Unity dont have own ar framework, this is vuforia, ardk, or arfoundation are better right now...
@viniciusalves20787 күн бұрын
Great Tutorial!! could you make a Dialogue tutorial ?
@viniciusalves20789 күн бұрын
there is a way where i can put a idle animation and make a transition to a run animation using only the playground?
@Reachmadness10 күн бұрын
Proud nr 600 Sub 👏 Thanks for the assistance!
@davidmcmahon915024 күн бұрын
Thanks so much for this tutorial. I have been doing this wrong for some time now, and this tutorial has gotten me excited about my project again. Will there be any more parts to this? I am struggling with making the 2nd player BP have different walk speeds, meshes/abilities, & a second player Ui. If anyone can direct me to a solid tutorial I would be super grateful! Thanks again for this one!
@outpost3199Ай бұрын
Great tutorials! I am trying to get the dialogue system to work, it displays the background but not the text I am using 2022.3.39f1, any suggestions?
@williamsrabenjaminaАй бұрын
Hello, Thank you for your tutorial, Actually I'm trying to have a paragon character play as an AI and somehow it refuses to attack... Can you help sir
@igotthis.fitllc1585Ай бұрын
Hey ProfMoto - have you tried updating the Paragon Character Blueprints with UE 5.4.3? It seems more events have changed since this video. For example the mouse turn and mouse lookup.
@SUREKKKАй бұрын
how can i use front camera for galaxy tab s7fe?
@astralstormgamestudios12592 ай бұрын
Yeah well, would be even cooler if it would be inside of a volume and it chooses points
@user-rm5no8ri7m2 ай бұрын
هل ممكن ان استخدم هذا بالهاتف فقط بدون الكمبيوتر
@Woofer992 ай бұрын
Merci...
@amirahtul53502 ай бұрын
why my camera not open in android device
@did3d5232 ай бұрын
is it work in WEBGL export
@did3d5232 ай бұрын
is it work on WEBGL export on server ?
@Loganstudiosxyz2 ай бұрын
do i need to pay
@brobooni99673 ай бұрын
Hi im having a bit of a problem, I'm using camo as a webcam and ive added it to that webcamprofiles but the console keeps saying "Failed to start Vulforia". I am using the latest update on each app (unity and vulforia), do you think this is the problem?
@dimaswibowo59963 ай бұрын
Can you help me? what kind of type webcam supoort vuforia engine?
@Seizeaux3 ай бұрын
why i'm not have my folder build?
@Saifjaber3433 ай бұрын
when i use build it shows a failure build why?
@paluxyl.86823 ай бұрын
Every Paragon character got arround 4 skins/variants, is it possible to delete the unneeded and keep just one to reduce the GB of the final game ?
@CarkeysYT3 ай бұрын
Heyo, so when I quick launch for my pc, it doesnt open, or even load i think. It gets stuck at "Processing Assests for windows" And nothing is appearing the in the output log. The first time i tried, it froze after a certain point, but was still in the "Processing Assests for windows" section. Any tips? My game isnt all that complex, and my pc handles much more expensive games just fine. This is my first time making something on ue5 tho
@a-sananimations18033 ай бұрын
dang. I really needed this too
@liteglow20004 ай бұрын
I import the Paragon , but All i got is the Blueprint ++ But there is no mesh to replace the one I start with (the Pink underline) ... I dunno how to get this working !! trying for days now..
@entertainmentsection50534 ай бұрын
wahhh! thank you very much!
@pablograjales-sq3fr4 ай бұрын
I have the same problem than @indianastone1028 but with "inputaxis move forward/backward" and "inputaxis move forward left/right" i cant find them.
I am also having this problem. Having these basic attack animations work would be a big help, especially when it comes to making a basic game for an assessment. Otherwise i have to try make my own attack animations but these ones already seem so smooth haha. Edit, also it would seem the Jump function comes up with a warning now. 1/05/2024.
