Also can be made by level sequence and connected to begin play or to the constructor of the level BP [ Start Game ]
@patrick_wade12 күн бұрын
very clear tutorial. thank you
@svenrawandreloaded16 күн бұрын
still broken for me in 5.3.2
@iamprofmoto16 күн бұрын
I know! There are reports that this is finally fixed, but I’ve tried it in 5.3 and 5.4 and it’s still not working for me. It’s on the list for me to check in 5.5, and I’m hoping to build a work around if it isn’t fixed.
@JDArchives18 күн бұрын
Just what I need, thanks a lot!
@zegames204420 күн бұрын
Do you know how to create a mini map ui for a split-screen game in unreal
@iamprofmoto20 күн бұрын
I've done this in Unity but haven't had the need to do it in UE5 yet, but I am planning on making a tutorial to cover this. If you need to figure this out ASAP, I can share this tutorial with you: dev.epicgames.com/community/learning/tutorials/KBYx/unreal-engine-5-complete-map-and-mini-map-tutorial-series I believe there are more efficient ways of doing a mini-map, but this is a decent start.
@FnBrunoMars22 күн бұрын
thanks so much, all your tutorials are goated
@iamprofmoto20 күн бұрын
Glad you like them! New User Interface tutorials released today, hope you enjoy them!
@WorthlessBailey26 күн бұрын
APEn huh? why the pause there specifically?
@iamprofmoto20 күн бұрын
Not sure if I understand your comment? A pause in the blueprint?
@axina3035Ай бұрын
just learned from another one of your video ios doesn't work without a mac so here I am lol, that was a crucial info i would've wasted a lot more time. Thank you for your great contents and clear presentation!
@iamprofmoto20 күн бұрын
I'm glad you realized before you committed to that workflow! To author anything for iOS you need to have a recent mac to run Xcode!
@51msYАй бұрын
Hello, is there a way to cast a new Skeletal mesh to a player if you create the player character in a separate map, its not working for me
@iamprofmoto20 күн бұрын
I don't have a quick answer for you, sorry. I don't know of a way to do this, but I'm working on Character Model issues for my students at the moment and can look into this a bit as well.
@slycooper1223Ай бұрын
This is such a good video, very clear and detailed, Thanks!
@iamprofmoto20 күн бұрын
Glad to hear it was helpful!
@VeeniezMusicАй бұрын
Hint if you never connected your phone before: In ios18 you need to connect your iPhone to your mac first. Only then the option "enable developer mode" will be displayed on your phone. And thanks for the tutorial!
@iamprofmoto20 күн бұрын
That's a great tip! I'll make sure to add that in. I'm leading another class on this topic and Spring, so I'll likely be refreshing a lot of these videos!
@dhimasho5168Ай бұрын
i love you
@iamprofmoto20 күн бұрын
<3 I'm glad this was helpful, new video looking at 5.4 and 5.5 updates for this soon!
@loopster40Ай бұрын
Do you have a video that shows you how to spawn game items all over a map?
@Painapple012Ай бұрын
Hey! These tutorials are great, but I was wondering how to stop the players starting at random player starts and have the first and second player start at the same point every time? I've looked all over online but cant seem to find the answer anywhere. Idek if you will see this, but thanks anyway!
@purplenights502 ай бұрын
🤗Hey
@jaypknz6782 ай бұрын
Hey mate do you have any tips on how to package the game in a way that I can send it to friends to play? I can’t seem to get friends to open my exe as they don’t have UE
@iamprofmoto2 ай бұрын
@jaypknz678 When you package on a PC it should create an .exe and folder full of assets. Your friends need to have both the .exe and the assets in the folder to run your game. UE shouldn't be needed if they have the asset folder. Hope that gets them up and running!
@jaypknz6782 ай бұрын
@@iamprofmoto it’s absolutely did. Blonde moment I didn’t send the zip just the exe. Thanks for the reply
@iamprofmoto2 ай бұрын
@1:50 A better way to do this, instead of changing the Scale X and Y, is to increase the Size Width and Height Under Sprite Renderer>Draw Mode> Tiled> Size. This defaults to 10 x 10 and changing this to 100 x 100 or even 200 x 200 will give you a bigger starfield without sacrificing the resolution of your image.
