The first 500 people to use my link skl.sh/karto01251 will get a 1 month free trial of Skillshare!
@Ibadullah4 күн бұрын
2d node and 3d node master class when? pls i want more master classes like the control node and docs one
@ClearCode5 күн бұрын
OMG THEY FINALLY FIXED THE ANIMATION PLAYER 🥳🥳🥳🥳🥳🥳🥳
@kartopod4 күн бұрын
LORD AND SAVIOUR DNLLOWE 🙏
@pichuelanewman71354 күн бұрын
Omg clearcode what are you doing in here
@hackerzilla2 күн бұрын
One huge-little change for me was the introduction of typed dictionaries in 4.4 dev 2! They are really really nice since you get the safety and readability of code that comes with types while keeping the speed and convenience of maps. Also, I love the idea of this video. It's cool to see the smaller changes and I like that you show who authored the changes. It inspires all of us to one day make contributions of our own and make Godot engine the best engine possible. Keep it up :)
@dimabobrov5822 күн бұрын
yay this patch is based
@Borapaws4 күн бұрын
love the lively hand animations, its simple but adds so much flair
@suchaaverygoodartist14 сағат бұрын
I can tell this video took a lot of work. It's very engaging, you've got a great sense of humor, and it's extremely informative. Looking forward to more from you!
@KellyThomas911 сағат бұрын
Thanks for posting timestamps and PR links in the description.
@KosoGames3 күн бұрын
Bro the animations in this video go crazy, great work, keep it going, you gonna make it big (content is also engaging)
@williamschmitz2341Күн бұрын
Your hands are animated SO WELL I appreciate the small touches in the editing!!
@cashewolddew5 күн бұрын
Kartons of cool, new features! Thanks for showcasing them!
@SRY2955 күн бұрын
wow, thank for mentions small features. there is a lot of them that will be useful for me but I didn't even notice. also very love that you show the contributor name for each features, those people need to be praised more.
@LightningMcCream2 күн бұрын
Lovely video, thanks for sharing these features, but also SUPER THANKS for sharing the exact commits which added these change. It really helps highlight the individuals that keep this little project growing! Love your editing style with the little hands too, very expressive while also having the functionality of a pointer to direct our attention. I would've subbed to you from this video, if I didn't already sub from your last one ! Keep it up1
@danibiyarslanov4 күн бұрын
dude i really like the hand animations it's a neat idea, how much time does it take you to edit something like that in your videos?
@kartopod4 күн бұрын
@danibiyarslanov They turn a 10 hour task into a 40 hour task :)
@shaunreich4 күн бұрын
@@kartopodreally? I would have probably in my approach, if i knew i were doing it more than twice, just write a quick and dirty hand animation cursor, either for my OS or something. Ironically you could actually make this program in Godot 😂. Powerful lol How do you do it currently though? I'm not familiar with video animation
@kartopod2 күн бұрын
@@shaunreich The thought had crossed my mind! However most of the charm would be lost that way because I wouldn't be able to have control over the easing, rotation etc. I did discover a potential middleground while making this video though, ill have to experiment with that more. The way I do it at the moment is also not fully manual though, I use davinci resolve to edit and I've written some scripts that help with automatically handling the rotation for me when I keyframe the position. If I had to do everything manually it'd definitely be upped to a 70 hour task haha
@shaunreich2 күн бұрын
@kartopod ah okay, good points. Thanks!
@SurplusofRice2 күн бұрын
your editing is really awesome man, keep it up
@Naeyx2 күн бұрын
They fixed the search bar?! FANTASTIC! No more being lost in the scroll bar woods of particle effects.
@napuzu5 күн бұрын
I thought you were 100K+ youtuber, your video has high quality.
@millerbyte4 күн бұрын
Big agree
@kartopod4 күн бұрын
It is now your responsibility to send this to 100k people thanks
@carsonreader5153 күн бұрын
@@kartopodyou will get there. I believe
@axel2046Күн бұрын
Ikr and he edits it all on his own, amazing dude
@tatybaraКүн бұрын
thanking the individual contributors is so nice, thanks for adding that
@kartopodКүн бұрын
@@tatybara They're the ones doing all the work afterall!
