
The homogeneity of pace is my biggest gripe about Lol. Give me some Late game turtles VS Splitpush macro gods VS Early game maniacs.
@Thund3rDrag0n122 жыл бұрын
A more passive playstyle isn't conducive to sick gamer moments
@TrueAryador2 жыл бұрын
That is true however league is supposed to be a strategy game and in order to have strategy you're supposed to have an open game not something forcing you to play by the pace of your opponent if you're behind or forcing you to play hyper aggressive to keep your lead. Strategy is about both pushing, pulling and backing off as well. If you take away any of those 3 fundamental options you're basically saying "no" to strategy and you reduce the game to a stat check and reflex check.
@letroll89542 жыл бұрын
That pace disparity still exists, the problem is that it's currently 50 times harder to pull off an early game comp or a split push comp than a "pick five Z tier champs and stack all of them on top of each other at 25 minutes" comp.
@raphaelnej83872 жыл бұрын
Early game comps died, early game champs didn’t. Tower got strong enough to allow players to refuse fights. But at the cost of giving up objectives. Game is less unfair, you don’t force fight by diving towers but by accumulating objectives.
@zeragrogen51292 жыл бұрын
@@TrueAryador thats true, but you have to also remember its a REAL TIME strategy game, not a game where you wait for the enemy to make a turn before you make yours. YOu need to take initiative and league on average is 25-45 minutes, which is pretty long. i don't want to spend a whole fucking hour on average on the game for me to lose
@sleepyhorse98172 жыл бұрын
What drives me insane about objectives is how some players will just dive endlessly into them and just die for no reason instead of playing for towers or moving waves it’s so annoying because it forces players to always team fight there even if it’s a losing fight for you I hate it so much
@konaqua1222 жыл бұрын
When my team flames me for pushing 3 tower top, 2 tower bot then they say, "You keep pushing. Help us with objectives." My yorick just says a BIIIIIIIIIIIIIIIIIGGG FU. XD
@selcunfn75659 ай бұрын
Lol would be boring without teamfights
@Tyrone27142 жыл бұрын
My main gripe with them are 1) the winning team has prio, better vision and stronger teamfight potential so they are more likely to get buffs which exasperate that power gap 2) all the pressure to kill it comes from smite which is unfair to the jungler and somewhat arbitrary 3) elder and baron feel the same/too many buffs
@illusionofartYT2 жыл бұрын
Elder and Baron are vastly different in purposes
@itsdarthyoshi17652 жыл бұрын
i agree with the second point, espaecially since beginning season 11 smite always has the same dmg which makes all smitefigths a 50/50
@collinharris48482 жыл бұрын
Elder and baron are really quite different but I agree with the first 2
@baxland25392 жыл бұрын
1) So you'd want a losing team to get advantage? I think League was more focused on being actually comebackable with Shut Down gold and Objective Bounties so Neutral Objectives act as a stable way to reward teams that get ahead no? The permament buff from drakes that you can't lose for the rest of the game OR Rift Herald capture that expands your advantage. 2) Yes maybe I aggre on that one - but this serves exact thing you say is bad in 1) - it gives that 'flip' factor... a clutch way for a team to comeback. If you would just make people fight over objectives and reward the team that won the skirmish (no smite 'flip' factor on last hit - just stronger team wins fight gets reward) you end up with ahead team ALWAYS winning or at least almost always. 3) That's just such an odd take honestly - PLS give me example of 2 vastly different endgame objectives that act as Winconditions for a team. Baron enchances siege but just barely the champion power by itself (except huge XP on capture). Elder gives nothing for siege but massive combat advantage. I feel like all 3 of those takes are not rly accurate. Not to say they are all wrong, but not accurate. Like the way to solve 'jungler only have smite' without removing 'clutch factor for losing team' in steals would be to give smite to everybody... but then how do you not make it complete chaos for uncoordinated games? How do you make sure everybody has smite but only 1 can be used without it being frustrating.. you simply can't. So what is it you want: 1) Says 'more comeback factor' which I dont aggre with personally.. there is plenty of that already rn OR 2) 'less variance' which is completely opposite end of the spectrum?
@Tyrone27142 жыл бұрын
@@illusionofartYT for clarification whilst the buffs themselves are different, most of the time it boils down too choosing whatever one is up/nearest to most teammates or junglers/has better vision control. If its elder, teamfight after, if baron then seige. The final effect is almost the least important part in solo queue
@alex2005z2 жыл бұрын
I feel like drakes are to weak late game. And I dont mean the buff, I mean the actual drake. A stronger drake would make it easier for the team that doesnt spike at that moment to contest it, and since scalling champs tend to be ranged or have ways to poke in and get out, if the fight takes to long even a 1 item anivia will do significant poke to where neither team can take it. Something I found very interesting was how, of the top 5 "best" 3 early drakes, 3 of them started with cloud, the hardest drake to take early on due to its dmg output making it so that any contest can be deadly, thus meaning that, if you could take it, you were winning by a very decent amount most likely
@fourth4q1182 жыл бұрын
Yeah. Late Drake should be more challenging to defeat, so even a slight bit of resistance from following team could forced them to retreat more, or still get it but lose their teammate life. Nowadays, many junglers that has lead can solo them a bit too easy.
@th4v7612 жыл бұрын
Turrets also seem too weak late, but dragons straight up dont scale their damage. The damage dragons do at 5 minutes is the same as 30 minutes
@nisha62072 жыл бұрын
They buffed drake health by quite a bit, but even with that it still dies very quickly late game yeah. They could buff its damage perhaps, so that it still needs a coordinated team while not being as hard as Elder or Nashor.
@shacolin65462 жыл бұрын
My biggest complaint with objectives is that the first one, that's dragon, only spawns at 5 minutes. There is little incentive to do anything other than just farm before that point. We used to have scuttle spawning very early and being very valuable. That gave players an objective to play for pretty much from the get go. Nowdays most junglers don't even get to interact with another human player before level 4.
@victoriapschen2 жыл бұрын
Wouldn’t that just snowball strong early game champs even more? Not a fan.
@vindifference2 жыл бұрын
Is that a recent thing? Last I checked, ganks and counter-ganks start right around the time scuttle spawns, and that's like level 3. Apart from invades, I don't recall jg fights starting any sooner in history since season 5.
@konaqua1222 жыл бұрын
The first creeps spawns at 1:30, the jungle camps at 1:40, means you have 3mins 30-40 sec to prep for the early spawn. Not a lot of time to be honest.
