Years later, but thank you. Definitely appreciate your effort and guidance.
@manugamingcreations10212 жыл бұрын
"Don't like, don't subscribe, don't do anything of that" 😆 Of course we did mate! Thanks a lot!
@shadowangel63593 жыл бұрын
Well, this certainly makes sprite animations easier And it can work with basic sprites, too
@AnimatorZeeVIDEO3 жыл бұрын
This is EXACTLY what I was looking for. Thank you so much for this tutorial!
@GalacticGod2 жыл бұрын
This was super cool. Hope you do more like this in the future!
@akratichuman2 жыл бұрын
Thank you, God!
@TheSyntheticForestАй бұрын
You know this is really really amazing, I was trying very very hard to learning coding with godot and it was way way to hard. There is a built in animator just like dragon bones but hardcoding is not something i can do with GDscript. That's for making this tutorial i was not sure how hard this was going to be but it looks easy enough to do : ) thank you!!!!
@kv_kingdom3652 жыл бұрын
Super cool tutorial, Human! Now I’m stoked and can’t wait to use this new knowledge!
@akratichuman2 жыл бұрын
Thanks KV! Although at this point in your DB knowledge I think you may be beyond sprite sheets, right?
@kv_kingdom3652 жыл бұрын
@@akratichuman I may know how to move limbs and stuff around with bones, but I have run into some awkward limits with that method; this sprite sheet method may help me overcome it. I’ll experiment with it and share the results on Discord. 🙂
@skepsys_d2 жыл бұрын
Surprisingly quick and easy. Nice work and thank you for sharing.
@d757gaming3 жыл бұрын
Amazing vid!!!
@emitx-d9q2 ай бұрын
Thank you so much, This's help me alot.
@phoenixastra44292 жыл бұрын
thank you!
@mantasl28353 жыл бұрын
thanks man!!!
@Daronsarts Жыл бұрын
Hey im so confused when i exported my animation what file was it suposed to be in because i cant seem to get it to work inside my rpg maker it keeps giving me an error...
@RPGChristian5 ай бұрын
This is a dope video man thank. What plugin are you using to animate the Enemy?
@akratichuman5 ай бұрын
Also Dragonbones Union! But I rigged that one up myself.
@myplaylist7007 Жыл бұрын
Dragon bones software link doesn't work and i try posting a updated link but i guess youtube doesn't like it.
@akratichuman Жыл бұрын
There's an alternative download link already in the description that is working. The original sometimes drops and comes back.
@missingseven25852 жыл бұрын
Amazing tutorial! I'm on MZ, but I'm currently using Yanfly+Yami Sideview Battlers, but I guess this one is a better version of that. Can I create custom poses with Dragonbones too, right?
@akratichuman2 жыл бұрын
Oh wow, did you get Yami + Yanfly to work in MZ? It seems like it would be quite prone to breaking. You can absolutely create custom poses with Dragonbones! In fact, that is its main function. For example, Aekashics' work is a decent demonstration of what Dragonbones can make possible: kzbin.info/door/01w_68W_S93rR8DrrrGAgg If you got any questions on learning Dragonbones, let me know. I know some decent tutorials on KZbin.
@missingseven25852 жыл бұрын
@@akratichuman I just... used that plugin xD It works with Action Sequences too, but I'm afraid it's not much stable, so I'll use Dragonbones! Thanks ^ ^
@phoenixastra44292 жыл бұрын
Human! TYSM when you set up dragon bones, did you also have to add yanflys other battle plugins and action sequences, even if you aren't using the dragon bones for battle? I was trying to get it set up, and I'm doing something wrong. Doesn't seem to work, keeps showing error when i try to open my project for some reason
@akratichuman2 жыл бұрын
Battle plugins aren't necessary, but Kelyep one is. MV has a lot of complicated steps though so lots of places where things can go wrong.
@patricklatham3897 Жыл бұрын
I have a question. How old of a version will this work in Dragon Bones? I missed my chance to get at a time when its support still worked, so I had to get mine from elsewhere, and it wasn't even a version 5, nor could I update it.
@FiggsNeughton Жыл бұрын
I have longer attack animations (like fifteen frames or so), but they're getting cut off like 3 or 4 frames into the attack. Anyone else having this problem?
@Mifune1979 Жыл бұрын
I have the exact same problem but can't fix it. Very annoying...
@ferimokis39316 ай бұрын
me
@mauigamestudio3 жыл бұрын
I got this plugin working pretty well. I have not found a way to get the new animated enemies to work when I transform an enemy. Anyone find a way to do that?