@Izmolio14 ай бұрын
At the end you mentioned this is good if you wanted to allow player 2 to pick their character. Could you do a video on that? I haven't found one yet and I can't figure out how to do that. I've setup my in-game menu to enable split screen however, player 2 always spawns as the same character as player 1. I want player 2 to select from a character select screen instead.
@bellnisherman31814 ай бұрын
Thanks for the generous sharing! This really helps a lot! Sorry as a newbie, my mind is totally empty about setting the loop you mentioned at the end. I got the "Set loop" node and tried to connect with RANDOM and CLASS in SpawnActor, which doesn't work. How to do it correctly?
@brow_934 ай бұрын
create this same project, and the build has a black screen after I run the .exe, why is that?
@DualStyle4 ай бұрын
how can u make that only there is the exe??
@iamprofmoto4 ай бұрын
Many years ago, there was a setting in “cook project” to package all content into your .exe and to encrypt your ini files. This was the way to do it back then, but I haven’t had a need in many years. I’ll look into it and offer more insight when I’m able, but hopefully that helps? Typically these files are kept separate, and they can all be package to be installed through another new .exe installer. In case that’s what you are planning to do…
@bombrman19945 ай бұрын
what if i have no mac on me and all i got is an iphone ?
@iamprofmoto4 ай бұрын
No mac, no building for iOS. I’m in a similar situation and need to check out/borrow a MacBook if I’m building for iOS. I picked up an inexpensive android device for all my test. Sorry to give you the bad news!
@bombrman19944 ай бұрын
@@iamprofmoto thanks for info
@FernandoLemesBeltrao5 ай бұрын
Hello, I did everything you did, and my input can only control one player and it doesn't work for the second player, what happened?
@iamprofmoto4 ай бұрын
Did you also look at this other video on setting up multiplayer? kzbin.info/www/bejne/rpmsh5hrbZ2rmqMsi=YIWCrPyVM77xs8gi Depending on which version of UE5 you are using, the checkbox to allow control of the second player is broken. I think it is related to the enhanced input binds, but my method of working around the issue has been to use the older version of UE5 for these builds.
@Rotembab5 ай бұрын
I was stuck for like a week trying to do this in c++, but now when I see how to do it in blueprints it shouldn’t be that hard to do, thank you!❤
@iamprofmoto4 ай бұрын
That’s awesome, glad it helped! I’d be curious to see how you built the functionality out in C++ if you have time to share it with us.
@LaserGadgets5 ай бұрын
LASERSSSS!!! Tried DestroyAction, this object, added explosion.....nothing happened.
@iamprofmoto5 ай бұрын
YESS! LASERSSS! I’ll check the tutorial to make sure it works. I’ve seen this not work for students a couple times and it was due to overlooking a step in the tutorial or earlier tutorial. You could revisit the steps if you want to fix your issue before I double check the tutorial?
@LaserGadgets5 ай бұрын
@@iamprofmotoMaybe its me but the order of tutorials is kinda weird. I have to search for PLAYGROUND and then see for myself which is the first. I started with the wrong one I guess but now I got them all. Destroy Action still does not work and I have no idea why.
@LaserGadgets5 ай бұрын
They should really add more tutorials for the spaceship. No backgrounds yet, can't shoot. Camera adjustment and adding asteroids, thats pretty much it. In version 2022whatever there is no friction anymore. The tutorial videos kinda look old.
@iamprofmoto5 ай бұрын
I haven’t check recently but when I built this tutorial I don’t believe 2022 Unity versions worked with Playground. Which might explain your lack of friction?
@LaserGadgets5 ай бұрын
@@iamprofmotoHm, well I played with 2021 for the old microgame stuff, but for a "real" project, I wanted to try the newest version, made sense when thinking about it. Its still for 2D so you need some form of friction or something.
@VK-yl6il5 ай бұрын
Exactly what i needed thank you so much
@iamprofmoto5 ай бұрын
So glad!
@marc017815 ай бұрын
Does it have to be done from the level blueprint?
