oh lol, i forgot about the spy. edit: the spy does actually also get double ammo (and probably metal if he could somehow spend it) but not cloak. cloak meter is handled alongside healing, so as said in the video, he is set as the target for cloak regen, then set as the target again. here's a comparison of the ammo refill rates: streamable.com/gihydf also to be clear, the touch sensor only goes off if you physically collide with it. friendly players don't trigger it at all because you phase through the dispenser. & This bug was introduced with the Jungle Inferno update. here's the cloak test i originally did: streamable.com/q0ihnm
@edpug3 жыл бұрын
are you a spy
@gordnfrimn67363 жыл бұрын
wow very intresting did you tried lovering spys metal count that is invisable?
@Nugzerian3 жыл бұрын
That comment has the same amount of likes as people who watched that linked video
@reset30733 жыл бұрын
Okie
@myclips95253 жыл бұрын
lol I was just going to type a comment asking about this, good pin
@rossdamann84993 жыл бұрын
It's because it's easier to reach the metal when you're Enginear rather than Engifar
@greenbook63892 жыл бұрын
I'm enginearing your house in 10 seconds
@rumiDVD2 жыл бұрын
Can you please killbind?
@verticalflyingb7372 жыл бұрын
get out, but not without taking this medal 🏅
@zer0-26-02 жыл бұрын
if this was reddit, i would tell you to stfu and take my upvote. this is youtube, so stfu and take my like
@louisgrissman48572 жыл бұрын
@@verticalflyingb737 He can't receive it, he's no longer engihere.
@Karuuhnia3 жыл бұрын
It's simple: The dispenser loves its Engiedad and gives him more metal & ammo when he comes to hug his baby.
@wladx63623 жыл бұрын
Also the dispenser loves it when the daddy steps on it
@reset30733 жыл бұрын
@@user-vz5lw2pu8t I'm going to stop you right there
@purplebrickwall3 жыл бұрын
And when daddy engineer sleeps with it
@erkka90523 жыл бұрын
@@purplebrickwall no
@purplebrickwall3 жыл бұрын
@@user-vz5lw2pu8t 3 won't stop me, and it won't stop devianart either
@mineland82203 жыл бұрын
My guess is that it was an intended mechanic for engineers to get more metal out of their own dispensers. Omega brain moment from valve right there
@D0NU753 жыл бұрын
it looks to me it exists for the sake of interaction with other classes or even the rival team, Spy being the more likely of them. It *might* also exist for MvM purposes since some robots, bosses, tank and sentry busters and destroy them on contact.
@JM-dq7xn3 жыл бұрын
let's not forget other classes still carry metal and can theoretically receive it from dispenser
@MishaTakesLs3 жыл бұрын
@@JM-dq7xn They can't receive metal from dispensers because the default max limit is 100, and because they can't lose the metal they also can't receive it
@Niyucuatro3 жыл бұрын
If that was th intended reason, they would not need to add a whole new colision check, just see if the player being iterated is the dispenser builder.
@mineland82203 жыл бұрын
@@Niyucuatro yeah but remember, this is the same game where they made paint work with infinitely many colors per team on a single item. For a 2 team game. Source™
@CherryNobody3 жыл бұрын
Sounds like something that started as an oversight but got left in because theres no reason to cockblock the engineer's metal rate in this way
@jacobwoodman44883 жыл бұрын
It makes you wonder why it was added initially at all. The code to add the player to the list on collision is probably also called when colliding with the dispenser for whatever reason, which makes me wonder why the dispenser functionality was handled at all in Jungle Inferno
@nathansnail3 жыл бұрын
@@jacobwoodman4488 maybe initially it was just supposed to be when the player touched it but then they decided to make it proximity and forgot to get rid of the touch feature
@jacobwoodman44883 жыл бұрын
@@nathansnail That wouldn't make sense, it doesn't strike me as a reasonable change to make to the dispenser in 2017. It also wouldn't work, as only enemies and the builder can collide with buildings
@blizzard2508-k7n3 жыл бұрын
@@jacobwoodman4488 just because players can't interact now doesn't mean they were planned to. I agree on your first statement.
