Yutaka Nakamura's 12 action animation principles

  Рет қаралды 50,005

poipop_

poipop_

Күн бұрын

edited by ‪@supuupi‬

Пікірлер: 129
@joshbenn3079
@joshbenn3079 Ай бұрын
this is like studying 12 principle's of animation to a whole new level
@tocide
@tocide Ай бұрын
you have to manipulate the principles and become the god of your work
@Call_me_Fred
@Call_me_Fred Ай бұрын
1:55 1. Fast and Slow 2:58 2. Big and Small 3:56 3. Contrast of Colors 4:45 4. Geometric Shapes 6:36 5. Overlaying Geometric with Realistic 7:45 6. Visual Motif 9:08 7. Delayed Delivery 9:50 8. Layering 10:25 9. Exagerated Variation in Motion 11:11 10. Camera Inside of Action 11:51 11. Frames Having Direction 12:52 12. Camera Playing into Itself
@user-pt5cl2ro6f
@user-pt5cl2ro6f Ай бұрын
Or simply for some of them: 1. Pacing 2. Scaling 3. Value Contrast - bc that's basically what it is. No matter what color you use, as long as they contrast in values then you're good to go. 11. Direction and focal point - which also ties into what he was saying about no. 3, with the direction of the action being the focal point and not the character, despite the contrast in values. 10 & 12 Framing and directing - is a given I'd say tho. That's part of basic animation.
@renasmatevicius1012
@renasmatevicius1012 Ай бұрын
so to condense basically use contrast everywhere you can find it: shapes, movement, speed, light, framerate, etc. Than composition: framing, dynamic or static, relationship to the frame, shape language and clarity. Of course all the animation principles and finally camerawork: camera moves with the characters, wide lens, direction. These principles are used everywhere by great artists old and new, and Nakamura applies them very well in his field
@Khinouille
@Khinouille 12 күн бұрын
So basically get good ?
@ruruyu59
@ruruyu59 Ай бұрын
wishing someone would actually study the way Guzzu animates! they're not a well known japanese animator but they're here on yt!
@masontoy1976
@masontoy1976 Ай бұрын
guzzu aint japanese
@herllara3373
@herllara3373 24 күн бұрын
guzzu is indonesian
@GingeryGinger
@GingeryGinger 23 күн бұрын
@@masontoy1976he did not say that guzzu is Japanese?
@jigglies4594
@jigglies4594 20 күн бұрын
guzzu is my goat
@sirhatart
@sirhatart Күн бұрын
guzzu's camera movement is actually insane
@DimiArt
@DimiArt Ай бұрын
Thanks, i'm a noobie animator that definitely looks up to Yutaka Nakamura and even more so "Norio Matsumoto" who animated the original naruto vs sasuke final valley and many other big fight scenes. Always been my 2 favorite animators.
@poipop
@poipop Ай бұрын
Nakamura would not exist without norio but at the same time norio only had a fraction of the directional capabilities that nakamura has both are phenomenal animators and action animation would not be where it is today if they didnt exist
@skrollreaper
@skrollreaper 22 күн бұрын
@@poipop a fraction of the directional capabilities is a crazy statement man. different styles of direction but both are goats. from the work Norio put out theres no way he wasnt clued in on direction the same degree as Yutaka. you may not like his direction as much but no its not a fraction of it. just let it be that they are two legends in the game and thats what it is
@poipop
@poipop 22 күн бұрын
@@skrollreaper there is a reason the general public likes Nakamuras animation more than Norio’s even when Norio’s is technically better
@skrollreaper
@skrollreaper 22 күн бұрын
@@poipop Yutaka is more relevant today because he has done more of todays anime, that means absolutely nothing in terms of his direction
@CursedWithAGift
@CursedWithAGift Күн бұрын
Just in time for an animation I’m attempting to make
@rogue-ish5713
@rogue-ish5713 17 күн бұрын
The not moving at all part is the hardest part in animation. Doing subtly without bubbling or popping, to keep it looking solid is the hard part.