@bruh34572 жыл бұрын
Oh wow! A full FIVE minutes of not adderal smashing your keyboard at the colorful lights!!!
@gggris2960 Жыл бұрын
They literally increased the scuttle spawn timer to help champs that aren’t fast enough to reach lv 3 to challenge for scuttle. You don’t even notice the time flying when you playing league, u be myob and it’s already time for dragon.
@elijahyoung43552 жыл бұрын
I think objectives can help with split pushing actually because if you know the enemy team wants drag you can split top for free and the same with baron but splitting bot causing them to make a decision stop your split or give up drake and i like that dynamic as annoying as it may be seeing a hull breaker champ going towards my base when drags up knowing we lose to a hull yorick or give drake and there is nothing we can do about it.
@tomwanders60222 жыл бұрын
If you take their inhib and give them baron thet is 1550 gold from baron for them and 900 gold from supers for them, which they can easily farm with baron, given that baron allows you to get more turrets, split push is probably not a good idea.
@fairysduty46492 жыл бұрын
I’d say that objectives favor teamfight combs, because you can better play around them and you can pressure the other team into a 5v5 they don’t want. Splitpushing is the stronger strategy as long as you don’t have to play around objectives. About the splitpushing while giving baron: though you might get an inhibitor, full enemy team with baron can probably take at least one inhibit of yours as well. But it’s an entirely different story with an open nexus or even open nexus turrets.
@konaqua1222 жыл бұрын
While people may not agree to what you said, I can guarantee you that I have a lot of games as Yorick where I pushed top to inhib, some ending the game outright, because of how easy it is to predict when opponent top goes to roam for the 3rd dragon. I even sometimes bait the soul when I know I can end the game. Also, a lot of people not doing the math of how much the tower golds gives you vs roaming for objectives, dr or rh. There was a time my 3/2 Yorick killed a 6/1 Diana because she tried to 1v1 me while I was pushing. Ran her a*s over. plates give you 160 gold each or 800 gold total + tower gold which is 300 for 1st and 500 for 2nd tier + bonus 400 for first tower. If I get all plates and 1st tower, that's 1500 gold. Heck why would I exchange that for a dragon with 300g where you divide based on how many killed it?
@elijahyoung43552 жыл бұрын
@@konaqua122 alot of people read this and also think im saying its always worth to split push like no thats dumb why do people take what im saying that way. Obviously it matters on your champ the objective what towers are up etc. its jot always worth to split but there are opportunities provided if you play around objs correctly.
@fairysduty46492 жыл бұрын
@@konaqua122 If you’re talking about early game, I’m definitely with you. Towers are extremely valuable, especially if you get 5 platings. And if you know you can end the game off that push, you should be doing exactly that. But if soul, elder or baron is on the table, you should know exactly what you’re doing and whether you’ll actually win through that push. Because if you don’t and suddenly find yourself against an infernal soul, the game will be much harder. I think it comes down to your assessment and if you can do that well enough, I won’t say anything against it. But it’s not a strategy for each and every game, I think.
@nurventilatoren2 жыл бұрын
I swear, I have this problem every game. Players always think that 1 Dragon is worth getting your team killed over... instead of waiting for an advantage state... go in now.
@Vazio32 жыл бұрын
Tbf that's an human issue not the game issue. It's human nature to "feel good" when doing something, rather than just wait.
@wedgeofcheese94822 жыл бұрын
Off topic but if you're still doing Why No One Plays, I'd love to see one on Xin Zhao. He was the champ I have the most mastery with and who got me into jungling. Yet despie his mini rework in early season 11, his pickrate hasn't become much better. Plus, in your Why No One Plays Trundle, you stated that you would do one on him so I think it would be pretty interesting to see.
@gggris2960 Жыл бұрын
Trundle has always been a sleeper strong pick, his ult just needs to be longer or have more utility like applying a slow to the one ulted. And the fact that he can steal back his stats in a mord ult isn’t a joke.
@Vario69 Жыл бұрын
Back in 2011-12 i remember him being picked all the time
@mysticfox16632 жыл бұрын
I think part of the solution would be to have other "weaker" objectives to help offset things like elder and baron. Like a turret buff objective to help you defend
@RigaDoomer2 жыл бұрын
If theyre weaker its even easier for early game teams 2 take
@mysticfox16632 жыл бұрын
@@RigaDoomer you misunderstand. I mean weaker in terms of effect on the game. Baron and elder are strong objectives in that they can* often decide a game. Scuttle is a very weak objective as it doesn't effect too much.
@kamaniek-o-d-d25242 жыл бұрын
Dota2 Objectives have always felt better since it is more connected to the economy of the team. Rather than just "end game buffs" that keeps the snowballing going.
@lifeasdev74802 жыл бұрын
Although the 2 come from the same gaming niche, they cannot be compared and they are practically 2 different types of games.
@BoneWalker2 жыл бұрын
Plus the heart takes up an item slot.
@kamaniek-o-d-d25242 жыл бұрын
@@lifeasdev7480 True to a degree. League used to be an easier version of Dota. I just think buffs like dragon soul and elder soul makes the game annoying/boring to play.
@hlzion2 жыл бұрын
@@kamaniek-o-d-d2524 how does the neutral obj works in dota2? If I may ask, I always loved the map of that game.
@rengreed68162 жыл бұрын
True in Dota I like that the players skill themselves are the ones ending the game not a soul or elder buff.
@DarkDodgers2 жыл бұрын
The problem with objectives is that I have no idea what the hell they are!
@lifeasdev74802 жыл бұрын
XD
@kcStranger2 жыл бұрын
I think the current balance is mostly fine. If I could make one change, I'd just tone down Soul a touch so that it's a bit less gg.
@gcringe4483 Жыл бұрын
I think adding an extra dragon before the map changes would help. This means that soul isn't earned quite as quickly, and that if you have to concede the first few dragons, they are all different and thus less efficient. It would help slow the game down a bit too, as right now you can get soul at like 25 minutes if you're playing for dragons. Also, towers should take less damage from rift when plates are up to lower the giant influx of gold from the first rift.
@deejayf692 жыл бұрын
I think what really put it over the edge was the recent buffs to dragons. It was already getting too hectic as you said but Riot eliminated all doubts with that change.
@KsanUwU2 жыл бұрын
the thing i will always hate the objectives for is the fact that youre not only playing from behind, but enemy will get buffs from drakes that you will never equal out on. the incentive on them should be gold lead, which helps a team close out the game faster. come backs are super hard and not being able to contest a drake cuz you cant even win a teamfight is an awful situation. you will play from behind, and your only chance at a comeback is solely based on the enemy being too arrogant. outmaneuvering enemy team in solo (atleast under diamond rank) is near impossible with the lackluster communication and people refusing to play as a team.