@Robot257onlinehue3 күн бұрын
9:56 you can make conditional animations more easily by using this new feature. Let's say I have condition/Boolean A that changes what walk animation you play, but you have 20 different type of Walk Animations so what do you do? Before you'd have to make a different animation resource for each different combination (Walk_Animation_1 + A == false, W_A_1 + A == true...), but now you can just bake the different conditions into the animation with markers and play the different section of the animation depending on that boolean. This feature literally futureproofs thousands of little scenarios gamedevs had been running into.
@Robot257onlinehue3 күн бұрын
For a more concrete use-case example: Imagine you're making a RPG, and you're making an animation for each attack your characters have, and those attacks can have 3 different results: hitting (dealing damage), being evaded (dealing no damage), countered (dealing some damage to both parties). Now once again, if you are using 4.3 you'd need to break down the animation into 2 parts: the *main* spectacle, and the *result*. the *main* part would not just be the visual part, like the character preparing to attack or casting a spell; the *result* part would be a different animation resource that is played at the end of *main*, and would have 3 variants (hitting, evaded, countered). Now imagine there's 8 attacks per character, and 32 characters. That's 32*8*(1 + 3), or *1024 DIFFERENT ANIMATION RESOURCES.* In 4.4 instead of having every different result in a different animation resource, it is now part of the main animation as 4 different sections (Main, Hitting, Evaded, Countered), and now you only have 32*8 (256) Animation resources; which is far more manageable than the previous 1024.
@graso-ln8nbКүн бұрын
Dude i thought u had like minimum 250k subs or something with that flashy editing and god tier editing, im sure ull be at least 50k by the end of the year, keep up m8
@5imian19 сағат бұрын
Great godot vid. Hope you get more subs...crushing it bro
@olegvegan4 күн бұрын
The new quick load feature is so good. I love it
@kartopod4 күн бұрын
Probably my favourite of them all the ones I've showed here. I didn't even realize until I was in the middle of making the video that the button was brought outside, makes such a big difference
@Akuma.733 күн бұрын
Your coverage of this update is superb. Subscribed :)
@noatpad4 күн бұрын
I gotta mention that besides the stellar visuals, the easy-to-understand explanations, and the care into some of the lesser known contributions, the cherry on top was the good chuckle I got from your hatred of the timeline scrubbing. Good stuff here, my good man
@INdIE_3D4 күн бұрын
9:48 Setting a custom range in animation player is actually useful because while animating an object or a character you are easily able to select and preview a particular range. Like, for example, if you are making a walk cycle, you can preview just how the first part, like moving the leg forward has been done. It is preferably used with looping also turned on Although, I like how you set preview range in Blender, with Alt + P and dragging a box
@kartopod4 күн бұрын
@@INdIE_3D I would love if godot just copied EVERYTHING from blender
@INdIE_3D4 күн бұрын
@@kartopod Yeah, but Blender itself isn't done with its animation part! 😅 Cool video btw, and ❤ from 🇮🇳
@kartopod4 күн бұрын
@@INdIE_3D Still leagues ahead of anything else tbh. Blender has made my life worse because every other software is not blender :/ Thanks!
@NickMac-w9iКүн бұрын
I love the editing style!
@pichuelanewman71354 күн бұрын
Loved the coverage! Also the little hands are so charming 😂😂 they really helped me keep my attention on the video
@darkmagicwolf4 күн бұрын
Thank you funny hand man, for showing us all the amazing smaller contributions to Godot! 🙌
@vcoder20254 күн бұрын
Bro is a Sonic the Hedgehog fan 🦔 You got unmasked!
@matheuspena4754 күн бұрын
Your editor is too good! Holy Shit!
@kartopod4 күн бұрын
That just so happens to be me :D
@yfyfyfyfyfy_true5 күн бұрын
3D ruler is a really handy feature
@Kry00003 күн бұрын
New viewer here, thanks for sharing this information. I've been using Godot 4.4 beta 1 and majority of what you've covered has been my exact experience, it feels so good to use Godot, especially the quick open window. Also your content is solid, animations are smooth and they add personal flare to the video.
