SKY POOLS | FOLKTAILS CLIFFSIDE HARDMODE | SERIES 8 | TIMBERBORN | Episode 26

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Disturbed Simulations

Disturbed Simulations

Күн бұрын

Пікірлер: 11
@brucetheloon
@brucetheloon 5 күн бұрын
For the future, instead of building a raised platform over the contamination barrier like you did at 24:30, blast one block down, place the contamination barrier in the bottom of the hole and stick a single platform over the top. Maintains the flat road, uses only one platform and still blocks the contamination. Height doesn't count apparently if the hole remains dry.
@DisTurbedSimulations
@DisTurbedSimulations 5 күн бұрын
That's good to know
@DJarr216
@DJarr216 5 күн бұрын
You blocked the entrance to a swimming pool with the beaver statue. It's annoying me a litle that the campfires aren't fully covered with overhangs. If it's also bothering you, you could build some overhangs into the staircase
@DisTurbedSimulations
@DisTurbedSimulations 5 күн бұрын
@DJarr216 I'll check the statue, possible I was kind of tired last night. And that corner might have to be sorted
@walterverlaan1286
@walterverlaan1286 5 күн бұрын
Good work.
@DisTurbedSimulations
@DisTurbedSimulations 5 күн бұрын
Thanks!
@peterclarke3300
@peterclarke3300 5 күн бұрын
Great video D/S 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
@DisTurbedSimulations
@DisTurbedSimulations 5 күн бұрын
Glad you enjoyed it
@VinayGADADAN
@VinayGADADAN 5 күн бұрын
you don’t need that many carrots…
@DisTurbedSimulations
@DisTurbedSimulations 5 күн бұрын
@@VinayGADADAN I don't think I need all the farm land I have. Might be an idea to slowly reduce it all
@VinayGADADAN
@VinayGADADAN 5 күн бұрын
@@DisTurbedSimulations you can focus an episode on food multiplier and processing industry..
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