@jofermorera2 жыл бұрын
They won't fix this because more fights = more "OMG!" Moments in games = more people watching/playing = more money for Riot..... They don't want a better game, they want a more profitable game
@NathanSimonGottemer2 жыл бұрын
Pretty much this. I mean, the only time a game where the chief means of winning is preventing your opponent from playing the game at all has any guarantee of being engaging and fun is when you're watching. It can still be fun to play, but you can also have a lot of severe negative experiences that can ruin the gameplay for players who prefer a game that has fewer or less significant frustration-inducing moments. But if you're watching, it's more about the 'swing factor' that keeps you on the edge of your seat. TBH, there would be a lot less negativity in games like this if people were just on the same page rather than all expecting different things from the game from a company that claims to support all of those wants but really is just in it for the money like any other company.
@EtherealRune2 жыл бұрын
I agree. I haven't played certain champs in ages anymore. Vayne & Kayle for example. By the time I "potentially" become useful my team either has been stomped hard already or won the game outright by themselves. Objectives help massively in that kind of snowball-effect. It simply doesn't feel worth playing for the lategame anymore, all things considered.
@butterflyfx572 жыл бұрын
I actually think that Rift Herald is the only objective that exacerbates this game's snowball problem. Early drakes are not actually all that impactful, and the soul winrate is really more a correlation than causation. The real reason for the snowball problem is, in my opinion, the massive amount of gold and XP that kills give. Sure, CS is the more reliable source of gold and XP, but when you've got an enemy that kills you and gets gold and XP, then gets to free farm for more uncontested gold and XP it's often too much to come back from. Especially for top laners. The reason why rift herald makes this worse is the massive amount of gold that towers give. Dropping rift in a lane means you snowball the hell out of that laner. Especially if it's a laner that's already ahead. Or it could mean the loss of mid tier 1, which gives so much map control that it highly negatively impacts the chances of winning for the team that loses it.
@baptistecochennec59562 жыл бұрын
The game is built around snowball like the game don't work without that, it's not a problem And yeah herald give gold and help snowball but I think it's an healthy objective for the game
@butterflyfx572 жыл бұрын
@@baptistecochennec5956 I mean, sure, but we're definitely at a point of too much of it. You can lose the game 5 minutes in just because the support doesn't understand that overextending into Samira/Leona is a poor choice.
@baptistecochennec59562 жыл бұрын
@@butterflyfx57 that's false, that's just false if you get snowballed hard enough after one kill that's a skill issue
@victoriapschen2 жыл бұрын
Feels bad when I secure the elder dragon for my team, and then they split up, take some jungle farm, muck around and get caught 1 by 1. :( rip promo game.
@goantasebastian25842 жыл бұрын
The problem is only Herald and Elder drake, they give the biggest changes, You can get 2 heralds in one match, that can literally end the match right then and there if the enemy team doesn't focus it. And elder drake, is as said in the video a match ender. It simply is too powerful. Soul drake and baron are powerful, but not match deciders. Baron gives an op buff, but there's no point in it if the enemy knows how to stop the push, or your team dies and loses it. Soul drake is also very powerful, But still not powerful enough to change the odds as much as herald or elder. I have had several situation where even tho enemy team had soul drake, they still lost, soul drake won't change the fact that you got allies that can't play and the Emmy team knows how to, elder drake on the other hand, you just need to do deal DMG and done. Herald you just need to put it on a lane and done. Now professional play and high rank are surely a whole nother story.
@JDizzlePowah2 жыл бұрын
My issue is that you get flamed as the jungler for missing objectives but then no lanes have priority for you to get them, and when you focus ganking to get the lanes priority everyone pushes the wave out then backs and doesn't bother helping anyway -.-
@claudionosotti88122 жыл бұрын
The biggest problem imho is just that objectives are becoming generally easier to get with every passing season, expecially game changers like Herald. I think players shouldn't be able to solo Herald so early in the game, giving such a huge advantage to one team by neutering one of their opponent's turret, coupled with turret plating. I get it's bc pro player make plays with them / fighting for them and it's easier to play and watch light-speed matches but I still don't think it's healthy for the game, at all. Too much of a single game is decided by certain objectives and it shouldn't be so easy to get them so early that the other team feels it's already lost at minute 7-8.
@rengreed68162 жыл бұрын
Elder is just like a thing so that the games end abruptly. So sad that with 1 thing even games suddenly end. I just want that elder buff should just make the team that gets it have a good advantage rather than a huge one cuz mostly games are over if the elder have been slain no chance to defend the nexus if they force their way in and have a team fight or maybe I’m wrong.
@kevinnguyen2802 жыл бұрын
I will take game ending objectives any day over what we had before where games could go for 60 min+ those were horrible days where like you could afk farm. It is also just way more interesting to watch since the games are not dragged on and conflict is encouraged. Now adays if a game is more than 35 min thats considered long which imo is good
@Colesalad2 жыл бұрын
Yea, getting a 60 minute game was cool once, but the novelty of it wears off literally after the first game.
@powerofspiral97162 жыл бұрын
Objectives cannot be potentially bad for any MOBA, because this is the only thing that literally keeps game from being stale. Think about this: if there are no objectives, no ways to get significant advantage over enemy team alternatively from snowballing by fraging, trading or destroying turrets, then there is no point in this game even being 5 vs 5. Nobody needs to rotate and assemble, becasue it doesn't make sense to leave lanes AT ALL. In the world of no objectives, the only valueable things left - are turrets and nexus. The very best thing, and probably the only wincon that would remain is to simply continue pressuring every side lane. And then the game boils down to "who can stomp their lane opponent harder to the pont where it is impossible to comeback". Objectives may seem unfun at times, because of how many opportunities it can create for actually coordinated team against the one that is poor at communicating, but that is, and i would argue SHOULD BE the point of the moba game. Otherwise why not just get rid of turrets, inhibitors, minions, camps and everything? Leave only arena to fight and make it just straight up ARAM! Oh wait... even ARAM has objectives. I think instead of trying to justify existence of the only thing that keeps game together, we should go in exact opposite direction - the game needs MORE objectives. They could easily solve a lot of gamedesign problems that we currently have. For example: what is toplane? why toplane should matter outside of it's proximity to herald or item meta? The answer: we could add unique neutral objective in toplane, that could be accessible only by toplaners. That would be the point of interest, capturing which could grant unique rewards for the team. Depending on how you design the objective itself, you may even dictate meta around it. Let's imagine that in toplane, somewhere there is circle that activates ones in 5 minutes. And let's say that in order to capture objective you need to stay inside the circle (if enemy steps into circle with you, nobody gets priority on objective until one dies or leaves). If you make circle small enough, then in becomes really awkward for any ranged champ to fight for it. Boom! And now picking ADC on top immediately becomes more punishing. That's just 1 small example of how objectives can fix gamedesing problems without overnerfing anything or nesessarilty reworking something that already works.