@ritergart3 күн бұрын
The quality of this video man, ggs
@FrykerStyle2 күн бұрын
This is very nice, but it only works with the main view and not with any of the tabs in Split mode, still really good change.
@raidev_4 күн бұрын
im pretty excited about tool buttons, i can finally make level editing a bit easier for myself without making whole plugins
@darknetworld3 күн бұрын
It nice to have animation improve real time.
@hussain_abdullah3 күн бұрын
bro, the hand movement is amazing I'll borrow this idea
@nyandash694 күн бұрын
GOOD VIDEO very good editing congratulations
@Gatrehs4 күн бұрын
Oh my god I was making a button in 4.3 and was having huge issues with making it look even remotely decent in the editor and have it have functionality, this will make creating waves in my tower defence game so much better!
@CodePolygon5 күн бұрын
This is video I was waiting for, there are lots of development going around but everyone only highlighted 4 or 5 biggest feature.
@ludamillionСағат бұрын
As someone whose down UI/Front end work on a fair number of project I'll say the quick open window looking 'out of place' might well mean it's the tip of the spear. Or maybe just the canary in the coal mine. It's not uncommon to sneak a first taste of a new design system/approach into something fairly isolated/small and see how it works and how people react. I say this as someone who hasn't used Godot much and isn't familiar with the codebase so take it with a hefty pinch of salt.
@Fin_DevLog2 күн бұрын
9:50 this thing i saw in krita its help u with navigate your animation because animation in general is like a strategy and fill the frames in between
@invisghosty4 күн бұрын
Great work on this!
@LightsOut04 күн бұрын
dude, on top of already good informative videos, you are funny! always an enjoyable experience!!! edit: the code hover tips is going to make my learning experience a lot faster. i was annoyed there wasnt a faster way than opening something else up to see what a function does, but now thats changing
@rzm3663Күн бұрын
i see first time such pointer as hands in videos. i looks amaizing
@bernardobonanca97873 күн бұрын
awesome video. thank you so much
@nijolas.wilson2 күн бұрын
That clear rage in the line "until you do the dishes" 😂 great video. Scrub scribed
@solitary2004 күн бұрын
What do you want to see improved in the AnimationPlayer?
@kartopod4 күн бұрын
I could write a whole book
@pixelMystifier04 күн бұрын
@@kartopod please do
@Gatrehs4 күн бұрын
@@kartopod If you write out the changes someone might do it but if you hold your peace no-one will know!
@kartopod4 күн бұрын
@@Gatrehs Might be a good video idea, would love to swear at it for 30 minutes straight
@shaunreich3 күн бұрын
@@kartopodsecond what others say. If you can succinctly write it down and what a simple solution is, someone can code it. If you're lucky, it might win me or others over for them to create a pull request for that feature Especially if there are little fixes that can be done that would give huge quality of life to game devs - that would be most interesting to me
@AnotherPenguin-g1v20 минут бұрын
Thanks for the video. I love open source!
@mahirselvi24964 күн бұрын
I think he loves the AnimationPlayer very much 😊😊😊
@NudGameDev3 күн бұрын
Great video!
@Ocdib5 күн бұрын
My favorite KZbinr
@kartopod4 күн бұрын
My favourite Commenter
@garffild3 күн бұрын
I have a question, about Ctrl+click in the code. In 4.3 it was always getting you to the definition if it's your code. Now very often it opens the generated documentation, which drives me crazy, because I use this feature to navigate the code, not to read the docs. Is it possible to make an old behavior somewhere?
@kartopod2 күн бұрын
I've tried it on my end and it I don't seem to have the problem you've mentioned, not sure why
@jorie100Күн бұрын
I'm a go do my dishes until 4.4 comes out
@anamoyeee4 күн бұрын
WOAH! THAT EDITING!
@jad4693Күн бұрын
does anybody else think the hands are animated exactly like madness combat or?.
@RXBeetleКүн бұрын
I think I do like the new quick open window? I'll really need to see for myself but I DO know I don't like the quick open where I'm bogged down by all the file path text, at that point why wouldn't I just manually locate it myself? Edit: Ok fuzzy search is such a win
@CamaraoLendario3 күн бұрын
hey! Thanks for this video, a lot of new exciting changes! also really good editing! I gotta take some notes ;) Edit: curious, what editing software do you use?