@ruruyu59
@ruruyu59 Ай бұрын
lezgo we going in depth to not just yutapon cubes but the style as a whole w video
@infamousyuu
@infamousyuu 3 ай бұрын
I JUST REALIZED YOU'RE THE DUDE WHO MADE THAT GOATED MAKIMA TWERK VIDEO AND NOW YOU'RE HERE LAYING DOWN TOP TIER FACTS ABOUT A TOP TIER ANIMATOR, ALSO VERY GREAT VIDEO. (makima part 2 when!?)
@adroitws1367
@adroitws1367 Ай бұрын
guys, dont do these 12 principle if you have no budget lol
@kurozikoasu1887
@kurozikoasu1887 Ай бұрын
😭☠️​@Boxxyfan298
@FunnyNFunky
@FunnyNFunky 24 күн бұрын
ur saying it as if Yutaka Nakamura wouldve colored and animated all the fights by himself- this is from the entire animation studio 😭😭
@zenxmizuki
@zenxmizuki 19 күн бұрын
he doesn't but he does have a say on how they are colored because a preproduced animation frame usually has certain number codes on them specifying what colors should be added on those frames. this can be done by the animation director or the key animator themselves and I believe nakamura fully direct his own shots
@poipop
@poipop 12 күн бұрын
Nakamura has a huge say in that when he boards a scene
@normal_guy_streams
@normal_guy_streams 21 сағат бұрын
very enlighting especially just getting into animation great analization
@effortless4588
@effortless4588 Ай бұрын
Time to become the goat of animating Please cover Weilin Zhang, Vincent Chansard, Akihiro Ota next!!! We need more of this!!
@poipop
@poipop Ай бұрын
Planning on doing ota next
@zazenbo
@zazenbo 27 күн бұрын
I miss my wife
@Phonsy_edits
@Phonsy_edits 11 күн бұрын
Rip
@rrbcraftergames3361
@rrbcraftergames3361 Ай бұрын
Bro u need more subs this is so high quality. The only thing I disagree with is 7:28, I don’t think people disliked Abe’s cut because of the slow motion, cause usually the point of all his cuts r to just be as fluid as possible. I think it was more so the flow between cuts was sorta nonexistent, making it feel less impactful.
@poipop
@poipop Ай бұрын
A better example would have been someone like naotoshi shida
@DevinH.420
@DevinH.420 2 ай бұрын
Very helpful thank you!
@supuupi
@supuupi 3 ай бұрын
Fire video🔥🔥 You should make more your voice is rlly good for this
@samzheng5803
@samzheng5803 Ай бұрын
Nakamura is so good it’s unfair
@jamaalsineke2405
@jamaalsineke2405 12 күн бұрын
Saul Bass was a graphic designer....designed stuff for Apple and Pixar to name a few
@sizat5729
@sizat5729 Ай бұрын
bro, really gud stuff, i was shocked to see such low subs, u deserve more, just keep up the quality. also i would love it if u added the sauces for the anime shots u used, i am a sucker for action anime-s
@Lightphazer
@Lightphazer 3 ай бұрын
W this was awesome, U need to make more
@DoctorMadness
@DoctorMadness Ай бұрын
Great analysis and tips!! Subbed
@theshowihaventnamedyet1610
@theshowihaventnamedyet1610 Ай бұрын
Love this video and going in depth into some of these scenes and techniques, super good stuff! But I also find it funny you say its "his own 12 princlibles" when half of them are just the 12 princibles of animation just slightly rephrased haha
@poipop
@poipop Ай бұрын
Idk not really tbh all the other 12 principles are for making a realistic phisical motion for the majority of it and even when it is taking part of portions of the original 12 principles im going into much more depth that just saying “make it more impactful and easier for the viewer to understand”
@theshowihaventnamedyet1610
@theshowihaventnamedyet1610 28 күн бұрын
@@poipop that’s true, I guess I see what you mean :)
@JameelYa
@JameelYa Ай бұрын
Awesome video👏, thanks Dude...