@jacobwoodman44883 жыл бұрын
@@blizzard2508-k7n Yes of course, but this bug was not in the game until 2017, 10 years after the game's release. It makes me wonder why this appeared at all.
@printstrname53463 жыл бұрын
The touch sensor exists from a very early version of TF2, when friendly players collided with dispensers and you had to be touching one for stuff to be dispensed to you.
@drumboarder13 жыл бұрын
Was that still a thing in 09? I vaguely remember friendly player collision
@TheGreatestWorldFox3 жыл бұрын
That was how it worked in TFC, so I guess they just implemented the touch dispensing first, but then decided to also add the area trigger later on.
@aech_two_oh3 жыл бұрын
In tfc you had to touch the dispenser, and sometimes it would bug causing you to crouch or jump just to make sure you got more, because apparently the dispenser forgot you were there
@AlRoderick2 жыл бұрын
I was there in the early days. I think touching the dispenser was supposed to be the only way to get material from it, but then they disabled friendly collisions with buildings to stop trolls playing as engineers from blocking the friendly spawn with buildings and trapping the team. So they had to create the detection radius so that you could get anything from dispensers that you couldn't touch. They just forgot to disable the contact check.
@101Volts Жыл бұрын
@@AlRoderick Also in the early days at least in the 360 version _(and probably even now in the same version,)_ enemy players could go through the drop exit in 2Fort. Not highly relevant, but what a day when noob me would find that happening. Soldiers and Demos alike, but maybe Engineers also could, if they had multi-team co-ordination.
@anon95073 жыл бұрын
I've always stood on top of it, didn't know you get the same effect just by touching it
@voidphoenix29913 жыл бұрын
Same
@ulyssepersonne78993 жыл бұрын
Same
@amachaclatm79443 жыл бұрын
Same
@shounic3 жыл бұрын
you need to hold W against it though! that's what i tried to convey by saying "actively physically acting upon it". sitting on top of it is more practical :P
@voidphoenix29913 жыл бұрын
@@shounic thanks for disclosing that
@-Raylight3 жыл бұрын
"This is dispenser" "Dear GOD" *"There's more metal"* *_"YES!"_*
@zizo53493 жыл бұрын
I *swear* I saw _you_ making _this exact joke_ on another video.
@MessiOlly82 жыл бұрын
LEVEL 3 sentry comin up
@ImScor3272 жыл бұрын
There's radiance
@cinnamonflavord3 жыл бұрын
It seems semi-intentional to me, if you want faster metal, stand next to the stationary explosive bait building.
@whirl36903 жыл бұрын
You have to stand next to it anyway, whether you're touching it or not.
@ourgoldenspires3 жыл бұрын
@@whirl3690 but get even *closer*
@retrixpl71083 жыл бұрын
I knew you get double metal, but never questioned it
@RoqueTHEGAMER3 жыл бұрын
Funny, I always thought that I would get more Metal/Ammo related to the distance with the dispenser, that's why I try to get as close as I can to get the maximum amount possible.
@AlexanderRM10003 жыл бұрын
Yeah this bug makes perfect logical sense, presumably the Engy getting metal represents taking it with his hands which is easier if you're closer. Quite amusing but no need for Valve to fix it.
@sirpikapika11293 жыл бұрын
I've somehow never noticed that you get double metal from touching it
@lanfour44443 жыл бұрын
Me too, I feel dumb now.
@akimbocs3 жыл бұрын
Same
@chewycornell3 жыл бұрын
Same
@kalerug3 жыл бұрын
Also same
@louizeandrei3 жыл бұрын
I only knew that it gave you double the amount by standing on top of it, but not hugging it
@PumPuum3 жыл бұрын
A silly question shounic, but care to explain why the TF2 countdown for starting the round in casual and MvM correctly goes from 150 to 12 seconds , but then skips 11 entirely and jumps immediately to 10?