@iamprofmoto2 ай бұрын
@3:05 On some machines using newer versions of Unity (2022.3.28f1 for instance) have reported that Friction is no longer a parameter on Rigidbody 2D, but instead is showing up as Linear Drag. Linear Drag is the same as Friction and Angular Drag is the same as Angular Friction.
@LordBorkidy2 ай бұрын
No matter what I do, follow the instruction here, on the learning tutorial, THE LASER KEEPS PASSING THROUGH THE DAMN ASTEROIDS!
@iamprofmoto2 ай бұрын
@LordBorkidy I'm back from break and looking into this now. Are you using the 2019.4.33f1 or the 2021.3.27f1 that I had previously checked the tutorial in, or a newer version?
@LordBorkidy2 ай бұрын
@@iamprofmoto I fixed it, I had to change something in the asteroid’s collider.
@iamprofmoto2 ай бұрын
@1:17 Setting the BG_Space to Sorting Layer Background in 2022.3.28f1 and later works differently due to the change in render type and will turn it black. Instead for 2022 and above, set the Order in Layer for BG_Space to -1 and set all other objects in the scene, and all objects you place later will default to Layer 0. (Edit to change to -1 which requires less adjustment of future assets)
@OreoRobDog2 ай бұрын
zooms in multiple times. i dont think that's appropriate
@iamprofmoto2 ай бұрын
hmmm. Good point, but remember, it's the wall forcing the zoom, I'm just orbiting the camera.
@mishthasaxena13712 ай бұрын
Amazing series! It was so simple to follow!!! This helped me so much! I was wondering if there's a way to develop a combat system between two paragon characters as a player/ enemy interaction. Would love to see a tutorial on that!!
@iamprofmoto2 ай бұрын
@mishthasaxena1371 Yes, I'd love to make a tutorial on that! There are some major changes with characters/AI since I published this and I'm hoping to cover the new (and more powerful) ways to control characters in the near future. Hopefully, I can extend that series to fulfill your request!
@animsenseimallu2 ай бұрын
good tutorial ..thanks
@insurrection47123 ай бұрын
Плохой туториал. В paragon уже есть персонаж и довольно не плохо настроеный. Нужно только inputs поменять
@iamprofmoto2 ай бұрын
Thanks for your comment. I look forward on your tutorial of how to connect the interface to work in a different manner.
@OoJxCorrey3 ай бұрын
i was wondering would this method work if i want to use one player with a VR pawn and another with a Desktop player like TPP or FPP ?
@iamprofmoto2 ай бұрын
@OoJxCorrey that's an interesting question! You would need to combine the two different character controllers into the same project first. Secondly, most VR pawns only include hands/arms, so you would also need to add those in so the desktop player would be able to see the complete character for the VR player. You would then also need to set the VR player body/head to not be seen by the VR camera. But if you complete those steps, I don't see why this shouldn't work. If I manage to clear some time I'll test it myself, but let me know if you try it before I get to it!
@joshmacapagal90573 ай бұрын
Thank you very much, That really helps!
@iamprofmoto2 ай бұрын
Glad to hear that!
@Cjoudan3 ай бұрын
okay but what if I want a random item from a list of items, i.e (cube, sphere, cone).
@iamprofmoto2 ай бұрын
@Cjoudan That is a perfect next tutorial for this sequence and should be very easy to set up. I'm focusing on Unity work for a few more weeks but I will definitely post up notes on how to do this in the very near future!
@elsuperaguas3 ай бұрын
Hi, great tutorial! Would this method work as a mod for a current 3rd person UE5 game?
@iamprofmoto2 ай бұрын
@elsuperaguas there is a chance it might work, but it would dependent upon how you have written the code for interactions within your game. In most cases, utilizing this method would be less likely to work the more complex your game is. For instance, if a key is picked up in your game, then only one of the players could pick it up. A different instance would be if your single player character is transported to a new level when they arrive at a checkpoint. Using this method, both characters would be transported to the new location, and/or one of them might be deleted. This method is intended mostly for iteration, testing and prototyping and will have varying effect on larger game structures and interactive components.
@NianticLighter3 ай бұрын
Unity dont have own ar framework, this is vuforia, ardk, or arfoundation are better right now...
