Should you make your own gamedev tools? // Devlog 8

  Рет қаралды 6,715

Marcis

Marcis

Күн бұрын

Developing editor tools from my retro style game in Unreal Engine.
Support the development:
Ko-fi: ko-fi.com/marcis
Patreon: / mmmarcis
My asset packs:
Marketplace: www.unrealengi...
Itch: marcis.itch.io/
Discord: / discord
Twitter: / marcispsxfx
Instagram: / mmmarcis
Ryan's Helpful Helpers: www.unrealengi...

Пікірлер: 44
@LokeyYoutube
@LokeyYoutube Жыл бұрын
my man is working on GTA 7
@Marcis.
@Marcis. Жыл бұрын
LOL
@lorenzomanini1017
@lorenzomanini1017 Жыл бұрын
Super cool
@samuelromero9377
@samuelromero9377 Жыл бұрын
Man i love this, can the next devlog be a more in depth dive into your texturing process? Because of every retro project yours i think looks the best
@Marcis.
@Marcis. Жыл бұрын
I want my project to stand out so I probably won't make a devlog about that. Sorry!
@robotinfluence
@robotinfluence Жыл бұрын
Miss the old school style shooters, never can have enough of them. Out of curiosity are you comfortable programming in other languages or do you mainly just use blueprints?
@Marcis.
@Marcis. Жыл бұрын
Mainly blueprints. I can make some AHK scripts but that's about it.
@Marcis.
@Marcis. Жыл бұрын
Merry Christmas everyone!
@Fighter05
@Fighter05 Жыл бұрын
I think tools development is worth it for things in your game that will require a lot of iteration. Like if you were to say make an RPG game that might have 200-300 unique monsters, or say quests, 100-200 quests. Scripting out 200-300 monsters by hand would be a pretty monumental task for a small developer. Same with quests, creating that many quests would be insane and probably trigger developer burnout. But, if you take your dev design doc and plan out the type of monsters or quests you need, you could then invest 2-3 months developing a complex tool that you could then use to quickly implement these things and if you needed to iterate/change/refactor/update any of them, its simply a matter of revisiting the tool. For smaller games though, you really have to take into consideration the time investment it takes to build.
@BizKwikTwist
@BizKwikTwist Жыл бұрын
An inspiration!
@metalhurtstopunch3696
@metalhurtstopunch3696 Жыл бұрын
you're a much better developer than some of these big name game dev youtubers
@DragonplayerDev
@DragonplayerDev Жыл бұрын
What does your custom deform tool do that couldn't be done with either the built-in modeling tool plugin, or a quick export to blender?
@adrok8644
@adrok8644 6 ай бұрын
hi bro. did you model the vehicle yourself? would be cool to see how you did it. work flow etc
@mrmcwellium
@mrmcwellium Жыл бұрын
You should make the damage of the car effect the performance of the car
@metgangames
@metgangames Жыл бұрын
We all hear Call to Actions daily, pretty much 10 times per day. As regular people we underestimate its power but in psychological aspect, it's something really makes difference. From what I've learnt from my recent quick searches, a video should follow these : Hook (to make your content clickable) for example your title is interesting enough for developers - for mass audience it could be something like "hardest part of developing my own tools for my PSX inspired GTA-like game", right after hook CTA and then rest of video (for people with short attention span, it's better to use CTA right after explaining hook, but for your videos, it wouldn't harm to save for last).. And wishing you luck but as my humble suggestion, you already developed game so far to show off some stuff - so why not make a Steam page and start to gather wishlists? :)
@Marcis.
@Marcis. Жыл бұрын
I actually already have a store page but it's unfinished because of all the artwork requirements. I know I can and should just use placeholder art and screenshots but...
@metgangames
@metgangames Жыл бұрын
@@Marcis. I mean if it doesn't feel alright, that'd be of course wrong to make page public. But it's good to remember if your wishlist count is over 5k, there is high chance of your game might be next big thing
