Small (BIG) changes coming in Godot 4.4

  Рет қаралды 14,704

Karto

Karto

Күн бұрын

Пікірлер: 112
@kartopod
@kartopod 5 күн бұрын
The first 500 people to use my link skl.sh/karto01251 will get a 1 month free trial of Skillshare!
@Ibadullah
@Ibadullah 4 күн бұрын
2d node and 3d node master class when? pls i want more master classes like the control node and docs one
@ClearCode
@ClearCode 5 күн бұрын
OMG THEY FINALLY FIXED THE ANIMATION PLAYER 🥳🥳🥳🥳🥳🥳🥳
@kartopod
@kartopod 4 күн бұрын
LORD AND SAVIOUR DNLLOWE 🙏
@pichuelanewman7135
@pichuelanewman7135 4 күн бұрын
Omg clearcode what are you doing in here
@hackerzilla
@hackerzilla 2 күн бұрын
One huge-little change for me was the introduction of typed dictionaries in 4.4 dev 2! They are really really nice since you get the safety and readability of code that comes with types while keeping the speed and convenience of maps. Also, I love the idea of this video. It's cool to see the smaller changes and I like that you show who authored the changes. It inspires all of us to one day make contributions of our own and make Godot engine the best engine possible. Keep it up :)
@dimabobrov582
@dimabobrov582 2 күн бұрын
yay this patch is based
@Borapaws
@Borapaws 4 күн бұрын
love the lively hand animations, its simple but adds so much flair
@suchaaverygoodartist
@suchaaverygoodartist 14 сағат бұрын
I can tell this video took a lot of work. It's very engaging, you've got a great sense of humor, and it's extremely informative. Looking forward to more from you!
@KellyThomas9
@KellyThomas9 11 сағат бұрын
Thanks for posting timestamps and PR links in the description.
@KosoGames
@KosoGames 3 күн бұрын
Bro the animations in this video go crazy, great work, keep it going, you gonna make it big (content is also engaging)
@williamschmitz2341
@williamschmitz2341 Күн бұрын
Your hands are animated SO WELL I appreciate the small touches in the editing!!
@cashewolddew
@cashewolddew 5 күн бұрын
Kartons of cool, new features! Thanks for showcasing them!
@SRY295
@SRY295 5 күн бұрын
wow, thank for mentions small features. there is a lot of them that will be useful for me but I didn't even notice. also very love that you show the contributor name for each features, those people need to be praised more.
@LightningMcCream
@LightningMcCream 2 күн бұрын
Lovely video, thanks for sharing these features, but also SUPER THANKS for sharing the exact commits which added these change. It really helps highlight the individuals that keep this little project growing! Love your editing style with the little hands too, very expressive while also having the functionality of a pointer to direct our attention. I would've subbed to you from this video, if I didn't already sub from your last one ! Keep it up1
@danibiyarslanov
@danibiyarslanov 4 күн бұрын
dude i really like the hand animations it's a neat idea, how much time does it take you to edit something like that in your videos?
@kartopod
@kartopod 4 күн бұрын
@danibiyarslanov They turn a 10 hour task into a 40 hour task :)
@shaunreich
@shaunreich 4 күн бұрын
​@@kartopodreally? I would have probably in my approach, if i knew i were doing it more than twice, just write a quick and dirty hand animation cursor, either for my OS or something. Ironically you could actually make this program in Godot 😂. Powerful lol How do you do it currently though? I'm not familiar with video animation
@kartopod
@kartopod 2 күн бұрын
@@shaunreich The thought had crossed my mind! However most of the charm would be lost that way because I wouldn't be able to have control over the easing, rotation etc. I did discover a potential middleground while making this video though, ill have to experiment with that more. The way I do it at the moment is also not fully manual though, I use davinci resolve to edit and I've written some scripts that help with automatically handling the rotation for me when I keyframe the position. If I had to do everything manually it'd definitely be upped to a 70 hour task haha
@shaunreich
@shaunreich 2 күн бұрын
@kartopod ah okay, good points. Thanks!