@iamprofmoto5 ай бұрын
This can be done without putting this on the level blueprint. When I’m teaching in class, and in some of my videos, I talk about how level blueprints are inefficient because they are not repeatable. It is definitely possible to implement this code using an empty actor, which is my usual method of add functionality like this. I won’t be posting a tutorial on how to do this, but the concepts of how to set up blueprints in an empty actor are in some of my other videos. Good luck!
@marc017815 ай бұрын
@@iamprofmoto I set this up within in a stress test using fps as a variable, however when I first followed, if I had a single item spawning it would spawn an item at every spawn point rather than randomly selecting one outside of the level blueprint. However it does seem to work within the testing framework as it's own blueprint and my test works perfectly now. Thanks for the tutorial!
@yanhu5 ай бұрын
Thanks for the tutorial. May I ask is UE5 only creates 4 local players? No matter there is 1 Playerstart or 8 Playerstart, I create local player only max to 4 . Is there any way to create 8-16 player?
@iamprofmoto5 ай бұрын
That is a really interesting question, and I honestly haven't had a use case that had me test more than 4 local users at once. I also don't have that many controllers, but I'm curious to know the answer myself, so I will investigate and post up my findings.
@MM-ux4ju5 ай бұрын
can you share your application without having to upload it to the app store? kinda like how i can share my apk file for android to any phone? Thanks
@iamprofmoto5 ай бұрын
Yes, the steps in this video don't push the application to the Apple App Store, it simply pushes your build to your specific device. It is a lot more complicated for iOS devices than it is for Android. Android is much quickier/easier mainly because Apple has a lot more concerns about safety and security. I typically develop and test on Android first, because of this, and then test on iOS for milestone increments.
@chanzz49105 ай бұрын
HELLO HELLO LOVE YOUR VIDEO , but is there any way I can do this without a target image ?
@iamprofmoto5 ай бұрын
@chanzz4910 I don't have any tutorials built for AR without target images yet. I plan to build new tutorials for non-target image work in either Fall 2023 or Spring 2024, so please check back in the future!
@theshockbro6 ай бұрын
I don't really comment often on videos, but I have to say THANKS! I started learning UE4 and 5 in uni this year, and at the moment I'm making basic chase / catch game for an assignment. I couldn't find anywhere how to display a widget for set period of time and how to remove 1 particular widget. Seems like everyone relies on "remove all widgets" lol...but I need the others! :D Cheers man, good job!
@iamprofmoto5 ай бұрын
Glad to know this helped you! I try to build these video specific to people getting started on building their games, so it sounds like you are tackling similar questions to the ones my students have. Please let me know if you have specific questions in the future, I'll try to put them in my "to do" list.
@magegames62026 ай бұрын
do you have a tutorial for local co op wher eplayer one can use mkb or a gamepad and p2 can use the game pad or gamepad 2 if p1 uses a GP?
@iamprofmoto6 ай бұрын
I'm afraid I don't have a tutorial to offer help on this right now. Given the problems that I've been having with the MKB P1 and GP P2 setup and the fact that it keeps breaking in the latest builds of UE5, I'm afraid I've paused on making more progress on this until it appears stable again. One of the new problems I've found in 5.3.2 is that I'm unable to get a second gamepad to be recognized in game, which is exceptionally frustrating!
@nomisnibor6 ай бұрын
Amazing tutorial, thank you so much. Would it be possible to make this app accessible to a browser like with WebGL for instance?
@iamprofmoto6 ай бұрын
Theoretically, you can publish Unity projects to WebGL/HTML5, but you will loose the ability to connect to the camera. I believe there are some third party plugins that support the camera in the WebGL setting, or you would need to write your own code to do this. It might be as simply as asking for permission to access the camera inside the WebGL browser, but I haven't tried doing this so I'm afraid I can't offer any assistance.
@nomisnibor6 ай бұрын
you offer me a response and I already appreciate it a lot, thank you very much@@iamprofmoto !
