Showing On Screen Text for Unreal Engine 5 UE5 HUD Canvas Panel

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ProfMoto

ProfMoto

Күн бұрын

This tutorial introduces On Screen Text to confirm the player's interactions with the environment. This is the first step to understanding a persistent heads up display (HUD) that is introduced in the UE5 Coin Series Playlist on this channel. Here it is implemented simply to confirm to the player that not only has the statue they collided with disappeared, but that they have picked it up. This tutorial does not introduce saving this as an inventory/collection count. If you are interested in a video tackling this you can work through the Coin Playlist:
• UE5 Building a Pickup ...
or simply start with the Coin 4 tutorial for Basic UI:
• UE5 Adding Basic User ...
Even if you haven't covered the other tutorials in this playlist, you can jump straight into this one using the following project files. If you'd like to work in your own project, it might be best to start with the tutorial immediately before this one to set up the blueprint for item pickup:
• Blueprint for Collecti...
Download Project File:
drive.google.c...

Пікірлер: 2
@theshockbro
@theshockbro 6 ай бұрын
I don't really comment often on videos, but I have to say THANKS! I started learning UE4 and 5 in uni this year, and at the moment I'm making basic chase / catch game for an assignment. I couldn't find anywhere how to display a widget for set period of time and how to remove 1 particular widget. Seems like everyone relies on "remove all widgets" lol...but I need the others! :D Cheers man, good job!
@iamprofmoto
@iamprofmoto 5 ай бұрын
Glad to know this helped you! I try to build these video specific to people getting started on building their games, so it sounds like you are tackling similar questions to the ones my students have. Please let me know if you have specific questions in the future, I'll try to put them in my "to do" list.
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