@SurplusofRice
@SurplusofRice 2 күн бұрын
your editing is really awesome man, keep it up
@Naeyx
@Naeyx 2 күн бұрын
They fixed the search bar?! FANTASTIC! No more being lost in the scroll bar woods of particle effects.
@napuzu
@napuzu 5 күн бұрын
I thought you were 100K+ youtuber, your video has high quality.
@millerbyte
@millerbyte 4 күн бұрын
Big agree
@kartopod
@kartopod 4 күн бұрын
It is now your responsibility to send this to 100k people thanks
@carsonreader515
@carsonreader515 3 күн бұрын
@@kartopodyou will get there. I believe
@axel2046
@axel2046 Күн бұрын
Ikr and he edits it all on his own, amazing dude
@tatybara
@tatybara Күн бұрын
thanking the individual contributors is so nice, thanks for adding that
@kartopod
@kartopod Күн бұрын
@@tatybara They're the ones doing all the work afterall!
@Robot257onlinehue
@Robot257onlinehue 3 күн бұрын
9:56 you can make conditional animations more easily by using this new feature. Let's say I have condition/Boolean A that changes what walk animation you play, but you have 20 different type of Walk Animations so what do you do? Before you'd have to make a different animation resource for each different combination (Walk_Animation_1 + A == false, W_A_1 + A == true...), but now you can just bake the different conditions into the animation with markers and play the different section of the animation depending on that boolean. This feature literally futureproofs thousands of little scenarios gamedevs had been running into.
@Robot257onlinehue
@Robot257onlinehue 3 күн бұрын
For a more concrete use-case example: Imagine you're making a RPG, and you're making an animation for each attack your characters have, and those attacks can have 3 different results: hitting (dealing damage), being evaded (dealing no damage), countered (dealing some damage to both parties). Now once again, if you are using 4.3 you'd need to break down the animation into 2 parts: the *main* spectacle, and the *result*. the *main* part would not just be the visual part, like the character preparing to attack or casting a spell; the *result* part would be a different animation resource that is played at the end of *main*, and would have 3 variants (hitting, evaded, countered). Now imagine there's 8 attacks per character, and 32 characters. That's 32*8*(1 + 3), or *1024 DIFFERENT ANIMATION RESOURCES.* In 4.4 instead of having every different result in a different animation resource, it is now part of the main animation as 4 different sections (Main, Hitting, Evaded, Countered), and now you only have 32*8 (256) Animation resources; which is far more manageable than the previous 1024.
@graso-ln8nb
@graso-ln8nb Күн бұрын
Dude i thought u had like minimum 250k subs or something with that flashy editing and god tier editing, im sure ull be at least 50k by the end of the year, keep up m8
@5imian
@5imian 19 сағат бұрын
Great godot vid. Hope you get more subs...crushing it bro
@olegvegan
@olegvegan 4 күн бұрын
The new quick load feature is so good. I love it
@kartopod
@kartopod 4 күн бұрын
Probably my favourite of them all the ones I've showed here. I didn't even realize until I was in the middle of making the video that the button was brought outside, makes such a big difference
@Akuma.73
@Akuma.73 3 күн бұрын
Your coverage of this update is superb. Subscribed :)
@noatpad
@noatpad 4 күн бұрын
I gotta mention that besides the stellar visuals, the easy-to-understand explanations, and the care into some of the lesser known contributions, the cherry on top was the good chuckle I got from your hatred of the timeline scrubbing. Good stuff here, my good man
@INdIE_3D
@INdIE_3D 4 күн бұрын
9:48 Setting a custom range in animation player is actually useful because while animating an object or a character you are easily able to select and preview a particular range. Like, for example, if you are making a walk cycle, you can preview just how the first part, like moving the leg forward has been done. It is preferably used with looping also turned on Although, I like how you set preview range in Blender, with Alt + P and dragging a box
@kartopod
@kartopod 4 күн бұрын
@@INdIE_3D I would love if godot just copied EVERYTHING from blender
@INdIE_3D
@INdIE_3D 4 күн бұрын
​​@@kartopod Yeah, but Blender itself isn't done with its animation part! 😅 Cool video btw, and ❤ from 🇮🇳
@kartopod
@kartopod 4 күн бұрын
@@INdIE_3D Still leagues ahead of anything else tbh. Blender has made my life worse because every other software is not blender :/ Thanks!
