Damn, I’m gonna send this to all my friends to see who has the best reactions :D
@SuperemeRed13 күн бұрын
Remember that the animation startup of a move makes it more or less difficult to react to. So you may be able to react to one 15f move but not the other because of how distinguishable the the earliest parts of the animations is. Other things that affect the react times are. The input lag of the display and picture mode, eg is it set to game mode, but also Vsync, which on PC can be disabled but not on PS5. Also, even if Tekken runs at 60fps, if you set Windows to eg 120hz instead of 60hz you will further decrease the input delay. And finally, the controller, some will lag more than others, is it wired or wireless. A regular Playstation 5 controller however have the same lag whether it's wired or not. To sum it up: Display and it's picture mode + Vsync on or off + device refresh rate (60/120/144 etc) + controller hardware, and whether it's wired or not + which attack and how readable the earliest part on an animation is.
@sharma48268 күн бұрын
I have a friend that said playing on PC vs console is almost a cheating.. He said lows are far more seeable and grabs are too.. His defense improved massively. It seems you also recognize a difference.
@DrClownPhD4 күн бұрын
YOU LITERALLY CANNOT REACT TO 15 FRAME MOVES THAT IS IMPOSSIBLE!!!!! It is mathematically inhuman to react to anything under 22 frames. It does not matter what your set up is, you are not reacting to 15 frames. Reacting to a string and making the proper reactionary play is a lot different than throw breaking or blocking a snake edge. Both of those have animation frames that last over the 20s and throw breaking as a window has gotten more generous since Tekken 7. This entire discussion about being able to react to anything faster than 20 frames is FAKE. No one can do that shit. Arslan Ash has stated he can react to 20 frame lows yet these 20 frame lows NEVER get reacted to. I don't even think it's possible to mechanically input fast enough to block a move on reaction even if you could see the move from its first frame to last(when faster than 20-22 frames). Low block cheats are using an input reading method that allows an inhuman reaction because of how they block lows vs the actual way to block lows. And this isn't even taking into account highs, mids, stepping, back dashing etc etc that you would use to "react" to something
@8bit_pineappleКүн бұрын
@@DrClownPhDThere is no "mathematics" that show its impossible to react to moves faster than 22 frames 😅. You are being too general, and your rules of thumb arnt hard scientific rules like you think they are. There are also special cases, a practical example: Kazuyas ff3 is i20, but his foot goes over his health bar early in the animation. This makes it possible to consistantly block the move on reaction when you are looking for it (e.g. you see a bad kaz trying to apply a cd 4, or cd ff3 mix - you duck and star at his health bar staring for any change in the health bar and stand guard if you do) For pro players reacting to lars d/b 4 isn't completely off the table also - even though it's i21 - he ducks early in the animation. Humans can react to sounds faster than visual stimulus too - so moves with an early sound queue are typically reactable faster than i23. Whether or not you can react to a move in game is move specific. It depends on which frame of the move you are reacting to, if it has a sound queue and how much you have practiced that specific move, and if theres anything special about the move e.g. if a move comes out of a stance and theres something specific you can lookout for it can reduce your react time to 150ms after the thing your looking for). The "rule of thumb" , if its faster than 23 frames you probably can't react to it isn't bad. But the reality is more complicated and humans can push those limits.
@8bit_pineappleКүн бұрын
@@DrClownPhDAlso, you completely missed the point 😅 Because in the context of this video of a reaction speed test - yea , you can react to your opponent doing a move in i15 because in this case we are not trying to confirm what the opponent is doing only that they moved. And yes, different moves will be easier to react to in this way.
@CursedTK13 күн бұрын
But JFK I always have sever lag because I'm old and its actually my brain