@HazmatPyro3 жыл бұрын
Valve Math
@solo_va54923 жыл бұрын
sciance
@lanfour44443 жыл бұрын
It would make more sense if it skipped 12, cause 1+2 = 3 and we all know about the 3
@mineland82203 жыл бұрын
My guess is that the animation of the closing doors thingy that appears takes the whole 11th second and the 10 starts going down after that 11th second has passed So like ...13, 12, (animation starts), (animation ends), 9, 8.... Not sure if that happens, but thats my guess
@Mecceldorf3 жыл бұрын
Isn’t there a brief ‘second zero’ period after the administrator says one? Maybe they save second 11 for that reason?
@Mik3l243 жыл бұрын
I think that they first intended the players to have to touch the dispenser to use it and then realized that a proximity check is better, but they forgot to remove the collision check... Or maybe healing and ammo recovery were split between the proximity and collision checks respectively, but then they combined these functions?
@NicknineTheEagle3 жыл бұрын
The former seems more likely to me.
@bossman9833 жыл бұрын
Considering the bug started in the Jungle Inferno update, and the dispenser had been around long before then, I don't think it was a redesign issue.
@NicknineTheEagle3 жыл бұрын
@@bossman983 Actually, the bug with player getting added to the list twice was present in the game since launch, it just didn't manifest itself in any way until Jungle Inferno.
@Mik3l243 жыл бұрын
@@NicknineTheEagle So maybe that collision check somehow got reactivated in Jungle Inferno? I haven't played TF2 before that update, so I had no idea this glitch didn't work before then.
@NicknineTheEagle3 жыл бұрын
@@Mik3l24 Jungle Inferno reworked the dispenser so that it uses the same list for giving ammo and healing (previously, ammo giving used a completely different sensor for detecting players which created hitbox dissonance in some cases) and this got affected by double addition glitch.
@O52T13 күн бұрын
0:10 HUZZAH! Hollow knight music! A man of culture has appeared!
@BunZen6 күн бұрын
BZZZZZZ
@Kevz69193 жыл бұрын
The dispenser just likes being touched
@monkeyman77973 жыл бұрын
🤨
@Isimsizo3 жыл бұрын
then we shall touch it... ...so we get more metal, of course!
@solo_va54923 жыл бұрын
best girl
@dispensergoinup3 жыл бұрын
nein
@MMYpvzh2 жыл бұрын
@@dispensergoinup Your stats say otherwise lmao
@Whurlpuul3 жыл бұрын
The dispenser range graphic was really really nice. Well done.
@cirme94603 жыл бұрын
This re-selecting explanation with the Medi-beam reminded me of something I found in MvM Idk if it's just me, but spamming the medi-beam select on a revive pod *FEELS* like it revives faster than click and hold once. But is it really faster or is it just me?
@InsightReasoning3 жыл бұрын
Attaching the medigun beam to a revive beacon immediately fills it a decent portion, so spamming it will continuously add that amount. I haven't tried binding +attack to something like scrollwheel or a macro that clicks as fast as TF2's framerate, but you theoretically should be able to revive someone extremely quickly.
@bill-zc1wi3 жыл бұрын
Yes.
@Surrenderer3 жыл бұрын
@@InsightReasoning I tried it with the scrollwheel, but it was too fast for the game to trigger the healing It works best if you click about 3-4 times per second
@uis2463 жыл бұрын
Well, you can measure
@SeleverEnjoyer3 жыл бұрын
@@Surrenderer you can give delay by putting "bind mwheelup/down wait 2 +attack" the wait 2 makes so it wait 2 ticks before giving the heal... Tho i binded my wheel to bhop :)
@alexisleskinen60903 жыл бұрын
I think this has something to do with a bug, that was letting the engineer gain ammo through walls, so they implemented this touching feature to fix it
@lzongx64843 жыл бұрын
Once again, the patented Valve Spaghetti™️ never fails to deliver
@karlbischof28073 жыл бұрын
isnt that still a bug tho?