@Lemmondevil
@Lemmondevil 3 ай бұрын
Fire video 🔥
@night-shinobi6038
@night-shinobi6038 Ай бұрын
rally amazing video
@MegaJackolope
@MegaJackolope Ай бұрын
Holy. Lemme add this to my animation playlist.
@idkwhatnamee6636
@idkwhatnamee6636 Ай бұрын
lovely video
@lavalambchops
@lavalambchops Ай бұрын
Great shit man I'm working my fucking ass off to become the best action animator I can possibly be, your observations are super valuable and that's definitely one thing I'm realizing is how fucking important intense contrast is, in just about everything from composition to color to speed to size etc. in addition to use of fundamental geometric shapes, direction, and added anticipation through delays.
@user-uu2vf8rq2c
@user-uu2vf8rq2c 2 ай бұрын
Bro please start doing videos like those this is so helpful.
@_Emit_
@_Emit_ Ай бұрын
actually amazing video
@quimera963
@quimera963 Ай бұрын
Great video
@SleeveNash17
@SleeveNash17 28 күн бұрын
elite vid man
@Alan1naruto1piece
@Alan1naruto1piece 3 ай бұрын
Yutaka the goat
@user-pt5cl2ro6f
@user-pt5cl2ro6f Ай бұрын
Artist here 5:26 saying his his shading is made up of triangles sounds like he intentionally and meticulously shapes them as triangles lol. It's a common hatch shading for a lot of animators so I think it's a bit of a stretch to say his shading are all triangles, despite being technically right 😅. Instead, I'd say he has a _preference_ for geometric shapes for his fxs. Idk I found that line funny for some reason 😂 Akin to art critics of modern times trying to put more meaning behind an artists' stroke than just it being..a stroke, lol.
@poipop
@poipop Ай бұрын
Well i mean technically hes just drawing the shadows the same way he does smears and as i said before in the video these aren’t things that Nakamura actively tries to do but its more rather just a definition of what he actually does do and this is for beginner animators who don’t understand everything yet so its all for the act of simplification and no its not “a common hatch shading for all animators since the production line makes it hard for those to be implemented and it makes it harder for people down the line like inbetweeners and cleanup artists but he gets special priority and doesn’t even use inbetweeners in the first place because he draws all the frames himself
@Ilov534
@Ilov534 24 күн бұрын
W video. please make more
@Drezyy
@Drezyy Ай бұрын
i never caught on to that 11th princable before, ill never not be able to notice it again XD
@Fiyuki-nase
@Fiyuki-nase 3 ай бұрын
Are you gonna keep making videos like this? If so seeing more of this would be cool
@Alan1naruto1piece
@Alan1naruto1piece 3 ай бұрын
Yutaka is cool
@brambleblaster
@brambleblaster 5 күн бұрын
Genuinely impressive analysis from a less than 1k sub channel. Kudos!!!
@DestusG
@DestusG Ай бұрын
Bro you cooked a lot coming up with These principles. Thanks a lot for making this video
@SuperEdo45
@SuperEdo45 23 күн бұрын
Cool essay , not fully onboard with belittling other animators just to prop Nakamura up but regardless nice summary overall thanks!
@poipop
@poipop 23 күн бұрын
@@SuperEdo45im sorry you are totally right I should never speak my opinion or the opinions of others and need to glaze every piece of animation ever
@riceblunt7859
@riceblunt7859 Ай бұрын
cool video
@toolkitzanimations
@toolkitzanimations 27 күн бұрын
From 10:30 to 10:50 "But I want to have a life." poipop_: "Your animation is your life now."