@SadSquidward4202 жыл бұрын
Hey vars! Can you please do a video on anti-tank items? I play tank and every single game i'm getting melted by everyone building anti-tank items to supposedly counter me but counter everyone since the durability update.
@kreeperkiller44232 жыл бұрын
This comment resonates with me so much
@cil_tv2 жыл бұрын
Not to tilt you or anything, but have you tried playing adc? Because when you're playing adc or a squishy mage, killing a tank seems impossible and they kill you before you can even damage them. I'm really starting to think it's all about who you're playing. When I play adc, I fear tanks the most. When I play tanks, I feel like I get melted so I think it's all a perspective thing
@kreeperkiller44232 жыл бұрын
@@cil_tv I just think tanks would trade their damage for some more durability
@SadSquidward4202 жыл бұрын
@@cil_tv Mage yes , i agree. Adc , 50-50 i agree and disagree. BUT bruisers with adc items?? ohhh boyyy they can kill you with 10% hp with an item disadvantage
@janjrkostrhun90882 жыл бұрын
In my opinion, your agrument about 3 different dragons having a higher winrate is wrong. My point of view is that if u have 3 different dragons, you had most likely 2 winning lanes, mid and bot, therefore you were able to secure those dragons. That means your team was in a lead even without a dragons, which impacts the winrate as well. In soloque, having earlygame or lategame champions doesnt impact the game state that much, players blunders do. Katarina can lose a lane to a Viktor, Twitch and Sona can get a gank and snowball from there on etc. So I personally view number of neutral objectives secured in the early game just as a marker, how did this specific game go, not as a indicator why did it go like that.
@janjrkostrhun90882 жыл бұрын
English is my second language so please dont be too harsh with grammar and wrong usage of words
@A3000Armo2 жыл бұрын
Idea: What if the players could effect spawn timers in some way, like, if you take X camp then Y camp will spawn sooner/later? That way you could stall out soul or barron if the enemy are about to push when half your team is dead, or quickly push a drake to spawn when you're behind to snach soul when you're getting destroyed. No idea how it would work balance-wise, probably awful to be honest, but I think it'd be an interesting concept, maybe exclusively for the losing team to give a better chance at comebacks without making winning teams snowball harder. Just something to think about.
@aure2549 Жыл бұрын
Do you know about Akshan ?
@AlineMaline12 жыл бұрын
i wish the game were less early focused so we had time to adapt to our teams strengths and shortcomings. I just feel that everytime I lose it's because my team had no synergy.
@konaqua1222 жыл бұрын
That's S7 before the item changes. AKA Tank meta.
@Machosause2 жыл бұрын
My #1 problem is Herald. I'd say remove herald, and have it so dragon has a random chance to swap sides each spawn, or rework herald. An idea for a rework: maybe make it an objective that benifets the support, it gives them a reason to go top, and possibly helps with, say, gold income so they can get items around the same rate as everyone else, or have it give stats amp. Maybe the support item at the begining would determine what those stats are, like spelltheif gives heal/sheild amp, relic sheld gives HP/AP/AR&MR. I feel like supports (not just in league but in other games) should be more than heal/cc bots and have more agency/impact, giving them their own objective would be a massive part of that, it puts a rather neglected/overlooked role into the primary flow of gameplay. There's alot of "what can the support do for the team" not alot of "what can the team to for the support" As to why I hate herald: Hate how if you're winning lane, winning only by plates, or tied, herald just invalidates all of that. It's even worse when you're losing because it makes it so you just can't come back, and you're stuck in lane for even longer while your opponent gets to have impact all over the map. This is especially evident to toplane, where getting out of lane is basically the main goal, and now you're either stuck farming after having the lead, or you're playing roblox farming simulator for 20 minutes when you're losing. If any of my points were brought up in the video, I'll be honest, I just saw the title and it's something I've been talking with friends about as of late, and wanted to put my thoughts down.
@1010xxx332 жыл бұрын
Couldn't tell if you're being sarcastic "what can the team do for the support" you should switch to other role if you think supports are meant to soak up resourses or have their teammates play around them and not the other way around. If you think there're currently no reason to go top and help secure herald you're not playing correctly. If you're not having impact it's a you problem I switched from Jungle to Support myself and I couldn't express how much more freely I can actually play the map, if you're a jungler you have to always juggle between farming and ganking to be consistent and not coinflipping every game like the gold lee sin who spam ganks, and in higher elo where player have some basic jungle tracking and warding you have to either risk disrupting your jungle route for a gank that may not work or powerfarm. As a support I can do whatever I want, sure I could never snowball as consistently and 1v9 games like when I'm jungling but saying support should have more agency than they already does is mind boggling.
@Machosause2 жыл бұрын
@@1010xxx33 Herald is a shitass objective
@1010xxx332 жыл бұрын
@@Machosause not when I let my laner die first and get the solo 4 plates 1k gold
@Machosause2 жыл бұрын
@@1010xxx33 not really disproving my point
@1010xxx332 жыл бұрын
@@Machosause did you mean herald is badly designed so it's a shitty objective or it only provides minor benefits as an objective so it's not worth taking?
@nimric33482 жыл бұрын
I would like if objective were harder to take with enemy's alive. Perhaps you could have spots behind the walls of the pit where you could feed mana to the baron or dragon to empower it. It would be cool to see more ways other then fighting to make objectives more difficult to take
@desmondmiles74712 жыл бұрын
Ive had games when my team got the first 2 drakes, ocean and cloud. The soul drake was infernal, my team decided to troll a bit thinking the game was won, they got 4 infernal drakes vs our zero. Same thing has happened when my team was able to get 4 mountain drakes after we focused on rift heralds as my team had a bel veth. 4 of any type of drake is rare, but if you get the perfect soul for your comp and 4 of the drakes it is very powerful
@navinvent2 жыл бұрын
One big thing that i felt with dragon changes was that it effectively killed tank junglers, you need damage to take dragon, else its difficult, especially in low elo, where wards might not be plenty and default expectation is to solo , not to mention time comes at cost of other objectives.