@Marcis.
@Marcis. Жыл бұрын
@@metgangames There's still a lot of time. The game isn't coming out in 2023 anyway
@metgangames
@metgangames Жыл бұрын
@@Marcis. I see, wish you best
@GabeRundlett
@GabeRundlett Жыл бұрын
I love the procedural physical deformation of the vehicle shown at the end. This is the first video of yours I've seen, and it looks nice! Great work
@renatomota9830
@renatomota9830 Жыл бұрын
i loved the style of ur vehicle, how did u do that texture?
@_batt
@_batt Жыл бұрын
Nice to see another one of these devlogs! If you can't implement the widgets for runtime car modding, you could always go down the route of releasing these EUWs with a sample project so people can create cars in the editor and add them via .pak files. Squad does something similar to this with their SDK.
@Marcis.
@Marcis. Жыл бұрын
That's interesting! I hadn't thought of that.
@michelveraliot
@michelveraliot Жыл бұрын
As a driver fan i'am Really glad to have discovered your Channel and i encourage you to continue
@lvdproductions
@lvdproductions Жыл бұрын
I love that coupe model you made. Reminds me of the Chrysler Cordoba! I look forward to when you start doing the story/mission parts of the game. It would be interesting to finally see everything come together.
@Marcis.
@Marcis. Жыл бұрын
I actually used that car for inspiration!
@lvdproductions
@lvdproductions Жыл бұрын
@@Marcis. That's so cool! I love those long coupes. I can't wait to be able to drive it when I get your game.
@awakenergaming
@awakenergaming Жыл бұрын
nice work
@Marcis.
@Marcis. Жыл бұрын
Thanks
@bloodcrisisdev
@bloodcrisisdev Жыл бұрын
You make fantastic videos, I'm so glad I found your channel. 0:50 absolutely killed me lol
@AaronMYoung
@AaronMYoung Жыл бұрын
My boy made a Christmas miracle happen! Love this!
@Marcis.
@Marcis. Жыл бұрын
Ho ho ho!
@KJPiGames
@KJPiGames Жыл бұрын
Damn, I thought it was too difficult to do the deformation, I need to learn all the geometry as I was told at school) And here everything is easier than it seems, a cool result, from this tool you can make a cool theme with voxels when half of the wheel of the car is torn off, for example, but it still continues to go and it is very much sausage
@vakho30
@vakho30 Жыл бұрын
I really like the old look and damage system. Making even a racer game would be cool or a game like PS1 Agent 007 Racing. I remember it being the best of series :)
@highflex370
@highflex370 Жыл бұрын
First of all really neat to see what you have managed to build on top of the default unreal framework! Did you build all of this with blueprints and the editor widgets? If so then thats impressive on its own, i have worked with the c++ backend of the editor and extending it through that route, while it gives you the ability to modify the engine in any way desired, it requires a very deep understanding of c++ and the actual engine code ( you would literally spend at least a few weeks/months just learning how the original stuff works ) So i consider this as a great benefit to quickly build up tools without needing proficient engineering / a big budget just because X requires 10-20k new lines of additional plugin code. Keep it up!
@Marcis.
@Marcis. Жыл бұрын
Thanks! Yeah, it's all made using blueprints and widgets.
@oculoids
@oculoids Жыл бұрын
Whatsup dawg you back
@Marcis.
@Marcis. Жыл бұрын
I never left! :D
@oculoids
@oculoids Жыл бұрын
@@Marcis. thank God i really want to see this game made its very inspiring
@Marcis.
@Marcis. Жыл бұрын
I know it can seem like I've disappeared but I'm working on it!
@oculoids
@oculoids Жыл бұрын
@@Marcis. no pressure keep up the great work
@richardtoth7240
@richardtoth7240 Жыл бұрын
what does the slate.enablesystheticcursormove do? Marry christmas :)
@Marcis.
@Marcis. Жыл бұрын
Merry Christmas! It seems that when that cmd is enabled tiny mouse movements are ignored up to a certain distance. It makes the gizmo lag behind the mouse cursor initially and then it snaps to it.
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