SideFX Houdini Tutorial - Making Soft Body Simulations using Vellum Cloth & Point Deform

  Рет қаралды 14,823

edstudios

edstudios

Күн бұрын

Пікірлер: 21
@femti
@femti Жыл бұрын
My man this is just top notch tutorial communication! To the point, efficient and pointing out the most relevant options for each step. As someone who has learned almost all of my software knowledge through YT, this is rare, and immediately noticeable!
@edstudios
@edstudios Жыл бұрын
Thank you, much appreciated!
@syno3608
@syno3608 10 ай бұрын
Totally agree.
@syno3608
@syno3608 10 ай бұрын
Totally agree.
@syno3608
@syno3608 10 ай бұрын
Totally agree.
@syno3608
@syno3608 10 ай бұрын
Totally agree.
@scotttolan230
@scotttolan230 Жыл бұрын
Whoa.. how did I not see these till now. Superb work. Respecting the viewers time by getting right to the point is very much appreciated. 10/10 - would recommend
@cdonline00
@cdonline00 Ай бұрын
great explanation
@justinleejamison
@justinleejamison Жыл бұрын
Incredibly helpful! Thank you!
@edstudios
@edstudios Жыл бұрын
Had to re-upload but now this video has better audio
@nazimba
@nazimba Жыл бұрын
you just saved my life
@Elysium.4D
@Elysium.4D 9 ай бұрын
thanks a lot for this info, how can i take this approach into rbd objects tho?
@sinsterz3586
@sinsterz3586 Жыл бұрын
is there anyway to use this point deform idea with vellums that is emitted
@edstudios
@edstudios Жыл бұрын
Yes that should work
@sinsterz3586
@sinsterz3586 Жыл бұрын
Wow thanks for replying! Any resources to where i could figure that out? All tutorials start with all vellum objects being instanced simultaneously then being fed into the vellum solver. What if im using pops to feed/ emit vellum objects into the stream.
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