@NickMac-w9i
@NickMac-w9i Күн бұрын
I love the editing style!
@pichuelanewman7135
@pichuelanewman7135 4 күн бұрын
Loved the coverage! Also the little hands are so charming 😂😂 they really helped me keep my attention on the video
@darkmagicwolf
@darkmagicwolf 4 күн бұрын
Thank you funny hand man, for showing us all the amazing smaller contributions to Godot! 🙌
@vcoder2025
@vcoder2025 4 күн бұрын
Bro is a Sonic the Hedgehog fan 🦔 You got unmasked!
@matheuspena475
@matheuspena475 4 күн бұрын
Your editor is too good! Holy Shit!
@kartopod
@kartopod 4 күн бұрын
That just so happens to be me :D
@yfyfyfyfyfy_true
@yfyfyfyfyfy_true 5 күн бұрын
3D ruler is a really handy feature
@Kry0000
@Kry0000 3 күн бұрын
New viewer here, thanks for sharing this information. I've been using Godot 4.4 beta 1 and majority of what you've covered has been my exact experience, it feels so good to use Godot, especially the quick open window. Also your content is solid, animations are smooth and they add personal flare to the video.
@ritergart
@ritergart 3 күн бұрын
The quality of this video man, ggs
@FrykerStyle
@FrykerStyle 2 күн бұрын
This is very nice, but it only works with the main view and not with any of the tabs in Split mode, still really good change.
@raidev_
@raidev_ 4 күн бұрын
im pretty excited about tool buttons, i can finally make level editing a bit easier for myself without making whole plugins
@darknetworld
@darknetworld 3 күн бұрын
It nice to have animation improve real time.
@hussain_abdullah
@hussain_abdullah 3 күн бұрын
bro, the hand movement is amazing I'll borrow this idea
@nyandash69
@nyandash69 4 күн бұрын
GOOD VIDEO very good editing congratulations
@Gatrehs
@Gatrehs 4 күн бұрын
Oh my god I was making a button in 4.3 and was having huge issues with making it look even remotely decent in the editor and have it have functionality, this will make creating waves in my tower defence game so much better!
@CodePolygon
@CodePolygon 5 күн бұрын
This is video I was waiting for, there are lots of development going around but everyone only highlighted 4 or 5 biggest feature.
@ludamillion
@ludamillion Сағат бұрын
As someone whose down UI/Front end work on a fair number of project I'll say the quick open window looking 'out of place' might well mean it's the tip of the spear. Or maybe just the canary in the coal mine. It's not uncommon to sneak a first taste of a new design system/approach into something fairly isolated/small and see how it works and how people react. I say this as someone who hasn't used Godot much and isn't familiar with the codebase so take it with a hefty pinch of salt.
@Fin_DevLog
@Fin_DevLog 2 күн бұрын
9:50 this thing i saw in krita its help u with navigate your animation because animation in general is like a strategy and fill the frames in between
@invisghosty
@invisghosty 4 күн бұрын
Great work on this!