@kartopod3 күн бұрын
Thanks! I use davinci resolve
@MerrStudioКүн бұрын
I'm not a fan of the new quick open, I think the one we have now is simple, clean, small and elegant. One think I don't like about quick open scene is that it also shows you blend or gltf files, wish there was an option to hide these cause I never found myself thinking "hey I want to open this model in Godot" lol
@kartopodКүн бұрын
@@MerrStudio That reminds me, it prioritizes fbx files over tscns which is pretty annoying. Havent tested in 4.4 though
@MerrStudioКүн бұрын
@@kartopod Exactly! I hate that so much because quick open is a thing I use pretty much every other minute.
@PhilWilkinsonMusic3 күн бұрын
4:22 🤣🤣
@aurobindonandi50645 күн бұрын
Sir, I need some guidance. I'm a bit confused about game engines for high-quality 3D games. If I'm aiming for graphics similar to Firewatch or Outer Wilds, would Godot be a good choice? Now that Unity has removed the runtime fee and introduced Unity 6, how does it compare? Which engine would be better for an indie developer focusing on that level of visual quality? Would really appreciate your insights!
@kartopod4 күн бұрын
If you have to ask the question at all, the answer is probably that it doesn't matter. Just pick one that you're comfortable with/enjoy using and start building something
@aurobindonandi50644 күн бұрын
@kartopod thank you sir
@shaunreich4 күн бұрын
Godot can do that just fine, you are unlikely to run into issues. However i would stay away from unity. They've shown how little they care about the community, that's a bad thing when it comes to opening your game up after 2 years. Godot being open source, more modern (and stays more up to date with c#which is a nice plus). Only if you are pushing the boundaries, or are running into specific problems. For example, a voxel rendering engine isn't the BEST choice for these engines. Neither is unreal. They can all be made to work but depending on your needs, at a certain point you are using a hammer when you should be using a screwdriver, and that's just gonna be a bad time. But you'd need to develop the necessary skills to replace the engine yourself. Which is a huge ask, even for a 2d game
@aurobindonandi50643 күн бұрын
@@shaunreich Thanks sir Actually I just want to build a good experience level on one engine rather than changing the engine multiple times
@shaunreich3 күн бұрын
@aurobindonandi5064 more power to ya my friend, making games is a hard journey. Good luck! Hope I get to see what ya make
@nathangeiger16314 күн бұрын
First time using Godot realized how much I disliked the animation player. Every improvement is a godsend! Great video, by the way. The big stuff is always what people talk about, but it's the small QOL and UI stuff that I love to see. Keep it up!
@skibbl_dev2 күн бұрын
is there a way to disable the folder dragging thing? i got super used to the way it already works 😅
@kartopod2 күн бұрын
I believe there isn't. Though it's probably worth getting re-adjusted to haha, once it's gets some visual feedback while dragging, it will feel much better
@archniki_3 күн бұрын
Can they upgrade visual coding and coding blocks add-ons?
@f0xshadow5214 күн бұрын
! Where'd you find that Flying Battery remix??
@kartopod4 күн бұрын
All music used is linked in the description!
@UocLvКүн бұрын
Yeah, while the physics engine is still messed up... Great!
@ThunderPlayStudios5 күн бұрын
wait? is legend back??
@FakeGallica4 күн бұрын
Worst change ever it looks horrible what were they even thinking!??!??!??
@kartopod4 күн бұрын
Thank you for your strongly motivated opinion
@ishanj202138 минут бұрын
I LOVE OPEN SOURCE!!!!!!! I LOVE GODOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTTTTT
@winyonzentradaКүн бұрын
Ahh yes, the wo'ke engine.
@sasdasu00dfsdfardo2 күн бұрын
I would be "impressed" if those changes worked, as always godot devs advertise as ready a bunch of bugged features. godot is only good for people selling courses about godot, there's a reason why even this being a free game engine there's not a single big game made using it.
@FakeGallica4 күн бұрын
One more comment for the algorithm.
@devsworlds5 күн бұрын
GSS Pair Shooter and GSS Match mobile puzzle games made by godot 4.3