Simon, now we need actual tutorial on you version of building generator :)
@ndedakaduki4 жыл бұрын
This is amazing! Would really love to see how you go about creating your own generator.
@andyp1234564 жыл бұрын
In Houdini, you can double click on most nodes and see how they are made. The labs building generator is quite complex, but you can look at the internal workings to see how it was created and figure out how to make your own generator.
@OneFoxArcade4 жыл бұрын
great intro, i'd still love to get a tutorial on this if you find the time ^^ Very interesting
@yusrighouse2 жыл бұрын
Oh man you are my biggest inspiration to learn Houdini. I am finding it really hard compared to the other software I am learning, but today I made a procedural wall almost entirely by myself! Big milestone. Wall today, city tomorrow haha :D
@karanmirajkar514 жыл бұрын
I'm using labs tool but this is beyond that 🤯, love to see the tutorials.
@baldoski4 жыл бұрын
I'm starting my adventure with Houdini but man, this is like from the other planet or even dimension! Thanks for sharing.
@lilmoneywaze40413 жыл бұрын
Best tutor in the World!
@andyp1234564 жыл бұрын
I'm loving Houdini, and your tutorials are very good for diving in and getting a good idea of the (many) different ways to turn ideas into reality. Thanks!
@roobeerrrtt16332 жыл бұрын
I love this bro great job and thank you
@PaulGeraskin4 жыл бұрын
You are a procedural monster!
@ivovanroij3 жыл бұрын
Hey man, cool to see we were the inspiration for you with our tutorials!
@AriusTigger2 жыл бұрын
great video thanks for the introduction
@sean83064 жыл бұрын
Wow you sound just like Arrimus 3D lol. Nice video
@elartistadelosfamosos Жыл бұрын
Amazing content! Just one question, if I use the built-in building generator from SideFXLabs as you shown in this video, Would I be able to reuse it by just changing the parts of the building? Say I have a 3d kitbash set already built but want to generate a whole new structure and variations from other modular pieces , Would that be possible with this workflow? Many thanks
@funnytoystvvideos4 жыл бұрын
Great job and thanks for answer on the ArtStation.
@tellerture96964 жыл бұрын
Please make a tutorial. This is amazing!
@JaySavaage6303 жыл бұрын
very cool work!
@AWARHERO4 жыл бұрын
Me: trying to create some mods for Fallout 4 with the creation kit.... Him: Actually creating stuff in a day that would take me months..... Damn... :( I want this!
@TheRedflash777 Жыл бұрын
could you please suggest, why labs generator utility node is being created not in zero coordinates? It shifts the geometry away by that value when trying to build the entire structure. In my case, I have to shift my wall_A block manually by x = -0.08, y=0.5, z=0.5, then it is placed exactly in the center of that utility. A bug?
@adproproductions20382 жыл бұрын
Very cool. That Object Merge technique is awesome for using within UE. I booleaned out a little wall and plugged it in to the Bldg Gen Utility node, then to the Bldg Gen node, but my windows weren't cutting out. Just one big slab. I was wondering if you did anything special in your wall subnetwork you made? thanks again!
@protommo2 ай бұрын
Simon, can I ask you for help or order you to create an HDA to automate my game on unreal engine 5.4?
@gabrielpereira69303 жыл бұрын
I would love a complete tutorial on this building generator.
@GvRDesigns4 жыл бұрын
Awesome video thanks for sharing. Please could you let me know what background mountains/Environment you are using in your Unreal Engine scene, looks great. thanks.
@simonhoudini50744 жыл бұрын
Thanks! I used Quixel assets to make the background. Mainly from the icelandic collection.
@wouttengrootenhuysen51374 жыл бұрын
Brilliant ! :)
@JefeLo_4 жыл бұрын
Great quick tutorial, I’ve been using and figuring out the building generator for a few months now. I think the object merge may be my final missing piece. Do you know if this works in unity as well, I had some issues getting it into the engine.
@simonhoudini50744 жыл бұрын
Yes, this will work in Unity as well. The menu/interface might look a bit different in Unity
@maxxdreams97173 жыл бұрын
Amazing work! Is it possible to generate spaces inside buildings also in a way that they are playable inside?
@simonhoudini50743 жыл бұрын
Sure you can generate the inside of buildings as well. Loop over each floor and get the blueprint or top view of each floor and divide it into pieces for rooms.
@nikolaykool93303 жыл бұрын
Thank you
@jiazq4 жыл бұрын
So how you building generator created ? tutorials or link to download?
@FreekHoekstra4 жыл бұрын
Please add back these additions to the labs tools.
@globglob3d4 жыл бұрын
Insane
@mustafaozturk33434 жыл бұрын
Please make a tutorial. You are the best.
@blackmammoth98992 жыл бұрын
How did you solve the illegal floor issue?
@Mrabet_Houssem4 жыл бұрын
any guide or tutorials
@rysone31733 жыл бұрын
can we do this in Houdini Indie?
@yasaipicles62954 жыл бұрын
Arrimus for Houdini? could it be ?
@knosso4 жыл бұрын
thanks
@coldgame98074 жыл бұрын
i have the indie license, i installed the steam lab but i can not still find the build generection
@simonhoudini50744 жыл бұрын
Steam Labs? What you are looking for are the Sidefx Labs , www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/
@coldgame98074 жыл бұрын
@@simonhoudini5074 I'm legit a meme, sorry mean the sidefx labs, installed it, the last version too, but notting, i dont have your same tools, i will give a try to the manual method, maybe its can help
@septic074 жыл бұрын
Great Tutorials! But pleeease use a de-esser on your voice over :-D the sibilance is killing my speakers :-) all the best
@ethanmorales544 Жыл бұрын
Unreal does not recongonise my file, why is this?
@lld54619 ай бұрын
Need more info!plz!!!!
@FrancoFrames4 жыл бұрын
A tutorial please O_O thx
@carlosrivadulla89034 жыл бұрын
I noticed u always end up making ur own tool instead of using the labs one. If u are in contact with the development team why don't they implement ur ideas in the official tools to make them better? is like u guys had a tool war
@simonhoudini50744 жыл бұрын
The Labs building generator was made for a general and most building types. But that makes it also a bit limited if you want a specific feature. So I wanted some more specific controls for a roof and other modular asset placement. It is also great practice building it.
@profzthecounterstrik2 жыл бұрын
look at it again, now it looks like banished structure from halo infinite
@ibotje12 жыл бұрын
Simon
@NaughtyKlaus3 жыл бұрын
Looks awesome but also really feels like cheating.