@effortless4588
@effortless4588 Ай бұрын
I really do pray he helps on Jujutsu Kaisen season 3
@ricefieldworker7745
@ricefieldworker7745 17 күн бұрын
Interesting observations! One thing that bothers me though is the part where you mention colors, as it's not something that Nakamura (or just animators in general) are responsible for as there's an entirely different team that handles the colors
@poipop
@poipop 12 күн бұрын
That’s technically true but when an animator wants something specific done they put it in the notes on the timesheet or tell someone another way but it is him when the colors are being manipulated
@Alan1naruto1piece
@Alan1naruto1piece 3 ай бұрын
Wow
@ppexe3221
@ppexe3221 2 ай бұрын
i didnt know u had a yt channel, yt just recomended it
@No1.Husbando
@No1.Husbando Ай бұрын
Can you put the 12 points under the video in description so I can visually see each point ? 😅
@Bbentley81
@Bbentley81 22 күн бұрын
Can we get a list of the films/shows in this video?
@rishabhkhatri
@rishabhkhatri 12 күн бұрын
Who will talk about those god dam impact frames?
@ChilledBacon
@ChilledBacon Ай бұрын
9:15 delayed delivery is known as anticipation
@poipop
@poipop Ай бұрын
Not really, anticipation not only is intended for human/ animal movements but it requires the act of physically pushing the body part back rather than something like slowing down the scene or clever camera positioning/ movement
@sketchhope
@sketchhope 19 күн бұрын
​@@poipop hello sir, from another animator, anticipation can refer to just anticipation in any way, theres no particular reason to believe that it is only intended for organic movements, it is a principle that can be applied to anything! :) It is up to the person to interpret the principle and where they wish to portray it! I see your argument, since you probably interpret it in such a way. Some people will feel differently, is all
@heikoy
@heikoy 29 күн бұрын
hope they brought this guy for Gachiakuta anime
@gutentag5301
@gutentag5301 Ай бұрын
Bruh i was expecting more animator analysis on your channel since i liked this video but zamn dat makima 💀💀💀💀💀😳😳😳
@felipe6040
@felipe6040 29 күн бұрын
Wait, where can I find the pokémon one?
@EmmanuelChadee
@EmmanuelChadee Ай бұрын
What book did he wrote this in ?
@mechajay3358
@mechajay3358 Ай бұрын
This is a pretty informative video. It actually breaks dowm the fundamentals of how Nakamura does animations and why they look so incredible.
@Hoichael
@Hoichael Ай бұрын
funny how almost all of these are different forms of the same abstract principle (contrast or its inverse, sameness), namely applications of contrast regarding different aspects of animation (time, shape, color, etc . . .) Framing all these different applications as an organic result of the same abstract idea (rather than artificially forcing them into "separate things") would probably provide the viewer with a more accurate window into the actual mindset of a great animator but such criticism might be a little pedantic and maybe even misplaced. After all, principles in art are never to be taken as rigid rules but should rather serve as impetus for "guided thinking" to ultimately arrive at some greater understanding of the particular art form. So i dunno, maybe your video is perfect as it is :D
@poipop
@poipop Ай бұрын
Alot of people don’t know where to start creating their own action scenes without basically stealing from scenes that already exist but with this i hope more people can decide to start thinking up new action rather than just ripping off the ones which already exist, it is as you said, not rigid rules but rather for “guided thinking”
@riceontopstew
@riceontopstew 8 күн бұрын
where did you find this clip 5:52-5:54
@chilfang2422
@chilfang2422 Ай бұрын
TLDR: Contrast contrast contrast, add on the contrast!
@sensensen3494
@sensensen3494 Ай бұрын
I thought the number 1 was gonna be "impact frames" xD.
@jeremiah.4l
@jeremiah.4l 5 күн бұрын
😭🔥
@vinceraineing
@vinceraineing Ай бұрын
What anime is shown at 1:03????
@cellshade87
@cellshade87 24 күн бұрын
This is a good video.👍 As an animator, I know why Nakamura uses a lot of basic shapes like say the debris are mainly square shaped. The whole scene needs to be animated, backgrounds, characters, everything. That's a lot to animate and they have very limited time because of strict deadlines. By having everything as basic shapes it's easier and faster to map out markers for other animators like the inbetweeners to follow the supervisors drawings, keyframes and breakdowns. The most likely reason he also has realistic fluid motions like the Space Dandy scene is probably because the studio or Nakamura himself hires actors or gets people in the studio to wear similar clothes as his characters then act out the scene. After you have your reference you need it's easier to draw and animate over top of your reference. Not quite like rotoscoping but very close.