@whirl36903 жыл бұрын
@@karlbischof2807 No, they fixed it. Also, this has nothing to do with the bug where you could get ammo through walls (anyone could, not just engineers).
3:44 “After 9 months of development, hopefully it will have been worth the wait”
@ValeBridges6 ай бұрын
Just noticed, that sounds like something Medic would say to a pregnant mother.
@BottomOfTheDumpsterFire3 жыл бұрын
I've never had this happen to me and I've played for a decade now
@The_Lightning_Sparks3 жыл бұрын
I have 3k hours, same. Literally never happened to me, ever. Where the fuck is shounic getting this from? I'm starting to feel sketchy with his content lately. Like, it's been a bit since i've played, but 3k hours and NEVER having this happen? I refuse to believe something like this just slipped under my nose. Either this is bullshit, or he didn't explain it in-depth enough because I genuinely cannot process how the FLYING *FUCK* i could've NOT had that happen in THREE THOUSAND FUCKING HOURS OF GAMEPLAY.
@bee2bee8803 жыл бұрын
I’ve almost 2k hours and this has been a documented bug in the game for years. You don’t get twice as much metal, it merely dispenses from the same pool effectively twice as fast.
@shounic3 жыл бұрын
this bug was introduced with the jungle inferno update
@MishaTakesLs3 жыл бұрын
@@The_Lightning_Sparks He's getting it from the game itself, and yes it slipped under your nose.
@liloak003 жыл бұрын
you could've just tested this in-game if you thought shounic was lying.
@gdfish35323 жыл бұрын
my guess is that the first implementation of the dispenser used the touch sensor but it was too difficult to use so they added the proximity sensor and just forgot to remove the touch sensor.
@Nothinwrongwithbasic2 жыл бұрын
Its was added as a safety net for engine cuz it used to stop healing them while they were on top of it and so instead of changes the map they changed 'Spencer. Also you are correct it worked like that in tf1 and so they just chose to add that cuz they already had it vs coding a whole new thing
@PickleFeasting3 жыл бұрын
0:09 Excellent choice of music. However, it triggered the PTSD from my fight with Absolute Radiance.
@TheItchyDani3l3 жыл бұрын
I'm pretty sure the touch sensor was from the alpha or beta version of the dispenser. Because the original Team Fortress Classic dispenser had to be touched, they probably started with it working the exact same in TF2. They probably changed it to be proximity based to make it easier to use, and then disabled collision with friendly teammates. But when they added the new sensor, they probably forgot to ever take out the sensor for touch.
@Micha-Hil3 жыл бұрын
2:35 heavy: >:( heavy: you are great doctor! :D heavy: >:(
@Glacorite3 жыл бұрын
You knew what you were doing with the thumbnail
@ghost_ship_supreme3 жыл бұрын
I consider this a feature! After all, there’s clearly a drawer of metal in the bottom to grab extra ammo from.
@asrielfbi59753 жыл бұрын
Its not a bug. Its an intended feature since it simulates like the player *grabbing* the stuff for themselves directly from the dispenser. That is why it is faster to get more stuff. Gabe said this on an interview
@fuz55673 жыл бұрын
quoth the Asriel
@Noferrah3 жыл бұрын
@@fuz5567 nevermore
@azzor41343 жыл бұрын
sounds legit
@Noferrah3 жыл бұрын
@@azzor4134 yis
@asrielfbi59753 жыл бұрын
@@azzor4134 ofc
@DeletedTaters0013 жыл бұрын
3:15 is it for the unique interaction with enemy invisible spies? Just a theory. Maybe they needed a separate condition for when to heal them. Maybe undisguised invisible versus disguised invisible changes things?