@iamprofmoto2 ай бұрын
@NianticLighter great question that I'm always asking myself. I typically teach with Unity + Vuforia to get people started in AR because I believe it is the simplest and easiest way to make AR experiences immediately with no coding knowledge using marker based AR. I do NOT think Unity + Vuforia is the best way to make AR experiences. I'm teaching another course using AR in Spring 2025, and I'm currently seeing if I should be teaching ARDK, AR Foundation, ARCore, etc. I think that most have their own strength and I'm not sure what I will use for my class in Spring. I'd love to hear thoughts for others on this too...
@NianticLighter2 ай бұрын
@@iamprofmoto that was not a question, was an acotation about something in the video. Vuforia in my case is one of the worse ar frameworks for unity, cus was Outdated to the new XR from 2021 to now... ARDK its, literally (ARCore + ARFoundation + Niantic old AR) teach that, its better, bigger and strongger... for web you have Onirix (i work in the new phyton framework for GS) and the superpower 7th Wall, but its to hard for newbies 7th... they dont have streng on nothing, everything in AR its the same ARFoundation (in vuforia, old ardk, is with easy way to view, but the same) and all web ar its ARCore, superdoped... you can read the framework and check this... the new ARDK its the best cuz can handle all platforms, and its niantic, the best LTS ar support worldwide...
@iamprofmoto2 ай бұрын
I don't disagree with your points. I do still find that Vuforia is an easy introduction to AR, so I keep these videos around for people getting into AR for the first time.
@AlvessfV3 ай бұрын
Great Tutorial!! could you make a Dialogue tutorial ?
@iamprofmoto2 ай бұрын
@viniciusalves2078 I really should, shouldn't I! It's on the list, let me see if I can get to it this semester, that would open up a lot of additional options for people!
@iamprofmoto2 ай бұрын
Basic Dialogue tutorials are up. Unity 2021 Dialogue Tutorial: kzbin.info/www/bejne/anXTf2amf6l_Y6s Unity 2022 Dialogue Tutorial: kzbin.info/www/bejne/eIu0oIiPiLJnaJo If more detailed/advanced tutorials would be helpful, just let me know.
@AlvessfV3 ай бұрын
there is a way where i can put a idle animation and make a transition to a run animation using only the playground?
@iamprofmoto2 ай бұрын
@viniciusalves2078 it looks like you found the other tutorial about non-linear animation states. ( kzbin.info/www/bejne/gaHNioyFgbeqkKs&lc ) Did that help you answer this question or are you still trying to figure out the transition to run?
@Reachmadness3 ай бұрын
Proud nr 600 Sub 👏 Thanks for the assistance!
@iamprofmoto2 ай бұрын
Thanks for being #600! See you in Apex? Happy to have assisted, good luck with your projects!
@davidmcmahon91504 ай бұрын
Thanks so much for this tutorial. I have been doing this wrong for some time now, and this tutorial has gotten me excited about my project again. Will there be any more parts to this? I am struggling with making the 2nd player BP have different walk speeds, meshes/abilities, & a second player Ui. If anyone can direct me to a solid tutorial I would be super grateful! Thanks again for this one!
@iamprofmoto2 ай бұрын
@davidmcmahon9150 Just because you were approaching it differently doesn't mean it was wrong! I actually have a second tutorial in this series, but it doesn't look like I set up the tag/playlist correctly. I'll fix that, but here is the link: kzbin.info/www/bejne/sJiymn6rp6mHp6s I might not add anything after #2 in this series for a while, but hopefully this will show you how to change the mesh and you might be able to extrapolate some of the other things you are looking for?
@outpost31994 ай бұрын
Great tutorials! I am trying to get the dialogue system to work, it displays the background but not the text I am using 2022.3.39f1, any suggestions?
@iamprofmoto2 ай бұрын
@outpost3199 Thanks for the question, apologies for the delayed response. I've often had issues with the Dialogue system in Playground. I'll be checking it in 2022.3.28f1 and if I can get it to work properly, I'll also check it in .39f1 and post back up here
Hello, Thank you for your tutorial, Actually I'm trying to have a paragon character play as an AI and somehow it refuses to attack... Can you help sir
@iamprofmoto2 ай бұрын
thanks for letting me know, @williamsrabenjamina . Sounds like @igotthis.fitllc1585 thinks it has to do with 5.4.3. Please let me know if you are using the same version. I'll dig into the issue soon.
@igotthis.fitllc15854 ай бұрын
Hey ProfMoto - have you tried updating the Paragon Character Blueprints with UE 5.4.3? It seems more events have changed since this video. For example the mouse turn and mouse lookup.