@FalseXII
@FalseXII 26 күн бұрын
3rd Principle: He doesn't even color his own gengas tho.
@poipop
@poipop 12 күн бұрын
He has a huge say in the coloring
@zxck_ae
@zxck_ae Ай бұрын
POIPOP IS ON KZbin??? MY GOATTTT
@effortless4588
@effortless4588 Ай бұрын
5:51 JESUS
@magentaplatinum1430
@magentaplatinum1430 Ай бұрын
It is a great video all throughout, but I feel that the visual motif part was a bit lacking with Nakamura's examples. I didn't really get to point out how and where he uses the visual motifs in his action scenes, and how it helps him to be visually appealing. And from what I understood, there might be a ton of types of visual motifs? I'm pretty much a newbie an animation and I would like to get into it, so I unfortunately still don't know all of my basics properly... Could you please help me by helping me understand how Nakamura implements it in his animation style??
@magentaplatinum1430
@magentaplatinum1430 Ай бұрын
Great vid btw!
@poipop
@poipop Ай бұрын
I get this tbh after looking over the vid i do wish i would have went into it more but to put it simply a visual motif is just a motif like in literature but for visuals so (A motif is a repeated pattern-an image, sound, word, or symbol that comes back again and again within a particular story) but with something visual like in deku vs todoroki both of them had their hands consistently at the center of the screen to tie in the climax of the fight, with the one piece opening its less of something thats physical and more of something that is put into the composition of the scene that helps tie together the opening sequence separately from the rest of the show but since it’s pretty hard to use effectively unless you are really experienced for 99% of people dont try to use it and some of the time it might even come naturally as you storyboard a sequence
@magentaplatinum1430
@magentaplatinum1430 Ай бұрын
@@poipop ahhhhhh, thank you so much for clearing it up!! this will help me a lot! Keep up the great work!!
@Matthew12c
@Matthew12c 3 ай бұрын
you cooked bro
@jeremymichael520
@jeremymichael520 Ай бұрын
Great presentation. Consider just removing "that's enough about this principle" and just jump to the next one. Either a clean, related transition, or none at all would really take your pacing to a new level. Also consider adding timestamps -- this is a phenomenal resource to come back to!
@poipop
@poipop Ай бұрын
Yeah I’m still learning about youtube but i will definitely be doing both of these tips thanks 🙏
@supuupi
@supuupi Ай бұрын
Hello guys, the editor here. Please give me some feedback, tell me what you thought of the video. I will try and use that feedback to improve for the next video!
@shadowstar1286
@shadowstar1286 Ай бұрын
appreciate the video and the time and effort that went into it. please remove redundant statements where the voice over states things like "that's enough yapping" or self-evident statements. for ex. "color contrast is what it sounds like, it's colors that contrast." ironically drawing attention to how much he yaps just makes it worse. it will feel a lot better if you just cut that.
@supuupi
@supuupi Ай бұрын
@shadowstar1286 i have actually cut about half of that out 😅. But i struggled with some others since they wouldn't form actual sentences anymore if i removed them. I was given the audio fragment so i just went with that and didn't ask for any retakes of parts. But thank you i will try to cut out even more!
@poipop
@poipop Ай бұрын
@@shadowstar1286it was worse before ☠️
@navi7402
@navi7402 Ай бұрын
put timestamps
@shadowstar1286
@shadowstar1286 Ай бұрын
@@supuupi dang, well you did the best you could. no issues with the editing other than that
@SogonD.Zunatsu
@SogonD.Zunatsu Ай бұрын
He's great, but he also has the luxury of not having to clean up his own drawings and can dedicate himself to the fun part. Very earned of course.
@poipop
@poipop Ай бұрын
No idea where you got this from but he almost always cleans up his work when he does the genga? Even when 2nd key animators are called in due to a lack of a good schedule nakamura usually tries to make the layout pretty detailed just like any other animator
@adriotx
@adriotx 29 күн бұрын
​@@poipopThis ^^ he doesn't get chosen for a job to make storyboards.