@lampshadeninja50522 жыл бұрын
I don’t think it killed tank junglers, considering every jungler I play is a tank(Chogath, Zac, and Poppy). All it really takes is a succesful middle or bottom gank for the first/second drake. I usually prioritize ganking one of those lanes during drake, and heading up top for rift. And usually it’s because I’m a tank jungler that we can successfully snag the objective, because I’ll be taking the dmg from the drake/rift.
@Kikkia20182 жыл бұрын
As others have already said, one of the shittiest feelings regarding objectives is when your team runs head-first into it, thinking they NEED every single one (only jungle runs in alone and misses smite) or are just unprepared to fight for it (getting picked off, no vision, carries behind) As the support I always put vision around it beforehand and chill in a bush while I wait for somebody to come, if they don’t I just let it go. I hope the objective vote helps with that, but I don’t think people will listen to the vote anyway.
@chasesalvia25982 жыл бұрын
I love the current objectives. Keeps the games shorter and I enjoy the fights
@BaronRodney2 жыл бұрын
Indeed but you might aswell stay away from adding champs to your repertoire if they can only excel mid-late game. Because of how fast objectives spawn and how much pressure they add to the team who claims them gives early game comps a better chance of snowballing
@MrMatijaaaa2 жыл бұрын
@@BaronRodney most scaling champs are played top lane so they aren't a factor in drakes pre 14 anyways
@magnusm42 жыл бұрын
Shorter means no full build. Only the fed gets one if they're lucky.
@chasesalvia25982 жыл бұрын
@@magnusm4 very true but if they make it to late then why play the first 30 min? Just afk in lane then fight. It would be the most boring thing ever! Half hour games are nice plus most people won't ff so if it was even more centered on late it could take hours
@chozer1 Жыл бұрын
@@MrMatijaaaa syndra. Ryze. Veigar. Kayle. Vlad. Kassa. Just to name a few midlaners that scale
@hurriflame3752 жыл бұрын
The problem with objectives is location. For example, if all the objectives were at your mom’s house I’d never be there late, and I’d NEVER miss my smite 😏 I think I should add that this is a joke, I’m not actually going to do anything with anyone’s mom.
@vaderbuckeye362 жыл бұрын
Wym, if ur mom is playing league, she’s getting smited plain and simple
@jaybayer36702 жыл бұрын
4:56 is this a graphic setting? I’ve never seen the river look like that
@lolialf2 жыл бұрын
whats worse is having teammates who doesnt wanto play for objectives when youre clearly able, since i know we will be at huge disadvantage when we dont get it to add insult to injury, couple of my friends basically only wants fire drake, because dmg honestly wish rito would back-off a tiny bit when it comes to objectives in the game, i know the game is, in my opinion healthier than before the objectives, but now its just too much
@goldknight101yo2 жыл бұрын
i feel like part of the problem is just how fast objectives are killed most of them time the other team unless they know their killing the objective wont react to it fast enough because objective use to be risky for how long they toke to kill giving the other team a good enough chance
@amrismail73362 жыл бұрын
The solution is really simple, like you can make kills give less gold/exp, and while a double edge sword, buff global gold back to it's original, that way if let's say you botlane is losing badly but your mid/top is winning you can get your botlane back on their feet by taking a tower or two and ofc, REVERT THE DAMN TP CHANGE, we all know that adcs hate it when it's 5v5 botlane at 8 minutes, but me as a toplaner also hates when i see my botlane gets smacked so hardly and enemy jg camping them and i can't do anything to stop the bleed
@kevinboudreaux7860 Жыл бұрын
With old school Warwick I used to gain massive advantage through a level 3 dragon solo
@anonymousstout47592 жыл бұрын
Yesterday just won a ranked game 4v5 (our support morgana went afk because she thought it was unwinnable) enemy doing elder while we focusing on tower and then recall after getting their inhib. We def and then buff worn out, hesit the baron and then we won! Without that buff it will not be possible and the winning team will always leading ahead and ahead
@bruhwtf26622 жыл бұрын
My name is Walter Hartwell White.
@PerfectCellGoat2 жыл бұрын
Waltuh?
@gabriell51642 жыл бұрын
Audio was kinda weird this video? Dunno if you changed mics but the old one was better
@heathflick89372 жыл бұрын
Another issue that I take with objectives is that they essentially put champions less proficient at team fighting at a disadvantage. Also, in solo queue, there's such a lack of proper communication, it often seems to boil down to a coin flip when determining the winner of the objective.
@ryomathekillers74212 жыл бұрын
I really like how smite does objectives. You only really have to worry about gold fury and pyromancer for teamfights where the reward for those are essentially just gold. Usually at around 17-20 minutes you'll see teamfights for firegiant which is essentially a huge statbuff for your team, think of like a soul or baron. 30 minutes FG becomes EFG which is just an enhanced version. What this essentially means is that the reward for being strong early and mid game is extra gold through objectives, when it comes down to smite late game teamfights at around 17-20 mins that is usually the point where one of three scenarios occurs. If team A is stronger than team B early then usually team A will have those gold mobjectives and should have a gold lead, therefore they should be able to win teamfights If team B Manages to scale or stay relatively even despite the losing early then they are rewarded by being the better comp at the later teamfights. Because smite doesnt have well smite as a mechanic anyone can steal objectives which leads to more hype plays or bigger potential comebacks, i feel like in league the only way to make a true comeback if the enemy team dicks on ur base is if elder spawns. I think forcing people roughly to fight every 5 minutes starting at 7-8 minutes with dire consequences if you give up the first two will only lead to a more unhealthy gamestate, the only way to make a comeback in league outside of elder is through fighting and essentially hoping the enemy team trolls. It's even worse because you can't fucking FF half the games because realistically ur only getting out at 20 minutes and then to half ur team you're already commited
@neonproxy38372 жыл бұрын
It's just how you use these buffs you get, or countering the objective for example if they're taking dragon and herald is up take herald and vice versa, I think side objectives are good and I like how it can help you get to the overall objective faster, but some people see the side objectives as paramount when you can win without getting all the side objectives
@omgitsmypanda2 жыл бұрын
Roshan works a bit better in dota since it’s not a be all end all and only revives the holder at cost of an item. A team could get multiple roshans but still lose due to bad siegingetc
@andreafrisari66402 жыл бұрын
the problem of objectives is that without kills or a severe farm advantage you can't get them, the game just resolves as which team can have the easier early advantage or can feed their hypercarry the fastest
@brojoe53262 жыл бұрын
Back when dragon was just a glorified camp, the only times a team went for one was when they had a Mordekaiser that could ult it and use it as his pet.