@Lihaph3 жыл бұрын
I still remember adding this info to the wiki for it to get taken off later on for being "false"
@guscox96513 жыл бұрын
"hi, this is Gabe Newall. 2." the new best one so far imo
@klad28602 жыл бұрын
3
@supermaximglitchy1 Жыл бұрын
The touch sensor was there since the beginning (according to a few comments here) the other sensor later got added but the touch sensor remained causing this double thingy
@maninham13 жыл бұрын
Does this help recharge an enemy spy's cloak meter faster as well?
@NicknineTheEagle3 жыл бұрын
Cloak refilling is a part of the healing code so it's not affected.
@stevy23 жыл бұрын
@@NicknineTheEagle I could be wrong but didn't cloak use metal? Picking up scrap refills the cloak meter after all.
@NicknineTheEagle3 жыл бұрын
@@stevy2 That part is done in ammo pack code. But no, cloak doesn't use metal, it's a separate meter.
@TF2CrunchyFrog2 жыл бұрын
I've been playing TF2 for 10 years, and I just learned something new. Have to try this out the next time I play Engineer. I usually hop on top of my dispenser to make sure a Spy won't hide on top of it, but I never paid that close attention to how much metal/sec I received.
@Dr._Orange3 жыл бұрын
Might be a leftover from TFC, where you only get ammo from touching a dispenser.
@jack84073 жыл бұрын
The dispenser was lonely. Thanks for watching
@MausOfTheHouse3 жыл бұрын
Always nice to see you upload
@GuyFromCanada3 жыл бұрын
And so on today's episode of "How does this pile of spaghetti function"...
@weegar3 жыл бұрын
Touch sensor was added basically as a saftynet if i remember correctly, there was a bug that for some reason would stop healing and dispensing ammo and metal to players standing on top of it while playing on some maps, something about it counting the player being too far away from the dispenser or something, but changing that part of the map caused issues. So rather than changing the map they changed the dispenser
@TwixtheFox2 жыл бұрын
FIAB avatar! You are automatically cool B)
@piefighter21702 жыл бұрын
Thumbnail was pure gold
@Pacca643 жыл бұрын
Perhaps the dispenser was originally intended to work by touch, then the proximity system was added, and they didn't bother replacing the touch based system? Or perhaps it's supposed to reward players for getting closer to the dispenser and is intentional?
@Tumbolisu3 жыл бұрын
the touch system is much newer. engineer mains instantly noticed when this bug suddenly appeared a couple years ago.
@Pacca643 жыл бұрын
@@Tumbolisu Fascinating! That implies that this may actually be intended behavior.
@tf2ctfenjoyer6732 жыл бұрын
Rule 34 Engi building artists trying to come up with a lore that makes good use of this hidden mechanic.
@daddysempaichan3 жыл бұрын
My guess is that originally Valve wanted people to physically touch the dispenser to get health, ammo, and metal, but then Valve realize you could block your teams by building a wall of dispensers, or act as a ladder for other classes to get to higher places that they aren't suppose to be. Or perhaps it was too weak to Valve's liking, or both. Valve then made it intangible and made it's effect an aura, but still kept the code for physically touching the dispenser, presumably because they're afraid something might break if they delete it, or just that someone was suppose to do it, but didn't, and no one else could be bothered to do it.
@dominicfox1012 жыл бұрын
“.…it detects if anyone is physically acting upon it.” Ayo?
@isaaccrockett64703 жыл бұрын
Maybe it has something to do with invis spys? Do enemy spys that are invisible get both or just touch?
@TravaZZZik3 жыл бұрын
Whoa, that's a really good one! I think the dispenser doesn't distribute health to invisible spies who are just near the dispenser as the beam would reveal them so it would make sense that you actually need to be super close as spy I think shounic should investigate it
@FrogInShorts3 жыл бұрын
the real galactic brain is always in the comments.