@farazk97296 ай бұрын
Hi ProfMoto, I just wanted to say you're a great teacher! I really wish I could attend your classes, but, alas, I am too far! (Sydney, Australia :-D). Please tell your students they have a great teacher; haha! I also wanted to thank you for the video and say, if possible, please keep making these tutorials. Also, do you do any courses on Udemy or another similar platform? Thanks, Faraz P.S. I also have some educational questions re the video, but I want to finish it first in case you have already addressed these in the remainder of the video. Cheers,
@iamprofmoto6 ай бұрын
Thanks @farazk9729 your appreciation is welcome! Right now I'm only posting videos to KZbin as I started doing this to give my students an opportunity to rewatch and rewind the tutorials I give in class. Please feel free to ask any educational questions you might have and I'll do my best to answer. Cheers!
@indianastone10286 ай бұрын
When i get to the stage where i am fixing the mouse inputs, i look for "InputAxis turn right / left mouse button" and same with "InputAxis look up / down mouse" however i can not find them. Have i done something wrong or has it changed? I am using Unreal Engine 5.3.2.
@iamprofmoto6 ай бұрын
@indianastone1028 Sorry for the delay in my response! Yes, there was another major change in the inputs and many of the things I show in this video have been depreciated. Instead of InputAxis turn right you can use the Event Mouse X and for InputAxis look up you can use Mouse Y. That should get it working for you. You might still get an warning from InputAxis MoveForward and InputAxis MoveRight, but it will still let you compile and it should work properly. A better way to handle all this would be to create Input Bindings in the Project Settings, which I'll tackle in a future video for 5.3.2 as I am personally still using the deprecated Input and 5.3.2 now has Enhanced Input.
@swiff3 ай бұрын
@@iamprofmoto ty
@MemeIsAllreadyInUse6 ай бұрын
ppl with ps4 special game pad button is options the left is share
@keelan86747 ай бұрын
Having to restart the project on 5.0.3 to get the skip to work which seems to be the only way I can get control of both characters. Using two controllers doesn't seem to work.
@iamprofmoto7 ай бұрын
@keelan8674 this is the only method I have to suggest at this point. I do not have a workaround that I’m using, all my projects and my students’ projects are currently using 5.0.3. I am sure this is connected to new input system.
@ahmadazrinshamim51617 ай бұрын
why after i build my apk, the animation of my modelling not move?😭
@iamprofmoto7 ай бұрын
It could be a few things. Did you build an apk before you animated and put that on your device? If so make sure you are running the updated build. If you aren't sure you can delete the original apk from your device then reupload. If that doesn't fix it then I'd ask if you saved your scene with the animation as a new scene? Do you have the correct scene set in your Build Settings or are you accidently still building the old scene? 9 out of 10 times I see this issue one of these solutions will fix it. Good luck!
@PrideGayme_Official7 ай бұрын
I don’t have macbook
@iamprofmoto7 ай бұрын
Sorry to say @GabrielDev008 that you'll need a Mac to build applications for iOS devices. I have this problem too which is why I've purchased a inexpensive Samsung Galaxy TabA to test all my AR builds quickly and easily. The TabA is slow compared to my iOS devices, but it is a quicker and easier path to testing and seeing content on a device.
@kaushikparmessur76487 ай бұрын
How do I make the app recognise my updated work even though I have build the apk again send to my phone(Android) ?
@iamprofmoto7 ай бұрын
@kaushikparmessur7648 sorry to hear you are having this issue. I posted a comment on a different video which should also help you. Let me know if neither of these fix your problem: Make sure you are running the updated build and not somehow running the old version. If you aren't sure you can delete the original apk from your device then reupload. If that doesn't fix it then I'd ask if you saved your scene with the animation as a new scene? Do you have the correct scene set in your Build Settings or are you accidently still building the old scene? 9 out of 10 times I see this issue one of these solutions will fix it. Good luck!