@pasta19982 жыл бұрын
Idk but I feel baron has lost his "ultimate objective" place since watching the finals it feels like dragons are the real objective and baron is some little extra buff
@atsukana1704 Жыл бұрын
Baron is probably the most iconic thing to come out of league. I think even people who don’t play it could recognize baron as the league thing pretty readily because of how much it features in marketing
@jvstice562 жыл бұрын
The game definitely has become too early and mid game focused, despite the pro scene being all late game. It's why you see nerfs very often on late game scalers and little to no nerfs on the early and mid game champions. Problem is _getting_ to that late game with your scaler. It's why marksmen went from champions like Ashe, Caitlyn, etc. to Samira and Nilah; both of them are early and mid game "marksmen" (the point of a marksman is you're fighting from range; both champs have melee in their kits, not true marksmen) and while both begin to fall off by the 28/30 minute mark, it means little. Here's something Riot should do: Have the dragons spawn every 6 minutes vs. 5. Here's my reasoning behind it. 1: It allows both sides to be at least level 6 with a key item component potentially made, barring said deaths. 2: It delays the spawn of elder by a significant amount as the earliest it can now spawn is about 30 minutes compared to the 25 it currently is. 3: It'll put a bigger focus on the main objectives; the enemy's defenses. 4: It allows the team that's behind a better chance of coming back. Whether Riot does that or not is another story, but it'll definitely help the overall health of the game and prevent me from trying out a new season's changes before just logging in for First Win via Co-Ops or just playing ARAM.
@steeldragon5730 Жыл бұрын
not sure if that related but i would suggest looking at the different map objectives of HoTS, Heroes of the Storm, the blizzard MOBA. I feel like they have a good balance of not needing to contest every objective depending on your team comp/playstyle. idk maybe a thing to draw comparisons to
@rainbow_blacklight Жыл бұрын
the emphasis on objectives and how make or break they are definitely dashes a lot of the comeback and fun of that
@deathstar69982 жыл бұрын
I think the problem with objectives in any moba is that they are either too light or too heavy. Take Heroes of the Storm, objectives there can mean the difference between victory and defeat because they provide such a significant advantage for the team that takes them. But comparatively Dota 2 has Roshan, and while Roshan is impactful, he is never impactful enough to be game deciding until you kill him for the third or 4th time. And even then you can still absolutely render most of his benefits worthless by simply being the more skilled team and using your items at the correct time. League has both a healthy and unhealthy balance. Objectives are too weak at first but at the same time they can snowball to unrealistic proportions when you consider Dragon souls and taking Baron while a team is dead. They are situationally game deciding but at the same time can also be situationally not worth it. Determining their value comes solely on the player and their input in the game. At the same time, bot lane in general has more power than top lane due to how powerful dragon is in comparison to a semi fed bruiser/Split pusher and as a result creates a lot of disbalance and weight in league. In my opinion league needs to figure out what Toplane should look like in future and consider overhauling it. Because right now it has one of the lowest impact's on a game's outcome. So you either nerf dragon impact as a whole or buff Top lane's overall impact on the game, and either seem like difficult choices.
@hungrymusicwolf2 жыл бұрын
0:32 Vars: Destroying the enemy nexus is the definitive end state of league. Me: There is another. Also me: Tilt the enemy you must, make them surrender you shall.
@Daniel21P2 жыл бұрын
I'd say is a very simplistic way of putting it. Yes, objectives have become the center of the game. However, they to get to them is not always how you mentioned it. Split push, good ults, hyper carries all of that can be used. Let's say for example the Sona twitch situation you mentioned against Pyke Draven. Aoe dmg and how you use it will win you the tf.
@zzxxccvvkk52 жыл бұрын
What about adding objective that allowed you to alter spawn time of other objectives?
@Snugglewubb2 жыл бұрын
I agree 100%. I been thinking about this for so long but had no idea how to explain it.
@Salgo962 жыл бұрын
As a toplaner, i usuall, only ever see objectives as icons in the feed, and wether my team or the enemy team got it.
@SaarlaneKretiin2 жыл бұрын
"the team that took the first 2 drakes is likely to be already ahead" this is not true at all. in a lot of instances the more scaling comp or 2 item powerspike champs dominate the 3rd drake.
@sakutaro3musik4862 жыл бұрын
i hate how important objectives has become since only one teammate has smite so having a bad jungler makes the game feel so bad.
@lifeasdev74802 жыл бұрын
yes jungle diff of course
@lok58 ай бұрын
I've seen once match when team in korea challanger elo won teamfight on their base vs team with baron, elder and soul buffs
@silentspectator462 жыл бұрын
what why is water white at 1:01
@alazif79732 жыл бұрын
I really agree with this, but for a worse reason. That reason being, the role with the most impact is jungle to the point every other role's priority is irrelevant until high elo. If you are on a team where your jungle is significantly worse, even if the enemy jungle didn't get good ganks off the game is pretty much over due to objectives and map pressure. The issue isn't that objectives are too powerful. The issue is that objective strength adds even further on to a role's overall agency and power level that is already way way too impactful to the point where most games can reasonably be decided by jungle diff given nobody else gets hyperfed and solo carries. Objective strength is just a symptom of the over impactfulness of jungle on games through ganking, map pressure, and objective control through the early and mid game. If the role could somehow be reeled back and agency and impact given more towards laners, if jungle could revert back to "a second support," then the game would feel far more balanced and come back opportunities more plentiful. I honestly know how this could be done too, it's really simple. Make support items copy xp instead of having them steal xp from bot laners so the bot lane is on a comparable level to mid and jungle and top, and then revert TP changes so it can be used freely early game by top again. It was only OP due to bot lane experience differential in the first place. If bot lane was the same level as jg, "better jungle" can't automatically dictate dragon control regardless of bot lane skill by having ult while no one else does, and if bot was the same level as mid and jungle then top lane doesn't decide the fate neither and simply exists as a fifth person rather than a "game decider" for bot lane. I firmly believe every single problem in league of legends can be traced to Riot's reluctance to allow bot lanes to scale at the same pace as everyone else, it baffles me why they insist on it. If bot laners could scale, then top could be changed to not be an island, and the jungle wouldn't be a raid boss early and mid game. There would be far more agency for everyone and also would arguably lead to more interesting games and skirmishes for viewers.