@LightsOut0
@LightsOut0 4 күн бұрын
dude, on top of already good informative videos, you are funny! always an enjoyable experience!!! edit: the code hover tips is going to make my learning experience a lot faster. i was annoyed there wasnt a faster way than opening something else up to see what a function does, but now thats changing
@rzm3663
@rzm3663 Күн бұрын
i see first time such pointer as hands in videos. i looks amaizing
@bernardobonanca9787
@bernardobonanca9787 3 күн бұрын
awesome video. thank you so much
@nijolas.wilson
@nijolas.wilson 2 күн бұрын
That clear rage in the line "until you do the dishes" 😂 great video. Scrub scribed
@solitary200
@solitary200 4 күн бұрын
What do you want to see improved in the AnimationPlayer?
@kartopod
@kartopod 4 күн бұрын
I could write a whole book
@pixelMystifier0
@pixelMystifier0 4 күн бұрын
@@kartopod please do
@Gatrehs
@Gatrehs 4 күн бұрын
@@kartopod If you write out the changes someone might do it but if you hold your peace no-one will know!
@kartopod
@kartopod 4 күн бұрын
@@Gatrehs Might be a good video idea, would love to swear at it for 30 minutes straight
@shaunreich
@shaunreich 3 күн бұрын
​@@kartopodsecond what others say. If you can succinctly write it down and what a simple solution is, someone can code it. If you're lucky, it might win me or others over for them to create a pull request for that feature Especially if there are little fixes that can be done that would give huge quality of life to game devs - that would be most interesting to me
@AnotherPenguin-g1v
@AnotherPenguin-g1v 20 минут бұрын
Thanks for the video. I love open source!
@mahirselvi2496
@mahirselvi2496 4 күн бұрын
I think he loves the AnimationPlayer very much 😊😊😊
@NudGameDev
@NudGameDev 3 күн бұрын
Great video!
@Ocdib
@Ocdib 5 күн бұрын
My favorite KZbinr
@kartopod
@kartopod 4 күн бұрын
My favourite Commenter
@garffild
@garffild 3 күн бұрын
I have a question, about Ctrl+click in the code. In 4.3 it was always getting you to the definition if it's your code. Now very often it opens the generated documentation, which drives me crazy, because I use this feature to navigate the code, not to read the docs. Is it possible to make an old behavior somewhere?
@kartopod
@kartopod 2 күн бұрын
I've tried it on my end and it I don't seem to have the problem you've mentioned, not sure why
@jorie100
@jorie100 Күн бұрын
I'm a go do my dishes until 4.4 comes out
@anamoyeee
@anamoyeee 4 күн бұрын
WOAH! THAT EDITING!
@jad4693
@jad4693 Күн бұрын
does anybody else think the hands are animated exactly like madness combat or?.
@RXBeetle
@RXBeetle Күн бұрын
I think I do like the new quick open window? I'll really need to see for myself but I DO know I don't like the quick open where I'm bogged down by all the file path text, at that point why wouldn't I just manually locate it myself? Edit: Ok fuzzy search is such a win
@CamaraoLendario
@CamaraoLendario 3 күн бұрын
hey! Thanks for this video, a lot of new exciting changes! also really good editing! I gotta take some notes ;) Edit: curious, what editing software do you use?
@kartopod
@kartopod 3 күн бұрын
Thanks! I use davinci resolve
@MerrStudio
@MerrStudio Күн бұрын
I'm not a fan of the new quick open, I think the one we have now is simple, clean, small and elegant. One think I don't like about quick open scene is that it also shows you blend or gltf files, wish there was an option to hide these cause I never found myself thinking "hey I want to open this model in Godot" lol
@kartopod
@kartopod Күн бұрын
@@MerrStudio That reminds me, it prioritizes fbx files over tscns which is pretty annoying. Havent tested in 4.4 though
@MerrStudio
@MerrStudio Күн бұрын
@@kartopod Exactly! I hate that so much because quick open is a thing I use pretty much every other minute.