@WhiteDragon1033 жыл бұрын
I think the touch sensor might be there for really large characters in special events. If it uses the center of the character as a proximity check, a very large character might not be able to get close enough for their center to overlap with the proximity zone due to collision between the character and the dispenser.
@wojtekpolska10133 жыл бұрын
i guess they didnt rly notice it in testing, cuz teammates can walk trough the dispenser only the engineer and enemy team can collide with the dispenser, but (with the exception of disguised spy) enemy team cant use the dispenser anyway And then it stayed as a mechanic, cuz engineer rly deserves to have a priority to get metal from his dispenser if he needs it
@crabhm55373 жыл бұрын
I didnt know giant moth gods loved dispensers so much
@Dopefishs3 жыл бұрын
2:48 Ohhh so is this why in some situations if you move around in range of your dispenser it stops healing you all together?
@nubbe89863 жыл бұрын
Oh so that why the dispensing sound usually gets repeated when you jump on top/touch the dispenser
@rtristan85723 жыл бұрын
I already knew that if you got on top of the dispenser you would get double meta,l but didn't know that only with touching it was enhough.
@Fluxuation2 жыл бұрын
Probably in a earlier build, someone forgot to add a proximity detector inside the dispenser, so an employee slapped on a band aid patch, and later along the line a different employee unaware of the band aid fixed the issue.
@animals1133 жыл бұрын
shounic , I have a request . Can you check if melee crits in particular somehow increase melee range or screw up latency in some way . I've had plenty of situations where me and the enemy are at the same distance , he swings and does not hit me then the next swing is a crit and it somehow reaches me . Also can you look at the demoknight's charge and if it causes the same/similar problems . Often backstabs and other melee hits just dont register on a charging demoman , and eyelander/axe melee reach is ... extremely random . Another melee with seemingly random range is the soldier's whip . Medic's melee's seem to have nearly double the active attack time then other classes , when he swings what caunts as a damaging attack counts longer . Anyway you could do some videos on melee weapons in particular , these are just some things ive always found to be weird .
@xpanserbjorne3 жыл бұрын
I believe some of the demo questions were answered by solar in this video kzbin.info/www/bejne/e6PElJ2oideEfqc
@glaceonxix32303 жыл бұрын
Melee crits do not increase range melee hit reg is just weird in general. Charging demoman are difficult to hit with melee hits because of their speed causing large displacement from where they appear to be for you and where they actually are. All swords (eyelander, zatoichi, skull cutter) hit range is increased and the whip also has an increased range and hitbox size.
@tugazu3 жыл бұрын
As a demoknight main I haven't seen any difference between crits and non crit hits. Melee range is just kinda badly done and bounding boxes, lag, lag compensation just make melee hit connection seem really wacky.
@animals1133 жыл бұрын
I know about the Increased range the weapons like eyelander usually have , and I know about lag compensation. I've played on melee only servers for at least 200-300 hours , and at one point I could accurately predict where the actual player is (not their visual model) based on looking at their ping . I also know a lot of the times what counts as a melee hit depends on how both players are moving , and that many players in one spot make melee hits not count . And I still think there seems to be a lot of randomness and inconsistencies involved with the weapons/mechanics I mentioned in particular. That's why I think shounic should look into it since I trust his judgement. He has proven other myths true like the huntsman ones so I'm sure he will run some proper tests .
@Buglin_Burger78783 жыл бұрын
@@animals113 Okay there are many many issues with using their ping as you also have to factor in your own ping as you're sending data to the host racing your target. Ping also is an average, not the exact. Small hiccups are common. Given I highly doubt you memorized everyone on a server's ping and are keeping track constantly as well... The only place this applies even remotely practically is 1v1 and given you talk about their ping... you're the host? So between host advantage and the enemy having ping... that might be an applied "balance" where if a host constantly lands their hits on someone with significantly more ping it might force you to miss to stay fair or let an enemy get a hit based on what they see... Or someone turned on their cheats.