@Viktislt2 жыл бұрын
I still remember when Morde could ult dragon, that was the DBZ we all wished for :D Just no balls in-game..
@Topunito2 жыл бұрын
This is an issue that really bothers me and I'm glad you put it into words. Games don't last 20-45 minutes anymore, they last 25-30 minutes. The pace of every game feels the same and it bothers me. I fucking loved long games and i feel like they're kinda gone now.
@KingTaltia2 жыл бұрын
I like the... diversity in gameplay the different arenas take, but the objectives themselves are kinda hit and miss. It'd be neat if they did something like remove/move baron and have two dragons that spawn at a time, taking one, means you lose the other to the other team from over-extending. And the rift buffs you get based on dragon, become one-sided, like if you have a bunch of champs who love using bushes to their advantage, boom, you prioritize the dragons that result in you having the enhanced jungle bushes (Water soul? I don't remember I only play this casually at best.) But that's just an idea, I don't even know if I think it's a good one. All I know is I WAY preferred how Heroes of the Storm did objectives, you could be WAY more tactical in that game to me. Like, if there was a big team fight going on, sometimes it WAS worth it to not be in the team fight and take some secondary objective. In League teamfights are WAY more punishing.
@Theoriginalmistwalker2 жыл бұрын
+ the lack of vision control (on some maps), the fact that the objetive wasnt a 50/50 totally depending on the junglers and that the objetives were actually truly neutral having aoe atacks that could hurt both teams and they were always in places were both teams would have same acess to them
@iurifrazao4542 жыл бұрын
"Like, if there was a big team fight going on, sometimes it WAS worth it to not be in the team fight and take some secondary objective." That's also true in league, it's acturally a really common suggestion for low elo players.
@MusssabM2 жыл бұрын
I think objectives are important as a chance to give a team that's behind a chance to get back into the game. I've had and seen games where giving up soul and dragging the game till elder was a viable strategy. You just have to play slow, farm up and try not to die too much. I've seen it work even in high elo
@forcommentpurposes2 жыл бұрын
Elder and Baron provide a tense situation in late game.
@bristow47842 жыл бұрын
Funny you described my game this morning. Farmed well, didn't die but then my lane roamed, I ping danger because I was walking back to lane but the 3v3 was already lost and my base just got annihilated by Rift Herald. It was still fun but felt like a cheap win for them.
@dev24102 жыл бұрын
I agree with your opinion. Objectives need to be significant enough to make a difference but if they are so important that everything revolves around them then I think that is well problematic. I am a support main and back in the day everyone ignored objectives. Then objectives became significant. Then objectives became the most important thing ever. I feel like the first and last are not healthy while the middle one is. I certainly feel like my job as a support main has become significantly harder now that so much emphasis is put on securing neutral objectives. It would be nice if objectives were still important but not apocalyptically so
@titaniumarrow83572 жыл бұрын
i have to agree was playing a hiemerdinger jg game and i was loosing heavily to a shaco (couldnt gank lanes or fight cause the enemy team had to much movemeant) so as a heimerdinger i just took every dragon by my self and we won we were loosing and even loss baron but cause we never lost a dragon we just won
@inkromancer_studios2 жыл бұрын
For once we agree on something. The fact that there is an objective available as early as the first 8 minutes of the game that can destroy upwards of two towers without issue absolutely screws the pacing of the game, and the fact that soul gives a team a 90% chance of winning definitely isn't a good metric for the game either. Baron and Elder are perfectly fine as late-game objectives that provide boosts, but I wish they hard stuck to Baron being a siege buff and Elder being a fight buff. (IE Baron shouldn't give stats, just an empowered recall and minion buffing) For a while Rift Herald was literally a 1 man baron buff, and I think that's the direction they should have stuck to. This puts the siege power back in the hands of the players where it should always be...
@alanyang78012 жыл бұрын
I think inting Sion was a fairly degenerate gameplay but at least pulled agency away from other objectives. It was almost like he was a rift herald himself lol. Granted, I never played inting sion although I do love the guy as a jungler. I think champs who have that type of impact or niche really shakes the game plan around.
@juliogomez25342 жыл бұрын
The thing is that nowhere in game tells you how objectives work, people just kinda learn as they go by and create an idea, the mentality of "We must get them all" which brings problems for those who are playing champions that aren't meant to fight early or worst the "team" doesn't fully agree on how to take it and a useless fight happens that throws the entire team behind. The system is fine it adds more to do in game other than killing minions or fighting in lane, but knowing the purpose behind the system is something you either learn from a third party or through experience and often you don't learn the right lesson.
@MilesJA19042 жыл бұрын
10:22 *Laughs in mute and crescendoes anyone in site for that nunu to Smite Q the dragon*
@Frightning2 жыл бұрын
I have a lot to say on this topic, I broadly agree with your criticism of modern league's neutral objectives (they are really impactful and that tends almost force teams to fight over them). What I find interesting is that you *neglected* to mention towers in talking about objectives. Because they are most important objectives in the sense that they are a *requirement* to destroy in order to win (any 3 from *1* lane plus the inhibitor, plus 2 nexus towers). Towers used to be a *lot* harder to take later on in the game, now, we have tower plates that make outer towers artificially hard to take prior to 14 minutes into the game (but reward you in gold for beating on them enough), after that the other towers are really made of paper and not even that dangerous to anyone that's actually invested in tank stats (ofc, without minions the tower suddenly because nearly invulnerable thanks to backdoor protection, but if not for that, many juggernauts could literally 1v1 towers at 20 minutes). One of the things that would improve the pacing of the game (and extend average game times) would be inner and inhibitor towers being harder to take (ditto nexus towers). This would be a nice counterweight to the current high value neutral objectives (it would give a team in an advantaged position but that doesn't scale well something to do besides immediately trying to end to address their lacking late game), and games that on a more even footing could still have neutrals playing a important role. Another consequence of making towers harder to take is that split pushing would become more effective (this is because the risk of your team being outmatched defending 4v5 isn't going to cost as much as quickly), they could even tune minion damage to towers up to reward effective wave manipulation (and push defending teams who rotate poorly). Additionally, the current pushing power of super minions is honestly crazy high and making losing even 1 inhibitor a major setback in your ability to project any presence out on the map. This could be curtailed (in favor of making them very resistant to tower damage, and thus making it important for a team that is dealing with 1 or more downed inhibitors have to not ignore a super minion wave that's pushing in, but also make it easier to at least temporarily relieve that pressure so that they can get out of the map and have a window to contest something of importance.