@iamprofmoto2 ай бұрын
@igotthis.fitllc1585 Thank you for letting me know. I'm just getting back from a break (8 months) and sounds like I need to see what has changed in 5.4.3. I should be back with some updates (and new tutorials) in the next few weeks. Figuring out your issue on this is close to top of my Unreal to do list.
@SUREKKK4 ай бұрын
how can i use front camera for galaxy tab s7fe?
@iamprofmoto2 ай бұрын
@SUREKKK Good question. I don't have an immediate answer for you, but I have a new Galaxy Tab and I'll be teaching AR in the Spring so I should have time to see if I can figure out an answer for you!
@astralstormgamestudios12595 ай бұрын
Yeah well, would be even cooler if it would be inside of a volume and it chooses points
@iamprofmoto2 ай бұрын
@astralstormgamestudios1259 Totally. Agreed. On my list. There are a whole suite of visual on screen point and volume based content controls I'd like to write tutorials for. As soon as I can make time!
@ahmidahmid-f3v5 ай бұрын
هل ممكن ان استخدم هذا بالهاتف فقط بدون الكمبيوتر
@iamprofmoto2 ай бұрын
@ahmidahmid-f3v You should be able to use this on a phone without a computer if you can get the .APK file onto your phone. The files are typically too big to email, but you can use dropbox, google drive, or any other file sharing method that allows you to download to your phone. Once the .APK file is on your phone, you don't need to access your computer in any way. I hope that helps!
@Woofer996 ай бұрын
Merci...
@amirahtul53506 ай бұрын
why my camera not open in android device
@iamprofmoto2 ай бұрын
@amirahtul5350 typically, the app will ask permission to use the camera the first time you run the app on your phone. If you didn't get a permission request, see if you can go into your settings and enable to camera to have permission in your settings or on the per app settings. Hope that helps!
@did3d5236 ай бұрын
is it work in WEBGL export
@iamprofmoto2 ай бұрын
I do not believe WEBGL has the ability to access a camera and this will therefore fail.
@did3d5236 ай бұрын
is it work on WEBGL export on server ?
@iamprofmoto2 ай бұрын
I do not believe WEBGL has the ability to access a webcam on a computer and this will also, therefore, fail to work. Sorry!
@Loganstudiosxyz6 ай бұрын
do i need to pay
@iamprofmoto2 ай бұрын
@Loganstudiosxyz this should work on the free license of Unity and Vuforia. Vuforia only requires a paid account if you have a high enough number of recognition requests from the cloud server. You should be able to do a LOT of testing before you hit that threshold. And if you hit that threshold then it must mean that you have a lot of people testing your application, congratulations!
@brobooni99676 ай бұрын
Hi im having a bit of a problem, I'm using camo as a webcam and ive added it to that webcamprofiles but the console keeps saying "Failed to start Vulforia". I am using the latest update on each app (unity and vulforia), do you think this is the problem?
@iamprofmoto2 ай бұрын
Do you have all of the proper keys in place from Vuforia on your Vuforia Camera in the Unity Scene?
@brobooni99676 күн бұрын
@@iamprofmoto i think i fixed it by having it as a virtual webcam in OBS, and making that virtual camera 720p.
@dimaswibowo59966 ай бұрын
Can you help me? what kind of type webcam supoort vuforia engine?
@iamprofmoto2 ай бұрын
I'm using a Logitech Brio 4k webcam and haven't had any issues. A built in webcam on a Razer and on a Apple have all worked with no issues. Outside of that, I'm sorry I can't help other than to tell you to check in on the documentation from Vuforia.
@Seizeaux6 ай бұрын
why i'm not have my folder build?
@iamprofmoto2 ай бұрын
If you open up the Console on Unity, does it say anything before the failure? Probably in RED?
@Saifjaber3437 ай бұрын
when i use build it shows a failure build why?
@iamprofmoto2 ай бұрын
If you open up the Console on Unity, does it say anything before the failure? Probably in RED?
@paluxyl.86827 ай бұрын
Every Paragon character got arround 4 skins/variants, is it possible to delete the unneeded and keep just one to reduce the GB of the final game ?
@iamprofmoto2 ай бұрын
@paluxyl.8682 YES! It is totally possible to gut all the elements of a character you are NOT using in order to cut down on space from your final publish. You might want to do a quick backup of the project before you do this, or you could always reimport if you accidently delete something that is required.