@THE1vbLLover69_ Жыл бұрын
I feel so smart because soon as you brought up a list I immediately guessed it was because it rings up the collission twice
@Pikmin0123 жыл бұрын
I've never gotten this double-output to work in-game
@spartv15373 жыл бұрын
There's a plenty of videos that shows some bugs/features that mind-blowing for me - player that've played almost 2k hours and NEVER encountered these moments (like this vid)
@MishaTakesLs3 жыл бұрын
Stand on the top of your dispenser and crouch, or hold w on the dispenser, the way it works is that it just gives metal *twice as fast* instead of doubling the metal that you are receiving, so you can't get 80 metal if the dispenser has only 40 metal stored
@cook_it3 жыл бұрын
Well, now I finally know! Thanks again magic code man :)
@grummdoesstuff29833 жыл бұрын
I’m sorry, what is that thumbnail? Wanna run that one by me again?
@TheMAM3 жыл бұрын
Man, all these years and I've never known about this. Incredible find.
@sgas3 жыл бұрын
2:55 redundancy? like maybe at one point the proximity sensor didn't work well enough
@ChompDude3 жыл бұрын
Near 4000 hours in TF2 and never noticed this. Very interesting.
@iliakatster3 жыл бұрын
This definitely seems intended, why would there even be a touch sensor if everyone is going to be healed by proximity as is? I'd guess its something that allows you to get resources faster in exchange for standing much closer to the dispenser and your friends.
@turidrowned3 жыл бұрын
It’s because you used to have to touch it to get the materials before. Retards at valve just don’t remember their own code and end up doing shit like this.
@VigilIsWatching3 жыл бұрын
@@turidrowned Actually, this is intended, as told in an interview. This is because you are so close, you are able to grab it.
@Geebanger03 жыл бұрын
I always feel like I know so much more about the game after I watch your videos
@BabyGhast43 жыл бұрын
I’ve always wondered why sometimes my lvl 3 spencer gave me 80 metal while other times it would give me 40 metal. Thanks for telling me why!
@eviethekiwi71783 жыл бұрын
Now that’s a thumbnail i didn’t know i didn’t need
@benismann3 жыл бұрын
So that's why sometimes i run into dispenser and get nearly all of my ammo refilled in 1 dispenser tick
@robinrai49733 жыл бұрын
Awesome series man, thanks for this neat trivia
@Ihaveagasmask3 жыл бұрын
what are you doing engisan
@hititwithabigrock64793 жыл бұрын
engineer quote no.64946 "buildings are like children, hit them to make them work harder and faster!"
@susq_3453 жыл бұрын
0:04 you mean every 0.5 ??? no wait i counted and it's every 1 second
@MishaTakesLs3 жыл бұрын
He probably got confused there, because the dispenser produces 40 metal every 5 seconds
@NTVCHIKN3 жыл бұрын
It's because the dispenser is giving you ammo and when you touch it your physically grabbing the ammo meaning more material for you.
@legenddairy03 жыл бұрын
3:21 This is a very inappropriate footage
@stresswaves0111 ай бұрын
first you disrupt the dispenser's personal space then you do this
@snubcube3 жыл бұрын
Daily PSA reminder to bind the crouch key to shift. Way easier on your pinky.
@HDMineFace3 жыл бұрын
how and why was this recorded on a really old version of de_nuke? I don't know old callouts but that appears to be old secret at 0:38.
@P8nda2 жыл бұрын
That Nuke-ified 2Fort looks nice
@Buglin_Burger78783 жыл бұрын
It looks more like it was a solution for people who wanted heals but didn't need ammo. By forcing someone to "touch" it then it also makes a Spy's job easier as well. This was likely changed in testing because people got confused.