@akratichuman3 жыл бұрын
That's a problem I ran into a few months ago and was planning on testing more thoroughly. Is it just new animations commands that don't work or something else? It may be worth a bug report to VS as well if you can replicate it in a new project.
@mauigamestudio3 жыл бұрын
@@akratichuman who would I report the bug to? Kel? I have been just starting a new fight as an alternative to the transform command. It's a bit less clean but it's better than nothing.
@akratichuman3 жыл бұрын
@@mauigamestudio www.yanfly.moe/wiki/Troubleshooting_Plugins_RPG_Maker_MZ That's for if you're using Visustella (you're on MZ, right?). I'm pretty sure the problem is with the Dragonbones Union Plugin. Just follow those steps and they may be able to fix it. Drop me a DM in Discord if you have any more questions.
@mauigamestudio3 жыл бұрын
@@akratichuman no Actually my project is mv.
@akratichuman3 жыл бұрын
@@mauigamestudio Ah. Well Kel is not around to my knowledge and Yanfly is retired. Might need to find someone to adjust the plugins or use your work around.
@Idlemage Жыл бұрын
When I export my sprites from aseprite to dragonbones my sprite is blurry is there a fix to that?
@BrofessorDG Жыл бұрын
Is there any way to add a sound effects?
@bannedalex1410 Жыл бұрын
Is MZ's Yanfly battle core needed to use animated enemy sprites with dragonbones? Or can I use dragonbones for it without the battle core?
@akratichuman Жыл бұрын
As far as I know, you can use enemy sprites with just the dragonbones union plugin. You would set different dragonbones motions to reflect the motions built into MZ, like sleep, dead, guard, damage, etc. If you want to choreograph cool attacks, you'd need battle core.
@MrVoopvoop3 жыл бұрын
I can literally create my own sprite sheets with Aesprite. Can this plugin use just standard sprite sheets - or is that a no go? That's all I'm looking for: is something that lets me make sprite sheets while increasing animation frames and motions.
@akratichuman3 жыл бұрын
This method is pretty much a work around since there's no good plugin for what you need. One day I'm sure we'll get a plugin like what you need though! One note that Archaeia brought to my attention - if you're making sprite sheets with 4, 5, 6 + frames, the file size will start to get insane. Making multiple frame animations in Dragonbones ensures the .png file for your battler is smaller and efficient.
@eligonzales1862 жыл бұрын
Tutorial's incomplete. I don't see how you upload the file, perform the script, show which plugins, the fundamentals.
@akratichuman2 жыл бұрын
Instructions are in the description under "Dragonbones Plugins and setup instructions:"
@eligonzales1862 жыл бұрын
@@akratichuman already went through them and they're hard to get a grasp off. That's why I'm here until I was let down.
@akratichuman2 жыл бұрын
@@eligonzales186 Maybe Driftwood Gaming can help! kzbin.info/www/bejne/iquwpJKPrp13qaM
@akratichuman2 жыл бұрын
@@eligonzales186 OK I see you already checked out the Driftwood Gaming tutorial. If you need help, you probably need to jump into Discord and check with us. We'll try not to let you down. 😉
@eligonzales1862 жыл бұрын
@@akratichuman wow... thank you very much! Are you available at 12 midnight? That's usually where my shift ends.
@raidev_2 жыл бұрын
Is there a way to get more frames while using regular pixel art?
@akratichuman2 жыл бұрын
Currently you can't just use extended spritesheets if that's what you're asking. But you can do unlimited frames using Dragonbones, and it avoids the problem of rapidly inflated filesizes.
@raidev_2 жыл бұрын
@@akratichuman i prefer doing frame by frame animation though :(
@akratichuman2 жыл бұрын
@@raidev_ The Dragonbones workaround does work with frame by frame animations. Or maybe I'm misunderstanding?
@HyperNova1372 жыл бұрын
I'm pretty sure there's actually a number of plugins that will allow you to use more frames if you set up an extended sprite sheet correctly (AKEA ANIMATED BATTLE SYSTEM, for example), but that requires having an awful lot of pixel art which you might have to draw the hard way if the assets aren't already provided for you. I haven't personally tried any of them out yet, it looks like quite a bit of extra work to get everything set up.
@akratichuman2 жыл бұрын
@@HyperNova137 Thanks so much for the tip! I have seen Akea before but didn't realize it let you do extra frames. I'll check it out and maybe do an update.