@PhilWilkinsonMusic
@PhilWilkinsonMusic 3 күн бұрын
4:22 🤣🤣
@aurobindonandi5064
@aurobindonandi5064 5 күн бұрын
Sir, I need some guidance. I'm a bit confused about game engines for high-quality 3D games. If I'm aiming for graphics similar to Firewatch or Outer Wilds, would Godot be a good choice? Now that Unity has removed the runtime fee and introduced Unity 6, how does it compare? Which engine would be better for an indie developer focusing on that level of visual quality? Would really appreciate your insights!
@kartopod
@kartopod 4 күн бұрын
If you have to ask the question at all, the answer is probably that it doesn't matter. Just pick one that you're comfortable with/enjoy using and start building something
@aurobindonandi5064
@aurobindonandi5064 4 күн бұрын
@kartopod thank you sir
@shaunreich
@shaunreich 4 күн бұрын
Godot can do that just fine, you are unlikely to run into issues. However i would stay away from unity. They've shown how little they care about the community, that's a bad thing when it comes to opening your game up after 2 years. Godot being open source, more modern (and stays more up to date with c#which is a nice plus). Only if you are pushing the boundaries, or are running into specific problems. For example, a voxel rendering engine isn't the BEST choice for these engines. Neither is unreal. They can all be made to work but depending on your needs, at a certain point you are using a hammer when you should be using a screwdriver, and that's just gonna be a bad time. But you'd need to develop the necessary skills to replace the engine yourself. Which is a huge ask, even for a 2d game
@aurobindonandi5064
@aurobindonandi5064 3 күн бұрын
@@shaunreich Thanks sir Actually I just want to build a good experience level on one engine rather than changing the engine multiple times
@shaunreich
@shaunreich 3 күн бұрын
@aurobindonandi5064 more power to ya my friend, making games is a hard journey. Good luck! Hope I get to see what ya make
@nathangeiger1631
@nathangeiger1631 4 күн бұрын
First time using Godot realized how much I disliked the animation player. Every improvement is a godsend! Great video, by the way. The big stuff is always what people talk about, but it's the small QOL and UI stuff that I love to see. Keep it up!
@skibbl_dev
@skibbl_dev 2 күн бұрын
is there a way to disable the folder dragging thing? i got super used to the way it already works 😅
@kartopod
@kartopod 2 күн бұрын
I believe there isn't. Though it's probably worth getting re-adjusted to haha, once it's gets some visual feedback while dragging, it will feel much better
@archniki_
@archniki_ 3 күн бұрын
Can they upgrade visual coding and coding blocks add-ons?
@f0xshadow521
@f0xshadow521 4 күн бұрын
! Where'd you find that Flying Battery remix??
@kartopod
@kartopod 4 күн бұрын
All music used is linked in the description!
@UocLv
@UocLv Күн бұрын
Yeah, while the physics engine is still messed up... Great!
@ThunderPlayStudios
@ThunderPlayStudios 5 күн бұрын
wait? is legend back??
@FakeGallica
@FakeGallica 4 күн бұрын
Worst change ever it looks horrible what were they even thinking!??!??!??
@kartopod
@kartopod 4 күн бұрын
Thank you for your strongly motivated opinion
@ishanj2021
@ishanj2021 38 минут бұрын
I LOVE OPEN SOURCE!!!!!!! I LOVE GODOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTTTTT
@winyonzentrada
@winyonzentrada Күн бұрын
Ahh yes, the wo'ke engine.
@sasdasu00dfsdfardo
@sasdasu00dfsdfardo 2 күн бұрын
I would be "impressed" if those changes worked, as always godot devs advertise as ready a bunch of bugged features. godot is only good for people selling courses about godot, there's a reason why even this being a free game engine there's not a single big game made using it.
@FakeGallica
@FakeGallica 4 күн бұрын
One more comment for the algorithm.
@devsworlds
@devsworlds 5 күн бұрын
GSS Pair Shooter and GSS Match mobile puzzle games made by godot 4.3
@banka_gd
@banka_gd 4 күн бұрын
hey, you really underrated, i gues (subscriobe)
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