@whirl36903 жыл бұрын
I have no idea what this comment is trying to say.
@beanmchocolate39003 жыл бұрын
How to get more out of your dispenser: give it a hug ❤️
@ChronosDosGriz3 жыл бұрын
It's because Dispenser loves it when The Engineer touch it. *You can't stop me from saying this.*
@sidfoster17773 жыл бұрын
I ‘ve been playing this game since 2014, HOW HAVE I NEVER NOTICED THIS? 7 years in and I still learn new things about this game.
@Metro_Stalin_Mayer3 жыл бұрын
Does the increased ammo affect disguised spies' cloak or just the engineer that built it?
@scoopp39023 жыл бұрын
It also affects the spy's cloak. I use this mechanic all the time to boost cloak gain.
@NicknineTheEagle3 жыл бұрын
Cloak refilling is a part of the healing code so it's not affected. Enemy spies should still get ammo at double rate, though.
@scoopp39023 жыл бұрын
@@NicknineTheEagle Actually? I swear to god that I got cloak faster by standing on top... Maybe it was placebo? I'll test this out later.
@JTCF3 жыл бұрын
I thought this happens only if you are directly on top of it.
@katashi_tf23 жыл бұрын
Dispenser chan is hot and bothered obviously 🙄 😜
@blukat99033 жыл бұрын
the touch sensor is probably a left over from tfc where dispensers didn't have ranged dispensing and it's for sure too much of spaghetti to remove so they left it in hoping no one would realize
@srhotty3 жыл бұрын
me who gets on top of it: i am 4 parallel universes above you people who stand in it:
@bobbybobbington39153 жыл бұрын
I've noticed this effect before! Great video for clarification!
@GCJACK833 жыл бұрын
Imagine, touching the dispenser, and suddenly everything goes quiet. Then, you hear it. The familiar, booming voice. "A NEW HAND TOUCHES THE BEACON..." Also, fun fact. Only the Engi that built the dispenser, and the opposing team's Spies, are the only ones who can take advantage of the dispenser's touch sensor mechanic. No one else on the opposing team can do that. Just the Spies, and only when disguised as a member of the team pf the Engi that built the dispenser. That's how everyone else on Red Team can walk through a Red Engi's dispenser, but a Blu Spy will be blocked by it and can even stand on top of one.
@Suddsy11037 Жыл бұрын
In my head canon you are petting it making it happy and make more
@alexrva4333 жыл бұрын
i dunno, I've never seen this happen
@shapeswitch_mood72213 жыл бұрын
To me it can be explained by the third tier of the Dipenser. Basically when you are far from it it send a healing beam to you with ammo and such. But if you touch it you can yourself grab the ammo and medicine exposed within the machine. Sure that isn't the explanation, but it is a fairly reasonable one.
@desired96902 жыл бұрын
wtf is that thubnail 😭💀
@1thevm13 жыл бұрын
Maybe it's a relic from Team Fortress Classic days where the dispenser can only be activated on touch, so they retained the old behavior?
@TheRealSnurge3 жыл бұрын
Hehe the man make video
@PrimarySweeper13 Жыл бұрын
Bc you are giving it more love and attention
@mineland82203 жыл бұрын
Dispenser-chan gets intimidated by engie-san that they make more stuff~ Please kill me for saying that
@monkeyman77973 жыл бұрын
🤨
@solo_va54923 жыл бұрын
best girl
@TweedRiver3 жыл бұрын
This is delicious, there's so much spaghetti code.
@Splarkszter3 жыл бұрын
How in 4 months of playing and researching about tf2 i never knew this.
@Paccyd33 Жыл бұрын
I love this video, it’s like to tf2 what mablr’s vids are to overwatch. Highly informative entertaining short tf2 vids. Keep it up.
@the100radsstalker933 жыл бұрын
This will ne so useful for Red Engineers defending the last on Dustbowl Stage 3.