@user-ql5cx4ty1j
@user-ql5cx4ty1j Ай бұрын
Video starts at 2:00 😐
@SimGunther
@SimGunther Ай бұрын
Technically 1:55, but yeah, total life saver! ❤
@khromex
@khromex 3 ай бұрын
wait does nakamura even do the coloring process?
@poipop
@poipop 3 ай бұрын
no but he tells the people who do color it what to do in the story board
@khromex
@khromex 3 ай бұрын
@@poipop I see thanks
@therealKrak
@therealKrak Ай бұрын
2:19 what's the name of this anime?
@anandjitrajbhar3910
@anandjitrajbhar3910 6 күн бұрын
concrete revolutio choujin gensou
@therealKrak
@therealKrak 5 күн бұрын
@@anandjitrajbhar3910 Thanks
@g0jozl
@g0jozl 3 ай бұрын
Now I can say I get more views than poipop (on KZbin at least)
@Alan1naruto1piece
@Alan1naruto1piece 3 ай бұрын
Weilin zhang better
@jordanasumani
@jordanasumani Ай бұрын
No one likes nozume abe u joking buddy majority of people likes his animation and many didn't complains this man is a also a really good animator, yutaka Nakamura isn't eveb the God of animation ir peak, it don't matter this is a bold statement 😂
@poipop
@poipop Ай бұрын
When abe does a sequence with the same timing throughout alot of people dont like on on things like twitter, same goes for people like naotoshi shida. And claiming that nakamura hadn’t done as much as he has is literally insane not only did he basically make what all action animation is today but he has an argument for being one of the most technically proficient animators in the industry
@jordanasumani
@jordanasumani Ай бұрын
@@poipop he is not the one who made what action anime is today he barely does many work and his works are rare, the one who made what action anime is today is takeshi Honda they are the one who I spire many to draw and u even got, norio Matsumoto who even add more into the inspiration, weiling Zhang at the age of 16 already proofed himself to, downing other animator for Nakamura is a bias take, as if his animation alone isn't also repetive just like nozume Abe, he may be good at 2d animation so are the rest he is not the best at it either, because his style is also not liked by others, we gotta be neutral with this things, acting like we forgot what the meaning of sakuga is a slang. Horrible takes but I liked the video still horrible take on that part, mf be glazing over over Nakamura like he's the top dawg of animation that a lie.
@user-zr1el2fj6c
@user-zr1el2fj6c 12 күн бұрын
Norio matsumoto is better and kanada is the most influential
@poipop
@poipop 12 күн бұрын
@@user-zr1el2fj6c norio from a technical standpoint is in literally no way better and kanada was influential in a time where there was no influence to begin with while Nakamura birthed an entire generation of action animators
@user-zr1el2fj6c
@user-zr1el2fj6c 11 күн бұрын
@@poipop you're argument about kanada's influence makes no sense, he's the Beatles of Japanese animation, they made an entire studio based on his animation and he's influence spans every generation, that's your opinion on norio but imo they're technical ability is equal, norio like yutapon has also mastered effects like debris, water, fire, wind, etc, mastered the fast and slow sequences, crowd animation, camera movement, character acting, and I don't have to mention the action animation, etc. He made kagenashi popular with naruto, He has solo animated entire episodes before (eat-man ep 7, Yama no Susume Next Summit #05), and he's just as influential as nakumaru, dude literally mentored the first 3 webgen animators ryo-timo, kenichi kutsuna, shingo yamashita, mentored hiroyuki yamashita, kenichi fujisawa, and naoki kobayashi, and influenced animators like samual deats, Spencer wan, k1ro watanabe, chengxi huang, etc
@Alan1naruto1piece
@Alan1naruto1piece 3 ай бұрын
Your KZbin has way less views than your tiktok
@SuperEdo45
@SuperEdo45 23 күн бұрын
Cool essay , not fully onboard with belittling other animators just to prop Nakamura up but regardless nice summary overall thanks!
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