@Ghostleeee2 жыл бұрын
Objective are important, bc they giv the team a clear goal! Teams can make the choose rift Herold or drake! But the team needs to understand the win conditions, if u hav a late game Team go Rift and give the one champion all the gold! One drake will not let u loss the game
@thrahxvaug64302 жыл бұрын
So why this issue is the way that it is is because Riot has been trying to fix a problem with the game that even you hinted at in the video. Before the dragon soul and before that people didn't have clear objectives of what to do and everyone just did their own thing. The objectives becoming so important is to get people to coordinate better. Even the new objective vote thing is to get people to coordinate better. But unless someone tries to stop playing to lay out a plan in chat. Everything is luck of the draw on if your team just naturally coordinates better than their opponent. League is a game that needs a decent amount of teamwork to be played well and it is very very hard in the game's current state to just coordinate simply and easily.
@lifeasdev74802 жыл бұрын
add voice chat easy
@Theoriginalmistwalker2 жыл бұрын
I think the main problem is that they failed to make objetives truly neutral, they are usually heavily skewed to the winning team making them just a snowball mechanic instead of a win condition both teams have to plan a strategy for, you cant make a plan for a dragon if the enemy team is too far ahead cause there is no viable approach to the situation
@misteriousgamers92902 жыл бұрын
@@lifeasdev7480 easier said than done it might work in na and korea, but somewhere like in europe where every second player speaks different language it wont be as easy, and you cant really whip out "just learn english lul" argument either bc ppl dont want to learn a goddamn dictionary in order to play league.
@thrahxvaug64302 жыл бұрын
@@Theoriginalmistwalker While you are right. That is a symptom of them trying to fix the root problem. Make something more and more valuable to make it more and more enticing to work together to get.
@thrahxvaug64302 жыл бұрын
@@lifeasdev7480 Indeed.... Now if Only Riot would understand such a difficult idea.
@agaed7676 Жыл бұрын
I feel like objwctives can be more nuanced than they seem, for example if i am a splitpusher and I see both teams setting up for drake i can purposefully leave my team to take multiple towers on my own. Objectives draw attention to specific points on the map which allows new playstyles to be born from them. My playstyle is largely based on getting a gold lead and splitting across the map while sporadically fighting for objectives to make the enemy team have to play largely around my macro decisions. Too many games have been thrown by teams who didnt send enough people to stop me while they fought for soul. If im playing kayle i can use dragon fights as an opportunity to power farm in safety getting to my win condition faster. Objectives are also decisions, sometimes it is necessary to fight for drake, sometimes it is better to avoid the fight and exert pressure in other ways. Sometimes you can secure objectives by playing around a fed toplaner purposefully overextending. Objectives set a rhythm but they also give the choice to ignore said rhythm
@shadowraith102 жыл бұрын
As an adc main I've felt this the hardest... Everyone is playing for the earliest damage possible and I can't keep up... If I make it outta lane phase okay, they have every dragon and therefor have more power than me anyway even though I'm at kraken slayer, beserkers greaves and a vamp scepter. enemy champs like Jinx bullied me outta lane as Aphelios with a yuumi support while they have like, Nautilus and they got dragon so now we can't fight back.
@unofficialskins6242 жыл бұрын
Alternative title: Why potentials are objectively bad for League of Legends
@CaNdYGiRl35012 жыл бұрын
As a bronze / silver player I promise you the majorly of the player base in no way shape of form prioritizes any objectives until 20 mins in. Most my games as a top laner I end up soloing one or both heralds while our jg is typing
@patmcroin2 жыл бұрын
Agree. There is not enough support for variety of win con in lol. It is who has best team fight. Gold should be the only avenue for combat stats and objectives should be centered around other win conditions. Like increasing dmg to towers or popping plates. It seems like split pushing is the only other win con ppl even know about.
@raphaelnej83872 жыл бұрын
Turtling for late game is still a very good and common win con, late game simply comes earlier. Splitpushing is still an extremely strong strategy, but it loses effectiveness over the course of a game. It becomes more and more rewarding for a team to collapse on a splitpusher because of high death timers, low R cds and low anti-ward cd. And by its very essence, splitpush should still remain a niche strategy since it avoids teamfight, which is a core aspect of lol: 1v1 / 2v2 laning early into bigger 5v5 fights late. Also splitpush is got even more macro intensive then it used to be. With stronger towers, it is harder to dive in 1v1. So splitpush requires better macro reading + better spiking + more various followup strategies. I feel like whenever riot makes an overall game change, it is extremely relevant. Platings, first blood tower, outer tower extra gold, gold increased local reduced global, tower buff, elemental dragon, rift herald, elder dragon, bounty system, jgl flowers, control ward disabling vision, higher ward cd and duration, etc Some champs, items or runes may make the game nightmarish, but global system never does.
@yveslyndonbermudez76372 жыл бұрын
Me and my rank duo: let's play for objectives and win this fast✊️ The other three in my team: keeps chasing that one player that keeps escaping.😓
@TheNitrean2 жыл бұрын
Objectives are the only thing preventing form every game being a mindless split push battle. Its great that players have to be active and not just PvE the game against turret or wait passively for 40 minutes till the enemy team dies of boredom
@csgotrainingbot21602 жыл бұрын
I love how winrate for souls has 0 relation to soul power with the actual true order being something like hextech mountain infernal ocean cloud(ocean and infernal are highly comp dependent, but id argue infernal is more universal)
@sz_b_zstechnix7523 Жыл бұрын
my solution would be a team oriented objective all players contribute tords if they chose to, while the neutrals remain as timed events. let's say it is something that needs gold...like a large ass hextech powered wave of extra strong minions, that you need to give gold at the shop to buy, and then vote to send out. That would mitigate the need to continually fight neutrals, instead letting a team that's really good in turtling make something/create a counter force to the enemy advance. Adversely, why not add a few legend with comeback mechanics? Like a shadow isles mage that gatheres the fallen bits of friendly minions or broken bits of towers/lost objectives, and uses it as a resource...to create minions, make terrain, make minions or allies stronger, gain extra gold. Hell, why not add someone who plays into the stored energy concept even more then sett. A brawler or a juggernaut that gets more impactful the more he survives....like adaptive shielding. I.e. If he leaves a fight alive with low hp, he gains bonus Hp to a percentage of his lost hp, or if he is versing someone heavy in ap or ad, he gains stacking resistance bonuses to that one thing. small amounts tho, only enough to just about win the next fight if played right, with the bonuses resetting after death.