Silverwing Quick Tip: Octane Capture AOV (Material Nodetree to Seperate output Pass)

  Рет қаралды 4,581

SilverwingVFX

SilverwingVFX

Күн бұрын

Пікірлер: 33
@StudioXSCarrara
@StudioXSCarrara 2 жыл бұрын
Thanks for all and merry Xmas !!💫
@SlayeRFCSM
@SlayeRFCSM 2 жыл бұрын
The Big Brother is obviously watching me. There is no other reason why could YT always know what i want right now as the tutorial aid. Huge thanx for this information - that'll help me very much in my current project! Merry Xmas and a Happy New Year as well of course!
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
This is very interesting. Maybe you are telepathic. No big brother here... Ha ha ha! Though this is super nice to hear! Appreciate your kind words!
@SidharthGanguly
@SidharthGanguly 2 жыл бұрын
Supererb! Thank you :)
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Thank you 🙏🙌
@thomascollier7754
@thomascollier7754 2 жыл бұрын
Thank you for sharing so much knowledge this year!
@voodoorampager
@voodoorampager 2 жыл бұрын
Bro I just wanna say a huge thanks. This is like a video manual and im learning so much even though ive been using octane for years. Please dont stop!
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Hi Glider, thank you very much for your kind words. I am glad to hear that you like my content. I definitely have planned to keep those up.
@fernandolardizabal458
@fernandolardizabal458 2 жыл бұрын
These AOVs are really handy. Well implemented IMO. Thanks Raphael!
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Yeah. Its good to know about them. They can come in handy 🙌
@zotake
@zotake 2 жыл бұрын
Great one! I didn't know about it. Thank you! Happy Holidays Raphael!
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Thank you. Great to hear the vid provided something new 🙌
@bulba1561
@bulba1561 2 жыл бұрын
ive been gone a while but im back and ready for more amazing tips! so informative and concise. tysm
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Hey, very nice seeing you here. Thank you for coming back to watch my vids!
@rajandp7653
@rajandp7653 Жыл бұрын
Please don't stop these tips videos
@SilverwingVFX
@SilverwingVFX Жыл бұрын
Thank you very much. I try to keep those up :-)
@AndrewTsymbal
@AndrewTsymbal 6 ай бұрын
Thanks for the great tutorial!
@SilverwingVFX
@SilverwingVFX 6 ай бұрын
And thank you for your comment. I really appreciate you like it 🙏✨
@WORLD_Z3RO
@WORLD_Z3RO Жыл бұрын
Thank you so much for this.
@SilverwingVFX
@SilverwingVFX Жыл бұрын
You are very welcome!
@bokasonic
@bokasonic 2 жыл бұрын
What a video to call it a year! Thanks for your work, there's been a TON of knowledge bombs dropped here. Happy Holidays and Merry Christmas!
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Thank you so much for your kind words. Very much appreciate it! Merry Christmas and a happy New Year to you!
@iraklikurashvilii
@iraklikurashvilii 2 жыл бұрын
Great tips as always! Wander if you could make quickish tips about new octane nodes and features.
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Hey there. Thank you very much. I put that idea on my list. This probably needs a couple of tutorials.
@mattkingmotion
@mattkingmotion Жыл бұрын
@SilverwingVFX great tut, do you know of a way to use this technique or similar to get the Toon outlines ( outline colour ) as an AOV pass? I cant find a solution.
@SilverwingVFX
@SilverwingVFX Жыл бұрын
Hey Matt, thank you very much for your comment. Unfortunately I do not. The only way that comes to mind is to use a falloff shader in a gradient. But that only really works with objects that are sort of round. As I am focused more on photorealism I do not know a lot of those NPR rendering techniques unfortunately.
@mattkingmotion
@mattkingmotion Жыл бұрын
@@SilverwingVFX No problem thanks for replying. Ill try figure it out. It sort of works with your technique in a way in that if you plug a RGB spectrum into the Capture Texture connection it recognises the outlines of the toon ( but its then in the render which is not what I want ) but if you plug a RGB spectrum into the Override connection it makes the whole surface a solid colour in the Custom AOV pass. Very annoying.
@umpfdesign9468
@umpfdesign9468 2 жыл бұрын
As far as I can tell I've repeated your process exactly but I'm getting a white alpha for the whole object, no information about the texture I'm piping in? I've set the octane tag to custom AOV2, set the capture AOV to custom AOV 2, enables it in the octane render settings. Material node is simple, Image texture - Capture AOV - Gradient - Diffuse. Strange
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
Hey there and thank you for your question. By setting the octane object tag to AOV two you chose the whole object to be a matte. Therefore not revealing any other AOVs that might come in through the nodes. Basically you have two AOVs on top of each other!
@umpfdesign9468
@umpfdesign9468 2 жыл бұрын
@@SilverwingVFX Thanks for the response!
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
@@umpfdesign9468 I hope it helped 🙌
@vladolareanu
@vladolareanu 2 жыл бұрын
thank you so much for everything you share
@SilverwingVFX
@SilverwingVFX 2 жыл бұрын
You very welcome!
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